Fisher-Price 73974 User manual

Owner’s Manual
Model Number: 73974
Owner’s Manual
e
Model Number: 73974
Fisher-Price, Inc., a subsidiary of Mattel, Inc., East Aurora, NY 14052 U.S.A.
©2001 Mattel, Inc. All Right Reserved. ® and ™ designate
U.S. trademarks of Mattel, Inc.
Printed in China 73974pr-0820

PixterTM Creativity System
Drawing Stylus
Touch Sensitive Screen
Software Port
Insert a software cartridge
(sold separately) into this slot.
Speaker
Stylus Storage
Tool Bar
2
Contrast Dial
Rotate to make
the image on
the screen
darker
or lighter.
Power Switch
Slide the power
switch to turn the
toy on or off. When
not in use, this toy
automatically turns
off after about
three minutes.
Software Cartridge
Software cartridge not
included (sold separately).
Calibration Hole
Calibration hole
on back of toy. See
instructions in this
manual for use.
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• Please keep this manual for future reference, as it contains important
information.
• Adult assembly is required to install batteries.
• Tool needed for battery installation: Phillips screwdriver (not included).
• Requires four “AA” (LR6) alkaline batteries for operation (not included).
• Replace batteries when:
- Display on the screen becomes difficult to see.
- Toy functions erratically.
- Sounds become faint or there are no sounds at all.
•Use only the drawing stylus on the screen. Never use any other object,
such as a regular pen or pencil, on the screen. Markings from regular
pens or pencils cannot be removed and will damage the screen.
• Be sure to turn toy power off before inserting a software cartridge (sold
separately) into the software port. Turn toy power back on to play!
Before you begin, take note!
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Awesome Activities
Touch an activity on the
screen with the stylus.
4
Touch the tool bar home
screen with the stylus.
Choose a fun activity from the home screen.
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Awesome Activities
Freestyle Drawing Scene Starters
• Use any of the cool tools to
make your own creation:
“Pencil”
Straight Line
Shape Maker
Stamper
Special Effects Selector
• Touch the arrows on the bottom
of the screen with the stylus to
scroll through choices.
• When you find a scene that you like,
touch the screen with the stylus.
• Use any of the tools to make
the scene!
Funny Faces Connect the Dots
• Touch the arrows on the bottom
of the screen with the stylus to
scroll through each funny face.
• When you find a face that
you like, touch the screen
with the stylus.
• Finish the face using any of
the tools.
Hint: When you finish a drawing, you can Erase It (touch ), Save It (touch )
or go back to the Home Screen (touch ). Please refer to the instructions in the
Tool Bar section for more details about using each of these tools.
• Touch the arrows on the bottom
of the screen with the stylus
to scroll through each pattern.
Can you guess what it will be?
• When you find a pattern that you
like, touch the screen with the stylus.
• Connect the dots to see if you
were right!
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Tool Bar
After you choose an activity from the home screen, choose a tool!
Touch the tool with the stylus.
“Pencil”
Straight Line
Touch for freestyle drawing or writing.
Create your own drawing or write a message with
the stylus.
Touch to make straight lines.
Now, choose the thickness for your pencil.
Touch the screen with the stylus, drag it and stop.
Look – a straight line!
Hint: Make your own shapes or create your own
connect-the-dots.
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Tool Bar
Shape Maker
Touch the screen and drag the stylus to make small or
large shapes.
Hint: To make a triangle, touch the screen and drag the
stylus to make the base of the triangle.Then, touch the base
line with the stylus and drag it to complete the triangle.
Touch to make shapes.
Now, choose the shape – triangle, circle, square/
rectangle or make a own shape!
Touch the screen as many times as you like with the
stylus for lots of stamper fun!
Hint: Choose more than one stamper to make a picture!
Simply touch the Stamp It tool ; touch the arrows to
scroll through the different stampers; and touch the
screen with the stylus to choose a stamper. Look – you’re
back to your picture. Use the new stamper in your picture.
Touch for stamper art.
Stamp It
Touch the arrows on the bottom of the screen
with the stylus to scroll through each of the 52
stamper designs.
Touch the screen with the stylus to choose a stamper.
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Erase
Use your stylus to erase any part of what’s
on the screen.
Tool Bar
Touch to make your stylus an eraser.
Full Screen Erase
Hint: After using the full screen erase, you’re still in
the same activity using the tool you used before you
erased the screen.
Touch to choose an animated full screen erase with
cool sound effects.
Choose: Explosion; Fade-away; Chomping; or Spin-out.
Touch the screen with the stylus and watch and
listen as your picture disappears.
Now, choose a thickness for the eraser.
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Special Effects Selector
Switch from white to black or black to white;
rotate it or mirror it.
Tool Bar
Touch to choose a special effect.
Sa e It! (and Adjust the Volume)
Touch the IN file to save; touch the
OUT of file to retrieve; touch the
volume control to increase or decrease
sound to a comfortable level.
Hints:
- You can save one picture at a time! Each
time you save a picture, it replaces the one
already there.
- After you save a picture, it will appear on your
screen again.To make a new picture, choose
another activity.
Touch to save or retrieve your drawing; or
adjust the volume.
Touch the screen with the stylus and watch
the special effect.
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Tool Bar
Home
Touch to go back to the home screen.
Choose an activity: Freestyle Drawing,
Scene Starters, Funny Faces or Connect-the-Dots!
Calibrating the Stylus
Note: The mark made on your screen from the stylus and the location
of the tip of the stylus may not align. If this happens, you need to
calibrate the stylus.
• Turn PixterTM over so the bottom faces you. Locate the calibration hole.
• While inserting the stylus in the calibration hole, turn Pixter over so that
you can see the screen.
• When you see two encircled plus signs, you can remove the stylus
from the calibration hole.
• First touch the plus sign in the upper right corner with the tip of
the stylus.
• Then, touch the plus sign in the lower left corner with the tip of
the stylus. 10
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Battery Installation
• Locate the battery compart-
ment on the back of the toy.
• Loosen the screw in the
battery compartment door
with a Phillips screwdriver.
• Lift to remove the battery
compartment door.
Battery Compartment
1.5V x 4
“AA” (LR6)
Shown Actual Size
• Insert four “AA” (LR6) alkaline batteries as indicated inside the battery
compartment.
Hint: We recommend using alkaline batteries for longer battery life.
• Replace the battery compartment door and tighten the screw with
a Phillips screwdriver. Do not over-tighten.
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Battery Tips
• Do not mix old and new batteries.
• Do not mix different types of batteries: alkaline, standard (carbon-zinc)
or rechargeable (nickel-cadmium).
• Remove the batteries during long periods of non-use. Always remove
exhausted batteries from the toy. Battery leakage and corrosion can
damage this toy. Dispose of batteries safely.
• Do not dispose of batteries in a fire. The batteries may explode or leak.
• Never short circuit the battery terminals.
• Non-rechargeable batteries are not to be recharged.
• Only batteries of the same or equivalent type as recommended in the
“Battery Installation” instructions are to be used.
• If removable rechargeable batteries are used, they are only to be
charged under adult supervision.
• Rechargeable batteries are to be removed from the toy before they
are charged.
• If you use a battery charger, it should be examined regularly for
damage to the cord, plug, enclosure and other parts. Do not use a
damaged battery charger until it has been properly repaired.
Care
• Keep water, sand and dirt off of this toy.
• Keep this toy away from direct sunlight and excessive heat.
• Wipe this toy with a clean cloth dampened with a mild soap and
water solution. Do not immerse this toy.
• This toy has no consumer serviceable parts. Please do not take this
toy apart.
• Do not drop this toy on a hard surface.
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Mattel Canada Inc., warrants to the original consumer purchaser that this
product will be free of defects in material or workmanship for one year
(unless otherwise specified in alternate warranties) from the date of
purchase. If defective, return the product along with proof of the date
of purchase, postage prepaid to Mattel Canada Inc., Consumer Service,
6155 Freemont Blvd., Mississauga, Ontario L5R 3W2 for replacement
with an identical product or a similar product of equal or greater value
according to availability. This warranty gives you specific legal rights and
you may also have other rights which vary from province to province.
This warranty does not cover damage resulting from accident, misuse,
or abuse. Valid for products sold in Canada.
One (1) Year Limited Warranty
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This Class B digital apparatus complies with Canadian ICES-003.
ICES-003

Consumer Information
CANADA
Questions? 1-800-567-7724. Mattel Canada Inc., 6155 Freemont Blvd.,
Mississauga, Ontario L5R 3W2.
GREAT BRITAIN
Mattel UK Ltd, Vanwall Business Park, Maidenhead SL6 4UB.
Helpline: 01628 500303.
FRANCE
Mattel France, S.A., 27/33 rue d’Antony, Silic 145, 94523 Rungis Cédex.
AUSTRALIA
Mattel Australia Pty. Ltd., 658 Church Street, Locked Bag #870, Richmond,
Victoria 3121 Australia. Consumer Advisory Service 1300 135 312.
NEW ZEALAND
16-18 William Pickering Drive, Albany 1331, Auckland.
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Guide de l’utilisateur
Numéro de modèle 73974
Guide de l’utilisateur
Numéro de modèle : 73974
Fisher-Price, Inc., une filiale de Mattel Inc., East Aurora, New York 14052, É.-U.
©2001 Mattel Inc.Tous droits réservés.
® et ™ désignent des marques déposées de Mattel, Inc.
Imprimé en Chine. 73974pr-0820

Console de création Pixter
Stylet de dessin
Écran tactile
Port de logiciel
Insère une cartouche de logiciel
(vendue séparément) dans
cette fente.
Haut-parleurs
Porte-stylet
Barre d’outils
2
Cadran de contraste
Tourne le cadran
pour foncer ou
éclaircir l’image
sur l’écran.
Interrupteur
Fais glisser l’interrupteur
pour allumer ou éteindre
le jouet. Quand le jouet
n’est pas utilisé, il s’éteint
automatiquement après
environ trois minutes.
Cartouche de logiciel
Cartouche de logiciel non
fournie (vendue séparément).
Trou de référence
Le trou de référence
se trouve à l’arrière
du jouet. Réfère-toi
aux instructions dans
ce manuel pour son
utilisation.
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• Conserver ce guide car il contient des renseignements importants.
• Les piles doivent être installées par un adulte.
• Outil requis pour l’installation des piles: tournevis cruciforme
(non fourni).
• Fonctionne avec quatre piles alcalines AA (LR6), non fournies.
•Remplacer les piles quand :
- l’image sur l’écran devient difficile à voir.
- le jouet fonctionne irrégulièrement.
- les sons s’affaiblissent ou cessent complètement.
•Utiliser seulement le crayon de dessin pour dessiner sur l’écran.
Ne jamais utiliser un autre objet, comme un stylo ou un crayon ordi-
naires, pour dessiner sur l’écran. Les marques faites par un stylo ou un
crayon ordinaire ne peuvent être enlevées et endommageront l’écran.
• Ne pas oublier d’éteindre le jouet avant d’insérer une cartouche de
logiciel (vendue séparément) dans le port de logiciel. Rallumer le jouet
pour jouer de nouveau !
Avant de commencer,
prends note de ce qui suit…
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Des activités épatantes
Tape sur une activité
apparaissant à l’écran
avec le stylet.
4
Tape sur la barre d’outils
apparaissant à l’écran
avec le stylet.
Choisis une activité amusante à partir de l’écran d’accueil.
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Des activités épatantes
Dessin libre Scènes de départ
• Utilise n’importe lequel de ces
outils pour dessiner :
Crayon
Ligne droite
Formes à faire
Tampon
Sélecteur d’effets spéciaux
• Tape sur les flèches apparaissant dans
le bas de l’écran avec le stylet pour voir
défiler tous les choix offerts.
• Quand la scène que tu veux apparaît à
l’écran, tape sur ce dernier avec le stylet.
• Utilise n’importe quel outil pour
compléter la scène !
Visages rigolos Point-à-point
• Tape sur les flèches apparaissant
dans le bas de l’écran avec
le stylet pour voir défiler les
différents visages rigolos.
• Quand le visage que tu veux
apparaît à l’écran, tape sur ce
dernier avec le stylet.
• Complète le visage à l’aide
de n’importe quel outil.
Conseil : Quand un dessin est terminé, tu peux l’effacer (tape ), le sauveg-
arder (tape ) ou tu peux retourner à l’écran d’accueil (tape ). Réfère-toi
aux instructions concernant la barre d’outils pour obtenir plus de détails sur
chacun des outils.
• Tape sur les flèches apparaissant dans
le bas de l’écran avec le stylet pour voir
défiler tous les tracés offerts.
• De quoi peut-il bien s’agir ?
• Quand le tracé que tu veux apparaît à
l’écran, tape sur ce dernier avec le stylet.
• Relie les points pour voir ce que le tracé
représente.
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Barre d’outils
Quand tu as choisi une activité sur l’écran d’accueil, choisis un outil!
Tape sur l’outil avec le stylet.
Crayon
Ligne droite
Tape sur l’icône avec le stylet pour dessiner ou écrire.
Crée ton propre dessin ou écris un message
avec le stylet.
Tape sur l’icône avec le stylet pour tracer des
lignes droites.
Maintenant, tu dois choisir l’épaisseur du trait.
Tape sur l’écran avec le stylet, déplace le stylet
sur l’écran et arrête-le… une ligne droite apparaît
à l’écran !
Remarque : Fais tes propres formes et crée tes
propres point-à-point.
6
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