BEN-RI Hydra II Series User manual



Reproduction and distribution of all or part of this document will require the written approval
of Ben-Ri Electrónica SA (www.ben-ri.com / www.lt-light.com ) as the owner of the document.
This document is made to help the use of concrete equipment, with a specific software
version. This document can have unintentional errors; and data that do not fit your computer /
version. Do not hesitate to consult any data committed (www.lt-light.com)

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1. MODELS, PRESENTING AND CONNECTIONS 1-1
1.1. HYDRA II & PICCOLO II...........................................................................................................................................................................................1-1
1.2. TECHNICAL CHARACTERISTICS..................................................................................................................................................................1-3
1.2.1. GENERAL ................................................................................................................................................................................................................... 1-3
1.2.2. ELECTRIC CHARACTERISTICS & AMBIENT .............................................................................................................................. 1-4
1.3. TECHNICAL SERVICE............................................................................................................................................................................................ 1-5
1.4. INSTALLATION & START UP......................................................................................................................................................................... 1-5
1.4.1. CONFIGURATION OF MONITORS –HYDRA II........................................................................................................................ 1-7
1.4.2. CONFIGURATION OF LANGUAGE & KEYBOARD.................................................................................................................1-8
1.5. CONNECTIONS ......................................................................................................................................................................................................... 1-10
1.5.1. Main supply: ..........................................................................................................................................................................................................1-10
1.5.2. DMX: .............................................................................................................................................................................................................................1-10
1.5.3. SMPTE input............................................................................................................................................................................................................1-11
1.5.4. External triggers ..................................................................................................................................................................................................1-11
1.5.5. Working Lights ......................................................................................................................................................................................................1-11
1.5.6. LT-Link ...........................................................................................................................................................................................................................1-11
1.5.7. Reset Pushbutton (RST) ..........................................................................................................................................................................1-12
1.5.8. Others ..........................................................................................................................................................................................................................1-12
2. ABOUT THIS USER MANUAL........................2-1
2.1. CONVENTIONS........................................................................................................................................................................................................... 2-1
2.2. FUNCTION KEYS..................................................................................................................................................................................................... 2-2
2.3. BANK KEYS.................................................................................................................................................................................................................. 2-2
2.4. MENUS............................................................................................................................................................................................................................ 2-3
2.5. OPTIONS WINDOWS .........................................................................................................................................................................................2-4
2.6. EDITION TABLES....................................................................................................................................................................................................2-4
2.7. FUNCTIONS WITH ASSOCIATED CONSOLE KEYS................................................................................................................. 2-5
2.8. MOUSE IN Hydra II............................................................................................................................................................................................... 2-5
2.9. VIRTUAL KEYBOARD .......................................................................................................................................................................................... 2-5
2.10. HELP ..................................................................................................................................................................................................................................2-6
2.11. TIMES & SYMBOLS.............................................................................................................................................................................................2-6
2.12. COLORS AND CONTROL.................................................................................................................................................................................. 2-7
3 . SYSTEM CONFIGURATION.................................. 3-1
3.1. CONTROL ITEMS .......................................................................................................................................................................................................3-1
3.2. EXTERNAL DISPLAYS (MONITORS) ................................................................................................................................................... 3-2
3.2.1. CONFIGURATION OF BASE WINDOWS ..................................................................................................................................... 3-3
3.3. SCROLLING.................................................................................................................................................................................................................. 3-5
3.4. HELP .................................................................................................................................................................................................................................. 3-5
3.5. INFO ABOUT CURRENT SHOW ................................................................................................................................................................ 3-5
3.6. @USER............................................................................................................................................................................................................................ 3-5
3.6.1. SYSTEMS WITHOUT TOUCH (PICCOLOII, WOLE) ..............................................................................................................3-6
3.7. VIRTUAL KEYBOARD [KEYB]....................................................................................................................................................................... 3-6
4. FIXTURES PATCH...................................................4-1
4.1. EDITING THE PATCH...........................................................................................................................................................................................4-2
4.1.1. Active table.............................................................................................................................................................................................................4-3
4.1.2. Quick edition of Patch table (3 steps)............................................................................................................................................4-3
4.1.3. Edition on Patch table.................................................................................................................................................................................4-4
4.1.4. Scrollers .................................................................................................................................................................................................................. 4-6
4.1.5. Delete All Pacth .................................................................................................................................................................................................4-8
4.2. LOADING A NEW TYPE TO THE CACHE ........................................................................................................................................... 4-8
4.2.1. FILE SEARCHING FIXTURES ................................................................................................................................................................4-9
4.3. THE FIXTURE DEFINITION INFORMATION ..................................................................................................................................4-10
4.4. ADVANCED FUNCTIONS...............................................................................................................................................................................4-10

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5. EDITOR ............................................................................5-1
5.1 CHANNELS ..................................................................................................................................................................................................................... 5-1
5.1.1 CHANNELS SELECTION................................................................................................................................................................................5-1
5.1.2 LEVEL EDITION...................................................................................................................................................................................................5-2
5.1.3 QUICK SELECTIONS.......................................................................................................................................................................................5-3
5.1.4 REMOVING CHANNELS ..............................................................................................................................................................................5-3
5.1.5 SELECTIONS & LEVELS FROM EXTERNAL DISPLAY ....................................................................................................5-3
5.1.6 INVERT FUNCTION ........................................................................................................................................................................................ 5-4
5.1.7 EDITION IN MANUAL MODE - VENTANA SUB ................................................................................................................ 5-4
5.2 FIXTURES .....................................................................................................................................................................................................................5-6
5.2.1 PARAMETERS ....................................................................................................................................................................................................5-7
5.2.2 SELECTING FIXTURES ............................................................................................................................................................................... 5-8
5.2.3 QUICK SELECTIONS...................................................................................................................................................................................... 5-8
5.2.4 DIMMER LEVEL................................................................................................................................................................................................. 5-9
5.2.5 SELECTIONS FROM EXTERNAL DISPLAY ............................................................................................................................... 5-9
5.2.6 EDITING THE PARAMETERS X & Y ...............................................................................................................................................5-10
5.2.7 EDITING FROM THE HORIZONTAL ENCODERS ................................................................................................................5-10
5.2.8 EDITING ANY PARAMETER .................................................................................................................................................................. 5-12
5.2.9 RESET, LAMP ON & LAMP OFF COMMANDS..................................................................................................................... 5-12
5.2.10 EDITING WITH PALETTES ......................................................................................................................................................................5-13
5.2.11 COLOR SELECTOR.........................................................................................................................................................................................5-14
5.2.12 HOME, OK & RELEASE ..............................................................................................................................................................................5-14
5.2.13 THE INVERT FUNCTION ........................................................................................................................................................................... 5-16
5.2.14 RELEASING FIXTURES OF THE EDITOR ..................................................................................................................................5-16
5.3 TRACKBALL ................................................................................................................................................................................................................ 5-17
5.4 BANK KEYS ............................................................................................................................................................................................................... 5-18
5.5 LIVE.T, FADDING FROM EDITOR ............................................................................................................................................................5-19
5.5.1 Live.T configuration ...................................................................................................................................................................................... 5-19
5.5.2 Control for Live.T from the special faders................................................................................................................................ 5-21
5.6 HTP MODE & NO-TRACKING....................................................................................................................................................................5-22
5.7 LTP MODE & TRACKING...............................................................................................................................................................................5-22
5.8 THE VIRTUAL DIMMER..................................................................................................................................................................................5-22
5.9 EDITOR CONFIGURATIONS.......................................................................................................................................................................5-23
5.10 STATUS LINE..........................................................................................................................................................................................................5-23
5.11 MODES FOR CHANNELS WINDOW (monitor) .............................................................................................................5-24
5.11.1 MOVE CHANNLES IN USER VIEW ............................................................................................................................................... 5-25
5.12 FIXTURES WINDOW (monitor)................................................................................................................................................ 5-26
5.12.1 MODES FOR FIXTURE WINDOWS.............................................................................................................................................. 5-27
6. CUES & GROUPS....................................................6-1
6.1AUTOGRUPOS............................................................................................................................................................................................................6-1
6.2 RECORDING GROUPS .......................................................................................................................................................................................6-2
6.2.1 RECORDING THE NEXT GROUP ........................................................................................................................................................ 6-2
6.2.2 RECORDING GROUPS FOR SUBMASTERS........................................................................................................................... 6-2
6.2.3 GROUP OPTIONS.............................................................................................................................................................................................6-3
6.3 RECORDING CUES............................................................................................................................................................................................... 6-4
6.3.1 RECORDING THE NEXT CUE .................................................................................................................................................................6-4
6.3.2 CUE OPCTIONS .................................................................................................................................................................................................6-4
6.4 CUES & GROUPS LIST......................................................................................................................................................................................6-6
6.5 SELECTING CUES/GRUPOS IN THE EDITOR ...............................................................................................................................6-6
6.5.1 Select part of a cue/group in the editor .......................................................................................................................................6-7
6.6 THE SCENE.................................................................................................................................................................................................................. 6-7
6.6.1 RECORDING FULL SCENE........................................................................................................................................................................6-7
6.6.2 INCLUDING THE SCENE OR PART OF THE SCENE ......................................................................................................... 6-8
6.6.3 EXAM OF CUES & GROUPS.................................................................................................................................................................. 6-8
6.6.4 DELETING CUES/GROUPS..................................................................................................................................................................... 6-9
6.6.5 MODIFYING A CUE/GROUP ................................................................................................................................................................... 6-9

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6.6.6 MODIFYING A RANGE OF CUES/GROUPS.............................................................................................................................6-10
6.6.7 COPYING CUES/GROUPS....................................................................................................................................................................... 6-13
6.6.8 EXCHANGING CUES/GROUPS ........................................................................................................................................................... 6-13
6.7 TIMES .............................................................................................................................................................................................................................6-14
6.7.1 TIMES & TIMING FOR CUES/GROUPS......................................................................................................................................6-14
6.8 TIMING ............................................................................................................................................................................................................................6-15
6.8.1 SET THE DEFAULT TIMING................................................................................................................................................................... 6-17
6.9 TIME PARTS FOR CUES ............................................................................................................................................................................... 6-18
6.9.1 CREATING TIME PARTS FOR A CUE............................................................................................................................................6-18
6.9.2 RETURNING A ITEM OF A PART TO THE BASE CUE....................................................................................................6-19
6.9.3 EDITING TIMES FOR THE PARTS...................................................................................................................................................6-19
6.9.4 CONVERT A TIMING INTO A PARTS.............................................................................................................................................6-19
6.9.5 OTHERS COMMANDS FOR PARTS ..............................................................................................................................................6-19
6.10 LIVE.T FOR CUES & GROUPS ................................................................................................................................................................6-20
6.10.1 Live.T configuration.................................................................................................................................................................................... 6-20
6.10.2 Applying Live.T ............................................................................................................................................................................................... 6-20
6.10.3 Control for Live.T.............................................................................................................................................................................................6-21
7. LIBRARIES.................................................................... 7-1
7.1 WHAT IS INSIDE LIBRARIES? .....................................................................................................................................................................7-1
7.2 POSITION LIBRARIES (POSITIONS) .................................................................................................................................................... 7-2
7.3 LIBRARIES OF COLOR, GOBO, BEAM & XTRA............................................................................................................................ 7-2
7.4 LIBRARIES OF DIM - “SCENES”................................................................................................................................................................7-3
7.5 LIBRARIES OPTIONS ..........................................................................................................................................................................................7-3
7.6 LIBRARIES LIST ......................................................................................................................................................................................................7-4
7.7 MODIFYING A LIBRARY (VALUES INSIDE) ....................................................................................................................................7-4
7.8 EDITING WITH LIBRARIES ............................................................................................................................................................................7-4
7.8.1 FADE-TIME FOR PALETTES & LIBRARIES: LIVE.T ...........................................................................................................7-6
7.8.2 Live.T, value & status....................................................................................................................................................................................7-6
7.8.3 Control for Live.T - Hydra II ...................................................................................................................................................................7-6
7.9 OTHER COMMANDS ............................................................................................................................................................................................7-7
7.9.1 EXAMINING LIBRARIES ............................................................................................................................................................................. 7-7
7.9.2 DELETING LIBRARIES ................................................................................................................................................................................. 7-7
7.10 Appendix - LIBRARIES, PALETTES… ...................................................................................................................................................7-8
8. SUBMASTERS ..........................................................8-1
8.1 SUBMASTERS ...........................................................................................................................................................................................................8-1
8.1.1 GROUP SUBMASTER ....................................................................................................................................................................................8-1
8.1.2 CUE SUBMASTER .......................................................................................................................................................................................... 8-2
8.1.3 CHANNEL SUBMASTER.............................................................................................................................................................................8-3
8.1.4 ABOUT RANGES… ..........................................................................................................................................................................................8-3
8.1.5 LOADING ITEM IN THE RECORDING PROCCESS ...............................................................................................................8-3
8.1.6 MODES FOR CUES & GROUPS .........................................................................................................................................................8-4
8.1.7 CONTROL SUBMASTER ........................................................................................................................................................................... 8-5
8.1.8 VISUALIZATION................................................................................................................................................................................................ 8-6
8.1.9 EMPTYING SUBMASTERS......................................................................................................................................................................8-7
8.1.10 EXAMINING SUBMASTERS & OPTIONS..................................................................................................................................8-7
8.1.11 MODIFYING SUBMASTERS ...................................................................................................................................................................8-7
8.2 PLAYING .........................................................................................................................................................................................................................8-8
8.2.1 MANUAL CONTROL ....................................................................................................................................................................................... 8-8
8.2.2 AUTOMATIC CONTROL............................................................................................................................................................................... 8-8
8.2.3 FLASH MODE.....................................................................................................................................................................................................8-10
8.3 MODIFYING SUBMASTERS..........................................................................................................................................................................8-11
8.4 SPECIAL MASTERS..............................................................................................................................................................................................8-11
8.5 PAGES.............................................................................................................................................................................................................................8-12
8.5.1 RECORDING A PAGE................................................................................................................................................................................... 8-12
8.5.2 PAGE OPTIONS ...............................................................................................................................................................................................8-12
8.5.3 PAGES LIST.........................................................................................................................................................................................................8-12

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8.5.4 EXAMINING A PAGE ....................................................................................................................................................................................8-12
8.5.5 LOADING PAGES IN SUBMASTERS ............................................................................................................................................ 8-13
8.5.6 LOADING PAGE IN A/B SEQUENCER .......................................................................................................................................... 8-13
8.5.7 LOADING PAGES IN SUBMASTER & SEQUENCER ....................................................................................................... 8-13
8.5.8 LOADING PAGES FROM BANK KEYS.......................................................................................................................................... 8-13
8.5.9 FUNCTIONS ABOUT THE CURRENT PAGE ............................................................................................................................ 8-13
8.5.10 MORE FUNTIONS FOR PAGES.........................................................................................................................................................8-14
8.6 MORE ABOUT SUBMASTERS.................................................................................................................................................................8-14
9. EFFECTS ........................................................................9-1
9.1 RECORDING A EFFECT.......................................................................................................................................................................................9-1
9.1.1 PARAMETERS DEFINITION (1) ............................................................................................................................................................ 9-2
9.1.2 STEPS EDITION, THE LISTS OF STEPS & ITEMS (2, 3)............................................................................................. 9-5
9.1.3 EFFECT OPTIONS........................................................................................................................................................................................... 9-6
9.1.4 Some tricks about effects edition..................................................................................................................................................... 9-6
9.1.5 Other controls of the effect window............................................................................................................................................... 9-6
9.2 MODIFYING AN EFFECT.................................................................................................................................................................................. 9-7
9.3 EXAMINING.................................................................................................................................................................................................................. 9-7
9.4 COPYING ........................................................................................................................................................................................................................ 9-7
9.5 EXCHANGING ............................................................................................................................................................................................................. 9-7
9.6 DELETING EFFECTS............................................................................................................................................................................................9-8
9.7 THE EFFECTS PLAYBACK..............................................................................................................................................................................9-8
9.7.1 LOADING.................................................................................................................................................................................................................. 9-8
9.7.2 LOADING EFFECTS FROM BANK KEYS..................................................................................................................................... 9-9
9.7.3 EMPTYING ............................................................................................................................................................................................................9-10
9.7.4 PLAYING BACK .................................................................................................................................................................................................9-10
9.7.5 OTHERS FUNCTIONS ................................................................................................................................................................................... 9-11
9.8 LEARN TIME FUNCTION .................................................................................................................................................................................9-12
9.9 EFECTOS Y FIXTURES.....................................................................................................................................................................................9-12
10. SEQUENCES ............................................................. 10-1
10.1 LOADING A LIST OF CUES ............................................................................................................................................................................ 10-1
10.1.1 LOADING IN A/B SEQUENCE ................................................................................................................................................................10-1
10.1.2 LOADING IN A SUBMASTER ...............................................................................................................................................................10-2
10.1.3 OPENED LIST & CLOSED LIST ..........................................................................................................................................................10-2
10.2 PLAYING BACK A QLIST .................................................................................................................................................................................10-3
10.2.1 MANUAL PLAYBACK ................................................................................................................................................................................... 10-3
10.2.2 AUTOMATIC PLAYBACK........................................................................................................................................................................... 10-3
10.2.3 PRIORITY CONTROL ....................................................................................................................................................................................10-6
10.2.4 INITIALIZING CUE LISTS .........................................................................................................................................................................10-6
10.3 CONFIGURATION OF A/B SEQUENCE .............................................................................................................................................10-6
10.3.1 Crossfade Dipless.......................................................................................................................................................................................... 10-7
10.4 NUMERICAL ORDER OF THE CUES.....................................................................................................................................................10-7
10.4.1 PROGRAMMED JUMP...............................................................................................................................................................................10-7
10.4.2 MANUAL DISPLACEMENT.....................................................................................................................................................................10-8
10.5 RATE CONTROL.....................................................................................................................................................................................................10-9
10.5.1 FOR A/B SEQUENCER ..............................................................................................................................................................................10-9
10.5.2 FOR SUBMASTERS.....................................................................................................................................................................................10-9
10.6 LEVEL CONTROL...................................................................................................................................................................................................10-9
10.7 CUE COMMANDS............................................................................................................................................................................................... 10-10
10.8 MOVE IN BLACK FUNCTION..................................................................................................................................................................... 10-10
10.8.1 Can I disable the MIB function of a particular cue? ........................................................................................................10-11
10.8.2 Can I enable again the MIB function in this cue?................................................................................................................10-11
10.8.3 Can I change the cue from which to execute the MIB? ..................................................................................................10-11
10.8.4 How exactly does the MIB? ...................................................................................................................................................................10-11
10.9 MDFY MDFY FUNCTION -A/B SEQUENCER ..............................................................................................................................10-12
10.10 CROSSFADE OUTPUT.................................................................................................................................................................................... 10-13
10.11 LEARNING TIMES –A/B SEQUENCER ......................................................................................................................................... 10-13

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11. MACROS..........................................................................11-1
11.1 EDITING MACROS.................................................................................................................................................................................................... 11-1
11.2 MODIFYING A MACRO........................................................................................................................................................................................11-2
11.3 EXAMINING A MACRO........................................................................................................................................................................................ 11-3
11.4 DELETING A MACRO............................................................................................................................................................................................ 11-3
11.5 COPYING & ECHANGING MACROS......................................................................................................................................................... 11-3
11.6 PLAYBACK .................................................................................................................................................................................................................... 11-4
11.6.1 FROM EDITOR ....................................................................................................................................................................................................11-4
11.6.2 FROM A CUE COMMAND..........................................................................................................................................................................11-4
11.6.3 FROM THE EVENT LIST...............................................................................................................................................................................11-5
11.7 POWER-UP MACRO.............................................................................................................................................................................................11-5
11.8 MACROS & SOFT KEYS....................................................................................................................................................................................11-6
12. BANK KEYS & GENERAL FUNCTIONS..12-1
12.1 BANK KEYS ..................................................................................................................................................................................................................12-1
12.1.1 FIXED MODES................................................................................................................................................................................................... 12-2
12.1.2 AUTO MODE........................................................................................................................................................................................................12-4
12.1.3 FREE MODE ........................................................................................................................................................................................................ 12-5
12.2 BANK KEYS ON EXTERNAL MONITOR..............................................................................................................................................12-8
12.3 SELECTING RANGES - ..........................................................................................................................................................................12-11
12.4 COPIA E INTERCAMBIO ...................................................................................................................................................................................12-11
12.5 RELEASE - .................................................................................................................................................................................................... 12-12
12.6 OK & CALL...................................................................................................................................................................................................................12-13
12.7 MDFY & EXAM.......................................................................................................................................................................................................12-14
12.8 EXAM SCREEN FOR CHANNLE & FIXTURE................................................................................................................................ 12-16
12.8.1 Exam of a Channel - [CH] [1] [EXAM]..............................................................................................................................................12-16
12.8.2 Exam of a Fixture - [FXT] [1] [EXAM].............................................................................................................................................. 12-17
12.9 NEXT ITEM ................................................................................................................................................................................................................ 12-18
12.10 PREVIOUS ITEM................................................................................................................................................................................................. 12-19
12.11 TEST FUNCTION .................................................................................................................................................................................................. 12-19
12.12 LIVE-TIME FUNCTION...................................................................................................................................................................................12-20
12.12.1 Live.T configuration .................................................................................................................................................................................. 12-20
12.12.2 Control for Live.T (C3)............................................................................................................................................................................. 12-20
12.12.3 Applying Live.T .................................................................................................................................................................................................12-21
12.13 RESCUE FUNCTION........................................................................................................................................................................................ 12-23
13. SHAPES.........................................................................13-1
13.1 EDITING SHAPES ................................................................................................................................................................................................... 13-1
13.2 ADDING A SHAPE TO THE SELECTION............................................................................................................................................ 13-3
13.3 STORE A SHAPE IN CUES/GROUPS..................................................................................................................................................13-4
13.4 EDITOR, PLAYBACKS CONTROL, LIST...............................................................................................................................................13-4
13.5 THE SHAPE EDITOR - ADJUSTEMENTS ........................................................................................................................................13-4
13.5.1 Effect/Nm............................................................................................................................................................................................................... 13-6
13.5.2 Advanced adjustments: Games.......................................................................................................................................................... 13-8
13.5.3 Selections (Items)..........................................................................................................................................................................................13-10
13.5.4 USER SHAPES .................................................................................................................................................................................................. 13-11
13.5.5 Time Control ......................................................................................................................................................................................................... 13-11
13.6 SHAPES & PLAYBACKS ................................................................................................................................................................................13-12
13.6.1 Playback selection - Shape selection .......................................................................................................................................... 13-13
13.6.2 CONTROLS .......................................................................................................................................................................................................... 13-13
13.7 SHAPES LIST ..........................................................................................................................................................................................................13-13
13.7.1 LOADING SHAPES FROM OTHERS SHOWS ......................................................................................................................13-14
13.8 “SHAPE BASE” OPTION................................................................................................................................................................................ 13-14
13.9 SIZE & RATE IN PLAYBACKS (CONTROL) ....................................................................................................................................13-15

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14. MENUS .......................................................................... 14-1
14.1 SHOW MENU........................................................................................................................................................................................................... 14-2
14.1.1 THE DATA OF SHOW..................................................................................................................................................................................14-2
14.1.2 PRINTING DATA ..............................................................................................................................................................................................14-7
14.1.3 AUTOSAVE...........................................................................................................................................................................................................14-8
14.1.4 SHOW CONVERTER.....................................................................................................................................................................................14-9
14.2 USER SETUP ...........................................................................................................................................................................................................14-9
14.2.1 EDITOR & TIMES............................................................................................................................................................................................14-9
14.2.2 PLAYBACKS ......................................................................................................................................................................................................14-10
14.2.3 SYSTEM...................................................................................................................................................................................................................14-11
14.2.4 DMX OUTPUT UPDATES....................................................................................................................................................................... 14-12
14.2.5 SECURITY.............................................................................................................................................................................................................14-13
14.2.6 REMOTE CONTROL......................................................................................................................................................................................14-13
14.2.7 POWER-UP MACRO ...................................................................................................................................................................................14-13
14.3 MONTIOR................................................................................................................................................................................................................... 14-14
14.4 SPECIAL COMMANDS....................................................................................................................................................................................14-15
14.4.1 MULTIMEDIA PANEL................................................................................................................................................................................. 14-15
14.4.2 STATUS & PLAYBACKS ZERO ........................................................................................................................................................ 14-16
14.4.3 DELETE CONSOLE SHOW.................................................................................................................................................................... 14-16
14.4.4 GAME........................................................................................................................................................................................................................14-17
14.4.5 TOOL, SOFTWARE UPDATES… ......................................................................................................................................................14-17
14.5 SYSTEM TEST .......................................................................................................................................................................................................14-19
14.6 TURN OFF WOLE (SIMULATOR) ........................................................................................................................................................14-23
14.7 TURN OFF CONSOLE .................................................................................................................................................................................... 14-23
15. PATCH OF CHANNELS.......................................15-1
15.1 CHANNELS PATCH ..............................................................................................................................................................................................15-2
15.1.1 To assign one dimmer to a channel................................................................................................................................................ 15-2
15.1.2 To assign more than one dimmer to a channel .................................................................................................................... 15-2
15.2 DIMMERS PATCH.................................................................................................................................................................................................15-3
15.2.1 To edit a Limit, Curve or Channel of a dimmer .......................................................................................................................15-3
15.3 COMMANDS & CONFIGURATION..........................................................................................................................................................15-3
15.4 CURVES ........................................................................................................................................................................................................................ 15-4
15.4.1 PRE-PROGRAMMED CURVES........................................................................................................................................................... 15-5
15.4.2 USER CURVES ................................................................................................................................................................................................. 15-5
15.5 PATCH TOOLS..........................................................................................................................................................................................................15-7
16. DMX INPUT ................................................................ 16-1
16.1 STATUS ...........................................................................................................................................................................................................................16-1
16.2 SIGNAL .............................................................................................................................................................................................................................16-1
16.3 MODE - OPERATING MODES ....................................................................................................................................................................16-2
16.4 DMX MASTER ..........................................................................................................................................................................................................16-3
16.5 CONVERSION TABLE .......................................................................................................................................................................................16-4
17. FIXTURES DEFINITION & CLONING .......17-1
17.1 THE FIXTURE DEFINITIONS.......................................................................................................................................................................... 17-1
17.1.1 GENERAL DATA..................................................................................................................................................................................................17-1
17.1.2 PARAMETERS TABLE ................................................................................................................................................................................17-2
17.1.3 STEPS TABLE ....................................................................................................................................................................................................17-3
17.1.3.1 MIXER COLOR SYSTEMS ........................................................................................................................................................................17-5
17.1.3.2 ORDER ..................................................................................................................................................................................................................... 17-6
17.1.3.3 BLOCK....................................................................................................................................................................................................................... 17-6
17.1.3.4 CONDITIONAL PARAMETERS .............................................................................................................................................................17-7
17.1.4 CONTROL (PARAMETER & STEPS).............................................................................................................................................. 17-8
17.1.5 EXAM & EDITION............................................................................................................................................................................................ 17-9
17.1.6 EDITING A NEW FIXTURE ...................................................................................................................................................................... 17-9
17.1.7 SAVE TO DISK..................................................................................................................................................................................................17-10
17.1.8 FIXTURE FILES.................................................................................................................................................................................................. 17-11

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17.2 CLONING FUNCTIONS .................................................................................................................................................................................... 17-14
17.2.1 CLONING & REPLACE................................................................................................................................................................................ 17-15
17.2.2 CLONING & INSERT .................................................................................................................................................................................... 17-17
17.2.3 CLONING & MOVE ........................................................................................................................................................................................17-19
18. SERIAL PORT RS232- DEVICES.............. 18-1
18.1 PORT CONFIGURATION..................................................................................................................................................................................18-2
18.2 CACHE LIST ................................................................................................................................................................................................................18-2
18.3 DEVICE EDITION ....................................................................................................................................................................................................18-2
18.3.1 CREATION OF A NEW DEVICE...........................................................................................................................................................18-4
18.4 CACHE SUPPORT ................................................................................................................................................................................................18-4
18.4.1 LOAD/SAVE A DEVICE ..............................................................................................................................................................................18-4
18.4.2 DEVICE FILES & NOTES..........................................................................................................................................................................18-5
18.5 PLAY BACK RS232 COMMANDS......................................................................................................................................................... 18-6
19. MIDI & OSC ................................................................ 19-1
19.1 MIDI .....................................................................................................................................................................................................................................19-1
19.1.1 MIDI MENU ............................................................................................................................................................................................................ 19-1
19.1.2 MSC CONFIGURATION.............................................................................................................................................................................. 19-2
19.1.3 MIDI CONFIGURATION ..............................................................................................................................................................................19-6
19.1.4 MIDI on ETHERNET .................................................................................................................................................................................... 19-10
19.1.5 ANEXO: MIDI NOTES/OCTAVES ..................................................................................................................................................... 19-10
19.2 OSC .................................................................................................................................................................................................................................... 19-11
19.2.1 OSC & Hydra II/Piccolo II .........................................................................................................................................................................19-11
19.2.2 OSC MENU ............................................................................................................................................................................................................19-11
20. SOUND AND EXTERNAL TRIGGERS...20-1
20.1 CONNECTIONS ....................................................................................................................................................................................................... 20-1
20.1.1 Externals ................................................................................................................................................................................................................20-1
20.1.2 Audio ..........................................................................................................................................................................................................................20-1
20.2 CONFIGURATION ............................................................................................................................................................................................... 20-2
20.2.1 EXTERNAL TAB ..............................................................................................................................................................................................20-2
20.2.2 SOUND TAB ......................................................................................................................................................................................................20-3
21. TIME CODE & EVENT LIST .............................21-1
21.1 SMPTE, MTC, CLOCK & INTERNAL..........................................................................................................................................................21-1
21.2 CONFIGURATION ..................................................................................................................................................................................................21-2
21.3 EVENT LIST ................................................................................................................................................................................................................21-3
21.3.1 EDITING THE EVENT LIST ......................................................................................................................................................................21-4
21.3.2 EDITING OR CAPTURING A TC...........................................................................................................................................................21-4
21.3.3 TC-NOTES .............................................................................................................................................................................................................21-4
21.4 EVENT LIST PLAYBACK ..................................................................................................................................................................................21-5
22. RESET & UPDATING .........................................22-1
22.1 Cold Reset and the RST button ................................................................................................................................................................22-1
22.2 Software Updates..............................................................................................................................................................................................22-2
22.3 Hydra II Console ...................................................................................................................................................................................................22-2
22.3.1 Updating of the libraries graphic & fixtures........................................................................................................................22-4
22.3.2 Updating of the Remote Control......................................................................................................................................................22-4
22.4 Piccolo II Console.................................................................................................................................................................................................22-5
22.4.1 Updating of the libraries graphic & fixtures........................................................................................................................ 22-5
22.4.2 Updating of the Remote Control......................................................................................................................................................22-6
23. SIMULATOR (WOLE) .........................................23-1
23.1 COMPUTER.................................................................................................................................................................................................................23-1
23.1.1 INSTALLATION...................................................................................................................................................................................................23-1
23.1.2 USING THE WOLE (PC EDITOR) ..................................................................................................................................................... 23-2

7
23.2 MENU MONITOR –SIMULATOR.........................................................................................................................................................23-3
23.3 FUNCTIONS & EXTERNAL KEYBOARD.......................................................................................................................................... 23-4
23.4 WORKING WITH WOLE .................................................................................................................................................................................23-6
24. ETHERNET ................................................................24-1
24.1 CONNECTING… ...................................................................................................................................................................................................... 24-1
24.2 SET THE IP OF HYDRA II............................................................................................................................................................................. 24-3
24.3 SET THE IP OF PICCOLO II ........................................................................................................................................................................24-4
24.4 SET THE IP OF WOLE (SIMULATOR) ..............................................................................................................................................24-4
24.5 ETHERNET CONFIGURATION - MENU ...........................................................................................................................................24-5
24.5.1 GENERAL PARAMETERS .................................................................................................................................................................... 24-6
24.5.2 NET ANALYSIS ...............................................................................................................................................................................................24-7
24.5.3 SESSION CONFIGURATION ...............................................................................................................................................................24-7
24.5.4 SEND DMX ON ETHERNET ................................................................................................................................................................ 24-8
24.5.5 A MASTER/SLAVE SYSTEM............................................................................................................................................................24-10
24.5.6 MASTER/SLAVE SYSTEM (BEHAVIOUR).............................................................................................................................. 24-11
24.6 eBOX CONVERTERS.......................................................................................................................................................................................24-13
24.6.1 eBOX + Hydra II/PiccoloII................................................................................................................................................................... 24-15
24.7 rBOX –REMOTE CONTROL ...................................................................................................................................................................24-17
24.8 CAPTURE & CITP ..............................................................................................................................................................................................24-19
24.9 COOLUX MEDIA SERVER ..........................................................................................................................................................................24-21
24.10 TOUCH SCREEN OPTIONS –HYDRA II ....................................................................................................................................24-24
25. MASTER WING & FADER WING .............25-1
25.1 CONNECTIONS & CHARACTERISTICS ..............................................................................................................................................25-1
25.1.1 AMBIENT................................................................................................................................................................................................................ 25-1
25.1.2 DC-IN.......................................................................................................................................................................................................................... 25-1
25.1.3 PUERTOS USB............................................................................................................................................................................................... 25-2
25.1.4 PUERTOS DMX –DMX OUT 1/2 .................................................................................................................................................... 25-2
25.1.5 WORKING LIGHT -LIGHT ........................................................................................................................................................................ 25-2
25.2 WINGS STARTUP...............................................................................................................................................................................................25-3
25.2.1 INSTALLATION................................................................................................................................................................................................ 25-3
25.3 WOLE & WINGS...................................................................................................................................................................................................25-5

8
…..& SOME ANNEXES HYDRA II / PICCOLO II
ANNEX –LANGUAGUE & KEYBOARD
ANNEX –TRANSLATE
ANNEX –SOFTWARE UPDATING
…..& SOME ANNEXES HYDRA II
ANNEX –BIOS
ANNEX –PASSWORD
ANNEX –SOLVING THE QUESTION OF IPIRP ERROR –LOG FILE
ANNEX –TOUCH PANEL
ANNEX –EXTERNAL TOUCH SCREENS
ANNEX –SEE ICONS OF THE GRAPHICS LIBRARY
HYDRA II–FIRST START
PICCOLO II–FIRST START

9

HYDRA II & PICCOLO II –LT LIGHT
1. MODELS, PRESENTING AND CONNECTIONS
1.1. HYDRA II & PICCOLO II
Hydra II: Natural evolution of Hydra family (Space, Sky & Spirit). Same functionality and enhancement of:
control power, control channels, Dmx addresses, and an improved graphical and intuitive user interface.
There are four different models:
Hydra II
S24-3000
24 Submasters, 3 physical DMX outputs, and a total of 6 Ethernet DMX outputs
1536 directions to control channels and fixture attributes by 3 x DMX XLR5
3072 directions to control channels and fixture attributes by DMX-Ethernet (3+3)
Size & Weight: 920 x 442 x 73..126 mm 22Kg
Hydra II
S24-6000
24 Submasters, 6 physical DMX outputs and a total of 12 Ethernet DMX outputs
3072 directions to control channels and fixture attributes by 6 x DMX XLR5
6144 directions to control channels and fixture attributes by DMX-Ethernet (6+6)
Size & Weight: 920 x 442 x 73..126 mm 22Kg
Hydra II
S48-3000
48 Submasters, 3 physical DMX outputs, and a total of 6 Ethernet DMX outputs
1536 directions to control channels and fixture attributes by 3 x DMX XLR5
3072 directions to control channels and fixture attributes by DMX-Ethernet (3+3)
Size & Weight: 1155 x 442 x 73..126 mm 25Kg
Hydra II
S48-6000
48 Submasters, 6 physical DMX outputs, and a total of 12 Ethernet DMX outputs
3072 directions to control channels and fixture attributes by 6 x DMX XLR5
6144 directions to control channels and fixture attributes by DMX-Ethernet (6+6)
Size & Weight: 1155 x 442 x 73..126 mm 25Kg

1-2 MODELS, PRESENTING AND CONNECTIONS
HYDRA II & PICCOLO –LT LIGHT
Piccolo II: It based in the principles of use of the Hydra II family. Same functionality created to cover
needs and budgets mote tighter, but inheriting the philosophy of Hydra II.
There are four different models:
Piccolo II
S24-1000
24 Submasters, 1 physical DMX outputs, and a total of 2 Ethernet DMX outputs
512 directions to control channels and fixture attributes by 1 x DMX XLR5
1024 directions to control channels and fixture attributes by DMX-Ethernet (1+1)
Size & Weight: 530 x 370 x 95 mm 8Kg
Piccolo II
S48-1000
48 Submasters, 1 physical DMX outputs, and a total of 2 Ethernet DMX outputs
512 directions to control channels and fixture attributes by 1 x DMX XLR5
1024 directions to control channels and fixture attributes by DMX-Ethernet (1+1)
Size & Weight: 780 x 370 x 95 mm 10Kg

MODELS, PRESENTING AND CONNECTIONS 1-3
HYDRA II & PICCOLO II –LT LIGHT
1.2. TECHNICAL CHARACTERISTICS
1.2.1. GENERAL
CAPACITY &
INTERFACES
PICCOLO II-1000
S24/S48
HYDRA II-3000
S24/S48
HYDRA II-6000
S24/S48
Control channels configurable
as conventional channels or
moving lights parameters.
1024
3072
6144
DMX output on XLR5 (on
Ethernet)
1 (2)
3 (6)
6 (12)
DMX inputs on XLR-5 (on
Ethernet)
0 (1)
1(1)
2(2)
Dedicated crossfader
1
1
1
Submasters with selection keys
& execution keys.
For channels, groups, cues,
effects & sequences…
Modelos S24 = 24
Modelos S48 = 48
Modelos S24 = 24
Modelos S48 = 48
Modelos S24 = 24
Modelos S48 = 48
Auxiliary Submaster,
configurable as Masters Control
or DMX-IN Control…
-
3
3
Grand Master & Black Out key
1 (100% or 200%)
1 (100% or 200%)
1 (100% or 200%)
A/B Sequence Master with
Black Out key
1
1
1
Control of dimmer level
Horizontal Encoder -not
dedicated
Vertical Encoder –
Dedicated
Vertical Encoder –
Dedicated
Track Ball (LED RGB
illumination) configurable to
control position or mouse
-
1
1
Encoders to control
parameters, libraries, times..
4
4
4
Touch panel
-
800 x 480 (7 “) Graphic -
color
800 x 480 (7 “) Graphic -
color
FUNTIONALITY
PICCOLO II-1000
S24/S48
HYDRA II-3000
S24/S48
HYDRA II-6000
S24/S48
Channels (conventional).
Configurable
1000 maximum
2000 maximum
2000 maximum
Fixtures. Configurable
256 maximum
512 maximum
512 maximum
Groups
2000
2000
2000
Cues
2000.9
2000.9
2000.9
Effects
2000
2000
2000
Pages
2000
2000
2000
Macros
2000
2000
2000
Shapes (moving lights &
conventional channels)
Yes
Yes
Yes
Palettes for edition
Yes
Yes
Yes
Libraries for dimmer*, position,
color, gobo, beam y Xtra
200 by category
200 by category
200 by category

1-4 MODELS, PRESENTING AND CONNECTIONS
HYDRA II & PICCOLO –LT LIGHT
*special libraries for all
parameters & channels
*special libraries for all
parameters & channels
*special libraries for all
parameters & channels
Free Keys (accesses to any
item)
300
300
300
Special function for moving
lights
FLIP, FAN, FINE,
HOME, ORTO…
FLIP, FAN, FINE,
HOME, ORTO…
FLIP, FAN, FINE,
HOME, ORTO…
Moving lights configuration
with libraries grouped by
manufactures.
Yes
You can modify them &
program new libraries.
Yes
You can modify them &
program new libraries.
Yes
You can modify them &
program new libraries.
Dimmer curves
5 preprogrammed + 3
user
5 preprogrammed + 3
user
5 preprogrammed + 3
user
Timings
6 preprogrammed
(editable)
6 preprogrammed
(editable)
6 preprogrammed
(editable)
Multimedia & Events List
Yes
Yes
Yes
OSC
Yes
Yes
Yes
Software upgrade by Ethernet
or USB memory.
Yes
Yes
Yes
Simulator/Wole
Yes (Win)
Yes (Win)
Yes (Win)
Compatible shows
Yes (II models)
Yes (II models)
Yes (II models)
HARDWARE
PICCOLO II-1000
S24/S48
HYDRA II-3000
S24/S48
HYDRA II-6000
S24/S48
Video outputs
1 HDMI
2 DVI-D
2 DVI-D
Support for touch in external
monitors
-
YES
YES
HHDD (minimum)
16G (Solid State)
16G (Solid State)
16G (Solid State)
Working light connectors
(XLR-3)
1/2
2
2
Ethernet
10/100M
10/100/1000M
10/100/1000M
USB
2 3 ports
6 ports
2 front + 4 rear
6 puertos
2 front + 4 rear
Serail port
-
0
1 RS232
LT-LINK conector (remote…)
1 LT-LINK
1 LT-LINK
1 LT-LINK
SMPTE
-
1 Jack
1 Jack
MIDI
IN –OUT (Din5)
IN –OUT (Din5)
IN –OUT (Din5)
Audio
Optional - External USB
Sound Adapter
1 Jack 3.5mm
1 Jack 3.5mm
Printer
Txt File
Txt File
Txt File
Externals
-
3
3
Mouse & Keyboard (externals)
-
2 PS2
2 PS2
Your console has been designed following the CE normative, on electromagnetic emission and electric security.
1.2.2. ELECTRIC CHARACTERISTICS & AMBIENT
PICCOLO II-1000
S24/S48
HYDRA II-3000
S24/S48
HYDRA II-6000
S24/S48
Main Supply
?
90-260V / 50-60 Hz 2.5A
90-260V / 50-60 Hz 2.5A
Temperature
-15ºC to 45ºC
-15ºC to 45ºC
-15ºC to 45ºC
Humidity
80% without condensation
80% without condensation
80% without condensation

MODELS, PRESENTING AND CONNECTIONS 1-5
HYDRA II & PICCOLO II –LT LIGHT
1.3. TECHNICAL SERVICE
MADRID/Spain: BEN-RI Electrónica S.A.
Pol. Ind. Ventorro del Cano
C/. Lozoya Nº 8 28925 Alcorcón, Madrid
Tel: 91 472 06 66
You can obtain a updated list of technicals service points in www.lt-light.com
1.4. INSTALLATION & START UP
If any irregularity is observed in the package, due to transportation, (blows, humidity...) not attempt to switch
on the console and follows the process to solve this type of problems.
Place the console in a plane surface.
Connect the external displays (1 or 2) to the console video outputs.
HYDRA II SYSTEMS
Hydra II has 2 x DVI-D Ports, where the lower port is the number 1 and the upper port is the number
2, to connect external displays. Use Full HD displays (1920x1080)
If your displays have been supplied with console, all the system is configured. In other case, it´s possible
that a displays configuration will be needed (See below the configuration process)
PICCOLO II-1000 SYSTEMS
Piccolo II –1000 has 1 HDMI Port to connect external display.
Use Full HD display (1920x1080)
If your display has been supplied with console, it’s configured. In other case, it´s possible that a display
configuration will be needed

1-6 MODELS, PRESENTING AND CONNECTIONS
HYDRA II & PICCOLO –LT LIGHT
Piccolo II systems only have USB port
to connect mouse & keyboard.
Connect external mouse & keyboard to the USB port, or to the Mouse & Keyboard ports,
(in accordance with your mouse & keyboard).
If you are connecting a external keyboard of other language that the configured, you need to
configurate it, also you can configure the system idioma. (See below configuration process).
Connect the mains cable to IEC base of the console.
Switch on the console (in the IEC base switch in the rear panel).
After some auto-test, console is ready to work.
Console answers to you about the start up mode:
Press to do a Cold Reset (all previous data will be deleted)
Press to start up in normal mode, following with the previous
data & status.
If no option is selected, console starts up in normal
mode
Set the General Master, GM, at 100% and its key disable (LED off).
Read this user manual.
Turn off console switching off console (in the IEC base switch in the rear panel).
Note:
The shout down process maintains the power supply some seconds before total disconnection. This is a
normal process.
Note:
If the console is turn off and after a few seconds the blue LED of
PWR is lit (battery flag), it will be necessary to disconnect manually
the battery, pressing the RST button.
If your console doesn’t turn on, please, check that the 2 blue LEDs, MAINS & PWR are at off.
Note:
If your console has been disconnected by several months, it’s possible that its battery can discharge
completely and damage itself.
If these directors are not followed no guarantee for the safety of the equipment is granted.
ALWAYS CONNECT THE MOUSE
OR THE EXTERNAL KEYBOARD
WITH CONSOLE TURNNED OFF.
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1
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