Tamasu Butterfly Europa GmbH AMICUS PRIME User manual

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AMICUS
PRIME
Table Tennis Robot
Owner’s Manual | Bedienungsanleitung | Manuel d’utilisation

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AMICUS PRIME Table Tennis Robot
• State of the art 3-wheel ball delivery technology provides all types of spin.
• Rigid sponge wheels with a special coating for longer durability.
• Lightweight and easily transportable. Weighs approximately 6 kg (13 lbs.).
• Random features include natural scattering of shots, random placement, or both!
• Programmed or random delivery of balls with different spin, speed, direction, and trajectory.
• Start Exercise with serve, which inserts a natural pause before each repetition.
• Limitless memory places, including 20 pre-programmed Exercises from Richard Prause.
• IFC (Individual Frequency Control) function for more natural timing of balls in an Exercise.
• Mirror play switch to quickly change Exercise for either right or left handed player.
• Alternate play and break periods (interval training) with the Cycle function.
Covered by a full 2-year Manufacturer’s Warranty and 5-year guarantee of parts and service availabili-
ty. See full warranty information on page 29.
CAUTIONS
• Please read this Owner’s Manual carefully before using the machine.
• This machine may only be connected to 100 – 230 V current.
• The ball throw wheels rotate at high speed. Avoid touching the wheels during operation!
• Use this product only in enclosed and dry rooms.
Used properly, your AMICUS PRIME will always be a great training partner and friend (Amicus is Latin
for Friend).

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IMPORTANT: Please read instructions carefully prior to use!
The Control Panel chapter describes basic adjustments of the AMICUS PRIME table tennis robot.
More detailed instructions can be found in the Operation chapter.
Contents
1. Setup ........................................................................................................................................................................ 4
2. Control Tablet ......................................................................................................................................................... 6
3. Operation................................................................................................................................................................. 7
Nomenclature .......................................................................................................................................................................7
Adjustment Of Head Height .............................................................................................................................................7
Setting Up Your Tablet........................................................................................................................................................7
Orienting The Robot To The Centerline........................................................................................................................ 8
Ball Screen ............................................................................................................................................................................ 8
Exercise Screens ............................................................................................................................................................... 10
Changing Settings During Play .....................................................................................................................................13
Creating A New Exercise & Modifying An Exercise..................................................................................................14
Saving And Deleting An Exercise ..................................................................................................................................15
Sequences............................................................................................................................................................................16
Playing A Sequence...........................................................................................................................................................16
Creating and Saving Sequences ...................................................................................................................................17
Editing and Deleting Sequences ...................................................................................................................................17
Editing and Saving Exercises Within A Sequence....................................................................................................17
Modifying The Exercise List............................................................................................................................................ 18
Connection Manager ....................................................................................................................................................... 18
Calibration............................................................................................................................................................................19
The Remote Switch............................................................................................................................................................19
Linking The Remote To The Control Tablet.................................................................................................................19
Changing The Battery In Your Remote ......................................................................................................................20
Other Functions Of the Robot Screen.......................................................................................................................20
Functions Of the Information Screen........................................................................................................................20
4. Take Down, Storage, & Transport .......................................................................................................................21
5. Maintenance & Repair.......................................................................................................................................... 22
Cautions............................................................................................................................................................................... 22
Checking & Adjusting Wheel Clearance .................................................................................................................... 22
Replacing The Wheels...................................................................................................................................................... 23
Ball Jams ............................................................................................................................................................................. 24
Other Maintenance........................................................................................................................................................... 25
6. Troubleshooting.................................................................................................................................................... 25
7. List of Replacement Parts .................................................................................................................................. 27
8. Technical Data....................................................................................................................................................... 29
9. Warranty Information ......................................................................................................................................... 29
Full 2-year manufacturer‘s warranty.......................................................................................................................... 29

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1. Setup
a. Robot and Net Assembly
b. Power Supply (Input: 100 – 240 V, Output: 24 V DC, 3 A)
c. Control Tablet
d. Control Tablet Power Supply
e. Control Tablet Bracket
Other parts: Hex wrenches (2 and 4mm) for wheels, Wheel Adjust-
ment Gauge (black tube with fins), spare rub-ber bands for the Side
Nets, Velcro strips. White, steel strips to repair of the deflector
plate.
1. Place the robot on top of your table tennis table. Fold apart
both sides of the net at the same time until the first stop (Photo
1A). Rotate towards you the curved tubular Support Legs into
the position as seen in Photo 1B (about 15–20 cm, or 6 – 8 in.,
apart).
2. Rotate the entire robot 180° with the Support Legs facing away
from you. From behind, grasp the robot with both hands on the
bottom of the Base. Pick up the robot, angle the Support Legs
downward, slip them under the end of your table tennis table,
and push the robot onto the end of the table. Gently let go of
the base and the robot will hang by its own weight as seen in
Photo 2.
Please note that AMICUS robots are designed to fit onto 25mm
(1 in.) thick tops. If your top is less than 25 mm thick, you will
need to adjust the Support Legs using the height adjusting
screws. Turn the screws inward until the thickness difference
between 25mm and your particular table surface is sufficiently
equalized.
CAUTION: Please use the included longest Velcro strip to help
secure the robot to the end of the table. This is especially im-
portant if children play around the table. The Velcro strip helps
stabilize the robot to prevent it being knocked off the table.
3. Loosen the large Black Knob found on the rear of the Ball Tube.
Rotate the head 180° and then pull the head upwards until the
3rd coloured ring on the tube is just visible (Photo 3A), then
tighten the Black Knob to hold it in place (but not too tightly).
Lastly, fasten the Head Cable coming from the head to the serial
connector found on top of the Base (Photo 3B).
Photo 1A
Photo 1B
Photo 2

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Photo 3A Photo 3B
4. Standing behind the robot, grip the top points of the net and fold the net down on both sides until
the net fully opens (as seen in Photo 4A). Fit the plastic Corner Brackets of the net around the
corners of your table as seen in Photo 4B.
Photo 4A Photo 4B
NOTE: You may attach the two shortest Velcro strips to the corners of your table underneath the
Corner Brackets to help the brackets stay down and stabilize the entire net.
5. Pull a Side Net along the side line of the table and pass its thick rubber band over the top of the
table’s net standard (see Photo 5A). Then loop the rubber band around the Clamp Screw that holds
the net onto the table. Attach the Side Net’s Velcro tab to its matching piece located on the Corner
Bracket as seen in Photo 5B.
Photo 5A Photo 5B

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6. Plug your Power Supply into a power outlet
and then into the power jack on the side of the
Base (See Photo 6).
2. Control Tablet
1. Power Button — Used to turn the tablet on and off.
2. Headphone Jack — Connect headphones or earphones here. Not used for Amicus operations currently.
3. Micro USB Port — Can be used to connect tablet to robot with provided Control Tablet Cable or as
an alternative method to charge the tablet if connected to a USB Charger.
4. DC Power Port — Plug in the provided Tablet Power Supply into a power outlet and then into this
port. This keeps the tablet’s battery charged. If unplugged, tablet has approximately 4 hours of
battery time when new. We recommend leaving the tablet plugged in to power to prevent the Power
Saver function from turning off the screen during play.
5. Volume Button — Press on the left side of this button to turn volume up and on the right side to turn
volume down.
6. TF Card Slot — Insert an optional TF or micro SD Card here to increase storage capacity of tablet
(to store more Exercises or other data).
7. Reset slot — Insert paper clip here to reset the tablet.
8. Rear-Facing Camera — Currently unused for Amicus operations, but can be used for Android oper-
ations.
9. Speaker Outlet — For best sound, do not cover this outlet.
10. Front-Facing Camera — Currently unused for Amicus operations, but can be used for Android
operations.
11. Control Tablet Holder — Tablet mounts onto holder with 2 Velcro strips, then holder mounts onto
Control Panel Bracket.
Photo 6

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3. Operation
Nomenclature
To assist in clearly communicating the various features of your robot, it is necessary to define how we
refer to certain elements. Here are various terms used throughout this manual:
Ball Type — 4 controls affect Ball Type: Spin, Speed, Side spin, and Trajectory.
Ball Placement — the left/right location where a ball lands, determined by the Place control.
Basic Ball — the ball thrown when Default game Exercise is selected.
Current Ball — the ball that is currently selected as indicated by an orange circle.
Ball 1 – 10 — refers to the Ball Indicators (white circles) located along the right side of the table diagram.
The ball furthest left is Ball 1, and each successive ball to the right would be named Ball 2, Ball 3, etc..
Exercise — a sequence of between 1 and 10 shots. Also called drill, program, or rally.
Sequence — 2 or more Exercises linked together, usually as a training routine.
1 – 4 Rings — how the head height adjustment is described. E.g., 2 Rings would mean the head height is
adjusted so 2 rings (painted on the Ball Tube) are visible (see Photo 7).
Adjustment Of Head Height
On most table tennis robots, the height of the head
cannot be adjusted. In contrast, AMICUS PRIME
offers 4 different heights to better simulate real-
istic play. It is quite easy to adjust the head height.
From be hind the net, push the top of the net down
to reach over it. Grab the curved ball tube with
one hand and loosen the large Black Knob with
the other hand (see Photo 7). You can then pull the
tube up or push it down to adjust head height. Lock
it in place by tightening the Black Knob. (Be careful
not to tighten the knob too much.)
IMPORTANT: Before tightening the Black Knob, be sure one of the coloured rings painted on the ball
tube is right at the top of the lower tube (see Photo 7). Be careful not to tighten the Black Knob too
tightly—you can dent the tube if tightened too much. Failure to adjust the head height correctly can
result in ball jams, double throws, missed throws, and other feed issues.
Setting Up Your Tablet
Before beginning play on your robot, it is best to connect your tablet to the internet and set your local
time. Hold down the Power Button on the tablet until the Butterfly logo appears and then let go of the
Photo 7

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button. Soon you should see the Amicus logo appear and then the Exercise List screen should appear.
Touch at bottom to go to the Home Screen. In the resulting screen, touch . The first setting is Wi-Fi,
press it. Then click on your preferred Wi-Fi network. Type in your password (if required), and press Con-
nect. You should see Connected in the Wi-Fi list underneath your preferred network.
Go back to the Settings list by pressing ← at the top left of the screen, next to Wi-Fi. Now select Date
& Time. Press Select time zone and in the resulting list, select your time zone. Lastly, verify that Auto-
matic date & time is set to On (if you don’t have internet access, you can set time manually). Touch at
bottom right and then tap the Amicus app window to return to that app.
Next, verify you have the latest version of the Amicus app by touching Info ( ) at bottom right. At top of
resulting screen, touch Check For Updates. If an update is available, it will start downloading automati-
cally. If already up to date, the message, “Is currently the latest version”, is displayed at the bottom.
Lastly, connect your robot to your tablet using its Bluetooth connection. At the bottom of the Amicus
app, verify that the Robot icon shows it is connected to your robot ( ). If it shows Unconnected ( ),
click on that icon, and look for your robot in the Connection Manager list. Then touch Connect to es-
tablish a connection between robot and tablet. Once connected, return to the Exercise List by pressing
Exercises ( ) at the bottom.
Orienting The Robot To The Centerline
After completing Step 5 on page 4, place about 50 or more 40 or 40+ balls into the Ball Collection
Tray. Grab your racket and prepare to return balls from your robot. In the Exercise List of the Amicus
app, press Default game, and then Play Exercise. Basic Balls should be delivered along the centerline.
Observe where the balls land in relation to the centerline. Press Stop Exercise after seeing where balls
are delivered. If balls are not delivered on or very close to the centerline, loosen the large Black Knob
on the rear of the Ball Tube (see Photo 7) and rotate the head in the direction necessary for balls to land
closer to the centerline. Repeat until all balls are landing very close to or on the centerline, then stop
ball delivery.
Ball Screen
Staying in the Default game Exercise, press (see Photo 8). It turns yellow and opens the Ball Screen
where you can adjust the settings for that Ball (see Photo 9). You will notice 7 settings that you can
adjust:
Place determines the left to right placement of the Ball. Hold down the slider handle and move it back
and forth. Notice that the Ball’s position on the diagram at the top moves left and right across the table
diagram in response to this setting. “0” corresponds with a centerline placement, -8 with an extreme
angle off the left side of the table, and 8 with an extreme angle off the right side of the table.
Ball/min % (aka, Individual Frequency Control, or IFC) delays or accelerates the timing between Balls
of an Exercise. Use this control whenever an Exercise has 2 or more Balls, and after setting Ball/min to
your liking, the timing between any two shots seems too little or too much. For example, when you start
with a slow, short backspin serve followed by a fast topspin shot. Or you have several fast topspins
followed by a slow, high no-spin pop-up. A “0” setting would mean that the timing between shots would
be as set for Ball/min. Add more time after a shot by using negative settings (this effectively reduces

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the Ball/min setting for that one Ball) or reduce the time after a
shot by using a positive setting (which increases the Ball/Min for
that one Ball).
Side spin changes the orientation of the spin on the ball. The “0”
setting means there is no sidespin on the ball. Every advance from
“0” represents a 15° change in orientation. Settings to the right
of zero are degrees of right sidespin and settings to the left are
degrees of left sidespin.
Speed determines how hard the ball is thrown. A setting of 1 means
the speed is very slow and 25 means it’s very fast, with 13 being
the default speed in the middle. Please note that the number in the
middle of the circle (that represents this Ball) changes in response
to this setting. So a 13 in the circle means a speed of 13; whereas, a
25 means a speed of 25. The effect of this setting is shown on both
the top view and side-view diagrams of the table.
Spin defines whether the ball has topspin, backspin, or no spin. “0”
indicates no spin (dead ball) and the circle is colored grey. Positive
settings mean degrees of topspin with 1 being very light topspin,
and 7 being extremely heavy topspin. Please note that as topspin
is increased, the circle shows a longer and longer green arrow in a
clockwise direction. Negative settings mean degrees of backspin
with -1 meaning light backspin and -5 meaning very heavy backspin.
A longer and longer red arrow around the circle in the counter
clockwise direction indicates increasing degrees of backspin.
Trajectory is the vertical slider along the left side of the screen.
This sets the throw angle of the Ball. A “0” setting indicates a ball
thrown straight out with only a slight upward angle. When this
slider is moved upward, the robot will throw the ball increasingly
higher. And when this slider is moved downward, it means a lower
throw angle, with the lowest settings used to make the ball bounce
first on the robot’s end of the table (a serve). Its effect is shown on
both the side view and top view diagrams.
The Serve Switch can be used on the first 3 Balls of an Exercise. When switched on, it introduces a 1.5
second delay before that Ball. This simulates the normal pause that occurs before the serve in an actual
table tennis game. If more than one Ball is designated as a Serve, then the robot automatically picks
one of those Balls and starts the Exercise with that Ball. Balls designated as Serves are colored pink.
For example, let’s say Ball 1 is programmed to land in the backhand court, Ball 2 to land down the cen-
ter, and Ball 3 to land in the forehand court. All 3 Balls are designated as Serves. For the first repetition
of that Exercise, there will be a 1.5 second delay, the robot will serve Ball 1 to start the Exercise, and
then follow that Serve with any other programmed Balls that are not designated as Serves. The second
repetition will also have a 1.5 second delay, then start with Ball 2, and followed by any other Balls not
designated as Serves. The third repetition will follow a similar pattern except its Serve will be Ball 3. The
fourth repetition will use Ball 1 as the Serve. However, if Type RND is turned on, the serve is selected
at random to start each repetition of the Exercise instead of following the exact order as just described.
Photo 8
Photo 9

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Underneath all the sliders are 2 buttons, Play and Sample. To test your settings for a Ball, touch Sam-
ple. It will change to Stop sample and the robot will throw samples of the Current Ball repeatedly at the
rate determined by the Ball/min setting. When you are finished sampling the Current Ball, touch Stop
sample and ball delivery will stop. Keep repeating this process until the Current Ball is to your liking.
Use Sample to have the robot throw only the Current Ball.
When you touch Play, you will be switched to the Exercise Screen, and the Play Exercise Button changes
to a red Stop Exercise Button. Balls will be thrown out in order from Ball 1 to however many Balls are
programmed for that Exercise (unless Place Random is selected.) Use Play to have the robot throw all
Balls in an Exercise.
Best Practices: We highly recommend that you do not save any changes to the Default game Exercise.
This Exercise is handy to use whenever you want to Calibrate your robot. So when exiting the Exercise
Screen, if you get a Save Exercise alert, choose Close Without Save (more about saving exercises on).
Furthermore, if you are editing the settings for any pre-programmed Exercise, be certain you want to
permanently change that Exercise. If you want to keep the pre-programmed Exercises as programmed
at the factory, always select Close Without Save, or alternatively, save it under an alternate name by
tapping Save at the top right, then Save As. Save As allows you to create a new name for your modified
Exercise and keeps the original Exercise unchanged.
When changing settings, large adjustments are most easily accomplished by moving the slider control
with your finger. For fine adjustments, touch the + or – symbol at either end of the slider. Doing so will
increase/decrease the settings by 1 unit for every touch.
Exercise Screens
After learning the controls in the Ball Screen, return to the Exer-
cise List by tapping Exercises ( ) at bottom left of the screen. All
saved Exercises will appear in this list. By looking at the diagram for
each Exercise, you can quickly determine the number of balls in the
Exercise, the order of balls and their placements, the speed of the
balls, and the spin on each ball (see Photo 10).
Scroll this screen by lightly touching it and moving your finger up
or down. Notice that this list includes Exercises named Default
game and then 20 Exercises named Exercise 79 to Exercise 99
These are all of the pre-programmed Exercises that come with your
Amicus Prime. These Exercises were created by well-known Butter-
fly Coach Richard Prause. Coach Prause recommends these drills
for any player learning table tennis as a base upon which to develop
more advanced skills.
As noted in the previous section, we recommend you don’t over-
write these pre-programmed Exercises by using the Save command (use Save As instead). However,
modifying these Exercises is permitted. If you choose to do so, please write down the settings for each
Ball in that Exercise so you can reprogram the settings if you ever decide to return to factory settings.
For purposes of learning about the settings available in the Exercise Screens, touch Exercise 79. The
Play Exercise Screen appears (see Photo 11). At the top of this screen are a top view and a side view
Photo 10

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diagram of the Exercise. From these 2 diagrams, you can quickly
see that this Exercise throws the 1st ball to the left corner and the
2nd ball to the right corner. Both balls have light topspin, a medium
speed of 12, and a mid-table landing spot (about halfway between
the table net and your endline). There is also a brief written de-
scription of the Exercise below the side view diagram (which can be
edited by touching it).
Begin playing this Exercise by touching the Play Exercise Button.
The app changes screens and shows a red Stop Exercise Button.
After a momentary delay, the robot will begin throwing the balls
in the order they are shown in the top view diagram, with the first
ball closest to the table and each successive ball further away. As
each Ball is thrown, the ball symbol and trajectory lines turn yellow
to indicate the Current Ball. After playing this Exercise for a short
while, stop ball delivery by touching Stop Exercise.
Next, let’s explore the Random options. Touch the Random Button.
A popup window appears with Scatter, Place RND, and Type RND
checkboxes. Touching the checkbox in front of each option will
result in a checkmark, indicating that option is selected (see Photo
12). Here’s an explanation of each option:
1. Scatter — This option is similar to the less precise shots that a
human might deliver. Without Scatter, the robot typically deliv-
ers shots within an area approximately 13 cm (5 in.) in diameter.
But with Scatter, balls are delivered in an enlarged area of
approximately 40 cm (16 in.).
2. Place RND — This option requires at least 2 Balls in an Exercise.
It has no effect on 1-Ball Exercises. When selected, the robot
randomly selects one of the Placements programmed for the
Exercise and throws the ball there in an unpredictable order.
Using Exercise 79 as an example, the normal order for ball
throws would be left-right-left-right. With Place RND selected,
placements are random, so something like right-right-left-
right-left-left-left.
3. Type RND — This option randomizes Ball Type (see page 8).
So if, for example, Ball 1 is medium speed light backspin and
Ball 2 is fast heavy topspin, and Type RND is checked, the robot
will throw balls such as medium speed light topspin, fast heavy
backspin, or medium speed heavy topspin in addition to the Ball
Types that are programmed (medium speed light backspin and
fast heavy topspin). Use caution when using this option, as it is
impossible to read the robot as you would a human. So if you
end up just guessing at the type of ball being delivered, it is not
advisable to continue using this option as it is only teaching you
to guess what type of ball is coming at you, not something you
want to do if you want to improve.
Photo 11
Photo 12
Photo 13

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You may also select 2 or all 3 options. For instance, selecting both
Scatter and Place RND will enlarge the landing spot and randomize
the placement of each ball. Tap outside of the popup window to
make the popup go away and the selected options will be shown on
the Random Button (see Photo 13).
Cycle is a useful feature as it emulates interval training on your
robot. Interval training is widely regarded as one of the best ways
to maximize the effectiveness of your table tennis training. Interval
training alternates intense, all-out periods of exercising (referred
to as the Play period) with shorter periods of rest (referred to as
the Pause period). This is the same type of rhythm that occurs
naturally in a table tennis game—you serve, followed by several
quick shots in the rally, and then the rally ends and you wait a few
seconds until the next serve begins the cycle again.
To use the Cycle function, tap the Cycle Button. A popup window
appears. At the top of this window are some quickset options—20,
40, 60, and 80. Touching one of these options will set the Play period
at the number selected (in seconds) and the Pause period at one half
that time. This will be reflected in the 2 sliders below (see Photo 14).
To set customized Play and/or Pause periods, move one or both
slider handles until you see the desired number of seconds. The
Play period ranges from 10 to 120 seconds, and the Pause period
ranges from 5 to 60 seconds. And like the sliders in the Ball Screen,
tapping the + or – symbols at the ends of the sliders will advance
the setting by 1 unit.
Tapping outside the popup window will reveal that the length of
the Play and Pause periods are shown on the Cycle Button. For
example, if Play is set to 40 and Pause at 20, 40/20 is shown below
Cycle (see Photo 15).
The Mirror Button is a handy feature. It is used to match the
backhand (BH) and forehand (FH) sequence of shots in an Exercise
with the playing hand of the user. To illustrate, Exercise 79 is pro-
grammed for a right-handed player so that Ball 1 is thrown to the
left corner (a right-hander’s BH) and Ball 2 to the right corner (a
right-hander’s FH). This is reflected in the top view diagram of that
Exercise (Ball 1 goes to the BH and Ball 2 to the FH).
However, if you’re left handed, the default order throws Ball 1 to your
FH and Ball 2 to your BH. To correct the placement of shots, tap the
Mirror Button and the placement of shots in the top view diagram
will be flipped (see Photo 16), with Ball 1 directed to the right corner
(a left-hander’s BH) and Ball 2 to the left corner (a left-hander’s FH).
An alternative use of this button is to create a new sequence of
placements without having to create a new Exercise. So in the
above example, if a right-handed player wanted to start Exercise 79
Photo 14
Photo 15
Photo 16

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with a FH instead of a BH, tapping the Mirror button would be the
quickest way to create an Exercise with the desired placements.
The Reset Head Button causes the Head to go through its orienta-
tion procedure. Use this as your first troubleshooting step if there
is an irregularity in the way balls are thrown out. For instance, the
Exercise top view diagram indicates a ball should be delivered to
the right corner, but instead, it is delivered to the center, thrown
into the table net, or popped up high.
Pressing the Video Button (see Photo 17) will show the Exercise
being demonstrated by a live player so the user can see someone
doing the drill properly to understand what strokes and footwork
are to be used for each Ball in the Exercise. The Video Button will
only show if a video demonstration is available for the selected
exercise.
Pressing this button opens a full screen video of the Exercise in
landscape orientation. The video begins playing automatically
and loops over and over so you can study the demonstrator’s
movements and strokes. After watching the video, exit the video
by touching the Return icon ( ) at the bottom. This will return you
back to the Play Exercise Screen.
The Ball/min slider is used to control the frequency, or rate, of de-
livery. Default is 40 Balls Per Minute (BPM), which is a good starting
rate. This control ranges from 5 to 120 BPM. 60 is the average
topspin counter rate. 30 – 45 is often used for beginner/novice
training. Lower settings can be used for serve return, 3rd ball
attack, & other specialized drills. This control can be changed either
with ball delivery stopped or while balls are being thrown.
Touch the Start Exercise Button to begin playing the Exercise at
the rate shown on the Ball/min slider. The app changes screens and
a red Stop Exercise Button appears (see Photo 18). After a momen-
tary delay, balls begin to be thrown in the order shown in the top
view diagram (unless Place RND is turned on). When the last Ball of an Exercise is thrown, the Exercise
repeats automatically. To stop ball delivery, touch the Stop Exercise Button. Once touched, the screen
changes back and the black Start Exercise Button appears.
Changing Settings During Play
An advantage of the Amicus design is that it is possible to change some settings for all Balls in an
Exercise at one time. To do so, the robot must be delivering balls and the red Stop Exercise Button must
be visible (see Figure 18). Without stopping play, tap the + or – symbols to adjust the Trajectory or Speed
for all balls in a drill.
To better understand this function, let’s say that Ball 1 has a Trajectory of 10 and a Speed of 10 and Ball
2 has a Trajectory of -20 and a Speed of 20. If you tap the Trajectory + symbol twice, Ball 1’s Trajectory
will change to 12 and Ball 2’s trajectory will change to -18. Tapping the Speed – symbol once results in
Photo 17
Photo 18

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the Speed for Ball 1 changing to 9 and for Ball 2, to 19.
If all Balls in an Exercise are the same Spin, the Spins adjustment appears and allows you to step up or
down the amount of Spin on all Balls. So if the Spin was set to 1 for Ball 1 and to 2 for Ball 2, tapping the
Spins + symbol once would change the Spin for Ball 1 to 2 and for Ball 2 to 3.
In addition, you may freely change the Ball/min setting either by moving the slider handle or tapping the
+ or – symbols. Cycle, Random, and Mirror can all be turned on/off or adjusted during play also.
Creating A New Exercise & Modifying An Exercise
Touch Exercises ( ) at the bottom of the screen to go to the Exer-
cises List. Touch New at the top right. A new Play Exercise Screen
appears with only Ball 1. Tap on the ball symbol and then change
the parameters of Ball 1 according to the instructions in the Ball
Screen section. Sample the Ball if you like.
Then tap the + symbol to the right of Ball 1. This will create Ball 2. It
will be a copy of Ball 1. Tap its symbol, change its parameters to your
liking, and then sample it if desired. Repeat this process, adding as
many balls as you wish. If you run out of room on the right side of
the screen to show all Balls, simply touch the area to the right of the
table diagram and slide your finger left to show more Balls.
When you’re done adding all Balls, touch Play to test all Balls in the
Exercise and see if it plays as expected. If not, tap each Ball that
needs to be changed, change the parameters accordingly, and then
Sample the Ball. After all Balls that need changing are changed,
touch Play to play the entire Exercise. Repeat this process until the
Exercise is as desired.
If, during this editing process, you need to either delete a Ball, or change the order of balls, touch and
hold down on the symbol for the appropriate Ball. In a couple of seconds, the Ball Operations popup
menu appears (see Photo 19). This menu will then allow you to Delete, Duplicate, Move Left, or Move
Right the Current Ball.
Delete is self-explanatory. Duplicate copies all settings of the selected Ball and places it immediately
after the selected Ball. If you want to copy a Ball and place it at the end (furthest to the right), select
that ball and tap the + symbol after the last Ball.
Move Left and Move Right commands are used to change the order of balls. In the Photo 19 example,
Ball 2 ( ) is selected. If you choose Move Left, Ball 2 will become Ball 1, and Ball 1 becomes Ball 2, and
the order of Balls becomes - - . If Move Right is chosen, then Ball 2 becomes Ball 3 and Ball 3
becomes Ball 2 and the order changes to - - .
Photo 19

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Saving And Deleting An Exercise
After verifying that the Exercise runs the way you intend it to,
please save that Exercise so it is stored in memory and added to
the list of Exercises in the Exercise List ( ). From either the Ball
Screen or the Play Exercise Screen, tap Save at the top right. A
popup menu appears with 4 options: Save, Save As, Save To Se-
quence, and Revert Changes (see Photo 20).
If Save is chosen for a new Exercise, a dialog box appears and
requests that you enter a name for the Exercise and also a De-
scription. After you enter that information, tap Save at the bottom
right of that dialog box. If Save is chosen for an Exercise that has
previously been saved, then the older saved version is immediately
overwritten with any changes you have made since the last time it
was saved.
Save As is the safer method to save a file because it does not over-
write the existing Exercise (the original Exercise is kept unchanged,
and a new Exercise is created with the new modifications). However,
please be sure to provide a unique name for the modified Exercise
so the name will not conflict with the name of another Exercise.
Save To Sequence saves an Exercise to either a new or existing
Sequence. Sequences are described in the next section.
Revert Changes throws out any new modifications and keeps the
Exercise as it was last saved.
If you do not use one of the above save options from the Save pop-
up menu, and then you try to exit the Play Exercises Screen, or try
going directly to the Exercises List from the Ball Screen, you will be
presented with a Save Warning dialog box (see Photo 21). You can
choose to either Save and Close (the same as Save, above) or Close
Without Save (same as Revert Changes, above).
To Delete an Exercise, tap Exercises ( ) at bottom left to go to the
Exercise List. Tap Edit at top right. Find the Exercise you want to
delete by scrolling the list. Once located, touch the listing and slide
your finger to the left. A red stripe will appear with a trash can icon
and a Delete dialog box will appear (see Photo 22). Tap Delete at
bottom right of that dialog box to permanently delete the Exercise.
Or tap Cancel if you decide not to delete the Exercise.
Photo 20
Photo 21
Photo 22

16
Sequences
With Amicus Prime, you can string together 2 or more Exercises
into a Sequence. Up to 10 Exercises can be saved in each Sequence.
For each Sequence, one repetition for each included Exercise is
played in a loop. For example, if Exercises 1, 2, and 3 are saved
into a Sequence, when that Sequence is played, one repetition of
Exercise 1 is played, followed by one repetition of Exercise 2, and
followed by one repetition of Exercise 3. The Sequence then begins
again, playing 1 repetition of Exercises 1, 2, & 3 in that order until
play is stopped.
There will always be 10 mini table diagrams shown for each Se-
quence listed, even if a Sequence does not include 10 Exercises.
Open spots for Exercises are colored in light blue while filled spots
are dark blue. Figure 23 shows 3 Sequences, each one having 3
filled spots.
Playing A Sequence
To better understand Sequences, tap on the pre-programmed one
in the Exercise List. This will open a Play Sequences Screen (see Fig-
ure 24), similar to a Play Exercises Screen. Study the table diagrams
to understand what Exercises are included and their order. Once
you have a mental image of the Exercises, touch the Play Sequence
Button, leaving Ball/Min set to the default 40 setting. It takes ap-
proximately 10 seconds for the Sequence to load and begin playing.
Play Sequence plays a series of Exercises in a row instead of a se-
ries of Balls in a row like Play Exercise does. Play Sequence begins
with one repetition of the 1st Exercise shown and continues with
one repetition of every other Exercise shown in the order shown.
When it reaches the last Exercise, it loops back to playing the 1st
Exercise and continues this order until the Stop Sequence Button
is touched to stop play.
In a similar fashion, you can use the Random Button to randomly
play the Exercises out of their normal order. With Random on, as an
example, let’s say Exercises 1, 2, and 3 are saved into a Sequence.
When played, the order could be something like 2–3–3–1–1–2–3; whereas, with Random off, the order
would always be 1–2–3–1–2–3.
Cycle can also be used with Sequences in a fashion almost exactly the same as used in Play Exercise
(see page 10). And the Reset Head Button functions the same (see page 13).
Photo 23
Photo 24

17
Creating and Saving Sequences
There are 2 ways to create a Sequence:
1. From the Exercise List, select the first Exercise to be included in the Sequence and open its Play
Exercise Screen. Tap Save at top right, then Save To Sequence. In the resulting dialog box, tap one
of the already saved Sequences (if one is already saved) and the Exercise will be added at the end of
the line to other Exercises already saved in that Sequence.
2. If you select New Sequence in the Save dialog box, it will be added as the first Exercise in the Se-
quence and you should name the Sequence.
Continue adding additional Exercises, in the order you want them to play, until you have no more
Exercises to add. An additional method is to click on the next open spot in the Sequence diagram and
then proceed to build a new Exercise from scratch, following directions in the Ball Screen section.
Such Exercises will be saved directly into the Sequence by tapping Save at top right, then Save in the
resulting popup window.
Editing and Deleting Sequences
Once a Sequence is created, you can edit it by changing the order of the Exercises, delete an Exercise,
and even modify Balls within each Exercise. To change the order of Exercises, open the Play Sequence
Screen. Then hold down on the Exercise you want to move. After a second or two, a popup menu will
appear. Select Move Left or Move Right to change the order of Exercises. Continue this same process
for each Exercise you want to move until all Exercises are in the order you wish.
If you want to delete a particular Exercise from a Sequence, follow the above procedure, but select
Delete from the popup window. And if you want to copy an Exercise, so it appears more than once in the
Sequence, select Duplicate, and a copy of that Exercise will be inserted immediately after the selected
Exercise.
To change parameters for individual Balls within an Exercise, tap on an Exercise in the Play Sequence
Screen and then proceed to make changes as described in the Ball Screen section (see page 8).
After making any changes to a Sequence, be sure to save your changes by using the standard Save
command at top right.
To delete an entire Sequence, go to the Exercise List, tap Edit at top right and locate the desired Se-
quence in the list. Then touch the Sequence and slide your finger to the left. A red stripe will appear and
a delete dialog box will appear. Tap Delete to permanently remove the Sequence.
Editing and Saving Exercises Within A Sequence
If an Exercise appears within a Sequence, but is not saved as an individual Exercise, it is possible to do
so with a few commands. Open the Play Sequence Screen. Tap on the Exercise you want to save. Then
tap Save at top right. In the resulting popup window, select Save As. Give the Exercise a unique name in
the dialog box and then tap Save. The Exercise will be saved as a stand alone Exercise and placed at the
bottom of the Exercise List.

18
Modifying The Exercise List
There are several functions within the Exercise List that need to be pointed out. As pointed out many
times previously, the quickest way to access the Exercise List is to tap on Exercises ( ) at the bottom
right. All Exercises and Sequences are saved to and stored in this list (this list is essentially the robot’s
memory). Besides just storing these items for easy access, you can also perform several functions from
this screen.
1. To create a new Exercise, tap New at top right and follow the instructions under Ball Screen (see
page 8).
2. To change to order of the Exercises and Sequences, tap Edit at top right, then hold down on the item
you want to move, then move it up or down in the list to the desired position, then let go. Tap Done at
top right.
3. To rename an item, or edit the item’s description, tap on the equal (=) symbol to the far right of the
item. This opens a dialog box to enter or modify an item’s name or change its description.
4. If you know the name of the Exercise you want to locate, tap the magnifying glass icon at top right,
then type in a word or words in the item’s name. A list of all items matching that word, or those words,
will appear above the keyboard. When finished with your search, tap the X at top right to exit the
search function.
5. Delete an items by dragging left on the item and in the resulting dialog box, tap Delete.
6. If you have set up an email, FaceBook, and/or other social media account on your tablet, share items
by tapping Edit at top right. Then tap the checkbox at far right for each Exercise you want to share.
Then tap Share at top right. A list of your email and social media programs will appear. Select the ones
you want to share, then in the resulting windows, type in your message and attach the files.
Connection Manager
The Robot icon ( or ) at bottom center reveals whether or not your tablet is connected to your robot.
Many times, the tablet automatically establishes a Bluetooth connection with the robot when the
Amicus app is first launched, when the power to the Base is cycled on/off, and at other times. When a
connection is established, ( ) is shown, but when it is broken, ( ) is shown.
When a broken connection is indicated, try these things:
1. Tap the Robot icon and in the resulting screen (the Connection Manager), touch Rescan at top right.
If the tablet establishes a connection, it will show a list of all Amicus Prime robots within Bluetooth
range. Select yours and tap the associated Connect button.
2. If no robots appear after rescanning, close the Amicus app on the tablet and then reopen it.
3. If restarting the app doesn’t work, cycle power on/off to the robot by unplugging and then re-plug-
ging into power.
4. If all the above fails, try restarting the tablet by holding down the power button until the screen
goes blank, wait about 10 seconds, and then press the power button to turn the tablet back on.

19
If the Robot icon indicates a connection, there are several other functions that are available by clicking
that icon. They are discussed in below.
Calibration
All robots differ to some degree as all motors can vary from the manufacturer, but even more so as
they age. In addition, the wheels will wear differently depending upon use. Calibration harmonizes the
mechanics (the Head and Base) with the electronics (the Control Tablet). This is especially important if
the Control Tablet or Head are replaced.
To check Calibration, tap the Robot icon at bottom center. On the resulting screen, there will be a
Calibrate Button (provided there is a connection with the robot—see above). Tap this button. And then
follow the onscreen directions.
IMPORTANT: Be careful not to perform other operations with the tablet during calibration because it
can cause the app to crash and the robot to shut down, for safety reasons!
The Remote Switch
The small wireless remote has a range of 4–5 m (13–16 feet) and has the
following functions:
1. If Ball/Min on the Control Tablet is set to “0”, pushing START on the
remote throws 1 ball of the Current Ball shown on the Control Tablet
(similar to Sampling a ball). For multi-ball Exercises, this means that you
can sample each Ball by repeatedly pressing the Start button to cycle
through each Ball of an Exercise.
2. If Ball/Min on the Control Tablet is not set to “0”, pushing START on the
remote will cause the Exercise shown on the Control Tablet to start playing at whatever frequency
the Ball/Min is set (same as pressing Start Exercise on the Control Tablet).
3. The 2 middle buttons increase (+) or decrease (–) Ball/Min by 1 increment for each press. Or hold one
of these buttons down for rapid acceleration of Ball/Min.
4. Press the bottom red STOP button to stop ball delivery (same as Stop Exercise on the Control Tablet).
Linking The Remote To The Control Tablet
Each remote is linked to an individual Control Tablet. This linkage is done at the factory and each Con-
trol Tablet and Remote pair is kept together throughout the manufacturing process. In case you buy
more Remotes or a new one, you need to link each Remote to your Control Tablet. To start the linking
process, tap the Robot icon and in the resulting screen, touch the Learn Remote Button. The button will
start counting down from 10 seconds. During this countdown, press any one of the 4 buttons on the
remote. After the countdown has ended, the remote should be linked to the Control Tablet.
Up to 4 remotes can be linked to the same tablet. For every additional remote, a different button on the
remote must be pressed during the Learn Remote countdown.

20
Changing The Battery In Your Remote
The Remote is powered by two 3 V, CR2016 button cell batteries. After long use, the batteries will
run down and will need to be replaced. After purchasing replacement batteries, open your remote by
inserting a coin or flathead screwdriver in the slot located on the wide end of the Remote and twisting
to pop it open.
Remove the circuit board containing the battery. With your thumbnail, pull the battery holder away
from the circuit board. Pop the two depleted batteries out of the battery holder and replace with fresh
batteries. When inserting into the battery holder, be sure the positive side (+) of both batteries face up.
Re-insert the battery holder into the circuit board.
Reassemble the circuit board into the top housing (battery side up). Position the U-shaped metal piece
around the outside of the top housing. Then place the bottom housing on top and press the top and
bottom housings together, starting at the narrow end and working your way to the wide end until the
housings snap in place.
Other Functions Of the Robot Screen
There are 3 other functions of the Robot Screen that we have not covered yet:
1. The Disconnect Button can be used whenever you desire to break the Bluetooth connection be-
tween Control Panel and Robot. Disconnection can also be accomplished by quitting the Amicus
App, powering down the control Tablet, or powering down the robot.
2. At the top left of this screen is reported some important information about the Bluetooth signal
strength (handy for troubleshooting connection problems), Hardware and firmware versions (helpful
to know if you have the latest hardware), the Serial Number of your device, and finally, the Bootload-
er version (a critical piece of software that loads the operating system).
3. The Firmware Update Button. When your firmware is current, this button shows, You have the latest
firmware! If you don’t see that message, tap this button, and provided you have an internet connec-
tion, the tablet will retrieve the latest firmware and install it automatically. The update process can
take 8–10 minutes, and it is very important that you never power off the tablet during that process
(please have the tablet plugged into power or plenty of battery life before starting). It is also rec-
ommended to not use the tablet for anything else during updating and let the update process end
completely before doing anything else with the tablet.
Functions Of the Information Screen
Acccess the Information Screen by tapping on the Info icon ( ) at bottom right. This will open the
Information Screen. All functions on this page require an internet connection. This screen has the
following functions:
1. The Support Website Button, when touched, will take the user to the Butterfly Amicus webpage
where the latest news on this line of robots is posted. You can also obtain additional exercises by
visiting this webpage.
2. If you have an email account setup, you can use the Report An Issue Button to send an email mes-
Table of contents
Other Tamasu Butterfly Europa GmbH Robotics manuals