Sabre
iii
Releasing channels from the editor ..............................................................................6-5
Selecting and Editing Scrollers..........................................................................................6-6
Assigning frame values...............................................................................................6-6
Chapter 7 Programming Memories.......................................................................................7-1
Overview..........................................................................................................................7-2
Resetting the Editor ..........................................................................................................7-2
Programming with Spots...................................................................................................7-2
All If Dim ...................................................................................................................7-3
Programming with Channels.............................................................................................7-4
Programming with Scrollers..............................................................................................7-4
Sequential Memory Programming....................................................................................7-5
Using the Copy Function...................................................................................................7-5
Copying all parameters from the editor ........................................................................7-5
Copying selected parameters from the editor................................................................7-6
Copying spot parameters from a memory.....................................................................7-6
Copying selected parameters from a memory...............................................................7-6
Copying channel intensities from the editor..................................................................7-7
Copying channel intensities from a memory.................................................................7-7
Copying scroller frames from the editor.......................................................................7-7
Copying scroller frames from a memory......................................................................7-7
Using the Call Function ....................................................................................................7-8
Using Call to store current output ................................................................................7-8
Using Call and assignments to program memories........................................................7-9
Examining Memories, Channels, & Spots..........................................................................7-9
Examining memories...................................................................................................7-9
Examining channels ..................................................................................................7-10
Examining spots........................................................................................................7-11
Text for Memories..........................................................................................................7-12
Fade Times.....................................................................................................................7-12
Assigning fade times to a new memory......................................................................7-14
Assigning fade times to an existing memory...............................................................7-14
Assigning fade times to a range of memories .............................................................7-15
Assigning fade times to non-sequential memories ......................................................7-15
Modifying time assignments......................................................................................7-15
Converting Memories to an Editor Group.......................................................................7-16
Converting a memory to group while editor is in idle.................................................7-16
Converting a memory to group when the editor is active.............................................7-17
Mask ..............................................................................................................................7-18
Selecting sequential memories for Mask ....................................................................7-18
Selecting non-sequential memories............................................................................7-19
Assigning a Mask to a controller................................................................................7-19
Using Mask for controller assignments ......................................................................7-19
Using Mask with Libraries.........................................................................................7-19
Inserting a Memory.........................................................................................................7-20
Programming a Blackout Cue..........................................................................................7-20
Programming in Blind Mode...........................................................................................7-21
Clearing the blind editor............................................................................................7-21
Memory Operations in the Editor ....................................................................................7-22
Renaming and exchanging memories.........................................................................7-22
Copying memories ...................................................................................................7-22
Erasing memories......................................................................................................7-23
Memory Operations menu...............................................................................................7-24
Renaming memories..................................................................................................7-24
Copying a memory....................................................................................................7-24
Deleting memories ....................................................................................................7-25
Clear console.............................................................................................................7-25
Remain Dim ...................................................................................................................7-26