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  9. Hasbro TIGER Power Fighting Gamed DDP 80-603 User manual

Hasbro TIGER Power Fighting Gamed DDP 80-603 User manual

Model 80-603Ages 5 & Up
TM
STARTING A NEW GAME
Press the ON/START button to power on the game. Now you can step in the
ring and wrestle through a 7 match tournament to win the WCW Heavyweight
Belt.
A "PAGE" RIGHT OUT OF HISTORY
After powering the game on, press the ON/START
button to immediately enter Tournament mode.
Diamond Dallas Page will now wrestle 7 matches
to become the WCW Heavyweight Champion of
the World. He must win a match in order to
advance to the next match. If he loses a match,
he will have to start all over again and try not
to repeat the same mistakes.
MOVES
Diamond Dallas Page has a variety of moves. Your job is to learn when to
use each move to finish off your opponent the quickest.
PUNCH
Press ACTION to randomly punch or kick.
KICK
Press ACTION to randomly punch or kick.
GRAPPLE
Press , to grapple. This will put you in a tie-up with your opponent.
From here you can do more powerful moves.
PIN DOWN
Press when opponent is on the ground.
DIAMOND CUTTER
When you're in a grapple,
press ACTION + .
OVERHEAD PRESS INTO SLAM
When you're in a grapple,
press + ACTION.
FLYING ELBOW
When your opponent is on the ground,
press to climb the ropes and use the
Flying Elbow.
THROW OPPONENT INTO THE ROPES
From the grapple, press + ACTION.
(Press ACTION when they are coming off
the ropes back at you to knock them down
using a punch.)
Your special moves are the Diamond Cutter, Overhead Press, and the Flying
Elbow. They can be done only by you! Your opponent has three special
moves that only he can do. These are: Powerbomb, Bulldog, Flying Knee
Drop.
Both you and your opponent have a health meter that is full at 5 units. Every
unit of health bar that a wrestler takes away from an opponent will add 1/2
a unit of health bar back to their own health bar. So if you're on a roll, you
INTRODUCTION
The fun of arcade games and the collectibility of action figures are coming
together in Tiger's new WCW Power Fighters. When you're ready to rumble,
grab your power fighter, and beat your opponent into submission to win the
WCW Heavyweight Championship Belt. When you're done, put your champion
out on display for all your friends to see. The best wrestlers in the world are
here, each starring in their own fighter - Hollywood Hogan, Sting, Kevin
Nash, Goldberg, and Diamond Dallas Page!
Diamond Dallas Page is the most dangerous wrestler in the
sport. His ferocious Diamond Cutter move is the stuff of
which legends are made. His Overhead Press can crush
anybody who gets in his way. Who can withstand him?
It's time to find out!
OBJECT OF THE GAME
Your video game features two wrestlers. The wrestler on the left is Diamond
Dallas Page. He is YOUR wrestler. The wrestler on the right is always your
opponent. He is controlled by the computer and possesses the knowledge,
the cunning, the speed, and the power to defeat you - unless you fight your
best!
Fight as Diamond Dallas Page through 7 matches in order to win the WCW
Heavyweight Championship Belt.
CONTROLS
SOUND - to control sound: ON or OFF.
OFF - to turn off the unit.
ON/START - to start the game.
- to start each new match.
RESET - to reset the game if your unit malfunctions.
" " - to climb up the corner post (when opponent is already laying
on the ground).
- when used in combination with the ACTION button,
you can perform special moves.
- to stand up after being knocked down by your opponent.
" " - to make a PIN DOWN from the corner post.
- when used in combination with the ACTION button,
you can perform special moves.
" " - to block.
- when used in combination with the ACTION button,
you can perform special moves.
" " - to grapple.
- when used in combination with the ACTION button,
you can perform special moves.
ACTION - to punch and kick your opponent.
- when used in combination with the 4-WAY DIRECTIONAL PAD,
you can perform special moves.
© 1999 World Championship Wrestling.
A Time Warner Company. All Rights Reserved.
Made under license from Dixon-Manning.
can keep doing really well! If a wrestler is blocking, he can not take damage
for punches and kicks but can still be grappled! The health bar for each
wrestler with reset to 5 before each of the 7 matches.
After a match is completed, press the ON/START button to start the next
match!
HINTS FOR VICTORY
1. Attack, Attack, Attack - You can't win if you don't inflict some damage.
2. Warm them up with punches and kicks. Then move in and do some real
damage with your power moves from the grapple.
3. Learn to use the Block - Knowing when and when not to use the block will
separate the champs from the chumps.
4. When they're down, keep 'em down - After you knock them down, go off
the ropes to inflict some extra damage.
5. Visit out main website at www.tigertoys.com for info on the rest of our
fun toys.
SCORING
10 POINTS for punching or kicking your opponent before a grapple.
20 POINTS for performing your three special moves of "Diamond Cutter",
"Overhead Press", and "Flying Elbow", for throwing your
opponent into ropes and then kicking him.
INSERTING THE BATTERIES
To insert the battery, have an adult open the battery
compartment cover at the back of the game. (Lossen the
screw holding the battery door onto the back of the unit
and remove the door.) Insert 1"AAA" /LR03 battery
(not included), making sure to align
"+" and "-" as shown.
CAUTION: Batteries should be replaced by an adult.
Not suitable for children under 36 months, may contain small parts.
TO ENSURE PROPER FUNCTION:
- Do not mix old and new batteries.
- Do not mix alkaline, standard or rechargeable batteries.
- Battery installation should be done by an adult.
- Non-rechargeable batteries are not to be recharged.
- Rechargeable batteries are to be removed from the toy before
being charged (if removable).
- Rechargeable batteries are only to be charged under adult
supervision (if removable).
- Only batteries of the same or equivalent type as recommended
are to be used.
- Batteries are to be inserted with the correct polarity.
- Exhausted batteries are to be removed from the toy.
- The supply terminals are not to be short-circuited.
Replace with new batteries at the first sign of erratic operation.
Remember, your game will reset once you've replaced or removed the batteries.
CAUTION/DEFECT OR DAMAGE
Clean only with a
piece of soft dry cloth.
Do not use a pencil or
pin to press the RESET
switch. Use a ball-point
pen.
High temperature will
destroy the unit.
Do not leave unit in
direct sunlight.
Do not press the
liquid crystal display
and avoid heavy
shock or the display
may fail.
RESET
806030001IWTI-03 PRINTED IN CHINA
®, TM, & © 1999 Tiger Electronics, Ltd.
All rights reserved.
980 Woodlands Parkway,
Vernon Hills, Illinois 60061, U.S.A.
®, TM, & © 1999 Tiger Electronics UK Ltd.
All rights reserved.
Belvedere House, Victoria Avenue,
Harrogate, North Yorkshire HG1 1EL, England.
www.tigertoys.com
WARNING:
CHOKING HAZARD
-
SMALL PARTS
NOT FOR CHILDREN UNDER 3 YEARS
Replace batteries at the first sign of erratic operation.
If a part of your game is damaged or something has been left out, DO NOT
RETURN THE GAME TO THE STORE. The store doesn't have replacement
parts. Instead, write to us at:
Tiger Repair Department
1000 N. Butterfield Road, Unit 1023
Vernon Hills, IL 60061, U.S.A.
In your note, mention the name of your game, your game's model number,
and tell us briefly what the problem is. Also include sales slip, date, place of
purchase and price paid. We will do our best to help.
90-DAY LIMITED WARRANTY
Tiger Electronics, Ltd. (TIGER) warrants to the original consumer purchaser
of this product that the product will be free from defects in materials
or workmanship for 90 days from the date of original purchase. This
warranty does not cover damages resulting from accident, negligence,
improper service or use or other causes not arising out of defects in
materials or workmanship.
During this 90-day warranty period, the product will either be repaired
or replaced (at TIGER'S option) without charge to the purchaser, when
returned with proof of the date of purchase to either the dealer or to
TIGER.
Product returned to TIGER without proof of the date of purchase or after
the 90-day warranty period has expired, but prior to one year from
the original date of purchase, will be repaired or replaced (at TIGER'S
option) for a service fee of US $13.00. Payments must be by check or
money order payable to Tiger Electronics, Ltd.
THE FOREGOING STATES THE PURCHASER'S SOLE AND
EXCLUSIVE REMEDY FOR ANY BREACH OF WARRANTY
WITH RESPECT TO THE PRODUCT.
All product returned must be shipped prepaid and insured for loss or
damage to:
Tiger Repair Department
1000 N. Butterfield Road, Unit 1023
Vernon Hills, IL 60061, U.S.A.
The product should be carefully packed in the original box or other
packing materials sufficient to avoid damage during shipment. Include
a complete written description of the defect, a check if product is beyond
the 90-day warranty period, and your printed name, address and
telephone number.
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES
AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY
NATURE SHALL BE BINDING ON OR OBLIGATE TIGER IN
ANY WAY. ANY IMPLIED WARRANTIES APPLICABLE TO
THIS PRODUCT, INCLUDING WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD
DESCRIBED ABOVE. IN NO EVENT WILL TIGER BE LIABLE
FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES RESULTING FROM POSSESSION, USE, OR
MALFUNCTION OF THIS TIGER PRODUCT.
Some states do not allow limitations as to how long an implied warranty
lasts and/or exclusions or limitations of incidental or consequential
damages, so the above limitations and/or exclusions of liability may
not apply to you. This warranty gives you specific rights, and you may
also have other rights which vary from state to state.

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