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  9. Lionel 3376 User manual

Lionel 3376 User manual

71-9846-250
5/98
Lionel 3376
Andy the Lionel Giraffe
Animated Figure
Transport Car With CarSounds
Owner’s Manual
Table of contents
Congratulations! Transformer operations
2
Congratulations! You now own the
most sophisticated, fun and enter-
taining animated animal transport cars
ever built—the Lionel TrainMaster™
Command-equipped Carsounds
Animated transport car.
From the crisp detail and expert deco-
ration on the outside to the advanced
technology inside, your Lionel CarSounds
animated transport is ready for duty on
your model railroad.
Read this instruction manual thor-
oughly for important tips on operating
and maintaining your CarSounds™ ani-
mated transport. When properly cared
for, it will last a lifetime. Experience the
superiority of today’s Lionel.
• Lionel CommandTM R2LC unit for use
with the Lionel TrainMaster®
CommandTM model railroad control
system
• CarSoundsTM sound system—
digital samples from our old friends
in California.
• Die-cast ElectrocouplersTM
• Stamped metal frame.
• Die-cast trucks.
Transformer operations
Running your CarSounds Transport car with a Lionel transform-
er 3
Tell-Tale and ramp installation 4
Using your CarSounds ’s ElectrocouplersTM 6
Your CarSounds’s Railsounds system—the basics 6
Notes on CarSounds 6
TrainMaster Command operations
The Command control environment 7
Running your CarSounds animated transport in the
TrainMaster Command environment 8
CAB-1 commands for your CarSounds animated transport 8
CAB-1 numeric keypad commands for your CarSounds
animated transport car 9
Tuning your CarSounds animated transport’s performance 10
Assigning your CarSounds animated transport a new ID# 11
Advanced TrainMaster Command operations 12
Volume and reverse unit switch location CarSounds
animated transport car 14
Maintaining and servicing your CarSounds™ animated trans-
Congratulations! Transformer operations
3
Running your CarSounds animated transport car with a Lionel
Place your CarSounds animated transport car
on Lionel or Lionel-compatible O gauge
• For the best operation of your CarSounds animated transport car, have
the animated figure facing towards the front.
2Power up your CarSounds animated trans-
port car with your transformer.
• Your CarSounds animated transport car is designed to operate on 7-18
volts alternating current. Virtually all Lionel and Lionel-compatible alter-
nating-current transformers are suitable; we recommend the
TrainMaster Command model railroad control system.
•
Donot power your
CarSounds animated transport car
with Direct current
(DC). Damage to sensitive electronic components may occur.
• When you first power up your track, the CarSounds animated transport
car will wait between 3 and 8 seconds as it “listens”for digital language
from the TrainMaster Command Base (available separately). When it’s
determined that it’s on a conventional (nonCommand) railroad, a
CarSounds transport car animal sound will occur.
3Move ‘em out!
• Get your CarSounds animated transport car moving, place it somewhere
within the train consist. As your train moves along, any stop will pro-
duce an animal sound automatically.
• WSTL/HRN (longer than 4 sec) while car is in motion - giraffe says,
“Yipee!”
• WSTL/HRN (longer than 4 sec) while car is at rest - giraffe says, “Wow!
That was loud!”, or,“Wow! Railsounds forever!”
• When the car has stopped after motion - giraffe says one of the following:
“All clear ahead!”, “All clear to York, Pennsylvania!”, “All clear to Lionelville!”,
“All clear to Lionel City!”
• Crossing the linear ramp along the track, lever on car drops Andy - car
makes crashing sounds, giraffe says nothing, or one or more of the fol-
lowing: “Oh no!”, “All clear ahead!”, “That was a close one!”
• You must install the telltale and ramp, for your animated figure to duck
in the non-command environment.
1
Tell-tale and ramp installation
Figure action
Tell-tale assembly
Tell-tale and ramp installation
Andy the Lionel giraffe rides in the
Lionel #3356 Africa Transport Stock
Car. Andy is a lively participant on your
layout. His vantage point, high above the
rest of the train, allows him to see clear
track ahead and he lets the engineer
know. Lets install the tell-tale and ramp
and get Andy “ducking”.
Tell-tale pole
Extension rod
Tell-tales
End retainer
Insert the knurled end of the extension
rod into the hole in the horizontal brace
of the pole, pressing it firmly in place.
Next slide the 12 tell-tales onto the exten-
sion rod. Finaly press the retainer onto the
end of the extension rod to hold the tell-
tales in place.
4
Tell-tale and ramp installation
Figure action
Tell-tale assembly
Tell-tale base and ramp assembly
Tell-tale and ramp installation
Assembled tell-tale pole
signal base
notches
End prongs
cam plate
2) Place the cam plate centered
over the signal base with the end
prongs faced in toward the track
rail.
3) Put end prongs against side of track and
press the two center notches on the cam plate
into the openings on the signal base. To lock
the cam plate, pull it sideways into the chan-
nels. 1) Place hooks over flange of outside rail,
then pull base until notch slips over flange
on inside rail.(0 or 027 gauge)
4) Insert the assembled tell-tale
pole onto the signal base with the
tall-tales hanging over the track.
The signal base may be clamped to any straight track. If placed next to
a curved track, it must be faced so that the pole is on the INSIDE of the
curve.
5
Notes on Railsounds
• Use the volume control knob on the
underside of the CarSounds animated
transport to adjust sound output. (See
page 15 for its location.)
• For even more fantastic
Railsounds effects, operate in the
TrainMaster Command environment.
Your CarSounds™ animated transport’s Railsounds system—the
Lionel Railsounds is the most fantas-
tic model railroad sound system in
the world. Your CarSounds animated
transport features digital recordings,
for the most fun in model railroading.
Apply track power and the CarSounds
animated transport delivers a reper-
toire of sounds. This occurs at start up,
and every time you stop the train, or
use the horn.
Transformer operations
6
Using your CarSounds™ animated transport’s Electrocouplers in the non-Command
To use your CarSounds animated trans-
port’s Electrocoupler in the non-Com-
mand environment, you must first couple
a piece of rolling stock equipped with
Lionel magnetic couplers directly to your
CarSounds animated transport. The mag-
netic coupler on the rolling stock will then
react to the magnetic field generated by a
Lionel remote-control track section (avail-
able separately). Place your rolling stock’s
coupler “trigger disc”over the central coil
of a remote-control track section and press
uncouple on the controller. The magnetic
field pulls the disc downward, and the cou-
pler opens.
Your CarSound animated transport
Electrocouplers will NOT open manually
or by using a remote-control track sec-
Magnetic coupler on the rolling stock coupled to
yourCarSounds™animatedtransport
Note!
Remote-control track section
Your CarSounds™ animatedtransport’s Electrocouplerin theTrainMasterCommand
Your Lionel CarSounds animated
transport is equipped with
front and rear Electrocouplers that
respond to the COUPLER F (front)
and COUPLER R (rear) button on
your CAB-1 remote when operated
in the Trainmaster Command envi-
ronment. Simply press either but-
ton on your CAB-1 remote, and that cou-
pler opens.
Your CarSounds™ animated
transport Electrocouplers
are NOT designed to be
opened manually.
Note!
TrainMaster Command opera-
7
Transformer operations
Using your CarSounds™ animated transport’s Electrocouplers in the non-Command
Your CarSounds™ animatedtransport’s Electrocouplerin theTrainMasterCommand
The Command control environment
Lionel TrainMaster Command is the
advanced model railroad control system
from Lionel.Your CarSounds animated trans-
port is equipped with the Lionel R2LC for coil
coupler and lighting control, and access to
additional Railsounds features. TrainMaster
Command gives you the power to operate
multiple Command-equipped locomotives
on the same track, at the same time.
tooperate in commanD, you neeD acommanD
Base anD acaB-1 remote.
Find them both at
your authorized Lionel retailer.
Place your CarSounds animated transport on
Lionel or Lionel compatible O gauge track.
• Make sure track power is OFF before placing your CarSounds™ animated
transport on the track.
• Make sure your Lionel Command Base is ON and its communications
wire is connected to the COMMON post on your Lionel transformer or
the U post on any of your installed PowerMasters.
• Once positioned on the track, increase track voltage to FULL (on
PowerMaster, slide the CMD/CONV switch to CMD).
2Address your CarSounds animated transport
using CAB-1.
• Press ENG and 1 on the numeric keypad of your CAB-1 remote. This com-
mand is sent by CAB-1 to the Command Base, which then translates your
command into digital code. That code is sent around your railroad’s out-
side rails in the form of a digital “halo.” All Command-equipped Lionels lis-
ten to this digital communication, but they do not respond until they hear
their individual ID number—in this case, “1.”
• The digital language of TrainMaster Command—and not track power—con-
trols the actions of Command-equipped Lionels. Track power is simply like
gasoline in the tank of your car—it gives you the power to go places, but it
doesn’t tell you where to go or how fast to get there.
• All Command-equipped Lionels come factory-programmed with an ID# of
“1.”To change the ID# of your CarSounds animated transport (equipped
with an R2LC, designed to control coil couplers, and Railsounds features),
see page 11.
3Move ‘em out!
• Throttle up or press any command button on CAB-1. Your CarSounds ani-
mated transport will respond to your every command. Read on.
1
TrainMaster Command opera-
Activates keypad (see page
9).
Press HALT to shut down all
Power-Master electrical out-
put on your railroad. Stops
all Command-equipped
Lionelsinoperation.
CAB-1 commands for your CarSounds animated transport
HALT
PressandholdBRAKE.
squealing Brake sounDs,
crashing sounDs.
(Occurs when train is in motion)
carsounDs animateD trans
-
port railsounDs effects in
Rearcouplerreleases.
Andy the giraffe ducks
head.
says, “ohno!” anD makes
crashing sounDs.
Frontcouplerreleases.
Your Command-equipped
CarSounds animated transport
comes factory-programmed with an
ID# of “1.”To get your CarSounds™ ani-
mated transport in action, set
PowerMasters to CMD or set all power
supplies on full. Even though it is a“car”,
your CarSounds animated transport is
referred to as an engine in TrainMaster
terminology, so press ENG and “1” on
CAB-1. Turn the throttle or press any
command button; your CarSounds ani-
mated transport set is ready for
Command operations.
address Locomotive #1
PowerMasters set to
CMD or traditional
power supplies ON FULL
Press ENG
Press 1 (the ID#)
TrainMaster Command operations TrainMaster Command operations
8
Running your CarSounds animated transport in theTrainMaster Command
Press WSTL/HRN (longer than 4
sec) to get Andy excited.
(only when aDDresseD as
engine) - giraffe Ducks, car
makes
coupler sounDs, crashing
sounDs, giraffe says nothing,
or one or more of the follow
-
ing:“ohno!”,“all clear
while car is in motion - giraffe says,“yipee!”
while car is at rest - giraffe says, “wow! that was louD!”, or, “wow!
TrainMaster Command operations TrainMaster Command operations
9
0
 Resets the CarSounds animated
transport.
nosounD
1
 Raises the volume of R a i l -
sounds.
sounD volume increases.
3 While car is in motion Andy the giraffe
says,“Yipee”
4   Lowers the volume of Rail-
sounds.
sounD volume Decreases.
When you press AUX1 on CAB-
1, you turn the numeric
keypad into 10 command but-
tons. The keypad lets you control
extra command features (until
you press any top-row button
like SW, ACC, RTE, TR, or ENG).
The CAB-1 keypad overlays
included with your CarSounds™ ani-
mated transport are designed to
help you learn the auxiliary fea-
tures specific to this locomo-
tive.
railsounDs sounDs in BolD
italic.
CAB-1 numeric keypad commands for your CarSounds™ animat-
DIESEL
ENGINE
RESET
VOLUME RPM
S
SHUT
CREW
TALK
TOWER
COM
DOWN
➠
➠
➠
➠
START-UP
Note!
When the car has stopped after motion - giraffe says one of the following:
“All clear ahead!”, “All clear to York, Pennsylvania!”, “All clear to Lionelville!”,
“All clear to Lionel City!”
Crossing the linear ramp along the track, lever on car drops Andy - car
makes crashing sounds, giraffe says nothing, or one or more of the follow-
ing: “Oh no!”,“All clear ahead!”,“That was a close one!”
Tuning your CarSounds™ animated transport’s performance
SOUND QUALITY
To achieve your preferred Rail-
sounds master volume level, use the vol-
ume control knob on the underside of the
CarSounds animated transport (see page
15 for its location). Turn the knob left or
right to adjust the volume to your liking.
For quick remote-control of volume
below the master setting—like muting—
use the CAB-1 numeric keypad’s volume
control. Pressing AUX1 and then 4 on the
numeric keypad lowers overall
Railsounds output.
TrainMaster Command operations TrainMaster Command operations
10
TrainMaster Command operations TrainMaster Command operations
11
Assigning your CarSounds™ animated transport a new ID#
As your fleet of Command-equipped
Lionels grows, give your CarSounds™
animated transport its own ID#. Choose
from any between 1 and 99. Turn the
Command Base O
n
and place the
CarSounds™ animated transport on track.
Power up, then slide the CarSounds™ ani-
mated transport reverse unit control
switch to PROGRAM.
Using CAB-1, press ENG, the locomotive
ID#, then press the SET button located
under CAB-1’s removable panel. Hear the
Andy in the animated transport car say,
Oh no! followed by crashing sounds; that’s
your signal that the programming has
been accepted. Slide the control switch to
RUN. Your CarSounds™ animated trans-
port is now programmed to respond to
the number you selected.

Assign a new I D# to your
R2LC-equipped CarSounds
animated transport
Command Base ON
Place the CarSoundsanimatedtrans-
port on track
PowerMasters set to CMD or
traditional power supplies ON FULL
Set theCarSounds animated transport
reverse unit controlswitch to PROGRAM
Turn track power on (PowerMasters):
Press BOOST
ProgramtheCarSoundsanimatedtrans-
port with a new ID#:
Press ENG
Press a number you choose
(the ID#)
Press SET
Set reverseunitcontrolswitchto
FORWARD/RUN
Your CarSoundsanimatedtransport
remembers its ID# forever; change it any
time with these steps
CarSounds Animated trans-
port’s
R2LC switch
Front of
animated
transport
car
Rear of ani-
mated
transport
car
PROG LOCK
FORWARD RUN
Set the CarSounds animated
transport’s reverse unit program
switch to PROGRAM. When
you’ve finished programming the
ID#, set the switch to RUN.
We recommend that you choose an
easy to remember ID# for your animat-
ed transport. Some possibilities are part
of the road number, your age, any two
digit number that is not used by anoth-
er engine. If you like, write the number
on a small piece of tape and put this on
the bottom of the frame to aid in
remembering.
Building “TRAINS”
Advanced TrainMaster Command operations Advanced TrainMaster Command operations
To experience the most from your
Lionel CarSounds animated trans-
port, you should program it as part of a
”TRAIN” so your animated transport will
work together with a RailSounds
equipped engine.
In the TrainMaster Command system,
”TRAINS” are addressed using the TR
button on CAB-1. When you build
”TRAINS” with TrainMaster Command,
several Comand equipped cars or
engines are grouped under a single TR
ID#. ”TRAIN” building should be
attempted only after you’ve mastered
ordinary TrainMaster Command opera-
tions.
Position your train on the track as you
intend to run it. Select a“TRAIN”number
you will use for programming. Because
CAB-1’s TR button also means ”TRACK”for
PowerMaster control, select a TRAIN (TR)
ID# that is NOT a number identifying
PowerMaster TRACKs. For example, if
you’re using four PowerMasters and have
named theirTRACKs 1,2,3, and 4, choose a
number between 5 and 9 for your TRAIN
ID#.
Finally, make certain the locomotive’s
and CarSounds animated transport’s
direction switch is set to FORWARD/
RUN.
All “ENGINES”reverse unit control
switches set to FORWARD
Position your train on the track as
In Train # (you select), assign the
engine using the F (front) button:
Hear the horn/whis-
Press TR
Press SET
Press ? (the train num-
ber you select)
Press F
”Front“ locomotive should be
positioned in the forward direc-
tion (headlight in front); animated
transport should be positioned
wihtin consist, with Andy facing
build a Train # (you select)
using enginenumbers you
”Wrong”ENTRIES. If you
press a wrong button while
building a train, start over
with that particular locomotive assign-
ment at the TR command; the assign-
ment isn’t sent until you press SET.
Note!
12
RailSounds engine CarSounds animated
Press ?? (the engine
number you assigned
Advanced TrainMaster Command operations Advanced TrainMaster Command operations
Press ? (the train num-
ber you selected)
Press ? (the train num-
ber you select)
Press F
Note!
13
Building “TRAINS”
Assigning the animated
transport car
Pressing “F” here allows you to
enact a very special “script”, as
shown on the next page.
If an engine is out of sync after a
TR reset, read“lash-up trouble-
shooting”on page 26 of your
Trainmaster Instruction Manual
Press TR
Press SET
Press 0
Press
It‘s still an “ENGINE”.
Whenever an ”ENGINE”is in a
“TRAIN”, you can still individ-
ually address it (using its ENG ID#) to
adjust lighting, open individual cou-
plers, and tune performance.
Note!
Reset the direction of the lash-
Press TR
Press ?? (the engine
number you assigned
14
Advanced TrainMaster Command operations Volume and switch location on animated trans-
Aspecial interactive script may be
enacted by your Giraffe Car when
it’s assigned in a train. To enact the
script, the operator should perform the
following sequence:
a) Stop the train after some motion;
b) Actuate the coupler on the front of
the Giraffe Car by pressing Train #??
(you selected) then F (coupler);
c) The giraffe says, “Hey! What was
that!?, or, “Hey! What’s going on!?”;
d) Start the train pulling away from
the uncoupled Giraffe Car;
e) Giraffe says, “Hey! Where’re ya
goin’!?”, “Hey! Wait for me!”, repeated up
to three times;
f) Stop the train, reverse its direction
and move the train back towards the
Giraffe Car;
g) Stop the train before recoupling to
the Giraffe Car;
h) Giraffe says, “Alright! Thank you
very much!
Special Script
15
Advanced TrainMaster Command operations Volume and switch location on animated trans
-
This drawing is provided as an aid in
helping you locate the switch and
knob locations on the bottom of your
animated giraffe transport car.
Andy the giraffes actuating
lever
CarSounds volume
control adjustment
knob
Underside of CarSounds animated transport
Front of CarSounds
animated transport
Rear of CarSounds
animated transport
PROG LOCK
FORWARD RUN
CarSounds Animated
transport’s R2LC switch
Limited Warranty/Lionel Service
© 1998 lionel llc, chesterfielD mi 48051-2493
uniteD states of america
T
his Lionel product including all mechanical and
electrical components, moving parts, motors and
structural components, except for light bulbs, is war-
ranted to the original consumer-purchaser, for 1 year
against original defects in materials or workmanship
when purchased through an authorized Lionel mer-
chant.
This warranty does NOT cover normal wear and
tear, light bulbs, defects appearing in the course of
commercial use, or damage resulting from abuse or
misuse of the product by the purchaser. Transfer of
this product by the original consumer-purchaser to
another person voids this warranty. Modification of
this product voids this warranty.
Any warranted product which is defective in origi-
nal materials or workmanship and is delivered by the
original consumer-purchaser to Lionel L.L.C. or an
authorized Lionel L.L.C. service center, together
with proof of original purchase, will at the option of
Lionel L.L.C. be repaired or replaced, without charge
for parts or labor. In the event the defective product
cannot be repaired, and a replacement is not avail-
able, a refund of the original purchase price will be
granted. Any products on which warranty service is
sought must be sent freight or postage prepaid, as
transportation and shipping charges are not covered
by the warranty.
IN NO EVENT SHALL LIONEL L.L.C. BE LIABLE FOR
INCIDENTAL OR CONSEQUENTIAL DAMAGES.
Some states do not allow the exclusion or limitation
of incidental or consequential damages, so the above
exclusion may not apply to you.
This limited warranty gives you specific legal rights,
and you may have other rights which vary from state
to state.
INSTRUCTIONS FOR OBTAINING SERVICE
If service for this Lionel L.L.C. product is required,
bring the item, along with your dated sales receipt
and completed warranty information to the nearest
Authorized Lionel Service Center. Your nearest Lionel
Service Center can be found by calling 1-800-4-Lionel,
or by contacting ourWebsite @ www.Lionel.com
If you prefer to send it back to Lionel L.L.C. for facto-
ry repair, you must first call 810-949-4100 or FAX 810-
949-5429 or write to Customer Service, P.O. Box 748
New Baltimore, MI 48047-0748 stating what the item
is, when it was purchased and what seems to be the
problem. You will be sent a return authorization letter
and label to assure your merchandise will be properly
handled upon receipt.
Once you have received your return authorization
and label, make sure that the item is packed to pre-
vent damage during shipping and handling. We sug-
gest that you use the products original packaging.
This shipment must be prepaid and we recommend
that it be insured.
Please make sure you have followed all of the above
instructions carefully before returning any merchan-
dise for service.
You may choose to have your product repaired by
one of our Authorized Lionel Service Centers after its
warranty has expired. A reasonable service fee will be
charged.
WARRANTY INFORMATION
Please complete the information below and keep it,
along with your dated sales receipt. You must pres-
ent this and your dated sales receipt when request-
ing warranty service.
NAME___________________________________
ADDRESS________________________________
PLACE OF PURCHASE____________________
DATE OF PURCHASE _____________________
PRODUCT NUMBER _____________________
PRODUCT DESCRIPTION _______________________
__________________

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