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  9. 4M KidzRobotix Drummer Robot User manual

4M KidzRobotix Drummer Robot User manual

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DRUMMER
ROBOT
QUESTION AND COMMENTS
We treasure you as a customer and your satisfaction with this product is important to us. In case you have any comments or questions, or you find any
parts of this kit missing or defective, please do not hesitate to contact our distributor in your country, whose address is printed on the package. You are
also welcome to contact our marketing support team at Email: [email protected], Fax (852) 25911566, Tel (852) 28936241, Web site: WWW.4M-
IND.COM
A. SAFETY MESSAGES
1. Adult supervision and assistance are required at all times. 2. This kit is intended for children 5 years or older. 3. This kit and its finished
product contain small parts which may cause choking if misused. Keep away from children under 3 years old. 4. To prevent possible
short circuits, never touch the contacts inside the battery case with any metal. 5.Only install battery after the kit is assembled. Adult
supervision is required. 6. Do not insert any objects into the cylinder wheel. 7. Please read through all the instructions and keep them
sinceitcontainsimportantinformation.
B. USE OF BATTERIES:
1. Requires two 1.5V AAA batteries (not included). 2. For best results, always use fresh batteries. 3. Make sure you insert the batteries
with the correct polarities. 4. Remove the batteries from the kit when not in use. 5. Replace exhausted batteries straight away to avoid
possible damage to the kit. 6. Rechargeable batteries must be removed from the kit before recharging. 7. Rechargeable batteries should
be recharged under adult supervision. 8. Make sure that the supply terminals in the battery case are not short circuited. 9. Do not attempt
to recharge non-rechargeable batteries. 10. Do not mix old and new batteries. 11. Do not mix alkaline, standard (carbon-zinc), or
rechargeablebatteries.
C. CONTENTS:
41-03442/120201020
YourRobotDrummercanplayitsbeatonsurfacesmadefrommanydifferentmaterials.EachdifferentmaterialwillmaketheRobot
Drummer’sbeatsoundunique.FixtheDrummertothematerialwithadhesivetapetomakeapermanentbeatbox.Herearesomeideas
togetyoustarted:
1.PuttheRobotDrummeronitsownbox.
2.PuttheRobotDrummeronawoodentable.
3.PuttheRobotDrummeronaplate.
4.PuttheRobotDrummerinsideametalsink.
F. TROUBLESHOOTING:
Ifthecylinderdoesnotrotate:
•Checkthatyouareusingfreshbatteries.
•Checkthatthebatteriesareinsertedthecorrectwayinthebatterycompartment.
•Checkthatthewiresarecorrectlyconnected(StepD5)andaretouchingthemetalterminal.
•Checkthatthepegsareblockingtherotationofthecylinder.
G. FUN FACTS:
•ThereisabandfromtheUKthatusesagianthomemadedrumkitandjunktoperformpercussion.Theyhavebeenperforming
worldwidesince2002!
•Drumsaretheworld'soldestinstruments,withtheirbasicdesignremainingthesameforaverylongtime.
•AnAmericannamedChristopherAnthonyplayedadrumrollfor8hours,1min,17secondsatashoppingcentreinCalifornia,USA,in
2012.
•InthepastmanymachineswerecontrolledinsimilarwaytotheRobotDrummer.Theyuseddrumswithpatternsofpinsonthemor
papersheetsorcardswithpatternsofholespunchedinthem.
•Morethantwohundredyearsago,Jacquardloomsthatwovepatternsinclothwereprogrammedbycardswithholespunchedinthem.
Changingthepatternofholesinthecardschangedthepatterninthefinishedcloth.
•Pianolaswereautomaticpianosthatplayedtunesthatwereprogrammedbyarollofpunchedpaper.Changingthepatternofholesin
thepapermadeapianolaplayadifferenttune.
•Inamusicboxpinsonaturningdrumplayatunebypluckingsmallmetalteeththatplaynotes.
•InthenineteenthcenturymathematicianCharlesBabbagebuiltamechanicalcomputerthatwasprogrammedtododifferent
calculationsbypunchedcards.
•Earlyelectroniccomputerswerenotprogrammedonscreenasmoderncomputerswere.Insteadtheywereprogrammedbymakinga
patternofholesinalongpapertapethatwasreadbythecomputer.
WARNING:
CHOKINGHAZARD-Smallparts.
Notforchildrenunder3years.
TOPARENTS:PLEASEREADTHROUGHTHESE
INSTRUCTIONSBEFOREPROVIDINGGUIDANCE
TOYOURCHILDREN.
PLEASESCANTHEQRCODETOVIEWMULTI-LANGUAGEINSTRUCTIONS
Part A: Base, B: Gearbox Side x 2, C: Cover, D: Battery cover, E: Cylinder, F: Cylinder support, G: Beaters x 3, H: Boombox head, I:
Motor, J: Peg set x 2, K: Clutch assembly, L: Large compound gear, M: Small compound gear, N: Axles x 2, O: Eye x 2, P: Screws x 9.
Q:Wirecapx2.Alsorequired,butnotincludedinthekit:asmallcrossheadscrewdriver,two1.5VAAAbatteries.
©20204MINDUSTRIALDEVELOPMENTLIMITED.ALLRIGHTSRESERVED.
E. SET UP YOUR DRUMMER ROBOT:
A
D E F G
H I J K
L M N P QO
B C
X 2 X 2
X 2
X 2
X 3
X 9
1 2
3 4
2x2R (Extended Content)
Content
A
D E F G
H I J K
L M N P QO
B C
X 2 X 2
X 2
X 2
X 3
X 9
1 2
3 4
2x2R (Extended Content)
Content
7.Positionthethreebeaters(G).Fitthecover(C)andfixwithtwoscrews.
8.Placetheboomboxhead(H)ontothecover.
9.Sticktheeyes(O)ontotheboombox.
10.Detach the pegs (J) from the frame. Position them on the cylinder (slide to remove). Read the Use of Batteries information (Section
B). Fit two batteries, following the battery instructions. Fit the battery cover (D) and fix with a screw. The ON/OFF switch is under the
basenexttothebatterycompartment.
11. Arrange the pegs on the cylinder to create a drum rhythm that you like. You can record a tab sequence on the program charts so that
youcanreprogramyourDrummertoplayitagain.
Congratulations, you are now a programmer! As you fit the tabs into the cylinder, you are programming your Drummer Robot to play as
you want it to. When you alter the position of the tabs you are reprogramming the Drummer to play a different sequence. Similar
mechanisms were developed many years ago to control machines in factories, and these devices were some of the first 'computers'.
Modern computers involve programming millions of tiny electrical charges. Each electrical charge acts like one of the tabs on your
Drummerandcausessomethingtohappen,likechangingthecolourofapixelonyourscreen!
1.Putthemotor(I)andclutch(K)assemblyintothesideofthegearbox(B).
2.Fit the two axles (N) and the small compound gear (M) and large compound gear (L) as shown. Add some lubricants, cooking oil or
lotionfromhome,totheteethofthegears.
3.Carefullyfittheothersideofthegearbox(B)andfixwith3screws.(Remarks:Positionthemotorwiresasshown.)
4.Passthetwowiresthroughthecentralhole.Fixthegearboxtothebase(A)withtwoscrews.
5.Fittheendsofthetworedwiresintothesocketandfitacap(Q)tosecurethem.Repeatwiththeblackwires.
6.Fitthecylinder(E)totheclutch.Fitthecylindersupport(F)tothecylinderandthebaseandfixwithascrew.
D. ASSEMBLY:
Red
Red
E
F
G
G
I
K
P
Q
B
B
C
1 2
3 4
5 6
7 8
9 10
11
L
M
N
Black
H
ON
OFF
1.5V AAA
1.5V AAA
Program 1 Program 2 Program 3 Program 4 Program 5 Program 5 Program 6
O
J
Assembly
Red
Red
E
F
G
G
I
K
P
Q
B
B
C
1 2
3 4
5 6
7 8
9 10
11
L
M
N
Black
H
ON
OFF
1.5V AAA
1.5V AAA
Program 1 Program 2 Program 3 Program 4 Program 5 Program 5 Program 6
O
J
Assembly