Lumenpulse Lumenstudio User manual

use with lumentouchTM 2.0 and lumencueTM controllers
* Please remove protective lm before use to ensure proper operation of the lumentouch controller.
software user manual
lumenstudioTM

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Table Of Contents
LUMENPULSE, LUMENTOUCH and other trademarks indicated in this document are either trademarks of Lumenpulse Lighting Inc. or their respective owners.
All rights reserved. No parts of this work may be reproduced in any form or by any means - graphic, electronic, or mechanical, including photocopying,
recording, taping, or information storage and retrieval systems - without the written permission of the publisher. While every precaution has been taken in the
preparation of this document, the publisher and the author assume no responsibility for errors or omissions, or for damages resulting from the use of information
contained in this document or from the use of programs and source code that may accompany it. In no event shall the publisher and the author be liable for any
loss of prot or any other commercial damage caused or alleged to have been caused directly or indirectly by this document.
Copyright © 2015 Lumenpulse Lighting Inc., all rights reserved.
I Welcome............................................................................................................................................ 4
II Contents............................................................................................................................................. 5
III Installation.......................................................................................................................................... 6
3.1. Programming the Controller....................................................................................................... 6
3.2. Connections .......................................................................................................................... 7
3.3. BLACKOUT Relay (energy saving) .............................................................................................. 8
3.4. RS232 Triggering ................................................................................................................... 8
3.5. Dry Contact Port Triggering....................................................................................................... 8
3.6. Network Control..................................................................................................................... 8
3.7. TCP Triggering ....................................................................................................................... 8
3.8. Remote Apps and Software Control - iPhone/iPad/Android............................................................ 9
IV Creating A New Show ...................................................................................................................... 10
4.1. Adding Your DMX Devices...................................................................................................... 10
4.1.1. The xtures patch ........................................................................................................ 10
4.1.2. The areas patch .......................................................................................................... 11
4.2. Creating your scenes............................................................................................................. 13
4.2.1. Fixtures selection ......................................................................................................... 13
4.2.1.1. The xtures mode............................................................................................... 14
4.2.1.1.1. Setting up the positions.............................................................................. 14
4.2.1.1.2. Selecting the xtures.................................................................................. 15
4.2.1.2. The Rects mode ................................................................................................. 16
4.2.2. Scenes construction...................................................................................................... 16
4.2.2.1. Adding an effect to the timelines ........................................................................... 17
4.2.2.2. The effects ........................................................................................................ 18
4.2.2.2.1. Static level .............................................................................................. 19
4.2.2.2.2. Gradient................................................................................................. 20
4.2.2.2.3. Curve..................................................................................................... 21
4.2.2.2.4. Color mixing ........................................................................................... 22
4.2.2.2.5. Matrix .................................................................................................... 23
4.2.2.2.6. Picture .................................................................................................... 24
4.2.2.2.7. Gif ........................................................................................................ 25
4.2.2.2.8. Video..................................................................................................... 26
4.2.2.2.9. Text........................................................................................................ 27
4.2.2.2.10. Color Manager...................................................................................... 28
4.2.2.3. Rect Layers........................................................................................................ 29
4.2.2.4. RGBW Options................................................................................................. 30
V Playing Your Scenes In Live Mode......................................................................................................... 31
VI Calendar Mode ............................................................................................................................... 32
VII Uploading a Show - Direct to Device ................................................................................................... 33
VIII Uploading a Show - Direct to SD Card................................................................................................ 39
IX Hardware Conguration..................................................................................................................... 45
X Set The Date-Time-Location Settings Via The Menu.................................................................................... 48
XI Service............................................................................................................................................ 49

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I Welcome
This software has been specically designed for the Lumentouch™2.0 controller and the Lumencue™. It is the perfect tool to
simply create your architectural show and to control the latest generation of Lumenpulse™products.
We will see how to setup and create your show within the next chapters. Then, we will see how to upload your show into
the Lumentouch or Lumencue memory and to assign your scenes to the touch-sensitive buttons.
Please note that this a quick start type of guide and may not to apply to all installations.
II Contents
· Lumentouch 2.0 hardware (stand alone wall mounted DMX controller)
· Mini-USB cable
· Micro SDCARD and adapter
· 6V DC power supply (100-240V AC input voltage)
with connector block for DMX connection
· EXT Port connector
A PDF User manual available for download on the Lumenpulse website.
Troubleshooting Tips document available for download on the Lumenpulse website
Lumenstudio programming software available for download on the Lumenpulse website (Hardware Manager is part of the
software download).
Lumencue hardware (stand alone USB based DMX512 lighting controller)
· User manual
· Mini-USB cable
· Mini-SDCARD and adapter
· 6V power supply
To be fully operational, these packages should be used with a PC having the following features:
· Windows XP, VISTA or 7 (32-bit or 64-bit)
· 1024x768 screen resolution (1280x1024 recommended)
· 512MB Memory (1GB recommended)
· Clock frequency: 1 Ghz
· Microsoft DirectX 9.0 compatible video card to use Easy View 3D software
Lumentouch™Package Contains:
Lumencue™Package Contains:
Welcome to the lumenstudio™software

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III Installation
The Lumentouch 2.0 and Lumencue are stand alone DMX controllers which are perfect for any DMX application. They
feature touch sensitive controls, 2 full universes of DMX control, astronomical clock mechanisms, remote control capabilities
and much more. Lumenstudio is your direct link to accessing the full potential of your controller with an intuitive, user friendly
interface that will have you programming your own shows quickly and easily.
The Lumentouch interface must be connected to a computer with Lumenstudio installed. Connection could be with
the mini USB cable provided, or an ethernet connection over a network. Drivers will be installed automatically when
first connected if needed.
The controller can be programmed from a PC using the software available on our website.
Refer to the corresponding user manual for more information. The firmware can be updated using the Hardware
Manager which is included with the programming software.
Lumenstudio Software and hardware (Windows)
http://www.lumenpulse.com/en/product/128/lumentouch-20
All connections (DMX, power, ports…) are made with the rear connectors. The 6V DC power supply must be con-
nected to the 2 Power pins, and the 1st DMX universe to the 3 DMX pins of the main 5pin connector block. Power
can also be provided by POE (Power over Ethernet) via the Power + DMX RJ-45 connection. Using the EXT Port
connection, this interface has 8 ports (1 to 8) to trigger scenes. To use the input ports, you must create a connection
between the Ground pin and the ports. This EXT Port connection also adds the capabilities of RS232 and access to
the second Universe of DMX.
Wire Color Code for Lumentouch 2.0 (DE-3) EXT Port Connector
NOTE: connector should be installed with ribbon facing Ethernet port
Pin Color Port
P1 Brown1 RS232 TX
P2 Red1 GND DMX
P3 Pink1 RS232 RX
P4 Yellow1 DMX U1 (-)
P5 Green1 Port8
P6 Blue1 DMX U1 (+)
P7 Purple1 Port7
P8 Grey1 DMX U2 (-)
P9 White1 Port6
P10 Black1 DMX U2 (+)
P11 Brown2 Port5
P12 Red2 Relay
P13 Pink2 Port4
P14 Yellow2 3.3V
P15 Green2 Port3
P16 Blue2 IR RX
P17 Purple2 Port2
P18 Grey2 GND
P19 White2 Port1
P20 Black2 VIN
EXT Port Connector Pin Detail
5 Pin Connector Block Detail
Power + DMX with the connector block
3.2. Connections
VIN
GND
IR_RX
3.3V
RELAY
DMX2+
DMX2 -
DMX1+
DMX1 -
GND_DMX
20
18
16
14
12
10
8
6
4
2
19
17
15
13
11
9
7
5
3
1
PORT 1
PORT 2
PORT 3
PORT 4
PORT 5
PORT 6
PORT 7
PORT 8
RS232 RX
RS232 TX
clw?J
c
lw?
J
POWER
DC +
POWER
Ground
DMX
Ground
DMX -
DMX +
EXT Port Connector
5 Pin Connector
Ethernet Port
3.1. Programming the Controller

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The controller can be used with one of 3 different apps. Each available at Google Play and the App store.
DMX Lightpad 3
Designed to work seamlessly with the controller, DMX Lightpad 3 provides an easy way to control your lights over
a local WiFi network. Use the wheel to change the dimmer, color or speed, and the arrows to select scenes and
effects just like the wall panel. Swipe down to reveal quick access scene selection buttons.
Easy Remote
Create an entirely customized remote controller for your tablet or smartphone. Easy Remote is a powerful and
intuitive app allowing you to easily add buttons, faders, color wheels and more. Connect to a WiFi network and
the app will find all compatible devices.
Arcolis
The Arcolis application is a comprehensive tool allowing you to directly control and re-program the controller from
your smartphone or tablet. This is a simple application which can be used by just about everyone in any situation.
Mobile, easy to use and powerful, Arcolis is the ideal controller for dimming or switching traditional, LED and RGB
color mixing DMX lighting fixtures. Program static and dynamic lighting scenes and effects.
A relay can be connected between the RELAY and GND sockets of the 20 pin extension socket. This can be used to
turn off other equipment such as lighting drivers. The signal is connected when the controller is in standby.
Make a cable using the 3 pins : TX, RX and G (GND)
Set the RS232 parameters to : 9600bds 8 bits, no Parity, 2 Stop bits
Messages should be hexadecimal (not ASCII)
- To play a scene, send 4 bytes : 1 x y 255
- To stop a scene, send 4 bytes : 2 x y 255
- To pause a scene, send 4 bytes : 3 x y 255
- To release a pause, send 4 bytes : 4 x y 255
- To reset a scene, send 4 bytes : 5 x y 255
When (y)=0, (x) can be set between 0 and 255
- To stop scene 145, send the command: 2 145 0 255
When (y)=1, (x) can be set between 0 and 243 to trigger scenes 256-499
- To play scene 300, send the command: 1 44 1 255
It is possible to start scenes using the input ports (contact closure).
To activate a port, a brief contact of at least 1/25 second must be established between the ports (1...8) and the
ground (GND).
Note: the scene will not be switched off when the switch is released.
The controller can be connected to a local network, allowing it to be controlled from a smartphone or tablet over
WiFi.
- Connect the controller to a router or switch with an RJ45 cable.
- The controller is set by default to get an IP address from the router via DHCP. If the network is not working with DHCP, a
manual IP address and subnet mask can be set using the Hardware Manager.
- If the network has a rewall enabled, allow ports 2430 and 2431.
The controller can be connected to an existing automation system over a network and triggered via TCP package
on port 2431 or UDP packets on 2430. Refer to the remote protocol document for more information.
3.8. Remote Apps and Software Control - iPhone/iPad/Android3.3. BLACKOUT Relay (energy saving)
3.4. RS232 Triggering
3.5. Dry Contact Port Triggering
3.6. Network Control
3.7. TCP Triggering
Example of relay:
FINDER Ref.
22.23.9.012.4000
P1 P2 P3 P4 ... GND

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IV Creating A New Show
Once the software is started, you will need to save your show. The les are saved with the .arc extension. Click on the
left-side icon of the software title bar to open the main software menu and select “Save” to open the “Save as” window.
Make sure to save your show on a regular basis in order to avoid any loss of data.
The Editor screen is the place where you will have to patch your xtures. This is the rst thing to do to create your show.
Click on the “Add xtures(s)” button from the toolbar to open the “Patch manager” window.
Here is the procedure to add new xtures:
- select the prole from the left-side manufacturer list
- select the DMX universe
- enter the rst DMX channel (address of the 1st xture)
- enter the number of devices
- validate by clicking on the “Patch” button
There is a different method to add a xture, you can directly drag&drop the prole to the grid. Then, you can right-click with
your mouse on the xture and select “Duplicate” from the menu to add more devices (using the same prole).
Click on the “Areas patch” button from the toolbar to assign your xtures.
You can assign your DMX devices to an area within the Areas tab or the Fixtures tab.
Using the Areas tab, simply select the area on the left (1) then select the devices you wish to include within the area (2).
4.1. Adding Your DMX Devices
4.1.1. The xtures patch
4.1.2. The areas patch

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This window shows a list of all DMX devices. To assign a DMX device to a zone, you must select the corresponding
checkbox on the right side of the list. There is a column for each zone and you can check their name by moving your mouse
on the column header as show below.
Note: A DMX device cannot be assigned to more than one area. Assigning a xture to a new area will remove its
previous assignment.
4.2. Creating your scenes
4.2.1. Fixtures selection
It is important to select a zone before to create a new scene. There is a list of scenes for every zone (areas). Select a zone
from the “Areas” window to display the attached scenes in the “Scenes” window.
Click on the “+” button (left-side of the “Scenes” window) to create a new scene. A scene is made with the timelines but
the rst thing to do is to select the xtures you want to use from the “Groups” window. We will see how to setup and use
the groups in the next chapter.
It is not possible to edit a scene without any xture selected from the “Groups” window.
Two modes are available: Fixtures and Rects. Let us see now how to use them.

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It is important to setup the positions of your xtures in order to visualize them correctly.
It is often easier to build your sequences if you have an idea of your xtures actual positions.
To alter to position of a xture, simply select the xture and drag to the desired location within the group window. Use the
line, circle, square or matrix icons on the group toolbar to quickly arrange your xtures into a shape.
This section explains how to set up a matrix of xtures, such as a colored wall matrix or an LED
danceoor. In the example below, we will be using the “Matrix” tool to set up a 10x10 matrix.
Procedure to create a 10x10 matrix:
- Select all xtures using your mouse or the “Select all” button from the toolbar
- Click on the “Matrix” button from the toolbar
- Enter 10 x 10 in the Matrix window
- Validate by clicking on “OK”
Every xture is represented by a little square. The selection is made with the mouse. You can use the “Ctrl” key for a mul-
tiselection or the various option from the toolbar (select ALL, HALF, INVERT...).
It is also possible to create groups of xtures. Follow this procedure to create a new one:
- Select the xtures to be added to the group
- Click on the “Add” button (left-side of the toolbar)
A group can be deleted or renamed using the buttons on the toolbar.
Every xture is represented by a little square. This is the default mode, the selection is made with the mouse. You can use
the “Ctrl” key for a multiselection or the various option from the toolbar (select ALL, HALF, INVERT...). You can also use this
mode to setup the positions of your xtures. It is possible to manually drag&drop the devices or use the different tools from
the toolbar.
4.2.1.1. The xtures mode
4.2.1.1.1. Setting up the positions
4.2.1.1.2. Selecting the xtures

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An effect can be added to the timeline with a simple drag&drop. You can read the next chapter for a description of the available
effects. An effect can be added to a single xture or to a group of xtures. Click on the desired effect from the “Effects”
window and drag it to the time line as show below. Once the mouse button is released, the software will open the effect
options window.
4.2.2. Scenes construction
4.2.2.1. Adding an effect to the timelines
A rect is a virtual zone where a sequence can be played. You can for instance, play several sequences on the same LED
screen at different positions using several rects. From the Rects window, click on the “Add rect” button to create a new rect,
this will highlight the button and activate the rect drawing function. Just click on the grid and hold the button to draw a new
rect. It is possible to modify its size and position with the mouse.
4.2.1.2. The Rects mode

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This effect enables you to setup a static level for the selected xture. Once the effect is assigned to the timeline the following
window is opened (if the effect is assigned to a color channel).
3 modes are available to setup a color:
- color picker
- preset colors (red, green, cyan...)
- manual selection of the RGB values
Note: it is possible to setup the duration of the effect by clicking on the left-side icon from
the toolbar.
Once the selection is made, you must select an effect from the “Effects” window and drag it to the timeline. It is not possible
to drag an effect is there is no xtures selected. Here is a brief
description of available effects :
– Constant level: enables to assign a constant DMX level to the selected xtures
(a static color for example)
– Gradient: enables to create a fade between 2 (or more) colors, from red to
green or from red to yellow, to blue, to green...
– Curve (advanced) : enables to assign a curve (wave form, square...)
to one ore several channels (R+G+B for example)
– Color: enables to assign a preset effect (chaser, rainbow...)
to the selected xtures
– Matrix effect: enables to assign a matrix effect (circle, square, rain...)
to the selected LED matrix
– Picture: enables to display a picture on the selected matrix
– GIF: enables to display an animated .gif le on the selected matrix
– Video: enables to display a video on the selected matrix
– Text: enables to write a text (static or dynamic) on the selected matrix
4.2.2.2.1. Static level
4.2.2.2. The effects

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This tool allows you to have more control over the individual channels of your xtures and is extremely useful with LEDs.
The rst thing to do is to select the channel you want to work with (Red, Green...) and then select a waveform from the
list (Sinus, Square...).
Several options are available like Amplitude, Offset. We advise that you play with these
options to see how they work with your xtures.
Phasing: It is possible to add a delay between your xtures using the “Phasing” option.
It is very useful to create a rainbow effect for instance.
You must click on the “Fixtures order” button (3rd button from the left in the toolbar) to setup a direction for your phasing.
The following window is opened and you can use the UP and DOWN buttons to change the order or record a complete
new direction using the “rec” button”.
4.2.2.2.3. Curve
This effect allows you to create a fade between DMX values (color, positions...). In the case of a color gradient, it is
possible to add more points. You must double click on the gradient zone to add a new step. Then, you can select it and
change the color or its position within the gradient.
Phasing: It is possible to add a delay between your xtures using the “Phasing” option. It is very useful to create a
rainbow effect for instance.
Do not forget to use the “Play” button to preview your effect. It is possible to edit an effect by double clicking on it from
the time line.
4.2.2.2.2. Gradient

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The color mixing tool is the easiest way to create complex color effects. Firstly, select an effect from the drop down menu
and then modify the different options. You can vary the size, speed and duration of the effect as well as changing the colors
used by clicking the pallet icon. You can also change the number of colors used.
Do not forget it is possible to change the order and direction of the effect by clicking on the “Fixtures order” button from the
toolbar (see the “Curve” chapter for more information).
It is important to know that matrix effects can only be used with Rects. It is not possible to drag this kind of effect onto a
regular xture selection. Read the “Rects mode” chapter to see how to use Rects.
Once the matrix effect has been selected and dragged to the timeline, a window is opened and you will have to select
the type of effect (square, circle...).
Several options are available: number of colors, size and speed. It is possible to adjust these settings with the correspond-
ing rotary buttons. Once the number of colors has been changed, you can select the colors from the color picker.
4.2.2.2.4. Color mixing
4.2.2.2.5. Matrix

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It is important to know that matrix effects can only be used with Rects. It is not possible to drag this kind of effect onto a
regular xtures selection. Read the “Rects mode” chapter to see how to use Rects.
Once the Picture effect has been selected and dragged to the timeline, a window is opened and you will have to select
a picture (BMP, JPG or PNG) le to be displayed on the matrix.
It is important to select a picture with good dimensions. It is not possible to display a 100x100 picture on a 5x5 matrix
for example.
An animated GIF le can be displayed on the matrix.
It is important to know that matrix effects can only be used with Rects. It is not possible to drag this kind of effect onto a
regular xtures selection. Read the “Rects mode” chapter to see how to use Rects. Once the GIF effect has been selected
and dragged to the timeline, a window is opened and you will have to select a GIF le to be displayed on the matrix and
then press the playback button to visualize the animation.
It is important to select a picture with good dimensions. It is not possible to display a 100x100 picture on a 5x5 matrix
for example.
4.2.2.2.6. Picture 4.2.2.2.7. Gif

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A video can be displayed on the matrix. The software is able to play avi les if encoded correctly.
It is important to know that matrix effects can only be used with Rects. It is not possible to drag this kind of effect onto a
regular xtures selection. Read the “Rects mode” chapter to see how to use Rects.
Once the video effect has been selected and dragged to the timeline, a window is opened and you will have to select a
video le to be displayed on the matrix and then press the playback button to visualize it.
It is important to select a video with good dimensions. It is not possible to display a 100x100 picture on a 5x5 matrix for
example.
It is important to know that matrix effects can only be used with Rects. It is not possible to drag this kind of effect onto a
regular xtures selection. Read the “Rects mode” chapter to see how to use Rects.
You can insert text onto your matrix with the text tool. Enter your text and click the T icon to modify the font.
- Click play to view your text
- Change the position of your text by adjusting the vertical and horizontal offset properties
- If you wish to have scrolling text, choose your direction here
- You can change the scrolling speed here
- Change the text and background colors here
4.2.2.2.8. Video 4.2.2.2.9. Text

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Perhaps you have used all of the effects and combined them in every way possible, but you are still looking for something
different, perhaps you want to create your own effect from scratch. The color manager allows you to do precisely this.
Draw onto a matrix by selecting a color from the color wheel and clicking the pencil tool. The color manager tool works in a
similar way to your standard painting software package, with the ability to ll, draw lines, draw squares and insert images.
- Move your image around the matrix here (1)
- Once you are happy with the image, click here (2) to create a new step
When you create a new step, the previous step is copied. Other steps can be copied and pasted here (3). The fade and
wait time between each step can be changed by double clicking here (4).
If you are not familiar with “RECTS”, please refer to the Rects Mode topic. When creating effects on a rect timeline, it is
possible to add several layers and drag different effects onto each layer.
Click here to add or remove a layer (1)
In the example below, there is a gradient layer with an overlaying text layer. The text is currently blocking the effect. Colors
can be made transparent by right clicking the text layer and selecting properties.
- Click here (1) to enable masking
- Select the color you wish to mask (in the example below it is the text background color, blue)
- Adjust the tolerance here (2)
- The opacity of the layer can also be changed
4.2.2.2.10. Color Manager 4.2.2.3. Rect Layers

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Lumenstudio automatically calculates the RGB or RGBW values required to produce a specic color. However, certain
xtures calculate the RGBW color slightly differently. We can edit the way Lumenstudio calculates the values from the op-
tions menu.
By default, the automatic adjustment of the white channel is linear.
LINEAR: If all the Red, Green, and Blue channels are lit to 30%, this 30% will be added by
the white channel
SEMI-LINEAR: The white channel will stay at 0 unless there is at least 50% of each color
EXPONENTIAL: The white channel will accelerate as the RGB values are raised. e.g. If the
RGB values are at 50%, the white fa der is only at 5%. At 75%, the white
fader is at 22%Then in the last 25%, the white fader jumps up to 100%
You can also choose to have manual control of the white color fader if there is a specic color tone you wish to produce
from your xture
- The LIVE tab allows you to test your scenes while programming. Live mode does not serve as a remote control interface
for end user use.
- Click here (1) to view your xtures in 3D.
4.2.2.4. RGBW Options V Playing Your Scenes In Live Mode

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The Lumentouch and Lumencue controllers have an internal clock and calendar with battery backup. This allows you to
trigger your scenes by date and time, for a maximum of 40 different calendar triggers. Simply drag your scenes onto the
calendar. The example below will trigger scene 1 at 10am on the 26th June.
- Note that the controller needs to be ON in order for the triggers to activate.
Double click a trigger to edit. Re-occuring events can be set here. In the example below,
our scene is set to be triggered every Saturday in August.
VI Calendar Mode
To begin, before plugging your Lumentouch into your computer be sure that the switch on the bottom marked USB/EXT is
switched to USB. Next, plug the USB cable from your laptop/computer to the mini-USB port on the bottom of the Lumen-
touch beside the USB/EXT switch.
NOTE: REMOVE PROTECTIVE FILM FROM LUMENTOUCH, this will affect the touch capabilities.
Now you can open Lumenstudio. A dialogue box will pop up. If your Lumentouch device is properly connected, the middle
option ‘Click here to work with the USB-DMX interface’ will be available. Choose this option and hit OK.
Lumenstudio will now open with no shows loaded. To load a pre-existing show, choose the File button in the top left corner
and choose Open…
VII Uploading a Show - Direct to Device
Connecting the Lumentouch to a Laptop via USB
Setup

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A dialogue will pop up; here you will go to where your program le is saved. Be sure your le is a .arc le.
Once you have selected the le, click OPEN. The show will then load into the program. Now select the ‘Stand Alone’
tab at the top.
You will want to be sure you are connected to the correct device. If using a Lumencue you want to see SIUDI above the
‘Interface’ type
Now you are ready to assign scenes. (Lumentouch shown from this point forward, Lumencue is similar) You will see on
the right hand side the xtures assigned in this show. On the left side you will see all the scenes created. If you have used
AREAS, you will need to click on each area to see the scenes.
For Lumentouch you want to choose STICK:3

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You will see in the middle, an interactive Lumentouch image. Currently there is no scene assigned. To assign scenes you can
drag and drop from the left hand side into the display screen in the center of the device. As soon as you have assigned
one scene the image will now show the scene name and the area assigned.
Use the buttons below the display to toggle through the zones (if applicable). Use the left and right arrows to toggle though
the assigned scenes.
If multiple zones have been established (10 Max) each must be assigned to an individual page.
Alternately right clicking in the display shows options for assigning/removing scenes, including assign al or remove all .
Deleting or removing a scene here will not delete it from the program, just remove it from the device until it has been as-
signed again.
A scene needs to be assigned to the device to function. Once you have assigned all the scenes to the device, you will
want to write the show to your Lumentouch.
Choose the Scene button on the interface, and cycle through the Zones and Scenes to see a simulation on the right.
Follow the dialogues as they pop up.
The rst will ask if you wish to save a copy of the show le to the memory. This will allow you to have a copy of the show
on the card, in case you do not have access to it on your computer if you ever want to edit it. Recommended!!
Once you have assigned all the scenes to the buttons, you will want to write the show to your Lumentouch.
Select ‘Write the Interface Memory’

lumenstudio™ software user manual
lumenstudio™ software user manual
38 39
Select ‘OK’ on the following dialogues. Allow the program to load the show do not try to close the program or anything
while this is going on, as it may cause the show to not load properly to your Lumentouch.
Once completed you will see the following message: It will include the amount of memory has been used on your SD card.
You have now successfully loaded a show to your Lumentouch. Now you can close the program, and remove the Lu-
mentouch from your computer. Be sure to return the USB/EXT switch back to EXT after you have unplugged it from your
computer.
VIII Uploading a Show - Direct to SD Card
Open Lumenstudio. A dialogue box will pop up.
Lumenstudio will now open with no shows loaded. To load a pre-existing show, choose the File button in the top left corner
and choose Open…
When putting an SD card into the computer, choose ‘Demo Mode’
Setup
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