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  9. Tiger Electronics Game.com Pocket Pro User manual

Tiger Electronics Game.com Pocket Pro User manual

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MODEL 71-801
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TABLE OF CONTENTS
•Introduction
•System Diagram
•Explanation of Features
•Using game.com – Cartridges
– Phone Book
– Calendar
– Calculator
– High-Score Save
– Solitaire
•Epilepsy Warning
•Other Medical Precautions
•Caring for Your System and Carts
•Inserting Batteries
•Warranty
•FCC Information
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CONTENTS
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INTRODUCTION
game.com ACTIVE! With the touch of a button, you’ll enter - and
hear! - the next generation of portable gaming. With its
innovative touch screen/stylus interface, built-in speech
capability, built-in organizer functions and optional Internet/email
and Web Link capabilities, game.com propels cartridge-based,
portable gaming years ahead. And, with its extensive library of
challenging games, it provides endless hours of fun.
The system is cartridge-based, which means a large variety of
games designed specifically for it can be purchased and played.
Since games are specially designed to take advantage of
game.com’s unique features, only cartridges labeled
“game.com” will work with the system.
In addition to playing games, game.com has several built-in
functions: a phone book, calendar and calculator. Each has
been developed for ease-of-use to keep life organized on the
go. Also built-in are an automatic high-score save feature, which
retains the highest score earned in up to 10 different games, and
a special touch screen version of the classic card game Solitaire.
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INTRODUCTION
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On/Off KEY
DIRECTIONAL PAD A, B, C, D KEYS
MENU KEY
LED BACKLIGHT
INDICATOR
PAUSE KEY
SCREEN
SPEAKER
SYSTEM DIAGRAM
FRONT
BACKLIGHT
SYSTEM DIAGRAM
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RESET BUTTON
STYLUS
CARTRIDGE PORT
VOLUME CONTROL
CONTRAST CONTROL
COM PORT
DC ADAPTER JACK
HEADPHONE
JACK MAIN BATTERY
COMPARTMENT
BACKUP BATTERY
COMPARTMENT
SYSTEM DIAGRAM
BACK
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GETTING STARTED
In only 3 simple steps your game.com is
ready to use.
1. Remove the Battery Insulator (see inset).
2. Install 2 AA/LR6 batteries (please refer to
INSERT BATTERIES).
3. Press the ON key to start playing.
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EXPLANATION OF FEATURES
IMPORTANT NOTE: Your system is equipped with an AUTO TIME-
OUT feature that will turn the main unit off if there has been no
user activity for three minutes. A warning tone will sound just
before the unit shuts off. Pressing any key before the unit turns off
resets the timer.
You can make screen selections one of two ways: use the STYLUS
to touch your choice, or use the DIRECTIONAL PAD to position the
cursor on your selection. Then press the Akey to enter your
choice.
PAUSE KEY
Press this button to pause game play. PAUSE will only activate
while playing a game. Pressing PAUSE causes all activity in a
game to stop. Pressing the PAUSE button again resumes play.
Note that while playing Solitaire, the unit will automatically turn
off after being in PAUSE mode for 3 minutes.
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FEATURES
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FEATURES
VOLUME CONTROL
Adjusts the sound level.
HEADPHONE JACK
Accepts headphones with
the proper adapter.
CONTRAST CONTROL
Adjusts the contrast of
the LCD screen.
WARNING:
When playing with a game cartridge, PAUSE will not automatically
turn the unit off. If you leave the unit in PAUSE for an extended
period of time, you risk draining the batteries and losing any
information you may have saved.
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FEATURES
AC ADAPTER JACK
Accepts AC 9V adapter
to conserve batteries.
RESET BUTTON
Press to restart the system.
CARTRIDGE PORT
Where a game cartridge is
inserted.
COM PORT
Accepts optional cables for a
variety of Internet–related and
head–to–head gameplay activities.
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USING game.com
1. Press the ON button to activate the unit.
2. An opening sequence appears and “game.com ACTIVE!” is
heard. Then the MAIN MENU appears.
KEY FUNCTIONS
DIRECTIONAL PAD In the MAIN MENU, use this key to move
the black cursor to make a selection.
A key This key functions as the ENTER key for menu selections
and as the START key for game functions.
B, C, D keys In cartridge games these keys are assigned
specific functions. Please refer to the individual game manual for
correct operation.
MENU This key will allow you to return to the MAIN MENU. Once
selected, touch YES or NO with the STYLUS, or use the
DIRECTIONAL PAD to select the option you want. If you use the
DIRECTIONAL PAD, press the Akey to confirm your selection.
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USING
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The MAIN MENU screen displays the following options:
Cartridge
Phone Book
Calendar
Calculator
High Score
Solitaire
Select an option from the MAIN MENU one of two ways: Touch
your selection with the STYLUS, or use the DIRECTIONAL PAD to
move the cursor until your choice turns dark, indicating it’s
available. Then press the Akey to enter your selection.
CARTRIDGE
IMPORTANT NOTE: Turn the system off before inserting or removing
cartridges. Inserting or removing cartridges when the unit is
active will result in a system error, and the unit will have to be
reset.
To activate a cartridge once it’s been inserted, select
CARTRIDGE.
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If you select the cartridge option without having a cartridge in
the slot, you will be prompted to insert a cartridge. If a cartridge
is inserted, selecting CARTRIDGE will automatically load the
game.
PHONE BOOK
The PHONE BOOK allows
you to store dozens of
names, addresses, phone
numbers and email addresses. To
access the phone book, use the
STYLUS or the DIRECTIONAL PAD/A
key to select the PHONE BOOK
option.
The first screen which appears is the Directory screen. It lists your
stored phone book entries in alphabetical order. Up to five
entries can be shown on the upper half of the screen at one
time. The lower half of the Directory screen consists of a
keyboard and file commands.
The first time you enter this screen, the NEW option will be flashing.
Touch NEW to enter a new record.
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New Record
The cursor will be
positioned on the first line
of the entry screen. All
information will be
entered by touching the
appropriate letters/symbols on the
keyboard displayed on the screen.
Use the keys or the “return” key
to move through the lines and position the
cursor where you want to begin entering
information. The first line is for the name,
the next line for the telephone number,
the next two lines for address, and the
last line for email address or other notes.
Touching a character on the keyboard
will add that character into the field at
the point where the cursor is positioned.
Below are additional commands for
entering information:
BS to backspace
SP to insert a space
USING game.com
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DEL to delete a character
The big to shift to upper case for one
letter or symbol
CAP to stay in upper case, touch again to
return to lower case
to navigate through text
ENTER to view a record
EDIT to change a record
DEL to remove a record
NEW to add a record
PREV/NEXT to move through the list of
records
EXIT to return to the MAIN MENU
SAVE to save the new information to the
record file
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Searching for a Record
To locate a specific record, touch the first
letter of that record name. The first
record in the list that begins with the letter
you selected will be displayed at the top
of the screen. If no record exists using
that letter as the first letter, you will
receive a “NOT FOUND” message.
Scanning Records
Touch PREV or NEXT to move forward or
backward through the records in the
directory.
Viewing a Record
To view a record, touch it with the STYLUS,
then touch ENTER. If you wish to EDIT the
record, touch EDIT. If you wish to return to
the main directory screen, touch EXIT.
Editing a Record
Use the STYLUS to touch the record you wish to change. Then
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touch EDIT to open it. Touch the line you wish to edit. The cursor
will be positioned at the beginning of the line you select. Use the
keys or the “return” key to move through the lines and
position the cursor at the point you want to begin entering
information. Touch a character on the keyboard to add it to the
record at the point you choose.
Deleting a Record
In the Directory screen, select the record you want to delete by
touching it. Touch DEL. You will be prompted to confirm that you
want to delete the file. Touch the appropriate response.
CALENDAR
To access the CALENDAR on
the MAIN MENU, either
touch CALENDAR or use the
DIRECTIONAL PAD/A key to
select it.
You can view any month in the
calendar from 1901 to 2099 by touching GOTO with the STYLUS.
You will be prompted to enter the month and the year. Touch
ENTER and your selection will be displayed. By touching PREV or
NEXT, you can move backward or forward month-by-month.
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Touch EXIT to return to the MAIN MENU screen.
CALCULATOR
From the MAIN MENU, select
CALCULATOR, or use the
DIRECTIONAL PAD to move
the black cursor to select
CALCULATOR, and then press the
Akey to enter your selection.
A full calculator keypad will be displayed
on the screen. This calculator performs all basic calculation
functions. Enter the appropriate numbers and operations by
touching them. The calculator will perform the operations and
store information in memory. The information in memory will be
retained when the unit is turned off.
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HIGH SCORE
This function saves the single
highest score from each of
10 games. To access the list,
select HIGH SCORE from the MAIN
MENU, or use the DIRECTIONAL
PAD and press the Akey.
This screen will display a list of up to 10
games that have been played on the unit, with SOLITAIRE always
being the first game shown. The highest score achieved for each
game played will be displayed. Use the keys to scroll to the
next page if the game you wish to review is not visible on the
screen.
Touch EXIT to return to the MAIN MENU.
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USING game.com
SOLITAIRE
Built into game.com is a
special touch screen version
of the classic card game
Solitaire. To play the game, touch
SOLITAIRE on the MAIN MENU or
use the DIRECTIONAL PAD to
highlight SOLITAIRE and then press
the Akey to select it.
The game is played by touching each card you wish to move
and then touching the location where you want it placed. You
don’t click and drag cards! Touch the card you want to affect,
then touch its desired new destination.
This is the TIGER version of Solitaire. Each time you start the game
you will have 240 seconds (4 minutes) to complete the game for
a score. Game play will continue after the timer runs out, and
you can continue to increase your score at that point, but you
will no longer be eligible to earn a bonus score. Please refer to
the SCORING section below for a more complete explanation.
Touch NEW and you will automatically be dealt a new 7-row
tableau. Each tableau consists of:
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deck foundation
tableau
Row 7 - 7 cards
Row 6 - 6 cards
Row 5 - 5 cards
Row 4 - 4 cards
Row 3 - 3 cards
Row 2 -2 cards
Row 1 - 1 card
The top card of each row faces up.
Above the tableau are four foundation rows.
The object of the game is to build the four foundation rows, from
Ace to King, in each of the four suits. Whenever an Ace appears
you must move it from the deck or tableau to the foundation.
You can then build upon the Ace with the two, three and so on.
If you build all four foundations from Ace to King, you win the
game.
You can build in one of several ways: by moving an exposed
card from the tableau onto the foundation row, by moving an
exposed card from the foundation row to the tableau, by moving
an exposed card from the tableau onto another exposed card of
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the opposite color in the tableau, by moving an exposed card
from the deck onto the foundation row, or by moving an
exposed card from the deck onto an exposed card of the
opposite color in the tableau.
Example:
Let’s say you have an 8♠as a face-up card in the tableau. You
then move a 7♥from another row in the tableau onto the 8♠. To
build in the tableau, the card must be the next lower in rank and
opposite in color. Now turn the card that was face down under
the 7♥face up.
The card you just turned face up is a 9♦. Now you can move the
“run” of 8♠and 7♥onto the 9♦. To make this move you must
touch the 7♥and 8♠. This moves the cards off that tableau row.
Now touch the 9♦, and both cards will move onto this row. You
can now touch the face-down card that was under the 8♠to
turn it face up. This procedure applies no matter how many
cards are in the run. You must touch each individual card to
move it.

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