NSI NCM 6200 User manual

NCM 6200
Operation Manual
All information subject to change without notice
February 1997
NSI Corporation
PO BOX 2210
Tualatin OR 97062
Technical Service Phone 800-864-2502

NSI ENGINEERING TECHNICAL BULLETIN
DATE: 11/8/89
PRODUCT: 2408CD/CR AND NCM 6200
TITLE: NCM 6200 OPERATION WITH 2408 DIMMERS
It has been reported that problems may exist in interfacing 2408 dimmer systems with NCM 6200 control consoles
operating in the standard microplex mode. This is due to the short data output stream of the NCM 6200. The
symptoms are that the console will operates the lights sluggishly on slow fades, and some lighting channels may
appear to change intensity erratically.
A simple console configuration change will remedy the problem.
Follow these steps:
1. Make sure the unit is in BLACKOUT.
2. Tap the CONF button, the display will show "CF".
3. Tap Memory button #4, the display will show "di".
4. Tap Memory button #2, the display will show "16" (or other number).
5. Press and hold down Memory button #8;
If display shows "-1", repeat this step.
If display shows "-2", release button and press Blackout.
This completes programming.
A "-2" in the display indicates that the console is now configured to output a longer multiplex stream which will
synchronize perfectly with the 2408 dimmer system.
This notice will affect current production of NCM 6200's and existing units of software release 1.6 and prior. This
change will not be necessary in future software releases.
Please attach a copy of this note to the owners manual.

SETUP
Microplex outputs
The two microplex connectors located on the back panel of the NCM 6200 controller are both outputs and will not
accept any input signals. Both male and female connectors are provided and can be used simultaneously. These
outputs are to be used with any standard 3-PIN microphone cable to connect the NCM 6200 to your NSI Dimmer
Packs. This link provides power to the NCM 6200 via the Dimmer Packs (pin 1: ground, pin 2: +15v DC) and also
serves to send the microplex dimmer signal to the Dimmer Packs (pin3).
System hookup
The microplex outputs eliminate the need for AC power directly into the NCM 6200 Controller, making placement
easy and convenient. You need only connect a single three-conductor audio cable (standard microphone cable
with XLR's) to one of the Microplex output ports on the back of your console. The single cable will carry all of the
control signals to your dimmer packs at the stage. In most cases, you can even use one channel from an audio
snake to provide the link between Controller and Dimmer Packs, thus eliminating an individual run of microphone
cable.
NOTE
It is recommended that when using satellite type Dimmer Packs, at least two (2) operational dimmer packs be
used to power the NCM 6200 Controller. Using only one Dimmer Pack may result in insufficient power and erratic
operation.
Long control cable runs over 150ft may require the use of at least 18GA shielded cable or an additional power
supply located near the console.
Configuration
Your NCM 6200 comes configured with standard softpatch and 16 dimmer output. If changes are required for your
application, please see the section on Configuration Modes.
IMPORTANT
If this Is the first time you are using the console or if you experience any problems such as dimmers not
responding or other unusual operation, the configuration may have been accidentally changed. You can quickly
reset it to factory default as follows:
Remove the microphone cord, hold the Blind and Blackout buttons down while reconnecting the cord. This will not
erase your scene memory but will reset all configuration functions.
CONTROL FUNCTIONS
Channel Levels
The Channel Level Controls are used to vary the output levels of the 16 individual control channels. These levels
can be used in programming memory scenes, flash scenes, or chase steps. They can also be used to directly
control the levels output to stage.

Master Level
Overall light intensity to the stage is controlled by the Master Level slide control. While the Master Level is usually
kept in the in the maximum position (fully up), all light levels can be increased or decreased proportionally by
adjusting this slide control. It should be noted that the Master Level control only affects the output levels and has
no effect on the LED channel level indicators.
Audio
The Audio slide control adjusts the input sensitivity of the audio circuitry. Adjust the audio sensitivity by starting this
slide control at minimum and increasing until the desired effects have been achieved.
Chase Rate
The Chase Rate slide control adjusts the step rate of the chase effect. The step rate is indicated by the red LED
located directly below the Chase Rate slide control. This LED will flash every time the chase is sequenced.
Fade Rate
The NCM 6200 has an autofader to provide automatic dipless crossfades from one scene to another. The Fade
Rate slide control determines the speed at which the fade will occur. The fade will happen instantly when this
control is in the fully down position and causes increasingly slower fades as the control is raised.
Crossfade
A crossfade slide control is provided to allow manual crossfades to be performed by the operator. Both memory
and manual scenes may be loaded into the slide control to accomplish dipless crossfades.
Page
The NCM 6200 memory scenes are structured into 16 pages. Each page contains 8 memory scenes that can be
accessed with the 8 scene select buttons. Pages are selected by using the Page button. Each tap of the Page
button sequences to the next page. The active page is indicated on the two character LED display.
Scene Select
The 8 Scene Select buttons are used to select memory scenes, flash scenes, chases and configuration modes.
Memory scenes and chases will fade in at the current fade rate unless the button is held down, in which case the
fade rate is overridden and an instant fade is performed.
Flash
A Flash scene will cause preprogrammed channels to flash to full intensity. There are 8 Flash scenes available
and may be brought up by tapping the Scene Select buttons when in Flash mode. When the LED display reads
"FL", Flash mode is active. Simply tap the Flash button to toggle this mode on and off.
Program
The Program button is used to program memory scenes, flash scenes, chases and audio trigger effects. Simply
press the Program button followed by the function desired to initiate programming.

Pile
Pile allows scenes to be brought up on top of each 'other. This feature can be used as many times as wished, so
as allow to as many scenes to be piled on as desired.
Manual
Lighting channels can be controlled individually on stage by activating the Manual function. This allows for scene
modification during an actual production. When active, each channel slide control can be used to gain control of
the level of that channel by moving it to the current level indicated by the LED directly above it.
Go
The Go button can be used to create scenes on the fly. When the Go button is pressed, a snap-shot of the channel
slide controls is placed into an autofader and faded to at the current fade rate.
Back
The Back button is used to reverse an autofade. This allows the user to return to the previous scene. When Back
is tapped again, the action is reversed.
Blind
It is sometimes desired to reprogram or preview during a live production. Using the Blind button causes the current
stage levels, including chase effects, to be locked on stage. Therefore, changes on the NCM 6200 will not affect
stage levels. It should be noted that exiting the Blind mode will instantly change stage levels to controller levels. If
this is not desired, it is necessary to return the controller to the the same setting as the stage levels.
Blackout
Pressing the Blackout button will cause one of two things to happen. If a chase is active, tapping Blackout will
cause the chase to fade out at the current autofade rate. If no chase is active, or has just been deactivated, a tap
of the Blackout button will cause all stage levels to fade out at the current autofade rate.
Configuration
Changes to the NCM 6200 configuration modes are initiated with the Configuration button. Configuration modes
include such things as number of dimmers output and softpatch.
Touch Sensitive Buttons
All of the buttons on the NCM 6200 that initiate or deactivate scenes, operate such that tapping the button will
cause fading to occur at the current fade rate determined by the Fade Rate slide control. Pressing and holding the
button will override the fade control and cause an instant fade.

DIGITAL LED DISPLAY
The two-character digital LED display is located on the center of the front panel of the console. This display
normally show the current memory page number when no special functions are active. The LED display will also
indicate the status of special operation modes as listed below.
DISPLAY MEANING
FL Flash mode is currently active.
Pr Program mode. Select function to program.
CP Chase Program. Select chase to program.
FP Flash Program. Select flash scene to prog.
CF Configure mode. Select configuration no.
SS Scene Split. Select desired scene for split.
Lo Program Lock. Press scene 1 to toggle.
on Lock or softpatch currently on.
oF Lock or softpatch currently off.
PH Preheat. Select preheat level.
di Maximum dimmers. Select maximum dimmer no.
SP Softpatch. Turn softpatch on or off.
dU Memory Dump. Save memory on MIDI device.
SC Send Channel. Set MIDI send channel.
rC Receive Channel. Set MIDI receive channel.
BO MIDI Blackout. Set MIDI Blackout command.
Ld Loading MIDI memory dump. Please Standby.

CONTROLLER OPERATION
Memory Scenes
The NCM 6200 is capable of storing 128 scenes in internal memory. These scenes are completely user
programmable and may be reprogrammed at any time. The memory scenes are organized into 16 pages of 8.
Eight memory scene access buttons are available on the controller to bring up any of the 8 scenes within the page
indicated on the LED display.
Programming Memory Scenes
To program a memory scene; first use the Page button to select the desired page. The channel level slide controls
can then be moved to create the scene. To view the levels on stage, activate the Manual button before setting
levels. Once the scene is complete, activate the Programming mode by pressing the Program button. "Pr" should
appear in the LED display. Then press any of the eight scene select buttons to indicate which scene is to be
programmed.
Recalling Memory Scenes
Scenes that have been programmed can be recalled at any time by pressing the desired Scene Select button
when the proper Page is active. Pressing the button a second time will cause the scene to fade out.
Only one memory scene can be active on an autofader at a time. Therefore, if one Scene Select button is already
active and another is pressed a fade will occur from the first to the second. The green LED above each Scene
Select button indicates which scene is presently active. It should be noted that memory scenes that are piled-on
are not affected by this process and will remain on when changing Scene Select buttons.
Scene Split
The NCM 6200 has two autofaders available to the Scene Select buttons. This allows the user to have two scenes
from the Scene Select buttons active at a time. For example, specials can be brought up and changed on one
autofader while general lighting can remain on or be changed independently. The split where one auto fader
begins and the other ends is determined with a Configuration mode. To configure the Scene Select buttons see
section on CONFIGURATION MODE.
Flash Scenes
There are eight (8) user programmable Flash scenes on the NCM 6200. Pages have no effect on Flash scenes.
Each Flash scene can be programmed to have any combination of channels bumped to full intensity when
activated. The Scene Select buttons operate as Flash scenes whenever the controller is in Flash mode.
Programming Flash Scenes
Begin programming a Flash scene by sliding all the channel control sliders to the fully down position. Then raise all
those that are to be on to the fully up position. To activate Flash programming, tap the Program button followed by

the Flash button. At this point the LED display should read "FP". Now, tap the desired Scene Select button and the
programming will be complete.
Activating Flash Scenes
To toggle on the Flash mode, just tap the Flash button. Flash mode is indicated on the LED display with letters
"FL". To flash a programmed flash scene, simply press the desired scene select button. Flash Scenes will remain
on only while the Scene Select button is held down and can be brought up over any other controller effect. Be sure
to exit flash mode by tapping the Flash button again, before trying to recall memory scenes.
Chase Effects
There are four (4) programmable chase effects available on the NCM 6200. Three of these are programmable to
32 steps, while the fourth one chases through the eight memory scenes of the current page.
Programming Chase Effects
Chases 1 - 3 can be programmed by first entering the Chase Program mode by pressing the Program button
followed by the Chase button. At this point "CP" will be displayed on the LED display. Now press the scene select
button corresponding to the chase number (1, 2, or 3) you desire to program. The digital LED display will show
-00" indicating the first step is to be programmed.
Select the channels to be on for this step. Move the channel level slide controls of these channels to maximum
and move all the other channel sliders to full off. Then tap the chase button to place the channels in memory. The
LED display will now show the number of the next step to be programmed.
Repeat the above paragraph until the desired number of steps have been programmed then tap the Blackout
button to exit Chase Program mode.
Activating Chase Effects
To activate a chase, first move the Chase Rate control to the desired step rate. You can then activate a chase by
holding down the Chase button tapping the corresponding Scene Select button (1, 2, 3, or 4).
Once the chase is activated the LED above the Chase button will then flash with each chase step sequence, and
the user can change the rate with the Chase Rate slide control. If the slide control is brought to the fully down
position, the chase will stop sequencing until the slide control is raised again.
The Chase button has three different uses while a chase is active. If the Chase Rate slider is in the fully down
position, the Chase button can be used to sequence the chase one step at a time by simply tapping it. If the Chase
Rate slide control is not fully down, the Chase button can be used to halt the chase sequencing until the button is
released. Finally, the Chase button can be used to crossfade to another chase by simply repeating the above
chase activation procedure.
Manual Crossfade
The Manual Crossfade slide control can be used to manually crossfade between scenes. To load a scene place
the manual crossfader control in the full up or down position. Then press the Load button follow by pressing the

scene select button corresponding to the scene to be crossfaded. Move the control to the opposite position to
perform the crossfade.
You may now repeat the above procedure to load a new scene and crossfade it manually. You may crossfade to
the current channel slider levels by tapping the Go button after pressing the Load button.
To crossfade to black or clear the manual crossfader, simply press the Load button followed by tapping the
Blackout button. An automatic clearing of the manual crossfader also occurs when Blackout is pressed by itself.
Manual Operation
Manual operation of the 6200 can be performed in two different ways. One way is with the Go button. By tapping
this button any scene on the right hand side of the scene split that is active is extinguished, and a scene that is a
11 snapshot" of the current channel slider levels is faded on. The slide controls can then be changed and the Go
button can be tapped again to fade on the new scene when desired.
The Manual button will allow real-time control of any lighting channel regardless of memory scene settings. You
can place the console in the Manual mode by tapping the Manual button until the LED above it lights. At this point
any channel slider will take over full control of the lighting channel when the slider level matches the current
lighting level. The respective channel LED will blink when a slider has taken control and the level is above
minimum.
To take over control of a lighting channel, move the respective slider until the Channel Level LED above it starts
blinking, or if the channel level is off, move the slider to minimum. Any further change of the slide control with now
directly affect that lighting channel.
To release real-time control of that lighting channel, tap the Manual button again until the LED above it goes out.
The lighting levels will now return to normal levels.
Audio Sync
An audio signal may be supplied to the console for causing the chase to synchronize to the beat of the audio and
to affect the intensity of Predetermined channels.
To synchronize chase; activate the audio mode by tapping the audio button until the LED below it lights. Now
activate a chase and move the Chase Rate control to the minimum position. Move the Audio Sensitivity slide
control slowly up until the desired effect is achieved.
To affect channel intensities; Select the channels to be affected by audio. Move the corresponding channel sliders
to maximum, while moving all other channel slide controls to minimum, Press the Program button followed by the
Audio button. Now when audio mode is active, the selected channels will vary intensity to audio level.
Pile on scenes
Using the Pile On button allows memory or manual scene to be added to present stage lighting without being
affected by proceeding autofades. To initiate a Pile On tap the Pile On button and the LED above it will light. Now
select a memory scene by tapping the respective memory scene button. The scene selected will fade up at the set
faderate and the LED above the Pile On button will stay lit indicating that a pile on is active. More scenes can be
added by repeating the above procedure.
To release all piled-on scenes; press the Pile On button followed by tapping the Blackout button. Piled on scenes.
will also be released when the Blackout button is tapped by itself.

CONFIGURING THE CONSOLE
The Configure mode can be used to change the console's configurable functions such as memory lock, softpatch,
number of dimmers, scene split.
To change one of the configurable functions, tap the Config button until the LED display shows "CF". Now a
specific configuration function can be selected by tapping the appropriate Memory Scene button as listed below.
Memory Scene button #1 : Scene Split
Tapping this button will cause the LED display to show "SS" which stands for Scene Split. A scene split is a
method of dividing the memory scene buttons into two independent sections, each with it's own autofader. This
allows the operator to reserve a set of Memory Scene buttons for special lighting scenes which can be used
independently.
To activate or change Scene Split, tap the button which will define the start of the right side of the split. The
console will then exit the configuration mode and save the scene split number in non-volatile memory.
To deactivate Scene Split, repeat the above procedure, but instead tap the Memory Scene #1 button which will
define the right side split to start at #1, which removes the left side split entirely.
Memory Scene button #2 : Memory Lock
Chase and scene memory can be locked to prevent unauthorized modifications by tapping this button. The LED
display will show "LO" to indicate access to the program lock. Pressing memory scene button #1 will toggle the
program lock off and on as indicated by the LED display. Press Blackout when done to save the lock status in
non-volatile memory.
Memory Scene button #3 : Preheat
This button is used to change the Preheat level. This is commonly used to preheat or warm the filaments of the
lamps and is usually set to a level which gives a slight orange glow to the stage lighting. The result is faster lamp
response and possible longer lamp life. Preheating is also useful in combatting dimmer fuse and circuit breaker .1
nuisance tripping" when using many small wattage lamps with high inrush current.
Press this button and use memory scene button #2 and #3 to raise or lower the preheat level. The Fade Rate
control may be used to change the level rapidly. Press blackout when finished.
Memory Scene button #4 : Maximum Number of Dimmers
This button is used to set the maximum number of dimmers currently connected to the multiplex line. The minimum
setting is 16, and the maximum setting is 64. Use the memory scene #2 button to increment the setting and the #3
button to decrement the setting. The Fade Rate control may be used to change the number rapidly. Setting the
maximum at a number lower than required will cause some of the dimmers to not function, while a setting higher
than required will cause unnecessary extra work for the console.
When done setting this parameter, press the Blackout button to save the setting in non-volatile memory.

Memory Scene button #5 : Softpatch
The NSI NCM 6200 console can actually control up to 64 dimmer channels by the use of Softpatch. Each of the 16
control channels can be assigned to any number of dimmer channels between I and 64. Any dimmer channels
assigned to a particular control channel will change intensity with the control channel. This is called softpatching. If
the same dimmer channel is assigned to different control channels, then the control channel with the greatest level
with have control over this dimmer.
Some examples of Softpatching are:
Console channel I can control dimmer 16.
Console channel 2 can control dimmers 5,6,8,9, & 20.
Console channel 12 can control dimmers 12,40, & 50.
Console channel 16 can control dimmers 1 thru 12.
The Softpatch table uses page number 16 of scene memory, so there is only 15 pages of memory when Softpatch
is on.
Some examples of the use of Softpatch are:
More than 16 dimmer channels are needed.
The lighting system may need to be set-up differently but the operator would like to maintain the same control
channel assignments.
An installation with more than 16 individual light fixtures installed needs to be reconfigured often without rewiring.
Only 12 light fixtures are connected and console channels 13 - 16 are used as submasters.
In any of the above situations, Softpatch may be the answer.
Setting Softpatch
Move all channel level slide controls to their minimum positions. Press Config button followed by memory scene
button 05. The digital display will show "Sp".
If this is the first time you are Softpatching, or you wish to erase and reset Softpatch memory press memory scene
button #7.
Select the control channels you wish to repatch by setting the corresponding slide control (ONLY) to it's maximum
position. The 16 channel level LEDs will now represent dimmers assigned to the selected control channel. Since
only 16 dimmers can be displayed at a time, you may use the Page button to display dimmers above 16 if you
wish. Once the Page button is pressed, the digital display will show the starting number of the dimmers displayed.
For example, "1" means dimmers I - 16 are displayed, and "17" means dimmers 17 - 32 are displayed.
The dimmer channel to be changed is represented by a flashing channel level indicator LED. The selection of
specific dimmer channels that are to be repatched is controlled by the use of memory scene buttons #2 and #3.
Use memory scene buttons 02 and #3 to select the dimmer channels to patch and unpatch to the previously,
selected control channel. Tap the Program button to toggle this dimmer channel on (bright flashing LED) and off
(dim flashing LED).
Use memory scene buttons #2 and #3 along with the Page and Program buttons to patch and unpatch any other
dimmer channels to the selected control channel. When you are satisfied with the selected control channel
patching, return the channel level sliders to minimum and select a new channel to patch, repeating the above
procedure.
IMPORTANT

When the Softpatch is completed, press the Memory button #8 to store in non-volatile memory, otherwise the
patch will be lost on power-down.
To turn Softpatch off, press memory scene button #1 until the digital display shows "off" when button #1 is held
down. Then release button #1 and tap Blackout. When Softpatch is turned off, the dimmers will return to
responding "one to one" with the control channels. The softpatch previously programmed will remain in non-volatile
memory until scenes are programmed in memory page #16.
Memory Scene button #6 : MIDI dump
This button will cause a MIDI system exclusive dump of the entire memory to take place. The LED display will
show "du" after pressing this button. Set up the MIDI sequencer or other MIDI device to accept the system
exclusive data and press Memory Scene #1 to start the dump. When the LED display returns to normal the dump
is finished.
Memory Scene button #7 : MIDI
Send and Receive channel The MIDI send and receive channel assignment can be altered with this button. After
pressing this button the LED display will show "SC" for "send channel". Use Memory Scene buttons #2 and #3 to
change the send channel. Press Memory scene button #1 to change the LED display to "rC" for 1. receive
channel" and use Memory scene buttons #2 and #3 to alter this setting. Press Blackout when finished to store the
setting in non-volatile memory.
Memory Scene button #8 : MIDI reset (Full Blackout) Command
Use this button to select whether the console will cause a full reset and blackout if either Control Change #123 or
#84 is received. Use button #1 to toggle between choices.

MIDI IMPLEMENTATION
CONSOLE OPERATION WITH MIDI
Using the NCM 6200 console with a MIDI sequencer provides a completely automated lighting show. Since the
MIDI data is in the same format a synthesizers, the NCM 6200 takes full advantage of overdubbing, editing, and
auto-correcting features of your sequencer to produce very elaborate and complex lighting sequences.
Several methods of MIDI control are provided:
Console Recording
This is the standard method of operating the console's autofaders, chases, and flashes while the sequencer
records all lighting changes for synchronized play back later. See the detailed explanation of this method.
Program Changes
With this method a MIDI sequencer or advanced MIDI drum machine can be programmed to issue "Program
change" commands to activate memory scenes, chases, and blackout at proper times. See the MIDI
implementation chart for a list of accepted commands.
Direct Dimmer Access
For the experienced MIDI user, the capability to control any of the 64 possible dimmer channels is provided with
the Direct Dimmer Access mode. See MIDI implementation chart for details.
Memory Dump
Various parts of the consoles memory such as scenes, chases, submasters, and patches may be dumped to a
MIDI disk or MIDI sequencer for storage and later reloading. This is accomplished by setting the sequencer to
accept a SYSTEM EXCLUSIVE dump and activating the console memory dump with CONFIGURE MODE #7.
(See configuration section). Any data will be reloaded automatically and transparently when the sequence is
place back.

CONSOLE RECORDING AND PLAYBACK
The following paragraphs explain the recommended Procedure for recording lighting information on your
sequencer.
First, record all musical parts (drums, bass, etc.) on your sequencer. Next, establish a MIDI channel number to be
used for all lighting parts that is different from the channels used for musical parts. Make sure that the 6200
console is configured to send and receive on that MIDI channel number. It is also a good idea to record your
lighting parts as separate sequences, if your sequencer has this capability, so that they can be edited or deleted
individually without affecting anything else. Your sequences can then be merged later if required.
Whenever an auto-fader is activated, the console transmits the current fade rate and a "snap-shot" of the
upcoming scene levels that have changed to the MIDI sequencer in the form of MIDI commands. This way
sequencer memory usage is slight. Also whenever a FLASH scene or CHASE is activated, the console sends a
special command to the sequencer. Whenever these MIDI commands are played back to the console, the original
lighting changes will occur.
To record a Memory Scene change; simply press the desired MEMORY SCENE button while the sequencer is
recording. This will cause the console to send the appropriate MIDI commands to the sequencer.
All main "wash" and flood light changes should be recorded first. You can record all flood light changes in one
pass, or work on them a few channels at a time by using the "overdub" capabilities of your sequencer. When
recording separate sequences or overdubbing, you must be certain to complete each pass with a tap of the
BLACKOUT button to turn off lights that were turned on by the sequencer, or else they may appear to "stick on"
until the BLACKOUT button is pressed. If the sequencer output is connected to the 6200 console, the previous
lighting changes recorded may be played back while recording new changes.
The FADE RATE control should be adjusted to minimum to provide a quick lighting change, instead of holding a
button down.
Flash Scene and Chase operations can be recorded next, by activating the desired function while recording or
overdubbing. When recording Flash Scenes, be sure to hold the button down long enough to allow the stage lights
to reach full intensity, otherwise, what might look good on the channel level LEDS might not look too impressive on
stage. Before recording Chase sequences, select an appropriate chase rate while your sequencer is playing into
the 6200 console. The chase rate will then be sync-locked to the MIDI clock, and will follow the tempo of the
sequencer.

TRANSMITTED MIDI COMMANDS
COMMAND HEX CODE DATA
NOTE ON 1001nnnn n = MIDI channel assignment 1-16 (0-15)
0kkkkkkk k = Lighting channel no. (32-47, 64-79)
0vvvvvvv v = Lighting channel intensity (0 - 127)
CONTROL 1011nnnn n = MIDI channel assignment 1-16 (0-15)
CHANGE 0kkkkkkk k = Control number (see below)
0vvvvvvv v = Control value (see below)
SYSTEM 11110000 start of system exclusive
EXCLUSIVE 11110111 end of system exclusive
CONTROL CHANGES TRANSMITTED
CC NUMBER VALUE RANGE FUNCTION
1 1 - 127 FADE RATE (See Chart)
2 0 - 127 CHASE RATE (See Chart)
60 0 CHASE OFF
1 - 8 NORMAL CHASE 1 - 4
70 0-2 DIRECT DIMMER ACCESS MODE
64 or 123 0 SYSTEM RESET (depending on config.)
SYSTEM EXCLUSIVE FORMAT
DATA DESCRIPTION
11110000 (FOH) START OF SYSTEM EXCLUSIVE
01110111 (77H) MFG ID
0000xxxx x = LEAST SIGNIFICANT NEXT MEMORY NIBBLE
0xxxx000 x = MOST SIGNIFICANT NEXT MEMORY NIBBLE
(REPEATS MEMORY DATA UNTIL DUMP COMPLETE)

0 - 127 CHECKSUM
11110111 (F7H) END OF SYSTEM EXCLUSIVE
EVENTS THAT TRIGGER MIDI TRANSMISSION
EVENT TRANSMITTED COMMANDS HEXCODE SEQUENCE
AUTOFADES FADERATE CONTROL CHANGE BxH (x= midi chan.)
CONTROL NUMBER 01H (modwheel)
REL. FADERATE OOH - 7FH (0 - 127)
LIGHTING NOTE ON CMD 9xH (x= midi chan.)
INTENSITY LIGHT CHAN NO 20H - 2FH (CH 1 - 16)
LEVEL FOR INTENSITY 01H - 7FH (I = OFF)
EACH LIGHT NOTE ON CMD 9xH (x= midi chan.)
CHANGED LIGHT CHAN NO 20H - 2FH (CH 1 - 16)
NOTE OFF VALUE OOH (clrs note in seqncr)
BUMP BUTTONS LIGHT ON NOTE ON CMD 9xH (x= midi chan.)
LIGHT CHAN NO 40H - 4FH (CH 1 - 16)
FULL ON VALUE 7FH (127)
LIGHT OFF NOTE ON CMD 9xH (x= midi chan.)
LIGHT CHAN NO 40H - 4FH (CH 1 -16)
NOTEOFFVALUE OOH
CHASE SEL'D FADERATE CONTROL CHANGE BxH (x= midi chan.)
CONTROL NUMBER: 01H (modwheel)
REL FADERATE OOH - 7FH (min - max)
CHASERATE CONTROL CHANGE BxH (x= midi chan.)
CONTROL NUMBER 02H
REL CHASERATE OOH - 7FH (min - max)
CHASE NUMBER CONTROL CHANGE BxH (x= midi chan.)
CONTROL NUMBER 3CH (60)
CHASE NUMBER OOH - 04H (O=OFF)
BLACKOUT (same as autofade unless held down)
BLACKOUT CONTROLLER CONTROL CHANGE BxH (x= midi chan.)
HELD DOWN RESET CONTROL NUMBER 40H or 7BH (64 / 123)
CONTROL VALUE OOH
MIDI DUMP SYSTEM EXCLUSIVE MEMORY DUMP SEQUENCE.

MIDI COMMANDS RECEIVED
COMMAND HEX CODE DATA
NOTE ON 1001nnnn n = MIDI channel assignment 1-16 (0-15)
0kkkkkkk k = Lighting channel no. (32-47, 64-79)
0vvvvvvv v = Lighting channel intensity (0 - 127)
CONTROL 1011nnnn n = MIDI channel assignment 1-16 (0-15)
CHANGE 0kkkkkkk k = Control number (see below)
0vvvvv-vv v = Control value (see below)
PROGRAM 1100nnnn n = MIDI channel assignment 1-16 (0-15)
CHANGE 0kkkkkkk k = Program number (see below)
MIDI CLOCK 11111000 Real time msg
SYSTEM 11110000 start of system exclusive
EXCLUSIVE 11110111 end of system exclusive
CONTROL CHANGES ACCEPTED
CONTROL NUMBER CONTROL VALUE ACTION
1 0 - 127 (OOH - 7FH) Sets fade rate for proceeding light level changes
2 0 - 127 (OOH - 7FH) Sets relative chase rate 0 = stop, 127 = max
60 0 (OOH) Deactivates chase.
1 – 4 (01H - 04H) Normal chase I – 4
64 0 (OOH) Reset console (if conf.)
70 0 (OOH) Direct Dimmer Access off
1 (01H) Direct Dimmer Access on ignore note off cmds
2 (02H) Direct Dimmer Access on note off cmds accepted
123 0 (OOH) Reset console (if conf.)
REAL TIME MSGS ACCEPTED
MESSAGE ACTION
MIDI clock Syncronizes chase rate.

NOTE CMDS ACCEPTED
(Direct Dimmer Access Off)
CMD NOTE NUMBER NOTE VALUE ACTION
Note on 32 - 47 1 - 127 Causes lighting control
channel 1 - 16 to fade to
assigned intensity level.
Note on 32 - 47 0 Note-on of 0 is ignored.
Note off 32 - 47 0 - 127 Note off is ignored.
Note on 64 - 79 1 - 127 Flash Scene. Causes lighting
control channel 1 - 16 to come
instantly to full intensity.
Has precedence over all other
lightinglevels.
Note on 64 - 79 0 Causes lighting control
or channel 1 - 32 turned on by
Note off 64 - 79 0 - 127 previous Flash scene to return
topreviousintensitylevel
instantly.
(Direct Dimmer Access on)
Note on 0 - 63 1 - 127 Instantly causes available
dimmer channel 1 - 64 to
come to assigned level.
The greatest level has
precedence when used together
withconsolecontrols.
Note on 0 - 63 0 May cause dimmer channel
or previously set by note on
Note off 0 - 127 0 - 127 instantly return to original
console control level depending
on Dimmer Access mode.
PROGRAM CHANGES ACCEPTED
PROGRAM NUMBER ACTION
0 - 15 Activates memory scene of current page at current fade rate control or CTL CHG
#1 setting.
64 - 79 Changes current page number 1 - 16
80 Deactivates Chase.
81 - 84 Activates normal chase number 1 - 4 at current chase rate control or CTL CHG #2
setting.
97 Activates memory scene black - out.

NSI CORPORATION LIMITED WARRANTY
NSI corporation warrants new electronics products to be free from defective materials and workmanship for a
period of one (1) year from the date of purchase to the original owner when purchased from an authorized NSI
dealer.
The purchaser is responsible for completing and mailing to NSI, within 15 days of purchase, the warranty
registration card enclosed with each product. NSI products that have been subject to accident, alteration, abuse, or
defacing of the serial number are not covered by this warranty. The normal wear and tear of items such as knobs,
jacks, and switches are not covered under this warranty.
If your NSI product requires service during the warranty period, NSI will repair or replace, at its option, defective
materials provided you have identified yourself as the original owner of the product to NSI or any authorized NSI
dealer. Transportation charges to and from an authorized dealer or the NSI factory for repair shall be the
responsibility of the owner. All products returned to NSI must have factory authorization for return prior to shipping.
NSI Corporation is not liable for any incidental or consequential damages resulting from defect or failure other than
repairs of the, NSI product subject to the terms of this warranty'. This warranty gives you specific 'Legal rights, and
you may have other rights which vary from state to state. This warranty is expressly in lieu of all other agreements
and warranties expressed or implied except as may be otherwise required by law.
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