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  9. IDEAL WHOOPEE DOO User manual

IDEAL WHOOPEE DOO User manual

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22
Things you
wear
Things you
wear
69
??
22
33
®
WARNING: Not suitable for children under 36 months. Choking hazard - contains small parts.
© 2019 John Adams Leisure Ltd. IDEAL®and WHOOPEE DOO®are registered trademarks of John Adams Leisure Ltd.
John Adams Leisure Ltd. is constantly endeavouring to improve quality standards and therefore colours, sizes and contents
may sometimes vary from those shown.
Under Licence from Seven Towns Ltd. © 2019
John Adams Leisure Ltd., Hercules House, Pierson Road, Enterprise Campus, Alconbury Weald, Huntingdon,
Cambridgeshire. PE28 4YA.
For customer services call 01480 414361 or email [email protected]
Please retain this information for reference. MADE IN CHINA.
To see more of our range visit www.idealboardgames.co.uk
10772_01_WHOOPEEDOO_INS_PRT01 070319
Contents:
SEtting up:
1 x Whoopee Doo Unit
(with inflatable cushion)
70 Challenge Cards
1
Insert batteries into the
plastic head of the WHOOPEE
DOO unit and turn the switch
to the “I” position.
3
Shuffle the challenge cards
and place them in a pile with
the number side facing up.
2
Inflate the cushion section of WHOOPEE DOO
by pulling out the valve plug, squeezing the
valve between your fingers and blowing.
IMPORTANT: DON’T OVER INFLATE WHOOPEE DOO.
Stop inflating before it reaches full capacity
.
battery information
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Whoopee Doo requires 3 x AAA batteries (not supplied).
We recommend alkaline batteries for optimum performance.
• An adult should install the batteries
• Open the cover on the base of the unit by using a cross head
screwdriver. Insert the batteries making sure the + and – signs
on the batteries are aligned with the corresponding + and -
markings inside the compartment.
• Do not recharge non-rechargeable batteries.
• Do not mix different types of batteries such as alkaline and
rechargeable, or used and new batteries.
• Rechargeable batteries are to be removed from the toy before
charging them.
• Rechargeable batteries are only to be charged under adult
supervision.
• Only batteries of the same or equivalent type as recommended
are to be used.
• Insert batteries in the correct polarity.
• Remove exhausted (used) batteries from the toy.
• Remove batteries from the toy if it is not going to be used for a
long period of time.
• Do not short-circuit the supply terminals.
• Batteries should be replaced by an adult.
• Do not attempt to power battery products from the mains supply
and do not insert connecting wires into electrical socket outlets.
• Dispose of used batteries at a recycling point. Never dispose of
batteries in re.
AAA
AAA
AAA
Disposal of old electrical equipment. This symbol
on the product or its packaging indicates that this
product should not be treated as household waste.
Instead it should be handed over to local Civic
Office, your household waste disposal service or
the place you purchased this item from.
challenge Cards
There are 4 different types of challenge cards. Some are easier than others…
COLOUR - you will need to name things that are a certain colour.
LETTER - you will need to name things that begin with a given letter.
TONGUE TWISTER - you will need to repeat the tongue twister written on
the card the required number of times.
CATEGORY - you will need to name things that fall into a given category.
When Whoopee Doo deflates
If the player sitting on Whoopee Doo does not complete their challenge before
the cushion deflates, the card goes to the bottom of the pile.
Winning the game
Once the game is over, teams add up the numbers on the back of the challenge
cards they have won. The team with the highest score wins!
Game 1: Team play
1
Divide into two teams and agree on how
many rounds will be played.
2
The youngest player goes first and sits on
WHOOPEE DOO, then presses the yellow
button for 3 seconds to start the timer.
3
Another team member turns the top
card of the challenge pile over and
reads aloud the task. The number of
answers to the challenge the player
sitting on WHOOPEE DOO must
provide is indicated by the number
shown on the top of the remaining
pile of cards.
4
If the player completes the challenge, they press the yellow button to
pause the timer, and place the completed challenge card in front of their
team. WHOOPEE DOO is then passed to a member of the other team, who
sits on the cushion and presses the yellow button to resume the timer.
5 One of their teammates turns over the top challenge card and reads aloud
their task. Once again, the number of answers the player must provide is
indicated by the number on the top of the remaining pile of cards.
6The game continues back and forth between the teams, until time is up and
WHOOPEE DOO deflates.
Game 2: individual challenge play
1
The oldest player sits on the inflated WHOOPEE DOO, and presses and
holds the yellow button for 3 seconds until the timer begins.
2
The player to their left turns over the top card of the challenge card pile
and reads aloud their task.
3
The number of answers they must
provide is indicated by the number
on the top of the remaining
challenge card pile.
4
If the player completes the
challenge
, they get the card, and the player to
their left turns over the next card from the pile and reads aloud the new task.
5Play continues until WHOOPEE DOO deflates.
6Any challenge card that was not completed when WHOOPEE DOO deflates
goes to the bottom of the pile.
7 Now WHOOPEE DOO is inflated again and passed to the next player for
their turn.
8 Play continues until every player has had a turn on WHOOPEE DOO. .
9 Players add up the numbers on the back of the challenge cards they have
won. The player with the most points is the winner!
zz
--
AAzz
--
AA
??
33
33
33
Things that
are round
Things that
are round
26
??
Things that
are round
Things that
are round
26
??
44
44
“One smart fella,
he felt smart”
“One smart fella,
he felt smart”
23
“One smart fella,
he felt smart”
“One smart fella,
he felt smart”
23
For example: 4 x say the tongue twister:
“one smart fella, he felt smart”.
Ppsssssstttttt...
Don’t forget to inflate the cushion
before you begin each round!
For example: name 3 x Things
that are round

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