Korg modwave native User manual

modwave native
WAVETABLE SYNTHESIZER
E1

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Contents
Introduction........................................................................................................................................... 1
Main Features................................................................................................................................................................................................... 1
Structure............................................................................................................................................................................................................ 2
User Interface Elements ............................................................................................................................................................................... 2
Conventions in this manual ........................................................................................................................................................................ 3
Getting Started ...................................................................................................................................... 4
Installation and updates .............................................................................................................................................................................. 4
Play page ........................................................................................................................................................................................................... 4
Edit pages.......................................................................................................................................................................................................... 7
Sound Browser ................................................................................................................................................................................................ 9
Saving Sounds ...............................................................................................................................................................................................11
Modulation.....................................................................................................................................................................................................13
MIDI Learn.......................................................................................................................................................................................................14
Automation ....................................................................................................................................................................................................15
Copy/Paste......................................................................................................................................................................................................15
Randomize......................................................................................................................................................................................................16
Main Menu............................................................................................................................................17
Settings ............................................................................................................................................................................................................18
User Sample Banks.......................................................................................................................................................................................22
Synthesis page.....................................................................................................................................23
Oscillator 1/2 ..................................................................................................................................................................................................24
Filter ..................................................................................................................................................................................................................29
Common Pitch...............................................................................................................................................................................................33
Amp...................................................................................................................................................................................................................34
Motion Sequencing 2.0 .......................................................................................................................36
Overview .........................................................................................................................................................................................................36
Sequencer page............................................................................................................................................................................................37
Motion Sequence .........................................................................................................................................................................................38
Standard Lane Controls..............................................................................................................................................................................39
Step Probability.............................................................................................................................................................................................40
Master Lane ....................................................................................................................................................................................................40
Timing Lane....................................................................................................................................................................................................40
Pitch...................................................................................................................................................................................................................42
Shape................................................................................................................................................................................................................44
Seq A/B/C/D....................................................................................................................................................................................................44
Motion Sequence Steps contextual menu...........................................................................................................................................45
Arp & Setup page .................................................................................................................................47
Arpeggiator ....................................................................................................................................................................................................47
Layer Setup.....................................................................................................................................................................................................49
Program Setup...............................................................................................................................................................................................50
Zones & Scales page ............................................................................................................................53
Performance Setup......................................................................................................................................................................................53
Performance Scale .......................................................................................................................................................................................54
Keyboard Zones ............................................................................................................................................................................................55

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Velocity Zones ...............................................................................................................................................................................................55
Modulation List page...........................................................................................................................56
Modulation Sources ............................................................................................................................58
Kaoss Physics .......................................................................................................................................61
Overview .........................................................................................................................................................................................................61
Kaoss Physics page.......................................................................................................................................................................................62
Kaoss Physics settings.................................................................................................................................................................................63
Kaoss Launch .................................................................................................................................................................................................64
Envelopes .............................................................................................................................................65
Filter/Amp/Osc 1/Osc 2 Envelope...........................................................................................................................................................65
Filter/Amp/Osc 1/Osc 2 Envelope Curve ..............................................................................................................................................65
Filter/Amp/Osc 1/Osc 2 Envelope Trigger............................................................................................................................................66
LFOs ......................................................................................................................................................67
Filter/Amp/Pitch/Osc 1/Osc 2 LFO..........................................................................................................................................................67
Key Track...............................................................................................................................................70
Filter Key Track ...............................................................................................................................................................................................70
Amp Key Track................................................................................................................................................................................................71
Modulation Processors........................................................................................................................73
Overview .........................................................................................................................................................................................................73
Gate ...................................................................................................................................................................................................................73
Oset ................................................................................................................................................................................................................74
Quantize ..........................................................................................................................................................................................................75
Scale..................................................................................................................................................................................................................76
Curve.................................................................................................................................................................................................................76
Smooth.............................................................................................................................................................................................................78
Sum ...................................................................................................................................................................................................................78
Eects page..........................................................................................................................................80
Overview .........................................................................................................................................................................................................80
Mini Editors.....................................................................................................................................................................................................81
Pre FX ................................................................................................................................................................................................................81
Mod FX .............................................................................................................................................................................................................82
Delay .................................................................................................................................................................................................................83
Reverb & EQ page.................................................................................................................................84
Master Reverb................................................................................................................................................................................................84
Master EQ ........................................................................................................................................................................................................85
Librarian page......................................................................................................................................86
Librarian contextual menu........................................................................................................................................................................88
Import and export........................................................................................................................................................................................88
Importing Wavetables ................................................................................................................................................................................90
Set Lists.................................................................................................................................................92
Set List window .............................................................................................................................................................................................92
Using Set Lists ................................................................................................................................................................................................92
Editing Set Lists .............................................................................................................................................................................................93
Set List contextual menu ...........................................................................................................................................................................94

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Troubleshooting ..................................................................................................................................95
No sound .........................................................................................................................................................................................................95
The sound has clicks, pops, or noise.......................................................................................................................................................95
Sound is delayed...........................................................................................................................................................................................95
Can’t control the software synthesizer from a MIDI device connected to the computer.....................................................95
Specications.......................................................................................................................................96
Operating requirements ...........................................................................................................................................................................96
Support and service.............................................................................................................................97
Before you contact us..................................................................................................................................................................................97
Information to provide when contacting us .......................................................................................................................................97

Introduction
1
Introduction
ank you for purchasing Korg’s modwave native soware synthesizer. To help you get the most out of your new
instrument, please read this manual carefully.
Main Features
In 1985, Korg’s DW-8000 combined digital wavetables with rich analog lters to give users sounds which were
impossible to create with analog oscillators. It’s still a cult favorite today.
e modwave builds on the DW legacy and transforms it into a modern monster synth, featuring incredibly deep
wavetable oscillators, gorgeous lters, wildly exible modulation, sophisticated pattern sequencing, and macro controls
to deliver unique, powerful, and easily customizable sounds and phrases.
Wavetable Oscillators
Start with over 200 wavetables, each containing up to 64 waveforms—from thousands of individual waves. Use the 30+
Modiers to change their basic character, and the 13 Morph Types to process them in real-time. Create new hybrids
from any two wavetables using the unique, realtime A/B Blend.
Expand your palette even more by importing new wavetables using the Editor/Librarian soware. Try the many free
and commercial wavetable libraries in the standard Serum format*, or create your own using the custom modwave
version of the free, cross-platform WaveEdit. Layer wavetables with samples from the built-in, multi-gigabyte PCM
library, or import your own samples using Korg’s free Sample Builder soware.
Kaoss Physics and Motion Sequencing 2.0
modwave also introduces two unique new tools for creating dynamic motion: Kaoss Physics and Motion Sequencing
2.0. Kaoss Physics combines an x/y Kaoss pad with modulatable game physics to create a responsive, interactive
controller that is—besides being powerful— a lot of fun to explore. Motion Sequencing 2.0 brings the organic,
continuously evolving patterns of the wavestate’s Wave Sequencing 2.0 into the world of motion sequencing, including
multiple lanes, asynchronous loops, step probability, and more.
Filters
Add vintage character to your sounds with the aggressive MS-20 Lowpass or Highpass lters, or the strong, sweet
Polysix Lowpass. Shape and rene with a full collection of resonant 2-pole and 4-pole Lowpass, Highpass, Bandpass,
and Band Reject lters. Or, step outside the box with Korg’s unique Multi Filter, which creates modulatable blends of
multiple modes simultaneously.
Modulation
Most parameters can be modulated, with up to 2,000 modulation destinations per Performance, and no xed limit on
the total number of modulation routings. You can even modulate settings for individual Motion Sequence Steps!
Mod Knobs put macro transformations under your ngertips, making it easy to explore the sonic worlds inside
each Performance. Tweaking an existing sound? Quickly identify modulation sources using real-time displays of all
envelopes, LFOs, and other primary modulation sources. Easily create modulation routings using drag-and-drop,
and get an overview of all routings via the Mod List. Mod Processors let you transform modulation signals using
quantization, smoothing, curvature, and more.
Layers and Eects
For even more rich and complex results, layer two Programs together in a Performance–each with their own eects and
arpeggiator. modwave native’s superb eects deliver production-ready sounds. Each Layer has three dedicated eects
(Pre, Mod, and Delay); additionally, the Performance has a Master Reverb and Master EQ.
Presets and Randomization
modwave native comes with about 250 factory Performances, and many more Programs, Wavetables, and Eects
Presets. Smooth Sound Transitions let previously-played voices and eects ring out naturally when you change sounds.
Looking for even more inspiration? e “dice” icon at the top of the window generates new sounds via intelligent
randomization. Randomize the entire sound or just a part of it, such as the lter, motion sequence, or eects. Use the
results directly, or as a jumping-o point for your own creations.

Introduction
2
Fully compatible with the hardware modwave synthesizer
modwave native is the fully-compatible soware counterpart to the hardware modwave synthesizer.
You can seamlessly exchange sounds between hardware and soware. Produce in your DAW with modwave native,
and then play the same sounds onstage using the modwave hardware. Create sounds with the hardware’s hands-on
interface, and then share them with a computer-based collaborator.
Structure
modwave native plays one Performance at a time.
A Performance has two Layers (A and B), Kaoss Physics, and a master reverb and EQ.
Each Layer contains an Arpeggiator, a Program, and other settings such as MIDI channel, key and velocity zones, etc.
A Program includes two Oscillators (1 and 2), each of which may play one or two Wavetables (A and B) or a single
Multisample, a Sub Oscillator/Noise Generator, a Filter, an Amp, a Motion Sequence, a set of modulators, a modulation
matrix, and three eects: Pre FX, Mod FX, and Delay.
Modwave Structure
Performance
Layer B
Layer A
Arpeggiator
Program A
Voice
Filter Amp
Pre FX Mod FX Delay
Mod Matrix
EQ
+
Voice Assign
Volume
MIDI Channel
MIDI Rx Filters
Key & Vel Zones
Scales
Tempo
Key Track Key Track
ADSR
2x Mod
Processors
Kaoss Physics
Mod Knobs
ADSR 1-3
ADSR 1-3
ADSR
4x Envelopes
Pitch
Portamento, Slope,
Motion Seq
Osc 2 Wavetable A
Wavetable B
Osc 1 Wavetable A
Wavetable B
Sub/Noise
ADSR
1-3
LFO
ADSR
1-3
ADSR
5x LFOs
Motion Seq
4x Step Seq Lanes
Motion Seq
4x Step Seq Lanes
Motion Seq
4x Step Seq Lanes
Motion Seq
4x Step Seq Lanes
Stereo
Mixer
Reverb
Send A
Send B
User Interface Elements
Selectors
modwave native keeps track of sounds, and some individual sound elements, using a database. is includes
Performances, Programs, Motion Sequences, Motion Sequence Lanes, Eects Presets, Scales, Set Lists, Wavetables, and
Multisamples. In the UI, these appear as Selectors:
Selector
Item nameInc/Dec arrows
Filtered List icon
Save icon“Edited” asterisk
Favorite icon (Performance Selectors only)
is shows the currently selected item. Use the < and > arrows to step through them one by one, or click on the name to
bring up a browser window (see “Sound Browser” on page 9). An asterisk “*” to the right of the name shows that the
item has been edited from its saved version.
Important: the arrows step through the list of items according to the Sound Browser window’s sort order, and
ltered by the window’s Categories, Collections, and search text. Each individual selector remembers these
settings for as long as modwave native is open and unless a new parent sound is selected (for example, the
Program is the parent sound of the Motion Sequence).

Introduction
3
If some items are hidden due to the selected Categories, Collections, and search text, the Filtered List icon
appears between the < and > arrows. To clear the lters and show all items in the list, click the Filtered List
icon. Alternatively, open the Sound Browser and adjust the lters as desired. For more information, see
“Sound Browser” on page 9.
Press the Save icon to bring up the Save dialog. Note that this does not appear for items which can’t be edited within
modwave native, such as Multisamples and Scales.
Right-click/control-click (macOS) on the name to bring up a contextual menu. For most items, this includes options
for saving and renaming. For Programs and Motion Sequences, it also includes Copy and Paste.
For Performances only, the Selector includes the Favorite indicator. is lets you quickly mark Performances as
favorites. You can then nd them later via the “Favorite” Category. Other data types can also be marked as favorites
from the Sound Browser and Librarian, but there wasn’t room to include the icon in the smaller Selectors.
Favorite icon (Performance Selectors only)
O On
Knobs and sliders
To edit knob values, drag vertically.
To edit slider values, drag in the direction of the slider.
Most knobs and sliders can also be edited by hovering the cursor over the control, and then using the mouse wheel or
dragging on the trackpad. e exception is when the controls are in a scrolling list, such as the Mod Inspector panel
or the Mod List. In these lists, the mouse wheel and trackpad drag are used for scrolling, and so they are disabled for
editing (to avoid unintended changes).
Double-click knobs and sliders to center them.
Graphic editing
Envelopes, LFOs, Key Track generators, Key & Velocity Zones, Filters, and the Master EQ can be edited directly in their
respective graphics. To do so:
1. Hover the cursor over the graphic to show a colored handle.
In most cases, this is either a dot or a line. For LFOs, the entire waveform serves as a “handle.”
2. Drag the handle to edit the value.
To edit Envelope Curve settings, use the yellow handles in the middle of the A/D/R segments.
To edit the Fade ranges of Key & Velocity Zones, use Option-drag (macOS) or Alt-drag (Windows).
Conventions in this manual
In this manual, the following text styles indicate:
• Parameter Names
• Parameter Values

Getting Started
4
Getting Started
Installation and updates
modwave native uses the Korg Soware Pass application for installation and updates. Optionally, modwave native can
check for updates automatically; see “Check for Updates” on page 18.
Your soware license is registered to your Korg ID. You can download the Korg Soware Pass application and manage
your Korg ID at https://id.korg.com.
Where are sounds stored?
e sound database and factory Multisamples are stored in a dedicated folder structure. is can be created anywhere
during the installation process, but as defaults we recommend:
• macOS: /Users/Shared/KORG/modwave native/System
• Windows: \Users\Public\Public Documents\KORG\/modwave native/\System
User Multisamples can be stored anywhere.
Play page
1: Performance Select
7: Main Menu
10: Layer B Osc 1
12: Layer B Filter
3: Play/Edit/Librarian modes 4: Hold2: Kaoss Physics 5: Volume 6: Randomize
10: Layer A Osc 1
9: Layer A On/O
11: Layer A Osc 2
12: Layer A Filter
13: Layer A Arp
& Motion Seq
14: Online Help
8: Layer A
Program
11: Layer B Osc 2
8: Layer B Program
13: Layer B Arp
& Motion Seq
16: Undo/Redo15: Mod Knobs
e Play page gives you everything you need to play sounds and make quick edits.
1: Performance Select
e Performance, with its two Layers, is the main way of selecting, editing, and saving sounds.
is shows the currently selected Performance. Use the < and > arrows to step through Performances one by one, or
click on the name to bring up a browser window (see “Sound Browser” on page 9). Note that the sounds available
via the arrows may be ltered by settings made in the Sound Browser, such as selected Categories or Collections. Right-
click/control-click (macOS) on the name to bring up a contextual menu for saving and renaming.

Getting Started
5
2: Kaoss Physics
Press the power button to turn Kaoss Physics on and o. Presets let you store and recall all of the Kaoss Physics settings.
Use the < and > arrows to step through Presets one by one, or click on the name to bring up a browser window.
Start the motion by dragging and releasing the on-screen ball with your mouse or trackpad. You can also directly
control the ball by dragging without releasing.
e Concentric rings indicate the selected Shape. Black and white shadowing indicates Bump Height; darker for
negative (“hole”), and lighter for positive (“hill”). Red shadowing indicates Tilt. Edge brightness indicates Bounce
settings; darker for negative (absorptive), and lighter for positive (accelerating).
For more detailed control, use the Kaoss Physics page; see “Kaoss Physics” on page 61.
3: Play/Edit/Librarian modes
e buttons in the top of the main window select whether you’re on the Play page, digging in deep on the Edit pages,
or working with the Librarian. For the most part, you can simply switch between these modes without thinking about
it. It’s important to note, however, that some menu commands are available only in Librarian mode, and that undo is
handled separately for the Librarian and Play/Edit modes.
Menu commands
Menu commands for le operations, such as importing, backing up, and restoring, are available only when the
Librarian is active.
Undo/Redo
Undo/redo history is maintained separately for the Librarian and Play/Edit modes. e names of the undo/redo
commands change to reect this; for example, “Editor Undo: Value Change: Cuto” or “Librarian Undo: Update
N a m e .”
4: Hold
[O, On]
Use Hold to hold notes or chords, leaving your hands free for knobs and modulation. is works dierently from the
Damper Pedal. When Hold is On, notes or chords are held indenitely until you play a new note or chord, at which
point the previous notes are cut o and the new ones will sound.
Hold applies only to Layers on the Global MIDI Channel.
5: Volume
is controls the overall volume of the Performance. Use the slider or numeric readout to make adjustments, and view
the results on the meter behind the slider.
6: Randomize
is brings up a window which can randomize either the entire sound, or selected elements of the sound. For details,
see “Randomize” on page16.
7: Main Menu
is menu gives access to overall settings such as CC assignments and the User Sample Bank, undo/redo, user interface
size scaling, “About” information, and Librarian-specic commands. For details, see “Main Menu” on page 17.
8: Layer A/B Program
is is the Program assigned to the Layer (see “Structure” on page 2). Programs contain all of the settings in the
Synthesis, Sequencer, and Eects pages. Use the < and > arrows to step through Programs one by one, or click on the
name to bring up a browser window. Right-click/control-click (macOS) on the name to bring up a contextual menu for
saving and renaming.
9: Layer A/B On/O
e power buttons turn the Layers on and o.

Getting Started
6
10 & 11: Layer A/B Osc 1 and Osc 2
ese areas include the basic settings for the two oscillators in each Layer, including Mode (single Wavetable, double
Wavetable, or Sample), Volume, Wavetable selection, and Wavetable Position and A/B Blend. For more information,
see “Oscillator 1/2” on page 24.
12: Layer A/B Filter
ese areas include the basic settings for the Layer’s lter, including Cuto, Resonance, and Envelope Intensity. For
more information, see “Filter” on page 29.
13: Layer A/B Arp & Motion Seq
ese areas include on/o and preset selection for the Layer’s arpeggiator and Motion Sequencer. For more
information, see “Arpeggiator” on page 47, and “Motion Sequencing 2.0” on page 36.
14: Online Help
When you hover over a parameter or control, this area shows a brief explanation of what it does or how it works. is
area also shows the specic action that will be aected by Undo and Redo; see below.
15: Mod Knobs
e Mod Knobs can control any number of parameters in any of the Layers; they will do dierent things depending on
the specic sound. e knob values are stored, and can themselves be modulated. You can use the Mod Knobs in real-
time performance, and also save the results as new sounds.
16: Undo and Redo
modwave native supports multiple levels of undo and redo for most actions, including importing data, deleting,
renaming, editing Set Lists, editing parameters, and so on. For instance, you could import a bundle le containing a
thousand objects, edit Filter Cuto, rename all of your Programs, and nally add a new modulation routing to Amp
LFO Frequency, and safely undo all actions in turn.
e counter-clockwise arrow (“go back”) is Undo, and the clockwise arrow (“go forward”) is Redo. Hover over the
arrows, and the Online Help area shows the action which will be undone or redone.
Undo Redo
Undo/redo history is maintained separately for the Librarian and Play/Edit modes. e names of the undo/redo
commands change to reect this; for example, “Editor Undo: Value Change: Cuto” or “Librarian Undo: Update
N a m e .”

Getting Started
7
Edit pages
7: Mod Knobs
8: Mod
Inspector
5: Program Select
2: Page Tabs
3: Main
Editing Area
4: Mod
Sources
1: Layer
Select 6: Sync & Tempo
e Synthesis, Sequencer, Setup, and Eects pages all follow this basic layout, and the other pages under Edit also
include most of these elements.
1: Layer Select
ese select a Layer to view and edit. e power buttons turn the Layers on and o. When a Layer is selected, its
Synthesis, Motion Sequence, Arp & Setup, and Eects tabs appear below. e edit pages are color-coded to match the
layer; A is purple, and B is green.
2: Page Tabs
ese select the page shown in the Main Editing Area.
3: Main Editing Area
e parameters for the current Page will appear here. is includes the synthesis parameters, Motion Sequence,
detailed eects settings, and so on.
4: Mod Sources
All of the main controllers and programmable modulation sources are shown here, including the keyboard with
note number, velocity, aertouch, and Pitch and Mod Wheels, Kaoss Physics, Envelopes, LFOs, Key Tracking, Mod
Processors, and the Step Seq Lanes. Graphics show the mod source outputs, making it easy to gure out what’s creating
a specic modulation eect. You can drag from the mod sources here to modulate parameters in the main part of the
screen, or even other modulation parameters; see “Drag and drop modulation routings” on page 13.
5: Program Select
is is the Program assigned to the Layer (see “Structure” on page 2). Programs contain all of the settings in the
Synthesis, Sequencer, and Eects pages. Use the < and > arrows to step through Programs one by one, or click on the
name to bring up a browser window. Right-click/control-click (macOS) on the name to bring up a contextual menu for
saving and renaming.
6: Sync &Tempo
When Sync To Host is On, all tempo-related parameters will synchronize to the tempo from the DAW. When it is O,
they will use the tempo saved in the Performance.

Getting Started
8
When running as a stand-alone application, this changes to the Clock parameter, which lets you choose the MIDI clock
source (Internal, External, or Auto).
Tempo
[40…300]
is is the stored tempo for the Performance. It applies only if Sync To Host is O (when running as a plug-in) or when
Clock is set to Internal or Auto (when running stand-alone); otherwise, it is grayed out.
7: Mod Knobs
e Mod Knobs can control any number of parameters in any of the Layers; they will do dierent things depending on
the specic sound. e knob values are stored, and can themselves be modulated. You can use the Mod Knobs in real-
time performance, and also save the results as new sounds.
You can drag from the Mod Knobs (using their appear-on-hover drag handles) to modulate parameters in the main
part of the screen, or even other modulation parameters; see “Drag and drop modulation routings” on page 13. You
can also assign MIDI CCs to control the Mod Knobs; see “MIDI Learn” on page 14.
Each Mod Knob can be either unipolar (+) or bipolar (+/-); to change this, right-click/control-click (macOS) on the
knob to bring up a contextual menu. Use this same menu to change the Mod Knob names.
-100 +100
0
0 +100
+ (Unipolar) -/+ (Bipolar)
8: Mod Inspector
is shows the modulation routings for the selected parameter. You can add or delete routings from the list, adjust
modulation intensity, and change the selected Mod Sources (including adding a second Mod Source for routings
created by drag-and-drop).

Getting Started
9
Sound Browser
1: Filters Panel 3: Metadata Columns2: Data List
5: Info panel
7: Search
8: Categories
9: Collections
4: Favorite icon
6: Select/
Cancel
Overview
e Sound Browser is used for selecting any type of sound data, such as Performances, Programs, Motion Sequences,
Motion Sequence Lanes, Eects Presets, Multisamples, Wavetables, etc. For editing metadata (such as name,
Categories, etc.), use the Librarian instead.
1: Filters Panel
e selections here help you narrow down the number of items in the Data List. Set the Search, Categories, and/or
Collections as desired. e Filters Panel can be resized by dragging its right edge, to show one, two, or three columns of
Categories and Collections.
Important: e Search, Categories, and Collections settings continue to aect data selection, even aer the Sound
Browser is closed. Each individual selector remembers these settings for as long as modwave native is open and unless
a new parent sound is selected (for example, the Program is the parent sound of the Motion Sequence). For more
information, see “Selectors” on page 2.
2: Data List
is shows the list of selectable sound data (Performances in the example above), as ltered by the Search, Category,
and Collection settings in the Filters Panel. Click on an item in the list to select it for auditioning, or use the keyboard
up/down arrows to browse through items one by one. Click in the list and type a few letters to select sounds by name.
Double-click (or press OK) to select and close the browser.
3: Metadata columns
For each item, the list shows the Name, Collection, Category, Author, and Notes, as well as whether or not the item is
locked factory data. You can drag the tops of the columns to re-arrange them, or to resize the columns.
Click on a column heading to sort; click again to reverse the sort order. e triangle icon shows which column is
selected for sorting, and the direction of the triangle (up or down) shows the sort order.
4: Favorite icon
Click on the heart to mark (or un-mark) an item as a Favorite. You can then nd them later via the “Favorite” Category.

Getting Started
10
Favorite icon
O On
5: Info panel
is panel lets you view the metadata for the selected items, including the Name, Collection, Categories 1 & 2, Author,
and Notes. e Inspector panel can be resized by dragging its le edge.
6: Select/Cancel
Press Select to conrm the selection and close the window, or Cancel to revert to the previous selection.
7: Search
Type into this eld to lter the list by searching for text in any of the metadata elds. Click on the “X” to clear the eld.
8: Categories
Categories let you lter by the type of sound, such as basses, leads, bells, etc. Each sound can be assigned to two
Categories, and each data type—Performances, Programs, etc.—has its own list of Categories. Click on a Category
name to lter by that Category; click on the “X” to deselect all Categories.
When searching by Category, a sound will be shown if either of its Categories match the search criteria.
is section also includes “Favorites,” which shows all sounds which you’ve marked as favorites. You can use the
Favorites selection in combination with any other Categories.
9: Collections
Collections let you lter sounds by group, such as factory sounds, expansion packs, or your own projects. Each sound
can be assigned to one Collection. Click on a Collection name to lter by that Collection; click on the “X” to deselect all
Collections.

Getting Started
11
Saving Sounds
e Performance, with its two Layers, is the main way of selecting, editing, and saving sounds. While you can save
Programs, Motion Sequences, Motion Sequence Lane Presets, and Eects Presets, you don’t have to do so: all data is
contained in the Performance.
Similarly, when you load any of these data types into a Performance, a new copy of the data is created in the
Performance. Any edits aect only the local copy inside the Performance, and not the original data. is lets you edit
freely without worrying about aecting other sounds.
To save a sound or preset:
1. Go to the Selector for the sound or preset. For more information, see “Selectors” on page 2.
2. Press the Save icon, or right-click/control-click (macOS) on the name to open the contextual menu and select
the Save command.
e Save dialog will appear:
Save dialog
3. Set the Name, Author, Collection, and Categories as desired.
You can also edit all of this metadata later, using the Librarian window.
Important: changing the name does not automatically make a new copy of the sound! Always use Save As
New when you want to make a copy.
4. Save the sound, using either Overwrite or Save As New.
To overwrite the existing sound, use Overwrite. To make a new copy and leave the existing sound unchanged, use Save
As New. Factory sounds may be write-protected, in which case only “Save As New” is available.
Renaming sounds
As described above, Performances store all of the data for their Programs, Motion Sequences, Motion Sequence Lanes,
and Eects Presets. is also includes the names of those elements. Because of this, you can rename any of these
elements without saving them separately, as long as you then save the enclosing Performance. To do so:

Getting Started
12
Right-click/control-click (macOS) on the name and select the Rename… command in the contextual menu.
5. Select Rename.
6. Enter the new name, and press OK to conrm.
Names can be up to 24 characters long.
7. Make sure to save the Performance once you’re done.

Getting Started
13
Modulation
Modulation Overview
Most parameters can be modulated. Each modulation routing includes a primary modulation source, an intensity,
and a secondary modulation source; the three are multiplied together to create the modulation amount. A single
destination, such as Filter Cuto, can have up to 31 incoming modulation routings. ere is no xed limit on the total
number of modulation routings. For descriptions of all of modwave native’s modulation sources, see “Modulation
Sources” on page 58.
How are mod routings shown?
Modulated values are shown as orange dots on knobs and sliders. If a parameter is shown only as a text or numeric box,
and it is modulated, then the text is shown in orange.
e modulation inspector on the right side of the window shows the modulation routings, if any, for the selected
parameter. You can also use the inspector to add new modulations or delete existing ones.
Drag and drop modulation routings
To create a modulation routing using drag and drop:
1. In the Mod Sources footer, click and hold on the name of any of the following: the Mod or Pitch wheel, Enve-
lopes, LFOs, Filter or Amp Key Track, or Mod Processors. For Kaoss Physics, click and hold on the letters X,
Y, A (for Angle), or D (for Distance.) In the Keyboard page, click and hold on Note # or any of the Vel or AT
sources.
For the Mod Knobs, hover over a knob to show its cross-shaped drag handle, and then click and hold on the handle.
Mod Knob Drag Handle in upper right
2. Drag to a modulation destination.
Most parameters are modulatable. Newly-created modulation routings will appear in the Mod Inspector.
Note: If a parameter cannot be modulated, a message will appear to that eect. If the message “Channel Sources Only”
appears, the parameter cannot be modulated from per-voice sources such as LFOs, envelopes, Step Seq Lanes, and Key
Track. In this case, choose a dierent modulation source.
3. In the Mod Inspector, set the Intensity as desired.
e maximum Intensity is typically +/- the full range of the parameter, so that regardless of the programmed value,
modulation can always reach the minimum or maximum values.
4. Optionally, assign a second modulator (the Intensity Mod Source), whose value will multiply that of the main
Source.
For example, you could route Step Seq B to Multi Filter Crossfade, with the overall amount of the step sequencer
modulated by the Amp LFO.
Note: Once a modulation routing is created, you can change either of the sources, but you cannot change the
destination.
Manually adding modulation routings
You can also manually add modulation routings using the Mod Inspector. is can be convenient if you want to create
a routing using more esoteric mod sources not available via drag-and-drop, such as Prog #of Notes or arbitrary CCs. To
do so:
1. Click on the desired destination parameter.
Provided that it is modulatable, its name will appear at the top of the Mod Inspector.
2. In the Mod Inspector, click on the “+” button.
A new modulation routing will appear.
3. Select mod sources and set Intensity as desired. If the mod source you want to use is available in the Mod

Getting Started
14
Sources footer, you can drag and drop to any Mod Source selector.
Modulating one mod source with another
You can also drag-and-drop to modulate one mod source with another. To do so:
1. Click and hold on the name of the mod source, as above.
2. Drag and hold over the tab for the desired modulation destination.
For example, to modulate the Filter LFO, hold over the LFOs tab.
Aer a moment, the tab will open.
3. Once the tab opens and displays its contents, drag to the desired destination.
Filter/Pitch/Osc Env Intensities, LFO Intensities, and KeyTrack Intensities
Modulation works slightly dierently for these “Intensity” parameters. When you select them as a destination:
• e modulation destination is set to the main parameter: Filter Cuto, Amp Level, Position, Morph Amount, Pitch
Tune, or Pan
• e Source is set to the Envelope, LFO, or Key Track generator.
• e Intensity Mod Source is set to the selected modulation source.
Filter, Pitch, and Osc 1/2 EnvVelocity Intensity
ese Envelope Velocity Intensity settings cannot themselves be modulated.
Deleting a modulation routing
To delete a modulation routing:
1. In the Mod panel, click on the “minus” button to the right of the routing.
MIDI Learn
You can use your controller to automatically select MIDI CCs as modulation sources, and to directly control the
Performance and Layer Mod Knobs.
Using MIDI Learn to control the Mod Knobs
e Performance and Layer Mod Knobs can be controlled directly from MIDI CCs. Unlike normal modulation, this
works by directly editing the Mod Knob values, just like turning the knobs on the screen.
Important: Any changes made this way will be saved with the sound. To modulate a parameter with variable
intensity, and without causing edits to the sound, use modulation instead.
To use MIDI Learn with the Mod Knobs:
1. Route a MIDI controller to modwave native.
2. Right-click/control-click (macOS) on the desired Mod Knob.
A contextual menu will appear.
3. Select MIDI Learn from the contextual menu.
4. On the MIDI controller, move a knob, wheel, slider, etc. to generate a CC.
e CC will be assigned to control the Mod Knob; when you send the CC from a MIDI controller, the knob will move
in response. You can conrm this assignment, or edit it manually, in the CC Assign section of the contextual menu. If
a dierent Mod Knob had previously been assigned to the same CC, the older assignment will be removed. Note that
any xed CC assignments (CC#1 for Mod Wheel, CC#s 18 & 19 for Kaoss Physics, etc.), and any modulation routings
which use MIDI CCs, will continue to work as they did before–so it’s best to use CCs that aren’t being used for other
purposes.
Using MIDI Learn to assign CCs as modulation sources
CCs can also be used as modulation sources for any modulatable parameter, and you can use MIDI Learn to assign
them. To do so:
1. Route a MIDI controller to modwave native.
2. Click on the desired destination parameter.
Provided that it is modulatable, its name will appear at the top of the Mod Inspector.
3. In the Mod Inspector, click on the “+” button.

Getting Started
15
A new modulation routing will appear.
4. Right-click/control-click (MacOS) on one of the Source selectors.
A contextual menu will appear.
5. Select MIDI Learn from the contextual menu.
6. On the MIDI controller, move a knob, wheel, slider, etc. to generate a CC.
e source will be set to the CC. Note that there are two sets of CC modulators, CC+ and CC +/-; for more information,
see “CC +” on page 60. When using MIDI Learn, the CC + version is assigned.
7. Set the Intensity as desired.
Automation
Automation from the plug-in host is supported for most, but not all, modulatable parameters. Even if a parameter is not
directly available for automation, you may be able to create a modulation routing from a Mod Knob or Eect Edit knob,
and then modulate the knob. Most non-modulatable parameters cannot be automated, including modulation routings
themselves (sources and intensities), lter and mod processor types, Multisample selection, and so on.
For Eects, only controls shown in the “Mini Editors” can be automated. is includes Edit 1/2/3, Wet/Dry, and level
controls. For individual Motion Sequence Steps steps, automatable parameters include Timing Lane Duration, Pitch
Lane Transpose, Shape, and Step Seq Value.
Copy/Paste
You can use copy/paste with:
• Layers
• Programs
• LFOs
• Envelopes
• Kaoss Physics
• Filter & Amp Key Track
• Mod Processors
• Individual eects (Pre FX, Mod FX, Delay, Reverb, and Master EQ)
• Filter settings
• Arpeggiator settings
• Motion Sequence Steps
For example, you can copy from one LFO to another in the same Program, or copy the Filter or Arpeggiator settings
from one Layer to another.
Using Copy/Paste
To use copy and paste with anything other than Motion Sequence Steps:
1. Right-click (or control-click on MacOS) on the title of the section that you’d like to copy, such as Filter LFO,
Arpeggiator, or Mod Processor 2.
A contextual menu will appear.
2. Select Copy from the contextual menu.
3. Right-click (or control-click on MacOS) on the title of the section to which you’d like to Paste.
Note that this has to be the same type as the copy source; for instance, you can’t copy an LFO to an Envelope.
4. Select Paste from the contextual menu.
Copy/Paste for Motion Sequence Steps
Motion Sequence Steps support Copy and Paste, as well as Cut, Insert Before, Insert Aer, and Delete. Shi-click to
select a range of Steps, or select multiple non-continuous items by holding down the Command key on MacOS, or the
Ctrl key in Windows. Once you’ve selected the desired step(s), right-click (or control-click on MacOS) to bring up the
contextual menu and choose the desired copy/paste operation. For details, see “Motion Sequence Steps contextual
menu” on page45.

Getting Started
16
Randomize
Randomize uses a combination of preset selection and select value randomization, rather than direct randomization of
all parameters.
To use Randomize:
1. Press the (Randomize) button at the top right of the window.
e Randomize dialog will appear.
2. Set the Scope as desired.
Scope controls the parts of the sound that will be randomized. It’s set to Performance by default, but can be set to
Program Select, Layer, Motion Sequence Select, Arpeggiator, Filter, and so on.
Depending on the Scope, additional settings may appear:
Fx/Mod Knob Values randomizes the Mod Knobs (Program and/or Performance, according to Scope) and Eects
Edit 1/2/3 by the specied percentage.
Modulation Intensities randomizes the standard LFO and Envelope intensities for Filter, Amp, Pitch, and Pan.
Randomize Fx Enables controls the On/O settings for the Eects (with probability weighted towards On).
Speed randomizes Motion Sequence Speed.
3. Press the Randomize button to randomize the selected Scope.
You can play the sound, and randomize repeatedly, without closing the Randomize window.
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