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VIRTUALIZERPRODSP1024P
Tremolo & Delay: Since trip hop has become trendy, this effect – originally found in guitar amps – is
usedtoproduce a moreorless fast andintensivevariation ofvolume(withan additionalpanoramaeffect
included in the DSP1024P). The modulation speed is controlled with VARIATION, the intensity with
EDIT A –ENGINE L,and thepanning rhythmwith EDIT B –ENGINE L. This algorithmbelongs tothe
groupofmulti-effects programs andiscombined withadelay. Delay timeisset withEDIT A –ENGINE R
rangingfrom 0 to 630ms (10 ms increments) feedback is setwith EDIT B –ENGINE R.
Delay & Reverb: Probably the most popular combination used for vocals, solo guitars, etc. With
ENGINE Lyoucanadjustdelaytime(EDIT A –ENGINE L)andfeedback(EDIT B –ENGINE L).EDIT A –
ENGINE Rcontrolsdecay timeand EDIT B –ENGINE R reverb mix. Theprogram usesa BrightRoom
reverbwhich can be used fora variety ofapplications. VARIATION changes theDelay Mix.
Pitch & Reverb:Use ENGINE L to transpose the pitchshifter (EDIT A = cents;EDIT B =semi-tones),
and ENGINE R to control the reverb (Bright Room): ENG. R –EDIT A controls the reverb time,
ENG. R –EDIT B controls themix amount.
Flanger & Reverb: The flanger can be controlled in its modulation depth (ENG. L –EDIT A) and
feedback(ENG. L –EDIT B),thereverbinits decaytime(ENG. R –EDIT A)and mixamount(ENG. R –
EDIT B).You can also adjust themodulation frequencywith the VARIATIONparameter.
Chorus & Reverb: This algorithm combines the popular chorus effect. Controllable parameters:
modulationfrequency(VARIATION),modulationdelay(ENG. L –EDIT A)and depth (ENG. L –EDIT B)
withthe reverb fromprograms nos.21-23.
1.4.5 Dual-mode effects algorithms
Unlike multi-effects programs, dual-mode programs (nos. 25 through 32) have their effects split up and sent
separatelytothetwoaudiochannels(left/right).Forexample,youcanrouteaflangertotheVIRTUALIZER PRO’s
left channel, while using a reverb (effect #26) for the right channel. In this way, you can use the DSP1024P’s
dual-engineprocessor asif it were two separatemono effectsdevices.
Pitch/Reverb: Here, you have a pitch shifter in the left channel (= ENGINE L) with the usual edit
options, and a reverb in the right channel, which can be controlled in its length (EDIT A) and high-
frequencycontent(EDIT B).
Flanger/Reverb: left channel = flanger, modulation speed is controlled by VARIATION, delay by
ENG. L –EDIT Aanddepth by ENG. L –EDIT B. Rightchannel= reverb,withreverbtime controlledby
ENG. R –EDIT A and brilliance withENG. R –EDIT B.
Chorus/Reverb:Leftchannel=chorus,modulationspeediscontrolledbyVARIATION,delayby ENG. L –
EDIT A and feedback by ENG. L –EDIT B. Right channel = reverb, with reverb time controlled by
ENG. R –EDIT A and brilliance withENG. R –EDIT B.
Tremolo/Reverb: Left channel = tremolo, modulation speed is controlled by VARIATION, delay by
ENG. L –EDIT A and feedback by ENG. L –EDIT B. Right channel = reverb, with reverb time
controlledby ENG. R –EDIT A and brilliancewith ENG. R –EDIT B.
Delay/Reverb: normal delay left, delay time can be set from 0 to 630 ms with ENG. L –EDIT A in
10 mssteps andfeedback by ENG. L –EDIT B. Right channel =reverb, withreverb timecontrolled by
ENG. R –EDIT A and brilliance withENG. R –EDIT B.
Pitch/Echo:Leftchannelapitchshifter.ENG. L –EDIT A =shiftincents,ENG. L –EDIT B =semitones.
Right channel = echo effect, delay time can be set from 0 to 630 ms with ENG. R –EDIT A in 10 ms
stepsand feedbackby ENG. R –EDIT B.
Flanger/Echo: Left channel a flanger, modulation freqency is controlled with VARIATION, depth with
ENG. L –EDIT A and feedbackwith ENG. L –EDIT B.Right channel = echoeffect, delaytime canbe
set from 0 to 630 ms with ENG. R –EDIT A in 10 ms steps and feedback by ENG. R –EDIT B.
Chorus/Echo: Left channel a chorus effect, modulation frequency is controlled with VARIATION,
modulationdelay withENG. L –EDIT A and modulationdepth withENG. L –EDIT B.Rightchannel =
echoeffect, delaytimecan beset from0 to630 ms withENG. R –EDIT A in10 ms steps andfeedback
byENG. R –EDIT B.
For an overview of all program parameters see the table in section 6.1.
1. INTRODUCTION