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  9. Hasbro Littlest Pet Shop Go Fish 44070 User manual

Hasbro Littlest Pet Shop Go Fish 44070 User manual

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TM
PROOF OF PURCHASE
44070
TM
TM
TM
We will be happy to hear your questions or
comments about this game.
US consumers please write to:
Hasbro Games
Consumer Affairs Department,
P.O. Box 200, Pawtucket, RI 02862
or call 1-888-836-7025 (toll-free).
Canadian consumers please write to:
Hasbro Canada Corporation
2350 de la Province,
Longueuil, QC, Canada J4G 1G2.
European consumers please write to:
Hasbro UK Ltd.
Hasbro Consumer Affairs
P.O. BOX 43, CaswellWay, Newport,Wales, NPI9 4YD
or telephone our Helpline on 00800 22427276.
© 2008 Hasbro, Pawtucket, RI 02862.
All Rights Reserved.TM and ® denote U.S.Trademarks.
OBJECT
Collect the most sets of four matching cards.
GET READY
• Shuffle the card deck; then deal 5 cards facedown to each player.
• Scatter the remaining cards facedown on the table. This will be
your “fish pond.”
• Look at your cards. If you have any sets of four, immediately place
them faceup next to you on the table.
•The player whose birthday is closest to today goes first.
Play then passes to the left.
PLAY
On your turn, ask any other player for a card that
you are holding. For example, you look at your
cards and you have 2 Hamster cards (number 10).
CARD
GAME
PROOF OF PURCHASE
¡
Not suitable for children under 3 years
because of small parts – choking hazard.
So you ask Julie: “Do you have any Hamsters (number 10)?”
• If the player has one or more of the card you asked for, he/she
MUST give them all to you. If these cards complete a set, place the
completed set faceup on the table next to you and go again. If these
cards do not complete a set, your turn ends.
• If the player doesn’t have one or more of the card you asked for,
he/she will tell you to “GO FISH.” Now you must go to the Fish Pond!
THE FISH POND
When a player tells you to “GO FISH,” draw one card from the Fish
Pond and add it to your hand.
• If the card you drew matches the one you asked for AND it com-
pletes a set, place the completed set faceup on the table next to you
and go again.
• If the card you drew matches the one you asked for BUT DOES NOT
complete a set, your turn ends.
• If the card you drew DOES NOT match the card you asked for, your
turn ends, regardless of any set it may complete. NOTE: If the card you
drew did complete a set, you should still place the completed set faceup on the
table next to you.
RUNNING OUT OF CARDS IN YOUR HANd
• If you run out of cards in your hand on your turn, draw one card
from the Fish Pond and go again.
• If you run out of cards in your hand NOT on your turn, wait until
your next turn, then draw one card from the Fish Pond and ask
another player for a card.
THE END OF THE GAME
When all of the sets have been matched, the game is over.
WINNING
All players count up their sets.The player with the most sets wins!
There may be a tie.
For 2 to 6 Players
AGES 5+
RUNNING OUT OF CARDS IN THE FISH POND
If there are no more cards in the Fish Pond, there are no more fish to
be drawn. On your turn, continue asking other players for cards until all
of the matches have been made. If you have no more cards in your
hand and there are no more in the Fish Pond, you must wait until the
other players finish making the rest of the matches.
10144070A1
TM
CONTENTS
52 Cards