pathway choreo User manual

1
User Guide
Version 06.24.2016
1439 17 Ave SE Calgary AB T2G 1J9
403-243-8110
www.pathwayconnect.com


Anytime Help Resources
This full manual is on Choreo
with hyperlinks between topics.
Press
for Hint Overlays, then to get the on-line version of this manual.
There is a WWW version and a PDF version of this manual on
www.pathwayconnect.com
Operational Questions and Problem Reports
forums.pathwayconnect.com
Fixture Library Support
Software Updates and Current Fixture Library Downloads
www.pathwayconnect.com/downloads/cognito
Video Tutorials
www.youtube.com/pathwayconnectivity
Phone Support
+1 403 243 8110 (8am – 4:30pm MT)
Subject to change.
© Pathway Connectivity, a division of Acuity Brands Lighting Canada
All Rights Reserved


i
Table of Contents
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DMX512!OUTPUT!18!
DMX512!INPUT!18!
NETWORK!DMX!20!
AUXILIARY!CONNECTOR!21!
CONTACT!CLOSURES!22!
-'$/+(81!
-#-$'&(89!
GENERAL!24!
DISPLAY!26!
TIME!ZONE!26!
ASTRONOMICAL!27!
ADVANCED!27!
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PLAYLIST!31!
BUTTON!STATION!(AND!SLIDER)! 32!
LOGO!33!
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COPY!LOGS!TO!USB!34!
SEND!LOGS!34!
UPDATE!SYSTEM!34!

ii
OBTAINING!AND!APPLYING!FIXTURE!LIBRARY!UPDATES!35!
-).2(7%*'(1<!
OPEN!SHOW!FROM!USB!36!
SAVE!SHOW!TO!USB!36!
CREATE!A!NEW!SHOW!37!
OPEN!A!DIFFERENT!SHOW!FILE!37!
OPEN!A!BACKUP!FILE!37!
SAVE!CURRENT!SHOW!AS!37!
DELETE!A!SHOW!FILE!38!
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SELECT!40!
CONTROL!40!
RECORD!40!
PLAY!40!
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STATUS!BAR!41!
NAVIGATION!ICONS!42!
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LIGHT!SELECTION!44!
LIGHT!GRID!46!
DOUBLE!TAP!TO!SET!INTENSITY!48!
SETTINGS!&!PATCHING!LIGHTS!48!
COPY!ATTRIBUTES!52!
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CONTROL!INTENSITY!53!
CONTROL!COLOR!54!
COLOR!SPACES!55!
NATIVE!HSI!DMX!MAPPING!56!
CONTROL!POSITION!56!
CONTROL!SHAPE!57!
ADVANCED!ATTRIBUTE!CONTROL!58!
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RECORD!MEMORY!61!
RECORD!CUE!62!
RECORD!LIBRARY!64!
RECORD!GROUP!65!
RERECORDING!AND!INSERTING!CUES!66!
UPDATE!67!
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PLAY!MEMORIES!69!
PLAY!PLAYBACKS!76!
PLAY!MIXED!MODE!89!
PLAY!SCHEDULE!90!
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SOURCE!96!
SOURCE!ITEM!96!
LIBRARY!96!
VALUE!96!
EFFECT!96!
RECORDED!CUES!97!
RECORDED!MEMORIES!97!
RECORDED!LIBRARIES!97!
RECORDED!GROUPS!97!
LOCKS!97!
ATTRIBUTE!TEXT!COLOR!MEANING!98!
INTERNAL!STORAGE!98!
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How To...
1
How To...
How to Get Help
1. Press the Help icon on the lower right-hand side of the screen to get
context-sensitive help overlays.
2. Amber overlays will point out and describe different controls on screen.
You can continue to operate the controller as normal. As the screens
change, the overlays may update to show new controls. If you press Help
icon again, different overlays about other controls will be shown.
3. While in the Help overlays, touch the Question Mark icon in the upper
left hand corner to open the full on-line manual which provides greater
detail on programming and operational topics. To close the on-line manual,
press in the top right hand corner of the screen.
For further information on operating Choreo, visit our
YouTube video library at
www.youtube.com/pathwayconnectivity or use this QR code.
Questions may be emailed to support@pathwayconnectivity,
or use this QR code.

2
How to Open a Different Show
Each time Choreo starts, the last show is automatically loaded.
To create a new show, or restore a different show:
1. Press the Setup Button
2. Press Show File
3. Choose from the options to create a new show, restore a backup, or restore
a previous show.
NOTE
• If you want to restore a show file from USB, remove Choreo from the
wall and plug the USB drive into port on the rear of the controller.
Only then will the options to restore from or save to USB will appear.
• The current show file name appears at the top of the screen when you
select Show File from the left.

How To...
3
How to Patch a Light
To patch a light you must know the light’s manufacturer, its model type, its
operating mode, and its DMX start address.
1. Select the position in the Fixture Grid where you wish to patch the
light. The cell’s outline will turn red.
2. At the bottom of the screen, touch Settings.
3. Touch Light Type on the Advanced Tools bar.
4. Scroll through the list on the left to locate the light's manufacturer, then
the list on the right to locate the light's model type and operating mode.
5. Touch Apply
6. The screen will shift to the DMX grid and the DMX Addr icon on the
Advanced Tools bar will be highlighted. Each cell on the DMX grid
represents one DMX slot.
The small number at the top of each cell is the DMX slot number. The large
number in the middle of each cell is the number of the light patched to that
slot, and at the bottom of each cell is a brief description of the attribute that
the DMX slot controls. Use the arrows to locate the cell corresponding to
your light’s DMX start address.
7. Touch the cell to ‘patch’ your light to that starting channel. Touch Apply
.
NOTE
• You will find many generic color-changing LED lights under the
Manufacturer "Generic". Generic is at the top of the alphabetically
sorted list of manufactures on the left hand side for convenience.
• To patch several lights of the same time at the same time, select
multiple lights on the SLECT task before selecting the light’s
type. Select the location of the DMX start address of the first fixture,
and the remaining lights will automatically be patched sequentially.

4
• You can press the blank spaces between the Up and Down
arrows in the list to jump through the list faster than just using the
arrow buttons.
How to Set Intensity
1. Select a light in the Grid by touching it. The cell’s outline will turn red.
2. From the Task Bar at the bottom of the screen, touch the Control
icon.
3. Touch the Intensity icon to access the Intensity tool bar and various
tools.
•
Attriburtes
Find the Intensity control on the lower right and run your
finger in the track to set a level as a percentage.
•
Libraries:
Select from standard intensity levels.
•
IRGB:
Use the on-screen faders to adjust intensity and RGB values.
(Applicable only if you light has color mixing attributes.)
•
Effect:
See How to Set an Effect
How to Set a Color, Position or Shape
Attribute
As well as Intensity, the CONTROL task will display up to three other attribute
families depending on the capabilities of the selected light. Only attributes
supported by the selected light are shown.

How To...
5
1. Select a light in the Grid by touching it. The cell’s outline will turn
red.
2. From the Task Bar at the bottom of the screen, touch the Control
icon.
3. If not grayed out, touch one of
o Color
o Position
o Shape
4. The Toolbar will show various methods of altering the attributes.
Touch Color to adjust the light’s color mix, using one of the following:
•
Attributes
: Use the wheels to set RGB levels as percentages or work in
other Color Spaces.
•
Libraries
: Select from standard gel swatch book colors, or user-
recorded colors.
•
Picker
: Touch the screen to select from the color space shown.
Touch Position to adjust where the light is pointing, using one of the
following:
•
Attributes
: Use the wheels to set pan and tilt in degrees.
•
Libraries
: Recall previously user-recorded positions.
•
Joystick
: Touch the screen to move the light relative to its current
position.
•
Bullseye
: Touch the screen to move the light relative to its home
position.
Touch Shape to adjust attributes that affect the light’s beam, such as gobo
wheels and rotation, barrel zoom, and shutters.
•
Attributes
: Select Wheels to access attributes supported by the light.
•
Libraries
: Recall previously user-recorded shape libraries.

6
NOTE
• There are Advanced tools for each of Intensity , Color , Position
and Shape . See Advanced Tools for more information on
locking, releasing, defaulting and knocking out attributes.
• Effects can be added to attributes. See How to Set an Effect.
How to Set an Effect
1. Select a light (or lights) in the Fixture Grid by touching it. The cell’s outline
will turn red.
2. From the Task Bar at the bottom of the screen, touch the Control
icon.
3. If not grayed out, touch one of
o Intensity
o Color
o Position
o Shape
4. After setting an initial value, touch Effects then “New Effect”
5. The available effects will be shown. Select the one you want.
Adjust the effect attributes on the screen to change how the lights behave. Some
of the effect attributes may include:
•
Rate
: Affects the speed of the effect.
•
Size
: Affects the variance or height of the effect. For example, the size of a
ballyhoo effect determines how far a light will move from where it was
pointed when the effect began.
•
Offset
: Affects where each light starts following the effect function. For
example, in a rainbow color effect, if the offset is zero degrees, all lights will
be the same color because they are all following the exact same function at
the same time. As the offset increases, adjacent lights will be different

How To...
7
colors. When the offset reaches 180 degrees, adjacent lights will be at the
top and bottom of the effect curve.
•
Repeat
: Affects how many lights start along the effect function at one
time. For example, in a marquee effect, if repeat is set to 1, only one light
out of the selection will be “on” at any given time.
NOTE
• To end an effect in SELECT, touch “Stop Effect” or use the
Release button.
• When the effect is recorded in a Cue, a change must be recorded to
the attribute controlled by the effect in a subsequent Cue to end
it. Otherwise the effect will remain running in the background (also
called ‘tracking through’).
• The order that lights are selected is important when planning the
effect. For example, when running a marquee effect on six lights, if
the lights are selected 1,2,3,4,5,6 the effect will appear to move from
left to right. If the lights are selected 123-654 instead, the effect will
appear to move toward the center. (If you make the Repeat 2 in this
case, it's even more affective.)
How to Record a Memory
After setting the scene you want by giving lights an Intensity and setting their
Color, Position or Shape attributes you may want to record the look to a Memory
for later recall.
1. Touch the Record icon to open the RECORD tasks.
2. Touch the Record Memory icon.
3. Select the Memory location you wish to use.

8
4. Note how the Memory is outlined in red. Touch the QWERTY icon and
enter a name if desired.
5. Touch Done .
6. The look will be recorded and you will return to your previous CONTROL
task. You may want to continue altering the look of the selected Lights or
7. Release the Lights by pressing the Release icon and Play back the
Memory.
NOTE
The next time you press Record, the Record Memory button will already
be active and the next available empty Memory location will be
highlighted in red. If you're happy with the default Name and timing, just
press Done.
How to Record a Cue
After setting the scene you want by giving lights a Intensity and setting their
Color, Position or Shape attributes you may want to record it as a cue for
sequential recall from a Playlist.

How To...
9
1. Touch the Record icon to open the RECORD tasks.
2. Touch the Record Cue icon.
3. If necessary, touch the Playlist you want to record to in the red Select
Playlist toolbar.
4. The last cue in the Playlist should have a green bar below it. If you want to
record it elsewhere, touch an existing cue and use the or
icons to move the green bar.
If you want to overwrite a cue, just touch it to highlight it in red. The green
bar will disappear.
5. Touch Done to record the cue with default timings, and you will be
returned to your previous CONTROL task. The attributes will be released
and under control of the new cue, but the lights will still be selected
allowing you to alter them further if desired.
NOTE
If you don't edit the Cue Properties, default timing will be used. See Tasks
Record Cue for more information of recording Cues.
How to Playback Memories
1. Touch the PLAY icon .
2. Touch Memory .
3. The screen will display eight of the Memories saved in the current Memory
Page.

10
4. Run the Memories with the virtual slider handles on the screen.
NOTE
• To see more Memories saved in the current page, use the
Left and Right arrows.
• Change Memory Pages by selecting a new Memory Page in the green
toolbar.
• Press the associated bump button to recall the Memory using the time
assigned to it.
How to Playback Cues (Playlists)
1. Touch the PLAY icon .
2. Touch Playlists .
3. The currently assigned Playlist's name will be on the very left of the green
Toolbar. If necessary, touch
Select Playlist
from the right hand side of
the Toolbar and select the desired Playlist. The Status Bar also shows which
Playlist is assigned.
4. The cue that is ready to run will have a green arrow to the left of its
name.

How To...
11
5. From the green Play toolbar select Transport then touch the Go
icon that appears on the Transport cluster of icons above the toolbar.
You can also press the appropriate (left or right) Go button on the
console.
NOTE
• The first cue is selected by default, or double tap the cue you wish to
run. A green arrow will appear inside the cue cell. Press the “Go”
button to execute the cue in recorded time.
• Triple tapping on a Cue will go to that cue immediately.
• Cue that are presently fading are green. Cues that are active but not
fading are yellow.
• Touch the Up/Down arrow icons next to the cue list to
move through the cues. To scroll the view to the top of the Playlist,
toggle Shift , then touch the Up arrow icon . To go to the
bottom of the Playlist, press and hold the Shift key, then touch the
Down arrow icon .
• Cues that are indented and have this icon will follow on from the
previous cue automatically. You won't press Go to run these cues.
• To pause a running cue, press Pause
• When the Playlist is active but cues are not fading, press Back to
cut back to the previous cue.

12
How to Edit, Move, Copy or Delete a Cue or
Memory
1. Touch the Play icon to open the PLAY task.
2. Touch the Playlist icon to edit Cues or the Memory icon to edit
Memories.
3. Press Edit .
4. A ‘do-not-enter’ icon will appear on each cue or memory. Touching it
will rotate it vertically and a DELETE button will appear. Touch to
delete it or press again to cancel the delete.
5. Use the arrows to change Memory timings and bump button
operation. For Cues, use the Up/Down arrow icons to page
through the timing and other cue properties.
6. To move a cue or memory, touch the ‘hamburger’ icon , then drag the
selection to a new location and drop. To copy a cue or memory, toggle
Shift before touching the hamburger icon, then drag and drop to the
new location.
7. Press Edit to complete the Edit action.
See Play Mixed Mode to move and copy Cues and Memories between Playlists
and Memory Pages or Cue Timings and Placement.
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