Leadtek S325 User manual

WinFast®3
3D
DS325
User’s Manual
Leadtek Research Inc.

WinFast 3D S325 User’s Manual
i
Table Of Contents
Getting Started...............................................................................................................I
Accessories .......................................................................................................................I
System Requirements........................................................................................................I
Connection Guide ............................................................................................................II
Chapter 1 Welcome to WinFast 3D S325...................................................................1
1.1 Introduction................................................................................................................1
1.2 Features......................................................................................................................2
Chapter 2 Hardware Installation ............................................................................... 3
2.1 Card Layout ...............................................................................................................3
2.2 Jumper Settings..........................................................................................................4
Chapter 3 Software Installation ................................................................................. 5
3.1 Windows 95/98 ..........................................................................................................5

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3.1.1 Installing WinFast 3D S325 Drivers and DirectX™ 6 for Windows 95/98...5
3.1.2 Explanations for the WinFast 3D S325 Display Properties............................7
3.2 Windows NT 4.0......................................................................................................19
3.2.1 Installation of Windows NT 4.0 with WinFast 3D S325 .............................19
3.2.2 Install WinFast 3D S325 Drivers for Windows NT4.0.................................19
3.3 Updating existing WinFast 3D S325 Drivers for Windows 95/98...........................22
3.4 BIOS Flash Utility ...................................................................................................23
Chapter 4 TV Output (Optional).............................................................................. 25
Chapter 5 Digital Flat Panel Output (Optional)..................................................... 27
Chapter 6 Display Modes Table................................................................................ 29
Limited Warranty................................................................................... 31
Calling for Technical Support................................................................32
Copyright, Trademark, Disclaimer Notes............................................. 33

WinFast 3D S325 User’s Manual
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Federal Communications Commission Requirements .......................34

WinFast 3D S325 User’s Manual
I
Getting Started
Accessories
•WinFast 3D S325 card
•User’s Manual
•WinFast software pack CD
( Including drivers for
Windows 95/98, Windows
NT 4.0, DirectX™ Run-time
Driver )
System Requirements
•Hardware : Pentium II (Pentium III recommended) or compatible system with AGP slot
•Operating system: Win 95/98 / Windows NT 4.0 with Service Pack 3 or later

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Connection Guide
Step 1 Insert the WinFast 3D S325 card into an empty AGP slot and fix it with screw on back panel.
Step 2 Plug the free end of the monitor cable into the video connector on the
WinFast 3D S325 card.

WinFast 3D S325 User’s Manual
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1
Welcome to WinFast 3D S325
1.1 Introduction
Congratulations! You have chosen one of the most powerful high-end 3D accelerator cards. Leadtek’s
“WinFast 3D S325” uses the RIVA TNT2 M64 3D processor chip from nVIDIA.
The “WinFast 3D S325” introduces the most advanced Direct3D™/OpenGL™ acceleration solution and
also delivers leadership VGA, 2D and Video performance, enabling a range of applications from 3D games
through DVD and Multimedia applications.

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1.2 Features
•Fast 32-bit VGA/ SVGA
•High performance 128-bit 2D / GUI / DirectDrawAcceleration
•128-bit wide frame buffer interface supporting up to 32 Mbyte SDRAM
•Video Acceleration for DirectShow, MPEG-1/2 and Indeo.
•Optimized for Direct3Dacceleration with complete support for DirectX™ 5.0 and 6.x
•TwiN Texel 32-bit graphics pipeline
•32-bitARGB rendering with destination alpha
•16-bit or 24-bit Z-buffer, 8-bit stencil buffer
•Anisotropic filtering (better than Tri-Linear MIP-mapping)
•100% hardware triangle setup engine
•300 MHz Palette-DAC supporting up to 1920 x 1200, True Color
•Video output for NTSC and PAL TV-output (Option)
•Digital Flat Panel output up to 1280 x 1024 (Option)
•Robust System Interface: AGP 4x/2x Interface (AGP 2.0 andAGP 1.0)
•Support “HOT-DOC” function (Option)

WinFast 3D S325 User’s Manual
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2
Hardware Installation
2.1 Card Layout

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2.2 Jumper Settings
Jumpers JP2, JP3 and JP4 are for setting TV output format as below:
Jumper NTSC PAL DISABLE
JP2
123
123
Not Applicable
JP3
123 123 123
JP4
123 123 123
Jumper JP5 is for AGP Mode selection as below:
Jumper AGP mode
(Normal) AGP mode
(Turbo)
JP5
123 123

WinFast 3D S325 User’s Manual
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3
Software Installation
3.1 Windows 95/98
3.1.1 Installing WinFast 3D S325 Drivers and DirectX™ 6 forWindows 95/98
During the booting of Win95/98 after having inserted the WinFast 3D S325 card into AGP slot, the new
installed hardware will be detected and the “Update Device Driver Wizard” window will appear on the
screen. At this point, if your machine has updated version of “VGARTD” software installed then you can
use the “nv4agp.inf” file in the accompany CD to install the driver, otherwise lets Windows install the
“Standard PCI GraphicsAdapter (VGA)” driver which Windows found.
When Standard VGA driver installation is complete, Windows will prompt you to restart your Windows.
Click “NO” to response the prompt and follows the steps described below for continuing installation:
Note: The WinFast 3D S325 package contains the “WinFast Software Pack CD”
,
Please read the “Readme.txt
Readme.txtReadme.txt
Readme.txt”file in the “S32
S32S32
S325
55
5”sub-director
y
of the CD for the latest information
about the software before installation.

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Step 1 Insert the WinFast Software Pack CD into the CD-ROM drive.
Step 2 The “Autorun” will be executed immediately and a “WinFast 3D S320/S320II/S320V/S325
Installation Program” dialog with four selectable buttons will be shown on the screen. Click
the”Win9x” button to install the driver for Win95/98 automatically.
Step 3 When finishing the driver installation follow the screen direction “Restart” Windows 95/98.
Step 4 Eject the CD-ROM and load WinFast Software Pack CD again. Click the “DirectX™ 6”
button to install the DirectX™ 6 to your machine for better 3D performance.
Note: If the autorun function is not enabled on your machine. Please find the “Install.exe” file in the root
directory of CD and double click it to install the software automatically.

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3.1.2 Explanations for the WinFast 3D S325
Display Properties
When drivers were installed properly, right click on
Win95/98 desktop wallpaper area and select
“Properties” item. A window with a title name
“Display Properties” will appear on your screen as
shown on the right.
NOTE: Please enable the Monitor Protective
Setting by click the check box to protect
your monitor. This sets the range of
display modes such as Refresh Rate,
Display Area you can select according to
your specific monitor manufacturer.
Click the “Speed Runner” button, another sheet of
“Speed Runner” will be shown as on next page. Speed Runner
5

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You can use Speed Runner function, according to
your system environment, to adjust clock frequency of
both chip and memory to an optimal value for better
performance.
Click the “Advance…” button on the previous sheet,
another sheet of “Additional Properties” will be
shown as on next page.

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“Direct3D” Tab
The RIVA TNT2 M64 can automatically generate
mipmaps to increase the efficiency of texture
transfers across the bus and provide higher
application performance.
However, some applications may not display
correctly when auto-generated mipmaps are
enabled. To correct any problems, reduce the
number of automatically generated mipmap levels
until the images are properly displayed. Reducing
the number of mipmap levels can often eliminate
texture misalignment or "seaming" (at the expense
of some performance).
Allows you to select the auto-mipmapping method
used by the RIVA TNT2 M64.
You can select either the bilinear or trilinear
mipmapping method, whereby the bilinear method
generally provides better performance, while the
trilinear method generally produces a higher quality
image.
Properties

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Allows you to adjust the LOD (Level of Detail) bias
for mi
p
ma
p
s.
A lower bias will provide better image quality, while a
higher bias will increase application performance. You
can choose from five preset bias values, varying from
"Best Image Quality" to "Best Performance"
This option allows for dithering of trilinear mpmaps.
Allowing mipmap dithering will provide increased
application performance at the expense of some image
quality. In some cases, a loss of image quality may not
be noticeable, so you may wish to take advantage of
the extra performance gained by enabling this feature.
These options allow you to control the anti-aliasing
features of the drivers
Anti-aliasing is a method used to smooth edges of 3D
objects to eliminate a jagged appearance. Note that
enabling anti-aliasing will not automatically cause all
Direct3D™ programs to render anti-aliased images.
Anti-aliasing must be supported by the application in
order for it to work properly.
Properties

WinFast 3D S325 User’s Manual
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Allows you to select the anti-aliasing sampling
method.
You can adjust the settings to values which range
from providing the fastest application performance
to rendering the highest quality image.
Lets you save the current settings as a custom
"tweak". Saved settings will then be added to the
adjacent list.
Once you have found the optimal settings for a
particular Direct3D™ application, saving the
settings as a custom tweak allows you to quickly
configure Direct3D™ before starting the program
and eliminates the need to set each of the options
individually.
Displays a dialog which allows you to customize
additional Direct3D™ settings for the RIVA TNT2
M64 as shown on next page.
Properties

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This option is used to turn fog table emulation on or
off.
Direct3D™ specifies that a display adapter capable of
D3D hardware acceleration should be able to
implement either vertex fog or table fog. Some games
do not correctly query the D3D hardware capabilities
and expect table fog support. Choosing this option
will ensure that such games will run properly on the
RIVA TNT2 M64.
This option allows you to disable the DirectX™ 6
features of the drivers.
Some games written for earlier versions of DirectX™
may not run properly with DirectX™ 6 installed and
the DirectX™ 6 support enabled in the drivers.
Selecting this option forces the drivers to run in
DirectX™ 5 compatibility mode so that older games
will run correctly.
Use this option if you wish to run certain older games
that do not start or do not run as they should.
Continued on next page…..

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This option changes the hardware texture addressing scheme for
texels (texture elements).
Changing these values will change where texel origin is defined. The
default values conform to the Direct3D™ specifications. Some
software may expect the texel origin to be defined elsewhere. The
image quality of such applications will improve if the texel origin is
redefined. Use the slider control to adjust the texel origin anywhere
between the upper left corner and the center of the texel.
Allows you to specify the maximum size of the PCI texture heap.
Increasing this value on PCI systems with sufficient memory may
significantly improve the performance of some Direct3D™
applications.
For performance reasons, this utility will not allow you to set the
value to more than one half of the available system memory as
reported by Windows.
This option is not available on display adapters which use the AGP
bus.
This option allows you to limit the number of frames the CPU can prepare before they are processed by the RIVA
TNT2 M64 (when VSYNC is disabled).
In some cases, the higher the number of pre-rendered frames allowed, the greater the "input lag" may be in response
to devices such as joysticks, gamepads or keyboards.
Reduce this value if you experience a noticeable delay in response to the input devices connected to your computer
while playing games.

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“O
p
enGL” Tab
Allows you to adjust the image quality of textures displayed in
OpenGL™ applications.
Optimize for best image quality renders textures with the
highest image quality available for the best appearance.
Optimize for best performance renders textures with
reduced image quality to improve application performance.
Blend uses a combination of the above two features. This is
the default value.
This option turns on page flipping for full-screen OpenGL™
applications, which may improve their performance. If
disabled, OpenGL™ will use a bit block transfer to flip from
the back buffer to the front buffer.
This option forces the driver to wait on VBlank after a page
flip
This allows for frame rates higher than the refresh rate of your
monitor, but may produce visual artifacts and tearing resulting
in reduced image quality.
A list of the custom settings (or "tweaks") you have saved.
Selecting an item from the list will activate the setting. To
apply the setting, choose the "OK" or "Apply" button.
Properties
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