Triumph 35-7500-2 User manual

35-7500-2
INSTRUCTION MANUAL
INSULATED 12-PACK WASHER
TOSS GAME
PLEASE KEEP THIS INSTRUCTION MANUAL FOR FUTURE REFERENCE
If you have any concerns with your product please visit our website www.escaladesports.com
for fastest service. Please have a copy of your receipt of purchase. For any technical support
or warranty issues please contact Escalade Sports at 1-800-426-1421 or e-mail us at
customer[email protected]
CPSIA#2-35-7500-2 -NY

UNLOCKED SLIDE TO LOCK
Parts List
Washer Box
(Qty. 2) (Qty. 4)
Blue Washers
(Qty. 4)
Red Washers
About Your Insulated washer toss (buckles)
2 3
Adjustable Height
Inner Target Rings
(Qty. 2)
1 4
BUCKLES WITH LOCKS:
Four buckles seal the cooler tight for easy portability.
Inside each buckle is a small locking mechanism to secure the buckles in the closed position.
With four buckles on the cooler the buckles can function fine without locking them, but the locks
add an extra level of security when fully loaded. See diagram below showing how buckles lock:
2

Slide up to unlock, then unlatch
each side of the washer box to
separate washer boxes.
Assembly (Storage is the reverse of assembly)
1
2
3
Slide the inner sleeve from
inside the adjustable height
target ring out.
Flip the target ring sleeve and re-
insert making sure the grooves in
the rings match. Press down on
the sleeve and turn clock-wise to
lock in place.
3

PLAYER 1 / TEAM 2
PLAYER 1 / TEAM 1
PLAYER 2 / TEAM 2
PLAYER 2 / TEAM 1
FOUL LINE FOUL LINE
12’ (3.7m)
GAME SETUP:
Playing Area – Select an open area that provides approximately 12 ft. (3.7 m) between the two foul
lines (front of the target boxes). 10 feet (3 m) is also a usual played distance for competitive play.
Distance between targets can be adjusted to skill level. This game is perfectly suited for indoor or
outdoor play.
Games are played between either two to four people: singles or teams of two. For team play, one
member from each team will stand next to each box. When pitching washers your toe or foot must
be behind the front edge of each washer toss target. If any part of the foot breaks this foul line
during the toss that toss should be ruled a fault and no points should be allowed for that toss.
• Object of the Game – Points are scored by tossing washers into the target box or center cup.
1 Point - Pitching a washer into the target box scores 1 point.
3 Points - Pitching a washer into the center cup scores 3 points.
No score – If a washer bounces out of the target box or bounces off the ground and into the target
box no points are awarded. If the washer lands outside the target box, even if it is closest to the
target box, no points are awarded.
Games are played to 12 in matches of 3 games. If one game is played between opponents or teams
the game can be played up to 21.
• Start of the Game -- to determine who will “pitch” first at the start of the game, each player/team will
toss one washer toward the opposite target and whoever gets closest to or into the cup will be the
first to pitch their washer. This is called the “Diddle.” Winner of the Diddle is player/team 1. Game
Play – Opposing players/teams toss toward the same target in each round.
Player/team 1 throws all 4 washers, then player/team 2 throws their 4 washers. Points are added up
for all valid washers. For the following rounds, the player/team with the higher score goes first,
throwing all 4 washers. In team play rounds may also be played by alternating turns after each toss
or pitch.
Example:
If player/team 1 throws 4 washers and gets 1 in the cup and 1 in the box, the result would be 4
points. If player/team 2 then throws 4 washers and gets 0 in the cup and 1 in the box, the result
would be 1 point. Player/team 1 with 4 points scored will go first in the next round. Players move
to the opposite box for each round unless in team play. Play continues until a total of 12 or 21
points is reached by one player/team.
RULES OF THE GAME:
Playing Instructions
4

• To Win – The winner is the 1st player/team to reach 12 (or 21) points. If player/team 1 reaches
12 (or 21) and player/team 2 has yet to pitch their washers then player/team 2 is allowed to
finish the round in the hopes that they can score equal or a great number of points.
When playing to 21, a “Skunk” can be called at 11 -0 or a “Whitewash” can be called at 17-2.
Alternate Scoring Method - scoring exactly 21 points (or 12 points):
• First player/team to reach exactly 21 points without going over wins.
• If a player/team goes over 21 points, then that player/team must subtract the points made in that
round from their score to start the next round
4 WASHERS PER TEAM
Washer toss games are typically played with either three or four washers. This Insulated 12-Pack
Washer Toss Set includes 4 rubber coated washers per team to compensate for bounce-outs which
are a part of every washer toss game but are more common when using rubber coated washers.
HELPFUL TIP:
While bounce-outs add a degree of chance to the game, better skilled players are able to minimize
the effect by reducing the arc of their pitch.
Playing Instructions
TOO MUCH ARC CAN
CAUSE RUBBER WASHERS
TO BOUNCE-OUT
ŸAlways use the provided soft rubber washers. DO NOT use any hard or metal washers,
these may damage your cooler.
ŸDuring play do not have the cooler buckles facing you, avoid hitting the buckle with the
washers.
CARE AND USE:
5

compartment
12 cans
About Your Insulated Washer Toss
Optional ice
Holds
6
SLIDE SCORING:
Slide scorers from 1 to 12 have been built into each handle. These can be used in games to
twelve in matches of 3 games.
CENTER CUPS:
The 5” diameter center cups include inner cup sleeves that slide out and adjust from a 2” height to
a 3” height for authentic play. Remember to return the cup sleeves to their down position before
attempting to close the cooler.
INSULATED 12-PACK COOLER:
Your Insulated 12-Pack Washer Toss Game has been designed to hold a full 12-pack of your
favorite 12 ounce canned beverage. The cooler is insulated on all 6 sides of the container which
will keep 12 cans cold for 6 hours or longer. When loading the cooler with cold cans ice can be
added to the center cup area to keep the cooler chilled longer.
There is a soft rubber seal on one side of the Insulated Cooler to seal the cold inside the cooler.
If ice is packed inside the cooler water can drip from the cooler as the seal is not intended to be
water tight. To avoid water from leaking do not load cooler with ice.
NUMBERED CUP AND CAN HOLDER SLOTS:
This Insulated 12-Pack Washer Toss Cooler has 12 slots to hold each 12-ounce can in place while
transporting.
The numbered slots can be used to keep track of your drink by remembering which slot number
you placed your can or cup in. The cooler will hold 12 9-ounce plastic cups or about 4 16-ounce
plastic cups.

Floats in water
About Your Insulated Washer Toss
WATERPROOF:
This Insulated 12-Pack Washer Toss Game is fully waterproof and can be used in damp grass or
even in the swimming pool.
7
WASHER WATER POLO (SWIMMING POOL):
Games are played by 4 or more players. Two teams consist of two players or more.
One rubber washer is used as the “polo ball” and is tossed between teammates with the opposing
target being the goal. To score the washer must be tossed into the target (it can not be placed in the
floating goal). Washers must only be used with rubber protective cover. Do not throw directly at
other players.
Since the washer will sink, if a shot is missed the washer will need to be scooped up as it drifts to
the bottom of the pool or it must be scooped up off the bottom of the pool before the attack can
continue or defenders can reset play and start an attack on the opposing target.
Object of the Game – Points are scored by tossing washers into the target box or center cup.
1 Point – Tossing the washer into the target box scores 1 point.
2 Points – Tossing the washer into the center cup scores 2 points.
Games are played to predetermined point total or up to 12 with slide scorers available to track score.
For Play in The Swimming Pool

www.escaladesports.com www.triumphsportsusa.com
Be sure to check out all the exciting a games
has to offer. Visit our web site at:
Escalade Sports
817 Maxwell Avenue
Evansville, IN 47711
1-800-467-1421
www.escaladesports.com
All Escalade Sports games have a limited 90-day from date of purchase warranty. This
warrants the retail purchaser for any Escalade Sports game purchased to be free from any
defect in materials and construction for 90 days from the date of purchase. The only
exceptions to the warranty include main frames, tabletops, playing surfaces, batteries or
tools. Damaged main frames, tabletops, playing surfaces need to be returned to the store as
we are unable to replace these parts. Normal play wear and usage is not covered under the
warranty, nor is wear or damage due to improper use of the Escalade Sports game. This will
void any and all Escalade Sports warranties.
A PURCHASE RECEIPT (or other proof of purchase date) will be required before any
warranty service is initiated. All requests for warranty service can be submitted by
email, in writing or by contacting our Customer Service Department at:
1-800-467-1421 or email us at [email protected]
IMPORTANT NOTICE! Please contact us before returning the product to the store.
Limited 90-Day Escalade Sports Warranty
Warnings/ Maintenance
Recommended for ages 8 and over.
Not for use by children without adult supervision.
This is not a child’s toy. Adult supervision is required for children playing this game. Please
read instructions carefully. Proper use of this set can prevent damage and injury.
©2017 copyright Escalade Sports® all rights reserved.
ŸAlways use the provided soft rubber washers. DO NOT use any hard or metal washers, these may damage
your cooler.
ŸDuring play do not have the cooler buckles facing you, avoid hitting the buckle with the washers.
ŸWhen ice melts dump the water out before transporting the unit if not water may leak out.
ŸToo much arc when throwing can cause washers to bounce out. While bounce-outs add a degree of chance
to the game, better skilled players are able to minimize the effect by reducing the arc of their pitch
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