Yamaha DM 2000VCM User manual

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The Team and the Technology Behind the Sound
“Modeling is a means to an end, not the final goal.” Mr. Toshifumi
Kunimoto, the central figure of Yamaha’s physical modeling
technology team, has a fine track record when it comes to meeting
some very challenging goals. The division known at Yamaha as “K’s Lab” (“K” for
“Kunimoto”) was established in 1987 to develop new modeling technology that
would become the next phase in synthesizer evolution after the FM and PCM
tone generators that were the mainstay of the synthesizer world at the time.
The result was the world’s first physical modeling synthesizers – the VL1 and VP1
– released in 1993. Research and development has continued relentlessly ever since, and in 2001 the K’s Lab team began
aiming it’s formidable technological capabilities at physical modeling for effects, and that’s when Mr. Kunimoto’s goal
began to take on primary importance. The goal? In a word, “musicality.”
The K’s Lab team were aware that the earliest effect modeling technologies were focused more on superficial
reproduction of specific characteristics and tonalities than on actually making music, and it was clear that by applying the
same physical modeling technology that was used in the original VL1 and VP1 synthesizers, although in a significantly
more evolved form, it would be possible to deliver truly accurate, eminently musical effects. And rather than relying on
frequency response graphs and other “precision” measurements to evaluate final performance, many critical performance
decisions were made using the trained ears of top-level music and sound specialists.
The Birth of VCM
It took more than two years of concentrated work, but by 2003 K’s Lab had refined and re-
purposed physical modeling to the point where it was ready for practical implementation …
in the form of Virtual Circuit Modeling. VCM is the cornerstone of Yamaha’s Add-On Effects,
and achieves it’s stunning sonic and musical performance by actually modeling the individual characteristics of the
multitude of parts and components that contributed to the final sound of the original analog circuits: transistors, tape,
tape heads, etc. Even subtle saturation effects have been painstakingly modeled to bring the warmth and richness of the
original analog gear back to life in stable, easy-to-operate digital form.
Making Space
A new addition to Yamaha’s powerful Add-On Effect arsenal is iSSP (Interactive Spatial Sound Processing).
This innovative effect takes surround sound to new levels of reality and creative control. iSSP is actually a
combination of two advanced modeling technologies that add up to the most realistic spatial simulation
available anywhere:
•Room acoustics modeling that both predicts sound reflection patterns based on room shape, and actually models the
decay of the reflections based on source directivity and room surface materials.
•Matrix sound processing that converts source position data to parameters that precisely control the output of each
matrix channel, and simulates distance-related decay through delay and filter processing.
It sounds complicated, but all this powerful technology is packaged in a way that makes it easy and in intuitive to operate.
The Renowned DM2000 Plus
an Extraordinary New Range of Effects and Simulations
Yamaha’s top-of-the-line DM2000 Digital Production Console is already well established as a standard in the professional audio production field.
It has become the first choice of discerning audio professionals worldwide because of its unsurpassed audio quality, superior versatility, outstanding reliability,
and advanced surround monitoring capabilities that made it one of the first digital consoles in the world to win THX pm3™ approval.
The new DM2000VCM is the DM2000 Version 2 plus a formidable array of state-of-the-art processing technologies that provide all-new production power.
You now have extraordinary recreations of classic compression and EQ units from the 70’s, simulations of several legendary analog open-reel tape decks,
a complete suite of unmatched REV-X reverb effects, a surround post-production package that is second to none, and even a selection of vintage stomp boxes to spice
up your mixes. And all of this is right at your fingertips, with no need to patch in external processors.
The technology that has made all of this possible is some of the most advanced in the world, and the sound is simply superb.
In short, one of the world’s most popular digital production consoles just got a lot more powerful.
■VCM Technology
VCM technology is responsible for the classic
compressor, EQ, analog tape deck, and stomp-box
effect simulations in the DM2000VCM. VCM
(Virtual Circuitry Modeling) technology actually
models the characteristics of analog circuitry –
right down to the last resistor and capacitor. VCM
technology goes well beyond simply analyzing and
modeling electronic components and emulating the
sound of old equipment. It’s capable of capturing
subtleties that simple digital simulations cannot
even approach, while actually creating ideal
examples of sought-after vintage gear.
■iSSP Technology
iSSP technology is the key to the DM2000VCM’s
incredible selection of surround post-production
effects. iSSP stands for “Interactive Spatial Sound
Processing,” and is Yamaha’s original new spatial
sound effect system. Designed through extensive
research and exhaustive testing, this technology
offers unparalleled reality, operability and
originality for surround processing applications.
It delivers unprecedented sound-field positioning
precision and versatility, as well as realistic sound
source movement effects with simple operation
that allows simulations of an almost unlimited
variety of spatial environments.
■REV-X
“REV-X” is the advanced algorithm behind
Yamaha’s newest generation of reverb and
ambience programs, offering unprecedented
reverberation depth and realism with smooth
decay. REV-X technology takes full advantage of
the 24-bit 96-kHz processing capability of the
DM2000 for reverb and ambience effects that
have the reassuring warmth and reality of natural
acoustic environments.
Musikmesse International Press Award 2002-03 Best Mixing Desk - High End
2003 Best Mixing Desk - Live
19th Annual Technical Excellence & Creativity (TEC) Award
Sound Reinforcement Console Technology

DIGITAL PRODUCTION CONSOLE DM2000DIGITAL PRODUCTION CONSOLE DM2000
Dedicated DSP LSIs Deliver
Unprecedented 24-bit,
96 kHz Performance
Unlike equipment that achieves operation in 96K mode with
reduced number of tracks, the DM2000 imposes no such limitations —
whether running at 44.1kHz, 48kHz, 88.2kHz or 96kHz. In the DM2000,
96kHz with 32-bit internal processing is the standard. To achieve this, no
fewer than 14 newly-developed YAMAHA DSP7 LSIs are utilized in the mixer
section, and eight DSP6 LSIs for effects, achieving performance that stretches
the limits of the most advanced technology currently available. By way of
comparison, the Yamaha 02R – the digital mixing console that almost single-
handedly started the digital production revolution, and rapidly became the
industry standard – uses six DSP3 chips in it’s mixer section. A single DSP7
chip has more than four times the processing power of a DSP3. The DM2000
provides more than 9 times the processing power of the 02R. We’re talking
about 96 channels of super-clean, super-dynamic, noise-free 24-bit/ 96 kHz
audio, plus all the additional effects and processing you’ll ever need for most
applications. At 44.1 or 48 kHz the DM2000 is barely idling.
Internal Effects Fully Support
96 kHz Processing
What’s the point of having 24 bit/96 kHz audio if you have to convert down to
a lower sampling rate for effect processing? The point may seem obvious, but
that’s exactly what’s happening if you’re using hardware or software
processors that don’t offer 24 bit/96 kHz performance anywhere in your
signal chain. That’s why Yamaha included a comprehensive range of 96 kHz
compatible stereo effects in the DM2000 – plus several designed specifically
for surround. And you can use as many as eight individual effect processors
simultaneously.
Finest Mic-Preamps with Onboard
24bit/96kHz AD/DA Conversion
Taking the preceding discussion a step further, what about analog-to-digital
and digital-to-analog conversion? The same applies: if you don’t have all 24
bits at the full 96 kHz in top-quality converters, you’re definitely going to be
missing something (i.e. part of your sound). Once again, the DM2000
imposes no limitations. All onboard A/D and D/A conversion makes use of
top-performance 24 bit/96 kHz converters. This is particularly important in
the DM2000 because it features some of the finest analog mic preamps
available in any console, anywhere. The on-board converters ensure that you
get an excellent digital representation of the warm, transparent output from
these remarkable mic preamps. A new range
of Mini-YGDAI digital and analog I/O
cards also provide full 24 bit/96 kHz
capability.
Comprehensive Automation
and Scene Control
Automation and Scene Memory recall capability are essential elements of
modern digital mixing consoles. With the DM2000, Yamaha takes these
functions to an even higher level of precision and ease-of-use. While
providing full automation of virtually all console parameters, DM2000
features smooth and quiet touch-sensitive, 100mm motorized faders that
make writing and updating automated mixes faster and more intuitive than
ever. And all automation data is recorded at 1/4-frame accuracy to ensure
excellent precision. Global Fade Time and Global Recall Safe are in addition to
independent fade time and recall safe
settings for each scene, you can set global
fade time and recall safe settings that apply
to all scenes.
This ability can dramatically reduce setup
time when you will be using multiple scenes
with the same settings.
Complete Surround
Solution
The DM2000 provides everything required for a complete surround solution.
All the facilities you need for surround processing, panning and monitoring —
including joystick — are provided as standard equipment. The joystick is the
perfect (and generally preferred) tool for smooth, continuous positioning of
5.1 or 6.1 surround sound for DVDs or other surround media. And since
accurate monitoring is so essential to surround production, extra care was
taken to ensure that the DM2000 offers the ideal mixing environment — it
includes a downmix matrix which can deliver 3-1 (LCRS) and stereo mixes
while you are burning a surround mix to DVD, bass management, and speaker
alignment facilities for optimum speaker system tuning. The DM2000 will even
handle multiple surround stem mixes with ease.
Intuitive Interface Designed for Maximum
Productivity
Anyone who is familiar with the 02R will immediately feel comfortable with the
DM2000. While the comprehensive, efficient display format of the 02R has
been inherited by the DM2000, the control surface and user interface system
has been greatly expanded and enhanced to allow analog-style hands-on
operation with minimum need to refer to the LCD. The motto: mix with your
ears, not with your eyes. 16 user-defined keys which can be assigned the
functions of your choice are also provided.
INPUT FADE TIME
Standard Display
Long Name Display
96 Channels in 4 Layers
One of the advantages of working with digital is that it allows maximum
power and flexibility to be packed into minimum space. The DM2000’s
24 precision 100-millimeter motorized channel faders, for example, can be
instantaneously layer-switched to control any of 96 channels. So you have
96 channels in the space of 24, and switching between layers with the
channels right in front of you can be a lot faster and easier than trying to
locate a desired channel on a massive spread-out console. More importantly,
all operations can be carried out without having to move away from the
monitoring “sweet spot”. Encoder mode now features an assignable function,
Alternative Layer, which enables you to control the channel level for all 48
channels without switching between layers.
Extraordinary Patching Flexibility
All available inputs, outputs, effects, and channel inserts can be assigned to
any of the console’s channels or outputs via the DM2000’s remarkably
versatile, easy-to-use digital patching system. For example, any of the 8 effect
processors can be assigned to an auxiliary buss for send-type operation, or
inserted directly into any input channel as required. A direct out function also
allows the signal from any of the 96 input channels to be routed directly to
any digital or analog output in the system. Further, a 22 by 8 (4-stereo)
matrix mix system in the DM2000 can be used to provide cue monitor mixes,
downmix monitoring for surround production, or zone level control for
sound reinforcement applications. The fully flexible patching system makes 22
of DM2000’s busses (eight record/subgroup busses, 12 auxiliary sends, L/R
stereo buss) and four stereo matrixes — to be assigned to any available
output connector.
I/O Expandability and Plug-in Capability
The DM2000’s real I/O versatility comes in the form of six Mini-YGDAI
expansion slots. The expansion slots are 24 bit/96 kHz compatible, so you can
select I/O and processing cards to provide the input/output configuration and
processing capabilities that are perfect for your needs. Whether you need
digital I/O in ADAT, TASCAM, or AES/EBU format, CobraNet connectivity, or
extra analog I/O capability, the appropriate Mini-YGDAI cards are available.
Channel Name and FL Display
A much-appreciated feature of Yamaha’s ground-breaking PM1D digital
sound reinforcement console is individual channel name displays. The
DM2000 has inherited this feature so you can identify channels at a glance —
a particular advantage when switching between mixing layers. In addition to
the default 4-character channel name display, you can hold down the SEL key
for any channel to see a long name of up to
16 characters displayed across the 8-
channel section. Version 2 adds fader level
and port name display functions. With
graphic FL display, you can see the status of
the channel at a glance.
Integrated DAW Control
The DM2000 has been designed to integrate tightly with leading digital audio
workstations to create a complete production and mixing environment.
Extensive support for Digidesign’s Pro Tools®system provides full control of
mixing and processing parameters, as well as transport/track-arming control
and access to editing functions, directly from the DM2000 control surface.
The new Advanced DAW Control Protocol, initiated by Yamaha and Steinberg,
enables you to control DAW software such as Nuendo®and Cubase SX®by
using DM2000’s SELECTED CHANNEL section. (Controllable functions vary
depending on the DAW software and version you are using.)
Studio Manager Version 2
Software Supplied
Control from a personal computer? Of course! And Yamaha even supplies the
software. The DM2000 comes with the Studio manager application for both
Macintosh®and Windows®platforms, allowing total control and management
of all DM2000 parameters via a comprehensive graphic interface. Studio
Manager Version 2 offers even more advanced networking potential than the
original version, functioning as a complete central management system for
digital mixing.
PREFERENCES2

* Rear panel shown with optional expansion boards installed.
Advanced features and functions are only of real value if they are easily accessible, easy to use, and make sense
within the context of the production process. The Yamaha DM2000 has been designed on the strength of past successes plus invaluable feedback
from leading engineers and artists worldwide. It is the latest step in an ongoing evolution that makes more production power,
creative potential, and operational efficiency available than ever before. Version 2 further builds on experience gained from
the original DM2000, taking takes interface ease-of-use and versatility to unprecedented levels.
Extraordinary Power & Flexibility In an Intuitive Interface
1. Fader & Encoder Mode
The FADER MODE keys allow the DM2000’s
faders to be instantaneously switched
between fader and auxiliary/matrix level
control, while the ENCODER MODE keys
assign the console’s rotary encoders for pan,
send level, and other assignable control
functions. This flexible system lets you set up
the controls for the most efficient operation
according to the signal flow and mixing task
at hand. Version 2 additionally includes a
fader touch-sense function that allows
automix parameter punch in/out operations
to be carried with unprecedented speed and
efficiency. Of particular interest to broadcast
engineers will be the new fader solo release
and pre-fader with pan functions included in
Version 2. Fader solo release allows instant,
automatic switchover from solo source
monitoring to mixing. Pre-fader with pan
also provides a post-pan monitoring option.
Also, Version 2 features a group master
function that allows group control of
specified faders. By assigning the input and
output fader masters to the console’s user-
assignable layer you have the operational
equivalent of a large analog console
equipped with 12 VCA faders.
2. Display Control
The DISPLAY ACCESS keys determine which type of data will be shown on the
DM2000’s LCD panel: digital inputs and outputs, channel parameters, utility
functions ... a total of 12 selectable categories are provided here, in addition
to the DISPLAY keys provided for each of the DM2000’s control sections. This
approach minimizes the need to scroll through on-screen lists when you need
access to a particular type of data. Below the display access keys are a group
of EFFECTS/PLUG-IN keys that can be used to instantly bring the parameters
for any of the eight simultaneously-assignable effects to the display.
Editing and selection
of on-screen
parameters is easy,
too, via encoders
located immediately
below the display.
3. Selected Channel Section
The SELECTED
CHANNEL controls
form the largest
single control group
on the DM2000 panel
— and with good
reason. Here’s where
you’re likely to be
spending most of
your time, setting up
channel EQ,
dynamics, panning or
surround positioning,
matrix send levels,
and more. The SELECTED CHANNEL controls are, as the name implies, the
hands on channel controls for the currently selected input and output
channel, with analog-style buttons and knobs for direct, easy access to every
single parameter. Need to adjust the highmid frequency a little? Just grab the
HIGH-MID encoder and turn. And while we’re on the subject of EQ, note that
individual numeric displays are provided for each of the four EQ bands,
displaying precise frequency and dB values immediately below the encoders
so you don’t have to refer to the LCD display. The SELECTED
CHANNEL section also offers a number of extra functions —
such as the ability to copy and paste settings from one channel
to another — to make life in the digital domain easier than ever.
All of the sub-sections within the SELECTED CHANNEL section
also feature DISPLAY keys that instantly
bring the corresponding parameters up
on the LCD display.
4. Monitor Section
Whether you use the DM2000 in a single room or in a full-blown
studio layout with isolated studio and control room, it provides
all the monitor routing and control you’ll probably ever need.
You have separate, multiple source selectors for the studio and
control room sends, solo capability with “SOLO CONTRAST”
control, separate source selectors and level control for
surround monitoring, MONO fold down, a DIMMER switch,
small monitor selector, and a TALKBACK section complete with
slate capability. The DM2000 also offer advanced surround
monitoring capability — see the “Surround Monitoring” section
for more information.
In Version 2, for broadcast applications there’s a “mix minus
one” function that allows the announcer’s voice to be instantly
removed from the mix. Also, live sound engineers will really
appreciate the new AUX pre-fader/pre-ON feature that allows
monitor AUX output to be active at all times, regardless of
whether the FOH send is on or off. Another feature that will be
an advantage in live sound applications is instant AUX
monitoring: solo monitor any desired AUX signal simply by
pressing the AUX Select button. The ability to instantly switch to
AUX without having to switch the master layer can be an
enormous advantage for monitor control.
TOUCH SENSE FUNCTION
INPUT FADER GROUP
OUTPUT FADER MASTEROUTPUT FADER GROUP
INPUT FADER MASTER

DIGITAL PRODUCTION CONSOLE DM2000DIGITAL PRODUCTION CONSOLE DM2000
GLOBAL PASTE
GLOBAL PASTE
AUTOMIX STATIC INSERT
AUTOMIX STATIC INSERT
MACHINE CONTROL
REMOTE USR DIFINED KEY
INPUT MUTE GROUP
OUTPUT MUTE GROUP
5. Scene Memory
This although simple and concise,
the DM2000’s SCENE MEMORY
section will undoubtedly see a lot
of use. It’s here that you can store
all console parameters as a new
scene, or instantly recall
previously-stored scenes. A numeric display
right next to the STORE, RECALL, and
UP/DOWN keys shows the current scene
number — 01 through 99. Additional scene
memories can be managed via memory
cards or a computer running the supplied
Studio Manager software. Like most other
control sections, a DISPLAY key brings all
scene parameters up on the LCD display
panel. And for even greater versatility
Version 2 features a global paste function
that lets you simultaneously paste selected
parameters from one scene to multiple
scenes – your EQ and AUX settings from
final rehearsal, for example, can easily be copied to all other scenes that will
be used during the performance. Fade time and recall safe settings can also be
copied to multiple scenes in one easy operation.
6. Automix
Automated mixdown has become a major part of modern production. That’s
why most automix functions have been made directly accessible from the
DM2000 console rather than being relegated to hard-to-find display screens.
Without even looking at the display you can write and enable automation for
the console’s faders, channel on/off switching, panning, surround positioning,
aux levels and on/off switching, and EQ. Writing automation requires as much
concentration as real-time mixdown, and by providing a comprehensive
AUTOMIX section Yamaha have made the job considerably easier. Versatility is
further enhanced in Version 2
with an automix static insert
function that allows pre-defined
parameter settings to be punched
in and out to, for example, adjust
the EQ for a short dialog
sequence during pre-production. Version 2
additionally includes a fader touch-sense
function that allows automix parameter
punch in/out operations to be carried with
unprecedented speed and efficiency. When
a fader is touched the parameter for that
fader is punched in and the automix
parameter overwrite mode is engaged. Two
modes are provided: in the TOUCH mode
the fader parameter is punched out and
overwrite ends when the fader is released,
and in the LATCH mode overwrite continues
even after the fader is released.
7. User Defined Keys
These 16 keys can be assigned to
control any functions you choose.
You could, for example,
individually mute surround
monitor speakers, directly recall
scene memories, etc. When the Pro
Tools®Remote Layer mode is selected, the
USER DEFINED KEYS are automatically
assigned to Pro Tools®control functions by
default. Version 2 adds the capability to
assign group master mute to the user
defined keys. Any of the console’s inputs and
outputs can be assigned to mute groups as
required, then muting of the assigned group
can be engaged or disengaged with one
touch via the user defined keys – a
tremendous advantage in live sound
applications. Instant Group Assignment via
the User Defined Keys enables you to quickly
set up fader groups and mute groups. User
Defined Bank F is preset for input group
assignment. If you select a channel, the
relevant User Defined Keys light up if the
channel is in a fader or mute group. You
can press a User Defined Key to add a
channel to a group or exclude a channel
from a group.
8. Machine Control
Since the DM2000 will almost certainly be used with some sort of multitrack
recorder — tape, hard-disk, or DAW — it has been provided with a
comprehensive range of facilities for external machine control. Both Sony
9-pin (P2) and MMC protocols are supported, and control can be switched
between MTR and master target machines. Version 2 provides additional
control capability with the ability to
remotely control MMC and P2 equipment
directly from the console’s DAW layer, so
you can simultaneously control a DAW and
MMC/P2 recorders without having to switch
layers. The DM2000’s machine control
features are divided into three main
sections, as summarized below:
8-1. Transport Controls
Standard transport controls in the
familiar layout — REW, FF, STOP,
PLAY, and REC — for fast, efficient transport operation.
8-2. Locator
All the locator controls you would
normally find on an advanced
locator panel — plus a few extras
— are duplicated right here on
the DM2000 console.
TRACK ARMING GROUP
USER ASSIGNABLE LAYER
8-3. Track Arming
24 track arming (record on/off) buttons can be used directly for up 24 tracks
on a single recorder, or to control track arming on three separate 8-track
recorders. Additionally, up to four complete track-arming setups can be
memorized and recalled via TRACK ARMING GROUP keys A through D.
9. Channel Strips
The 24 channel strips on the DM2000 panel provide access to
the most essential operations for the corresponding channels.
Depending on the currently selected layer, the channel strips
will control channels 1 through 24, 25 through 48, 49 through
72, or 73 through 96. Also the channel faders and encoders
will function according to the settings in the FADER MODE and
ENCODER MODE sections. In addition to a fader and rotary
encoder, each
channel strip
includes a channel
ON/OFF key, a SOLO
key, and AUTO key
to turn mix
automation on or
off for that channel,
and a SEL key which assigns the channel as the console’s
“Selected Channel”. Detailed control for the currently selected
channel — dynamics, EQ, buss assignment, panning and
surround positioning, aux/matrix sends,
delay, and phase/insert — is available via
the SELECTED CHANNEL controls.
10. Master & Layer Section
In addition to the master stereo fader with its own ON, SEL
and AUTO keys, the master section includes keys for input
channel layer selection (Master Layer 1-24, 25-48, 49-72,
73-96) as well as selectors for four remote control layers.
Using the “User Assignable Layer” feature you can create a
custom layer to which any channels can be assigned in a
preferred layout, and the setups can be stored in any of four
banks. This system means
that you have a total of 96
channels and buses right
in front of you in the space
of 24.
11. Data Entry
When it does become necessary to get into detailed numeric parameter
editing, the DM2000 makes the task as easy as possible. Large cursor,
INC/DEC, and enter keys are complemented by a data entry dial that lets you
spin in values quickly and easily. The data entry
dial also doubles as a shuttle/scrub dial for
recorder or DAW control. A
PC-compatible computer
keyboard can also be directly
connected to the rear-panel
keyboard connector for extra
data entry ease and
convenience.
12. Analog Input Section
No digital console is completely free of analog circuitry, and any analog that
does exist must be of the highest quality so as not to negate the performance
potential of the digital system. The DM2000 features 24 high-performance
head amplifiers for microphone or line input that deliver a pristine signal to
the console’s precision 24 bit/96 kHz A/D converters. These head amplifiers
are the result of extensive development and field testing, and deliver
transparent performance that rivals – and in many cases exceeds –that of the
most expensive component microphone preamplifiers. 48-volt phantom
power for condenser microphones is individually switchable for
each input, trim controls and pad switches facilitate optimum
level matching with the source, and switchable inserts
make it easy switch external analog processing gear into
or out of the pre-A/D signal path.
13. Meter Bridge
The MB2000 Peak Meter Bridge is a complete level-monitoring station for the
DM2000. 48 12-segment level meters can be used individually or in pairs
to display pre-EQ, pre-fader, or post-fader input channel signal levels. The
same meters can also display levels on the console’ s eight buses, 12 auxiliary
sends, and four stereo matrix buses. A separate 32-segment stereo meter is
provided for the main stereo program. The MB2000 also features a time-code
display for complete, centralized visual monitoring.
14. Rear Panel
A quick look at the rear panel should tell you that the DM2000 is designed for
serious production. Balanced XLR and TRS connectors are provided for all 24
inputs, and rather than the common single TRS jacks for unbalanced

DIGITAL PRODUCTION CONSOLE DM2000DIGITAL PRODUCTION CONSOLE DM2000
The following are some examples of how you might utilize GPI functionality:
•You could use a fader to send a signal to start a CD player.
•Aproducer could have his own remote talkback switch in the control room
to communicate with the musicians in the studio.
•You could control from the console a “Recording” warning light located
outside the studio.
•You could control the console’s dimmer function using an outside switch.
15. Memory Card Data Storage
Automix and scene recall capability are important features that can
dramatically streamline the production process, but data portability via
compact SmartMedia™memory cards takes this convenience to a new level.
All automix and scene data can be saved to memory cards and transferred and
simply archived or transferred to another DM2000. A mix you make in one
studio can, for example, be instantly replicated in another so you don’t have
to spend time manually setting up parameters to achieve the same results.
* SmartMedia™is a registered trademark of the Toshiba Corporation.
insert send and return, each input channel features independent balanced
send and return jacks (insert switches are provided on the console). Then
there are balanced analog studio, stereo, control room, and monitor outputs
as well as eight balanced “omni” bus outputs. Two analog 2-track inputs are
also provided — one balanced and one unbalanced. Other connectors.
Digital I/O is provided via digital 2-track inputs and outputs featuring both
AES/EBU and coaxial connectors. On-board sample rate conversion allows CD
players and other digital sources connected to the digital input to be
monitored or routed to an input channel without having to be synchronized to
the system clock. A wide range of synchronization and control options are
available via word clock inputs and outputs, SMPTE and MTC time code
inputs, MIDI connectors, a keyboard connector, and both serial and USB “to
host” connectors. Cascade in and output connectors allow two DM2000
consoles to be cascaded to provide up to 192 channels. Even the cooling fan
is specially designed for ultra-quiet operation so that machine noise doesn’t
interfere with critical monitoring or recording operations.
The CONTROL port provides a General Purpose Interface (GPI) that you can
configure to output or receive trigger signals to which you can assign
various functions. In the DM2000 Version 2, the GPI Setup page has been
completely renovated.
MY8-TD
8 channel TDIF format I/O
MY8-AD24
8 channel Analog Input Card (24 bit)
MY4-AD
4 channel Analog Input Card (24 bit)
MY8-AT
8 channel ADAT format I/O
MY8-AE
8 channel AES/EBU format I/O
MY8-AD96
8 channel Analog Input Card
MY8-DA96
8 channel Analog Output Card
MY16-AT
16 channel ADAT format I/O
MY16-AE
16 channel AES/EBU format I/O
MY16-TD
16 channel TDIF format I/O
MY16-mLAN
mLAN format I/O
MY8-AE96
8 channel AES/EBU format I/O
MY8-AE96S
8 channel AES/EBU format I/O
(w/Sample rate converter)
MY8-ADDA96
8 channel Analog I/O
Standard Series
16 I/O Series
96-kHz Series
MY16-CII
16 channel CobraNet™ I/O
Third Party Models
mini-YGDAI Cards
The DM2000’s real I/O versatility comes in the form of six mini-YGDAI expansion slots. The expansion slots are 24 bit/96 kHz compatible, so you can select mini
YGDAI plug-in cards to create the input/output configuration that’s perfect for your needs. Whether you need digital I/O in ADAT, TASCAM, or AES/EBU format,
Ethernet or CobraNet connectivity, extra analog I/O capability, or other functions, the appropriate cards are available.
Options
Audio-Service MYMADI64
MADI I/O
http://www.audio-service.com/
AuviTran AVY16-ES
16 channel EtherSound I/O
http://www.auvitran.com/
AVIOM 16/o-Y1
16 channel AVIOM A-Net Output Card
http://www.aviom.com/
MY8-AEB
8 channel AES/EBU format I/O
(w/REF VIDEO Input)
MY4-DA
4 channel Analog Output Card (20 bit)
Peak Meter Bridge MB2000
Gooseneck Lamp LA5000
Side Pad SP2000

DIGITAL PRODUCTION CONSOLE DM2000 DIGITAL PRODUCTION CONSOLE DM2000
America ’70 + Swiss ’78
America ’70 + America ’70
Swiss ’70 + Swiss ’70
Swiss ’78 + Swiss ’78
Swiss ’85 + Swiss ’85
MASTER STRIP
The Master Strip effect Open Deck employs Virtual
Circuitry Modeling technology to recreate both the
analog circuitry and tape characteristics that shaped
the sound of open-reel tape recorders. Because of their ability to smooth out
peak levels and tidy up the response, many high-end recording studios still
maintain open-reel recorders such as the Studer A80mk1, A80mk4 and A820,
and the Ampex ATR100 and others from the 70’s and 80’s to be used to provide
tape compression at the mastering stage. Different types of tape – new BASF,
old Ampex, etc. – are also selected and used according to the unique sounds
they produce. The Open Deck provides models of four machine types: Swiss
’70, Swiss ’78, Swiss ’85, and America ’70. You can even combine different
record and playback decks for a wider range of variation. You also have a
choice of “old” and “new” tape types, tape speed, bias, and EQ settings that can
vary the “focus” of the sound, distortion, and saturation characteristics.
Now you can easily take advantage of top-end sound-shaping techniques in real
time using Yamaha digital consoles.
REVERB
These reverb effects employ the latest “REV-X” algorithms first
introduced in Yamaha’s SPX2000 Professional Multi Effect Processor.
The REV-X programs feature the richest reverberation and smoothest
decay available, based on years of dedicated research and development.
REV-X Hall, REV-X Room, and REV-X Plate programs are provided, with new
parameters such as room size and decay envelopes that offer unprecedented
definition and finer nuance control. The REV-X Hall and REV-X Room programs
have a very open sound, while REV-X Plate delivers a brighter tonality that is
ideal for vocals. All models deliver dense, warm reverb that does not interfere
with the natural timbre of the source.
SURROUND POST
The three effects in this package take full advantage of Yamaha’s
remarkable iSSP (Interactive Spatial Sound Processing) technology to
deliver precisely-controllable spatial processing capabilities that are
particularly suited to cinema or television sound post-production and mixing
facilities. All effects are applicable to a range of surround formats, providing
unprecedented precision in matching visual motion with sound, and vast
creative control for the creation of fantastic sonic environments.
The Surround Post Package effects are compatible with Yamaha Digital mixing
Consoles (except the 01V96, PM5D, and PM1D), and can be controlled directly
from the console’s joystick.
Room-ER
Room-ER is capable of simulating the acoustic properties of a room of about 30 meters
in length, with accurate reproduction of the direct sound and early reflections as affected
by distance from the source, source motion,
speed of motion, and room surface
characteristics. This effect is ideal for placing
a mono source in a precisely controllable
surround environment.
Auto Doppler
Perhaps the most common example of the Doppler effect is the change in pitch of an
ambulance siren as it moves toward and then away from the listener. Auto Doppler
effectively simulates this effect in a wide variety of scenarios. In addition to objects
moving linearly past the listener, Auto Doppler
can recreate the effect of objects moving
toward and then away from the listener, for
example, with precise speed and distance
control. Timecode automation is also
possible.
Field Rotation
The Field Rotation effect can be used to rotate or distort the sound field around the
listener. The listener can be at the center of rotation, or the listener can be rotated or
moved around a sound source. The axis of rotation, amount of movement, distance from
the center of rotation, and speed of motion can be specified and controlled manually via
a joystick like the one provided on the
DM2000 console, or automated as required.
VINTAGE STOMP
This package includes a number of super-realistic
recreations of vintage guitar stomp-box effects that
are highly values for their rich, warm sound. VCM
technology brings these outstanding effects back to life with greater
controllability and flexibility than ever!
MAX100
Born in the late ‘70’s, this phaser is still available in reissue form.
There are many who believe the original ‘70’s models sounded better
than the current models, and so the K’s Lab team have painstakingly
modeled the original circuit and components. Even the original light-
sensitive CdS cell that was used for modulation has been modeled so
the subtle change in modulation character with modulation speed of
the original is recreated in perfect detail.
DUAL PHASE
Like the MAX100, there are many guitarists
who will go to any lengths to get an original
version of this stomp box to enhance their
sound. This is a faithful reproduction of the
original with dual phaser circuits and dual
LFOs that can be configured to deliver a
dazzling array of effects. Special care has been taken in modeling the effect of the CdS
cell in the phase-shifting circuit so that the exquisite balance at all modulation speeds
that was a major part of the sound of the original has been retained.
VINTAGE PHASER
Rather than a simulation of a specific phaser, this model has
been designed to deliver the best qualities of the most sought-
after classic phasers in one versatile effect. Different mode
settings transform this effect into dramatically different
phaser types. Stereo and mono versions are provided.
REV-X (ROOM) REV-X (PLATE)
REV-X (HALL)
CHANNEL STRIP
The Channel Strip effect includes 5 models that
employ VCM (Virtual Circuitry Modeling) technology
to recreate the sound and characteristics of several
classic compression and EQ units from the 70’s. Not only do these models
faithfully capture the unique saturation of analog circuitry – in part thanks to
precise modeling of the original FET gain reduction, Tube/Transformer buffer
amplifier, VCA (Voltage Controlled Amplifier) and RMS detector circuits – but
they have also been fine-tuned by leading engineers and feature carefully
selected parameters in a simple interface that makes it easier than ever to create
the ideal sound.
Compressor 276 (mono), Compressor 276S (stereo)
These models recreate the fast response, frequency characteristics, and tube-amp
saturation of the most in-demand analog compressors for studio use, delivering classic-
style compression with all the punch and fatness you’d expect from a fine piece of studio-
grade analog gear. Not limited to processing drums and bass, these compressors are
also an excellent choice for vocals and master stereo mix compression. The 276 is a
dual mono unit, while the 276S operates in stereo.
Compressor 260 (mono), Compressor 260S (stereo)
Featuring faithful modeling of the solid-state voltage-controlled amplifier and RMS
detection circuitry of the late 70’s, these effects bring back the sound of classic comp /
limiters used primarily for live sound reinforcement applications. They offer three
selectable compression knee types – hard, medium, and soft – and although variable
attack and release are provided, presets recreate the fixed settings of the vintage gear.
Top-level sound-reinforcement engineers have carefully tweaked the parameters of
optimum response in live
situations. The 260 is a dual
mono unit, while the 260S
operates in stereo.
Equalizer 601
The 601 equalizer offers two equalizer types – Clean and Drive. The Drive type models
the distortion characteristics of 70’s analog EQ circuitry, delivering musical-sounding
drive and saturation. The 601 is a stereo six-band parametric equalizer with LO and HI
shelving filters and four MID peaking filters, and it accurately reproduces both the boost
and cut frequency response and band interaction of
vintage analog gear. And you get EQ capability over
a wide 16 Hz ~ 40 kHz range when operating at
88.2 / 96 kHz. The 601 features a familiar knob-
style interface as well as graphical editing capability
on both the console and PC displays.
The DM2000VCM offers unprecedented effect performance with a selection of new effect programs that employ Yamaha’s revolutionary
VCM (Virtual Circuitry Modeling) and ISSP (Interactive Spatial Sound Processing) technologies for unprecedented effect quality and control.
Check out the Effect List on page 19 for a complete overview of the available effects.
Extraordinary New Effects

DIGITAL PRODUCTION CONSOLE DM2000
Studio Manager Version 2
The DM2000 Studio Manager application has undergone a significant evolution and has been reborn as Studio Manager Version 2.
The hybrid Windows®/Macintosh®Studio Manager application has been rewritten as a host application
which hosts the DM2000 Editor which actually controls the DM2000 console, and which can be used simultaneously
with other editors for professional digital audio gear such as the 02R96 Version 2 digital mixer or the SPX2000 professional multi-effect processor.
Simply connect the console to a computer via its TO HOST port (combined USB/serial), and the computer functions
as comprehensive control center for the entire system. You can even open and close Studio Manager Version 2 windows
from the DM2000 console controls, for seamless system integration and optimum operation efficiency in any application.
STUDIO MANAGER Version 2 also integrates an advanced GUI for the new VCM and ISSP effects.
DM2000 Editor
The DM2000 Editor runs under the Studio Manager Version 2 host application, and offers features and functionality
that have been refined and updated for professional-level control. Some of the most significant updates include:
■Master Fader Window provides independent master fader display and control.
■Meter Window shows levels on all 96 channels.
■A new Automix tab has been added to the library windows.
■Layer Window allows selection and display of effects and other sources above the panel pan controls.
■Selected Channel Window adds graphic gate displays and long-stroke channel metering.
■Patch Edit Window is now resizable, and displays effect block inputs and outputs.
■Effect Editor Window adds a VCM and ISSP effect interface and fine control.
Master Window
SURROUND PAN POSITIONING
SURROUND MONITOR SETUP
(THX pm3™MONITOR FLOW)
Layer Window
Studio Manager V2 Host Window
Patch Editor Window
Patch Editor-Effect Window
This preset is configured for DVD-Video production. Use this preset when mixing and/or monitoring
audio content not from a theatrical film source. The parameters cannot be changed.
This preset is configured for Film pre-production. Use this preset when mixing and/or monitoring
theatrical film-based content (such as a pre-mix for film). The parameters cannot be changed.
This preset is configured for DVD-Music production. Use this preset when mixing and/or monitoring
multi-channel music content (including DVD-Audio and SACD). Only one parameter can be changed.
The LFE gain (AMP) can be set to +10dB (default) or 0dB. Select the level that complies with the
standards of the target media. Please note: The LFE output gain on some DVD players, receivers, and/or
decoders may already be set to +10dB. Select the 0dB setting only if the destination environment (home
theatre, etc.) has the LFE gain set to 0dB. Otherwise, use the default setting.
[THXD] THX DVD
[THXF] THX Film
[THXM] THX Music
THX Bass Management Presets:
The following presets have been approved by THX™Ltd. for use in THX pm3™Certified Studios*. They are designed to provide
dedicated parameters for the proper playback of multi-channel audio content in bass managed systems and to be compatible
with subwoofer-satellite type consumer systems.
*Use of a THX preset does not permit a studio to use the designation THX pm3™Certified Studio. The THX pm3™Studio Certification Program uses performance and
design specifications to create calibrated environments for optimum sound and picture presentation. For more information, visit the THX website at http://www.thx.com
The THX pm3™logo is a trademark of THX Ltd. which may be registered in some jurisdictions. All rights reserved.
For more information on THX pm3™, please visit THX website at http://www.thx.com.
Visit Yamaha website at http://www.yamahaproaudio.com/ to find DM2000/1000, 02R96 surround set up manual, Quick Guide and Surround Tutorial Booklet.
Yamaha Digital consoles DM2000VCM, DM1000V2 & 02R96V2 are the worlds first digital
consoles equipped with complete surround monitoring facilities built-in, eliminating the
need to connect and feed the signal to external monitoring equipment and offer perfect
solution used in combination with the Powered Monitor Speaker MSP10 STUDIO.
Known worldwide for high quality entertainment sound and picture, the THX pm3™(Professional
Multi-Channel Mixing & Monitoring) Studio Certification Program addresses the need for reliable,
translatable, and superior performance in professional multi-channel mixing and monitoring studios
worldwide. THX has created a performance standard that focuses on the listening and viewing
environment, selection of audio and video equipment, layout of the working area, and calibration.
DM2000VCM, DM1000V2 & 02R96V2 are included in the THX pm3™Approved Equipment list as Studio
Monitoring Systems, and Powered Monitor Speaker MSP10 STUDIO as Front & Surround speakers.
Yamaha Digital Consoles have the following surround functions built-in.
Surround production functions
•Fully compatible with 3-1, 5.1 and 6.1 surround processing,
panning and monitoring
•Flexible surround bus set up
•Built-in Joy stick
•Graphical user interface and parameters to assist accurate
surround PAN positioning and efficient moves of sound image.
•Built-in surround effects including “Reverb 5.1”, “Comp 5.1”,
“Expand 5.1” etc.
THX pm3™ Approved surround monitoring functions
•Downmix monitoring matrix
•Bass Management: comprehensive filter and attenuator setting
and THX pm3™presets
•Monitor Alignment functions
(Attenuator and delay for individual speakers)
•Build-in Oscillator
•“Snap to 85dB SPL” function
GEQ Editor Window
Library Window
Meter Window
Surround Editor Window
Selected Channel Window
SPX 2000 Editor (REV-X)

DIGITAL PRODUCTION CONSOLE DM2000
Macintosh or PC
Signal
Signal
Mini-YGDAI Cards
MY16-AE x 2
Word Clock
Mics
Guitars etc.
Synthesizer
DM2000VCM
192 I/O*
USB
Audio Interface(s)
HD Core card
with I/O Unit
HD Accel card
with I/O Unit
*Operation up to 96-kHz.
Tone Generator
Sample Applications
Pro Tools®Setting
In this system the Yamaha DM2000 and a Digidesign Pro Tools®HD2 Accel setup are combined in a powerful recording and production
system that provides as many as 64 input channels with up to 192 tracks at 48 kHz or up to 96 tracks at 96 kHz. While the DM2000
functions as an advanced control surface for the Pro Tools®, it can also handle critical audio processing tasks as well as monitoring.
Nuendo®Setting
(24tr 96 kHz Recording)
Steinberg’s Nuendo®software is designed to handle 96
kHz audio, so it is an ideal companion for the DM2000.
While the DM2000 functions as a basic controller for the
Nuendo®software in this 24 track, 96 kHz system (full
Nuendo®support is currently under development), it
also handles extra mixing and processing of the outputs
from high-end audio cards.
High-capacity Sound Reinforcement With Remote Head Amp Control
Using Yamaha’s AD8HR highest quality 8-channel AD converter it is possible to put together a 48 mic/line input system with digital
signal transfer at 48-kHz/24-bit resolution. The AD8HR head amps can be remotely controlled from the DM2000 via the REMOTE
terminal, so the head amps themselves can be located right on stage. Up to 48 channels of high-resolution digital (AES/EBU) audio
can then be transferred to the console over distances of up to 200 meters without loss or degradation. If you also use the DM2000’s
24 built-in microphone inputs you have a total of 72 inputs available – on a par with large live-sound systems, but with relatively
simple setup and operation. In the system example a second DM2000 is used for monitoring as well as live recording.
Connection with 96-kHz recorders
Although the DM2000 handles 96-kHz audio as standard, most of the currently available digital recorders can handle 96-kHz audio
only in double channel mode (using 2 tracks to make one). In this configuration, the DM2000 uses one channel for one (96-kHz)
track, but twice the number of I/O connections must be used. MY8-AT/TD/AE cards work in double channel mode to handle 96-kHz
audio. The MY16-AT/TD/AE cards can handle 16 channels of 44.1 / 48-kHz audio or up to 8 channels of 96-kHz audio in double
channel mode. With the latest equipment that handles 96-kHz audio as standard (in double speed mode like the DM2000) you can
make standard connections using the MY8-AE96 card. MY8-AE96 card can work either in double speed or double channel mode.
Macintosh or PC
Hi-End Multi Channel
Audio Card(s)
Mini-YGDAI Cards
MY16-AE x 2 or MY16-AT x 2
DM2000VCM
Signal
Mini-YGDAI Cards
MY16-AE x 3 (for AD8HR)
Mini-YGDAI Cards
MY16-AE x 1 (up to 3) (for DA824)
Mini-YGDAI Cards
MY8-AE (up to 6)
DM2000VCM
AD8HR
Mini-YGDAI Cards
MY16-AE x 3 (for AD8HR)
Mini-YGDAI Cards
MY16-AT x 3 (for Recorder)
DA824 (up to 6)
48tr HD Recorder with
ADAT I/O (24 bit/48-kHz)
F.O.H
HA remote
HA remote
HA remote
HA remote
HA remote
HA remote
Word Clock
Signal
Signal
DM2000VCM
For Monitor
For Stage
Mics
&
Lines

DIGITAL PRODUCTION CONSOLE DM2000
EFFECT TYPE LIST
EFFECT TYPE
Input Output DSP
1 Reverb Hall Hall simulation reverb with gate 1 2 1
2 Reverb Room Room simulation reverb with gate 1 2 1
3 Reverb Stage Reverb for vocals with gate 1 2 1
4 Reverb Plate Plate simulation reverb with gate 1 2 1
5 Early Ref. Early reflections 1 2 1
Gate Reverb Gate reverb setting of early reflections 1 2 1
7 Reverse Gate Reverse gate setting of early reflections 1 2 1
8 Mono Delay Very simple repeat delay 1 2 1
9 Stereo Delay Simple stereo delay 2 2 1
10 Mod.delay Simple repeat delay with modulation 1 2 1
11 Delay Lcr 3 taps ( left, center, right) delay 1 2 1
12 Echo Stereo delay with cross feedback loop 2 2 1
13 Chorus Chorus effect 2 2 1
14 Flange Flange effect 2 2 1
15 Symphonic Symphonic effect 2 2 1
1 Phaser 1 stage phase sifter. 2 2 1
17 Auto Pan Auto-pan 2 2 1
18 Tremolo Tremolo effect 2 2 1
19 Hq.Pitch High quality pitch change effect 1 2 1
20 Dual Pitch 2 voice pitch change 2 2 1
21 Rotary Rotary speaker simulation 1 2 1
22 Ring Mod. Ring modulator 2 2 1
23 Mod.Filter LFO modulation type filter 2 2 1
24 Distortion Distortion 1 2 1
25 Amp Simulate Guitar amp simulator 1 2 1
2 Dyna.Filter A filter controlled by input dynamics 2 2 1
27 Dyna.Flange Flange effect controlled by input dynamics 2 2 1
28 Dyna.Phaser Phase sifter controlled by input dynamics. 2 2 1
29 Rev+Chorus Parallel combination of reverb and chorus 1 2 1
30 Rev->Chorus Series combination of reverb and chorus 1 2 1
31 Rev+Flange Parallel combination of reverb and flange 1 2 1
32 Rev->Flange Series combination of reverb and flange 1 2 1
33 Rev+Sympho. Parallel combination of reverb and symphonic 1 2 1
34 Rev->Sympho Series combination of reverb and symphonic 1 2 1
35 Rev->Pan Series combination of reverb and auto-pan 1 2 1
3 Delay+Er Parallel combination of delay and early reflections 1 2 1
EFFECT TYPE
Input Output DSP
37 Delay->Er Series combination of delay and early reflections 1 2 1
38 Delay+Rev Parallel combination of delay and reverb 1 2 1
39 Delay->Rev Series combination of delay and reverb 1 2 1
40 Dist->Delay
Series combination of distortion and modulation delay
121
41 Multi Filter Three-band parallel filter (24 dB/oct.) 2 2 1
42 Freeze A simple sampler. 1 2 1
43 St Reverb Stereo reverb. 2 2 1
44 Reverb 5.1* Reverb with surround positioning. 1 4
45 Octa Reverb* 8-channel reverb. 8 8 4
4 Auto Pan 5.1* LFO-controlled 5.1 surround pan. 1
47 Chorus 5.1* 5.1 surround chorus. 1
48 Flange 5.1* 5.1 surround flange. 1
49 Sympho. 5.1* 5.1 surround symphonic. 1
50 M.Band Dyna. Multi-band dynamics processor. 2 2 1
51 Comp 5.1* 5.1 surround multi-band compressor. 4
52 Compand 5.1* 5.1 surround multi-band compander. 4
53 Comp27 VCM technology compressor 2 2 1
54 Comp27 S VCM technology compressor 2 2 1
55 Comp2 0 VCM technology compressor 2 2 1
5 Comp2 0S VCM technology compressor 2 2 1
57 Equalizer 01 VCM technology EQ 2 2 1
58 OpenDeck VCM technology open-reel tape recorder simulator 2 2 1
59 REV-X Hall REV-X algorithms reverb 2 2 1
0 REV-X Room REV-X algorithms reverb 2 2 1
1 REV-X Plate REV-X algorithms reverb 2 2 1
2 Room ER ISSP technology acoustic property simulator 1 5 1*
3 Auto Doppler ISSP technology Auto Doppler 1 5 1*
4 Field Rotation ISSP technology Field Rotation 1*
5 Max100 VCM technology modulation 1 1 1
Vintage Phaser VCM technology phaser 1 1 1
7 Dual Phaser VCM technology dual phaser 1 1 1
*Effects marked with an asterisk (*) can only be recalled for the EFFECT 1 and EFFECT 2 processors.
*If an effect which uses 4 DSP processors is used the total number of effects that can be used simultaneously is reduced by
three. For example, if REVERB 5.1 is selected for EFFECT 1 and DYNAMICS 5.1 is selected for EFFECT 2, EFFECT 3 through
EFFECT 8 cannot be used.
COMP LIBRARY
TITLE TYPE
1 Comp COMP
2 Expand EXPAND
3 Compander(H) COMPAND-H
4 Compander(S) COMPAND-S
5 A.Dr.BD COMP
A.Dr.BD COMPAND-H
7 A.Dr.SN COMP
8 A.Dr.SN EXPAND
9 A.Dr.SN COMPAND-S
10 A.Dr.Tom EXPAND
11 A.Dr.OverTop COMPAND-S
12 E.B.Finger COMP
13 E.B.Slap COMP
14 Syn.Bass COMP
15 Piano1 COMP
1 Piano2 COMP
17 E.Guitar COMP
18 A.Guitar COMP
TITLE TYPE
19 Strings1 COMP
20 Strings2 COMP
21 Strings3 COMP
22 BrassSection COMP
23 Syn.Pad COMP24
24 SamplingPerc COMPAND-S
25 Sampling BD COMP
2 Sampling SN COMP
27 Hip Comp COMPAND-S
28 Solo Vocal1 COMP
29 Solo Vocal2 COMP
30 Chorus COMP
31 Click Erase EXPAND
32 Announcer COMPAND-H
33 Limiter1 COMPAND-S
34 Limiter2 COMP
35 Total Comp1 COMP
3 Total Comp2 COMP
EQ LIBRARY
TITLE
1 Bass Drum 1
2 Bass Drum 2
3 Snare Drum 1
4 Snare Drum 2
5 Tom-tom 1
Cymbal
7 High Hat
8 Percussion
9 E.Bass 1
10 E.Bass 2
11 Syn.Bass 1
12 Syn.Bass 2
13 Piano 1
14 Piano 2
15 E.G.Clean
1 E.G.Crunch 1
17 E.G.Crunch 2
18 E.G.Dist. 1
19 E.G.Dist. 2
20 A.G.Stroke 1
TITLE
21 A.G.Stroke 2
22 A.G.Arpeg. 1
23 A.G.Arpeg. 2
24 Brass Sec.
25 Male Vocal 1
2 Male Vocal 2
27 Female Vo. 1
28 Female Vo. 2
29 Chorus&Harmo
30 Total EQ 1
31 Total EQ 2
32 Total EQ 3
33 Bass Drum 3
34 Snare Drum 3
35 Tom-tom 2
3 Piano 3
37 Piano Low
38 Piano High
39 Fine-EQ Cass
40 Narrator
GATE LIBRARY
TITLE TYPE
1 Gate GATE
2 Ducking DUCKING
3 A.Dr.BD GATE
4 A.Dr.SN GATE
The DM2000 effect library includes a total 67 superb effects.
All feature full 24 bit/96 kHz processing for unprecedented resolution and quality with any type of program material.
Effect List
DVD Authoring
(6.1 Surround Monitoring)
Both the DM2000 and Yamaha’s MSP10 STUDIO powered monitor
speakers have been officially approved for use in THX pm3™Certified
Studios, and are thus ideal choices for the most advanced DVD authoring
applications. In the system shown here the 6.1 program is monitored via
powered monitors and a subwoofer connected to the console’s OMNI
outputs (the DM2000 also includes bass management facilities for full-
range playback). At the same time surround encoders and decoders can
be inserted in the system to burn a stereo mix as well as the surround
mix to Lt/Rt Master.
Relay Broadcast
With the MY8-AEB 8-channel AES/EBU-format interface card
with “eXi-Clock” sync capability, the DM2000VCM becomes an
ideal platform for live broadcasting as well as video post
production, delivering the highest audio quality with reliable
synchronization to a wide range of video sources.
Mini-YGDAI Cards
MY8-AE (96)
(AES / EBU)
etc...
MSP10
STUDIO
(Powered SP)
SW10
(Sub Woofer)
MSP10
STUDIO
(Powered SP)
MSP10
STUDIO
(Powered SP)
MSP10
STUDIO
(Powered SP)
MSP10
STUDIO
(Powered SP)
MSP10
STUDIO
(Powered SP)
Surround Encorder
Surround Decoder
TASCAM DA Series etc...
Discrete Master Recording
Insert
OMNI Out
Lt/Rt Master
LS
BS
RS
R
LFE
C
L
Mini-YGDAI Cards
MY8-TD
(TASCAM Signals)
Down
Mix
(MY16AT) MY8-AEB
DM2000VCM
Line 8ch x 2 (AES3id)
Broadcast Station
Reference Video
(Black Burst)
Mic
Camera Reporter (Mic) Recorder Encoder
Video Sync Generator
To VTR
DM2000VCM

DIGITAL PRODUCTION CONSOLE DM2000
DIGITAL PRODUCTION CONSOLE DM2000
DM2000VCM Specifications
General Specifications
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(M * 7 7 +
* 7 !'+
10 * 7 7
* 7 !F
>(M (M!' * 7 7 !
* 7 !
9 ? * 7 7 !
* 7
0 * 7 7 !
* 7
5 0 * 7 7 !
* 7
< * 7 7 !
* 7
Analog Input Characteristics
InputTerminals Connector in
Console
Actual Load
Impedance For Use With
Nominal Sensitivity
A!
Nominal
Max. before
clip
+'+9<
1# *23
D< !
'
N =
!+N = '++ = /
34 * */5> O/%4P !+9<E
+ !' E !+9<E
+ !' E -9<E
! E 41 Q"
29
A! : 0 I : 0 I 9 7 -9< ! E 0 : I0 0
) 79 9 : )
A G/4! 9 !D: 8 >*.% D3 8 #53% D4 8 15/.
A 0 K" 9 3 8 #53% 4 8 15/.% : 8 >*.
R0 7% I0 9< 7 :% +9< 79 + FF E
R 34 * */5> :% +9<E 79 ! ++ E
R . : 1#! %! :
R -E .1 0 I 9 1# *23 ! G/4 : 0 9:9 I0
+'++ = ?
@
'++=/
!'9<
GAIN Input Level
F+9<
+ E '9<
E ;G/4!
<9 A
'+9<
+ FFE
'9<
E 9<
'!'E <;0 Q"
34 <9 A
!'9<
+ !E
+9<
FFE -9<
! E
-!+9<
E
*(43 * ! '++ = / '9<
E -!9<
' !'E 0 Q"
34 <9 A
-9<
! E
!+N =
!+N =
'++ = /
34 * */5> ! O/%4P -9<
! E -!9<
' !'E 0 Q"
34 <9 A
-9<
! E
Analog Output Characteristics
OutputTerminals
Connector in Console
Actual Source
Impedance For Use With
Nominal
Nominal
Max. before clip
3(4(5 523 O/%4P
!+9<E + !'E -9<E ! E 41 Q"
29
-9< ! E -!9< ' !'E G/4
<9 A!
32.5
?5*354 523 O/%4P -9< ! E -!9< ' !'E 0 Q"
34 <9 A
14 ?5*354 523
/4>( O/%4P -9< ! E -!9< ' !'E G/4
<9 A!
14 ?5*354 523
?// O/%4P -9< ! E -!9< ' !'E G/4
<9 A!
5?* 523 ! -!9<
97 -9< ! E -!9< ' !'E 0 Q"
34 <9 A
-9< !+9< + E -9< ! E
*(43 523 ! -9< ! E -!9< ' !'E 0 Q"
34 <9 A
#5*( C C 0 Q"
34 29 A
=/
+ = /
!C FC
A! G/4 9 ! 8 >*.% 8 #53% 8 15/.
A 0 K" 9 3 8 #53% 4 8 15/.% : 8 >*.
A #5*( 0 K" 9
3 8 /(3% 4 8 4>#3% : 8 >*.
R 3(4(5 523 O/%4P % +9<E 79 ! ++ E
R0 7% I0 9< 7 :%
+9< 79 + FF E
R ) *(43 523 ! .: %
! :
GAIN SW Output Level
Digital Input Characteristics
A! G/4! 9 ! 8 >*.% 8 #53% 8 15/.
!
Terminal
34 *
.>3/
11.( *
Format
(D(<2
(D(<2
(1'+&
Data Length
Level
4
4
+ EDF =
4
Connector in Console
G/4! <9 A!
G/4! <9 A!
41 Q"
.2< #7 0 1 '
Digital Output Characteristics
Available Mini-Ygdai Card Specifications
!
Terminal
34 523
.>3/
11.( 523
Format
Data Length
Level
4
4
4
Connector in Console
G/4 <9 A
G/4 <9 A
41 Q"
.2< #7 0 1 '
(D(<2 A!
7
(D(<2 A!
7
A
A
A
(1'+& A
1
+ EDF =
A! 0 7 .>3/ 523 !%
; 9 0
0 ; *5
; 99 0 7
A 0 7 .>3/ 523
; 9 0
9 ; 0 1? 9D99
0 ; *5
0 ; *5
" ; /: !+++
; 99 0 7
A 90 ; I9 0 !'
A G/4 9 ! 8 >*.% 8 #53% 8 15/.
'++ = /
'++ = /
!+" = /
!+" = /
!+" = /
!+" = /
'++ = /
'++ =
!+ =
!+ =
!+ =
!+ =
!+ =
!+ =
!++ =
Yamaha
Maker Model Function IN OUT Format Res / Freq Connector Note
S0
?S3 . D5 .3 !D "#$ 3" ) 1 09 D&' "#$ 9 0 9
?S( . D5 (D(<2 !D "#$ . 1 09 D&' "#$ 9 0 9
?S3. . D5 3. !D "#$ . 1 09 D&' "#$ 9 0 9
?S!'3 . D5 !' !' .3 !DD D&' "#$ 3" ) 1 09 D&' "#$ 9 0 9
?S!'( . D5 !' !' (D(<2 !DD D&' "#$ . 1 09 D&' "#$ 9 0 9
?S!'3. . D5 !' !' 3. !DD D&' "#$ . 1 09 D&' "#$ 9 0 9
?S. .
!D "#$ 34 ) 4 ?S. + !D "#$
TG1"U 1
?S(<
. D5 ID4( E9
(D(<2 (9
!D "#$
<*1)& ) % 5 )% 4( E9 ) !
?S. . 5 + !D "#$ G/4)
10" 7
?S!'/* /* 7 !' !' ((( !& !D"#$ !& '
?S.&' . !DD D&' "#$ .
?S.&' . 5 !DD D&' "#$ .
?S(&' . D5 (D(<2 !DD D&' "#$ . 4 1: 7 % 9 ) I0 .?+++
?S..&'
D5 !DD D&' "#$ ( <"
47 0;DDIII : D
?S(&' . D5 (D(<2 !DD D&' "#$ .
Third Party
Maker Model Function IN OUT Format Res / Freq Connector Note
:3 ES!'( . D5 !' !'
(0 9
!D "#$ 4Q ) % . &
47 0;DDIII : DE5? !'DS! . D5 !' !D "#$ 4Q ) !
47 0;DDIII 9: D
9:
?S?.' . D5 ' ' ?.
!DD D&' "#$
<*1 ) %
R 7 9 K 0 I0
R 9" 9 9 9" 7 0 : I
3V 9" 7 .9% :9 30
*9V 9" 7 ?9 30 >
9 9" 7 1
3% 3.% ?G 9" 7 3 1
#.4D&' 9" 7 ?" .
1 9 " 9 9" 7 1 /%
?0 9" 7 1
C9I 9" 7 ?7 1
Go to www.yamahaproaudio.com to check “Guidance on the use of Mini-YGDAI cards”
10" 7
?S!'1
1* 7
!' !' 1*
+D !DD D&' "#$
4Q )
10" 7
?S!'1
1* 7
!' !' 1*
+D !DD D&' "#$
4Q )
?S. . !D "#$ G/4)

DIGITAL PRODUCTION CONSOLE DM2000
DIGITAL PRODUCTION CONSOLE DM2000
DM2000 Block Diagram 8bus, 12aux, 4matrix, 6slot, 8effect, 6geq
INSERT AD IN 1(...24)
OFF
ON AD
STEREO L
STEREO R
GEQ
GEQ
OUTPUT
DELAY
METER
INSERT
LEVEL
ON BAL
INSERT
PRE/POST
METER METER
(Gain Reduction) (Out Meter)
COMP
INSERT METER
4BAND
EQ
ATT
Same as stereo master L
METER
(Gain Reduction) METER
(Out Meter)
COMP
GEQ
BUS 1(...8)
TO INPUT PATCH
BUS 1(...8)
METER
OUTPUT
DELAY
INSERT LEVEL
ON INSERT
PRE/POST
INSERT METER
ATT 4BAND
EQ
BUS to STEREO
LEVELONPAN
AUX1(...12)
TO INPUT PATCH
AUX1(...12)
GEQ
Same Above
MATRIX 1L(...4L)
MATRIX 1R(...4R)
GEQ
GEQ
METER
OUTPUT
DELAY
INSERT
LEVEL BAL
INSERT
ON
(Gain Reduction)(Out Meter)
METER METER
COMP
METER
ATT 4BAND
EQ
INSERT
Same Above
2TR OUT DIGITAL PATCH
STEREO
AUX1-12
MTRX1L-4R
BUS1-8
DIRECTOUT1-96
INSERT OUT
CONTROL ROOM
2TR OUT DIGITAL 1
2TR OUT DIGITAL 2
2TR OUT DIGITAL 3
2
2
12
8
96
126
8DITHER
DITHER
DITHER
SRC
SRC
SRC
2
2
2
PHONES
STUDIO MONITOR OUT
CONTROL ROOM
MONITOR OUT
LARGE
CONTROL ROOM
MONITOR OUT
SMALL
L
R
L
R
L
R
PHONES LEVEL
STUDIO LEVEL
SMALL
TRIM
SMALL
C-R
LEVEL
DA
DA
DA
DA
DA
DA
TB
DIMM
DIMM
CONTROL
ROOM
STEREO
AUX12 AUX12
AUX11 AUX11
STEREO L
STEREO R
SOLO LOGIC
MONO
L
R
STEREO 2
MONITOR SELECT
2
2
2
2
2
2
STEREO
2TR D1
2TR D2
2TR D3
2TR A1
2TR A2 ASSIGN1
ASSIGN2
8
8
12
8
8
12
BUS1-8
AUX1-12
MATRIX1-4
SURROUND MONITOR
LEVEL
SURROUND MONITOR to C-R
ATT
DIMM
DELAY
DELAY
DELAY
DELAY
DELAY
DELAY
DELAY
DELAY
HPF
HPF
HPF
HPF
HPF
LPF1
LPF2
TO OUTPUT PATCH
L
R
Ls/S
Rs
C
LFE
BUS1-8
SLOT3 Input 1-8
SLOT4 Input 1-8
SLOT5 Input 1-8
SLOT6 Input 1-8
SLOT2 Input 1-8
SLOT1 Input 1-8
8
8
8
8
8
8
8
8
BUS
8
8
8
8
8
SLOT
8x8
Patch8PINK
NOISE
500-2kHz
BPF
1kHz
OMNI OUT
1
2
3
4
5
6
7
8
DA
DA
DA
DA
DA
DA
DA
DA
SLOT1
SLOT2
SLOT3
SLOT4
SLOT5
SLOT6
DITHER
DITHER
DITHER
DITHER
DITHER
DITHER
STEREO OUT
L
R
L
R
DA
DA
STEREO L
STEREO R
16
16
16
16
16
16
SLOT1
SLOT2
SLOT3
SLOT4
SLOT5
SLOT6
OMNI 1
OMNI 2
OMNI 3
OMNI 4
OMNI 5
OMNI 6
OMNI 7
OMNI 8
2
12
8
8
96
126
8
STEREO
AUX1-12
MTRX1L-4R
BUS1-8
DIRECT OUT 1-96
INSERT OUT
SURROUND MONITOR
OUTPUT PATCH
SOLO R
SOLO L
MATRIX2L
MATRIX2R
MATRIX3L
MATRIX3R
MATRIX4L
MATRIX4R
MATRIX1R
MATRIX1L
PANLEVEL
Same Above
Same Above
Same Above
from
BUS1(...8)
from
AUX1(...12)
TALK BACK
AD IN 1-24
USE AD IN (1-24)
AS TALKBACK
SLATE
TB
AD
CASCADE OUT
SINE 100Hz
SINE 1kHz
SINE 10kHz
Pink Noise
Burst Noise
LEVEL ON
CASCADE IN
To CASCADE OUTPUT
OSCILLATOR
isolate
off
GEQ 1(...6)
AUX1-12 GEQ SEND
BUS1-8 GEQ SEND
STEREO GEQ SEND
MATRIX1-4 GEQ SEND
AUX1-12 GEQ RETURN
BUS1-8 GEQ RETURN
STEREO GEQ RETURN
MATRIX1-4 GEQ RETURN
31BAND
GEQ
METER
METER
PRE/POST ON
DIRECT OUT 1(...96)
AUX
METER
LFE
SOLO
PAN
PAN
INSERT
ON LEVEL
COMP
METER
(Gain Reduction)
Keyin
Self or Stereo Link
METER
(Out Meter)
4BAND
EQ INPUT
DELAY
INSERT
(Gain Reduction)
(Out Meter)
METER
METER METER
ATT
GATE
Mono in x 96
Keyin
12ch Group(1-12,13-24....)
AUX 1-12
INPUT 1(...96)
x 24
INPUT
+48V
PHANTOM
SIGNAL
PEAK
GAIN
PAD
0
26
OFF
ON
A
B
TO TALKBACK SELECT
INSERT OUT
INSERT IN AD Input 1-24
SLOT1
SLOT2
SLOT3
SLOT4
16
16
16
16
SLOT5
SLOT6 16
16
TO SURROUND MONITOR
96
SLOT1 Input
1-16
SLOT2 Input
1-16
SLOT3 Input
1-16
SLOT4 Input
1-16
SLOT5 Input
1-16
SLOT6 Input
1-16
EFFECT
FX1 SEND 1-8
METER
FX1-8
Sur1-2
AUX1-12
INSERT OUT
12
126
32
FX2 SEND 1-8
FX3 SEND 1-2
FX4 SEND 1-2
FX5 SEND 1-2
FX6 SEND 1-2
FX7 SEND 1-2
FX8 SEND 1-2
SELECT
Sur1 Return
1-8
FX1 Return 1-2
Sur2 Return
1-8
FX2 Return 1-2
FX3 Return 1-2
FX4 Return 1-2
FX5 Return 1-2
FX6 Return 1-2
FX7 Return 1-2
FX8 Return 1-2
2TR IN DIGITAL 1 2SRC
2TR IN DIGITAL 2 2SRC
2TR IN DIGITAL 3 SRC
AES/EBU
AES/EBU
COAXIAL
2
2TRD1 L/R
2TRD2 L/R
2TRD3 L/R
2TR IN ANALOG 1 AD
2TR IN ANALOG 2 AD
TRS
RCA
TO MONITOR SELECT
10
L
R
L
R
2TRA1 L/R
2TRA2 L/R
AUX1-12 12
BUS1-8 8
INPUT PATCH
AUX1-12
BUS1-8
STEREO L
STEREO R
SOLO L
SOLO R
AUX 1
AUX 12
BUS1 (L)
BUS2 (R)
BUS3 (L/C/Ls)
BUS4 (R/S/Rs)
BUS5 (L/C)
BUS6 (R/LFE)
BUS7
BUS8
Dimensions
Surround Monitoring Diagram
t
tt
t
DTS Stereo®DTS Stereo®
RECORD
MATRIX
RECORD
MATRIX
MONITOR
MATRIX
•Individual
Bus Mute
•Global
Level Control
•External
Source Monitor
821
371
247
900 (Not including Screw heads)
968 (mm)
883
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