BEN-RI Hydra II Series User manual



Hydra II ‐Version 4.6
December 2015
www.lt‐light.com


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1. HYDRA II AND CONNECTIONS.................... 1-1
1.1. HYDRA II FAMILY .......................................................................................................................................................1-1
1.2. TECHNICAL CHARACTERISTICS..............................................................................................................................1-2
1.2.1. GENERAL ................................................................................................................................................................. 1-2
1.2.2. ELECTRIC CHARACTERISTICS............................................................................................................................ 1-3
1.2.3. AMBIENT.................................................................................................................................................................. 1-3
1.3. TECHNICAL SERVICE .................................................................................................................................................1-3
1.4. INSTALLATION & START UP.....................................................................................................................................1-3
1.4.1. CONFIGURATION OF MONITORS ....................................................................................................................... 1-5
1.4.2. CONFIGURATION OF LANGUAGE & KEYBOARD.......................................................................................... 1-6
1.5. CONNECTIONS .............................................................................................................................................................1-8
2. ABOUT THIS USER MANUAL....................... 2-1
2.1. CONVENTIONS.............................................................................................................................................................2-1
2.2. BANK KEYS (TOUCH PANEL)....................................................................................................................................2-2
2.3. MENUS (TOUCH PANEL) ...........................................................................................................................................2-2
2.4. OPTIONS WINDOWS....................................................................................................................................................2-4
2.5. EDITION TABLES .........................................................................................................................................................2-4
2.6. MOUSE ...........................................................................................................................................................................2-5
2.7. VIRTUAL KEYBOARD.................................................................................................................................................2-5
2.8. TIMES & SYMBOLS .....................................................................................................................................................2-5
2.9. COLORS AND CONTROL ............................................................................................................................................2-6
3 . SYSTEM CONFIGURATION ............................... 3-1
3.1. EXTERNAL DISPLAYS (MONITORS).......................................................................................................................3-2
3.1.1. CONFIGURATION OF BASE WINDOWS ............................................................................................................. 3-3
3.2. SCROLLING...................................................................................................................................................................3-5
3.3. HELP ...............................................................................................................................................................................3-5
3.4. INFO ABOUT CURRENT SHOW .................................................................................................................................3-5
3.5. @USER ...........................................................................................................................................................................3-6
3.6. VIRTUAL KEYBOARD [KEYB] ..................................................................................................................................3-6
4. FIXTURES PATCH ........................................... 4-1
4.1. EDITING THE PATCH ..................................................................................................................................................4-1
4.1.1. Active table ................................................................................................................................................................ 4-2
4.1.2. Quick edition of Patch table (3 steps)......................................................................................................................... 4-3
4.1.3. Edition on Patch table................................................................................................................................................. 4-4
4.1.4. Scrollers...................................................................................................................................................................... 4-6
4.2. LOADING A NEW TYPE TO THE CACHE.................................................................................................................4-7
4.2.1. THE FIXTURE DEFINITION INFORMATION ...................................................................................................... 4-8
5. EDITOR.............................................................. 5-1
5.1 CHANNELS ....................................................................................................................................................................5-1
5.1.1 CHANNELS SELECTION ........................................................................................................................................ 5-1
5.1.2 LEVEL EDITION ...................................................................................................................................................... 5-2
5.1.3 QUICK SELECTIONS .............................................................................................................................................. 5-3
5.1.4 REMOVING CHANNELS ........................................................................................................................................ 5-3
5.1.5 SELECTIONS & LEVELS FROM EXTERNAL DISPLAY .................................................................................... 5-3
5.1.6 INVERT FUNCTION ................................................................................................................................................ 5-4
5.2 FIXTURES ......................................................................................................................................................................5-5
5.2.1 PARAMETERS.......................................................................................................................................................... 5-6
5.2.2 SELECTING FIXTURES .......................................................................................................................................... 5-6
5.2.3 QUICK SELECTIONS .............................................................................................................................................. 5-7
5.2.4 DIMMER LEVEL...................................................................................................................................................... 5-7
5.2.5 SELECTIONS FROM EXTERNAL DISPLAY ........................................................................................................ 5-8
5.2.6 EDITING THE PARAMETERS X & Y.................................................................................................................... 5-9
5.2.7 EDITING FROM THE HORIZONTAL ENCODERS .............................................................................................. 5-9
5.2.8 EDITING ANY PARAMETER ............................................................................................................................... 5-11
5.2.9 RESET, LAMP ON & LAMP OFF COMMANDS ................................................................................................. 5-11

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5.2.10 EDITING WITH PALETTES.................................................................................................................................. 5-12
5.2.11 HOME, OK & RELEASE........................................................................................................................................ 5-12
5.2.12 THE INVERT FUNCTION ..................................................................................................................................... 5-14
5.2.13 RELEASING FIXTURES OF THE EDITOR ......................................................................................................... 5-14
5.3 TRACKBALL ...............................................................................................................................................................5-15
5.4 BANK KEYS ON TOUCH PANEL .............................................................................................................................5-16
5.5 LIVE.T, FADDING FROM EDITOR ...........................................................................................................................5-17
Live.T configuration .............................................................................................................................................................. 5-17
Control for Live.T (C3) ......................................................................................................................................................... 5-18
Applying Live.T..................................................................................................................................................................... 5-18
5.6 HTP MODE & NO-TRACKING ..................................................................................................................................5-20
5.7 LTP MODE & TRACKING..........................................................................................................................................5-20
5.8 THE VIRTUAL DIMMER............................................................................................................................................5-20
5.9 EDITOR CONFIGURATIONS.....................................................................................................................................5-21
5.10 STATUS LINE ..............................................................................................................................................................5-21
5.11 MODES FOR CHANNELS WINDOW (monitor) ...............................................................................................5-22
6. CUES & GROUPS ............................................. 6-1
6.1 AUTOGRUPOS ..............................................................................................................................................................6-1
6.2 RECORDING GROUPS .................................................................................................................................................6-2
6.2.1 RECORDING THE NEXT GROUP.......................................................................................................................... 6-2
6.2.2 RECORDING GROUPS FOR SUBMASTERS ........................................................................................................ 6-2
6.2.3 GROUP OPCTION .................................................................................................................................................... 6-3
6.3 RECORDING CUES.......................................................................................................................................................6-3
6.3.1 RECORDING THE NEXT CUE ............................................................................................................................... 6-3
6.3.2 CUE OPCTION.......................................................................................................................................................... 6-3
6.4 OPTIONS FOR ALL CUES & GROUPS .......................................................................................................................6-4
6.5 SELECTING CUES/GRUPOS IN THE EDITOR ..........................................................................................................6-5
6.5.1 Select part of a cue/group in the editor....................................................................................................................... 6-5
6.6 THE SCENE....................................................................................................................................................................6-6
6.6.1 RECORDING FULL SCENE .................................................................................................................................... 6-6
6.6.2 INCLUDING THE SCENE OR PART OF THE SCENE ......................................................................................... 6-6
6.6.3 EXAM OF CUES & GROUPS .................................................................................................................................. 6-7
6.6.4 DELETING CUES/GROUPS .................................................................................................................................... 6-8
6.6.5 MODIFYING A CUE/GROUP.................................................................................................................................. 6-8
6.6.6 MODIFYING A RANGE OF CUES/GROUPS......................................................................................................... 6-8
6.6.7 COPYING CUES/GROUPS .................................................................................................................................... 6-11
6.6.8 EXCHANGING CUES/GROUPS ........................................................................................................................... 6-11
6.7 TIMES ...........................................................................................................................................................................6-12
6.7.1 TIMES & TIMING FOR CUES/GROUPS.............................................................................................................. 6-12
6.8 TIMING.........................................................................................................................................................................6-13
6.8.1 SET THE DEFAULT TIMING................................................................................................................................ 6-15
6.9 TIME PARTS FOR CUES ............................................................................................................................................6-16
6.9.1 CREATING TIME PARTS FOR A CUE ................................................................................................................ 6-16
6.9.2 RETURNING A ITEM OF A PART TO THE BASE CUE .................................................................................... 6-17
6.9.3 EDITING TIMES FOR THE PARTS...................................................................................................................... 6-17
6.9.4 CONVERT A TIMING INTO A PARTS ................................................................................................................ 6-17
6.9.5 OTHERS COMMANDS FOR PARTS.................................................................................................................... 6-17
6.10 LIVE.T FOR CUES & GROUPS ..................................................................................................................................6-18
Live.T configuration .............................................................................................................................................................. 6-18
Control for Live.T (C3) ......................................................................................................................................................... 6-18
Applying Live.T..................................................................................................................................................................... 6-19
7. LIBRARIES........................................................ 7-1
7.1 WHAT IS INSIDE LIBRARIES? ...................................................................................................................................7-1
7.2 POSITION LIBRARIES (POSITIONS)..........................................................................................................................7-2
7.3 LIBRARIES OF COLOR, GOBO, BEAM & XTRA......................................................................................................7-2
7.4 LIBRARIES OF DIM OR “SCENES” ............................................................................................................................7-3
7.5 LIBRARIES OPTIONS...................................................................................................................................................7-3
7.6 LIBRARIES LIST ...........................................................................................................................................................7-4

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7.7 MODIFYING A LIBRARY ...........................................................................................................................................7-4
7.8 EDITING WITH LIBRARIES ........................................................................................................................................7-4
7.8.1 APPLYING LIBRARIES........................................................................................................................................... 7-4
7.8.2 FADE-TIME FOR PALETTES & LIBRARIES: LIVE.T ......................................................................................... 7-5
Live.T, value & status.............................................................................................................................................................. 7-5
Control for Live.T (C3) ........................................................................................................................................................... 7-5
Applying Live.T....................................................................................................................................................................... 7-6
7.9 OTHER COMMANDS....................................................................................................................................................7-7
7.9.1 EXAMINING LIBRARIES ....................................................................................................................................... 7-7
7.9.2 DELETING LIBRARIES........................................................................................................................................... 7-7
7.10 Appendix - LIBRARIES, PALETTES… ........................................................................................................................7-8
8. SUBMASTERS .................................................. 8-1
8.1 SUBMASTERS ...............................................................................................................................................................8-1
8.1.1 LOADING GROUPS ................................................................................................................................................. 8-1
8.1.2 LOADING CUES....................................................................................................................................................... 8-2
8.1.3 LOADING CHANNELS............................................................................................................................................ 8-3
8.1.4 LOADING CONTROLS OF RATE & LEVEL......................................................................................................... 8-3
8.1.5 LOADING CONTROLS OF RATE & SIZE FOR SHAPES .................................................................................... 8-3
8.1.6 ABOUT RANGES… ................................................................................................................................................. 8-4
8.1.7 LOADING ITEM IN THE RECORDING PROCCESS ............................................................................................ 8-4
8.1.8 MODES FOR CUES & GROUPS ............................................................................................................................. 8-5
8.1.9 THE SUBMASTERS WINDOW ON EXT DISPLAYS ........................................................................................... 8-6
8.1.10 EMPTYING SUBMASTERS .................................................................................................................................... 8-7
8.1.11 EXAMINING SUBMASTERS & OPTIONS ........................................................................................................... 8-7
8.1.12 MODIFYING SUBMASTERS .................................................................................................................................. 8-7
8.2 PLAYING BACK FROM THE SUBMASTERS..........................................................................................................8-10
8.2.1 MANUAL PLAY BACK ......................................................................................................................................... 8-10
8.2.2 AUTOMATIC PLAY BACK................................................................................................................................... 8-10
8.2.3 FLASH PLAY BACK.............................................................................................................................................. 8-12
8.3 MODIFYING SUBMASTERS .....................................................................................................................................8-14
8.4 SPECIAL MASTERS....................................................................................................................................................8-14
8.5 PAGES...........................................................................................................................................................................8-15
8.5.1 RECORDING A PAGE ........................................................................................................................................... 8-15
8.5.2 PAGE OPTIONS...................................................................................................................................................... 8-15
8.5.3 PAGES LIST............................................................................................................................................................ 8-15
8.5.4 EXAMINING A PAGE............................................................................................................................................ 8-15
8.5.5 LOADING PAGES IN SUBMASTERS.................................................................................................................. 8-16
8.5.6 LOADING PAGE IN A/B SEQUENCER ............................................................................................................... 8-16
8.5.7 LOADING PAGES IN SUBMASTER & SEQUENCER........................................................................................ 8-16
8.5.8 LOADING PAGES FROM BANK KEYS .............................................................................................................. 8-16
8.5.9 FUNCTIONS ABOUT THE CURRENT PAGE (ACTIVE) ................................................................................... 8-17
8.5.10 MORE FUNTIONS FOR PAGES ........................................................................................................................... 8-17
8.6 SUBMASTERS & MOUSE (SCREEN) .......................................................................................................................8-18
9. EFFECTS............................................................ 9-1
9.1 RECORDING A EFFECT...............................................................................................................................................9-1
9.1.1 PARAMETERS DEFINITION (1) ............................................................................................................................ 9-2
9.1.2 STEPS EDITION, THE LISTS OF STEPS & ITEMS (2, 3)..................................................................................... 9-5
9.1.3 EFFECT OPTIONS.................................................................................................................................................... 9-5
9.1.4 Some tricks about effects edition................................................................................................................................ 9-6
9.1.5 Other controls of the effect window ........................................................................................................................... 9-6
9.2 MODIFYING AN EFFECT ............................................................................................................................................9-7
9.3 MODIFYING EFFECT PARAMETERS........................................................................................................................9-7
9.4 EXAMINING ..................................................................................................................................................................9-7
9.5 COPYING .......................................................................................................................................................................9-7
9.6 EXCHANGING...............................................................................................................................................................9-8
9.7 DELETING EFFECTS ....................................................................................................................................................9-8
9.8 THE EFFECTS PLAYBACK..........................................................................................................................................9-9
9.8.1 LOADING.................................................................................................................................................................. 9-9
9.8.2 LOADING EFFECTS FROM BANK KEYS .......................................................................................................... 9-10

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9.8.3 EMPTYING ............................................................................................................................................................. 9-11
9.8.4 PLAYING BACK .................................................................................................................................................... 9-11
9.8.5 OTHERS FUNCTIONS ........................................................................................................................................... 9-12
9.9 LEARN TIME FUNCTION ..........................................................................................................................................9-13
9.10 EFECTOS Y FIXTURES ..............................................................................................................................................9-13
10. SEQUENCES ................................................... 10-1
10.1 LOADING A LIST OF CUES.......................................................................................................................................10-1
10.1.1 LOADING IN A/B SEQUENCE ............................................................................................................................. 10-1
10.1.2 LOADING IN A SUBMASTER.............................................................................................................................. 10-2
10.1.3 OPENED LIST & CLOSED LIST........................................................................................................................... 10-3
10.2 PLAYING BACK A QLIST..........................................................................................................................................10-3
10.2.1 MANUAL PLAYBACK.......................................................................................................................................... 10-3
10.2.2 AUTOMATIC PLAYBACK.................................................................................................................................... 10-4
10.2.3 PRIORITY CONTROL............................................................................................................................................ 10-6
10.2.4 INITIALIZING CUE LISTS.................................................................................................................................... 10-6
10.3 CROSSFADE CONFIGURATION for A/B .................................................................................................................10-6
10.3.1 Crossfade Dipless ..................................................................................................................................................... 10-7
10.4 NUMERICAL ORDER OF THE CUES .......................................................................................................................10-7
10.4.1 PROGRAMMED JUMP .......................................................................................................................................... 10-7
10.4.2 MANUAL DISPLACEMENT ................................................................................................................................. 10-8
10.5 RATE CONTROL .........................................................................................................................................................10-9
10.5.1 FOR A/B SEQUENCER .......................................................................................................................................... 10-9
10.5.2 FOR SUBMASTERS ............................................................................................................................................... 10-9
10.6 LEVEL CONTROL.......................................................................................................................................................10-9
10.7 CUE COMMANDS.......................................................................................................................................................10-9
10.8 MOVE IN BLACK FUNCTION.................................................................................................................................10-10
10.8.1 Can I disable the MIB function of a particular cue?............................................................................................... 10-11
10.8.2 Can I enable again the MIB function in this cue?................................................................................................... 10-11
10.8.3 Can I change the cue from which to execute the MIB?.......................................................................................... 10-11
10.8.4 How exactly does the MIB? ................................................................................................................................... 10-11
10.9 MDFY MDFY FUNCTION -A/B SEQUENCER.......................................................................................................10-12
10.10 CROSSFADE OUTPUT..............................................................................................................................................10-13
10.11 LEARNING TIMES – A/B SEQUENCER .................................................................................................................10-13
11. MACROS ......................................................... 11-1
11.1 EDITING MACROS .....................................................................................................................................................11-1
11.2 MODIFYING A MACRO .............................................................................................................................................11-2
11.3 EXAMINING A MACRO.............................................................................................................................................11-3
11.4 DELETING A MACRO ................................................................................................................................................11-3
11.5 COPYING & ECHANGING MACROS .......................................................................................................................11-3
11.6 PLAYBACK..................................................................................................................................................................11-4
11.6.1 FROM EDITOR....................................................................................................................................................... 11-4
11.6.2 FROM A CUE COMMAND.................................................................................................................................... 11-4
11.6.3 FROM THE EVENT LIST ...................................................................................................................................... 11-5
11.7 POWER-UP MACRO ...................................................................................................................................................11-5
11.8 SOFT KEYS ..................................................................................................................................................................11-6
12. BANK KEYS & GENERAL FUNCTIONS .... 12-1
12.1 BANK KEYS ON TOUCH PANEL .............................................................................................................................12-1
12.1.1 FIXED MODES ....................................................................................................................................................... 12-2
12.1.2 AUTO MODE .......................................................................................................................................................... 12-4
12.1.3 FREE MODE ........................................................................................................................................................... 12-4
12.1.4 BANK KEYS IN AN EXTERNAL MONITOR...................................................................................................... 12-7
12.2 SELECTING RANGES - .....................................................................................................................................12-9
12.3 COPIA E INTERCAMBIO ...........................................................................................................................................12-9
12.4 RELEASE - ........................................................................................................................................................12-10
12.5 OK & CALL ................................................................................................................................................................12-11

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12.6 MDFY & EXAM.........................................................................................................................................................12-12
12.7 NEXT ITEM...............................................................................................................................................................12-14
12.8 PREVIOUS ITEM ......................................................................................................................................................12-15
12.9 TEST FUNCTION.......................................................................................................................................................12-16
12.10 LIVE-TIME FUNCTION ............................................................................................................................................12-16
Live.T configuration ............................................................................................................................................................ 12-16
Control for Live.T (C3) ....................................................................................................................................................... 12-17
Applying Live.T................................................................................................................................................................... 12-17
12.11 RESCUE FUNCTION.................................................................................................................................................12-19
13. SHAPES ........................................................... 13-1
13.1 EDITING SHAPES .......................................................................................................................................................13-1
13.2 ADDING A SHAPE TO THE SELECTION ................................................................................................................13-4
13.3 STORE A SHAPE IN CUES/GROUPS ........................................................................................................................13-4
13.4 EDITOR, PLAYBACKS CONTROL, LIST.................................................................................................................13-5
13.5 THE SHAPE EDITOR - ADJUSTEMENTS ................................................................................................................13-5
13.5.1 Effect/Nm................................................................................................................................................................. 13-7
13.5.2 Advanced parameters: Games .................................................................................................................................. 13-9
13.5.3 Selections (Items) ................................................................................................................................................... 13-11
13.5.4 USER SHAPES - Store as….................................................................................................................................. 13-12
13.5.5 Time Control .......................................................................................................................................................... 13-12
13.6 SHAPES & PLAYBACKS..........................................................................................................................................13-13
13.6.1 Playback selection - Shape selection...................................................................................................................... 13-14
13.6.2 CONTROLS........................................................................................................................................................... 13-14
13.7 SHAPES LIST.............................................................................................................................................................13-15
13.7.1 LOADING SHAPES FROM OTHERS SHOWS .................................................................................................. 13-16
13.8 “SHAPE BASE” OPTION ..........................................................................................................................................13-16
13.9 SIZE & RATE IN PLAYBACKS (CONTROL) .........................................................................................................13-17
14. MENUS ............................................................ 14-1
14.1 THE PATCHS ...............................................................................................................................................................14-1
14.2 THE DATA OF SHOW.................................................................................................................................................14-2
14.2.1 STORING A NEW SHOW...................................................................................................................................... 14-3
14.2.2 LOADING A SHOW ............................................................................................................................................... 14-3
14.2.3 LOADING SOME ITEMS OF A SHOW ................................................................................................................ 14-4
14.2.4 DELETING A SHOW.............................................................................................................................................. 14-5
14.2.5 SHOW FILES / FORMATS.................................................................................................................................... 14-5
14.2.6 UPDATING DIRECTORY...................................................................................................................................... 14-5
14.2.7 FOLDERS & SHOWS ORGANIZATION.............................................................................................................. 14-5
14.2.8 LT COMPATIBILITY ............................................................................................................................................. 14-7
14.2.9 PRINTING DATA ................................................................................................................................................... 14-7
14.2.10 AUTOSAVE ............................................................................................................................................................ 14-8
14.3 MULTIMEDIA CONFIGURATION............................................................................................................................14-9
14.4 USER SETUP................................................................................................................................................................14-9
14.4.1 EDITOR & TIMES .................................................................................................................................................. 14-9
14.4.2 PLAYBACKS ........................................................................................................................................................ 14-10
14.4.3 SYSTEM ................................................................................................................................................................ 14-11
14.4.4 DMX OUTPUT UPDATES ................................................................................................................................... 14-12
14.4.5 SECURITY ............................................................................................................................................................ 14-13
14.4.6 REMOTE CONTROL............................................................................................................................................ 14-13
14.4.7 POWER-UP MACRO............................................................................................................................................ 14-14
14.5 ETHERNET CONFIGURATION ...............................................................................................................................14-14
14.6 CONSOLE CONFIGURATION .................................................................................................................................14-14
14.7 MONTIOR...................................................................................................................................................................14-14
14.8 SPECIAL COMMANDS.............................................................................................................................................14-15
14.8.1 MULTIMEDIA PANEL ........................................................................................................................................ 14-15
14.8.2 STATUS & PLAYBACKS ZERO......................................................................................................................... 14-16
14.8.3 DELETE CONSOLE SHOW................................................................................................................................. 14-16
14.8.4 GAME .................................................................................................................................................................... 14-17
14.8.5 TOOL, SOFTWARE UPDATES…....................................................................................................................... 14-17
14.9 SYSTEM TEST ...........................................................................................................................................................14-18

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14.10 TURN OFF WOLE_HYDRAII (SIMULATOR) ........................................................................................................14-20
15. PATCH OF CHANNELS................................. 15-1
15.1 CHANNELS PATCH ....................................................................................................................................................15-2
15.1.1 To assign one dimmer to a channel .......................................................................................................................... 15-2
15.1.2 To assign more than one dimmer to a channel ......................................................................................................... 15-2
15.2 DIMMERS PATCH.......................................................................................................................................................15-3
15.2.1 To edit a Limit, Curve or Channel of a dimmer ....................................................................................................... 15-3
15.3 COMMANDS & CONFIGURATION ..........................................................................................................................15-4
15.4 CURVES .......................................................................................................................................................................15-5
15.4.1 PRE-PROGRAMMED CURVES ............................................................................................................................ 15-5
15.4.2 USER CURVES....................................................................................................................................................... 15-6
15.5 PATCH TOOLS ............................................................................................................................................................15-8
16. DMX INPUT .................................................... 16-1
16.1 STATUS ........................................................................................................................................................................16-1
16.2 SIGNAL.........................................................................................................................................................................16-1
16.3 MODE - OPERATING MODES...................................................................................................................................16-2
16.4 DMX MASTER.............................................................................................................................................................16-3
16.5 CONVERSION TABLE................................................................................................................................................16-4
17. FIXTURES DEFINITION................................ 17-1
17.1 THE FIXTURE DEFINITIONS ....................................................................................................................................17-1
17.1.1 GENERAL DATA ................................................................................................................................................... 17-1
17.1.2 PARAMETERS TABLE.......................................................................................................................................... 17-2
17.1.3 STEPS TABLE......................................................................................................................................................... 17-4
17.1.4 CONTROL (PARAMETER & STEPS)................................................................................................................... 17-5
17.2 EXAM & EDITION ......................................................................................................................................................17-6
17.3 EDITING A NEW TYPE ..............................................................................................................................................17-6
17.4 SAVE TO DISK ............................................................................................................................................................17-7
17.5 FIXTURE TYPE FILES................................................................................................................................................17-8
17.6 ANNEX – PARAMETERS FUNCTIONALITIES .......................................................................................................17-9
18. SERIAL PORT ................................................. 18-1
18.1 PORT CONFIGURATION ...........................................................................................................................................18-2
18.2 CACHE LIST ................................................................................................................................................................18-2
18.3 EDITION OF THE DEVICE.........................................................................................................................................18-2
18.3.1 CREATION OF A NEW DEVICE .......................................................................................................................... 18-4
18.4 CACHE SUPPORT .......................................................................................................................................................18-4
18.4.1 LOAD/SAVE A DEVICE........................................................................................................................................ 18-4
18.4.2 DEVICE FILES & NOTES...................................................................................................................................... 18-5
18.5 PLAY BACK RS232 COMMANDS............................................................................................................................18-6
19. MIDI ................................................................. 19-1
19.1 MIDI MENU .................................................................................................................................................................19-1
19.2 MSC CONFIGURATION .............................................................................................................................................19-2
19.2.1 COMMANDS SET .................................................................................................................................................. 19-5
19.3 MIDI ..............................................................................................................................................................................19-6
20. SOUND AND EXTERNAL TRIGGERS ........ 20-1
20.1 CONNECTIONS ...........................................................................................................................................................20-1
20.2 CONFIGURATION.......................................................................................................................................................20-1
20.2.1 EXTERNAL TAB.................................................................................................................................................... 20-2
20.2.2 SOUND TAB ........................................................................................................................................................... 20-2
21. TIME CODE & EVENT LIST ......................... 21-1
21.1 SMPTE, MTC, CLOCK & INTERNAL .......................................................................................................................21-1
21.2 CONFIGURATION.......................................................................................................................................................21-2
21.3 EVENT LIST.................................................................................................................................................................21-3

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21.3.1 EDITING THE EVENT LIST.................................................................................................................................. 21-4
21.3.2 EDITING OR CAPTURING A TC.......................................................................................................................... 21-4
21.3.3 TC-NOTES............................................................................................................................................................... 21-4
21.4 EVENT LIST PLAYBACK ..........................................................................................................................................21-5
22. RESET & UPDATING..................................... 22-1
22.1 Cold Reset and the RST inner button.............................................................................................................................22-1
22.2 Software Updates...........................................................................................................................................................22-2
23. HYDRAII SIMULATOR (WOLE).................. 23-1
23.1 COMPUTER..................................................................................................................................................................23-1
23.1.1 INSTALLATION..................................................................................................................................................... 23-1
23.1.2 USING THE WOLE (EDITOR PC) ........................................................................................................................ 23-1
23.2 MENU MONITOR – HYDRAII SIMULATOR ...........................................................................................................23-3
23.3 FUNCTIONS & EXTERNAL KEYBOARD................................................................................................................23-4
23.4 WORKING WITH WOLE ............................................................................................................................................23-7
24. ETHERNET...................................................... 24-1
24.1 CONNECTING… .........................................................................................................................................................24-1
24.2 SET THE IP OF THE ETHERNET CONNECTION....................................................................................................24-3
24.2.1 SET THE IP FOR THE WOLE_HYDRAII (SIMULATOR) .................................................................................. 24-4
24.3 ETHERNET CONFIGURATION .................................................................................................................................24-5
24.3.1 GENERAL PARAMETERS .................................................................................................................................... 24-6
24.3.2 EXAMING UNITS ON NET – EXAM NET TAB.................................................................................................. 24-6
24.3.3 SESSION CONFIGURATION ................................................................................................................................ 24-7
24.3.4 SEND DMX ON ETHERNET................................................................................................................................. 24-7
24.3.5 A MASTER/SLAVE SYSTEM ............................................................................................................................... 24-9
24.3.6 MASTER/SLAVE SYSTEM (BEHAVIOUR) ...................................................................................................... 24-10
24.4 eBOX CONVERTERS................................................................................................................................................24-12
24.4.1 eBOX + Hydra II.................................................................................................................................................... 24-14
24.5 CAPTURE & CITP .....................................................................................................................................................24-16
24.6 COOLUX MEDIA SERVER ......................................................................................................................................24-18
24.7 ETHERNET MENU & TOUCH SCREEN OPTIONS ...............................................................................................24-22

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…..& SOME ANNEXES
ANNEX – DISPLAY
ANNEX – LANGUAGE
ANNEX – PASSWORD
ANNEX – UPDATING FROM 3.60 AND HIGHER
ANNEX – UPDATING FROM 3.50
ANNEX – UPDATING FROM 3.40
ANNEX – UPDATING REMOTE
ANNEX – UPDATING LIBRARY & FIXTURES
ANNEX – SOLVING THE QUESTION OF IPIRP ERROR – LOG FILE
ANNEX – TOUCH PANEL
ANNEX – EXTERNAL TOUCH SCREENS
ANNEX – SEE ICONS OF THE GRAPHICS LIBRARY

HYDRA II – LT LIGHT
1. HYDRA II AND CONNECTIONS
1.1. HYDRA II FAMILY
Hydra II: Natural evolution of Hydra family (Space, Sky & Spirit). Same functionality and enhancement of:
control power, control channels, Dmx addresses, and an improved graphical and intuitive user interface.
There are four different models:
Hydra II S24-3000
24 Submasters, 3 physical DMX outputs, with a total of 6 Ethernet DMX outputs:
1536 directions to control channels and fixture attributes by DMX XLR5 (3 universes).
3072 directions to control channels and fixture attributes by DMX-Ethernet (3+3 universes)
Size & Weight: 920 x 442 x 73..126 mm 22Kg
Hydra II S24-6000
24 Submasters, 6 physical DMX outputs, with a total of 12 Ethernet DMX outputs:
3072 directions to control channels and fixture attributes by DMX XLR5 (6 universes).
6144 directions to control channels and fixture attributes by DMX-Ethernet (6+6 universes)Size & Weight:
920 x 442 x 73..126 mm 22Kg
Hydra II S48-3000
48 Submasters, 3 physical DMX outputs, with a total of 6 Ethernet DMX outputs:
1536 directions to control channels and fixture attributes by DMX XLR5 (3 universes).
3072 directions to control channels and fixture attributes by DMX-Ethernet (3+3 universes)
Size & Weight: 1155 x 442 x 73..126 mm 25Kg
Hydra II S48-6000
48 Submasters, 6 6 physical DMX outputs, with a total of 12 Ethernet DMX outputs:
3072 directions to control channels and fixture attributes by DMX XLR5 (6 universes).
6144 directions to control channels and fixture attributes by DMX-Ethernet (6+6 universes)Size & Weight:
1155 x 442 x 73..126 mm 25Kg
This console has been designed following the CE normative, on electromagnetic emission and electric security.

1-2 HYDRA II AND CONNECTIONS
HYDRA II – LT LIGHT
1.2. TECHNICAL CHARACTERISTICS
1.2.1. GENERAL
CAPACITY & INTERFACES
Control channels (maximum)
Configurable as conventional channels or moving
lights parameters.
3000 Models 3072
6000 Models 6144
DMX output on XLR5 (on Ethernet)
3000 Models 3 (6)
6000 Models 6 (12)
DMX inputs on XLR-5
3000 Models 1
6000 Models 2
Dedicated crossfader All the models 1
Masters with selection keys & execution keys.
To execute channels, groups, cues, effects &
sequences.
S24 Models 24
S48 Models 48
Auxiliary Submaster, configurable as Masters
Control or DMX-IN Control… All the models 3
Grand Master & Black Out key All the models 1 (100% ó 200%)
Crossfader Master with Black Out key All the models 1
Control of dimmer level All the models Vertical Encoder
Track Ball (LED RGB illumination) configurable to
control position or mouse All the models 1
Encoders to control parameters, libraries, times.. All the models 4
Touch panel All the models 800 x 480 (7 inches) Graphic - color
FUNCTIONALITY
Groups All the models 2000
Cues All the models 2000.9
Effects
A
ll the models 2000
Pages
A
ll the models 2000
Macros
A
ll the models 2000
Shapes (moving lights & conventional channels)
A
ll the models Yes
Palettes for edition
A
ll the models Yes
Libraries for dimmer*, position, color, gobo, beam y
Xtra All the models
99 by category
*(special libraries for all parameters &
channles)
Special function for moving lights All the models FLIP, FAN, FINE, HOME, ORTO…
Moving lights configuration with libraries grouped
by manufactures. All the models
Yes
You can modify them & program new
libraries.
Dimmer curves
A
ll the models 5 preprogrammed + 3 user
Timings
A
ll the models 6 preprogrammed (editable)
Capture (simulator software)
A
ll the models Opcional

HYDRA II AND CONNECTIONS 1-3
HYDRA II – LT LIGHT
Multimedia & events list
A
ll the models Yes
Software upgrade by Ethernet or USB memory. All the models Yes
Compatible shows
A
ll the models Yes
HARDWARE
Video outputs All the models 2 DVI-D
HHDD (minimum) All the models 16G (Solid State)
Working light connectors (XLR-3) All the models 2
Ethernet All the models 10/100/1000M
USB All the models 6 puertos
2 frontales + 4 traseros
Serial Ports 3000 Models 0
6000 Models 1 RS232
LT-LINK conector (remote…) All the models 1 LT-LINK
SMPTE All the models 1 Jack
MIDI All the models IN –OUT (Din5)
Audio All the models 1 MiniJack
Printer All the models Fichero txt
Externals All the models 3
Mouse & Keyboard (externals) All the models 2 PS2
1.2.2. ELECTRIC CHARACTERISTICS
Main supply: 90-260V∼/ 50-60 Hz 2.5A
1.2.3. AMBIENT
Temperature: -15ºC to 45ºC
Humidity: 80% without condensation.
1.3. TECHNICAL SERVICE
MADRID/Spain: BEN-RI Electrónica S.A.
Pol. Ind. Ventorro del Cano
C/. Lozoya Nº 8 28925 Alcorcón, Madrid
Tel: 91 472 06 66
You can obtain a updated list of technicals service points in www.lt-light.com
1.4. INSTALLATION & START UP
If any irregularity is observed in the package, due to transportation, (blows, humidity...) not attempt to switch
on the console and follows the process to solve this type of problems.

1-4 HYDRA II AND CONNECTIONS
HYDRA II – LT LIGHT
•Place the console in a plane surface.
•Connect the external displays (1 or 2) to the console video outputs (DVI-D Ports, where the lower port is
the number 1 and the upper port is the number 2)
Console has two DVI-D ports to connect external displays. Use Full HD displays (1920x1080).
If your displays are been supplied with console, all the system is configured. In other case, it´s possible that a
displays configuration will be needed (See below the configuration process)
•Connect external mouse & keyboard to the USB port, or to the Mouse & Keyboard ports, (in
accordance with your mouse & keyboard).
If you are connecting a external keyboard of other language that the configured, you need to configurate it,
also you can configure the system idioma. (See below the configuration process).
•Connect the mains cable to IEC base of the console.
•Switch on the console (in the IEC base switch in the rear panel).
•After some auto-test, console is ready to work.
•Console answers to you about the start up mode:
Press to do a Cold Reset (all previous data will be deleted)
Press to start up in normal mode, following with the previous
data & status.
If no option is selected, console starts up in normal mode

HYDRA II AND CONNECTIONS 1-5
HYDRA II – LT LIGHT
•Set the General Master, GMÚ, at 100% and its key disable (LED off).
•Read this user manual.
Turn off console switching off console (in the IEC base switch in the rear panel).
/Note:
The shout down process maintains the power supply some seconds before total disconnection. This is a
normal process.
/Note:
If the console is turn off and after a few seconds the blue LED of
PWR is lit (battery flag), it will be necessary to disconnect manually
the battery, pressing the RST button.
If your console doesn’t turn on, please, check that the 2 blue LEDs, MAINS & PWR are at off.
/Note:
If your console has been disconnected by several months, it’s possible that its battery can discharge
completely and damage itself.
If these directors are not followed no guarantee for the safety of the equipment is granted.
1.4.1. CONFIGURATION OF MONITORS
You will need to configure monitors if this is the first time you connect a VGA display (not recommended)
or connect one / two DVI displays and touch screen does not respond properly
Always connect the monitors (1 or 2) before turning on the console
Turn on the console
In the start window of the console, and, with the objetive of improve the process the display setting, now, it
inlcuded a direct access to the tool of Display Settings
Press on console, during start window is active, to access to the Display Setting tool.

1-6 HYDRA II AND CONNECTIONS
HYDRA II – LT LIGHT
Set the touch panel (Generic Non-PnP Monitor, of 800x480) as Main Display and locate it, dragging with
the mouse, in the first position and up (front of monitor 1).
Apply and close.
When displays are configured, start the system from the buttons of
the start window:
You can start the console with Cold Reset , or not
The access to monitors configuration is also included in MENU
MONITOR
1.4.2. CONFIGURATION OF LANGUAGE & KEYBOARD
If you are connecting a external keyboard of other language that the configured, you need to configurate it,
also, it’s possible to configure the system idioma.
•Press the power switch (turn on)
•Start console in the desired mode.
After the console starts up, to configure the language and keyboard, press:
Click in this option:
This action goes directly to the system aplication:
Region and Language

HYDRA II AND CONNECTIONS 1-7
HYDRA II – LT LIGHT
Select “Teclados e Idiomas” tab to configure the external
keyboard and, if desired, also the system language.
Click on to configure keyboard.
Select the desired language in:
“Apply” the changes.
And follow the system instructions to Session Log Off and
then, click on Benri to init the session again.
Session starts and console application is start uo automatically. You
can start in normal mode and follow your show.
Cold reset is not necessary.

1-8 HYDRA II AND CONNECTIONS
HYDRA II – LT LIGHT
1.5. CONNECTIONS
Main supply: IEC base for 90-260V∼/ 50-60 Hz 2.5A. Always, used normalized cables (confirm the
ground plug).
The main supply is protected by 2 fuses of 4A, type F.
DMX:
Dmx-512 outputs with optical isolation. Connectors: Standard XLR-5 female.
Dmx-512 input with optical isolation. Connector: Standard XLR-5 male.
Code:
Pin 1 : Ground.
Pin 2 : Data –
Pin 3 : Data +
Pin 4&5 : NC.
Always use shielded and twister pairs cables, with 120 ohms of characteristic impedance and low capacitance.
Cable for RS485 data transmission. Don’t use audio cables. The Data- & Data + signal have to be in the
same twister pair.
LTip:
Connect 32 loads maximum in a one DMX line.
Use cables with maximum long of 500 metros.
Use the 120 ohms terminal load, between the pins 2 & 3 of the last DMX THRU connector.
Use DMX Splitters to connect more DMX loads or large cables.
The Hydra II DMX signal is defined with these Parameters:
PARAMETER HYDRA II medium values DMX512-1990 NORMA
Break Length 95 µs Minimum 88
µ
s
MAB Length 25 µs Minimum 8
µ
s
Bytes/packet 512 channels 1-512 channels
Break to break 25.000 µs 170
µ
s – 3.000.000
µ
s
Updates/s 40 1-44
SMPTE input
Stereo jack for 1Vpp SMPTE signals. The SMPTE input responds to the formats: 24, 25, 30 & 30 drop
frame without adjusts. Code:
1 – 0 V ref. or SMPTE - {jack body}
2 – NC
3 – SMPTE + {jack live point}
PUSH
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