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  9. Hasbro DVD Adventure Game User manual

Hasbro DVD Adventure Game User manual

Should you experience any technical difficulties we recommend you first clean the
disc by wiping it with a soft cloth in straight lines from the center of the disc.
If the problem persists when you have re-inserted the disc into your DVD player,
please call Hasbro Consumer Affairs at 1-888-836-7025 (toll-free) for additional as-
sistance. You may also visit our website at HASBRO.COM for contact information.
We will be happy to hear your questions or comments about this game.
US consumers please write to: Hasbro Games, Consumer Affairs Dept.,
P.O. Box 200, Pawtucket, RI 02862. Tel: 888-836-7025 (toll free).
Canadian consumers please write to:
Hasbro Canada Corporation, 2350 de la Province, Longueuil, QC Canada, J4G 1G2.
European consumers please write to: Hasbro UK Ltd., Hasbro Consumer Affairs,
P.O. BOX 43, Caswell Way, Newport, Wales, NP19 4YD,
or telephone our helpline on 00 800 2242 7276.
FOR 2 TO 4 PLAYERS • AGES 8+
- Adventure Guide -
40638
PROOF OF PURCHASE
TM & ©1981, 1984, 1989, 2008 LucasFilm Ltd. All Rights
Reserved. Used Under Authorization. TM, © & Copyright
©2008 by Paramount Pictures. All Rights Reserved.
The HASBRO and PARKER BROTHERS
names and logos are ™, ® and © 2008
Hasbro, Pawtucket, RI 02862. All Rights
Reserved. TM & ® denote U.S. Trademarks.
7674063801
1. Set up as shown on page 2 and make sure each player has 2
gold coins and 2 Fortune & Glory cards.
2. Roll to decide who starts and take turns to play. If the DVD
interrupts the game to command you to do something, do it,
then continue your turn.
On Your Turn
•Look at your cards.
•Roll the die and move the exact number rolled
(lay temple tiles if you need to).
•Depending on where you land, select the matching symbol
on the DVD to complete challenges.
•Play cards (at any time during your turn).
3. When all relics have been collected, race back to the Hall of
Ancestors as fast as you can.
4. When all players have made it back, select Adventure Over
on the DVD and follow the steps to count up your fortune and
see who has won.
RemindeR Rules
Indiana Jones is braving new adventures, searching for lost relics deep in
the heart of the Amazon.
Explore an ancient temple in search of three lost relics, but beware – the
temple is under a terrible curse. Once all of the relics have been found, the
temple will start to crumble to stop you escaping with its precious relics. It
could collapse at any moment! Race back to the Hall of Ancestors before
you’re buried alive.
Contents
24 temple tiles • 1 Hall of Ancestors start tile • 4 plastic Indiana Jones
movers • 1 DVD • 1 8-sided die • 31 cardboard gold coins • 5 cardboard
gold medallions • 3 plastic relics (The Ark, The Sankara Stones, The Holy
Grail) • 1 part sheet with boulders • 40 Fortune & Glory cards
Aim of the GAme
Be Indiana Jones and collect as much fortune as possible before
the temple collapses!
Collect fortune by:
• Fighting battles – fight villains or other adventurers to win gold coins.
• Escaping traps - win trap challenges to escape the trap and win Fortune
& Glory cards (worth gold coins at the end of the game).
• Collecting relics and trading them in at the end of the game.
• Winning a bonus for being the first adventurer to return to the Hall of
Ancestors… if you make it…
“The Raiders March” and “The Map Room: Dawn”
(John T. Williams) © Bantha Music (BMI) All Rights
Administered By Warner-Tamerlane Publishing Corp.
All Rights Reserved. Used by permission.
Gold coins
Gold
medallions
indy movers
relics
Boulders
Hall of ancestors tile
discard pile fortune & Glory
cards
die
temple tiles
211
fiRst-time Assembly
Remove the gold coins, medallions, tiles and
boulders from the cardboard sheets and
take everything out of its packaging.
Throw away the waste (recycle
everything you can). Clip the
Sankara Stones relic together
as shown.
Set up as shown. Make sure everyone can reach the temple tiles,
Fortune & Glory cards, gold coins, medallions and relics.
set-up
The DVD may command you to place or move boulders around
the temple.
A boulder might block any pathway. You may want to use another
route. Boulders can only be moved if an adventurer plays a
Dynamite card or moves to the space next to the boulder and
waits there for one full turn. On their next turn, they can move
the boulder off the board, then roll and move as normal in any
direction.
Boulders
Being Buried Alive
Once the temple starts to collapse, the DVD will command you to
remove all tiles with certain letters on them (A-H). If your mover is
on a tile that is removed, you are buried alive! Lay your mover on
its side on your start space in the Hall of Ancestors. You cannot
take any more turns or receive a bonus for returning to the temple,
but you could still win the game.
Wait until all other players have returned to the temple (by one
means or another), then count up your fortune to see who has won
the game.
Note: Once a chamber is unlocked, it stays open, so any adventurer
can take the challenge to steal the relic you have found.
As soon as all three relics have been collected, the curse is
unleashed and the temple could collapse at any time.
At the end of the game, trade in your relics for gold. Each relic is
worth a different amount every game (up to 12 gold coins).
The DVD will guide you through the game, but keep these written rules
handy in case you need to check on a rule.
tHe ark tHe sankara stones tHe Holy Grail
3
10
To win a relic:
1. Stop at the space before the relic chamber.
2. If you cannot unlock it, you’re stuck! Play any cards you want
to and end your turn.
3. If you have a medallion or the correct coins, place them on the
board, move on to the relic chamber space and select DVD
relic symbol on the DVD to complete a challenge.
Relics
There are three precious relics in the temple, which you must try to
find and win before the other adventurers reach them:
•If you win – take the relic. Move the medallion or coins, if
you used them, into the coin pile.
•If you lose, stay where you are and leave the coins on the
board. You must move away from that chamber on your
next turn.
3
Shuffling the Temple Tiles
1. Find the three temple tiles with relic chambers
on them and remove them from the tile deck.
2. Split the rest of the tiles into three roughly
equal piles and add one relic tile to each pile.
3. Shuffle each pile well, then put them
back together into one big pile, face
down. This is your temple tile deck.
Before you Start
Each player must:
1. Choose an Indiana Jones mover and place it on its matching start
space.
2. Take 2 gold coins at random (for your eyes only –
don’t let the other players see the symbols on your coins).
3. Take 2 Fortune & Glory cards at random
(another important secret).
4. Now put the DVD in the player and select how many people
are playing.
relic tiles
relic cHamBer
When you lay a tile with a relic
chamber on it, place the matching
relic next to it on the board.
Battle
space
secret passaGeway
trap
Roll the die. The adventurer with the highest roll starts their
adventure first and play passes to the left.
On your Turn
1. Take a secret peek at your cards (see Fortune & Glory Cards).
Knowing what cards you have will help you choose how to use
your roll. Play cards at any time during your turn, unless the card
says otherwise.
2. Now roll the die and move the exact number of spaces shown
in any one direction (unless you are stopped by a trap or boulder
or choose to stop on a battle space or relic chamber). You can
move forwards both horizontally and vertically (not diagonally)
on any turn, but you cannot go back in the same direction
within one turn.
3.
If you reach the edge of the Hall of Ancestors (or any other
tile), take the top tile from the temple tile deck and place it
path to path in front of your mover, then continue your move.
Keep adding tiles as long as you still have moves left. This is
how you explore the temple(see Temple Tiles).
49
how to plAy
correct moves
Note: Any number of
adventurers can be on
the same space.
When you roll, you must always move the full number shown on the
die (unless you are stopped by a trap or boulder or choose to stop
on a battle space or relic chamber). Often, you will reach the edge of
the temple before you have used your full roll. When this happens,
take the top temple tile from the deck, line it up with the tile you
are on and continue your journey. You can do this as many times as
you need to on any turn.
TIP: If you have the Map card in your hand, you can choose your tile
from the top 5 in the deck.
If you place a tile with a relic chamber on it, put the matching relic
on the board next to it.
You do not have to add a temple tile. If you can move around the
tiles that are already in place without going back on yourself (see
point 2 of On Your Turn).
Each temple tile has a letter on it (A-H). These come into use once
the temple starts to collapse (see Being Buried Alive).
Temple Tiles
If you need to break a medallion down into 5 gold coins to pay for
something, you must take the coins from the coin pile face down
and cannot choose which symbols you get. You cannot break a
medallion down for any other reason.
incorrect move
Fortune & Glory Cards
Fortune & Glory cards are vital to a successful adventure, so use
them wisely!
Look at the cards in your hand on every turn, before you roll the die.
They could help you decide how to use your move.
A Fortune & Glory card could allow you to move further, collect gold
pieces, keep another player stuck in a trap or even unlock a relic
chamber. Each card tells you exactly what to do.
Cards can be used only on your turn unless the card says ‘Play at any
time’. Use each card only once and place it face up on a discard pile
after use. Complete trap challenges to get extra cards. If the card pile
runs out, shuffle the discard pile and place it face down to start a new
card pile.
Gold Coins & Medallions
Each gold coin has a symbol on it. As well as counting towards your
fortune at the end of the adventure, the symbols on gold coins unlock
the relic chambers. If other adventurers know what symbols you have,
they may block your path to a relic chamber, so make sure you keep
your coins face down.
Win battles to get extra gold coins.
Each gold medallion is worth 5 gold coins. As medallions have all 5
symbols, one medallion can open any relic chamber. As soon as you have
any 5 gold coins, you can swap them for a medallion if you want to.
•If you land on a battle space (or if you pass one and want to
stop and fight*), you can fight a villain or another adventurer to
win gold pieces if you want to.
• If you don’t want to fight, treat the battle
space as a normal space.
• To fight, select the skull symbol on the DVD
and complete the challenge. As soon as the
battle is fought, your turn ends, whether you win or
lose. You can play cards during the battle, but not after it.
* If you stop to fight a battle, you cannot use the rest of your move.
•If you land on a secret passageway, you can try to move to any
other secret passageway in the temple if you
want to. If not, treat it as a normal space. To
use the passageway, select the secret
passageway symbol on the DVD to find out
if the passageway is open or not.
• If it is, move to any secret passageway space in the temple,
then complete your turn. The passageway counts as one space.
• If it’s a dead end, stay where you are – your turn is over.
5
8
If you want to play any cards, remember to do this before
the end of your turn.
•If you land on a trap, STOP, even if you have
moves left. Select the trap symbol on the DVD
to complete a trap challenge and win Fortune
& Glory cards.
• If you win – take cards as instructed, then complete your
move. You can use your new cards if you want to.
• If you lose – you’re trapped and cannot complete your move
or play any cards.
Your turn is now over.
4. Where did you land?
Archaeological Research (The Temple in Detail)
i
dol
v
oodoo
d
oll
t
rance
s
keleton
k
ey
67
•When you reach a relic chamber, STOP on the space before it. You
need a gold medallion or gold coins with the matching symbols
on them to enter. If you don’t have them, stay on that space and
end your turn. If you do, place the coins or medallion on the
board, move onto the relic space and select the relevant relic
symbol on the DVD.
•
If you win the challenge, take the relic off the board and move
the coins off the board. Your turn is now over.
Keep playing in turn until all the relics have been collected, then race
back to the Hall of Ancestors as fast as you can - the curse has been
unleashed and the temple could collapse around you at any time to
stop you escaping with the relics!
As soon as the last relic has been found, all traps, battle spaces and
secret passageways are disabled – treat them as normal spaces.
B
e
w
arned
!
The temple is an enchanted and
unpredictable place. Keep an eye on
the DVD – it might tell you that a
strange and unexpected event has
occurred! If this happens, do as you
are commanded by the spirits of the
temple, then continue your turn...
if you can!
5. At the end of your turn, the player to your left takes their turn.
Escaping the Temple
Winning the Adventure
Once all players are back in the Hall of Ancestors, select Adventure
Over on the DVD. It’s time to start adding up your fortune.
1. Who got back first?
Win bonus gold for reaching the Hall of Ancestors first. This will
differ depending on how many people are playing.
If you arrive last, or if you were buried alive, you win nothing.
2. Count Your Money
Now count up all your gold medallions and coins
(1 medallion = 5 coins).
Add this amount to your total.
3. Trade in Your Cards
Count the value of your Fortune & Glory cards
(1 card = 1 gold coin).
Add this amount to your total.
4. Trade in Your Relics
Relics have different values each
time you play.
If you have relics, add the value
shown to your total.
5. Compare totals!
The player with the most fortune
wins the game!
The DVD will command you to remove parts of the temple. If it’s your
turn when this happens, stop, follow the instructions, then continue
your turn… if you can (see Being Buried Alive).

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