UTAH SCIENTIFIC Graphic Station 4000 User manual

Graphic Station 4000
System Setup and Operations

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GS-4000 Operations Guide
GS-4000 Operations Guide
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Document Number: 82102-0025
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Document Version: 1.2
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Date: September 8, 2011
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Printed in U.S.A.
Copyrights and Trademarks
© 2011 Utah Scientific, Inc., All rights reserved. Any use or reproduction of this guide’s contents with-
out the prior written consent of Utah Scientific, Inc. is strictly prohibited.
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Graphic Station 4000 and GS-4000 are trademarks of Utah Scientific, Inc.
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Windows (and version variations) are registered trademarks of Microsoft Corporation.
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All other product names and any registered or unregistered trademarks mentioned in this guide are
used for identification purposes only and remain the exclusive property of their respective owners.
Notice
Information contained in this guide is subject to change without notice or obligation. While every effort
has been made to ensure that the information is accurate as of the publication date, Utah Scientific, Inc.
assumes no liability for errors or omissions. In addition, Utah Scientific, Inc. assumes no responsibility
for damages resulting from the use of this guide.
FCC Compliance (USA) and Digital Equipment Compliance (Canada)
This equipment has been tested and found to comply with the limits for a Class A, digital device,
pursuant to Part 15, Subpart B of the FCC Rules and the Canadian EMC Requirement (ICES-003).
These limits are designed to provide reasonable protection against harmful interference when the
equipment is operated in a commercial environment. This equipment generates, uses, and can radiate
radio frequency energy and, if not installed and used in accordance with the instruction manual, may
cause harmful interference to radio communications. Operation of this equipment in a residential area is
likely to cause harmful interference, in which case, the user will be required to correct the interference at
their own expense. Shielded cables must be used to ensure compliance with the FCC Class A limits.

Setup and Operations Guide
Declaration of Conformity
Utah Scientific, Inc.
4750 Wiley Post Way, Suite 150
Salt Lake City, Utah 84116-2878 U.S.A.
We declare our sole responsibility that the Utah-400 Digital Routing Switcher is in conformance with
the following standards:
Emission
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EN55022:1994+A1&A2
Immunity
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EN55024:1998
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EN61000-3-2
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EN61000-3-3
Safety
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IEC 60950-1:2001 /EN 60950-1:2001
Following the provisions of the Directive(s) of the Council of the European Union:
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EMC Directive 89/336/EED
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Low Voltage Electrical Directive 72/23/EEC
Utah Scientific, Inc. hereby declares that the product specified above conforms to the above Directive(s)
and Standard(s).

iv
GS-4000 Operations Guide
Important Safeguards and Notices
This section provides important safety guidelines for the Operator and Service Personnel. Specific
warnings and cautions are found throughout the guide where they apply, but may not appear here. Please
read and follow the important safety information, specifically those instructions related to risk of fire,
electric shock, or injury to persons.
Safety Symbols
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Hazardous Voltage symbol
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Caution symbol. The product is marked with this symbol when it is necessary to
refer to the manual to prevent damage to the product.
Warnings
Please observe the following important warnings:
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Any instructions in this guide that require opening the chassis, changing a
power supply, or removing a board, should be performed by qualified personnel
only. To reduce the risk of electric shock, do not perform any service unless you
are qualified to do so.
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Heed all warnings on the unit and in the operating instructions.
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Do not use this product in or near water. Disconnect AC power before installing
any options or servicing the unit unless instructed to do so by this manual.
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This product is grounded through the power cord ground conductor. To avoid
electric shock, plug the power cord into a properly wired receptacle before con-
necting the product inputs or outputs.
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Route power cords and other cables so they won’t be damaged.
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The AC receptacle (socket) should be located near the equipment and be easily
accessible.
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Disconnect power before cleaning. Do not use any liquid or aerosol cleaner -
use only a damp cloth.

Setup and Operations Guide
v
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Dangerous voltages exist at several points in this product. To avoid personal
injury, do not touch exposed conductors and components while power is on. Do
not insert anything into either of the systems two-power supply cavities with
power connected.
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Do not wear hand jewelry or watches when troubleshooting high current cir-
cuits, such as the power supply. During installation, do not use the door handles
or front panels to lift the equipment as they may open abruptly and injure you.
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To avoid fire hazard when replacing fuses, use only the specified correct type,
voltage and current rating as referenced in the appropriate parts list for this
product. Always refer fuse replacement to qualified service personnel.
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Have qualified personnel perform safety checks after any service.
Cautions
Please observe the following important cautions:
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When installing this equipment do not install power cords to building surfaces.
To prevent damage when replacing fuses, locate and correct the problem that
caused the fuse to blow, before reconnecting power.
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Use only specified replacement parts
Notices
Please observe the following important notes:
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When the adjacent symbol is indicated on the chassis, please refer to the man-
ual for additional information.
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For the HD-2020 Chassis and Master Control Panel, refer to “Connecting and
Disconnecting Power” - Chapter 2 (Hardware Installation).

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GS-4000 Operations Guide
Company Information
Utah Scientific, Incorporated
4750 Wiley Post Way, Suite 150
Salt Lake City, Utah 84116-2878 U.S.A.
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Telephone: +1 (801) 575-8801
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FAX: +1 (801) 537-3098
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Technical Services (voice): +1 (800) 447-7204
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Technical Services (FAX): +1 (801) 537-3069
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E-Mail -General Information: info@utsci.com
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World Wide Web: http://www.utahscientific.com
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After Hours Emergency: +1 (800) 447-7204. Follow the menu instructions for Emergency Service.

Setup and Operations Guide
Warranty Policies
Hardware Warranty
Utah Scientific, Inc. warrants to the original purchaser that the Utah Scientific hardware is free
from defects in materials and workmanship and will perform substantially in accordance with
the accompanying written materials under normal use and service for a period of two (2) years
from the date of shipment. Any implied warranties on hardware are limited to two (2) years.
Some states/jurisdictions do not allow limitations on duration of an implied warranty, so the
above limitation may not apply to certain specific purchasers.
Software Warranty
Utah Scientific warrants that the software will perform substantially in accordance with the
accompanying written materials for a period of one (1) year from the date of shipment.
Customer Remedies
For the first one (1) year after purchase of the software and the first two (2) years after the date
of purchase of the hardware, Utah Scientific’s and its suppliers’ entire liability and purchaser’s
exclusive remedy shall be, at Utah Scientific’s option, either:
• Return of the price paid, or
• Repair or replacement of the software or hardware that does not meet the above warranties
and is returned to Utah Scientific under the returned materials authorization (RMA)
process with freight and forwarding charges paid.
After the initial warranty periods, purchaser’s exclusive remedy is the repair or replacement of
the hardware upon payment of a fixed fee to cover handling and service costs based on Utah
Scientific’s then-current price schedule. The above warranties are void if failure of the
software or hardware has resulted from an accident, abuse, or misapplication. Any replacement
software or hardware will be warranted for the remainder of the original warranty period or
thirty (30) days, whichever is longer.

viii
GS-4000 Operations Guide
No other warranties. To the maximum extent permitted by applicable law, Utah Scientific and
its suppliers disclaim all other warranties, either express or implied, including, but not limited
to implied warranties of merchantability and fitness for a particular purpose, with regard to the
software, the accompanying written materials, and any accompanying hardware. This limited
warranty gives the purchaser specific legal rights. These rights may vary in certain states/
jurisdictions.
No liability for consequential damages. To the maximum extent permitted by applicable law,
in no event shall Utah Scientific or its suppliers be liable for any damages whatsoever
(including without limitation, damages for loss of business profits, business interruption, loss
of business information, or any other pecuniary loss) arising out of the use of or inability to use
Utah Scientific products, even if Utah Scientific has been advised of the possibility of such
damages. Because some states/jurisdictions do not allow the exclusion or limitation of liability
for consequential or incidental damages, the above limitation may not apply in those
circumstances.

TOC- GS-4000 TOC-i
Contents
Table of Contents
Section 1 - LogoMaster
Forward .............................................................................................1-1
The Chassis ......................................................................................1-2
Rear Panel Connections ............................................................1-2
LogoMaster .......................................................................................1-3
Installation and Overview ..................................................................1-3
The Main Screen ........................................................................1-4
CGKey .................................................................................1-5
II (Intelligent Interface) .........................................................1-5
SS (Server Sockets) ............................................................1-5
CRL ......................................................................................1-5
Additional Definition ....................................................................1-6
Cursor ..................................................................................1-6
Logo/Bug ..............................................................................1-6
Field .....................................................................................1-6
Snap point ............................................................................1-6
TimeLine ..............................................................................1-7
Scene ...................................................................................1-7
Hot spot ................................................................................1-7
Hotkey ..................................................................................1-7
The Basics ........................................................................................1-8
Creating and Saving a Scene ...........................................................1-9
Saving a scene ...........................................................................1-14
Recalling a Scene ......................................................................1-15
Clearing the Canvas ...................................................................1-15
The LogoMaster Library ....................................................................1-16
Backgrounds Tab .......................................................................1-17
Library Editor ........................................................................1-17
Cursors Tab ................................................................................1-19
Logos Tab ..................................................................................1-20
Fields Tab ...................................................................................1-23
Field Text Style Function ............................................................1-26
Layers ..................................................................................1-27
Text Style-Edit Color Function ....................................................1-28
Text Styles-Aux Colors Function ................................................1-28
Locale .........................................................................................1-29
Shapes Tab ................................................................................1-30
Clip Player (Option) ....................................................................1-30

TOC-ii GS-4000 Operations Guide
Master Keys Tab ....................................................................... 1-31
Example .............................................................................. 1-31
Environment Settings Editor ............................................................. 1-32
General ...................................................................................... 1-32
Folders ....................................................................................... 1-34
Intl-Intf Client Tab ...................................................................... 1-35
Crawl Tab .................................................................................. 1-35
Priorities ........................................................................................... 1-36
Date-Time Feeder ............................................................................ 1-37
Timer Server .............................................................................. 1-37
US Temperature Feeder ............................................................ 1-38
Field Feeder ..................................................................................... 1-39
News Data Feeder ........................................................................... 1-42
Command Dispatcher ...................................................................... 1-44
Serial to Telnet Bridge ...................................................................... 1-49
Section 2 - CrawlMaster
Overview .......................................................................................... 2-1
Messages Overview .................................................................. 2-1
CrawlMaster ............................................................................. 2-2
Crawl Tab .................................................................................. 2-3
Crawl Channels Incoming Tab .................................................. 2-5
Crawl Channels – Query Tab .................................................... 2-6
Database Setup Example ................................................... 2-7
Revert Query ....................................................................... 2-12
Crawl Channels Scheduler Tab ................................................. 2-13
Channel Messages .................................................................... 2-14
Promo Tab .......................................................................... 2-14
Manual Messages ............................................................... 2-14
Add a Manual Message ...................................................... 2-15
Incoming Messages ............................................................ 2-15
Schedule Tab ...................................................................... 2-16
Editor Tab ............................................................................ 2-16
Crawlmaster-Pictures Tab ......................................................... 2-17
Bugs Tab ............................................................................. 2-19
Text Styles Tab ................................................................... 2-20
Message Styles Tab ............................................................ 2-21

Introduction 1-1
Forward
Section 1
1
Section 1
LogoMaster
Forward
The GS-4000 graphics product is designed for standalone use or with the MC-4000 master
control switching system. The GS-4000 is a rackmount PC that includes applications for
managing and combining static or animated graphics, text and crawls into scenes which are
saved and recalled when needed. The GS-4000 generates Key and Fill SDI output signals
which are connected to one of the MC-4000 keyers. The MC-4000 system also connects to
the GS-4000 through a serial port connection which allows master control to recall the graphic
pages manually or through MC-4000 automation control.
The GS-4000 includes two primary applications that are used together to combine graphics
and crawls into scenes that are saved for quick recall by the master control switcher. The two
main applications are LogoMaster and CrawlMaster. LogoMaster provides a method of
managing and combining graphics into scenes and drives the GS-4000’s Key and Fill outputs.
The LogoMaster application also accepts crawls from the CrawlMaster application and
combines it with its graphic pages. The first section of the manual covers the LogoMaster
application. The second section covers the CrawlMaster.

1-2 GS-4000
LogoMaster
The Chassis
Rear Panel Connections
Figure 1-1. The GS-4000 (rear view)

Introduction 1-3
LogoMaster
Section 1
LogoMaster
An operator can construct an unlimited number of scenes containing static and animated
graphics using the LogoMaster system. The graphic objects can be created by the Graphics
Department and once supplied, they are imported into the GS-4000 for use by LogoMaster.
An imported graphic object can be inserted anywhere on the screen and be combined with
other graphic elements that together can be stored on the hard disk as a scene for future
recall.
Logomaster allows text fields to be added which can be used for text only scenes or combined
with graphic elements. The text fields can be updated manually or automatically with
information from data connections. The clock and up/down timer are two examples of
automatically updating data.
Installation and Overview
The GS-4000 Splash Screen is loaded when the GS-4000 is powered up and provides a quick
way of opening or closing the entire GS-4000 software suite or opening or closing individual
applications. Click on the “Launch Individual Elements” within the Launch Screen, next click
on LogoMaster. The LogoMaster application will open and look similar to the screen shown
below.
Figure 1-2. GS-4000 Launcher

1-4 GS-4000
LogoMaster
Note: Whenever you are using the GS-4000 applications make sure the MC-4000
keyer is off to prevent the accidental airing of graphics.
Figure 1-3. Main Menu
The Main Screen
1. Main Toolbar: Access all of the available tools, libraries, and configuration
options.
2. Visual display of Library objects (logos, fields, backgrounds) that are available
from the library currently in use.
3. Scene Number (from 0000 to 9999) is the name of a particular scene. Newly
composed scenes displayed on the work canvas can be saved using the
Numeric Keypad (on the right side of the keyboard). To save a newly
composed or modified scene, the operator can use the shortcut “-“ in the
keypad area of the keyboard.
Note: If there is an existing scene with the same number, a dialog box appears to
ensure the change is to be made.
1. Main Toolbar
2. Visual Display
of Library objects
3. Scene Number
4. Rolling Visual
menu
10. Canvas
11. Field
5. Action List
6. Compose Tab
7. Enable Tab
9. Command
Buttons
12. Crawl Action on
Read
8. Logos and
Bugs

Introduction 1-5
Installation and Overview
Section 1
4. Rolling Visual menu of the existing scenes. Enter the number of the scene to
recall or double click the thumbnail.
5. List of the last actions.
Work modes
6. Compose Tab: Allows logos, fields and background elements from the current
library to be placed on the canvas. The library objects can be selected from the
Compose window or from the visual list at the top of the application. (Click on the
object and then click on the canvas.)
7. Enable tab: Provides a means of activating, deactivating, deleting, assigning a
layer priority and adding a visibility timeline to each object on the canvas. The
Enable window also displays the name, size and X/Y position of each object in the
scene.
8. Logos and Bugs: A Logo is a static graphic and a Bug is an animated graphic.
9. Command buttons
CGKey
On/Off controls whether or not the canvas appears on the SDI output:
II (Intelligent Interface)
Execute/Ignore is used to enable automated recall of LogoMaster scenes using the Chyron™
Intelligent Interface © protocol);
SS (Server Sockets)
Enables or disables the automatic insertion of updatable text from a data source such as a
time server. If the button is lit, at least one data source is connected. When Ignore is selected
the external data source is disconnected and the text “freezes” in its last position.
CRL
Enables/disables the display of crawls on the canvas.
10. Canvas: This is the composition area for creating or modifying scenes. Everything
that is seen on this canvas also appears on the SDI output.

1-6 GS-4000
LogoMaster
11. Field objects are used to add text or data such as clock time to a scene.
12. Crawl Action on Read: This function is set and saved as part of a scene and
the status is displayed here when a scene is recalled. The functions are
None/Enable/Disable Crawl.
Additional Definition
Cursor
A user selectable graphic element that will follow the movement of the PC Cursor but can
also be seen on the SDI output. The Cursor is persistent from one scene to the next.
Logo/Bug
In the LogoMaster application a Logo is a static object and a Bug is an animated object
Field
An object type that provides a means of inserting manually entered text, or automatically
updatable text such as time and temperature using data connections. A Field can also be
married to a static or animated background graphic.
Snap point
Allows predefining positions (characterized by the coordinates (x, y)) for logos, persistent
from one session to another. Snap points for logos are saved with each graphic in the
library and can be used in any future scenes containing that logo.
Snap points are saved to the library for their respective element (Logo/Bug). Pressing
Insert while positioning a graphic with the mouse will insert a snap point. The behavior of
this snap point can be defined within the Environment Settings under the Tools menu and
provides the following 3 options:
1. Auto Snap: Checking this box will cause Logos and Bugs to automatically
snap to their defined snap points when the graphic is within the Snap Radius.
2. Snap Radius: The size of the area around the snap point (in pixels) that will
cause a graphic to snap to that point provided Auto Snap is checked.

Introduction 1-7
Installation and Overview
Section 1
Adding snap point cleans up around: This value (in pixels) determines how far around a new
snap point it will delete any old snap points.
TimeLine
The timeline is used to establish the appearance/disappearance of an object from the scene.
(Logo, Bug, or Field);
Scene
The saved ensemble of one or more static or animated objects together with their positions
and, possibly, with a timeline.
Hot spot
Reference coordinates (center) of an object, used when positioning the object on the canvas.
Hotkey
User defined keystrokes that result in an action such as placing a particular object on the
canvas or clearing the screen.

1-8 GS-4000
LogoMaster
The Basics
The functional element of LogoMaster is the scene, a *.scene file. The scene is a
collection of graphical and text elements (logos/bugs, backgrounds or fields), animated or
static, each one with its own attributes, and whose order of appearance/disappearance
can be organized with a Timeline.
The files types that can be imported for logos, fields and backgrounds, are: *.chy, *.bmp,
*.jpg, *.tga, *.tif.
When saving a scene the system creates 4 files:
• stills: the static scene, that can be viewed in the composition area (canvas),
with a size close to that of the TV screen; in configurations with two monitors,
these are the files used for scene preview (in order to see the next scene);
• tns (thumbnails): the same static scene, that can be loaded in the rolling
menu from the left side of the screen (4 in page 3);
• small tns: the same static scene – with a size smaller than that of the previous
one – that can be loaded in the rolling menu from the left side of the screen (4
in page 3);
• The scene itself: *.scene file, a collection of links to the objects from the library
that compose it: logos, bugs, backgrounds, fields and the timelines.
All of the imported graphics files (backgrounds, logos, and fields) are embedded in the
Library. Only the dynamic backgrounds can be saved separately in a directory on the
hard-disk. Since backgrounds are typically full screen graphics this provides a more
efficient use of RAM.
The types of files recognized for import (for backgrounds, logos and fields) are: *.chy
(Chyron), *.bmp, *.jpg, *.tga, (sequential).tga *.tif. When exporting, the background files
are of the type *.dsbk, the logos are *.dsst, and the fields are *.dsbl.
Graphic files for use as backgrounds or logos can be created using any common paint
software capable of saving in one of the previously defined formats.

Introduction 1-9
Creating and Saving a Scene
Section 1
Creating and Saving a Scene
1. Launch LogoMaster from the GS-4000 Launch Screen.
2. From the LogoMaster Main Toolbar, click on “Library” then select “Open”. The
“Open LogoMaster Library” dialog box will appear allowing us to select the Library
containing the desired objects.
Figure 1-4.
3. The objects in the Library, will be displayed under the Main Toolbar
Figure 1-5.

1-10 GS-4000
LogoMaster
4. Let’s choose an object of each type and place it on the canvas. Select the
object to use by clicking on the corresponding object among those displayed
under the Main Toolbar or at the right side of the composition area (if we are
in Compose). Once selected, click within the canvas area in the location
where we want to place the object and it will appear on the screen (the object
can be a logo/bug, a background or a field). We repeat the action with the
other objects.
5. To reposition an object we need to be working in Compose with the Cursor
button selected. We can then left click, drag and release the object at the
desired location on the canvas.
Figure 1-6.
6. To add text to our scene we will need to use a text field. In Compose, left click
on a “Field” text icon and then left click on the canvas where we want it
positioned. Right click on the Field icon on the canvas and the window ”Edit
Field Text” will appear. We can now enter the text in the Text column of the
window and click OK.
Table of contents