MA lighting Lightcommander 12/2 User manual

Lightcommander 12 / 2
User´s Manual
Version 1.32
June 15., 1995

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CONTENTS
Overview of Functions 5
Lightcommander 12 / 2: Functions and Controls 6
Preset Operation 8
Using Flash Buttons .......................................................................... 8
Operating Preset-A- ........................................................................... 8
Solo Flash ................................................................................. 9
Operating two Presets (Presets only) ............................................ 9
Selecting Preset Mode ............................................................. 9
Fading between Scenes........................................................... 9
Channel Flash........................................................................... 9
Memory Operation (Preprogrammable Scenes) 10
Programming the Memory ................................................................ 10
Toggling from Preset Mode to Memory Mode ....................... 10
Programming Memory ............................................................. 10
Using Manual Masters ....................................................................... 10
Memories .................................................................................. 10
Selecting another Page discreetly .......................................... 10
Dipless Crossfade (Insert Mode)............................................. 11
Previewing and Editing a Memory .................................................. 11
Previewing a Memory store before setting up the cue.......... 11
Editing a Memory store............................................................ 11
Programming Memories blind ......................................................... 11
Chaser Operation 12
Programming Chaser Steps ............................................................. 12
Preset as Step (Level Chaser) ................................................ 12
Memories as Step (Memory Chaser) ...................................... 12
Chaser Type ............................................................................. 12
The Chaser Section............................................................................ 12
Chaser Playback ................................................................................. 13
Auto-Speed Chase (Run Mode) .............................................. 13
Advanced Chaser Playback (Scene Playback) .............................. 14
Manual Step / GO .................................................................... 14
Manual Crossfade .................................................................... 14
Insert Mode ............................................................................... 14
Modify Chase (Modify Chase Steps)............................................... 15
Editing Steps and Inserting Steps........................................... 15
Programming steps blind ......................................................... 15
Transferring a Chase to a Memory Master (CTM) ........................ 16
Programming Chase to Memory ............................................. 16
Chase to Memory Playback..................................................... 16
Preview Chase to Memory ...................................................... 16

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General Functions 17
Sound to Light .................................................................................... 17
Introduction ............................................................................... 17
Operating Sound to Light......................................................... 17
Prompt Program Change ......................................................... 17
Remote Step / GO ............................................................................... 17
Switch Channels (Specials 1/2) ....................................................... 18
Introduction ............................................................................... 18
Switch Position ......................................................................... 18
Data Storage on Memory Card ......................................................... 18
Backup ...................................................................................... 18
Save and Load ......................................................................... 18
Exchanging the Battery ........................................................... 18
Overview of Shift Functions ............................................................ 19
Programming Functions........................................................... 19
Playback Functions: ................................................................. 19
Freezing the Output (Hold)............................................................... 20
Live / Blind Operation ....................................................................... 20
Theatre Mode ...................................................................................... 21
Operating 24 Channels (Wide Mode) .............................................. 22
Using Upper Channels additionally ......................................... 22
Setting up the 24 Channel Preset ........................................... 22
Cancelling the setting (Grab Release) ................................... 22
Setting up the Output (Channel Presetting) 23
Connecting Desk Channels to DMX Channels.............................. 23
Introduction: DMX Patch.......................................................... 23
Connecting Desk Channels with DMX Channels ................... 23
Indication of DMX Assignment ................................................ 23
Standard Assignment ............................................................... 23
Settings for Analog and DMX Output ............................................ 24
Disable Solo.............................................................................. 24
Select Curve ............................................................................. 24
MIDI Operation 24
Introduction ............................................................................... 24
Linking two Lightcommanders ................................................. 24
Recording to a Sequencer ....................................................... 25
Playing back a MIDI Show with Sequencer ........................... 25
MIDI Format and MIDI Commands ......................................... 26
Important Button Keys 27
Delete All .................................................................................. 27
Lock Preset Mode .................................................................... 27
Lock Programming ................................................................... 27
Blank Chaser Storage indication............................................. 27
Software Version ...................................................................... 27

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Technical Specification 29
Inputs and Outputs (Pinlayout) ....................................................... 29
Safety Instructions 30
Declaration of Conformity 31
INDEX 32
The following symbols are used in this manual:
Important Information! Read carefully.
Here, a function will be explained more detailed.
Hints give a suggestion how to proceed.
This asks you to push a button.

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5
Overview of Functions

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Lightcommander 12 / 2: Functions and Controls
1. Power Switch
2. XLR Socket
Connector for a gooseneck lamp (Pinlayout see technical specification).
3. Sound control and Switched Channels
4. The Display Section
General playback and programming functions are located there.
5. Channel Faders on PRESET -A- (-A- Preset).
Master -A- sets maximum output level for all preset channels. Memories
and Chase steps are programmed by using Preset-A-.
6. Memory Controls; -B- MEMORY
Master -B- sets maximum output level of all Memory masters.
All -B- Memory masters are allowed to be switched to Preset-B-Controls.
(See page 9; Presets only operation)
7. Flash Buttons (Channel Flash, Memory Flash, Solo)
While pressed, the buttons create different flash effects (Flash Light).
The flash function toggles between Channel flash and Memory flash.
Within both modes, a Solo flash may be performed (sudden change).
8. Programming Buttons (Memories, Chasers and Utilities)
You may program 120 Real Level Memories and up to 9000 Chase steps.
The Utility menus guide you through the output setups.
(Presettings, such as DMX-Patch).
4312
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9
11
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15 14 13 12
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7

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9. The Encoder wheel
Selections e.g. Chaser programs or settings of menu modifiers are
performed via the big wheel above the Quit button.
10. Soft Buttons and Quit
Both soft buttons are selecting displayed functions.
Quit cancels each function and switches back to Top-Menu.
11. The Chaser Section
Chase steps may run as Auto-Steps (Speed), Sound-Steps (Sound In),
or Manual-Steps (Step Button / Manual X Fade).
12. Chaser Mode Buttons
You may preselect how a Chase step will be performed.
13. The Master Section
Preset-A-Master sets maximum output level for all Preset-A-Channels.
(Preset -B-) Memory-B-Master sets max. output level for Memory masters.
MAIN Master sets maximum output level for the entire desk.
Chaser Master sets maximum output level for Chase steps.
14. Page Button
12 Memory cues are available within each of 10 pages (Page 0-9).
15. Sound to Light / Chase to Memory
Sound and Chaser effects are controlled in this section.
A detailed description follows later in this manual.
Notes:
•We reserve the right to alter functions without prior notice.
•The Lightcommander is designed for use as a lighting control desk only.
•All described playback functions can be used together and offer
high demanding possibilities in lighting design.
•First, familiarize yourself with a function, than go on.
TOP MENU ÎTOP-MENU: Appears after switching on the desk.
• The preselected Chaser program in on display.
• In the lower line HOLD, LIVE and UPPER are
indicated to be active, if selected.
About this manual
CHASE : 01 STEP : 10
> HOLD <

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Preset Operation
Flash button operation
Preset operation
Using Presets only
Fading between Scenes
Channel Flash
Solo Flash
Operating Preset-A-
• Set Main Master and Preset-A-Master to full.
• Adjust individual channels on the preset.
ÎYou can see the output level on stage;
The LED´s indicate the brightness of the channels.
• You may fade-in and fade-out a scene, using the Preset-A-
Master, or just prepare a new scene and than fade-in.
• Now test the Channel Flash and Solo Flash functions.
Using Flash Buttons
Memory Flash and Solo:
While pressed, individual Memories are added to the current output.
When SOLO is selected, Memory flash swaps the output to the
selected Memory.
Channel Flash and Solo:
If Channel flash is preselected, flash adds individual channels to the
output. When SOLO is selected, Channel flash swaps the output to the
actual flashed channel, only.
Master-A-Flash sets Preset-A- to the level of the Main master.
Master-B-Flash sets all Memory masters to the level of the
Main master.
Main Master sets maximum
level of Flash buttons.
While programming, the Flash
buttons select a channel or
a Memory number.
Preset A
Masters
Channel Flash Solo
Flash buttons

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Solo Flash
•Select Solo and bump Flash buttons:
ÎOnly the selected Channel appears at the output.
(As long as the button is held down, other channels go off).
ÎYou may also use the Autofade Function with Presets. Further details see page 11,
"Dipless Crossfade" and page 13, "The Insert Mode".
Operating two Presets (Presets only)
Selecting Preset Mode
•Hold the Page button and select -P- using the
Encoder wheel (the display flashes).
ÎPreset mode will be auto-selected after 3 seconds.
ÎProgramming memory is disabled.
The Chaser section remains fully functional.
Fading between Scenes
•Set Main master and Master -A- to full (set Master -B- to zero).
•Adjust a scene on Preset -A- and on Preset -B-.
ÎFade between Master -A- and Master -B- (manual Fade).
ÎNote: With Preset mode selected, the -B- Memory faders are
named as Preset -B-.
Channel Flash
ÎIn Preset mode, the Channel flash function is auto-selected.
•Use the Flash buttons.
The Channel or the entire Preset appears at the output, even if
Master -A- and -B- are set to zero.
Channel Flash Solo
Preset A
Preset B
Page button
Flash buttons
Solo
Page number
Page button
P
Channel
Flash
Encoder
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Memory Operation (Preprogrammable Scenes)
Programming Memories
Memory Playback and Insert Crossfade
Preview Memory (Modify Memory)
Blind Programming
Programming the Memory
Toggling from Preset Mode to Memory Mode
•Hold Page and select a new Page, using the Encoder wheel,
e.g. Page-1-.
•Wait 3 seconds. Hence, Memory mode is selected.
ÎThe Page button LED flashes until all Memory faders are set to
zero.
ÎFlash buttons and Solo flash function now as Memory flash.
Programming Memory
•Select Programming Memory.
The Preset scene is indicated by the LED´s, in spite of all
Masters being set to zero.
•Use a Flash button to select a Memory; if required you may select
another Page.
•Adjust a scene on Preset-A-.
ÎPress the Soft key SAVE PRESET to store the preset levels into
the Memory.
• SAVE All stores the actual output.
(Everything visible on stage, including Chaser steps).
•Press Quit to return to the Top-Menu. Ready!
Note: You may use the page
button, to skip from page to
page (Page up).
Use Shift+Page to select
page down.
Selecting another Page discreetly
•Push up some manual masters and select a new Page.
ÎThe Memory remains on that page it has been set up from,
until the fader is set to zero.
•Note: Meanwhile other Memories may be set up from the
new Page.
Using Manual Masters
Memories
•Set Main master and Master -B- to full (Preset set to zero).
•Push up a manual Memory master.
ÎThe Memory appears to be on stage.
Practice using the above functions
before going on to the next section.
SEL. MEMORY O8/5
PRESET < SAVE > ALL
Memory
+
1
Programming
Memory
Flash 2

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Dipless Crossfade (Insert Mode)
Memory X-Fade by using Flash buttons:
•Switch off Channel Flash, to release the flash buttons.
•Set up Chaser Master and select Insert within the Chaser section.
(If a Chaser is running, it stops at the actual step))
•Use the X-Fader to set the required Fade time.
Press a Memory flash button.
ÎThe memory fades in at the set time.
Each other selected Memory will initiate a Crossfade from one into
the next Memory, in order of selection.
ÎUse the Step button, to achieve a fade between the actual
and the previous Memory.
ÎSwitching Insert OFF, causes the Chaser to continue.
Note: Chaser Master sets maximum output level of Insert Steps.
Manual Memory Crossfade:
•Turn on Insert and Manual.
•Move the X-Fader from end to end. After fading in a memory
(i.e. fader full up or full down), select the next to be faded.
•If you don't select a Memory, the previous one is faded in and you
can change between both. The Chaser Master controls brightness.
Fading out Memories:
•Turn Insert off and press the Step button, or use the X-Fader
to fade down.
(This depends on the kind of Insert mode, you have selected).
•Note: If a Chaser was preselected, a Step will be faded in.
Inserting Preset A
ÎUse the Master-A- Flash button to insert the actual scene from
Preset-A-.
Previewing and Editing a Memory
Previewing a Memory store before setting up the cue
•Turn Preview on and select a Memory with the Flash buttons.
ÎThe Memory store is indicated on the LED´s.
Preview automatically turns Live mode off (if selected).
The consoles output will not be affected.
Editing a Memory store
ÎWhile previewing, select Modify out of the displayed menu.
•Use the Channel fader to "grab" the preprogrammed level.
ÎModify as required and save using Quit. Ready!
The output will not be affected by this.
Programming Memories blind
•Turn Live off if it is selected, using the Shift+Live buttons.
•Set Master-A- to zero and program as usual.
ÎThe setting on Preset A will not affect the output.
NOTE: When the desk is switched to LIVE while editing a Memory
this Memory appears at the output.
Preview Memory
+

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Chaser Operation
Chaser Programming
Chaser Playback
Modify Chaser (Edit and insert steps)
Blind Programming
Chase to Memory (Transferring a Chase to a Manual Master)
Preview Chase to Memory (Modify)
Programming Chaser Steps
Preset as Step (Level Chaser)
•Press Chase Programming and select a Chaser program
number with the Encoder wheel, e.g. No. 10.
•Press LEVELto proceed with Level Chase Programming.
ÎChannel levels appear on the LED´s (master independent).
•Adjust channels to prepare for a step and save with ENTER.
(In Blind mode only Preset levels are stored).
In the following menu the desired FADE time is set. This time is
only relevant while the THEATRE MODE is active (see p. 21).
The value for new steps is 0.00 seconds. Confirming this value
by CONT.
DELETE removes one Chase Step.
•Turn the Encoder wheel and see the steps appearing on the
LED´s.
•Use Shift+Live buttons. The steps appears at the output.
ÎProgramming in Live Mode enables the entire output to be
recorded as a step (Preset and Memories etc.).
•With Quit the desk returns to Top-Menu.
•
Memories as Step (Memory Chaser)
•Press Chase Programming and turn the Encoder wheel to select
aChaser Program Number e.g. No. O5.
•Press MEMORY and select a memory with Memory Flash but
tons.
ÎPress ENTER to record this Memory as a step;
In the following menu the desired FADE time is set. This time is
only relevant while the THEATRE MODE is active (see p. 21).
The value for new steps is 0.00 seconds. Confirming this value
by CONT.
ÎTurn the Encoder wheel to view the steps appearing on the
LED´s.
DELETE removes one Memory step.
•While Shift+Live is selected, you can view steps on Stage.
CHASE NO. 1O (OO)
LEVEL MEMORY
STEP: O1
ENTER DELETE
FADETIME: 0.00S
CONT
•
STEP: O1 MEM: 11/5
ENTER DELETE
FADETIME: 0.00S
CONT
Chaser Type
ÎLEVELor MEMORYshow which Chaser type
has been programmed within the selected number.
•Press the unmarked Soft Key:
A menu asks: NEW CHASER?
ÎIf YES is selected, the entire Chaser will be deleted!
Dipless Crossfade p. 11
Theatre Mode p. 21

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Chaser Playback
Auto-Speed Chase (Run Mode)
ÎTurn Insert and Manual OFF.
•Select Run (briefly press Sound / Run button two times).
The Step button LED flashes with preset Speed.
•Set up Chaser Master and set Speed with Speed fader.
If required, set X-Fade time with the Crossfader.
ÎPress and hold Number and select a Chaser program,
e.g. Chaser No. 1O.
• Auto Preview: The Chaser is indicated on the LED´s.
The output will not be affected.
ÎTo START and output the Chaser, release button.
•To Restart the Chaser, briefly hit the Number button.
ÎStopping a Chase:
1. Set Chaser Master to zero (Chaser continues), or....
2. Start a Chase without programmed Steps (idling Chaser).
(Chaser stops; Number LED remain off).
•Select Sound Mode to achieve a Bass Step Chase (Sound In).
CHASE NO: 10 (22)
TYPE : LEVEL
Number
Hold button: Previews Chaser
Release button: Starts Chaser
Shift + Number starts
previous Chaser program.
The Chaser Section
Number: Selection and Preview Chaser (hold button).
ÎNote: A Chaser with at least one step, will cause the LED
to light, if the Chaser Master is set above 5% level.
Step: LED flashes according to the trigger (Step, Speed, Sound).
Run Mode: The drawing shows Standard Settings:
Brightness, Fade and Speed are set individually.
Sound Mode: Bass Step Chase.
Manual Mode: Manual Fade between Steps.
Insert: Crossfade between Steps and Insert Memories achievable.

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Advanced Chaser Playback (Scene Playback)
Manual Step / GO
•Turn RUN OFF and press Step (GO) to recall steps.
•Steps are fading in with preselected X-Fade time or (using
Theatre Mode) with the stored time for this step.
Turn RUN ON again: Chase is continued automatically.
Manual Crossfade
•Turn Manual on and see the Chaser to be stopped.
ÎPush X-Fader from end to end.
Steps appear in the preprogrammed order.
ÎSTOPPING a manual Chase:
1. Set Chaser Master to zero (Fade remains active), or....
2. Use Number to start a Chaser without preprogrammed Steps.
ÎBeing in manual Playback, you have to fade out Steps
manually, also.
(Use Step button or manual X-Fader).
Insert Mode
Changing Steps, Memories and Preset-A-:
•Turn Insert on and press Step, or.......
use the X-Fader, if Manual is selected.
•The previous Step is fading in (Insert Step).
If a Memory is selected, the Fade toggles between fading in
the memory and than the step, again.
ÎNote: Master-A-Flash enables the entire Preset to be inserted.
Inserting Memories
ÎRepeat steps as described in chapter "Dipless Crossfade".
(See Page 11)
Step

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Modify Chase (Modify Chase Steps)
Editing Steps and Inserting Steps
STEP: 12 MEM: O2/1
INSERT DELETE ALL
Editing Level Steps (Menu Level Step Programming)
•Use the Encoder wheel, to Choose a Step to be modified.
The stored levels are indicated on the LED´s.
ÎModifying a Channel: Use Channel Fader to "grab" the actual level
and alter as required. You may add channels, also.
ÎENTER stores every alteration.
In the following menu the desired FADE time is set. This time is
only relevant while the THEATRE MODE is active (see p. 21).
The value for new steps is 0.00 seconds. Confirming this value
by CONT.
Inserting Level Steps (Menu Level Step Programming)
•Press Shift to proceed to a further menu.
•Adjust the step to be inserted on Preset-A-.
ÎINSERT adds the step to the existing Chaser.
The step is inserted in front of the actual selected one.
In the following menu the desired FADE time is set. This time is
only relevant while the THEATRE MODE is active (see p. 21).
The value for new steps is 0.00 seconds. Confirming this value
by CONT.
• DELETE ALL removes all steps.
ÎÎ
ÎÎ
ÎTake care with this function:
The entire Chaser with all step will be deleted!!!
Editing Memory Steps (Menu Memory Step Programming)
A memory has to be modified, using Preview Memory.
See page 11, "Editing a Memory store".
Inserting Memory Steps (Menu Memory Step Programming)
•Press Shift to proceed to another menu, hence select the memory
to be inserted, using the Flash buttons.
ÎINSERT adds this memory to the existing Chaser.
The step is inserted in front of the actual selected one.
In the following menu the desired FADE time is set. This time is
only relevant while the THEATRE MODE is active (see p. 21).
The value for new steps is 0.00 seconds. Confirming this value
by CONT.
• DELETE ALL removes all steps.
ÎTake care with this function:
The entire Chaser with all steps will be deleted!!!
Programming steps blind
•Turn Live OFF if it is selected, using the Shift+Live buttons.
ÎSet Master-A- to zero and program as usual (Level Step).
NOTE: While programming memory steps, there is no need
to set Master-A- to zero.
The desk´s output will not be affected!
•
•
•
FADETIME: 0.00S
CONT
FADETIME: 0.00S
CONT
STEP: 12
INSERT DELETE ALL
FADETIME: 0.00S
CONT

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Advanced Chaser Operation:
Preview Chase to Memory
•Turn Preview on and press Memory Flash Button.
The Chaser appears on the LED´s.
• Speed may now be set directly via the Encoder wheel.
(Single handed operation).
Transferring a Chase to a Memory Master (CTM)
Programming Chase to Memory
•Use Shift + CTM buttons and select a Memory
(Flash button with red and yellow LED´s)
•Use Encoder wheel to select a Chaser program.
ÎThe Chaser appears to be indicated on LED´s:
Watch this Auto Preview, to ensure the right Chase selection.
ÎAuto Preview will not affect the output.
•Set Speed, using LEARN to step ahead at the required rate,
or, hold down LEARN and adjust speed via Encoder wheel.
ÎPress Quit to store setup.
The yellow LED flashes according to the preset rate.
(If Sound is selected, according to Bass Rhythm).
Chase to Memory Playback
•Push up the assigned Memory Master to fade in the Chaser.
You may use the Flash button, if Channel Flash and Insert Mode
are selected to be OFF.
ÎPushing Flash, or setting up the fader from zero, will cause
a Restart of the Chaser in the Memory.
ÎOn each page, 4 Chases with different speeds may be programmed.
Including a Chase in the Chaser section, altogether five Chasers
are allowed to be run simultaneously.
1O/6 CHASE: 10
LEARN 1.OOS BASS
1O/ 2 NO O2 O.25S
LEARN BASS
Note: If Shift+Live buttons
are used, the chaser appears
at the output.
CHASE TO MEMORY
> SELECT MEMORY <

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General Functions
Sound to Light
Remote Step
Switch Channels (Specials)
Store Programs to Card (Backup)
Overview of Shift Operation
Freeze Output (Hold)
Live / Blind Operation
24 Channel Operation (Upper Channels)
Theatre Mode
Sound to Light
Introduction
•Within the Sound to Light mode, the levels of Memories 9-12 are
controlled by the audio input (Sound In).
Signal input will be split into three frequency ranges;
• -B- ; -M- ; -T- ; Bass, Mid and Treble are controlling the
associated Memories, depending on input volume.
• -P- = Pause; this Memory is inverse proportional to input volume.
(I.e. audio off causes the memory to be on)
ÎThe Memory Masters set maximum output of audio triggered Cues.
(100% when set to mid position)
Remote Step / GO
•Use Number to load a Chase into the Chaser (RUN OFF).
•Insert a Foot switch into the Remote Step input.
ÎThe Chaser jumps one step ahead, each time the contact
is closed. Simultaneous Sound Steps possible.
(Compare with page 13, "Chaser Playback").
Operating Sound to Light
•Feed Sound IN socket with an audio input.
Turn Sound control up, until the LED flashes with Bass Rhythm.
ÎTurn Sound to Light on and set the four Sound to Light Memories
to neutral position.
Observe playback and readjust brightness, if required.
Prompt Program Change
•Press Page briefly.
ÎThis four Memories achieve a sudden change of page.
(There is no need to set Faders to zero, beforehand)
Sound to
Light
Mode
Manual Sound Step

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Switch Channels (Specials 1/2)
Introduction
• Specials 1 and 2 are two additional channels.
They are operated independently of the desk and wired directly
to the analog output.
(Can be patched, using DMX. See page 23, "DMX-Patch)
Switch Position
• OFF or full ON (Analog output: 0/+10 VDC).
ÎWith both Analog Outputs, Fog Machines or other effects
with 0 10 Volts Operation may be controlled directly.
ÎAttention: You can only control equipment that has no
voltage at it's input (in no case 230 V).
Data Storage on Memory Card
Backup
•Using a Memory Card enables you, to create a personal
library of lighting plots. Different programs can be easily
loaded into the desk.
•A backup is also a security copy of your work.
Accidentally deleted programs can be retrieved easily by
loading the backup from card.
Exchanging the Battery
•Renew battery, if the display shows a voltage below 2.3 V.
(or after approx. 2 years, at the latest).
ÎLoad the program from card into the desk, exchange battery,
and save to card again.
Save and Load
•Put the Memory Card into the slot, located above the
Programming buttons. Follow the instructions in the display.
MEMORY
CARD
OVERWRITE CARD?
YES NO

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ÎMenu: Programming Chase to Memory
A detailed description will be found on page 16.
(Chase to Memory Master transfer)
Programming Functions
ÎCounts one page backwards (Page down).
ÎStarts the previous run Chaser.
ÎFreezing the desk´s output.
•New settings do not affect the output.
A detailed description follows later in this chapter.
ÎActivates Live Operation.
•Programmed storage is output onto stage.
A detailed description follows later in this chapter.
ÎSwaps Channels 1-12 with Channels 13-24.
•Setting up scenes with 24 channels by toggling between
Upper and standard. Modifying channels by "grabbing" the
actual level.
•Cancelling a setting: Using Shift+Preset Flash
sets all levels to zero. Quit sets levels to the actual fader setting.
A detailed description follows later in this chapter.
Note: As long as "Shift" is held, each Shift Function may be selected one after another.
Playback Functions:
Overview of Shift Functions
SHIFT PAGE
+
SHIFT NUMBER
+
SHIFT HOLD
SHIFT UPPER
+
+
+
SHIFT LIVE
+
SHIFT PRESETFLASH
+
SHIFT CTM
+
SHIFT UTILITY 2
ÎMenus: Programming Chaser Steps
•A further menu appears; Steps may be inserted,
or the entire Chaser may be deleted (see page 15).
SHIFT
PROGRAMMING
CHASER STEP
+
SHIFT SOUND RUN ÎSwitching the desk from SOUND to MANUAL
Function analogue to SOUND/RUN, but the other way round
ÎActivating the THEATRE MODE see page 21
ÎSpecial Menus to adjust output channels.
For a detailed description see page 22:
"Setting up Output Channels"

MA Lighting Technology GmbH .Dachdeckerstr. 16 .D-97297 Waldbüttelbrunn .Fax: +49 931 4979429 .www.malighting.de
2020
2020
20
Overview:
Shift Functions
while Playback.
Shift Operation while Playback:
Output Freeze Function (Hold)
Live / Blind Operation; the difference (Live / Blind Operation)
Wide Mode; 24 Channel Operation (Upper Channels)
Live / Blind Operation
BLIND:
•NOTE: Blind is the Standard setting.
ÎPreviewed Memories, auto-previewed Chases and Chases
being selected while programming, will be indicated
ON LED´s exclusively.
•This enables discrete Editing and Modifying, even during
the show takes place, without any affect on the outputs.
LIVE:
ÎPreviewed Memories, auto-previewed Chases and Chases
being selected while programming, will appear
ON STAGE.
Note:Only the selected program remains visible,
if the Main Master is set to zero.
ÎNote:Preview auto selects Blind Operation.
Turn on Live afterward selecting preview to see
the memory store live on stage.
SHIFT HOLD
+
SET MAIN TO ZERO
CANCEL
Freezing the Output (Hold)
You want to set up an entirely different setting on desk, discretely?
•Press Shift + Hold buttons.
ÎThe desk´s output is frozen, now. Any action will not affect outputs.
You may prepare each new setting, discretely.
• Sudden Release: Press CANCEL to skip to the new setting.
• Crossfading to a new setting: Set Main Master to Zero and
push it back to Full again.
ÎHold is auto-released, when Main is set to full.
SHIFT LIVE
+
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