RESEARCH MACHINES LINK 480Z User manual

LINK
480Z
CASSETTE SYSTEM USERS GUIDE
PN
11684
Copyright ©1982, 1983
by
Research Machines Limited
All
rights
reserved. Copies of
this
publication
may
be
made
by
customers exclusively for their own use,
but
otherwise no
part
of
it
may
be reproduced, transmitted,
transcribed, stored in aretrieval system, or
translated
into
any
language or computer language without
the
prior written permission of Research Machines Ltd.,
Post
Office Box 75, Oxford, England. OX2
OBW
Tel:
Oxford (0865) 249866.
The policy of Research Machines Limited is one of
continuous development
and
improvement of
its
products
and
services,
and
the
right
is therefore
reserved
to
revise
this
document or
to
make changes in
the
products describes without notice. Research
Machines Limited endeavour
to
ensure
the
accuracy of
this document
and
to- ensure
that
the
products
described perform correctly according
to
their
descriptions. However, Research Machines Limited do
not
accept liability for
the
consequences of
any
error
or
omission.
Additional copies of
this
publication may be ordered
from Research Machines Limited
at
the
address above.
Please
ask
for
the
'LINK
480Z
Cassette
System
Users
Guide',
PN
11684.


Preface
The purpose of
this
manual is
to
enable you
to
install
and
start
using
the
Research
Machines 480Z Cassette System.
It
makes particular reference
to
the
use of
cassette
storage, BASICin ROM,
and
ROM packs.
(If
your480Z is equipped withdisc storage
and
youwish
to
usedisc-based softwareyou sh9Uld refer
to
the
manualsdeliveredwith
your 480Z disc drive, in particular
the
"480Z Disc
Systems
Users Guide".)
Chapter 1of
this
manual is ageneral introduction
to
microcomputers
and
the
terminology
that
you will need
to
become familiar with.
Chapter
2is adescription of
the
features
and
facilities of
the
480Z
cassette
system.
Chapter
3explains how
to
install
the
480Z
cassette
system
and
how
to
connect external devices, such
as
a
cassette
recorder
and
avisual display unit.
When your
system
is correctly installed you can begin using
the
BASIC
language
interpreter,
as
described in Chapter
4.
Chapter 5describes
the
480Z Resident
Operating
System
(ROS) facilities
and
how
to
select
the
external devices, includinga
printer, for
input
and
output
operations.
Appendix Aexplains hexadecimal notation, which you
may
need
to
become familiar
with
as
you read
through
this
and
the
accompanying documentation.
Appendix Bis for more advanced users:
it
gives details of 'escape sequences'
that
can
be used in BASIC
to
make use of certain 480Z features for controlling
the
screen
display. Alist of useful escape sequences is provided
to
assist
you in writing your
BASIC programs.
Appendix Ccontains
the
480Z charactersets. The first is
the
normal
set
ofcharacters
available,
and
the
second is
the
graphics character
set
obtained when using
the
480Z
in graphics mode.
Appendix Dprovides adetailed
"map"
of
the
480Z
cassette
system
internal memory.
Appendix Eis aglossaryof some of
the
terms
used whendiscussing microcomputers.
Related Publications
This manual refers
to
the
following publications, which are available from Research
Machines:
LINK 480Z BASIC
IN
ROM
REFERENCE MANUAL,
PN
11682
-This manual is essential for
any
user wishing
to
write
BASIC
programs for
execution under
the
control of
the
480Z
BASIC
in ROM interpreter.
ii

LINK 480Z INFORMATION FILE,
PN
10939
-This manual contains detailed information
about
the
LINK
480Z hardware,
especially
the
physicalcharacteristicsof
the
input/output
ports,
the
highresolution
graphics option,
and
the
printed
circuit boards.
iii


CONTENTS
PAGE
CHAPTER 1INTRODUCTION
TO
MICROCOMPUTERS
What
isaMicrocomputer
Hardware
Software
ProgrammingLanguages
Why'Micro'?
CHAPTER 2INTRODUCING
THE LINK
480Z
CASSETTE SYSTEM
1.1
1.1
1.2
1.3
1.3
TheHardware
2.1
The480Z Keyboard 2.2
ControlKeys
2.3
TheSoftware 2.5
ROS, the
480Z0perating
System
2.5
InternalMemoryof
the
480ZCassetteSystem 2.6
CHAPTER 3INSTALLING THE
480Z
CASSETTE SYSTEM
CheckingtheEquipment
3.1
Installation 3.2
Connecting
External
Devices(Peripherals)
to
the
480Z 3.2
SwitchingOn
the
System
3.4
ConnectionInformation 3.6
CHAPTER 4USING BASIC
ON THE
480Z
CASSETTE SYSTEM
BASICinROM Interpreter
4.1
LoadingBASICProgramsfrom Cassette 4.2
Interrupting
ProgramLoading 4.3
Errors
inProgramLoading 4.3
SavingProgramsOnCassette 4.4
ROM Packs 4.5
PluggingintheROM Pack 4.6
Using
the
ROM Packfor Machine-Code Programs 4.6
UsingtheROM Packfor BASICPrograms 4.6
RestartingBASICafter
an
Error
4.7
EscapeSequences 4.8
iv

CHAPTER 5
ROS
FACILITIES
ROSCommands
5.1
LoadingMachine-Code ProgramsfromCassette 5.2
Program
WRITER
5.2
ProgramTUNE 5.4
StoringMachine-Code ProgramsonCassette 5.5
SelectingaPrinterfor
the
480Z 5.6
TestingaPrinter 5.7
UsingaPrinterwitha'Ready' Line 5.8
ChangingCassetteSpeedOption 5.8
The480Z
Front
Panel 5.9
SelectingaPrinterUsingthe
Front
Panel 5.9
SwitchingtheScreenWidth 5.10
APPENDIX AHEXADECIMAL NOTATION
APPENDIX BESCAPE SEQUENCES
APPENDIX C
480Z
DISPLAY CHARACTER SETS
APPENDIX D
480Z
MEMORY USAGE MAP
APPENDIX EGLOSSARY OF TERMS
FIGURES
2.1
2.2
2.3
3.1
3.2
4.1
Basic480Z
System
480Z Keyboard
480ZMemoryUsageMap
(64K)
480ZRearPanel
480ZMonitor
ROM Pack
v
2.1
2.2
2.6
3.6
3.6
4.6


INTRODUCTION TO MICROCOMPUTERS
Chapter 1
Introduction
to
Microcomputers
This
chapter
introduces
the
basic concepts of microcomputer
systems
to
users with
little or no previous knowledge of computer systems.
What
is
aMicrocomputer?
Amicrocomputer is
an
electronic machine which processes information rapidly. A
microcomputercannot
think
for itself;
it
canonlydoexactly
what
it
is
instructed
to
do
by computer programs.
The term microcomputer
system
generally refers
to
anumber of separate elements
which work together
to
achieve arequired result. Theseelements can be
thought
ofin
two main groups;
the
electronic machines, called hardware,
and
the
computer
programs, called software.
Hardware
Atypical microcomputer
system
consists
of:
• A keyboard
• A visual display
unit
• A processor
•
An
internal memory
•
An
external storage device
• A
printer
The keyboard lets you communicate with
the
processor.
The visual display
unit
(VDU) lets you see
what
you have told
the
system
to
do,
and
what
messages
the
system
has
sent
to
you. These messages
may
include
any
other
information previously stored in
the
computer system.
The processor,
as
the
name suggests, processes your information
as
instructed
by
a
computer program. The processor includes amicroprocessor
that
executes programs
by
performing arithmetical
and
logical operations on information stored in
the
computer's memory.
This
memory
is mainly 'volatile': volatile memory, usually called random access
memory(RAM), canbemodified
by
aprogramduringprocessing,
but
when
the
system
is
turned
off
the
contentsofthismemoryarelost.
Each
time
the
system
is
turned
on
the
program
and
the
information
must
be reloaded from a'non-volatile' storage device.
Theinternalmemoryalsoincludesread-onlymemory(ROM) whichis non- volatile;
the
contents of ROM are
not
lost when
the
system
is
turned
off. This memory has special
uses within
the
system.
1.1

INTRODUCTION TO MICROCOMPUTERS
The
size of
the
memory
available,
whether
volatile or non-volatile, is normally
expressed
in
terms
ofKilobytes, where one
byte
comprises
eight
binary
digits
(bits) of
memory
and
Kilo
(K)
represents
the
value 1024. One
byte
of
memory
can
be
used
to
represent
one
character
of information.
For
example,
the
480Z is generally
equipped
with
64K
bytes
of
RAM,
this
means
that
the
480Z
has
64 x1024
(=
65,536)
bytes
or
memory locations for
storing
programs
and
information.
The
external storage media
are
usually
aform of
magnetic
storage.
Either
magnetic
tape
(cassettes) or
magnetic
discs
are
commonly
used
as
storage
media
for
microcomputers.
These
media hold
the
programs
and
items
of
data
(files)
that
you
will
be
using
or
creating.
The
processes involved
are
similar
to
those
ofa
tape
recorder,
as
described later.
Finally, you will
often
need a
printed
copy of
the
results
of
the
work performed
by
the
computer. This is provided
by
the
printer.
The
copy is called alisting.
External
input/output
devices,
such
as
VDUs,
printers,
and
cassette
recorders,
are
usually referred
to
as
peripheral devices.
Software
Software really
means
computer
programs.
Aprogram is asequence of instructions.
There
are
two
types
of software:
•
System
software
•Applications software
System
software is a
set
of
programs
supplied
by
the
computer
system
manufacturer.
Without
these
programs,
it
is
an
extremely
laboriousprocess
to
write
programs
for
the
system.
The
system
software
helps
to
make
the
computer
easier
to
program
and
use.
The
operating
system
is
an
example
of
system
software.
Another
example
is
the
system
software
routines
that
are
held
permanently
in
the
computer's
non-volatile
(Read-Only) memory.
This
type
of
software
is frequently referred
to
as
firmware.
Applications Software is a
set
of
programs
which
you
may
use
to
solve
your
specific
information
and
data
processing
problems.
These
programs
are
designed
to
take
care
of
the
most
commonly-used applications.
This
saves
a
lot
of
time
for
many
users.
For
example,
this
manual
has
been
prepared
using
aword
processing
application
program,
called
WordStar*,
that
is available for
use
on
many
differentmicrocomputersysteqIs.
*
WordStar
is aregistered
trademark
of MicroPro. Inc.
1.2

INTRODUCTION TO MICROCOMPUTERS
Programming Languages
Both
system
and
applications softwareobviouslyneed
to
bewritteninsomecomputer
language.
Many
languagesarenow available
but
the
most
commonlyusedon
the
480Z
is BASIC.
BASIC is called ahigh-level language because
it
is easily
written
and
understood
by
computerusers, especially thosewithonly alittle knowledge ofcomputers. Therefore,
whenyou begin
to
writeyourown applicationsprogramyouwill probablyuseBASIC.
Many applications programs provided
by
Research Machines for your 480Z are
written in BASIC.
High-level languages need
to
be
translated
into
the
machine code (binary digits)
that
the
computercanread
and
understand. Alanguagecompilerorinterpreterisprovided
for thispurpose,
and
in
the
480Z
the
BASI
Cinterpreteris builtinto
the
machine, being
situated
in ROM
as
firmware (hence, BASIC in ROM).
Assembly
languagesarecalledlow-levellanguages because
they
are
written
inacoded
form (known
as
mnemonic code) which is very like
the
internal machine code used
by
the
computer. Their
advantage
over high-level languages is
that
they
arefaster
to
run
and
more efficient in their use of
the
processor
and
memory. However,
the
task
of
programmingin
an
assembly language is much
greater
than
in ahigh level language,
and
consequentlyassemblylanguagesareusednormallyonly where considerationsof
execution speed
and
memory space override those of programmer-productivity
and
ease of program maintenance. Much
system
software
and
some applications software
is written in
an
assembly language. The 'interpreter' for
an
assembly language is
known
as
an
assembler.
Why
'Micro'?
Computers vary according
to
their size, complexity,
and
cost. Microcomputer is
the
name give
to
the
smallest of
the
general purpose computers
that
are widely used in
industry, education, administration, and, increasingly,
the
home. Microcomputers
possess
many
of
the
features of
the
larger, more complex,
and
more expensive
computers. However, microcomputers areassembled in small cabinets
that
areeasily
transported. They fit easily into
the
existingoffice, laboratory, classroom,
and
home,
use asmall
amount
of power,
and
cost
substantially less
than
larger systems.
The
most
significant differences between amicrocomputer
and
its
larger cousins are
its
much smaller capacity for
storing
information and, usually, alower speed for
processing
this
information.
In
most
other
respects
they
provide
the
same facilities.
1.3


INTRODUCING
THE
LINK
480Z
Chapter 2
Introducing
the LINK
480Z
Cassette System
In
thischapter
we
shalllook
at
the
'make-up' ofthe480Z, beginningwith
the
hardware
andgoingon
to
considertheoperatingsoftware
and
finally how
the
internalmemoryis
organized.
Before reading this chapter, remove
the
equipment from
its
packing. You are shown
how to install the equipment in the
next
chapter.
The Hardware
The Research Machines 480Z is built into amoulded
structural
foam case which
houses
the
printed circuit boards, power supply,
and
the keyboard. AVDU (video
monitororadomestic television set)
and
acassetterecorder areconnected
to
the480Z
tomakeupabasicsystem,
as
showninFigure2.1. Other'peripheral' devices, such
as
a
printer or aROM pack, can be connected
as
and
when required.
Figure 2.1 Basic 480Z
System
2.1

INTRODUCING
THE
LINK
480Z
Early
480Z machines were housed
in
ablack
metal
case.
If
you
encounter
this
version,
don't
worry;
it
functions identically
to
the
later
machine housed
in
the
moulded
structural
foam case. However,
there
are
some
important
differences
that
you
should
be
aware of,
and
these
are:
•Memory: A
number
ofearly models were supplied
with
32K
bytes
of
random
access
memory
•
BASIC
in ROM: A
number
of early models were
not
fitted
with
BASIC
in
ROM
•80-Character Option: All machines
are
now
fitted
with
the
80-character option
allowing
the
monitor
text
display
as
either
40-character lines
or
as
80-character
lines. Some earlier machines will only
permit
a40-character line display
•
HRG:
If
your
480Z is
fitted
with
the
High
Resolution
Graphics
(HRG) feature,
it
will
be
possible
to
produce
high
resolution
graphics
output
on
the
monitor.
Otherwise
you
will
be
limited
to
low resolution
graphics
output.
You
can
tellif
your
480Z is equipped
with
this
feature
by
checking
the
messages
displayed
when
you
first
start
using
BASIC
in
ROM (described
in
chapter
4)
If
your
480Z
has
the
HRG
feature, you will also
be
able
to
produce colour
graphics
output
provided
that
you
connect
acolour
monitor
or
colour
TV
able
to
process
TTL/RG
Bsignals.
The
480Z
Keyboard
Figure
2.2 shows
the
keyboard
in
closer detaiL
LlI\lK
480Z)
o
Figure 2.2 480Z Keyboard
2.2

INTRODUCING
THE
LINK
480Z
Thekeyboardholds two separate'blocks' ofkeys(or keypads), onelarge
and
onesmall.
The large keypad consists of alphabetic, numeric,
and
symbol characters. Some keys
have only one character printed on
them
but
others have two,
and
this is explained
when
we
look
at
the
control keys in the
next
section.
Thelongkey
at
the
bottom
ofthekeypadis calledthespace bar
and
is used
to
movethe
cursoracross
the
VDU screen
by
entering 'space' characters The cursoris the square
that
marks the position on the screen where
any
character you enter will appear.
The small keypad contains eight keys
(Fl,
F2, F3, F4
and
'arrow' keys) which are
usuallyreferred to
as
function keys. Thisis becausetheycanbeprogrammed
by
you
to
perform particular functions, such
as
screen editing. The use of
the
function keys
depends on the application program you happen
to
be running. Their functions are
different, for example, when programming in BASIC
to
when using the
text
editing
facility, TXED. You canuse 'EscapeSequences'
to
define
what
aparticularkey should
do,
and
these are introduced in Chapter
4.
Keypad overlays are used
to
indicate
the
functions
that
each key will perform; these
are plastic overlays which slip easily over the eight keys. You should read the
appropriatemanualsfor
the
softwarefor whichkeypadoverlaysareavailable(BASIC,
TXED, etc.)
to
find
out
more
about
their use.
Control Keys
The use of the keyboard is demonstrated in chapter
4,
but
here
we
shall look
at
the
importantcontrolkeys
and
theway theyoperate. Thesekeysaredarkerincolour
than
the otherkeys
to
make
them
easily identifiable. Whenyou have finished this chapter,
and have
set
up
your
system
as
shown in chapter
3,
you should come back
to
this
section
and
practise using these keys:
ICAPS I
LOCK
The CONTROL key is used together with other keys
to
give
commands. Hold this key down while pressing
the
key you require.
For
example, pressing CTRL
and
F(you will see this written
as
CTRL/F)
puts
the480Z
Front
PanelontotheVDUscreen.The
Front
Panel is described in chapter 5(ROS facilities). You will be
introduced
to
other control commands
as
you work through the
manual. Fulldescriptionsofallpossiblecontrolcommandsaregiven
in
the
480Z BASIC in ROM Reference Manual.
When pressed down
and
'locked' this causes all alphabetic
characters
to
be displayed in upper case; otherwise they are
displayed in lower case.
2.3

INTRODUCING
THE
LINK
480Z
IRE:rURN I
ILINE I
FEED
This is
the
DELETE
key
and
when pressed causes the character
immediately
to
the
left of the cursor
to
be deleted. The number of
charactersdeletedisequal
to
the
numberoftimes
the
keyispressed.
You will see this key mentioned many times throughout this
manual.
It
is used when you enter commands
and
when you are
writing
and
runningprograms.
It
is theway of telling the computer
that
you haveenteredsomethingon
the
keyboard
and
younow
want
it
to obey acommand or store some information. When you see
IRETURN]written after acommand
it
means simply 'press the
RETURN
key'.
Press akey
then
press
the
REPEAT
key. You will see
that
the
characteris repeateduntilyou release the
REPEAT
key.
If
you hold
down
the
space
bar
and
press I
REPEAT
Iyou will move
the
cursor
across
the
screen.
Hold down this key
and
press another key: if
it
is aletter key, the
letterwill be printedinuppercase(this is usefulifyou
don't
want
to
keep
the
CAPS LOCK key down).
If
it
is adouble symbol key, the top symbol will be displayed.
It
can also be used, in combination with other keys, for giving
commands
and
thiswill be explained in
the
relevant
part
of
the
user
guide.
Pressingthis key moves thecursorverticallydown thescreen
to
the
next
line.
It
is usuallyonly usedwhen runningprograms
and
will be
explained in the relevant documentation for
the
programs
concerned.
Like
the
line feed function, the
ESCAPE
keyusuallyservesaspecial
function within programs
and
will be explained in the relevant
documentation for the programs concerned.
We shall now look
at
the software
that
controls all
the
activities of the 480Z.
2.4

INTRODUCING
THE
LINK
480Z
The Software
ROS, the 480Z Operating
System
The programs
that
make
up
the
Resident Operating System, ROS, are permanently
stored in read-only memory
and
are therefore termed 'firmware'. These (system)
programs are
not
affected
by
any
other
(applications) programs you
may
run.
ROS controls
the
internal operations of
the
computer
and
was designed to:
•Perform certain functions you request, from commands you
enter
at
the
keyboard
•Control
the
operation of
the
'peripheral' devices connected
to
the
480Z,
as
well
as
the
keyboard
•Lookafter
the
way
the
64K
bytes
of480Zinternalmemoryareused
by
programsso
that
you do
not
have
to
be concerned with
what
is happening inside
the
machine
•Allow you
to
write
and
check low-level (machine code) programs
•Activate
the
BASIC
inROM interpreter(as describedlaterin
the
manual)whenyou
want
to
run
BASIC
•Detect
the
presence ofaROM packplugged into
the
back of
the
480Z
and
take
the
appropriate action, if required
ROS
starts
up
automatically when
the
480Z is switched on
or
when
the
reset
button
on the rear panel is pressed. The facilities
that
ROS provides are fully described in
chapter
5.
2.5

INTRODUCING
THE
LINK
480Z
Internal Memory of the
480Z
Cassette Systems
FFFF
(64K)
ROS
&workspace
1------------4
E800
(58K)
BASIC
in ROM
1-----------1
9800
(38K)
USER
MEMORY
""'--
~
0000
Figure 2.3 480Z Cassette
System
Memory Usage
2.6
The 480Z is generally provided
with 64K
bytes
of internal
memory. Figure 2.3 shows, in a
simplified form, how
this
memory
is shared between
the
various
system
softwarecomponents such
as
ROS
and
BASIC
in ROM,
as
well as
the
user programs.
User memory,
as
the
name
suggests, is
the
random access
memory (RAM) available for you
to
put
data
and
programs into.
With
the
480Z
this
is 58K;
but
if
you are running
BASIC
in ROM,
the
BASIC
in ROM interpreter
prevents
the
use of some of this
memory
and
leaves you with
up
to
36K for your
BASIC
source
programs
and
data.
The remaining 6K
bytes
of
memory are reserved for ROS
and
includes some area
to
be used
as
'workspace'.
If
you
want
more details of
the
memory map see Appendix
C,
or
refer
to
the
480Z Information File.

INSTALLING
THE
480Z
Chapter3
Installing the
480Z
Cassette System
This
chapter
explains how
to
install
the
480Z
and
how
to
connect
the
VDU
and
the
cassette
recorder.
Checking the Equipment
When you unpack
the
480Z, check
that
you have received:
•The 480Z microcomputer
• A
cassette
containing some demonstration programs
• A
cassette
containing
the
TXED
(Text Editor) program, if ordered
• A connecting lead for a
UHF
television
Other
equipment
and
their accessories
may
also be included according
to
your
requirements. However,
to
operate your 480Z you will need
at
least
the
following:
• A VDU for black
and
white (monochrome) display
and
which can be either:
- a
UHF
television (either colour or monochrome)
- a monochrome character display monitor
• A
cassette
recorder (and
its
mains lead)
and
aconnecting lead
• A 3-way
or
4-way mains
adaptor
• 3-pin plugs
to
connect
the
above items
to
the
mains supply.
If
your 480Z is fitted with
the
High Resolution Graphics (HRG) feature,
it
is also
capable ofgeneratingcolour displays
through
the
socketmarked TTL/RGB.
For
this
you will need acolour monitor (or acolour television) with
the
TTL/RGB capability.
More
than
one
type
of VDUcan be connected simultaneously
to
a480Z,
Le.
UHF
TV,
monochrome monitor,
and
TTL/RGB monitor. All will produce
the
same display.
The mains lead on
the
monitor supplied
by
Research Machines
may
already have a
continental
plug
moulded
to
it. Please
cut
this
plug
off
and
attach
a
standard
plug,
3.1

INSTALLING
THE
480Z
taking
all
safety
precautions.
Please keep all
the
boxes
and
packing, ifpossible.
In
the
event
of
the
equipment
being
transported
for
any
reason,
this
packing will help
prevent
damage
to
it.
Installation
Whenyouinstallyour480Z, you shouldplace
it
onaconvenientwork surfaceclose
to
a
mains poweroutlet. A
suggested
layout
is
to
place
the
keyboardinfront of
the
display
unit.
Other
itemsofequipment,
such
as
cassette
recorder
or
aprinter, shouldbeplaced
as
close
as
possible
to
the
480Z
to
enable you(or
the
operator)
to
be
able
to
reach
them
easily. Do
not
forget
to
provide enough work surface for
papers
and
manuals.
The 480Z
and
its
accessories should
not
beexposed
to
direct sunlight. Theventilation
slitson
the
rearpanelshould
not
beobstructed;also,
the
socketson
the
rear
panelof
the
480Z shouldremainaccessibleifyou
intend
to
connect
and
disconnectexternaldevices
from time
to
time
without
disturbance.
Connecting
External
Devices (Peripherals)
to
the
480Z
In
abasic
system
(sometimes called abasic configuration)
the
peripherals include a
VDU
and
cassette
recorder,
as
mentioned earlier. A
printer
may
also be
added
when
needed. Before connecting
them
to
your
480Z, note these
important
points:
•All
the
equipmentshouldbe connected
to
the
samemains
adaptor
orextensionlead
•The mains supply
to
the
adaptor
or extension lead
must
be switched off
•You should refer
to
the
diagrams of
the
480Z rear panel
and
monitor for guidance.
These diagrams are shown in figures 3.1
and
3.2
Visual
Display
Unit
This can be amonochrome or colour monitor, or adomestic television set. The
connections to
the
480Z are different for each.
Instructions
for installing
the
Panasonic monochrome monitor are provided in
the
Installation Notes for
the
Panasonic Monitor(PN 11293), which are included with
the
monitor. Aseparate cable is also provided.
•Connect one end of
the
cable
to
the
VIDEO
IN
socket
at
the
rear of
the
monitor
3.2
Other manuals for LINK 480Z
1
Table of contents
Popular Computer Hardware manuals by other brands

Renesas
Renesas H8/3627 Series user manual

Analog Devices
Analog Devices ADSP-21261 SHARC Hardware reference

Arbor Technology
Arbor Technology EmCore-a5360 Quick installation guide

TC Electronic
TC Electronic PowerCore user manual

Freescale Semiconductor
Freescale Semiconductor MC9S08PT60 Reference manual

IEI Technology
IEI Technology PCISA-MARK user manual