Oberheim Cyclone Perf/x User manual

·
cyclone
••••••••••••
Pei-i'/x
MIDI Perfonnance Effects
~g""'"
Oberheim..
~f§i,8
732 Kevin Court
~~
Oakland, CA
94621

Conte/lis
(~haptc
..
1'Velcolllc 1
Chapter
2
Quicl{-Start
3
2.1
Setup 3
2.2 Selecting Programs
.4
2.3 Playing the Cyclone
.4
2.4
The Factory Prol!.r:lllls 5
Program
00
-Traditional Arpeggi.lIor 5
Program
01
-
OC\;Ive
Tlanspose Arpeggi:llion 5
Program 02 -Two-Nolcs·at-a-Time Arpeggiation 6
Program 03 -
Dunl
Arreggiation 6
Program 04 -Auto-lJoubled Arpeggiation 6
Program 05 -Manually-Doubled Arpeggiation 6
Program
06
-Inversion Transpose Arpeggi:ttion 6
Plogr:tm
07
-Chlomalic Recursion Arprgr.iation 6
Program
08
-Auto Record Arpeggiation 6
Program 09 -Plcssure
Mod
Arpeggiation ·7
Program 10 -Emcrsonic 7
Plogr:lIl1
II
-Random Notes 7
Progr:un
12
-One-track Sequence
RecorcVPlayhal'k
7
Program
13
-Recorded Rhythm
Arp~ggiation
8
Program
14
-Live Rhythm Playback 8
Program
15
-rylotechnics! 8
2.5 Global Perfonnance Effects 8
TenlJX)
Tap 8
Sustain 8
Tenlpo
~1odulation
8
Duration Modulation 9
Chapter
3
Unpacking
&)Jool{Up
Procedurc
11
3.1
Unpacking the Cydone
.1
1
3.2 Rear Panel Connections &Power-On
.1
1
3.2.1
~1IDI
11
3.2.2 Ped'lls
11
3.3 Powering
Up
12
3.3.1
Local Control
12
Resetting the Cyclone
13
Chapter
4
General
Overview
.15
4.1
An
Introduction
to
Arpcggialipll
.15
Cloning
16
Order
16
Auto·Transpose
16
4.2 What Makes the
Cyclone.>
I.>ifferent?.
.t7
The
real
clock gener:ltor 17
TIle
reallllelllory hllffrr 17
The reaIclone fu
net
ion
~
17
Acouple
of
exalllples
18
Auto Transpose
18
Auto-Double
18
Clmpter
5
Genenll
OrganizatioIJ
21
5.1
rront
Panel 01gani1.aliol1
21
PROGRAM
Par:llllcte.>rs
V!i. MASTER P;lIalllclcrs
21
PLAY
r.1ode
vs.
EDIT
Mode 21
PLAY
Mode
EDIT
Modc
5.2
'1\1COlOIY
22

USER Prograrns
22
FACTORYProgranls 22
Chapter
6PLAY Mode 25
6.1
Inlroduction 25
6.2 Selector Keys
.
..
-Select
-"
and "Enable" 25
6.3 PLAY Mode Functions
26
Clone
26
Cycle
26
Manual Control
26
Rec.ord/Hold
26
6.4 "Store" and "Hold
to
nlUle"
27
Store
27
Ilold to mute 27
CI13pter 7
EDI'r
l\1ode
;~
29
EDIT Options
"-
Select
-"
and "Enter" 29
7.1
Pages, Paranlcters &Functions 29
Single Pararneter Pages
~
29
~1ultiple
Parameter Pages
30
7.2 Display Conventions /
ShortcuL~
31
Values
31
Notes
31
Chapter
8
Sources
I
Uestinations
33
8.1
Sources 33
8.2
Destinations
33
8.3
Zone
Limits
34
Chapter
9
Cloning:
Rhythm,
Orders
&l\1ode 35
9.1
\Vhats
in
aclone 35
9.2
Rhytlll11
36
9.3 Mode 36
9.4 Order 37
9.5 Cloning
The General Case 37
Chapter
10
Tempo,
Timing
&
Cycling
39
10.1 Tempo 39
Tempo Tap 39
10.2
Tinling
.40
P.n -Pulse Note
40
d.U -Duration
40
L.i -Link
41
10.3 Cycling
41
E.b -End Beat
.41
S.Y -Sync-to-Trigger
42
r.S -
Mode
Resel.
42
LA
-Invert Alternate .42
Chapter
11
Record
IHold 45
r.H -RecordlJlold
r..1ode
.45
A.C
-Auto-correct
Step
Size
.45
I) Record Ready
46
2)
Record
Start.
;.48
3) Record·in·Progress .48
4)
Record
Stop
50
Chapter
12
Control
Option
51
C.t
-
Manual
Control
52
.L.n and
B.n
-
Zone
Lirnits 52

b.n -Base Nole
52
A.V
-Audible Conllol
53
P.r -Transposc p/
i'JI
ity
53
P.3 Local Pedal 3
53
P.4 Local Pedal 4
53
E.3 MIDI Pedal 3
53
E.4 MIDI Pedal 4
53
Chapter
13
Auto
Effects
55
13.1 Auto Xpose
55
A.\ -Auto-Transpose
t-1ode
55
S.Y
-Auto-Tnmspose
Sync 56
r.i
-Recursion Intervul 56
Il.t
-Number
of
Auto-Transpose Stages 56
E.t -Current Edit Stage 56
i.n -Interval.
57
r.E -Repeats
57
13.2
AUIO-Double
57
n.d -
NUlllber
of
l)oubles
57
E.d -
CUlTent
Edit Douhle
57
Ln
-Douhle Interval
57
C.JI -Channcl
58
13.1 Auto·t-.1utate (t-.1odulalions)
58
n.L -Note Loudness/Velocity
58
t.A
-Tempo
t-.·1ndulation
A/llount 59
t.C -Tempo Modulation Controller Numher 59
d.A -Duralion Modulalion Amounl. 59
d.C -Duration
r-.1oclulalion
Controller 60
(~hapter
14
I)EVALS
61
redall:unction Listing 62
Para/neter Edit Exanlplc
63
rrogram Chain ()pcr:llioll
64
Chapter
15
I\tASTEn
Parmncters
&Functions 65
]
5.1
"t-tIDI "65
b.C -Basic Chanllel
65
E.C -
1\1101
E<:ho
66
C.L -
f\.11DI
Clock 67
E.l,
E.2, E.3 and
EA
--- MIDI Pedal Conuollers
67
15.3 "Dunlp/Load "68
Chapter
16
Reference
Vata
69
16.1
Factory Default PlUgrallls &Master Parameters 69
]6.2 Global Parallleters 69
16.3
Editable P:lramelcrs
in
Factory Programs 70
16.4
F,.ont
Panel
1\1nel1l0nics
71
Chapter
17
"'a.'ranty
75
..

Chapter 1
Welcome
Congratulations on your purchase
of
the Cyclone, the newest
of
Oberheim's
MIDI
Performance instrument line, Perf/x, The Perf/x line was created with the intention
of
supplying the
modem
musician with time and labor-saving devices that simplify the
ever
increasing complexity
of
today's music systems, while also providing all-new performance
and programming controls that allow your creativity to Oourish in areas you might
never
even have thought about.
The Cyclone integrates the concepts
of
cuveggiation, sequencing, and MIDI rhythm
driving all
in
one package.
It
combines traditional arpeggiation and sequencing capabilities
with entirely
new
performance techniques, programmability, and synchronization.
One
innovation is the ability to provide
independence
of
rh~'thm
and
pitch,
and
to
provide
interactive control
of
both from the keyboard. Its 16 ROM and 16 (expandable to 83)
RAM
Programs allow you to pre-program pitch and rhythm events that will play simultaneously
or
independently, dual keyboard ranges, doublings, transpositions, tempi,
MIDI
assignments and many
other
parameters.
The
arpeggiation section is without precedent, allowing for not one, but
two
independent
keyboard ranges as well as recorded information. There are eight transposition stages
per
Program, each stage having it's
own
number
of
repeals, inversions,
or
progrmllmable
recursions. ]n addition to steady pulses you can program your aJveggiation rhythm.
Instead
of
single nole lines the arpeggios can
now
consist
of
chords as well.
The
possibilities for live performance arc endless as all parameters can be altered "on-the-Oy",
making the Cyclone the creative improvisor's
dream
come
true.
Add to these the ability to use your Cyclone as amaster I\HDI clock, fully capable
of
live
"human feel" tempo changes using the
Tap
Tempo
pedal.
That'sjust
one
of
the 9
modes
your 8independently programmable pedals
cu'e
capable of.
This manual provides both an introductory tutorial and acomplete reference to the
information for use
once
you are familiar with the overall operation
of
the Cyclone.
We
hope that you enjoy this extraordinary instrument and recommend (as always) that you read
this manual in it's entirety.
Thank you for your investment in the State
of
the Art.
It
just
got
better.
Welcome
Page
1

Chapter 2
Liftoff!
...
A
Quick-Start
Guide
to
the
Cye/one
This section explains how to get
up
and
running (without gelling into serious programming
or editing),
by
taking advantage
of
the
16
Factory Programs shipped with the Cyclone.
Each Factory Program behaves
in
adifferent way, which provides the ability to try out
many
of
the
Performance Effects available with
the
C)'Clonc
in
ashort time.
2.1
SETUP
Before
JOlJ
turn
iJnyJhillC
011,
do
the
following -
Master Controller
Channel 1
MIDI
our
I,I
MIIJI MIDI MIDI MIDI
IN
OUT
IN
THRU
«~rc~©~8.l
Slave
Channel 1
CR.
..
Master Controller
Channel 1, Local
CII
OFF
MIDI MIDI
OUT
IN
,
MIIJI MIIJI
IN
CUT
C)f
C~
Q!il
t11
1)
Connect
the
MIDI Out from your Master controller to
the
MIDI
In
of
the
Cyclone. The Mastercontroller can be aMIDI keyboard, aMIDI guitar
controller, asequencer, acomputer with sequencing software, adrum machine
or
any
other source
of
MIDI information.
2)
Connect MIDI Out from
the
C)'clone
to
MIDI
In
of
the slave instrument you
want to control and set the slave's Basic Channel
to
1.
Ifyou want to use asynth
as
both
your master and slave, make sure MIDI Local Control
is
OFF on the
synth. When you turn on the CJclone, it
will
automatically tell the slave
to
enter
this mode.
If
you
have problems when
you
me arpeggiating
the
voices
in
your master controller
or when plilying the keyboards
of
slave units, see the section on Locnl
Control
in
chapter
3.
Quick
Start
Page 3

"3)
If
you have one
or
more "momentary" (spring-loaded ON/OFF) footswitches,
plug them into the Cyclone's rear panel Pedal jacks according to the desired
functions:
•Pedal 2acts as aProgram Chain advance, automatically selecting the next
Program.
•Pedal 3turns starts and stops arpeggiation when in Play Mode.
•Pedal 4provides a"TempoTap" ability.
•The Pedal 1jack
is
used as an audio out jack, providing ametronome click out
under certain conditions.
4) Turn on your Master controller and set its MIDI Dasic Channel to
1.
5) With the switch on the
€yc!one's
rear pancl
in
its down (off) position, plug the
provided power pack into
an
AC outlet and connect it to
t1le
power jack on the
rear panel.
6)
Tum
the C)'c1one
on
by flipping the switch to its up position.
•The section describing the factory presets assumes that aHard Reset has been
performed, otherwise the
Cyclone
may not
perfonn
as described. A"Hard
Reset" erases all
of
the memory, including userprograms
and
Master settings
and initializes the C)'c!one to the condition in which it is shipped from the
factory.
To
perform a"Hard Reset" hold the switch on
t1le
front panel
of
the
C)'c1one labelled "Enablc" while turning on power.
7) On the Slave(s), select sound patches with ashort attack and amedium release,
such as an organ, piano,
or
plucked guitar.
2.2
SELECTING
PROGRAMS
•Press the "Mode" key so that the "Play" LED is flashing. This
LED
is now
flashing on quarter-notes at the current tempo.
•Use the "<" and ">" keys to select aprogram. Programs
00
through
15
are the
Factory Programs, while higher numbers are the User Programs. After selecting
the program, press "Enable" to activate the program.
•Pressing the "Enable" key while in PLAY Mode causes the display to
show"
••"
and effectively disables the C)'clone. At this point, the unit simply passes
MIDI
data as MIDI Thru.
To
re-enable the Cyclone, simply press
"Enable"
again.
2.3
PLAYING THE CYCLONE
The
Cyclone
provides many different kinds
of
Performance Effects, some
of
which
may be familiar and others will be new. Some effects are generally always available,
while most are dependent on which Program has been selected. There is always
one
and only one Program in effect.
If
at any time you want to mute all the sounding voices, just press and hold the far right
switch (labelled "hold to mute") and the
Cyclone
will automatically shut
off
every
Page 4Cyclone Owner's Manual

sounding voice
ill
the system. When the voices have been muted, press "Mode" to
return to "Play" mode.
2.4
THE
FACTORY
PROGRAMS
Program 00 -
In\uitional
6u'l..~ggiator
I)
Clnssic
Arpcggialion
This
is
it
basic arpeggio, without any frills:
lkld
notes are played repetitively
in
an cighth-note pulse rhythm in up/down note order, one at atime. This
is
also agood stiu"ling place to demonstrate some
of
the other features
of
the
Cyclone.
•Play and hold (using the Sustain pedal
if
desired) any number
of
notes.
•
Tap
Pedal 4
in
qUilrter-notes to set the Tempo.
•
To
change the oruer
in
which the held notes are played:
a)
Press the "Mode" switch to enter "Edit Mode"
b)
Press the "Clone" switch until the
LED
to the left
of
"Order" is lit.
c) Use the
"<"
and
">"
keys to select other orders and press the "Enter"
switch.
d) Press the "t\1odc" switch to return to "Play Mode".
2)
Chord
I
lIold
•Turn
off
the "Clone" function
by
pressing the associated switch.
•Press the "Record/llold" switch causing the associated LED to flash.
•Any notes you now play will be latched. fie wamed that although the
chord is still held in the Cyclone's memory, with some patches the
sound may fade away.
•Press the "Manual Control" switch, causing both its
LED
and the
"Record/IIold"
LED
to
come
on steady.
•Play notes in the lower octave
of
the keyboard. This will cause the
Cyclone
to gate and transpose the held chord accordingly.
3)
Arpeggiating,
Gating
and
Transposing
aHeld
Chord
•From Chord Hold mode, press the "Clone" switch, causing both its
LED
to come on and the "Record/llold"
LED
to extinguish ("Manual
Control" will still
be
lit).
•Play notes
in
the lower octave
of
the keyboard, to simultaneously gate,
arpeggiate, and transpose the held chord.
•Also play notcs above the lowest octllve to simultaneously mveggiate the
keyboard
and
the "Record Duffer" -the notes held in the
CJclone's
memory.
Program
01
-Octave Transpose Au'eggiation
Same
as Program 00, but with automatic transposition
hy
octaves ("untransposed/I
octave up/untransposedlJ octave down") at the end
of
each "scan"
or
pass through the
held notes. Also, the order
of
each scan is the same as the order played. instead
of
just
strictly up and down.
..
Quick
Start
Page 5

Program 02 -
TWQ-NQtes-at-a-Time
Arpe&l:iation
Same
as
PrQgram
00, but playing
tlVO
nQtes
at atime instead
of
just
Qne,
and
in
the
Qrder
played.
Program 03 -Dual AQ)eggiation
Same
as
Program 00, but with
tWQ
keybQard
"Zones" active, providing two
il/dependel/t arpeggiatiol/s at once. The
two
Zones split
the
keybQard
at
Middle
C.
Also,
t11e
Qrder
of
the
arpeggiatiQn
is
t11e
Qrder
in
which the
nQtes
were played.
•Play
Qne
Qr
tWQ
notes below Middle C, and arelated
chQrd
abQve
middle
C.
Note that
the
two arneggiatiQns can pulse "Qut-of-phase".
Program 04 -Auto-Doubled ArpeggiatiQn
Same
as
Program 01, but with cach held note automatically doubled at
an
octave below
and a
fifth
above when
thc
Clone LED
is
lit.
Program
05
-ManuaJly-Doub1cd Arpeggiation
Same
as
Program 01, except
the
functiQn
initiated
by
the "Manual Control" switch
allows real-time definition
of
doubles
to
be
used with
the
arpeggiation.
•Playa chord
at
the
high
cnd
Qf
the
keyboard
and
play low C
Qn
the keyboard.
You will hear
the
chord arpeggiated. If
you
play
anot11er
note
in
t11e
bottom
octave,
YQU
will hear anothcr copy
Qf
your pattern playing
at
the same time that
is
transpQsed from
the
Qriginal.
Program 06
-Inversion
Transpose Arpeggiatjon
Same
as
Program 01, but
with
automatic transposition
by
inversions (like you would
invert a C chord: CIEIG,E/G/C,G/C/E,etc.) at the beginning
of
each scan
of
the held
notes. Three inversiQns occur at each octave, after playing once without inversion.
Program 07 -Chromatic Recursion Arpeggiatjon
Same
as
PrQgram
01, but with chrQmatic (half-step)
transpQsitiQns
at the beginning
of
each scan
of
the held notes. The original plus
tlu'ee
chrQmatic
transpositions are played
at each octave.
Program 08 -Auto Record Arpcggiation
Same
as
Program 01, except the Cyclune automatically replaces the previQus
contents
Qf
t11e
Record Duffer when new
nQtes
are played -and just playing back
when
no
keys are held.
•With
the
"ClQne"
LED lit,
playa
chQrd
and release
it.
The Cyclone will
continue to arpeggiate that chord.
Page 6Cyclone Owner's Manual

Program
09
-Pressure Mod
"rpcggiation
Same
as Program 00, but with tempo and duration controlled by keyboard pressure.
•Play and hold chords/notes, and while holding those notes, use keyboard
pressure to simultaneously control the tempo and duration
of
the resulting
notes.
Proglam
to -
Emersonic
Same
as
ProgH\1lJ
02, but with an 8-stage automatic transposition through intervals
bascd on a
"V,
VII, IV, VII,
octave
V, I, IV, VII" progression.
•Use keyboard pressure to vary betwecn staccato and legato.
•Works very well
withh
sampled piano.
Program I I -
Random
Notes
Same as Program
00,
except that the order,
number
of
held-notes-at-a-time, and pulse
timing
of
the arpeggiation are random.
Program J2 - One-track Sequence Record/Playback
This program starts playing the contents
of
memory as soon as it is selected to
dcmonstrate lhal just selecling the program is
a1l
it
lakcs to start playing; you don't
need to manually tum cloning on.
t)
Recording up to 32 notes:
•Connect the Pedal t
jack
to one
of
the audio inputs on
your
mixer for a
meU'onome click.
•Press the "Record/Ilold" switch, causing its
LED
to flash at the current
tempo.
•Press the "Clone" switch, causing its
LED
to light.
If
hooked up, the
metronome should now be audible.
Use
Tempo
Tap
to adjust
tempo
as
desired.
•
The
Cyclone
will start recording
when
you start playing, automatically
placing the first note
on
the first beat, and quantizing note-ons to the
nearest 16th note.
•Press "Clone" to stop recording,
or
"Record/Hold" to
stop
and
automatically begin playback.
•By starting recording,
or
resuming Recording, the
C)'clone
erases
any
previous recording,
so
additional takes can be started immediately.
2) Playing back apreviously recorded sequence:
•With the
"Record/llold"
LED
turned off, press the "Clone" switch.
•
Use
the "Cyclc" switch to control
whcther
the
CJ'clone
loops the
recording
or
plays it only once.
•Duration Modulation has
no
effect.
•
To
hear the Factory
Demo
sequence. first select (User) Program
16
to
redefine the Record Buffer
(if
any prior Recording/Holding has been
happened since
lIard
Reset).
Quick
Start
Page 7

Program
]3
-Rccordcd Rhythm Arpeggiation
Same as Program 00, except that this Program:
1) uses a previously recorded rhythm instead
of
apulse
2) uses the recorded note-groupings to determine arpeggiated note-groupings
3) the order is as played.
•Use Program 12 to record asequence with the desired rhythm pattern into the
Record Buffer. Then resclect Program
13
to use that rhythm pattern.
Program
]4
-Live Rhythm Playback
The inverse
of
Program 13, i.e. this program plays apreviously recorded sequence
of
notes with arhythm which is played Jive on the keyboard.
•Use Program
12
to record the desired pattern
of
notes and chords into the
Record Buffer.
•With the "Clone"
LED
lit, play notes
in
the bollom octave
in
the desired rhythm
pattern, and the
CJclonc
will step thru the recorded notes and chords
accordingly.
Program
]5
-Pyrotechnics!
This program demonstrates what happens when you really start to use some
of
the
Cyclone's more interesting features. This program is actually the same as program
03, with only three parameters changed.
•After selecting this program, press and hold the "Record/hold" button, then
press the "Store" button. This erases the current recording and prepares for
recording.
•The tempo is automatically changed so it always takes the same amount
of
time
to get through the pattem,
no
matter how many notes you play.
•Play and release chords. Each time you
playa
new chord it replaces the
previous
one
in memory.
•When you get apattcrn you like in memory, press the "Record/hold" button to
disable recording. Whatever is in memory will continue
to
play.
•
Now
play more chords.
The
keyboard is split at middle C, so you can get two
more independent patterns going over what is playing from memory.
•
To
change the memory pattern, press "Rec/hold" to start recording, put in a
new
chord, then press "Rec/hold" again to play over the memory pattern.
2.5
GLOBAL PERFORMANCE EFFECTS
Tempo
Tap
When the "Clone"
LED
is lit, simply tap at least 3quaJ1er·notes on Pedal 4at the
desired tempo and the
CJclone
will follow along. .
Sustain
The
sustain pedal function
of
the Master controller "holds" any played keys until it is
released. .
Tempo
Modulation
Page 8
Cyclone
Owner's
Manual

When the "Clone"
LED
is lit. the pitch bend lever on your controllercontrols
tJle
tempo. At center position, the tempo is normal. When you bend down,
it
slows
down.
Durntion I\lodulaCion
The mod wheel/lever
of
the controller keyboard provides the ability to modify the
relative length
of
time which noles sound, generally causing amore staccato feel with
increasing mod wheel position. This is also called "Gate Time" on other instruments.
These factory presets are designec110 give you
just
a
navor
for what the C)'clone is
capable of. They also make good starting points for your own experiments, As you can
sec, this is avery nexible box: There are many features which are not even hinted at by
these examples.
We
encourage
)'CLlll
to read on and find out exactly why we say this is the
world's most powerful performance arpeggiator!
Quick
Start
Page 9

Chapter 3
Unpacking
and
Hookup
Procedure
3.1
UNPACKING
THE
CYCLONE
The
CJdonc
i~
~hipped
from Oherheim boxed in protective
foam.
With it is this
Owner's Manual and a
power
pack.
()nce you have unpacked the CJdOIlC, place it on any solid
~urface
near
your
MIDI setup.
Bdore
JOU
tunt
fl1lylhim:
on,
refer to the following procedure for
connecting
the unit.
3.2
REAR
PANEL
CONNECTIONS
&
POWER-ON
3.2.II\IIDI
1) Connect the MIDI Out
fwm
your Master controller to the MIDI
In
of
the
Cyclone.
The
Master
controller can be aMIDI keyboard, aMIDI Controller
("mother") keyboard, any MIDI synthesizer or sampler that has akeyboard,
or
any other source
of
MIDI notes.
2)
Connect MIDI
Out
from the C)'clonc to MIDI
In
of
your
fir~t
Slave instrument.
The first Slave can be another MIDI keyboard, akeyboard synthesizer
or
sampler,
or
a
MIDI voice module (rack-mount
or
table-top)
or
the
~]aster
controller keyboard itself.
If asecond Slave instrulllcnt
is
available, conncct the MIDI Thru
of
the first Slave to the
MIDI
In
of
the second.
3.2.2
Pedals
The
back panel
of
the C)'clOIlC also includes four 1/4"
jacks
which accept any
"discrete" pedal (also known as a"footswitch"). Adiscrete pedal is amomentary
(spring-loaded ON/OFF) footswitch type.
Be
sure not to use a"continuous" (rocker
type) footpedal.
If
you plan to use any pedals with the C)'clone, simply
plug
them into
the desired inputs.
There are two kinds
of
discrete pedals available. The
C)'done
can use
either
kind by
automatically deciding which kind is in use
when
power
is
turned on.
To
make
sure
that the kind
of
pedal is correctly determined, plug in the pedals before turning on
powcr
and
do
lIot
press
the
pedals
while
power
is
being
turned
011.
Unpacking
&
Hookup
Page
11

3.3
POWERING UP
For starters....
Tum
on your Master controller and set its MIDI Basic Channel.
Turn on the first Slave, and set its Basic Channel. Ifyou're using asecond Slave, tum
it
on and set its Basic Channel as well.
Then
power
on the
CJclonc
....
Connect the provided Power Pack (Oberheim Part Number 400006 for 120V, 400007
for 220/240V) to the connector on the back
of
the C)'c1one and plug the pack into an
AC outlet.
Tum
the power on
~y
lifting the power switch on the left rear panel.
The
cUlTent
software revision number will be brieOy displayed, the the C)'CIone will
enter Play Mode and will
be
in the same program as when it was turned off.
3.3.1 Local
Contrul
When the
Cyclone
is
first powered on, it sends aMIDI Local Control
Off
command
on
the Basic Channel (the C)'c1une is shipped from Oberheim set to MIDI Basic
Channell).
This allows you to use the Cyclone to arpeggiate the same keyboard you
are using as aMaster.
Cwdon~
,,
Oul
In
On
IInternal Voices I
~·Olf
Local Control
Keyboard
Under normal conditions, synths operate in "Local control ON" mode. This means that
what you play on the keyboard goes to the voices and
is
sent to MIDI Out. The voices
can also be controlled from MIDI In.
If
you connect asynth in Local Control On mode
to aCyclone, when you
playa
note on the synths keyboard its will first play
one
of
the synth's internal voices then
it
will be sent to the Cyclone via MIDI Out. After the
Cyclone
processes the note, it may send
it
back, causing another voice to play.
Sometimes this
is
good, but it
is
usually not. By putting the Synth in Local Control
Orf
mode, all the notes
go
to the
Cyclone
before they are sent to the voices.
)n
cases where this
is
not desirable, holding the switch on the front panel
of
the
Cyclone
labelled "Manual Control" while powering on sends aMIDI Local Control
On
command on the Basic Channel.
Page
12
Cyclone
Owner's
Manual

Some synlhs, notably the DX-7,
do
not support the Local Control OFF function,
so
when those instruments are used as the master, it may be better not to try to arpeggiate
the built-in voices. You will pruhably want to use aseparate master and slave since the
"doubling" problem described above only happens when the master and slave are the
same unit.
RescUing the
CJclolle
The
C)'c1one can be initialized to the condition it left the factory by performing the
"Hard Reset" function. This
is
accomplished by holding the Enter/Enable button
on
the
front panel while tuming on
IXW.'cr.
But be careful: the Hard Reset initializes the
C)'c1one to the default factory settings. This erases all programmed data and replaces
them with the Factory settings.
Unpacking
&
Hookup
Page 13

Chapter 4
General
Overview
4.1
AN
INTRODUCTION
TO
ARPEGGIATION
Clock
Typical
Arpeggiator
Cion"
Transpose
Tpmpo
Order
CUIT
..
nt (Which
-+
f-+
Time
Current.
nOles)
Sian?
Pulse ISlan
141
el
'2"~12OI2.t28
...
1
Timm9t
Duraloonl3131
3131
31
313
...
I
Rpcord
Blffltt-r TT
IHIH
,ht':""d
Oul
The
Cyclone
is ahigh perfonnance, real-time, programmable, perfonnance-oriented
arpeggiator. That sounds neat, but what does it do exactly? The answer to that question
occupies the remainder
of
this manual. In other words, there
is
lot going
on
in this box!
We will try to make things easier
by
developing an understanding
of
what is going on by
starting all the way from scratch.
The meaning
of
"arpeggio"
in
its most basic sense
is
"The playing
of
the tones
of
achord
in
rapid succession rather than simultaneously." This
is
exactly what
is
performed by a
typical electronic arpeggiator: You play the chord from your keyboard and the arpeggiator
will play the tones one after the other as rapidly as you like and
will
continue to repeat the
tones as long as you hold the chord. There aren't usually too many things to control. The
main ones are:
•
TEMPO
-How fast the notes should be played
•ORDER -When playing the notes, in which order should they be played? Typical
options include:
Stan
with the lowest pitch followed
by
higher and higher
pitches, start with the highest pitch and
go
down,
or
go up then down. l\'Jany
nrpeggiators can also play the tones
in
the order that you played the keys in the
chord (or backward
or
forward then backward, etc.).
Unpacking
&
Hookup
Page
15

•TRANSPOSE -Some
of
the better arpeggiators will play the pattern, then transpose it
by an amount you specify, then play the pattern again and transpose it and
so
on.
•SOURCE -While much
of
the time you will hold notes to be arpeggiated on the
keyboard, sometimes you will want to play some pattern without actually holding
the keys. Some units will let you hold aset
of
notes to be arpeggiated in their
"memory". You then need to select the "source" for the arpeggiator:
Do
you want
to arpeggiate what you are playing from the keyboard
or
what
is
being held in the
memory?
Cloning
Beyond that, not too much is standard. The picture above shows what this basic structure
looks like. There
is
aclock generator (a metronome
of
sorts) which allows you to control
the rate at which the notes are played. This drives afunction which we call
Clone
which
makes copies
of
the notes you play and alters them by parameters such as the mode, order,
and rhythm.
What
does the clone function do? Let's start out with what happens in a
simple arpeggiator. The figure above shows the two main parts
of
simple cloning:
Deciding when to play the next note, and deciding what pitch it should be.
The
clonc
function keeps track
of
when the next note should play and for how long it
should play. For example
if
you wanled to have new notes
be
generated on quarter notes,
the clone function would
be
waiting for the clock to reach the first beat, then the second
beat, then the third beat and so on, just like asequencer would. When the clock reaches the
next "Start" time ,clone creates a"gate". That is, clone says
"We
should start playing a
note now and it should last for an eighth note."
Ordcr
Note that the previous sentence did not say what pitch should be played, it only said that
something should be played and that it should last for acertain length
of
time.
The
order
function looks at the sources that are active (memory, the keyboard,
or
both) and picks
which pilch to play for each gate. Which one
is
picked depends on whether you want play
back the notes from lowest to highest, highest to lowest, random,
or
whatever.
Auto-
Transpose
After the clone function generates new notes, they can
be
transposed automatically by the
Auto-Transpose function. Remember, clone generates apattern
of
notes based on what
you play and what is in memory. Auto-Transpose changes the pattern into anew key after
each time the pattern is played.
That
is
about all that most arpeggialors do. In the Cyclone there are alots
of
other things
going on as well. We'll get to most
of
those later in the manuaL There are afew other
relevant things that are important
in
understanding how the CyClone works.
Page
16 Cyclone
Owner's
Manual

4.2
WHAT
MAKES
THE
CYCLONE
DIFFERENT?
Clock
Cyclone
Clone
Order
fT...-'..,~.
UDoo.-.~
1TrlInspose
E.lernal
.1
2 4
I
1.1101
Inlernal
Tflmpo
~
AUlO
Trl"SOose
AIM.
O'd.r
S'.o.
,10 •t
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,
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..
~
"'-
(How
(Which
NOles
Inltrval lel:;1 fI
--.
-+
Tima
Cu".nl
•
~
many loele1 nOlesl ReDealS',
12
,I
51a,,7
ulO
Stile!
GallS nOlesl
GallS~Manual
Reco'de
T
-+
Timing Recorded Grouo.
run
Gales Rocordod
live
Transpose
I
PilCh"
P,lches
Transposld
NOIII
~se
ISl""
141
el
'2116120124128
...
jt-PutStNo'.
Timing Durationl31
31
3 1 31
31
3I3
...
,.-Ou,.'",,,
Double
Double ,2345E 7 "
1"~~rv~1
CCl
C2
F
G2
C
necord
Ilullo'
I
ItChannell'l'
II
I"
,121 1
Contto
LOl"'8
~"oOI'lmnm
,rl'"
ml"·
4Manual
nAco,"ed
SIM
4
10
'2
13 16
2'-,1Q~
I~
Doubles
Ga,os
Dura"on.
2 8 , 44 6
..
-
f-+
Transposocll
rI1r.h~~
Pilch A C o n EA
(1
..
,-
Doubleo
Ilole.
Oul
As the above picture indicates, there are quite afew things going on in the Cyclone which
go
beyond atypical arpeggiator. Don't worry -everything you, see
is
described
completely in later chapters. This
is
just achance to see where we are going to end up.
If
you aren't comfortable with arpeggiators yet, or would just like to start playing with the
box, you can skil) the rest
of
this
chapter,
and
go
ahead to
chapter
5. You may
also want to come back to this section after you have gone through afew
of
the parameters
to get a"big picture"
of
how it all fits together.
The
real clock
generator
Let's start at the left side
of
the picture. The first thing to see
is
that the clock generator has
acouple
of
new options. The internal clock
is
still there and the
Tempo
control still
controls how fast it is going, but you can choose one
of
two other sources for the clock:
External clock like that generated by some drum machines, and MIDI clock for syncing the
Cyclone to sequencers.
The
real
memory
buffer
Next we move into the memory buffer. Above we said that the memory buffer memorizes
what keys are held so you can arpeggiate without actually holding the keys. \Vell. in the
Cyclone the memory buffer holds not only what notes you played, but it also the order in
which you played them, when you played them, how hard you played them and how long
you held them.
If
that sounds like what asequencer does, you're right. And the Cyclone
can
do
many things that asequencer can.
~ut
look at the memory buffer again. Although
there
is
IStart
Time
and duration to
go
with every note, the rhythms are handled
independantly from the pitches. This one simple fact makes the C)'clone very different
from asequencer.
The
real
clone function
The most obvious change is
in
the clone function. Although basically the same things are
still happening here, there are afew extra things to see. And
of
course, this
is
where things
start to gel complicated. First
is
that the current time
is
still updated by the clock, but now
there are two different rhythm sources. The Pulse Rhythm source provides nice evenly
Unpacking
&
Hookup
Page 17

spaced gates with fixed durations, while the Rhythm part
of
the Record Buffer uses the
rhythm you have recorded, including chords and rests. In either case,
clone
generates
gates based on these rhythms. These gates still don't have pitches, they
just
indicate that
something should happen and for how long. Another way to indicate when something
should be played and for how long is to use the keyboard. Arange
of
notes can be set up
on the keyboard from which you can play the rhythm live.The
rhythm
function decides
which source to use for these gates: The Pulse Rhythm source, the Record Buffer,
or
the
Live Gates.
The next step
is
the mode. This basically decides how many notes should be played for
each gate coming from the
rh),thm
function. In atraditional arpeggiator,
mode
simply
says play one note for each gate coming from
rhythm.
That is what happens when you
are playing
in
traditional arpeggiator mode
or
in
sequencer mode. When you choose other
combinations
of
rhythm
and
l11o.de
settings,
mode
can either play more than one note
per incoming gate,
or
it can ignore some
of
the incoming gates
if
too many start at the same
time. We'll get into more detail about this later in the manual when
mode
is
discussed.
The last step
in
the clone function is to take the gates from
mode
and give them pitches.
This is what the
order
function does. The pitches can come from either what is currently
being held on the keyboard or from what
is
stored
in
memory.
Order
simply picks the
next pitch to give to each gate.
A
couple
of
examples
To see how these functions relate to things we are familiar with consider these two
examples:
When
rh)'thm
is set to the Pulse Rhythm generator,
mode
is set to exactly
one
note
per gate and
order
is set to UP, the result
is
avery basic arpeggio where the notes play
steadily, one at atime, starting with the lowest pitch and continuing up.
When
rhythm
is
set to Recorded Rhythm,
mode
is
set to one note for each gate (also
known as the "recorded" mode), and
order
is set to use the pitches from the memory
buffer in the order in which they were recorded, the result sounds like asequencer.
When the clock comes to each recorded note's start time, agate is generated. Since one
note
is
played for each gate, the corresponding pitch from the record buffer
is
played
for the duration
of
the gate. In short, for every note you recorded,
one
note comes
out
at the right time, with the same pitch and lasts for the same length
of
time.
Auto
Transpose
The auto-transpose function now processes the notes coming from clone according to the
transpose list. The main difference from atypical arpeggiator here
is
that you can set how
many times the C)'clone should play
in
each key. It will then play the pattern that number
of
times
in
the given key before going to the next transposition.
In
addition, there are two
new ways
of
doing auto-transpositions: Recursion and inversion. Recursion means that at
the end
of
apattern the key is changed by an assigned number
of
semitones, the pattern is
played again, the key
is
changed by
tire
same number
of
sem;tones ,the pattern is played
yet again, and this keeps going for some·number
of
times
....
Inversions keep the pattern going
by
putting the lowest note on top (or vice versa) and
playing the pattern again.
Auto-Double
The last step before sending the noles out is to add extra copies
of
each note transposed
by
fixed amounts from the original. Acommon use
of
this
is
to double each note in the
Page 18
Cyclone
Owner's
Manual

(Irpeggio at
onc
octave below the original note. Since the C)'c1onc
can
support
up
to
eight
simultaneous doubles, each note from the arpeggio could result in 8n
eight
note chord being
played.
We
hope that this has given you
some
insight into the overall layout
of
the
C)'clone.
We've
just
scratchcd the surface, but when you understand these last few pages it will
be
easier to grasp how all the parameters fit together and to see how to use them.
Unpacking &
Hookup
Page 19
Table of contents