w
'
1.
Eachplayerlaunchesdatsatthe other players.
2. Whenaplayer
is
tagged,thatplayeriseliminatedandmustsit outthe
rest
the
game.
3.
The last
player
standingwins andisdeclaredthe winner.
'r
---
I.
Oneplapr
b
designated"The
Raw
andwears a vest. but has no blasdr.
2. "The Rabbit" hasaone-minuteheaU
start
and runs and hides.
1
3.
Theother
players
mustchase
down
The
Rabbi."
4.
Nth
one
tag,
The
Rabbiis immobilized.
5.
AH
players
fneeue
and'The
Rabbii
swaps placeswith any other player.
6. The
new
'Rabbit" isgiven a new one-minute head
start.
7.
To
increase
Ulechallenge, the number
of
tagsthat immobilize'The
Rabbii
can
be
increased
I
prior
to
resumingplay.
I
I
I
1.
One playerfromeachteamwearsthe vest backwardsandbecomes
he
Mark."
I
I
The NERF Dart Tag MaqStrikeTbBlastertakes Dart Tag to the next level
I
2. The other playersbecomeshields
3.
Shieldscan takemultipletags but
I
I
and sharpens the tagging skills ~ndinstincts only you possess. Its 10-dart
canmoveagain. Magazinesand lightning-fastdiqcharge make it an elite Blaster, giving you an
I
14.
One
tag
on 'The Mark"and the game ends.
I
I
I
advantage over your DartTag o ponents.
,
I
1.
One playeron eachteam isdesignated'The WitchDoctor."
I'
I
2.
When any of'The Witch Doctor's"playersaretagged, theyfreeze.
1
3.
Frozenteammates cannot move until"TheWitch Doctor"touchesthemandraisesthem
I
I
Now go play, and earn the MaggtrikeTMpower you possess.
I
-
fromnTheDead:
4. 'The Witch Doctor"canalso raise 'The Dead"from the opposingteam r hislherownarmy.
5.
The game isover when 'The Witch Doctor"istagged.
1.
Two flagsare set up, one
at
eachteam's home base.
lag.
2.
Each
team
tries
to
capture the opposingteam's flagandbringit
back
to
t homebase.
1.)
3.
When individualplayersare tagged, they must stop and returnto the h me baseandcannot
resumeplayuntil20seconds have been countedaloud.
4. When individualplayedaretaggedwith the flag, it must be droppedandthey must returnto the
I
homebaseandcaM(esurneplayuntil20 seconds have been countedaloud. The flag isleft
where the player was t&ged.
5.
The opposingteam may returntheirflagback
to
their baseas longas
i/l
the processthey
are nottagged. Ifthey
are
tagged,the flag is droppedandthe tagged rson must
return
to hidherhomebase. Play cannot beresumedbyUlatplayeruntil20 qdshave been
countedaloud.
6.
The game iswon by ateam when itsuccessfullybringstheother team's flbg totheirhome
base.
1.
One 'Central Flag"issetup, inthe center
of
afield.
2.
Eachteamtries
to
capture the flagand bringitback
to
their home bas
3.
When individualplayers aretagged, they
home baseandcannot resume playuntil
I.)
4.
When individualplayersaretaggedwhilecarryingthe flag, itmust
I
playermust
return
to
the home base. Raycannot beresumedby
secondshave beencounted aloud.
5.
The flag isalways played from where itlays.
6.
A
team wins thegame when itsuccessfully bringsthe "Central Flagv
to
tleirhomebase.
I
startsfrom the beginning with 'The Super Bodysnatcher"attackingthy restof the players.
The NERF Dart Tag
FIRESTRI~E
blastertakes your blastingto a whole new
environment
-
the DARK! Now bou can blast your Dart Tag opponents with
precisionaccuracy
-
even in th$ dark!
l
CAUTION:
Do not aim at ;yes or facb.
TO
Amlo
Mum
Use only darts Designed for this product.
Do not modify arts or dart blasters.
Always wear VblON
GEARTM
eyewear provided.
I
Includes:
1
Dart
Tao
MAGSTRIKE"
$laster
1
FIRE
STRIKETM
Blaster.
1
Adiustable
Scorina
I
ERF
I