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Yamaha DX27 User manual

JU
|“
UNT
en
У
DIGITAL
PROGRAMMIERBARER
ALGORITHMUS
SYNTHESIZER
VOICE
PROGRAMMING
GUIDE
GUIDE
DE
PROGRAMMATION
ANLEITUNG
ZUR
TRUMENTENSTIMMEN-
GRAMMIERUNG
ロラ
コス
INTRODUCTION
Once
you're
thoroughly
familiar
with
the
basic
operation
of
the
DX27/100,
you'll
want
to
begin
experimenting
with
the
creation
of
original
FM
voices.
This
is
not
at
all
difficult
once
you
"get
the
feel"
of
the
FM
tone
generator
system.
The
process,
however,
is
quite
different
from
programming
voices
on
a
conventional
analog
synthesizer.
So,
to
help
you
get
into
creating
your
own
voices
on
the
DX27/100
as
quickly
and
as
easily
as
possible,
this
guide
book
will
provide
you
with
some
useful
guidelines
as
well
as
help
you
program
five
new
voices:
1.
COMBO
ORGAN
2.
ELECTRIC
LUTE
3.
BACKING
BRASS
4.
FM
BELLS
5.
HARPSI-PIANO
By
following
the
outlined
programming
procedures
and
listening
to
the
way
each
voice
sounds
at
each
stage
of
the
programming
process,
you
will
develop
the
"FM
awareness"
required
to
program
your
own
voices.
Note
that
all
of
these
voices
will
be
programmed
from
scratch
(i.e.
we
will
start
by
ini-
tializing
a
voice
using
the
DX27/100
INIT
VOICE
function).
Once
you've
mastered
programming
voices
this
way,
it
will
be
an
easy
matter
to
edit
existing
voices
to
make
slight
modifications
or
create
completely
new
sounds.
Before
you
actually
start
working
your
way
through
this
guidebook,
we
recommend
that
you
review
the
VOICE
PROGRAMMING
chapter—The
Basics
of
FM
Synthesis—in
the
OWNER'S
MANUAL.
CONTENTS
INTRODUCTION
mEEImSm———
———————————
1
BASIC
VOICE
PROGRAMMING
PROCEDURE
..........................................................
2
REVIEW:
THE
INIT
VOICE
FUNCTION
.........................................
е
5
SAMPLE
VOICES
.................................................
наннан
nennen
trennen
7
VOICE
1:
COMBO
ORGAN..
7
VOICE
2:
ELECTRIC
LUTE.....
.
VOICE3:
BACKING
BRASS...
‚12
VOICE
4:
ЕМ
BELLS
.......
213
VOICE
5:
НАНРФІРІАНО.........
меен
нен
еененеемен
мн
анааан
14
VOICE/FUNCTION
БАТА...........................ишиш
ин
нии
ннн
15
DATA
МАМЕ
лан
дылды
dedi
оным
Banaue
angen!
17
()
BASIC
VOICE
PROGRAMMING
PROCEDURE
In
this
section,
we'll
examine
the
basic
steps
required
for
the
creation
of
any
voice..Once
you
get
used
to
programming
with
FM,
you
won't
need
to
think
about
the
procedure
involved.
In
the
beginning,
however,
the
following
discussion
will
be
useful
in
helping
you
understand
the
various
elements
involved.
1.
CHOOSING
AN
ALGORITHM
This
is
almost
always
the
first
step
in
programming
any
voice,
since
it
is
the
con-
figuration
of
operators
in
each
algorithm
which
determines
the
type
of
voices
that
can
be
produced.
The
“almost”
in
the
preceding
sentence
refers
to
the
fact
that
in
some
cases
you
might
end
up
choosing
a
different
algorithm
than
the
one
you
started
with
in
order
to
improve
the
voice.
In
any
case,
an
algorithm
must
be
selected
before
you
can
go
any
further
in
the
programming
process.
The
following
algorithm/voice
type
breakdown
may
serve
as
a
rough
guide
in
choosing
a
particular
algorithm
for
the
type
of
voice
you
have
in
mind.
This
guide,
however,
need
not
be
strictly
adhered
to.
Mainly
experience
will
help
you
find
the
best
algorithms
for
your
own
original
voices.
ALGORITHMS
1,
2,
3
and
4
These
are
all
single-carrier
algorithms,
providing
the
most
complex
FM
modulation.
They
are
best
for
plucked
strings
(guitar,
harp,
bass,
harpsichord,
etc.),
hammered
strings
(acoustic
piano,
etc.),
reed
wind
instruments
(clarinette,
oboe,
sax,
etc.),
woodwinds
(flute,
piccolo,
etc.),
and
conventional
synthesizer
type
voices.
AL-
GORITHM
3
is
a
good
choice
for
programming
bowed
strings
(violin,
cello,
etc.),
as
well
as
some
horn
and
brass
voices.
ALGORITHM
5
This
dual-carrier
algorithm
has
two
separate
FM
modulation
"stacks."
This
lets
you
create
voices
with
two
distinct
voice
"elements,"
each
having
a
fairly
complex
harmonic
structure.
An
example
of
this
type
of
voice
is
the
electric
piano,
which
has
a
distinct
tine
sound
(a
high
"ping"
at
attack)
in
addition
to
the
actual
piano
sound.
This
algorithm
is
also
useful
when
creating
"thick"
voices
such
as
an
or-
chestra
and
heavy
synthesizer
voices.
It
is
also
good
for
complex
bell
voices
such
as
a
glockenspiel,
tubular
bells
and
a
celeste.
ALGORITHM
6
ALGORITHM
6
has
three
carriers,
all
modulated
at
the
same
time
by
a
single
modulator.
It
is
useful
for
brass,
horns,
etc.
ALGORITHMS
7
and
8
These
have
3
and
4
carriers,
respectively.
Both
of
these
algorithms
are
best
suited
for
creating
smooth,
gentle
voices.
ALGORITHM
7
does
have
one
FM
stack
which
permits
the
addition
of
bright,
sharp
elements
to
the
voice,
while
ALGORITHM
8
is
made
up
of
all
carriers,
ideal
for
organ
type
voices.
You
might
find
it
interesting
and
educational
to
go
through
the
preset
voices
and
(in
the
EDIT
mode)
look
at
which
algorithms
have
actually
been
used
for
the
various
voices.
2.
SETTING
THE
CARRIER
OUTPUT
LEVEL(S)
3.
INITIAL
MODULATOR
OUTPUT
LEVEL
SETTING
4.
CREATING
THE
“BASIC”
VOICE
5.
SETTING
THE
CARRIER
AND
1st
MODULATOR
FREQUENCY
RATIO
6.
INITIAL
CARRIER
EG
SETTING
7.
INITIAL
MODULATOR
EG
SETTING
8.
FINE
MODULATOR
OUTPUT
LEVEL
SETTING
The
initialized
output
level
setting
for
OP1
is
90.
This
is
sufficient
when
using
ALGORITHMS
1
through
4
since
OP1
is
their
only
carrier.
With
other
algorithms,
however,
it
is
best
to
start
by
setting
the
output
level
of
all
carriers
to
90.
You
will
find
that
for
most
voices,
the
modulator
output
levels
between
60
and
75
are
the
most
frequently
used.
It
is
best,
therefore,
to
begin
programming
by
setting
the
output
levels
of
all
modulators
somewhere
Wwithin
this
range.
It
is
best
to
concentrate
on
programming
just
one
"part"
of
a
voice
at
a
time.
For
example,
if
you're
working
with
ALGORITHM
1,
turn
OFF
the
2nd
and
3rd
mod-
ulators
(OP3
and
OP4),
and
concentrate
on
creating
the
basic
voice
using
just
the
carrier
and
1st
modulator.
If
you
choose
ALGORITHM
5,
start
with
either
of
the
stacks
(OP1
and
OP2,
or
OP3
and
OP4)
and
turn
OFF
the
other
two
operators.
The
other
operators
can
be
turned
back
ON
later
to
refine
and
finish
the
voice.
In
most
cases,
the
carrier
frequency
ratio
in
single-carrier
algorithms
(1
through
4)
will
be
set
to
1.00,
since
this
will
produce
standard
keyboard
pitch.
With
mul-
tiple-carrier
algorithms,
however,
the
carriers
may
be
set
at
different
frequency
ratios
to
create
organ-coupler
type
effects,
or
voices
with
two
or
more
distinct
frequency
components.
The
modulator
frequency
ratio
in
relation
to
the
carrier
frequency
determines
the
timbre
of
the
voice.
For
example,
a
carrier/modulator
ratio
of
1:1
(i.e.
carrier
=
1.00,
modulator
=
1.00)
produces
a
sawtooth-like
waveform,
and
a
carrier/modulator
ratio
of
1:2
(i.e.
carrier
=
1.00,
modulator
=
2.00)
produces
a
square
wave.
This
is
only
a
general
guideline,
and
the
actual
results
depend
on
the
amount
of
mod-
ulation
(modulator
output
level)
applied
to
the
carrier.
Fractional
ratios
(e.g.
1:1.73)
can
produce
extremely
complex
waveforms
that
frequently
have
a
"metallic"
sound.
You'll
have
to
experiment
to
find
the
frequency
ratio
that
produces
a
timbre
which
is
close
to
the
one
you
want.
:
Now
you're
ready
to
set
the
basic
volume
envelope
("shape")
of
the
voice.
Start
with
the
carrier
EG
parameters.
For
more
details
on
the
EG
parameters
refer
to
the
discussion
on
the
Envelope
Generators
in
the
"The
Basics
of
FM
Synthesis"
section
of
the
owner's manual.
In
many
cases,
it
is
sufficient
to
copy
the
carrier
EG
parameters
to
the
modulator
using
the
EG
COPY
function.
This
gives
a
fairly
constant
timbre
over
the
entire
length
of
the
note.
If
the
timbre
of
the
voice
is
to
vary
with
time,
the
modulator
envelope
can
then
be
further
modified.
The
most
common
form
of
timbre
variation
is
where
the
modulator
comes
in
strongly
with
the
attack
of
the
note
(producing
a
rich
harmonic
structure)
and
then
decays
to
a
lower
level
as
the
note
is
held.
This
type
of
timbre
variation
is
common
with
plucked
and
hammered
strings
as
well
as
with
brass
and
horns.
The
reverse
(i.e.
modulation
gradually
increases
as
the
note
is
held)
creates
more
electronic
synthesizer
type
sounds.
Once
the
basic
EG
parameters
have
been
set
up,
go
back
and
readjust
the
output
level
of
the
modulator
to
"fine
tune"
the
timbre
of
the
voice.
This
will
probably
have
to
be
done
at
several
stages
throughout
the
voice
programming
process.
Whenever
you
feel
the
timbre
is
not
quite
right,
try
readjusting
the
modulator
output
level.
(Ҙ
>
9.
ADDING
AND
ADJUSTING
THE
2nd
AND
SUBSEQUENT
MODULATORS
10.
SETTING
KEYBOARD
SCALING
FOR
THE
BEST
OVERALL
KEYBOARD
BALANCE
11.
REFINING
THE
TOTAL
SOUND,
ADDING
FEEDBACK
12.
ADDING
“LIFE”
TO
THE
VOICE
13.
SETTING
THE
PERFORMANCE
PARAMETERS
14.
STORE
THE
COMPLETED
VOICE
Once
you're
satisfied
with
the
basic
voice,
you
can
go
on
and
add
the
remaining
elements.
In
single-carrier
algorithms,
turn
ON
the
2nd
modulator
and
set
the
appropriate
frequency
ratio.
Then
go
back
and
repeat
steps
7
and
8
for
the
2nd
modulator.
Add
the
remaining
modulators
and
repeat.
Of
course,
you
don't
have
to
use
all
the
modulators
in
an
algorithm.
!f
you're
satisfied
with
the
way
things
sound
with
just
one
carrier
and
one
modulator,
then
turn
the
remaining
modulators
OFF
by
setting
their
output
levels
to
O.
With
multiple-carrier
algorithms
you
can
add
carriers
and
modulators
one
at
a
time,
adjusting
them
as
described
above.
Frequently
a
voice
will
sound
just
fine
on
the
lower
end
of
the
keyboard,
but
may
become
to
loud
or
bright
as
you
play
the
higher
keys.
If
the
voice
becomes
too
loud
in
the
higher
keyboard
range,
apply
KEYBOARD
LEVEL
SCALING
to
the
carrier(s).
If
the
sound
becomes
too
bright
or
sharp
in
the
upper
keyboard
range,
apply
KEYBOARD
LEVEL
SCALING
to
the
modulators.
Particularly
with
piano-type
voices,
the
higher
notes
may
sound
unnaturally
long
(the
high
strings
on
a
real
piano
decay
much
faster
than
the
low
strings).
To
shorten
the
envelope
of
the
higher
notes,
apply
KEYBOARD
RATE
SCALING
to
the
carrier(s).
With
all
operators
ON,
assess
the
total
voice
and
the
EG
settings,
and
adjust
if
necessary.
Feedback
may
be
added
at
this
point.
Increasing
feedback
to
a
1st
modulator
generally
adds
increasing
sharpness,
grittiness
or
bite
to
the
sound.
Maximum
feedback
often
results
in
noise,
and
can
be
useful
for
creating
some
sound
effects.
The
effects
of
feedback
on
the
2nd
or
3rd
modulators
is
more
subtle.
Your
voice
is
almost
completed.
To
enhance
it
further,
you
can
now
use
the
DETUNE
or
LFO
effects.
The
LFO
can
be
used
to
add
vibrato
to
a
voice
by
setting
the
PMD
(Pitch
Modulation
Depth)
parameter
to
a
value
greater
than
0.
AMD
(Amplitude
Modulation
Depth)
can
be
applied
to
individual
operators,
to
create
a
variety
of
effects.
AMD
applied
to
a
carrier
creates
a
tremolo
effect;
applied
to
a
modulator,
it
can
create
anything
from
a
wild
"wow"
sound
to
a
subtle
chorus
effect.
Set
the
desired
performance
controller
parameters
(Pitch
Bend
Wheel,
Modulation
Wheel,
Breath
Controller)
to
give
you
the
expressive
control
you
need
for
the
voice.
Use
the
STORE
function
(see
owner's
manual)
to
store
the
newly
created
voice
in
any
one
of
the
INTERNAL
voice
memory
locations.
REVIEW:
The
INIT
VOICE
Function
Since
the
voices
in
the
following
section
will
all
be
programmed
starting
with
the
initialized
voice
parameters,
let's
quickly
review
the
DX27/100
INIT
VOICE
function.
1.
Press
the
FUNCTION
button
to
enter
the
FUNCTION
mode.
2.
Press
the
INIT
VOICE
button.
The
LCD
will
respond
with
"Init
voice?".
С]
еф
(Е
Init
Voice
?
|
INIT
3.
Press
the
YES
button.
The
LCD
will
respond
with "Are
you
sure?".
YES
Суў
[Е
Аге
you
sure
7
ON
4.
Press
the
YES
button
again
and
the
initial
voice
parameters
(see
chart)
will
be
loaded
into
the
voice
edit
buffer.
The
EDIT
mode
will
automatically
be
entered
allowing
you
to
begin
programming
your
voice.
YES
и
ом
|
^
MODULATION
SENSITIVITY
|
VELOCITY
|
^—
MODULATION
SENSITIVITY
||
1.00
FREQ
RATIO}
DETUNE
OSCILLATOR
PORTAMENTO
FOOT
Sw
|
WHEEL
RANGE
|
ВАЕАТН
RANGE
______|
MODE
TIME
ASSIGN
ч
шы
PITCH
|AMPLITUDE
|
PITCH
BIAS|
EG
ser
Tercer
emer
8AST
EG
BS
]
Porta
Note
that
when
a
voice
is
initialized,
only
operator
number
1
(from
now
on
referred
to
as
OP1)
is
ON.
That
is,
the
OP1
output
level
is
set
to
90
while
all
other
operators
are
OFF
(set
to
0).
In
all
8
algorithms
on
the
DX27/100,
OP1
is
a carrier,
so
if
you
play
a
note,
all
you
will
hear
is
a
simple
sine
wave—the
output
from
OP1.
Note
also
that
the
envelope
generators
are
set
to
the
simplest
form
of
envelope.
When
playing
a
key,
the
sound
begins
immediately
at
maximum
level;
When
releasing
the
key,
the
sound
stops
immediately.
The
operator
frequency
ratios
are
all
set
to
their
basic
value:
1.00
(all
operators
produce
the
same
frequency).
It
is
important
to
understand
this
situation
since
it
is
from
this
most
basic
"voice"
(a
simple
sine
wave)
that
all
our
voices
will
be
created.
Now
that
we
have
executed
the
INIT
VOICE
function
and
have
the
initial
voice
parameters
all
loaded
into
the
DX27/100's
voice
edit
buffer,
let's
begin
by
pro-
gramming
a
very
simple
voice.
y
k
———"————
————————————
SAMPLE
VOICES
In
this
section,
we
provide
the
data
for
five
new
FM
voices
that
you
can
program
yourself.
After
having
done
this,
you
should
be
familiar
enough
with
the
workings
of
the
FM
system
to
3
go
on
programming
even
better
voices
that
are
ideal
for
your
own
musical
applications.
For
the
first
and
most
simple
voice—COMBO
ORGAN—we
will
provide
complete
step-by-step
programming
in-
structions.
For
the
remaining
four
voices,
however,
we'll
give
you
a
data
chart
with
a
few
pointers
and
let
you
do
the
actual
programming
on
your
own.
If
you
get
stuck,
refer
back
to
the
BASIC
VOICE
PROGRAMMING
PROCEDURE
section
for
help.
For
our
COMBO
ORGAN
voice
we
will
use
ALGORITHM
8.
As
you
can
see
by
VOICE
7:
looking
at
the
ALG8
diagram,
there
are
no
modulator-carrier
relationships,
so
no
COMBO
ORGAN
true
FM
modulation
can
take
place.
All
the
operators
act
as
carriers,
so
basically,
we
will
simply
be
adding
the
outputs
of
the
four
operators
together.
We
will,
however,
take
advantage
of
the
feedback
loop
provided
on
OP4,
allowing
OP4
to
У
modulate
itself
to
produce
a
nice
gritty
sound
as
one
of
the
voice
“elements”
we
will
use
to
create
the
total
organ
sound.
Here
is
the
filled-in
DATA
MEMO
chart
for
the
COMBO
ORGAN
voice
(a
blank
chart
is
provided
in
the
back
of
this
manual
and
the
DX27/100
owner's
manual;
make
copies
of
it
and
use
it
to
record
your
own
voice
parameters).
DATA
МАМЕ:
/
の
/7
ぢ
の
ORGAN
DATE
:
NUMBER
:
PROGRAMMER
:
iii
RA
пе
кешелек
ЖӨЕ
|
вне
827288
|
mn
|
жа
|
sae
|
ros
lyuosl
en
sas
|
ш
MODULATION
SENSITIVITY
VELOCITY
сери
ee
TG
И
ЛЕ
pice
to
ШЕ
(ШЕ
|
ヶ
|
の
|
6
|
fe
|
o
|
2
|
|.
00
ЕП
|
な
|
о
|
ео
[o
|
2
|
63
11291
0
a
|
5
|o
ЕРГЕН
БЕ
0-1.
ЕНГЕ
se
ЕТИ
ЛЕНИН
Ны
ИС
RATE
TRANSPOSE
OSCILLATOR
ENVELOPE
GENERATOR
OPERATOR
|
KEYBOARD
SCALING
POLY/MONO|PITCH
BEND
PORTAMENTO
FOOT
SW
BREATH
RANGE
PANGE
ASSIGN
UN
РОБЕ
|
PiTcH
[AMPLITUDE|PITCH
BIAS]
ЕС
Bias
|
ТІМЕ
уа
о
[sul
2
|
о
|ојо
|
|
0]
If
you
feel
confident
in
your
programming
ability,
go
ahead
and
set
the
parameters
given.
If
you
need
a
little
more
coaching,
follow
the
step-by-step
programming
instructions
below.
STEP
1:
SELECT
THE
ALGORITHM
Press
the
ALGORITHM
button
and
then
use
the
DATA
ENTRY
slider
or
buttons
to
select
ALGORITHM
8.
|
АИ
ALGORITHM
=
но
YES
ЕСІГІ
~
=
GE
Gee)
[е1111
ALG=8
OFF
ON
DATA
ENTRY
STEP
2:
SET
THE
BASIC
VOLUME
ENVELOPE
In
this
case,
we'll
leave
the
EG
parameters
at
their
initial
values
since
the
COMBO
ORGAN
voice
requires
a
simple
ON/OFF
type
of
volume
envelope.
Here's
what
the
envelope
looks
like
in
graphic
form:
A A
KEY
ON
KEY
OFF
STEP
3:
ADD
THE
OPERATORS,
SET
THE
FREQUENCY
RATIOS
AND
SET
THE
BASIC
OUTPUT
LEVELS
a.
Press
the
OPERATOR
OUT
LEVEL
button
and
set
the
output
levels
of
OP2,
OP3
and
OP4
to
90.
OPERATOR
OPERATOR
OUT
LEVEL
SELECT
NO
YES
(Go
Лаф)(
>
=>
CE)
[е1111
OUT=90
0Р2
OFF
ON
DATA
ENTRY
b.
Press
the
OSCILLATOR
FREQ
RATIO
button
and
set
the
frequency
ratio
of
OP1
to
0.50,
OP2
to
1.00
(initial
setting),
OP3
to
2.00,
and
OP4
to
6.00.
ШЕШІ
OSCILLATOR
OPERATOR
FREQ
RATIO
SELECT
=
NO
YES
9»
-
C3Ə3C
[е1111
F=0.50
ОРІ
OFF
ON
DATA
ENTRY
STEP
4:
ADD
FEEDBACK
Press
the
FEEDBACK
button
and
set
it
to
7.
ИНИНИ
FEEDBACK
Js
DATA
ENTRY
NO
YES
”
СЭ
Саф
[е1111
FBL=7
OFF
ON
Note
that
in
ALGORITHM
8,
the
feedback
is
applied
to
OP4.
If
you
play
a
note
at
this
point,
you'll
notice
that
the
voice
still
sounds
a
little
dull,
and
that
the
high
pitch
produced
by
OP4
with
feedback
is
a
bit
too
loud
in
the
high
keyboard
range.
We'll
eliminate
these
problems
in
the
next
two
steps.
STEP
5:
REFINE
THE
ENVELOPE
GENERATOR
SETTING
a.
Press
the
ENVELOPE
GENERATOR
D1R
button,
select
OP4,
and
set
it
to
13.
э
ИИИ
ENVELOPE
GENERATOR
OPERATOR
DIR
SELECT
NO
YES
С)
Саф
OFF
ON
DATA
ENTRY
+
е1111
DIR=13
OP4
b.
Press
the
ENVELOPE
GENERATOR
D1L
button
and
set
it
to
12.
TEE
DIL
=
NO
YES
zc»
“ЕСІ
/
е1111
DIL=12
0Р4
|
э
~
We
have
just
modified
the
volume
envelope
of
OP4
so
that
it
looks
something
like
this:
A
A
KEY
ON
KEY
OFF
This
gives
a
slight
percussive
attack
to
the
voice.
STEP
6:
SET
THE
KEYBOARD
SCALING
Press
the
KEYBOARD
SCALING
LEVEL
button,
select
OP4
and
set
it
to
30.
KEYBOARD
SCALING
LEVEL
29
DATA
ENTRY
ІНІНЕН
NO
YES
`
2
25]
и
|
е1111
15-30
0Р4
OFF
ON
The
level
of
OP4
will
now
decrease
as
we
play
higher
notes
on
the
keyboard.
This
will
give
a
much
more
natural
voice
balance
over
the
entire
keyboard
range.
STEP
7:
SET
THE
LFO
PARAMETERS
a.
Press
the
LFO
WAVE
button
and
make
sure
that
“triangle”
is
selected.
e1111
LW=triangl
b.
Press
the
LFO
SPEED
button
and
set
it
to
30.
е1111
LFS=30
c.
Press
the
LFO
DELAY
button
and
set
it
to
32.
е1111
LFD=32
d.
Press
the
LFO
PMD
button
and
set
it
to
10.
е1111
PMD=10
Now
if
you
play
the
keyboard,
you
should
get
a
gentle
vibrato
effect
(pitch
mod-
ulation)
which
comes
in
gradually
after
a
note
is
played.
The
gradual
application
of
the
vibrato
effect
is
produced
by
the
setting
of
the
LFO
DELAY
parameter.
The
higher
the
setting,
the
longer
the
delay.
10
This
rather
fanciful
instrument
voice
takes
advantage
of
the
FM
tone
generator's
VOICE
2:
remarkabie
ability
to
accurately
simulate
plucked
string
sounds.
This
voice
makes
ELECTRIC
LUTE
full
use
of
FM
modulation,
by
using
ALGOTITHM
2,
which
provides
two
levels
of
modulation
as
well
as
the
additional
modulation
of
the
1st
modulator
(OP2)
by
2
more
modulators
(OP3
and
OP4).
DATA
NAME:
ELEC
LUTE
DATE
:
NUMBER
:
PROGRAMMER:
/ү
_
—
ITUDE
|хсовтнм|
ғєєрваск
|
comrrw|
ғеєовлск
ーー
AMPL
I
OOOLON
SENSI
|
e
E
EN
SERE
ла
оғ
“174270
141917771
2%17%12
152
|
|
|
2
22
|
0
[ar
|
vo
|
ve
|
2
|
&
|
%7|0
|
2
|
3
КІРУ
も
の
зу
|
уд
рас
ө
ар
БҰТ
ШЕ
НЕЕ
БАН
Ёё
e
a
Can
an
Ea
a
n
[an
joe
1ЧИ
low
1.
—
E
E
[vet
Ток
ENVELOPE
GENERATOR
WHEEL
SEU
PoLv/MONO
PIT
PITCH
BEND.
i
|]
МЕ
FOOT
SW
ASSIGN
PITCH
BAS]
EG
BiAS
|
y=
|]
2
[аео
о
о
[о
Io
fe
|
Note
that
in
this
voice,
the
EG
settings
are
the
same
for
each
operator.
In
this
case,
Start
by
setting
the
OP1
EG
parameters
to
their
respective
values,
and
then
use
the
EG
copy
function
to
copy
these
parameters
to
OP2,
OP3
and
OP4
(the
EG
COPY
function
also
copies
the
keyboard
rate
and
level
scaling
parameters).
This
saves
a
lot
of
programming
time
and
effort.
The
OP4
KEYBOARD
SCALING
LEVEL
setting
of
30
reduces
the
“bite”
of
the
voice
in
the
high
range,
producing
a
more
mellow
plucked-
string
type
sound
over
the
entire
range
of
the
keyboard.
Since
it
is
better
to
use
a
subtle
vibrato
effect
for
this
type
of
voice,
the
MODU-
LATION
SENSITIVITY,
PITCH
is
set
to
5
and
the
FUNCTION
mode
WHEEL
RANGE,
PITCH
parameter
is
set
to
50.
With
these
settings,
rotating
the
Modulation
Wheel
to
its
maximum
position
will
produce
just
the
right
amount
of
vibrato
to
enhance
the
voice.
ti
(2
This
is
a
relatively
“thick”
brass
voice
which
is
ideal
for
a
“horn
section”
background.
VOICE
3:
ALGORITHM
3
is
used,
but
OP3
is
left
turned
OFF
(its
output
level
is
set
to
0).
BACKING
BRASS
Thus
we
use
the
carrier,
OP1,
modulated
by
2
modulators
(OP2
and
OP4).
The
feedback
loop
on
OP4
gives
us
the
characteristic
“edge”
of
the
brass
sound.
To
see
what
we
mean,
try
setting
the
FEEDBACK
to
0
and
playing
the
voice.
We
think
you'll
agree
that
the
maximum
feedback
setting
of
7
produces
the
most
brass-like
sound.
DATA
NAME
:
BACK
BRASS
DATE
:
NUMBER
:
PROGRAMMER:
и
2088
_
02-08804
vae
|
speeo
|
pe
swe_]
ДЕ
==
MODULATION
SENSITIVITY
VELOCITY
2
fno]
o
|n
|a
ЕГЕН
БЕЛЕ
pg
qm
に
の
|o]
[22
ІШ
ЛЕВ
ЕГІ
БЕН
ЕТІН
ve.
фу
we
US
БЕ?
pw
2505
|2|7.
20
|
の
|n
|u
|
o
|o
|e
|
v
|
o
|
の
|
arse
x
far
te
o
|e
11L2
|
—
Рао
пато
өте
а
log
—
[ut
рш
laR
our
uever
[Rave
[Vet
нанео
|
OSCILLATOR
__
|
ENVELOPE
GENERATOR
KEYBOARD
SCALING
ој
ЕТСЕ:
BEND]
a
E
FOOT
Sw
|
_
WHEEL
RANGE
—
|
NUI
M
BREATH
RANGE
ae
ASSIGN
|
тон
[AMPLITUDE|
тон
[AMPLITUDE]
PITCH
BIAS]
EG
ВАЗ
|
Рут
Ба]
о
[sel
2
|
о
о о
[2
|
2
Note
that
in
this
case,
the
TRANSPOSE
parameter
is
set
to
C2.
This
effectively
lowers
the
overall
pitch
of
the
keyboard
by
one
octave.
This
is
done
to
provide
a
more
useful
brass
range—from
low
tuba-like
tones
up
to
a
realistic
trumpet
range—without
having
any
unnatural
“squeaky”
tones
at
the
top
end
of
the
key-
board.
Vibrato
is
virtually
essential
to
the
production
of
a
realistic
brass
sound.
In
this
case,
the
MODULATION
SENSITIVITY,
PITCH
parameter
is
set
to
5
and
the
FUNCTION
mode
WHEEL
RANGE,
PITCH
is
set
to
50.
This
will
allow
a
fairly
deep
vibrato
to
be
achieved
with
the
Modulation
Wheel.
You
might
like
to
experiment
by
adding
a
subtle
automatic
delay
vibrato
using
the
LFO
PMD
and
DELAY
parameters.
The
PITCH
BEND
RANGE
is
set
to
7,
giving
you
a
pitch
bend
range
of
a
fifth,
up
or
down.
Since
the
D2R
EG
parameter
is
set
to
O
for
all
operators,
pressing
the
sustain
footswitch
will
hold
all
notes
played
until
the
pedal
is
released.
This
is
great
for
effects
such
as
adding
one
brass
note
at
a
time
to
form
a
complete
chord.
12
This
rather
metallic
voice
effectively
demonstrates
how
fractional
modulator-to-
VOICE
4:
carrier
frequency
ratios
can
create
interesting
bell-like
sounds.
We'll
use
ALGO-
FM
BELLS
RITHM
6,
in
which
OP4
simultaneously
modulates
the
carriers
OP1,
OP2
and
OP3.
DATA
NAME:
2/7
BELLS
DATE
:
NUMBER
:
PROGRAMMER
:
ЈАМЕ
|
0]
の |
|хвоятим|
Feeosac
|
|чвоялм|
гееоваск
AE
|
Amo
|
SYNC
|
Pitch
|АМРШТИСЕ|
EG
BIAS
|қ
|
MODULATION
SENSITIVITY
|
VELOCITY
|
е
~
|” 12
|2
|
#1]
#12
то
lsl2ge|1
0
[s
|»
|
о
|
o
|
BE BE
БЕТ
TDI
е
жен
7
7
pice
ota
tte
te
te
E
ЭЯ
И
БЕН
ЖЕ
ーー
meo
пят
ЕЕ
[aR
Join
Jou
—
oz
lmm
louruveulaAre
[Ей
|
|
OSGL2TOR
|
ENVELOPE
GENERATOR
Se
KEYBOARD
SCALING
POLY
MONO|PITCH
BEND
PORTAMENTO
FOOT
SW
=
RANGE
à
Ef
ASSIGN
|
PITCH
[AMPLITUDE]
PITCH
[AMPLITUDE|PITCH
ВІАЅТ
EG
BIAS
|
oly
Т
РА
The
basis
of
this
voice
is
the
addition
of
the
outputs
from
the
three
carriers.
Note
3
that
each
of
the
three
carriers
is
set
to
a
different
frequency:
OP1
to
2.00,
OP2
to
1.00,
and
OP3
to
0.50.
Thus,
the
carriers
are
all
set
one
octave
apart:
OP3
is
the
lowest,
OP2
is
one
octave
higher
than
OP3,
and
OP1
is
one
octave
higher
than
OP2.
OP
4
is
set
to
the
fractional
frequency
ratio
of
5.65
so
as
to
produce
a
bell-like
waveform
with
each
operator,
although
at
a
different
frequency
ratio
with
each.
The
result
is
an
extremely
complex
waveform
which
is
characteristic
of
metallic
bells.
You
can
have
some
fun
with
this
voice
by
trying
out
different
fractional
values
for
the
OP4
frequency
ratio—each
will
produce
a
completely
different
sound.
No
vibrato
or
other
effects
settings
have
been
provided
for
FM
BELLS
because
they
don't
seem
to
sound
"right"
with
this
type
of
voice.
You're
free
to
experiment,
of
Course,
so
have
fun!
13
This
voice
is
called
HARPSI-
PIANO
simply
because
the
lower
range
sounds
much
VOICE
5:
like
an
acoustic
piano
while
the
upper
range
has
a
more
harpsichord-like
timbre.
HARPSI-PIANO
ALGORITHM
1
is
used
with
carrier
OP1
and
all
three
modulators
contributing
to
the
total
voice.
DATA
NAME
:
HAKPS/—
РМО
DATE
:
NUMBER
:
PROGRAMMER
:
PITCH
STARA
MODULATION
SENSITIVITY
о
|
оог.
0
[ai
|
га
|
o
|
EL
ато
ш.
|31/4-00
DIE
3/
|
uk
|
69
|
2
|
2
|
ie
ЕТЕ
[ә
|s|
o
rug
に
2
|
ne
БЕ
ЖАК
ТШЕ
tS
Ж
МАНУ
m
meo
RATIO
Geruw
[am
[т
[т
oz
[ч
、
]ouruEveulRere
[Ей
[ерда
OSCILLATOR
ENVELOPE
GENERATOR
H
PORTAMENTO
FOOT
SW
WHEEL
RANGE
BREATH
RANGE
piron
i
BEND
|
WHEEL
RANGE
|
BREATHRANGE
—
|
FOLVMONO
ад
ASSIGN
[PITCH
[AMPLITUDE
PITCH
BIAS]
EG
BIAS
|
Full
T.
my
«Мо
|зеј
2
|
о
|
о
[о
но
Note
the
rather
extreme
frequency
ratio
settings
of
ОР
3
and
OP4.
These
are
critical
to
the
voice.
Try
changing
the
frequency
ratio
of
OP3,
in
particular,
and
see
how
much
it
changes
the
timbre
of
the
voice.
By
modifying
the
frequency
ratios
of
OP3
and
OP4
it
is
possible
to
create
a
broad
range
of
interesting
and
very
useful
voices.
Also
note
that
the
heavy
KEYBOARD
SCALINGLEVEL
is
required
on
OP2,
OP3
and
OP4
to
maintain
the
quality
of
the
voice
across
the
entire
keyboard
range.
If
you
reduce
these
level
scaling
values,
the
notes
at
the
top
of
the
keyboard
range
will
become
unbearably
sharp
and
tinny.
The
TRANSPOSE
parameter
is
set
to
C2—an
octave
lower
than
usual—to
take
advantage
of
the
fat,
rich
string
effect
in
the
lower
keyboard
range.
14
<=
7/00
VoIcE/FUNCTION
DATA
YAMAHA
DATA
NAME
:
DATE
:
NUMBER
:
PROGRAMMER
:
MODULATION
SENSITIVITY
VELOCITY
сд
RR
OUT
LEVEL
РАЕС
пато)
DETUNE
[aR
—
|
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NUMBER
:
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NAME
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PROGRAMMER
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NAME
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YAMAHA
NIPPON
GAKKI
CO.,
LTD.
HAMAMATSU.
JAPAN
(омо-151м)
86
09
18.0
CR
Printed
in
Ји

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