Franklin Bible Challenge XBT-2058 User manual

Electronic Publishers
ELECTRONIC BOOK CARD
B
OO
K
MAN
USER’S GUIDE
XBT-2058
Bible Challenge

READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN
BOOK CARD.
YOUR USE OF THE BOOKMAN BOOK CARD DEEMS THAT YOU ACCEPT THE
TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU
MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER
FROM WHICH YOU PURCHASED THE BOOKMAN BOOK CARD AND YOUR
PURCHASE PRICE WILL BE REFUNDED. BOOKMAN BOOK CARD means the
software product and documentation found in this package and FRANKLIN means
Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE
All rights in the BOOKMAN BOOK CARD remain the property of FRANKLIN.
Through your purchase, FRANKLIN grants you a personal and nonexclusive li-
censetousetheBOOKMANBOOKCARDonasingleFRANKLINBOOKMAN
at a time. You may not make any copies of the BOOKMAN BOOK CARD or of
thedatastoredtherein,whetherinelectronicorprintformat.Suchcopyingwould
be in violation of applicable copyright laws. Further, you may not modify, adapt,
disassemble,decompile, translate,create derivativeworks of,or inany wayre-
verseengineertheBOOKMANBOOKCARD.Youmaynotexportorreexport,
directlyorindirectly,theBOOKMANBOOKCARDwithoutcompliancewithap-
propriate governmental regulations. The BOOKMAN BOOK CARD contains
Franklin’sconfidentialandproprietyinformationwhichyouagreetotakeadequate
steps to protect from unauthorized disclosure or use. This license is effective
untilterminated.ThislicenseterminatesimmediatelywithoutnoticefromFRAN-
KLIN if you fail to comply with any provision of this license.
License Agreement

1
Contents
Welcome to the world of BOOK-
MAN®! With this
Bible Challenge™
book card, you can test your trivia
knowledge by playing 100 different
games at three levels of difficulty.
Bible Challenge
is a game-show-
style trivia game with hosts John
Tisdale and Debbie. In each round,
you are challenged to test your
knowledge of the Bible in three out
of four categories. In each cat-
egory, you try to match nine pairs
of clues before time runs out. Each
category is drawn from one to
seven fields of knowledge such as
Books, Place, or Story.
If you score enough points in the
Challenge Round, you go on to the
Championship Round, where you
can win even more points and
unusual prizes.
To learn how to install this book
card into your BOOKMAN unit,
read “Getting Started.”
To learn how to play the game,
read “Playing Bible Challenge”
Getting Started.............................................................. 3
Playing Bible Challenge ................................................. 7
Appendices ................................................................... 15

2
Color Keys
NEW
(red) Clears the current game
and goes to the next game.
SCORE
(green) Shows your score.
FACT
(yellow) Shows a Bible Fact,
when available.
ANSWER
(blue) Shows the answers for a
category after a round is
completed.
Other Keys
BACK
Backs up to the previous
screen or erases numbers.
CARD
Exits the book you are reading.
CLEAR
Clears to the
Play game
number:
screen.
ENTER
Selects a menu item or
matches a pair of game clues.
HELP
Shows help messages.
MENU
Shows the main menus.
ON/OFF
Turns your BOOKMAN on or off.
SPACE
Matches a pair of game clues.
? ✽
Shows the category and field
of knowledge for a round and
shows a full menu title.
Key Guide
Number Keys
Q
–
P
Type a game number to be
played.
Direction Keys
Changes the top clues,
moves in indicated direction
or changes the game number.
Changes the bottom clues or
moves in indicated direction.
UP
DN
Pages up or down.
CAP
*Goes to the bottom of a
page.
CAP
*Goes to the top of a page.
➤
Understanding the Color Keys
The color keys (red, green, yellow, and
blue) perform the functions listed
above only for the BOOKMAN book
card described in this User’s Guide.
Other books have their own color key
functions, which are labelled on their
book cards and listed in their User’s
Guides. For more information, read
“Using the Color Keys.”
* Hold
CAP
while pressing the other key.

3
Getting Started
In this section you will learn how to
installa book card andhowtoselect
a book once a book card has been
installed.
Youwillbeshownhowtoviewabrief
demonstration about
Bible Chal-
lenge
. Also, you will be able to set
theshutoff timeandscreencontrast
from the Setup menu.
Plus, you will discover how to read
the topics in the Instructions menu,
such as
Basic Game Play
and
Scor-
ing
. The Instructions menu will help
you learn how to play
Bible Chal-
lenge
as well as how to develop
strategieswhich you can useinboth
the Challenge and Championship
rounds.
Installing a Book Card ................................................... 4
Selecting a Book ........................................................... 4
Using the Color Keys..................................................... 5
Viewing a Demonstration .............................................. 5
Changing the Settings ................................................... 6
Reading the Instructions................................................ 6

4
Once you have installed a book card in
your BOOKMAN, you can select which
book you want to use. Note: If you
changebooksin themiddleof a category
youwilllose yourscoreforthat category.
1. Turn your BOOKMAN on.
2. Press
CARD
.
These are sample books.
3. Press or to highlight the
book you want to use.
4. Press
ENTER
to select it.
Warning: Never install or remove a
book card while your BOOKMAN is
turnedon. Ifyoudo, informationthatyou
entered in its built-in book and in an in-
stalled book will be erased.
1. Turn your BOOKMAN off.
2. Turn your BOOKMAN over.
3. Align the tabs on the book
card with the notches in the
slot.
4. Press the book card down
until it snaps into place.
Installing a Book Card
➤
Removing a Book Card
Warning: When you remove a book
card to install another, information that
you have entered in the removed
book card will be erased.
Selecting a Book
➤
About Screen Illustrations
Some screen illustrations in this
User’s Guide may differ from what
you see on the actual screen. This
does not mean that your BOOK-
MAN is malfunctioning.

5
Using the Color Keys
The red, green, yellow and blue keys on
your BOOKMAN change functions ac-
cording to which book is selected.
When the built-in book is selected, the
color keys function as labelled on the
BOOKMAN keyboard. When a book
card is selected, the color keys function
as labelled on that card.
Viewing a Demonstration
Before you begin playing the games,
you may want to view a brief demon-
stration describing how to use this
book. Simply install the book card and
then follow these steps.
1. Press
MENU
, if necessary.
2. Use or to highlight the
Setup menu.
3. Press to highlight View
Demo.
4. Press
ENTER
to start the
demonstration.
5. To stop the demonstration at
any time, press
CLEAR
.
➤
Help is Always at Hand
You can view a help message at
virtually any screen by pressing
HELP
. Use the Direction keys to
read it. To exit help, press
BACK
.
To see a tutorial and key guide
describing the functions of this book,
select
Tutorial
from the Setup menu.
➤
Resuming Where You Left Off
You can turn off your BOOKMAN at
any screen. When you turn your
BOOKMAN on again. The screen
that you last viewed appears.

6
➤
Follow the Arrows
The flashing arrows on the right of
the screen show which arrow keys
you can press to move around
menus or view more text.
Reading the Instructions
AnInstructionsmenu hasbeenincluded
to help you better understand the rules.
Also included in this menu are tips that
will help you play better.
1. Press
MENU
, if necessary.
2. Use or to highlight the
Instructions menu.
3. Press to highlight the
desired topic (e.g., Basic
Game Play).
4. Press
ENTER
to select the topic.
5. Use or to read the text.
Or press
SPACE
or
DN
to page down.
6. Press
BACK
when finished.
Using the Setup menu, you can adjust
the shutoff time and screen contrast.
Set Shutoff
sets how long the
BOOKMAN unit stays on if you forget
to turn it off.
Set Contrast
makes the
screen lighter or darker.
1. Press
MENU
.
2. Use or to highlight the
Setup menu.
3. Highlight Set Shutoff or Set
Contrast.
4. Press
ENTER
.
5. Use the arrow keys to high-
light a setting.
If you select
Set Contrast,
press
or repeatedly to make the
screen lighter or darker.
To exit without changing settings,
press
BACK
.
6. Press
ENTER
to select the
setting.
Changing the Settings

7
Playing Bible Challenge
Each game consists of two rounds,
theChallenge RoundandtheCham-
pionship Round.
In the Challenge Round you will play
three out of the four categories, try-
ing to match nine pairs of clues be-
fore time runs out. Every time you
correctly match a pair of clues you
win points, but every time you incor-
rectlymatcha pair of clues, you lose
points.
If you win 2,500 points or more, you
will go on to the Championship
Round. In the Championship Round
you will play only one category,
whereyoumustmatchthe eightcor-
rect pairs of clues before time runs
out, while avoiding the fake clues
(also called bombs).
If you can successfully match the
clues, you will win big points and fun
prizes.
Selecting a Skill Level ................................................... 8
Selecting a Game .......................................................... 8
Selecting a Category ..................................................... 9
Playing a Category ........................................................ 10
Bible Challenge Tips...................................................... 11
Between Categories ...................................................... 12
The Championship Round .............................................. 12
Winning a Prize ............................................................. 14

8
Beforeyoubeginplaying
BibleChallenge
,
you must choose one of three levels of
difficulty.
Theskilllevelchangestheamountoftime
you have to match clues, and it shuffles
the categories into different game num-
bers. So for example, Game
1
will have
different categories at the Challenging
level than at the Leisurely level.
Later,youcanchangetheskilllevelat any
time by pressing
MENU
and highlighting
the Level menu.
1. Press or to highlight the
desired level, if necessary.
•
Leisurely
is the easiest level. You
have more time to match the clues.
You may want to begin at this level.
•
Challenging
is the default level. It is
intended for intermediate players.
•
Wired
is the most challenging level.
You have less time to match the
clues. This is for expert players.
2. Press
ENTER
to select the level.
Selecting a Skill Level Selecting a Game
With Bible Challenge you can test your
Bibleknowledge byplaying 100different
games.
You may press
CLEAR
at any time to exit
agameandreturntothe
Playgamenum-
ber
screen. Note:Pressing
CLEAR
will not
change the game number.
1. Use or to select a game
number.
You can also press
NEW
(the red
key) to increase the game number
by one, or you can type in the
desired game number, from 1 to
100, using the number keys.
To erase a game numbered, press
BACK
.
2. Press
ENTER
to play the game.
3. If you want, you can end
your game at any time by
pressing
NEW
(the red key).
Press
Y
to go to the next game.
Press
BACK
to keep playing.

9
Selecting a Category
In the Challenge Round, you must play
three out of the four categories shown,
each of which are drawn from one of
seven fields of knowledge. Each field
of knowledge is indicated by an
abbreviation (see “Fields of Knowl-
edge” for the abbreviation list).
In the following example, you will
select the
More Proverbs
category
(the field of knowledge abbreviation
VER
stands for
Verse
).
1. Use or to highlight a
category.
To see the full field of knowledge
name, press
? ✽
.
2. Press
ENTER
to play.
Once you have completed a
category, you will return to select
another category. Categories you
have already played will be italicized
and no longer selectable.
➤
Fields of Knowledge
Here is a list of the fields of
knowledge used in
Bible Challenge
:
Abbreviation: Field:
BOOK
Books
GEN
General
Knowledge
PEOP
People
PLAC
Place
STOR
Story
USE
Usage
VER
Verse
➤
Save Your Best for Last
The value for each correct match
increases for each category that
you play in the Challenge Round
(see “Scoring in the Challenge
Round” for more detail). So it is a
good idea to save your best
category for last.
Remember, you only have to play
three of the four categories shown,
so you can skip the most difficult
one.
Selecting a Category

10
Playing a Category
Each category begins by displaying a
pair of scrambled clues, one on the top
and one on the bottom. Each clue on
the top has a matching clue on the
bottom. You must cycle through the
clues and match as many as possible
before time runs out.
1. Do one of the following:
To... Press...
view the top clues or
view the bottom or
clues
Repeat until you think the two clues
match each other according to the
chosen category.
The time remaining is indicated by
the bar at the right of the screen.
2. Press
SPACE
or
ENTER
when you
think you have a match.
If you have correctly matched a pair
of clues, a large check mark will
appear to the right of the clues and
both clues will be removed from the
category.
If you have incorrectly matched a
pair of clues, a large
X
will appear to
the left of the clues.
3. You may press
SCORE
(the
green key) at any time to see
how many points you have
scored.
4. Correctly match as many
clues as you can before time
runs out.
5. After you have finished a
category, see “Between
Categories” on page 12 to
go on.
Playing a Category

11
Bible Challenge Tips
Playing a Category
Here are some tips and strategies that
you can use in
Bible Challenge
that will
help you to play better.
➤
Scan Clues Then Match
A good strategy when playing Bible
Challenge is to scan all of the clues
first. Then match the pairs you know
are correct. Matching the easiest
pairs first helps you to match the
remaining, more difficult ones.
➤
Look Before You Leap
The field of knowledge matched with
each category is indicated by an
abbreviation (for example,
GEN
for
General Knowledge). To see the full
title of the field of knowledge before
selecting a category, highlight the
category and press
? ✽
.
➤
Watching Your Score
If you have scored 2,500 points already
(or you are close to scoring 2,500
points), you may want to be careful
when answering more questions. One
incorrect answer might keep you out of
the Championship Round.
➤
Scoring in the Challenge Round
Here is how many points are
counted for each correct and
incorrect match in each category:
•
1st Category Played
correct: +100 incorrect: -50
•
2nd Category Played
correct: +150 incorrect: -75
•
3rd Category Played
correct: +200 incorrect: -100
If you correctly match all nine pairs
of clues in nine guesses, you win
300 bonus points.
If you do not score 2,500 points in the
three categories you do not go on to
the Championship Round and will re-
turntothe
PlayGame Number
screen.
➤
Shared Clues
In some categories, the clues may
be shared (i.e., clues from one
column match more than one clue in
another). So these clues might not
be removed after you correctly
match them.

12
Between Categories
After you complete a category, you can
see the correct answers, see your cur-
rentscore,orreadaBibleFactaboutone
of the answers before you go on. Note:
NoteverycategorywillhaveaBibleFact.
1. After a round is complete, the
following screen appears.
The screen will be different, if the
category does not have a
Bible
Fact
.
2. Do one of the following:
To... Press...
see the correct
ANSWER
(blue)
answers
read a Bible Fact
FACT
(yellow )
see your current
SCORE
(green)
score
3. Use the arrow keys to read.
4. Press
BACK
to go back.
If you are viewing your score, you
do not need to press
BACK
.
5. Press
ENTER
to continue playing.
The Championship Round
If you win 2,500 points or more in the
Challenge Round, you then get to play
theChampionshipRoundwhereyoucan
win big points and unique prizes.
The Championship Round is played ex-
actly like the Challenge Round except
thereisonlyoneround andonecategory
toselect. Plus,thetop andbottomclues
both contain one bogus clue known as
abomb.These bombsdonot match any
otherclues.Ifyoutry tomatchoneofthe
bombs with another clue or the other
bomb, your game is over.
Note: Since there are two fake clues,
you only have to match eight pairs of
clues in the Championship Round in-
stead of nine.
1. Press
ENTER
to play the
category.
Remember, there is only one category
in the Championship Round. So, you
do not have a choice of categories.

13
The Championship Round The Championship Round
2. Use the arrow keys to view
the pairs of clues.
3. Press
SPACE
or
ENTER
when you
think you have a match.
Remember to watch out for the
bombs! If you try to match a bomb,
your game is over and you cannot
win a prize.
4. Correctly answer as many
clues as you can before time
runs out.
5. Once you have finished the
category, read the “Between
Categories” to go on.
➤
Viewing Answers
After your Championship Round is
over, you can view the eight
matching pairs of clues and the
bombs. Press
ANSW
(the blue key)
and then press or repeatedly
until the bombs appear.
➤
Scoring in the Championship
Round
Here is how many points you get for
each correct and incorrect match in
the Championship Round:
•
Championship Round:
correct: +250 incorrect: -125

14
Winning a Prize
In the Championship Round, you have
the chance to win some interesting and
fun prizes. Here is how many clues you
must match to win prizes.
• If you match one of the bombs or if
you match five pairs or less, you
will only win points.
• If you match six or seven pairs of
clues without attempting to match
a bomb, you will win a Consolation
Prize.
• If you correctly match all eight
prizes before time runs out, you
will win a Super Prize.
Here is what to do if you do win a prize.
1. Do one of the following:
To... Press...
read about a prize
R
view a prize
V
Note: You cannot view a Consola-
tion Prize.
2. Press
ENTER
to return to the
Play Game Number screen.
When you return to the
Play Game
Number
screen, the game number
will have increased by one (e.g., if
you were playing
Game Number
32
, the game number listed will be
33)
.
Winning a Prize

15
Appendices
In this section you will learn how to
care for your BOOKMAN book
cards, and learn how to reset your
BOOKMAN if any problems occur.
This is also where you will find all
of the warranty information as well
as the index.
Resetting Your BOOKMAN ............................................ 16
Book Card Care ............................................................ 16
Limited Warranty (U.S. only).......................................... 17
Your Notes .................................................................... 18
Copyrights and Patents ................................................. 18
Index ............................................................................. 19

16
Book Card Care
• Do not expose your book
cards to heat, cold, or liquids.
• Do not put excessive weight
on your book cards.
LBS.
• Do not touch the metal
contacts on your book cards.
Caution: Touching these electrical
contacts with statically charged
objects, including your fingers, could
erase information entered in a book
card or built-in book.
Resetting Your
BOOKMAN
If the BOOKMAN keyboard fails to re-
spond, or if its screen performs errati-
cally, first press
CLEAR
and then press
ON/OFF
twice. If nothing happens, follow
the steps below to reset it.
Warning: Pressing the reset button with
more than very light pressure may perma-
nentlydisableyourBOOKMAN.Inaddition,
resettingyourBOOKMANuniterasesset-
tings and information entered into its built-
in book, and in an installed book.
1. Hold
CLEAR
and press
ON/OFF
.
If nothing happens, try Step 2.
2. Use a paper clip to gently press
BOOKMAN’s reset button.
This unit may change operating modes
dueto Electro-staticDischarge.Normal
operation of this unit can be re-estab-
lished by pressing the reset key,
ON/OFF
,
or by removing/replacing batteries.
➤ Troubleshooting BOOKMAN
• Make sure your book card, if any,
is installed correctly.
•
Check that your book card’s metal
contacts are dirt-and dust-free.

17
Limited Warranty (U.S. only)
FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free from defects in materials and
workmanshipforoneyearfrompurchase.InthecaseofsuchadefectinyourBOOKMANPRODUCT,FRANKLIN
will repair or replace it without charge on return, with purchase receipt, to the dealer from which you made your
purchase or Franklin Electronic Publishers, Inc., One Franklin Plaza, Burlington, NJ 08016-4907, within one
year of purchase. Alternatively, FRANKLIN may, at its option, refund your purchase price.
Datacontainedin theBOOKMANPRODUCTmay beprovidedunder licenseto FRANKLIN.FRANKLINmakes
no warranty with respect to the accuracy of data in the BOOKMAN PRODUCT. No warranty is made that the
BOOKMAN PRODUCT will run uninterrupted or error free. You assume all risk of any damage or loss from
your use of the BOOKMAN PRODUCT.
This warranty does not apply if, in the sole discretion of FRANKLIN, the BOOKMAN PRODUCT has been
tamperedwith,damagedbyaccident,abused,misused,ormisapplication,orasaresultofserviceormodification
byany party,including anydealer,other thanFRANKLIN. Thiswarranty appliesonlyto productsmanufactured
by or for FRANKLIN. Batteries, corrosion, or battery contacts and any damage caused by batteries are not
covered by this warranty. NO FRANKLIN DEALER, AGENT, OR EMPLOYEE IS AUTHORIZED TO MAKE
ANYADDITIONALWARRANTYIN THIS REGARD OR TO MAKE ANYMODIFICATION OR EXTENSION OF
THIS EXPRESS WARRANTY.
THE FOREGOING WARRANTY IS EXCLUSIVE AND IS IN LIEU OF ALL OTHER EXPRESS OR IMPLIED
WARRANTIES, WRITTEN OR ORAL, INCLUDING, BUT NOT LIMITED TO, WARRANTIES OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. YOUR SOLE AND EXCLUSIVE
REMEDY SHALL BE FRANKLIN’S OBLIGATION TO REPLACE OR REFUND AS SET FORTH ABOVE IN
THIS WARRANTY. Some States do not allow the exclusion of implied warranties, or limitations on how long a
warranty lasts. This warranty gives you specific rights; you may also have additional rights which vary from
State to State. This warranty shall not be applicable to the extent that enforcement of any provision may be
prohibited by applicable law.
FRANKLIN SHALL IN NO EVENT BE LIABLE TO YOU OR TO ANY OTHER PERSON FOR ANYSPECIAL,
INCIDENTAL,ORCONSEQUENTIAL DAMAGES,ORANYOTHERINDIRECTLOSSORDAMAGE,ARISING
OUT OF YOUR PURCHASE, THE MANUFACTURE OR SALE OF THE BOOKMAN PRODUCT, THIS
LICENSE, OR ANY OBLIGATION RESULTING THEREFROM OR THE USE OR PERFORMANCE OF THE
BOOKMANPRODUCTUNDERANYLEGALTHEORY,WHETHERBREACHOF CONTRACT,TORT,STRICT
LIABILITY ORANY OTHER CAUSE OFACTION OR PROCEEDING, WHICH DAMAGES SHALL INCLUDE,
BUT NOT BE LIMITED TO, LOST PROFITS, DAMAGES TO PROPERTY, OR PERSONAL INJURY (BUT
ONLY TO THE EXTENT PERMITTED BY LAW). FRANKLIN’S ENTIRE LIABILITY FOR ANY CLAIM OR
LOSS, DAMAGE, OR EXPENSE FROM ANY SUCH CAUSE SHALL IN NO EVENT EXCEED THE PRICE
PAID FOR THE BOOKMAN PRODUCT. THIS CLAUSE SHALL SURVIVE FAILURE OF AN EXCLUSIVE
REMEDY. This license and warranty is governed by the laws of the United States and the State of New Jersey.

18
Copyrights and Patents
Your Notes
Model: XBT-2058
Bible Challenge™
• size: 5.9 x 4.2 x 0.2 cm
• weight: 0.4 oz.
© 1996 Franklin Electronic Publishers,
Inc., Burlington, NJ 08016-4907 USA.
All rights reserved.
© 1996 SilverSun. All rights reserved.
FCC Notice: Complies with the
limits for a Class B computing device
pursuant to Subpart B of part 15 of
FCC Rules. Operation is subject to the
following two conditions: (1) This
device may not cause harmful
interference; and (2) This device must
accept any interference received,
including interference that may cause
undesired operation.
Pat. Pend.
Deutsch Pats: Reg. No. M 9409743.7
and M 9409744.5
ISBN 1-56712-322-8
Table of contents
Other Franklin Storage manuals
Popular Storage manuals by other brands

Arrow Storage Products
Arrow Storage Products FKCS03 Owner's manual & assembly guide

Hama
Hama 00055342-45 Quick reference guide

Luxman
Luxman DA-250 installation manual

Pylontech
Pylontech Force-H3 Operation manual

TrekStor
TrekStor MovieStation pocket c.uc manual

Seagate
Seagate WSS NAS SRPS20 Administration guide