Wholesale Chess 0489 User manual

Wholesale Chess Advanced Digital Timer
User Manual

1

2
Wholesale Chess Advanced Digital Timer
The Wholesale Chess Advanced Digital Timer is a reliable game
timer that is easy to setup and use. We know that not everyone
loves to read their user manual so in addition to the instructions
below we have a video tutorial on our website which will
demonstrate everything needed to operate the timer.
https://www.wholesalechess.com/wholesalechessadvanceddigitaltimer

3
Key Features
•Easy to set up and use
•Contrast color on bottom of [Turn Lever] is visible from a
distance
•38 Pre-programmed popular timing modes
•Ability to create and save a custom timing mode
•Supports multiple period timing modes (up to four unique time
periods)
•Bonus/Increment (Fischer), Delay, Byo Yomi
•Ability to check number of moves in all timing modes
•Audible alarm can be turned on or off

4
Button Description
①[-] When timer is in setting mode pressing this button one time
will decrease the value of the flashing field by 1. In play mode
pressing this button for three seconds will show the number of moves
played.

5
②[>||] When timer is in play mode pressing this button one time
will start or pause the current timing mode.
When timer is in play mode pressing this button for three seconds
will enter setting mode.
When timer is in setting mode pressing this button once will move
between fields (i.e., hours, minutes, seconds, etc.) on the timer to
allow the user to change the game time, bonus, delay and alarm
settings.
③[+] When timer is in setting mode pressing this button one time
will increase the value of the flashing field by 1. In play mode
pressing this button for three seconds will show the number of moves
played.

6
④[Turn Lever] – When one side of the lever is depressed the timer
on the opposite side will count up or down.
⑤On/Off Switch – Slide switch to turn timer on or off and to reset
for a new game.
⑥Battery Cover – Remove battery cover to install two AA batteries
(not included)

7
Display
: Indicates which player is white and which player is
black
Byo-Yomi: Displayed when Byo-Yomi time is active
Move: Displays the number of moves
Bonus: Displayed when bonus time is enabled

8
Delay: Displayed when delay time is enabled
: Low Battery
: When displayed sounds are turned on
: Indicates the timer is paused
: Indicates the left side of the timer is running
: Indicates the right side of the timer is running
: When displayed the player’s time has expired
: When displayed the player has moved to the next timing
period (disappears after five minutes or five moves)

9
Quick Start
1) Install two new AA batteries.
2) Turn the On/Off switch on the bottom of the timer to on.
3) When the timer is turned on the timer mode option will be
flashing in the middle of the display. Use either the [+] or
[-] buttons to scroll through the 38 pre-programmed
modes. Timing modes are listed on the bottom of the
timer and in this manual. Once you have found the
correct timing mode press the [>||] button to enter that
timing mode.
4) Adjust the [Turn Lever] to set the correct side for the
player with the white pieces who will play first.
5) If you want to enable the audible alarm press and hold
the [-] button for three seconds. You will notice that the
alarm indicator is now displayed. To turn off the

10
alarm press and hold the [-] for three seconds again.
(Note: the alarm can only be turned off and on before the
game starts and not during the game.)
6) Press the [>||] button to start the timer.
7) To pause the game press the [>||] button. Pressing the
button again will restart the game.
8) To check the number of moves during a game press and
hold either the [+] or [-] button for three seconds. The
number of moves will be displayed.

11
The first digit on each side of the timer is the number of
the current timing period. If you are playing with a
single timing period this will be 0. The next two digits
are the number of moves made for the player on that side
of the timer.
9) To adjust the move number press and hold both the [+]
and [-] button for three seconds. Use the [>||] to cycle
between the variables and the [+] or [-] to make the
desired changes. When changes are completed press and
hold the [>||] button for three seconds to return to play
mode and then press the [>||] button again to start the
timer.
10) To adjust the game time during a game press the [>||]
button to pause the timer. Then press and hold the [>||]
button for three seconds. The hour field on the left side of
the timer will be flashing. Use the [>||] button to scroll

12
between the hours/minutes/seconds on both sides of the
timer and the [+] or [-] to make the desired changes.
When changes are completed press and hold the [>||] for
three seconds to return to play mode and then press the
[>||] button again to start the timer.
Settings Mode
To change the time for any of the 38 pre-programmed
modes first turn on the timer and use the [+] or [-] buttons
to scroll to the timing mode you want and press the [>||]
button to select that timing mode. Once you have
selected the timing mode you want to use press and hold
the [>||] button for three seconds to enter the setting
mode. The first digit on the left side of the timer will be

13
flashing. Use the [+] or [-] buttons to increase or
decrease that value and then press the [>||] button to move
to the next digit. Follow these steps to set the hours,
minutes and seconds on the left side of the timer and then
press the [>||] button to move to the first digit on the right
side of the timer. You will notice that the times set on the
left side of the timer are automatically copied to the right
side. If you are using the same time for both sides of the
timer you can use the [>||] button to quickly move through
the hours, minutes and seconds without making changes.
If the timing mode you started with has delay or bonus
time you will be given the ability to change those values
using the same steps above. Once all the variables have
been changed for the timing mode you selected the timer
will automatically return to play mode. At this point you
will press the [>||] button to start the timing mode.

14
Bonus versus Delay
Bonus Time: When enabled bonus time will be added to
the timer for each player at the beginning of their turn.
For example, if a player has 0:05:00 on their timer and a
10 second bonus is enabled, at the beginning of their
turn 10 seconds will be added to their game time and the
timer will start to count from 0:05:10.
Delay Time: When enabled a delay will count down for
each player before any game time is used. If the player
makes their turn before the delay time has expired no
game time will be used. Unlike bonus time, no time is
added to the game time with the delay option. The total
amount of game time will never increase with the delay

15
option. When the delay time is enabled and the game is
started the player whose turn it is will see a count down
on their side of the timer. The countdown is their delay
time and once it has expired or they complete their turn
their game time will then display on their side of the
timer.
Both bonus time and delay time can be set to different
values for each player if desired. Bonus time and delay
cannot be set at the same time. If you set a delay time
the bonus time will be disabled for that game and vice
versa.

16
Pre-programmed Timing Modes
[01] 0:05:00 (5 Minute game)
[02] 0:25:00 (25 Minute game)
[03] 1:30:30 +30s/M (90 Minute game with 30 seconds of
bonus time added per move)
[04] {1:30:00/40m+30s/m} {0:30:00+30s/m} Multi Time
Period Game (First time period is 90 minutes in which at
least 40 moves must be played plus 30 seconds of bonus
time added per move. After the 90 minutes have passed
(assuming each player has played at least 40 moves) the
second time period will start which is 30 minutes plus 30
seconds of bonus per move.)

17
[05] {1:40:00/40m+30s/m} {0:50:00/20m+30s/m}
0:15:0+30s/m} Multi Time Period Game (First time
period is 100 minutes in which at least 40 moves must be
played plus 30 seconds of bonus time added per move.
After the 100 minutes have passed (assuming each player
has played at least 40 moves) the second time period will
start which is 50 minutes in which 20 moves must be
played plus 30 seconds of bonus time added per move.
After the 50 minutes have passed (assuming each player
has played at least 20 moves) the third time period will
start which is 15 minutes to complete the game plus 30
seconds of bonus time added per move.)

18
[6] {2:00:00/40m} {1:00:00/20m} {0:15:00+30s/m}
Multi Time Period Game (First time period is 120
minutes in which at least 40 moves must be played.
After the 120 minutes have passed (assuming each player
has played at least 40 moves) the second time period will
start which is 60 minutes in which 20 moves must be
played. After the 60 minutes have passed (assuming each
player has played at least 20 moves) the third time period
will start which is 15 minutes to complete the game plus
30 seconds of bonus time added per move.)
[7] {2:00:00/40m} {1:00:00/20m} {0:30:00} Multi Time
Period Game (First time period is 120 minutes in which
at least 40 moves must be played. After the 120 minutes
have passed (assuming each player has played at least 40
moves) the second time period will start which is 60

19
minutes in which 20 moves must be played. After the 60
minutes have passed (assuming each player has played at
least 20 moves) the third time period will start which is 30
minutes to complete the game.)
[8] 0:03:00+2s/m (3 Minute game with 2 seconds of
bonus time added per move)
[9] 0:05:00=3s/m (5 minute game with 3 seconds of
bonus time added per move)
[10] 0:15:00+10s/m (15 minute game with 10 seconds of
bonus time added per move)
[11] 0:20:00+10s/m (20 minute game with 10 seconds of
bonus time added per move)
Other Wholesale Chess Timer manuals