Sportable Scoreboards Legacy Series User manual

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OPERATION INSTRUCTIONS
FOR
MODEL SSL3011L4
www.sportablescoreboards.com

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Table of Contents
CONTROLLER DEFINITIONS ............................................................................................................................. 3
COMMUNICATION CABLES ................................................................................................................................ 4
Connecting a Hard Wired Ca le: .................................................................................................................. 4
Connecting a Wireless Transmitter: ........................................................................................................... 4
GETTING STARTED ............................................................................................................................................... 5
A Note a out the LCD Display: ...................................................................................................................... 5
OPTIONS MENU ...................................................................................................................................................... 6
Changing Game Modes: .................................................................................................................................... 6
Changing Game Settings: ................................................................................................................................. 6
GAME SETTINGS ..................................................................................................................................................... 7
Time of Day Function (T.O.D.): ..................................................................................................................... 7
SET CLOCK utton: ............................................................................................................................................ 7
Changing the Default Clock Settings: ......................................................................................................... 7
0.1 SEC ENABLE: ................................................................................................................................................. 8
Timeout Clock: ..................................................................................................................................................... 8
SCORING A GAME ................................................................................... Error! Bookmark not defined.
Scoring: ................................................................................................... Error! Bookmark not defined.
Period: ..................................................................................................... Error! Bookmark not defined.
Goal ........................................................................................................... Error! Bookmark not defined.
OPTIONS ..................................................................................................... Error! Bookmark not defined.

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CONTROLLER DEFINITIONS
Before continuing, take a few moments and familiarize yourself with the following terms as they apply
to the controller. They are referenced frequently throughout this manual.
1. POWER Switch:
The POWER switch is used to turn the controller ON and OFF.
2. LCD Display:
The controller’s LCD displays all scoring information and option settings. Even though your scoreboard may not
be equipped to display all scoring information discussed in this manual, all of this information will appear on the
controller’s LCD.
3. CLOCK Controls:
The CLOCK controls are used to set, start, and stop both the game clock and timeout clock. The horn button is
also located in this section of the controller’s keypad.
4. CONTRAST Knob:
The CONTRAST knob is used to change the brightness of the text in the LCD Display.
5. CLOCK Start/Stop Switch:
The CLOCK Start/Stop Switch is used to start and stop the game clock.
6. HOME SCORE Keypad:
The HOME SCORE keypad is used to enter scoring information for the HOME team.
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.
RESET Key:
The RESET key is used to begin a new game. Using this key will clear out the status of an existing game and
reset the scoreboard to the default startup values. When pressed and held for three seconds, the RESET key
clears all scoring information while saving all option settings. This key is also used in combination with the
OPTION key to enter the option menu.
8. NUMERIC Keypad:
The NUMERIC keypad is used to enter values when setting options and editing scoring information. This section
also contains the RESET and UNDO keys.
9. UNDO Key:
The UNDO key is used to undo the last controller entry.
10. GUEST SCORE Keypad:
The GUEST SCORE keypad is used to enter scoring information for the GUEST team.
11. GAME Keypad:
The GAME keypad is used to enter values related to game play.
12. OPTION Key:
Pressing RESET, quickly followed by the OPTION key enters the option menu.
13. ENTER Key:
The ENTER key is used to accept any entry while in the option menu and to continue the last game scored
when the controller is first turned ON.

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COMMUNICATION CABLES
Connecting a Hard Wired Cable:
1. Using the supplied 20-ft. DIN cable, connect one end to either of the DIN sockets on back of
the controller and the other end to the junction box receptacle.
2. Connect the AC Adapter to the power jack on the back of the controller and into a standard
120V power source.
Connecting a Wireless Transmitter:
1. Connect the transmitter to the controller by plugging one end of the transmitter’s attached
interface cable into the transmitter and the other end to either of the controller’s DIN sockets
on back of the controller. Place the transmitter into the supplied clip on back of the controller.
2. Connect the AC Adapter to the power jack on the back of the controller and into a standard
120V power source.
Wireless Connection
Cable Connection

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GETTING STARTED
Begin by making sure the Game Inserts that came with your scoreboard are in the proper location on
the controller, as in the image below.
A Note about the LCD Display:
The LCD display provides the scorer with any information that the scoreboard will display. The
Up/ Down Arrows on the GAME Keypad are used to scroll the information on the LCD Display. There
are two lines of text. Pressing either arrow will cycle those lines of text.
When the POWER switch is turned ON the controller’s LCD will show the following:
Scorecomm
Keyboard V12.XXX
Baseball and the Model number of the scoreboard.
To Continue Last Game Press ENTER, To Start New Game Press RESET
Pressing either ENTER or RESET will enter the controller’s game mode selection list. From here, the
operator can begin scoring the game or enter the option menu where the game may be changed and
keyboard options such as contrast and clock functions may be set.
1. Pressing ENTER will recall information from the last game that was played and display it on
the controller and scoreboard. At this time game play can resume.
2. Pressing RESET will begin a new game. The controller will display the default start up
information with no scores, the default time on the clock, and Period will be 1.
3. To access the option menu press RESET quickly followed by OPTION.

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OPTIONS MENU
The scoreboard controller is configured with default settings. Use this section of the Operating
Instructions manual to make changes to the default settings. To access the Options Menu the
controller must first be in “game” mode. When the controller is turned on and either RESET or
ENTER has been pressed to begin game play the controller is in “game” mode. Begin with making
sure the controller is in the “game” mode you are scoring. The mode will be briefly displayed on the
LCD when the controller is first put into “game” mode.
Changing Game Modes:
Access the option menu by pressing RESET quickly followed by OPTION. Once you have placed the
controller in the Options Menu, the controller’s LCD should display SELECT OPTION on the top line
and <SELECT GAME> on the second line.
•Use either the up or down arrow key to select the game mode you wish to score then press
ENTER. You should choose SOCCER for this scoreboard.
Changing Game Settings:
Access the option menu by pressing RESET quickly followed by OPTION. Notice the bottom line of
text on the LCD Display. Make sure the controller is in the game mode that you wish to set options
for.
1. At the <SELECT GAME> prompt, press ENTER.
2. Use either the up or down arrow key to select the options that are available.
3. Now, the bottom line on the LCD displays the current game mode. If the settings for the current
game mode are what you want to edit, press ENTER.
4. If you are changing game modes, scroll to the Baseball game mode and press ENTER.
The options that are available for the selected game mode are shown on the bottom line of text of the
LCD display.
1. By using the up or down arrows, scroll to the setting you want to change and press ENTER.
2. If the option you are adjusting is time related; such as the game clock, enter the new time with
a four digit entry. Here are two examples;
i. Eight minutes – 0800, and press ENTER
ii. Twelve minutes – 1200, and press ENTER.
3. Other than time related options, adjust the selected option or to turn on or off the selected
function, use the up and down arrow keys and press ENTER.
4. To select and set other options follow the steps above until all desired options have been set,
then press OPTION to exit the option menu.
NOTE: Refer to the chart at the end of this manual for the options that are available.

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GAME SETTINGS
Time of Day Function (T.O.D.):
The <TIME OF DAY> function in the SOCCER option menu will display the time of day on the
controller’s LCD and the scoreboard clock but disables all scoring functions. To set the time of day
using the <TIME OF DAY> function do the following:
Make sure the controller is in SOCCER mode. If it is not, to the USING THE OPTIONS
MENU/CHANGING GAME MODES section of this manual.
1. Enter the option menu by pressing RESET quickly followed by OPTION.
2. At the <SELECT GAME> prompt, use either the up or down arrow key to select <TIME OF
DAY> and press ENTER.
3. At the prompt, use the numeric keypad to enter the time of day, in a 4-digit format; then press
ENTER.
a. Example, to enter 8:03, press 0, 8, 0, 3, then press ENTER. To enter 11:52, press 1, 1,
5, 2, then press ENTER.
SET CLOCK button:
The clock can be set for a “one time” amount of time. This is useful for intermissions and breaks in
game play. After the clock ticks down to zero, the clock resets to the time that is stored in memory. To
set the game clock so that the entered time IS NOT stored in memory as the default game clock time:
1. Stop the game clock by moving the CLOCK switch to the STOP position.
2. Press the SET CLOCK key on the controller
3. At the prompt, enter the desired time using the numeric keypad then press ENTER.
a. Example: To enter a time of 12 minutes, press 1, 2, 0, 0, then ENTER. To enter a time
of 8 minutes press 0, 8, 0, 0, then ENTER.
Changing the Default Clock Settings:
To set the game clock so that the entered time will be stored in memory as the default game clock
time, do the following:
Make sure that the controller is in the proper game mode. The game mode is displayed after the
controller is turned on and either the RESET or ENTER button is pressed. If it is not in the proper
game mode, refer to the OPTIONS MENU/Changing Game Modes section of this manual.
1. Enter the option menu by pressing RESET followed by OPTION.
2. At the <SELECT GAME> prompt use the up or down arrow key to select
<SET GAME CLOCK> then press ENTER.
At the prompt, use the numeric keypad to enter the desired time and press ENTER.
i. Example: To enter a time of 90 minutes, press 9, 0, 0, 0, then ENTER. To enter a

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time of 8 minutes, press 0, 8, 0, 0, then ENTER.
0.1 SEC ENABLE:
Displays tenths of a second when the game clock counts down to less than zero.
1. Enter the option menu by pressing RESET followed by OPTION.
2. At the flashing <SELECT GAME> prompt use the up or down arrow key to select <0.1 SEC
ENABLE> and press ENTER.
3. At the prompt, use the UP/DOWN arrows to select ON or OFF and press ENTER.
4. To exit the option menu press OPTION.
Timeout Clock:
When the TIMEOUT key is pressed the operator will have the choice of using TIMEOUT 1 or
TIMEOUT 2. The length for TIMEOUT 1 and TIMEOUT 2 are preset by the operator in the option
menu using the procedure below.
To set the length of a timeout; do the following:
1. Enter the option menu by pressing RESET followed by OPTION.
2. At the flashing <SELECT GAME> prompt use the up or down arrow key to select
<TIMEOUT CLOCK> or <TIMEOUT 2 CLOCK> and press ENTER.
3. At the prompt, enter the desired length of the timeout using the number keys then press
ENTER. Example: To enter a time of 2 minutes, press 0, 2, 0, 0, then ENTER.
4. To exit the option menu press OPTION.
5. To start the timeout clock you must stop the game clock and press the TIMEOUT key.
When prompted to “Select Timeout,” press ENTER to use TIMEOUT 1 or use the up or
down arrow key to select TIMEOUT 2 and press ENTER to use the preset time for
TIMEOUT 2.
6. To stop the timeout clock before it expires, press the TIMEOUT key.
7. To display the time remaining in a timeout on the scoreboard’s game clock:
8. Enter the option menu by pressing RESET followed by OPTION.
9. Use the up and down arrow keys to select <TIMEOUT DISP> and press ENTER.
10.Press the up or down arrow key once to turn the function ON.
11.To exit the option menu, press OPTION.
Using the LCD controller to score Baseball
1. Make sure the baseball inserts are in the controller. The sport is displayed when the
controller is turned on. If it does not display baseball, refer to the USING THE OPTIONS
MENU/CHANGING SPORT CONFIGURATIONS in the using the options menu.
2. To increase BALL by one press the BALL key.
3. To increase STRIKE by one press the STRIKE key.
4. To increase OUT by one press the OUT key.
5. To clear all balls and strikes for the next batters press the NEW BAT/AT BAT key. The

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controller will ask display the players jersey number or just press the enter key.
6. To increase the INNING by one (1) press the INNING key.
7. To increase the HOME score by one press the + key on the HOME SCORE keypad. To
decrease the HOME score by one press the -1 key on the HOME SCORE keypad.
8. To increase the GUEST score by one press the +1 key on the GUEST SCORE keypad. To
decrease the GUEST score by one press the -1 key on the GUEST SCORE keypad.
If you these capabilities on your scoreboard other on some models it will be displayed on the
controller display
9. To register a HIT for the HOME team press the HIT key on the HOME SCORE keypad.
10.To register an ERROR for the HOME team press the ERROR key on the HOME SCORE
keypad.
11.To register a HIT for the GUEST team press the HIT key on the GUEST SCORE keypad.
12.To register an ERROR for the GUEST team press the ERROR key on the GUEST SCORE
keypad.
13.To correct a hit/error or inning entry error press the EDIT key quickly followed by the
appropriate key: HIT or ERROR on the appropriate score keypad or the INNING key.
14.At the prompt use the numeric key pad to enter the correct inning or the correct number of
hits or errors the press ENTER. To review the total hits and errors for both teams simply
press either the up or down key while in scoring mode.
15.The total hits and errors screen is automatically updated each time a hit or error is entered
for either team. Even though your scoreboard will not display this information, this function
may still be used as a convenient and accurate way to track these statistics.
GAMEPLAY
OVERVIEW:
Scoring a game with the L3004L4 scoreboard and the LCD controller begins with the first
batter’s number being entered if AT BAT scoring is enabled. Press the NEW BAT/AT BAT key on the
appropriate team’s keypad and notice that the LCD display has a flashing cursor. At this time, enter
the player’s number on the numeric keypad and press ENTER. The batter’s number should show on
the scoreboard and beside AB on the bottom line of the LCD display.
HOME KEYPAD:
1. To increase the HOME score by one press the +1 key on the HOME SCORE keypad. To
decrease the HOME score by one press the -1 key on the HOME SCORE keypad.
2. HIT: Use this key to reflect a HIT by the HOME team on the LDC display.
3. ERROR: Use this key to reflect an ERROR by a fielder on the GUEST team on the LCD
display.

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a.
4. NEW BAT/AT BAT: Use this key to clear balls and strikes for a new batter. (The AT BAT
feature is not enabled by default.)
5. EDIT: To edit an entry, such as Hits or Errors, press the EDIT key followed by the item you
wish to edit, on the numeric keypad key in the proper value, and press ENTER on the game
keypad.
GUEST KEYPAD:
1. To increase the GUEST score by one press the +1 key on the GUEST SCORE keypad. To
decrease the GUEST score by one press the -1 key on the GUEST SCORE keypad.
2. HIT: Use this key to reflect a HIT by the GUSET team on the LDC display.
3. ERROR: Use this key to reflect an ERROR by a fielder on the HOME team on the LCD
display. (See image above for field error positions)
4. NEW BAT/AT BAT: Use this key to clear balls and strikes for a new batter (The AT BAT
feature is not enabled by default.)
5. EDIT: To edit an entry, such as Hits or Errors, press the EDIT key followed by the item you
wish to edit, on the numeric keypad key in the proper value, and press ENTER on the game
keypad.
GAME KEYPAD:
1. INNING: To increase INNING by one press the INNING key
2. BALL: To increase BALL by one press the BALL key
3. STRIKE: To increase STRIKE by one press the STRIKE key
4. OUT: To increase OUT by one press the OUT key

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END OF GAME/STARTING A NEW GAME
If at the end of a game the scoreboard is to be used to score another game press and hold the
RESET key for three seconds. All scoring information on both the controller’s LCD and the
scoreboard will be cleared, while all option settings will be saved.
After the last game simply turn the controller’s POWER switch OFF. All scoring information and
option settings will be saved and may be retrieved when the controller is turned back on by pressing
ENTER.
Shortly after the controller is turned off the QUARTER digit on the scoreboard will begin to flash
and will continue to do so until power to the scoreboard has been shut off at the scoreboard's power
disconnect switch or circuit breaker.
NOTE: After each use the controller and all accessories should be stored in a secure, dry location.
USING THE OPTIONS MENU
CHANGING GAME AND SPORT CONFIGURATIONS:
Access the option menu by pressing RESET quickly followed by OPTION. Once you have placed
the controller in the Options Menu, the controller’s LCD should display SELECT OPTION on the
top line and <SELECT GAME> on the second line. For this scoreboard, football, soccer, baseball,
and track are the available sport configurations.
•Use either the up or down arrow key to select the sport mode you wish to score then press
ENTER.
NOTE: Selecting a sport that your scoreboard model is not intended to score may
cause unpredictable results.
CHANGING GAME SETTINGS (Overview):
Access the option menu by pressing RESET quickly followed by OPTION. Notice the bottom line of
text on the LCD Display. Make sure the controller is in the sport that you wish to set options for.
1. At the <SELECT GAME> prompt, press ENTER.
2. Use either the up or down arrow key to select the options that are available.
3. Now, the bottom line on the LCD displays the current sport mode. If the settings for the current
sport configurations are what you want to edit, press ENTER.
4. If you are changing sports, scroll to the sport configurations of choice and press ENTER.
The options that are available for the selected sports are shown on the bottom line of text of the LCD
display.

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1. By using the up or down arrows, scroll to the setting you want to change and press ENTER.
2. If the option you are adjusting is time related; such as the game clock, enter the new time with
a four digit entry. Here are two examples;
i. Eight minutes – 0800
ii. Twelve minutes – 1200
3. Other than time related options, to adjust the selected option or to turn on or off the selected
function, use the up and down arrow keys and then press ENTER.
4. To select and set other options follow the steps above until all desired options have been set,
then press OPTION to exit the option menu.
SETTING THE GAME CLOCK:
To set the game clock so that the entered time WILL NOT be stored in memory as the default
game clock time:
1. Stop the game clock by moving the CLOCK switch to the STOP position.
2. Press the SET CLOCK key
3. At the prompt, enter the desired time using the numeric keypad then press ENTER.
a. Example: To enter a time of 12 minutes, press 1, 2, 0, 0, then ENTER. To enter a time
of 8 minutes press 0, 8, 0, 0, then ENTER.
CHANGING THE DEFAULT CLOCK SETTINGS:
To set the game clock so that the entered time WILL BE stored in memory as the default game clock
time, do the following:
Make sure that the controller is in the proper sport configuration. The game sport is displayed after
the controller is turned on and either the RESET or ENTER button is pressed. If it is not in the proper
sport refer to the USING THE OPTIONS MENU/CHANGING SPORT CONFIRURAGIONS section of
this manual.
1. Enter the option menu by pressing RESET followed by OPTION.
2. At the <SELECT GAME> prompt use the up or down arrow key to select
<SET GAME CLOCK> then press ENTER.
At the prompt, use the numeric keypad to enter the desired time and press ENTER.
i. Example: To enter a time of 90 minutes, press 9, 0, 0, 0, then ENTER. To enter a
time of 8 minutes, press 0, 8, 0, 0, then ENTER.
3. To exit the option menu press OPTION.

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4. To start the clock, flip the CLOCK switch to the START position.
5. To stop the clock, flip the CLOCK switch to the STOP position.
6. To add time to the game clock, press the +1 SECOND key, or to make a larger adjustment
stop the clock and press the SET CLOCK key. At the prompt, enter the correct time and press
ENTER.
TIMEOUT CLOCK:
When the TIMEOUT key is pressed the operator will have the choice of using TIMEOUT 1 or
TIMEOUT 2. The length for TIMEOUT 1 and TIMEOUT 2 are preset by the operator in the option
menu using the procedure below.
To set the length of a timeout; do the following:
1. Enter the option menu by pressing RESET followed by OPTION.
2. At the <SELECT GAME> prompt use the up or down arrow key to select <TIMEOUT
CLOCK> or <TIMEOUT 2 CLOCK> and press ENTER.
3. At the prompt, enter the desired length of the timeout using the number keys then press
ENTER. Example: To enter a time of 2 minutes, press 0, 2, 0, 0, then ENTER.
4. To exit the option menu press OPTION.
5. To start the timeout clock you must stop the game clock and press the TIMEOUT key. When
prompted to “Select Timeout,” press ENTER to use TIMEOUT 1 or use the up or down arrow
key to select TIMEOUT 2 and press ENTER to use the preset time for TIMEOUT 2.
6. To stop the timeout clock before it expires, press the TIMEOUT key.
7. To display the time remaining in a timeout on the scoreboard's game clock:
8. Enter the option menu by pressing RESET followed by OPTION.
9. Use the up and down arrow keys to select <TIMEOUT DISP> and press ENTER.
10.Press the up or down arrow key once to turn the function ON.
11.To exit the option menu, press OPTION.
TIME OF DAY Function (T.O.D.):
The <TIME OF DAY> function in the Baseball option menu will display the time of day on the
controller’s LCD and the scoreboard clock but disables all scoring functions. To set the time of day
using the <TIME OF DAY> function do the following:
Make sure the controller is in Baseball configuration. If it is not, to the USING THE OPTIONS
MENU/CHANGING GAME CONFIGURATION section of this manual.
1. Enter the option menu by pressing RESET quickly followed by OPTION.
2. At the <SELECT GAME> prompt, use either the up or down arrow key to select <TIME OF
DAY> and press ENTER.
3. At the prompt, use the numeric keypad to enter the time of day, in a 4-digit format; then press
ENTER. i. Example, to enter 8:03, press 0, 8, 0, 3, then press ENTER. To enter 11:52,
press 1, 1, 5, 2, then press ENTER.
If at the end of a game the scoreboard is to be used to score another game, press and hold the
RESET key for three seconds. All scoring information on both the controller’s LCD and the
scoreboard will be cleared, while all option settings will be saved. After the last game simply turn the

14
controller’s POWER switch OFF. All scoring information and option settings will be saved and may be
retrieved when the controller is turned back on by pressing ENTER.
ADDITIONAL INFORMATION
If at the end of a game the scoreboard is to be used to score another game press and hold the
RESET key for three seconds. All scoring information on both the controller’s LCD and the
scoreboard will be cleared, while all option settings will be saved.
After the last game simply turn the controller’s POWER switch OFF. All scoring information and
option settings will be saved and may be retrieved when the controller is turned back on by pressing
ENTER.
Shortly after the controller is turned off the, PERIOD/INNING digit on the scoreboard will begin
to flash and will continue to do so until power to the scoreboard has been shut off at the scoreboard's
power disconnect switch or circuit breaker.
After each use the controller and all accessories should be stored in a secure, dry location.
NOTE: AFTER EACH USE POWER TO THE SCOREBOARD MUST BE TURNED OFF AT THE
SCOREBOARD'S POWER DISCONNECT SWITCH OR CIRCUIT BREAKER. FAILURE TO DO SO
WILL RESULT IN UNNECESSARY POWER CONSUMPTION, SHORTEN THE LIFE OF THE
DISPLAYS AND OTHER ELECTRONIC COMPONENTS.
NOTICE: This equipment has been tested and found to comply with the limits for a Class A digital
device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable
protection against harmful interference when the equipment is operated in a commercial environment.
This equipment generates, uses, and can radiate radio frequency energy and, if not installed and
used in accordance with the instruction manual, may cause harmful interference to radio
communications. Operation of this equipment in a residential area is likely to cause harmful
interference in which case the user will be required to correct the interference at their expense.
This manual suits for next models
1
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