Next Matrix Live User manual

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USER’S MANUAL
GB
Universal DMX lighting Controller
MATRIX
live

We congratulate you on your purchase of MATRIX LIVE.
Before you proceed using this product, read this user’s manual carefully, as
it gives important information on safety, use and maintenance .
INDEX
Equipment Setting
1.1 Description of the front panel
1.2 Acessories and documentation provided with the equipment
Description of the rear panel and installation
2.1 Description of the rear panel
2.2 Input connection for power supply
2.3 Connection of the AC adapter to the main AC
2.4 DMX 512 Output/Input connection
2.5 Example of DMX 512 line connection
Use of the equipment - Start Up setting
3.1 First use of the unit
Equipment Use - Working Modes
4.1
SCENE
mode
4.2 Function keys in
SCENE
mode
4.3
EDIT
in
SCENE
mode
4.4 Select in
EDIT SCENE
mode
4.5
EDIT SCENE
mode
4.6 Function keys in
EDIT SCENE
mode
4.7 Channels adjustment faders in
EDIT SCENE
mode
4.8 PAN and TILT channels adjustment through the Joystick
4.9
MASK
function in scene mode
4.10
MANUAL
mode
5.1
EDIT PROGRAM
mode
5.2 Function keys in
EDIT PROGRAM
mode
5.3 Select in
PROGRAM
mode
5.4 Function keys in
PROGRAM
mode
6.1
CHASE
mode
6.2 Function keys in
EDIT CHASE
mode
6.3 Select in
CHASE
mode
6.4 Function keys in
CHASE
mode
6.5
STEPS
mode
6.6 Function keys in
STEPS
mode
6.7
EDIT STEPS
mode
6.8 Function keys in
EDIT STEPS
mode
6.9 Channels adjustment faders in
EDIT STEPS
mode
6.10 Use of
MASTER DIMMER
fader
6.11 Use of
MASTER CHASE
fader

7.1 Function keys in EDIT
EFFECT
mode
7.2 Function keys in
EFFECT
mode
7.3 Select in
EFFECT
mode
7.4
EDIT
in
EFFECT
mode
7.5
EDIT EFFECT
mode
7.6 Function keys in
EDIT EFFECT
mode
8.1
MANUAL PRESET
mode
8.2 Use of
A+B
master
8.3
REGISTER
mode
8.4 Function keys in
EDIT REGISTER
mode
8.5
EDIT
in
REGISTER
mode
8.6 Function keys in
EDIT REGISTER
mode
8.7
REGISTER
section
Examples
9.1 Creation of a
PROGRAM
9.2 Creation of a
CHASE
9.3 Creation of an
EFFECT
Example of usage - menu functions
10.1
MENU
Function
10.2
MENU: BLACKOUT
10.3
MENU: LAMP ON - LAMP OFF
10.4
MENU: RESET UNITS
10.5
MENU: FADERS FUNCTIONS
10.6
MENU: FADERS FUNCTIONS LIVE
10.7
MENU: EDIT DMX PATCH
10.8 Function keys in
EDIT DMX PATCH
mode
10.9
LOAD LIBRARY
in
EDIT DMX PATCH
mode
10.10 Function keys in
LOAD LIBRARY
mode
10.11
EDIT
in
EDIT DMX PATCH
mode
10.12
EDIT
of
DMX CHANNELS
10.13 Function keys in
EDIT
of
DMX CHANNELS
mode
10.14
MENU: SYSTEM SETTINGS
10.15
MENU: SET LCD CONTRAST
10.16
MENU: SECURITY LOCK
10.17
MENU: ABOUT MATRIX
10.18
MENU: RS 232 HOST LINK
10.19
MENU: SD CARD ACCESS
10.20
MENU: WI-DMX TRANSMITTER
10.21
MENU: MIDI

1.1 DESCRIZIONE PANNELLO COMANDI
GB
1.1 DESCRIPTION OF THE FRONT PANEL
•1 bank of 12 faders: controls the live playback registers.
•12 keys: perform direct registers functions.
•12 bicolor led bicolor: visualize registers status.
•TIME fader: to control stepping in real time .
•GRAB key: grab the active scene into a register.
•BANK key: to select registers page.
•Led display: visualize registers active page.
•Lcd: visualizes registers job mode..
•FUNCTION key: to set lcd functions.
•Encoder: to set lcd values.
•2 banks of 12 faders : to control two presets A+B.
•12 keys: perform flash on the channels.
•12 led: Visualize the channels status.
•A+B faders: to control presets A+B level output.
•Master Chase fader: to control Chase level output.
•A+B keys: to enable presets A and B (A+B mode) or to switch
the flash buttons of the presets from one bank to the other (single
preset mode)
•BANK key: to select the preset page max 12.
•Led display: Visualize the active preset page.
Manual presets:
Live registers:

•12 faders: to control the functions shown on the display.
•1 Grand Master fader: general control of output levels.
• 6 function keys: to select the functions shown on the display.
• 1 Menu/OK key: accesses to menu/ok functions.
• 1 Esc key: to go back.
• 1 Manual key: to control unit.
• 1 Joy speed key: Active the moving Joystick speed from 1 to 10 fixed or
proportional type.
•12 Multifunction keys: to select the functions shown on the display.
•5 Mode keys: to select selezionano the modality SCENE / PROGRAM /
CHASE / EFFECT GENERATOR / REGISTERS.
•1 Page key: changes the active page.
Intelligent fixture control:

Verify the contents of the packing.
If one of the following parts of the packing is missing or damaged, please,
contact your dealer immediately.
• Matrix Live
• User’s manual.
• Warranty
• 1 XLR 5 P male connector
• 1 AC adapter mod. 1890581
• 1 Cable for AC adapter
• 1 Cable male/female RS 232
• 2 USB Lamp
• 2 Knob to tilt Matrix Live
Read the following warnings before beginning installation.
• This unit is not intended for home use.
• Read this manual thoroughly and observe the following precautions before working
with the controller.
• Take care not to spill liquids on to the controller and do not use it in excessively humid
conditions.
• Do not install the controller near heat sources or expose it to direct sunlight and do
not install in dusty environments without suitable protection.
• Do not use the controller unless the mains cable and plug are in perfect condition
(replace or repair if necessary).
• Do not use solvents such as acetone or alcohol to clean the controller or the finish
and panel lettering will be damaged.
• If a fault occurs, consult your nearest service centre or a specialized light equipment
repair service. Do not attempt to repair the controller yourself.
1.2
ACESSORIES AND DOCUMENTATION PROVIDED WITH THE EQUIPMENT
GB

DMX 512
1 = GND
2 =
-
DATA OUT
3 =
+
DATA OUT
4 =
-
DATA IN
5 =
+
DATA IN
POWER
POWER-IN
9 VDC - 1,2 A
1 = GND
2 = +VDC
AUDIO IN
(0 dB)
SD CARDRS 232
MIDI
IN THRU OUT
DMX
W
i
inside!
®
ON OFF
MIC
0122
!
FCC ID:
R8KUGWR2USXXXX
www.wi-dmx.com
15
3
42
2.1 DESCRIPTION OF THE REAR PANEL
10 dB audio signal INPUT with a mono/stereo jack connector.
2MICROPHONE for the MMUUSSIICCfunction
3
4
MIDI
12 Vac power INPUT with a 3-pin cannon connector.
5POWER KEY
6
Standard DMX 512 signal INPUT/OUTPUT with a 5-pin cannon connector.
7RS232 signal INPUT.
8SD card slot
9Antenna for built in WI-DMX wireless Transmitter
1 2 43 6 7 8 95
GB
2.2 INPUT CONNECTION FOR POWER SUPPLY
2.3 CONNECTION OF THE AC ADAPTER TO THE MAIN AC
Plug the 3-pin cannon connector of the AC adapter completly in the power
input
Use the “push” safety hook to disconnect it and extract it gently.
ATTENTION: do not use AC adapter different from the one supplied, it could
cause serious damages at the internal circuitation.
Do not connect the 3-pin cannon connector in other appliances, it has been
studied to be used only in this controller.
4
MAKE SURE THAT VOLTAGE AND POWER FREQUENCY CORRESPOND TO
WHAT IS REPORTED ON THE AC ADAPTER PLATE.
Press
POWER
key to verify the correct installation.
If pressing the
POWER
key no leds light up, please check if there is tension in
the electric socket or check the connection between AC adapter-controller and
AC adapter-electric socket.
If the problem persists, please consult your dealer.
®

3.1 FIRST USE OF THE UNIT
2.4 DMX 512 OUTPUT/INPUT CONNECTION
Make sure you are using shielded twisted cables suitable for the transmission of the
DMX 512 signal with connectors of good quality and connection as shown on the
side of the connector.
Plug the 5-pin XLR connector coming from the unit completly in the DMX 512 output
Use the “push” safety hook to disconnect it and than extract it gently.
ATTENTION: the shielded part of the cable must never be connected to the ground of
the electrical system as this could cause faults during the working of the controller
6
2.5 EXAMPLE OF DMX 512 LINE CONNECTION
MATRIX has a DMX 512 input/output that uses standard XLR 5-pin connector The
input it is for now disabled from the software.
The cable must have shielded with these characteristics:
- 2 conductors plus screen
- 120 Ohm impedance
- low capacity
- maximum transmission rate 250 Kbaud.
For the connection do reference to the figure.
MMAATTRRIIXXis a universal DMX controller and is provided with an initial generic configuration.
For a correct operation YYOOUUMMUUSSTTconfigure the controller with the type of projec-
tors/scanner connected to it.
The
SETUP LIBRARY
sheet includes the list of the projectors/scanner contained in
the internal memory of the controller, if the requested configuration is not present
in the library, you need to make a personalized one.
The operations to configure the controller is described in the user’s manual at
chapter:
10.7 Function
MENU: EDIT DMX PATCH
MMAATTRRIIXXis endowed with graphic display with adjustable contrast from menù, if the
initial setting isn’t correct, it is possible to change the contrast.
The operations to
change contrast
is described in the user’s manual at chapter:
10.14 Function
MENU: SYSTEM SETTINGS
15
3
42
XLR 5-pin
Common
-
DMX OUT
+
DMX OUT
-
DMX IN
+
DMX IN
GB

PPRROOGG
CCOOPPYYEERRAASSEETTIIMMEE
000022ss005500%%
FFAADDEE000011
TT000022005500%%
EEFF0055
TT000044007700%%TT001100003300%%TT005500004400%%TT002200007700%%TT000044007700%%
LLAASSTTEEDDIITTEEFFFFEECCTT
0011EEFFFFTT0055
SSCCEENN0022
001100220033004400550066
007700880099110011111122
Scene
4.1 SCENE MODE
GB
Press SCENE key to activate
SCENE
function
(Fig. 1)
The SCENE key led will light up to indicate the activation of this
function, and the display changes as shown in (Fig. 2)
The graphic display indicates the scene (hhiigghhlliigghhtteedd) currently active
(Fig. 2) if an empty scene is selected, on the display appears
“FFRREEEE
SSCCEENNEE”.
THIS FUNCTION ALLOWS TO SEE ONE OF THE 48 SCENES
OF THE ACTIVE
PROGRAM
,
CHANGE THE PARAMETERS AND EDITING.
Press one of the 1÷12 keys to select the scene.
Pushes it again, the scene puts on out his end value.
For scenes 13÷24/25÷36/37÷48 use the PPAAGGEEkey
Note: Keep Master Dimmer Faders to the maximum (see par 6.11)
Function Keys
see par 4.2
Fig. 1
Fig. 2
Key to copy the active
scene
Key to erase the active
scene
Key to modify the total
time of the active scene
Key to mark
the last scene of the program
Key to create or
modify the active
scene
visualize total time
and percent of
transition of the
scene
visualize the
active program
visualize the
active scene
with effect n°05
indicate the
scene number
indicates the total
time of the active
scene, in seconds
from 1 to 600
indicates the time to tran-
sition of the active scene
as percent of the total
time
indicates the time to
transition in seconds
from 0 to 600
indicates the last
scene of the program
Key for add an effect
to the active scene

4.2 FUNCTION KEYS IN SCENE MODE
GB
In SSCCEENNEEmode there are 6 ffuunnccttiioonnkkeeyysssee
(
Pic. 2 par 44..11
).
COPY
Key:
Press this key to copy the active scene on a free scene of the same program: the display shows
""SSEELLEECCTTDDEESSTTIINNAATTIIOONNSSCCEENNEE,,""select through the 1÷12 keys the destination of the copy.
For the successive scenes use PPAAGGEEkey
NNoottee: After have pressed CCOOPPYYkey, the same becomes GGRRAABBkey.
GRAB
Key: active only pressing
COPY
key
Press this key to store, the scene; you can then paste it in an empty scene of the same program
or in a diferent program. The key becomes PPAASSTTEE.
ALL
Key: active only pressing
COPY
key
Press this key to copy all the scenes of the active program to another program: the display shows
""SSEELLEECCTTDDEESSTTIINNAATTIIOONNPPRROOGGRRAAMM,,""select through the 1÷12 keys the destination of the copy.
For the successive program use PPAAGGEEkey
PASTE
Key: active only pressing in empty scene
Pressing this key the scene previously stored could be pasted to an any empty scene of any pro-
gram.
ERASE
Key:
Press this key to the erase active scene, select through the 1÷12 keys (for the successive scenes
use PPAAGGEEkey) the scene that must be erased, then press the EERRAASSEEkey.
The scene will erased in a permanent way, it is not possible recover it.
TIME
Key:
Press this key to change the total time of the scene, the value is in seconds from 1 to 600, use
the fader under the TTIIMMEEwriting, or the encoder. To confirm the modify press the OOKKkey, to get
out of the function press the EESSCCkey.
CROSS
Key: active only pressing
TIME
key
Press this key to modify the time of transition of the
scene, the value is express in percent from 0 to 100%,
use the fader under the CCRROOSSSSwriting, or the encoder.
To confirm the modify press the OOKKkey, to get out of
the function press the EESSCCkey.
TO ALL
Key: active only pressing
TIME
key
Press this key to set equal values for all the scene .
LAST
Key:
Press this key to select the last scene of the program,
select through the 1÷12 keys (for the successive scenes
use PPAAGGEEkey) the scene where you want to terminate the program, then press the LLAASSTTkey.
For the successive scenes use PPAAGGEEkey
NNoottee: The last scene of the program will be stored automatically in EEDDIITTmode.
EDIT
Key:
Press this key to create/modify the active scene see par. 4.3
EDIT IN SCENE mode
EFFECT
Key
:
Press this key to set a shape genarator for the active scene, for creation of an effect see par 7.5
EDIT EFFECT
mode.
SCENE
Value
SCENE
CROSS
TIME

4.3 EDIT IN SCENE MODE
GB
The graphic display indicates the scene (hhiigghhlliigghhtteedd) currently active
(Fig. 2 par 44..11)
to create/modify it press the
EDIT
key (Fig. 3).
The display changes as shown in (Fig. 4).
THIS FUNCTION ALLOWS TO EDIT ONE OF THE 48 SCENES OF THE ACTI-
VE PROGRAM.
Fig. 3
EEDDIITT
PPRROOGG
SSAAVVEEUUNNDDOOMMAASSKK
006600
009900007700002200225555000000225555
114400225555
UUNNIITTSSEELLEECCTT
0011SSCCEENN0022UUNNIITT0011
PPAANNTTIILLTTCCOOLLOOUURR
005500000000110000
CCYYAANNMMAAGGEENNTTAAYYEELLLLOOWW
DDIIMMMMEERRSSHHUUTT//SSTTRRZZOOOOMMMM--SSPPEEEEDDCCOOLL..MMOODDEECCOOLLOOUURR22
SSGGMMGGIIOOTTTTOOWW..440000
Fig. 6
Key to save the scene
Key to go back to the
saved scene
key to mask determined
channels
select the units to
modify
Shows name of the unit,
if more than one shows
“NNNNUUNNIITTSS””
Unit selection see par
44..44
Shows the DMX
channel value
Shows the acti-
ve program
Shows the scene in
modification
Shows the name
of the channel
Indicate that the faders
aren’t in the position of
the value, keep it in the
sense of the arrow to
catch the value
Indicate the unit from
which are taken the
channels
Indicate that the value
can be modified with
the encoder

4.4 SELECT IN EDIT SCENE MODE
GB
ALL
Key
:
Press this key to select all the units previously assign to the program, it isn’t
possible select unit if not active in the program.see par. 5.2
.
Pressing this key the display shown “NNNNUUNNIITTSS”, the DMX control channels will
taken from the unit shown in the box UUNNIITT....
SOLO
Key
:
Press this key to select only the unit shown in the box UUNNIITT...., if we have
selected with the AALLLLkey all the 4488unit, and we wants to change the value of
the unit channels (es. n° 0022),,press
twice
the key 0022of selection unit. The unit
box will indicate UUNNIITT0022now the
SOLO
key unselect all the other unit, acti-
vating
SOLO
the UUNNIITT0022
DONE
Key
:
Pressing this key you confirm the selection of the unit see par. 4.5.
PPRROOGG
AALLLLSSOOLLOO
MMAARRRROOBBOOCCOOLLOORRIIIIXX
RROOBBOOCCOOLLII
MMAARRCCPP
GGIIOOTTTTOOWW..SSUUPPEERRSSCCAA
SSGGMM
DDOONNEELLOOCCAATTEE
0011SSCCEENN0022UUNNIITT0011
002200110033004400550066
007700880099110011111122
To activate the
multiple selection of the unit
press the
SELECT
key (
Fig. 4 par 44..33
).
The display changes as shown in (Fig. 5).
THIS FUNCTION ALLOWS TO SELECT ONE OR MORE UNIT OF THE ACTIVE
PROGRAM.
Press one of the 1÷12 keys to ativate one or more the unit.
To successive units use the PPAAGGEEkey
Fig. 5
Key to select all the
active unit of the pro-
gram
Key to select only the
unit shown on UUNNIITT
Key to locate the selec-
ted unit
Key to confirm the
selection see par 4.5
Shows short name
of the unit previou-
sly loaded from
internal library
see par. 10.6
Shows the acti-
ve program
Shows the
active scene
Indicate the
number of unit
Indicate the last selec-
ted unit see par 4.4
Shows name of the unit,
if are more of one it
Shows “NNNNUUNNIITTSS””empty box indicate
that no unit loaded
from internal library
see par. 10.6

Through the 12 faders you regulate the value of corresponding channel see par 44..77
Pressing one of the 1÷12 keys the correspondent channel can be modified with
the encoder.
For successive channels use the PPAAGGEEkey
PPRROOGG
SSAAVVEEUUNNDDOOMMAASSKK
006600
009900007700002200225555000000225555
114400225555
UUNNIITTSSEELLEECCTT
0011SSCCEENN0022UUNNIITT0011
PPAANNTTIILLTTCCOOLLOOUURR
005500000000110000
CCYYAANNMMAAGGEENNTTAAYYEELLLLOOWW
DDIIMMMMEERRSSHHUUTT//SSTTRRZZOOOOMMMM--SSPPEEEEDDCCOOLL..MMOODDEECCOOLLOOUURR22
SSGGMMGGIIOOTTTTOOWW..440000
4.5 EDIT SCENE MODE
GB
THIS FUNCTION ALLOWS TO MODIFY THE VALUE OF THE CHANNELS OF THE
UNITS SELECTED
Fig. 6
Key to save the scene
Key to go back to the
saved scene
key to mask determined
channels
select the unities to
modify
Shows name of the unit,
if more than one shows
“NNNNUUNNIITTSS””
Unit selection see par
44..44
Shows the DMX
channel value
Shows the acti-
ve program
Shows the scene in
modification
Shows the name
of the channel
Indicate that the faders
aren’t in the position of
the value, keep it in the
sense of the arrow to
catch the value
Indicate the unit from
which are taken the
channels
Indicate that the value
can be modified with
the encoder

The 12 faders are used to adjust the channels value see (Fig. 7)
To modify the scene, keep the faders to desired values.
Each time that changes page the faders remains inactive.
The arrow in the box ndicate that the fader aren’t in the position of the value, keep it in
the sense of the arrow to catch the value. If you select more unit at the same time, the
names of the channels and the suitable values do reference to the unint signalled from
the box unit. YYoouuccaannnnoottmmooddiiffyytthheevvaalluueeoofftthheecchhaannnneellss::PPAANNLLOOWW//TTIILLTTLLOOWW//
LLAAMMPP//LLAAMMPP--RREESS. To modify the value see par 10.6
PPRROOGG
SSAAVVEEUUNNDDOOMMAASSKK
009900
225555
007700
000000
002200
110000
113355
113355
000000
000000
225555
225555
UUNNIITTSSEELLEECCTT
0011
SSCCEENN
0022
UUNNIITT
0011
DDIIMMMMEERRSSHHUUTT//SSTTRRZZOOOOMM
PPAANNTTIILLTTCCOOLLOOUURR
MM--SSPPEEEEDDCCOOLL..MMOODDEECCOOLLOOUURR22
CCYYAANNMMAAGGEENNTTAAYYEELLLLOOWW
SSGGMMGGIIOOTTTTOOWW..440000
Fig. 7
4.6 FUNCTION KEYS IN EDIT SCENE MODE
In EDIT SCENE mode there are 6 ffuunnccttiioonnkkeeyysssee (Fig. 6 par 44..55).
SAVE/
UPDATE
key
:
Press the
SAVE
key to save the free scene and go to the next free scene
The
UPDATE
key allow you to update the saved scene and go back to the scene function
see par 44..11
UNDO
key
:
it works only on saved scenes
Pressing this key you go back to the saved scene
MASK
key
:
Press this key to activate the mask function. see par 44..88
UNIT
key
:
Press this keys to select the successive/precedent unit
SELECT
key
:
Pressing this key you go back to the unit selection see par 44..33
4.7 CHANNELS ADJUSTMENT FADERS IN EDIT SCENE MODE
GB

Fanout key
Using the joystick the PAN and TILT channels of the
scanner’s mirror and and moving heads can be adju-
sted (Fig.8).
The joystick type is with central return, thanks to the
sophisticated software of management, it allows an
easy and exact positioning.
The mirror’s speed movement could be changed
through the Joy speed key
Every time you press the Joy speed key the selected
speed it is shows for 3 seconds on the graphic display
(Fig. 9).
With SPEED 01/10 the joystick moves the mirror
with a fixed speed, with SPEED PROP joystick become
proportional type, if you leave the joystick in central
position the mirror keeps still; whereas the more you
move it away from the centre the faster the mirror
will run.
Pressing twice the Joy speed key joystick passes directly
to the fine movement mode.
The
Joy speed
key led will light up to indicate the activation of this function.
Useful function for control moving heads
The FANOUT key appears only if you have selected more than one unit, press this key
to move selected units as a fan.
Joystick movement change the PAN/PAN LOW and TILT/TILT LOW output channels.
4.8 PAN AND TILT CHANNELS ADJUSTMENT THROUGH THE JOYSTICK
Fig. 8
Fig. 9
GB
Joy speed
PPRROOGG
SSAAVVEEUUNNDDOO
FFAANNOOUUTT
006600
009900007700002200113355000000225555
114400225555
JJOOYYSSPPEEEEDD::PPRROOPP
0011SSCCEENN0022UUNNIITT0011
PPAANNTTIILLTTCCOOLLOOUURR
005500000000110000
CCYYAANNMMAAGGEENNTTAAYYEELLLLOOWW
DDIIMMMMEERRSSHHUUTT//SSTTRRZZOOOOMMMM--SSPPEEEEDDCCOOLL..MMOODDEECCOOLLOOUURR22
SSGGMMGGIIOOTTTTOOWW..440000
keys to change the speed
indicates the the set-
ting out of speed

PPRROOGG
SSAAVVEEUUNNDDOOIINNVVEERRTT
006600
009900007700002200113355000000225555
======225555
0011SSCCEENN0022UUNNIITT0011
PPAANNTTIILLTTCCOOLLOOUURR
==================
CCYYAANNMMAAGGEENNTTAAYYEELLLLOOWW
DDIIMMMMEERRSSHHUUTT//SSTTRRZZOOOOMMMM--SSPPEEEEDDCCOOLL..MMOODDEECCOOLLOOUURR22
MMAASSKKCCHHAANNNNEELLSS......
4.9 MASK FUNCTION IN SCENE MODE
GB
Press
MASK
key to activate
MASK
function
(Fig. 10)
The display changes as shown in (Fig. 11)
The graphic display indicates the channels masked with the sym-
bol"==="
(Fig. 11)
The operator in this case masks the tilt, cyan, magenta and yellow
channels. When you recall the scene The masked channels stay to
the value planned in precedence.
Very useful function for create scenes that make only change color etc.
THIS FUNCTION ALLOWS TO MASK THE CHANNELS OF THE PREVIOUSLY SELEC-
TED UNIT IN A DETERMINED SCENE.
Fig. 10
MMAASSKK
Fig. 11
Press one of the 1÷12 keys to masks the correspondent
channels
.
For successive channels use the PPAAGGEEkey
INVERT
key:
Press this key to reverse the selection of the actual mask, in the case of the
(Fig. 9) tthheettiilltt,,ccyyaann,,mmaaggeennttaaaannddyyeelllloowwcchhaannnneellssbbeeccoommeessmmooddiiffiiaabbllee,,wwhhiillee
tthheeootthheerrssccoommeessmmaasskkeedd.
Key to save the mask
of the scene
Key to return to the
mask of the saved scene
reverses the selection of
her actual mask
indicates that we are
inside at the function of
masking
Shows the scene that
we are masking Shows the masked channel

Manual
Press MANUAL key to activate
MANUAL
function (Fig. 12).
The MANUAL key led will light up to indicate the activation of
this function, and the display changes as shown in (Fig. 13).
The graphic display indicates the channels masked with the
symbol"===" through the 12 faders, the joystick or the 1÷12
keys the touched channel could be modified, also if the same
is inside of a program in play.
No modification for the others
In
MANUAL
mode there are 4 ffuunnccttiioonnkkeeyysssee (Fig. 13).
GRAB
Key
:
Press this key to store the scene, you can then paste it in an empty scene of any pro-
gram.
UNIT
Keys
:
Press this keys to select the successive/precedent unit
SELECT
Key
:
Press this key
for select the unit to control.
FREE
Key
:
active only pressing
SELECT
key
Pressing this key the selected units
become free.
CATCH
Key
:
active only pressing
SELECT
key
Pressing this key
Key
the selected units
will stop in the current position.
LOCATE
Key
:
active only pressing
SELECT
key
Press this key
to locate
the selected units
DONE
Key
:
active only pressing
SELECT
key
Pressing this key to confirm.
Fig. 12
4.10 MANUAL MODE
GB
THIS FUNCTION ALLOWS TO ACTIVATE ONE OR MORE UNIT WHILE THE
NOT SELECTED ONES GO ON PERFORMING THE OWN FUNCTION.
UUNNIITT
GGRRAABB
======
====================================
============
UUNNIITTSSEELLEECCTT
0011
PPAANNTTIILLTTCCOOLLOOUURR
==================
CCYYAANNMMAAGGEENNTTAAYYEELLLLOOWW
DDIIMMMMEERRSSHHUUTT//SSTTRRZZOOOOMMMM--SSPPEEEEDDCCOOLL..MMOODDEECCOOLLOOUURR22
SSGGMMGGIIOOTTTTOOWW..440000
key to store the
scene
select the units to
control
Shows name of the unit,
if more than one shows
“NNNNUUNNIITTSS””
select the units
with functions FFRREEEE,,
CCAATTCCHH,,LLOOCCAATTEE
Fig. 13

PPRROOGG
GGRRAABBLLIIVVEERREEPPEEAATT
00333300
MMUUSSIICCOONN
RRPPTT5500
LLEENN4400
RRPPTT11
LLEENN3300
RRPPTT22
LLEENN3300
RRPPTT11
LLEENN4400
RRPPTT11
LLEENN0055
RRPPTT22
LLEENN0055
RRPPTT55
LLEENN0055
RRPPTT0033
LLEENN3300
RRPPTT11
LLEENN0055
RRPPTT0033
LLEENN0055
RRPPTT0033
LLEENN0055
RRPPTT0033
LLEENN0055
LLEENNGGTTHH
MMUUSSIICCUUNNIITTSS
0022
001100220033004400550066
007700880099110011111122
5.1 EDIT PROGRAM MODE
GB
Press
PROGRAM
key to activate
PORGRAM
function.
(Fig. 14)
The
PROGRAM
key led will light up to indicate the activation of this
function, and the display changes as shown in
(Fig. 15).
The graphic display indicates the program (hhiigghhlliigghhtteedd) currently active
(Fig. 15).
THIS FUNCTION ALLOWS TO ACTIVATE A PROGRAM AND CHANGE THE PARA-
METERS OF THE SAME.
A PROGRAM IS A SEQUENCE OF SCENES (STATIC) , EXECUTE IN SEQUENCE
FROM 1 TO MAX 48.
Press one of the 1÷12 keys to select the program.
For successive programs use the PPAAGGEEkey.
Function Keys
see par 5.2
Fig. 14
Fig. 15
the repetition of the
active program from
1 to 99 Indicate if the program is in
musical with MMUUSSIICCOONN//OOFFFF
Indicate if the program
is in musical with NNOOTTAA
Indicate the length of the
active program from 1 to 48
the number of
the program
Shows the acti-
ve program
Shows with RRPPTThow
many times to repeat
program and with
LLEENNthe length
Indicate that the
program is in stop
Key to start the
program
Key to select more
programs
Key to modify the repeti-
tion of the program
Key to modify the length
of the program
Key activate the program in
musical mode
Key to select the unit
that must work in the
program
Program

5.2 FUNCTION KEYS IN EDIT PROGRAM MODE
GB
In EDIT PROGRAM mode there are 6 ffuunnccttiioonnkkeeyysssee (Fig. 15 par 55..11)
GRAB
key
:
Press this key to transfer a chase in one register,
press one of the 1÷12 keys to confirm
LIVE
key
:
Pressing this key the display change to start chase
GO
key
:
Press this key to start the program.
Note: Keep Master Dimmer Faders to the maximum (see par 6.11)
The key becomes
PAUSE
the display changes as shown in
(Fig. 15 par 55..33)
PAUSE
key
:
Press this key to stop the program in the current position, pressing the GGOOkey it reco-
vers from the same position.
SELECT
key
:
Pressing this key it is possible the multiple selection of the programs
.
The display chan-
ges as shown in
(Fig. 14) see par 55..33
Press one of the 1÷12 keys to select the program.
For successive programs use the PPAAGGEEkey.
REPEAT
key
:
Press this key to modify the number of repetitions of the program, the value is in num-
ber from 1 to 99 use the faders under the
REPEAT
writing, or the encoder. To confirm
the modify press the OOKKkey, to get out of the function press the EESSCCkey.
LENGTH
key
:
Press this key to set how many scenes of the program will execute, the value is in num-
ber from 1 to 48 use the faders under the
LENGTH
writing, or the encoder. To confirm
the modify press the OOKKkey, to get out of the function press the EESSCCkey.
MUSIC
key
:
Pressing this key, and activating MMUUSSIICCOONN, the active program will change the scenes
to time of music, in the box of the program and to the side at symbol play the display
shows a note.
The internal music sensor has an automatic gain adjustment which allows to have a
signal level good for
Matrix
working.
The input music signal is a 0dB mono/stereo so it could be taken from sound sources
like Mixer, CD, Dat etc.
UNITS
keys
:
Press this key to set what unit will be active in the program.
For successive units use the PPAAGGEEkey.

PPRROOGG
PPAAUUSSEE
SSTTOOPPAALLLL
RRPPTT11
LLEENN3300
RRPPTT11
LLEENN0055
RRPPTT22
LLEENN0055
RRPPTT55
LLEENN0055
RRPPTT0033
LLEENN3300
RRPPTT0033
LLEENN0055
RRPPTT0033
LLEENN0055
SSOOLLOO
0022RRPPTT0033SSCCEENN0011
0022
RRPPTT0033
LLEENN3300
0033
RRPPTT0033
LLEENN3300
0088
RRPPTT0033
LLEENN3300
0099
RRPPTT0033
LLEENN3300
0055
RRPPTT0033
LLEENN3300
001100440066
0077110011111122
SSPPEEEEDD
110000%%
5.3 SELECT IN PROGRAM MODE
GB
To activate the multiple selection of the programs you must press the
SELECT
key
(Fig. 16).
The display changes as shown in
(Fig. 17).
THIS FUNCTION ALLOWS TO SELECT A SERIES OF PROGRAMS
Fig. 16
SSEELLEECCTT
Fig. 17
Press one of the 1÷12 keys to select more programs.
For successive programs use the PPAAGGEEkey.
Key to set the pro-
gram in pause
Key to set the program
in stop and get out of
the function
key to select all the pro-
grams Key to select only the
program shows on
PPRROOGG
Keys to increase/decrease
the speed of execution of
the program
the repetition of the
active program from
1 to 99
the speed of execution from
10% to 500%
Indicate if the pro-
gram is in musical
with NNOOTTAA
the active scene
the number of
the program
Shows the active
programs
Shows with RRPPTThow
many times to repeat
program and with
LLEENNthe length
Indicate that the pro-
gram is in musical
with NNOOTTAA
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