Sonicware LIVEN Texture Lab User manual

User'sManual
LVN-050-UM-01-EN

2
FCC regulation warning (for USA)
Note: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to
part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a
residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and
used in accordance with the instructions, may cause harmful interference to radio communications. However, there is
no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interfer-
ence to radio or television reception, which can be determined by turning the equipment o and on, the user is encour-
aged to try to correct the interference by one or more of the following measures:
– Reorient or relocate the receiving antenna.
– Increase the separation between the equipment and receiver.
– Connect the equipment into an outlet on a circuit dierent from that to which the receiver is connected.
– Consult the dealer or an experienced radio/TV technician for help.
Legal disclaimers
Sonicware Inc. (hereafter, "SONICWARE" ) strives to assure that this document is as accurate and current as possible,
but will bear no responsibility for any compensation claims or losses due to content included in this document. More-
over, information in this document could be changed without notice. SONICWARE retains the right to change product
specications and programs at any time. SONICWARE will bear no responsibility for any errors depicted in this docu-
ment. SONICWARE will bear no responsibility for any losses resulting from the use of this information, functions or per-
formance, regardless of contracts, lack of caution or other conduct.
Copyrights and registered trademarks
• SONICWARE is a registered trademark of Sonicware Inc.
• MIDI is a registered trademark of the Association of Musical Electronics Industry (AMEI).
• Other company names, product names, standard names and registered trademarks in this document are the
property of their respective owners.
• All the trademarks and registered trademarks in this document are not intended to violate the copyrights of their
owners, but rather are included for the purpose of identication only.
• Recording from copyrighted sources, including audio les, CDs, records, videos, tapes, broadcasts, streamed
content and works of art, without permission of the copyright holder for any purpose other than personal use is
prohibited by law.
• Sonicware Inc. will not assume any responsibility related to infringements of copyrights.
Important safety precautions
You must read the following precautions in order to use the product safely and prevent accidents.
WARNING: Failure to follow these precautions could result in serious harm to the user or even
death.
• Operation using an AC adapter
Do not do anything that could exceed the ratings of outlets and other electrical wiring equipment.
Disconnect the AC adapter from the outlet when lightning occurs and when not using it for a long time.
• Operation using batteries
Use-commercially available 1.5V AA batteries.
Carefully read the precautions of the batteries being used.
Be sure to insert the batteries with +/ − ends oriented correctly.
Do not use new and old batteries together. Do not use batteries of dierent types together.

3
Remove the batteries when they will not be used for a long time.
If a leak occurs, thoroughly wipe the battery compartment and battery terminals to remove the leaked uid.
• Do not open the case and disassemble or modify the product.
• Do not drop, strike or apply excessive force to the unit.
• Do not put liquid on or in the unit.
• Do not put foreign objects into the case.
• Do not use at a loud volume. Doing so could generate loud volumes that might lead to hearing loss.
• When transferring this unit, use the individual packing box and cushioning material that it came with when pur-
chased new.
• When the unit is powered on, do not wrap it in cloth, plastic or other materials.
• Do not step on or apply pressure to the power cord.
• Do not use in the following environmental conditions. Doing so could cause malfunction.
Locations in direct sunlight, environments that exceed 40°C, or near stoves and other heat sources
Locations with extremely low or high temperatures
Locations with extremely high humidity or where the product could become wet
Locations with frequent vibrations or much dust or sand
• If the unit becomes broken or malfunctions, immediately turn the power o and stop using it.
Usage Precautions
Failure to follow these precautions could cause injury to the user and physical damage.
• When connecting cables or working with the power of the unit, minimize the input levels of connected devices or
turn them o.
• Cleaning
If the screen or the case become dirty, wipe them gently with a soft cloth.
Do not use chemicals, including alcohol, benzene, thinner or cleansers.
If this does not clean them, wipe them with a slightly damp cloth that has been wrung out well.
Do not turn the power on until the product is completely dry.

Introduction
4
Thank you very much for purchasing a SONICWARE LIVEN Texture
Lab.
The LIVEN Texture Lab is a granular processor capable of generating
a variety of sound textures, ranging from ambient pads to chaotic ex-
perimental noises, that will push the limits of your imagination.
New sounds can be generated through intuitive operation of the 16
physical knobs and in almost any situation using battery power and
the built-in speaker.
We hope you enjoy using it for many years.
Key features of the LIVEN Texture Lab
• The granular processor can synthesize completely new sounds by
splitting, altering and reassembling any kind of source sound.
• This multifunction unit can be used both as a synthesizer and as an
eect processor.
• The sublime Shimmer reverb can add a layer of reverberations an oc-
tave above the source sound.
• The 128-step sequencer can record the movement of individual pa-
rameters.
• Well-known sound designers have provided 16 pattern presets result-
ing from their explorations.
Jam in any situation
Battery power and a built-in speaker enable producing and performing
anywhere
Synchronize with all kinds of devices
Clock synchronization is possible with devices that have MIDI or
SYNC connectors.

Key features of the LIVEN Texture Lab
5
The audio SYNC function enables synchronization with Teenage En-
gineering Pocket Operator devices using the LINE jack.
In addition, clock synchronization signals can be bridged between dif-
ferent connectors. For example, MIDI clock can be generated from an
input SYNC clock signal.

Contents
6
Names of parts ……………………………… 9
Connection example ……………………… 9
Starting up and shutting down ……… 10
Preparing a power supply ……………… 10
Starting up …………………………………… 10
Turning the unit o ………………………… 10
Basic operations …………………………… 11
Adjusting the overall volume …………… 11
Turning on/o the speaker ……………… 11
Using the func button …………………… 12
Using the shift button …………………… 12
Using the shift button hold function … 12
Pattern overview…………………………… 13
Pattern overview …………………………… 13
Patterns and banks ……………………… 13
Basic pattern operation ………………… 14
Selecting patterns ………………………… 14
Playing patterns …………………………… 14
Selecting pattern 17 and higher ……… 14
Changing the tempo ……………………… 15
Reloading patterns ………………………… 15
Pattern chain playback ………………… 16
Selecting multiple patterns and playing
them in order (chain playback) ………… 16
Looping chain playback ………………… 16
Performing with the keyboard and voice
modes …………………………………………… 17
Performing …………………………………… 17
Holding keyboard notes ………………… 17
Changing the velocity …………………… 17
Changing the octave range …………… 18
Changing the voice mode ……………… 18
Changing the glide (in MONO/LEGATO
mode) ………………………………………… 19
Changing the arpeggiator type (in ARP
mode) ………………………………………… 20
Granular synthesizer …………………… 21
Sample settings …………………………… 22
Setting the interval used for the sample 22
Randomizing grain generation position 23
Freezing the grain generation position 23
Grain settings ……………………………… 24
Randomizing grain size and shape …… 24
Adjusting the mix of the sample and grain
sounds ………………………………………… 25
Modulation …………………………………… 26
Modulation settings ……………………… 26
Adjusting modulation speed and depth 26
Modulation tempo syncing ……………… 26
Modulation destination parameter …… 27
LFO waveform ……………………………… 27
Envelope generator ……………………… 28
Adjusting the attack and release of the
granular sound ……………………………… 28
Filters …………………………………………… 29
Changing the lter type ………………… 29
Adjusting the lter cuto frequency … 29
Adjusting the lter resonance ………… 29
Reverb ………………………………………… 30
Adjusting the reverb ……………………… 30
Deactivating the reverb reset when chang-
ing patterns ………………………………… 30
Sampling ……………………………………… 31
Overview ……………………………………… 31
Sample slot selection …………………… 31
Sampling – Recording …………………… 32
Resampling …………………………………… 33
Resampling a pattern …………………… 33
Sampling settings ………………………… 34
Setting auto recording …………………… 34
Exporting/importing samples ………… 35
Exporting a single sample ……………… 35
Importing a single sample ……………… 35
Renaming samples ………………………… 36
Renaming samples ………………………… 36
LINE IN settings …………………………… 37
Changing the gain ………………………… 37
Setting mono/stereo ……………………… 37
Granular eect mode …………………… 38
Switching to eect mode ……………… 38
Connecting a source to the LINE IN and
adjusting its level ………………………… 38
Parameters that are different in effect
mode …………………………………………… 39

Contents
7
Freezing line input ………………………… 39
Step sequencer overview ……………… 40
Overview ……………………………………… 40
Texture Lab step sequencer features … 40
Creating sequences – Settings ……… 41
Setting the note length of one step … 41
Changing the sequence length ………… 41
Creating sequences – Step recording 42
Basic operations …………………………… 42
Selecting steps 17 and higher ………… 43
Clearing steps ……………………………… 44
Automatically advancing steps during step
recording (Auto Step mode) …………… 44
Enabling tied-note (long sound) input … 45
Inputting tied-notes (long sounds) …… 45
Creating sequences
– Real-time recording …………………… 46
Basic operations …………………………… 46
Undoing the real-time recording just cap-
tured …………………………………………… 46
Turning on/o the metronome ………… 47
Adjusting the metronome volume …… 47
Setting a pre-count ……………………… 47
Creating sequences
– Direct recording ………………………… 48
Basic operations …………………………… 48
Creating sequences – settings ……… 50
Setting the swing ………………………… 50
Transposing ………………………………… 50
Parameter locking ………………………… 51
Basic parameter locking operations 51
Turning parameter locking on ………… 51
Clearing parameter lock data …………… 51
Parameter locking – Direct input …… 52
Turning parameter locking on ………… 52
Recording knob operations ……………… 52
Parameter locking – Real-time input 53
Inputting in real time (parameter recording)
…………………………………………………… 53
Undoing the real-time recording just cap-
tured …………………………………………… 53
Sequence eects ………………………… 54
Random ……………………………………… 54
Random settings …………………………… 54
Stutter ………………………………………… 55
Deleting sequences ……………………… 56
Clearing steps ……………………………… 56
Clearing all note data in a sequence … 56
Restoring only the sound to the last saved
state …………………………………………… 56
Pattern saving ……………………………… 57
Saving patterns …………………………… 57
Initializing patterns ………………………… 57
Pattern renaming ………………………… 58
Renaming patterns ………………………… 58
Tempo overview …………………………… 59
Setting the BPM mode …………………… 59
Setting the pattern BPM ………………… 59
Setting the global BPM ………………… 60
Clock synchronization with external de-
vices — Clock settings ………………… 61
Overview ……………………………………… 61
Setting the clock source ………………… 62
Setting Audio Sync output ……………… 62
Setting SYNC IN polarity ………………… 63
Setting SYNC OUT polarity …………… 63
Clock synchronization with external de-
vices — Connection examples ………… 64
LIVEN as clock master …………………… 64
External device as clock master ……… 65
Bridging clock signals to a different con-
nector from an external device acting as
the clock master …………………………… 66
MIDI ……………………………………………… 67
Setting channels for receiving MIDI … 67
Setting channels for transmitting MIDI 67
Turning MIDI clock output on/o ……… 68
Turning control change transmission on/o
…………………………………………………… 68
Setting MIDI OUT ………………………… 69
Setting MIDI command transmitting and
receiving ……………………………………… 69
Setting MIDI program changes transmit-
ting and receiving ………………………… 70

Contents
8
Setting the channel for transmitting and
receiving program changes …………… 70
Exporting/importing user data ……… 71
Connecting – Exporting/importing to/from
a PC/Mac …………………………………… 71
Connecting – Exporting/importing to/from
another Texture Lab ……………………… 71
Exporting a single pattern ……………… 72
Importing a single pattern ……………… 72
Backing up all user data at once ……… 73
Restoring (importing) user data ……… 74
System settings …………………………… 75
Setting the battery type ………………… 75
Setting the automatic power down func-
tion ……………………………………………… 75
Setting the headphone gain …………… 76
Setting the master tuning ……………… 76
Setting knob movement behavior …… 77
Restoring to factory default settings (fac-
tory reset) …………………………………… 78
Checking the system versions ………… 78
Updating the rmware …………………… 79
Error codes …………………………………… 80
Appendix ……………………………………… 81
Figure1. Sound architecture …………… 81

Note: Use connection cables that are
3 m or shorter.
DC9V
jack
Main knobs
1 – 4
Display SYNC
IN
MIDI
IN
MIDI
OUT
LINE
IN
LINE
OUT
Headphone
jack
Speaker
VALUE
knob
Knobs Tempo
LED
Page
but-
tons
Buttons
Step
buttons
Step
LEDs
Keyboard
SYNC
OUT
POWER
switch
9
Names of parts
Connection example
OUT
SYNC
IN
OUT
MIDI
OUT
LINE
IN
IN
OUT
LINE
IN
OUT
MIDI
IN
SYNC
OUTIN
DC9V
21 3 4 65 7 8 109 11 12 1413 15 16
stutter
RANDOMFXPRMLOCK 1/3 2/4
VALUE
LINEIN DUCKING FXAMOUNT PTN BPM VOL
velo ptnlevel global
save prmrec
PTN
MIXER
func
shift
MEMORY KITEDIT COPY PASTE UNDO REDO BASS PTN DRUM CLOCKMETRO MIDICH MIDI DATA SYSTEM GAIN
fxtype
bank
MEMORY
speed sweep
ASSIGN1
range
ASSIGN2 DIMENSION
sweep
OCTAVEBASS
BASS
fx
glide tie
DRUM
fx fx
EX6EX5
KICK1 CYMBAL1 EX2EX1 EX3 EX4
CYMBAL2 CLAP STICK KICK2 SNARE2SNARE1 HAT1 HAT2
kick1
KICK
snare1 tune
SNARE LEVEL
hat1
HAT OTHERS
PITCHRATE DEPTH RELEASE&GATE M.GUN
SN1/ /KICK1/ HT1/ ex4ex3tuneex1 ex2 EX1/
pad muteselect
DRUM STEP
kit
hat2
TIME

Starting up
1 Press and hold the POWER switch until T.LAB (LIVEN Texture
Lab) appears on the display.
T.LAB
Turning the unit o
1 Press and hold the POWER switch until the display turns o.
P.OFF
Recently made changes will be lost when the unit is turned o.
Save the changes if necessary.
Starting up and shutting down
10
AC adapter (sold separately)
Only use AC adapters that
conform to the specica-
tions. Using an AC adapter
with dierent specica-
tions could cause damage.
AC adapter specications*
Voltage: 9V output
Current: 1A or higher
Connector: EIAJ-03 compliant
(1.7mm inner diameter,
4.75mm outer diameter)
Polarity: center+
*Equivalent to Korg Volca KA350 adapter
Preparing a power supply
6 AA batteries
BT.LO will appear on the dis-
play if the remaining battery
charge is low. Replace the
batteries immediately.
B T.L O
When using nickel-metal hydride bat-
teries or lithium batteries, change the
battery setting.
( → P.75)
DC9V or

Basic operations
11
This section explains basic operations.
Adjusting the overall volume
The volume from the speaker, headphones and the LINE OUT can be
adjusted.
Volume
0 – 127
This can be adjusted from −∞
to +6 dB with 0 dB as the mid-
dle value (63–64).
Turning on/o the speaker
The built-in speaker can be turned o manually if you want to mute it
without connecting headphones (when only using the LINE OUT, for
example).
+
Speaker
MUTE Speaker o
SPK Speaker on

Basic operations
12
Using the func button
Some Texture Lab buttons have two functions.
In the example above, the secondary functions of the and but-
tons are “save” and “SHAPE”.
Pressing these buttons while pressing the button will activate
their secondary functions.
In this manual, operations while pressing the button will be shown
as follows.
+ +
Using the shift button
Many Texture Lab knobs have both uppercase and lowercase
names.
Turning a knob alone will adjust the uppercase parameter.
Turning the knob while pressing the button will adjust the lower-
case parameter.
In this manual, operations while pressing the button will be shown
as follows.
+
Using the shift button hold function
By pressing the button while pressing the button, the but-
ton hold function can be activated. (The button lights orange.) When
the hold function is activated, lowercase parameters can be adjusted
without pressing the button.
Press the button again to deactivate the hold function.

Pattern overview
A pattern contains both sound settings and sequences (performance
data). With lengths of 1–8 bars, patterns can be used as the small-
est units in making songs.
Patterns and banks
16 patterns can be stored together in a single bank.
The LIVEN Texture Lab has 8 banks enabling 128 patterns to be
saved in total.
• BANK 1 contains present patterns. Following the instructions
on the next page, try playing them.
Pattern overview
13
Pattern
1
Pattern
2
Pattern
16
Pattern
15
BANK 1 ……
Pattern
1
Pattern
2
Pattern
16
Pattern
15
BANK 2 ……
Pattern
1
Pattern
2
Pattern
16
Pattern
15
BANK 8 ……
……
Pattern
+
Sound Sequence

Selecting patterns
1Press .
2Press – .
→ This selects a pattern.
(STEP 1 for pattern 1… STEP 16 for pattern 16)
Selecting pattern 17 and higher
Press 、 、 and after procedure 1 to change the bank, en-
abling selection of pattern 17 and higher.
Bank1 Bank5
Bank2 Bank6
Bank3 Bank7
Bank4 Bank8
• If a dierent pattern is selected during pattern playback, it will
be readied but will not start playing immediately.
Playback will switch to the selected pattern after the playing
pattern completes.
• After pressing , can also be used to select patterns.
Playing patterns
3Press .
Press it again to stop.
Basic pattern operation
14
●❶●❸
●❷

Basic pattern operation
15
Changing the tempo
PTN – BPM
40 – 250
When the tempo is shown on
the display, the knob can
be turned to change it in 0.1-
beat increments.
Reloading patterns
1Press .
2Press .
This is useful for restoring sounds to their original states during
live performances, for example.

Pattern chain playback
16
Selecting multiple patterns and playing them
in order (chain playback)
1Press twice (lights orange).
2Press – .
Select patterns in the order that you want them to play.
Press – again to deselect.
3Press .
The patterns will play in the selected order.
• Press again to end chain playback.
• Stutter mode ( → P.55) cannot be used during chain play-
back.
Looping chain playback
1Press + multiple times to select CN.LP (ChaiN LooP).
2Turn to select LOOP.
C N.L P
Chain Loop
OFF
After the last pattern has
played, that pattern will contin-
ue playing in a loop.
LOOP
After the last pattern has
played, the chain will continue
looping from the rst pattern.

Performing with
the keyboard and voice modes
17
Performing
1Play the keyboard.
Holding keyboard notes
1Press + keys to hold them.
• Press the same key again to stop holding it.
• Press + to stop holding all keys.
Changing the velocity
The velocity value used when playing keys can be set.
+
Velocity
0–127
The higher the value, the louder
the notes will be played.

Performing with
the keyboard and voice modes
18
Changing the octave range
1Press / .
This lowers/raises the range by an octave.
Changing the voice mode
1Press + .
This selects the voice mode
+
Voice Mode
POLY Polyphonic
Up to 4 voices can be output
simultaneously in this mode.
(Internal sequencer records up
to 3 voices of polyphony)
MONO Monophonic In this single voice mode, each
note retriggers the sound.
LGT Legato
In this single voice mode,
notes do not retrigger the
sound.
ARP Arpeggiator
Pressed keyboard keys are
played one at a time in this
mode.
+3 octaves
+2 octaves
+1 octave
− 1 octave
− 2 octaves
− 3 octaves

Performing with
the keyboard and voice modes
19
Changing the glide (in MONO/LEGATO mode)
1Press + .
2Use to set the speed.
+
Glide
0 – 127
The time can be changed in a
range of 0 – 10000 ms.

Performing with
the keyboard and voice modes
20
Changing the arpeggiator type (in ARP mode)
1Press + .
2Use to select the arpeggiator type.
+
Arpeggiator
UP UP
DOWN DOWN
U.D UP DOWN
D.U DOWN UP
U.A.D UP & DOWN
D.A.U DOWN & UP
RNDM RANDOM
UP+1 UP +1
UP+2 UP +2
DN-1 DOWN − 1
DN-2 DOWN − 2
P.O PLAY
ORDER
Notes are sounded
in the order played
on the keyboard
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