Triumph 45-6103FAW User manual

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FAX: 1-866-873-3535
gameroom@escaladesports.com
We strive to ensure that our products are of the highest quality
and free of manufacturing defects or missing parts. However, if
you have any problems with your new product,
DO NOT RETURN IT TO THE STORE,
please contact us toll free @:
When contacting Escalade Sports please provide your model number, date code (if
applicable), and part number if requesting a replacement part. These numbers are
located on the product, packaging, and in this owners manual.
Your Model Number:
Please have your model number when inquiring about parts.
Date Code:
PLEASE RETAIN THIS INSTRUCTION MANUAL FOR FUTURE REFERENCE
45-6103FAW
2-45-6103FAW- -JL
Mailing Address: (Correspondence Only)
Escalade Sports
PO Box 889
Evansville, Indiana 47706-0889
Physical Location:
Escalade Sports
817 Maxwell Ave.
Evansville, Indiana 47711
Purchase Date:
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1

IMPORTANT! READ EACH STEP
IN THIS MANUAL BEFORE YOU
BEGIN THE ASSEMBLY.
TWO (2) ADULTS ARE REQUIRED TO FOLD OUT
OR FOLD UP THIS RUN-N-GUN BASKETBALL
SHOOTOUT
Make sure you understand the following tips before you begin to assemble your
basketball shootout.
1.This game (with Mechanical Scoring Arms) can be played outdoors in dry weather
- but must be stored indoors.
2.Tighten hardware as instructed.
3.Do not over tighten hardware,as you could crush the tubing.
4.Some drawings or images in this manual may not look exactly like your product.
5.To prevent damage to the electronics or to your wall, do not place this unit any closer
than six inches from the wall.
!
READ AND FOLLOW ALL ASSEMBLY, OPERATION, AND
SAFETY INSTRUCTIONS CAREFULLY. AT LEAST TWO ADULTS
ARE REQUIRED TO FOLD OUT OR FOLD UP
ATTENTION:
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No Tools Required
THIS BASKETBALL
SHOOTOUT GAME.
Suggestion: Keep the shootout carton for shootout storage.

HARDWARE IDENTIFIER
(To Scale)
CUSTOMER SERVICE PARTS (Not to Scale)
PRE-ASSEMBLED
H6 - M6Nylock Nut
24 PCS
H8 - M6Plastic Knob
with Bolt
2 PCS
H9 - M6Plastic Knob
2 PCS
H1 - M6 x 25mm
Allen Head Bolt
22 PCS
H3 - M6 x 13mm
Flat Washer
34 PCS
H4 - M6
Wing Nut
10 PCS
H2 - M6 x 50mm
Allen Head Bolt
4 PCS
H5 - M6 Lock Washer
8 PCS
P1 - Left Folding
Assembly
1 PC
P2 - Right Folding
Assembly
1 PC
P3 - Left Top Backboard
Tube Assembly
1 PC
P4 - Right Top Backboard
Tube Assembly
1 PC
P6 - Side Support Tube
2 SETS
P7 - Front Horizontal
Tube4 PCS
P8 - Connect TubeP5 -Front Top
Ramp Tube
1 PC 1 PC
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3
PRE-ASSEMBLED
(Not pre-assembled)
(Not to Scale)
(Not to Scale)
H7 - M6 x 25mm
Allen Head Bolt
10 PCS
Push Lock this side.
Push Lock this side.
Note: 3 Hinges to
outside. Note: 3 Hinges to
outside.
Connecting Cord for
customer convenience.

1 PC
P17 - Control Box
with Long Wire
P9 - Backboard
1 PC
1 PC
1 PC
1 PC 1 PC 1 PC1 PC
1 PC 2 PCS
2 PCS
P10 - Left Folding
Mechanical Scoring Arm
P11 - Right Folding
Mechanical Scoring Arm
P12 - Electronic Scorer
P14- Left Folding
Rim with Net
P15 - Right Folding
Rim with Net
P16 - Ball Return
Ramp Net
Face Plate
HOME VISITOR
TIME
P13- Electronic Scorer
ACCESSORY IDENTIFIER (Not to Scale)
A1 - Air Pump
with Needle
(1 pc)
A2 - Basketball (4 pcs) A3 - A/C Adapter (1 pc) A4 - Velcro Strap
(2 pcs)
P18 - Rim Support Plate Arm Support Plate
P19 - Mechanical Scoring
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4
(Not pre-attached)

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Note to our valued Customers :
The design concept of this Basketball Double Shootout is to virtually
eliminate assembly time while maintaining a structurally sound product.
With that said , please keep the following in mind during the unfolding
or folding up of this product .
1. Two Adults should work together while following the owner’s manual
to both slowly and carefully unfold this product . All pivot points and
hinges have been specially designed to minimize any pinch points , but
still , be careful and watch those fingers and hands during the unfolding
or folding back up of this product .
2. Along with the "minimal set up time feature ", comes the "minimal
fold-up / for storage - time feature . Simply fold back up using a reverse
of setup mode .
3. Always make sure the six hinges --- three each side, are locked
during play , and unlocked before starting the fold up process . Make
sure lock pins and push button locks are in place during play , and
removed/released for foldup .
4. Lastly , never force the unfolding or fold up process of this product .
Check that the hinges and pivot points are in the correct position for the
function as required. Also, watch that the ball return side nets are free
and not hanging on any parts.
Keep hands and fingers
clear of all hinges and
folding areas.

STEP 1
A4
A4
Place the shootout on the floor as shown in DETAIL A.
Remove the A4 Velcro Straps as shown in FIGURE 1.
STEP 2
Carefully push down the hinges into locked position as shown in
the DETAIL B and FIGURE 2.
DO NOT force hinges.
FIGURE 1
FIGURE 2
DETAIL A
DETAIL B
DO NOT completely open
this hinge at this time.
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NOTE: Unfold product slowly
and watch that net freely unfolds.
NOTE:
This is the locked hinge.
THIS SIDE DOWN TO UNFOLD
PRODUCT OUT INTO PLAY POSITION
Maintain 2 A4 Velcro
Straps for fold up storage.
NOTE:
During the folding out process or folding up process,
a second adult helper is recommended.

STEP 3
With the help of a second adult --- Carefully fold up the entire Backboard Tube Assemblies and install the
Locking Pins as shown in DETAIL C and FIGURE 3.
Locking Pin
DETAIL C
FIGURE 3
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2.Install the Locking Pin on each side to
lock the hinge into the vertical position.
1. Unfold the entire
Backboard Tube Assembly.
UP
Backboard Tube Assembly
One Adult Here One Adult Here

STEP 4
Unfold the P3/P4 Upper Top Backboard Tube Assemblies with the Spring Lock Buttons as shown in
DETAIL D.
Spring Lock Button Spring Lock Button
P14/P15 Left/Right Folding Rims
P3
P4
FIGURE 4
Push the Spring Lock here to unfold
the P3/P4 Top Backboard Tube Assemblies.
1. Pull out the metal
Locking Pin.
2. Fold down the rim
1. Fold down the P10/P11 Mechanical Scoring Arm.
3. Reinsert the metal
Locking Pin.
P10/P11 Mechanical Scoring Arm
DETAIL D
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NOTE:
Spring Lock Button will “click”
when it folds into place.
NOTE:
Locking Pins will lock automatically
when Scoring Arm is folded down.
Gently pull out on white plastic lock to
fold up Mechanical Scoring Arm.

STEP 5
Connect the P6 Side Support Tubes using the Spring Locks as shown in DETAIL E.
Loosen the H8 Plastic Knobs and H9 Plastic Knobs, and attach the P6 Side support Tubes onto the
H8/H9 Knob Bolts as shown in DETAILS F, and tighten the H8/H9 Knobs.
Push down and lock the front hinges.
H9
H8
P6
P6
P6
Spring Lock Button
FIGURE 5
DETAIL F
DETAIL F
DETAIL E
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PARTS REQUIRED
2 sets - P6 Side Support Tube
NOTE:
All 6 Hinges should be locked
at this point.
NOTE:
To collapse / fold up this product --- removal of both the P6 Side Support Tubes would be
the 1st STEP.

STEP 6
STEP 7
Carefully press the P17 Control Box onto the front tube as
shown in DETAIL G and FIGURE 6.
Install the Control Wire into the Velcro Wire Holders as
shown in DETAIL H and FIGURE 6.
Connect all Velcro Ramp Straps to frame.
Control Wire
P17
Velcro Wire Holders
Small Velcro Wire
Holders under ramp
chute for control wire.
FIGURE 6
DETAIL H
DETAIL G
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PARTS REQUIRED
1pc - P17 Control Box
PARTS REQUIRED
1pc - A3 A/C Adapter
Connect the Sensor Wires from the P10/P11 Mechanical Scoring Arms to the P12 Electronic Scorer as
shown in FIGURE 7.
Connect the Control Wire of the P17 Control Box to the C12 Electronic Scorer as shown in FIGURE 7.
P17
Control Wire P12
A3 A/C Adapter
DETAIL I
Control
Wire
Mechanical
Scoring Arm
Sensor
Mechanical
Scoring
PLEASE NOTE
ON/OFF SWITCH
Arm
Sensor
P11
Sensor Wire
P10
Sensor Wire
This game has Dual Power feature. You can insert 3 AA batteries (not included) into the battery compartment
on the back of P12 Electronic Scorer --- OR --- use the A3 A/C Adapter when your shootout is close to a
power source. Please remove the batteries when you are using the A/C Adapter.
See “FIRST TIME BATTERY INSTALLATION AND NOTICE” before installing batteries located on page 16.
FIGURE 7
Small Phillips Driver
is required to install
3-AA batteries

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P8
P8
H1,H3,H6
P7
P1
P5
P17
P2
P6
P4
H7,H9
H8
P8
P9
P13
P15
P8
P14
P10
P3
P16
The Parts for Customer Service
P12
H1,H3,H6
P18
H3,H4,H5,H7
H2,H3,H6
H2,H3,H6
H2, H3, H4 H2, H3, H4
H1,H3,H6
H1,H3,H6
H1,H3,H6
P19
NOTE:
Ramp Loops hook onto
wing nuts at these points.
NOTE:
Before 1st play and frequently
thereafter, check all H4 wing nuts
(10pcs) for correct tightness.

CARE AND USE OF YOUR SHOOTOUT
Congratulations! You have now assembled your Double Shootout.
Please note the Care and Use instructions below.
1. Product can be used in the dry OUTDOORS - but must be stored INDOORS.
2. DO NOT sit, climb or lean on the unit.
3.
4. DO NOT place backside of this product against wall as during play, the backside
of product could become damaged or your wall could become damaged.
DO NOT drag the unit when moving it, This will damage the legs.
PRODUCT PARTS LIST 45-6103FAW
KEY PARTS DESCRIPTIONS QTY
H1
H2
H3
H4
H5
H6
H7
H8
P1
P2
P3
P4
P5
P6
P7
P8
P9
P10
P11
P12
P13
P14
P15
A1
A2
A4
45-6103JLH1
45-6103JLH2
45-6103JLH3
45-6103JLH4
45-6103JLH5
45-6103JLH6
45-6103JLH7
45-6103JLH8
45-6103JLP1
45-6103JLP2
45-6103JLP3
45-6103JLP4
45-6103JLP5
45-6103JLP6
45-6103JLP7
45-6103JLP8
45-6103JLP9
45-6103JLP10
45-6103JLP11
45-6103JLP12
45-6103JLP13
45-6103JLP14
45-6103JLP15
45-6103JLA1
45-6103JLA2
45-6103JLA4
M6 x 35 mm Allen Head Bolt
M6 x 90 mm Allen Head Bolt
M6 x 25 mm Allen Head Bolt
M6 Wing Nut
M6 Lock Washer
M6 Nylock Nut
M6 X 25mm Allen Head Bolt
M6 Plastic Knob with Bolt
Left Top Backboard Tube Assembly
Right Top Backboard Tube Assembly
Front Top Ramp Tube
Side Support Tube
Front Horizental Tube
Connect Tube
Backboard
Electronic Scorer
Electronic Scorer Face Plate
Left Folding Rim with Net
Left Folding Mechanical Scoring Arm
Right Folding Mechanical Scoring Arm
Left Folding Rim with Net
Ball Return Ramp Net
Air Pump with Needle
Basketball
A/C Adapter
Velcro Strap
22
4
34
10
8
24
10
2
H9 45-6103JLH9 M6 Plastic Knob
Left Folding Assembly
Right Folding Assembly
1
2
1
1
1
1
2
1
4
1
1
1
1
1
1
1
P16
P17
45-6103JLP16
45-6103JLP17 Control Box with Long Wire
Rim Support Plate
1
1
P18 45-6103JLP18
Mechanical Scoring Arm Support Plate
P19 45-6103JLP19
2
2
A3 45-6103JLA3
1
4
1
2
M1 45-6103JLM1 Owner’s Manual 1
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12

General Control Box Operation
Trouble Shooting:
Game won't turn on
1.Make sure switch on scorer is in the on position (located on back of backboard).
2.Make sure switch mechanical scoring arm wires are in the home and visitor slots on the scorer.
3.Make sure the control box wire is in the control slot on the scorer.
4.Press/hold down the on/off bottom on the scorer for 2 seconds to turn game on.
Game shuts off during play
1.Check the batteries. Make sure they are new batteries.
2.The batteries might be loose causing the game to shut off.Take off the battery cover on the scorer. Take
a piece of paper, fold it so it fits over the batteries. Put the battery cover back on. This should better
secure the batteries and prevent them from moving in any way.
To be used any time the game has been off and is turned back on.
Please make sure switch is in the “ON” position located at the bottom of the electronic
scorer on the back of the backboard.
Also, make sure batteries are good, located inside of the Electronic Scorer.
1. Press the ON/OFF button for 2 seconds to turn on.
2. Scoreboard will show “01” on the HOME side -- This is pre-set game #1 called “Beat The Time Clock”.
3. Press the “Select Up” or “Select Down” buttons to select games 1 thru 8.
4. Next -- Flow directly into the directions for games 1 thru 8 (Game Options) and follow those directions
step by step for correct electronic scoring and gaming operation.
Additional Electronic Scoring and Gaming Information:
A. Press “Sound” to switch sound ON/OFF during a game while the clock is running.
B. Press “Pause” to pause and then pause again to continue during a game while clock is running.
C. Press and hold the “ON/OFF” button for 3 seconds to turn off the Electronic Scorer.
D. Press and hold the “RESET” button for 3 seconds to return to Game Options.
E. NOTE: If no shot is made or no button is pressed in 15 minutes, scorer will turn off automatically.
CONTROL BOX DIAGRAM
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Game Options
1. Beat the time Clock
Press "PLAY" to enter game 1.
Press "UP or Down" to select single/multiple players (P1/P2/P3/P4).
Press "PLAY" after the number of player is selected.
Press "UP/Down" to select playing time, 30/45/60 seconds.
Press "PLAY" to begin the game.
Scoreboard "HOME" shows Player 1, 3; Scoreboard "VISITOR" shows Player 2, 4.
All shots worth 2 points until last 10 seconds, each score counts 3 points.
Countdown 5 seconds to next player's turn when one player finishes game.
Player with more points scored wins ( LED will flash on player with higher score).
P
To go to another game, turn game off and back on, follow steps 1 thru 4 in General Control Box Operation.
To go to another game, turn game off and back on, follow steps 1 thru 4 in General Control Box Operation.
To go to another game, turn game off and back on, follow steps 1 thru 4 in General Control Box Operation.
To go to another game, turn game off and back on, follow steps 1 thru 4 in General Control Box Operation.
ress "PLAY" to restart this game.
2. 3 Point Beat the Time Clock
Press "PLAY" to enter game 2.
Press "UP or Down" to select single/multiple players (P1/P2/P3/P4).
Press "PLAY" after the number of player is selected.
after the number of player is selected.
Press "UP/Down" to select playing time, 30/45/60 seconds.
Press "PLAY" to begin the game.
Scoreboard "HOME" shows Player 1, 3; Scoreboard "VISITOR" shows Player 2, 4.
All shots made count 3 points.
Countdown 5 seconds to next player's turn when one player finishes game.
Player with more points scored wins ( LED will flash on player with higher score).
Press "PLAY" to restart this game.
3. Battle Back
Press "PLAY" to enter game 3.
Press "UP or Down" to select 2 players / 4 players.
Press "PLAY"
Shot made in "HOME" frame, +2 points scored display on "HOME" board and -2 points for "VISITOR".
Shot made in "VISITOR" frame, +2 points scored display on "VISITOR" board and -2 points for "HOME".
Once a player scores 10 points who wins and game is finished.
Press "PLAY" to restart this game.
4. Horse
Press "PLAY" to enter game 4.
Press "UP or Down" to select multiple players (P2/P3/P4).
Press "PLAY" after the number of player is selected.
Player has to make a shot in 2 seconds.
First player is allowed to shoot at any hoop (Home or VISITOR). If first player scores in 2 seconds, no letter is
given. Game continues for next player. Scoreboard will display "next player(P2P3/P4)" and LED will flash twice
in a second. After flash, next player has to duplicate the shot in the same hoop selected by first player.
If player can't score in 2 seconds, player receives the first letter "H" which will display on scoreboard. Game
remains for the same player until the player scores. If player keeps missing, player receives "O" followed by "R",
"S", "E". The letter "E" is given, the player is out.
The first player to spell "horse" loses. Players stay in repeat step d.e.f. till game is finished.
The last player to spell "horse" wins. Press "PLAY" to restart this game.
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5. Check Point
Press "PLAY" to enter game 5.
Press "UP or Down" to select single/multiple players (P1/P2/P3/P4).
Press "PLAY" to begin the game.
"HOME" displays "player", "VISITOR" displays "24" points, pre-set 40 seconds playing time.
Points scored will display on scoreboard "HOME"
Before time is out, once 24/52/68/86 points is scored, playing time increases 10/20/10/20 seconds respectively.
Countdown 5 seconds to next player's turn when one player finishes game.
Player with more points scored wins ( LED will flash on player with higher score).
Game is finished when a player scores 99 points. Press "PLAY" to restart this game
6. Around the World
Use tape to mark the shooting lines. Press "PLAY" to enter game 6.
Press "UP or Down" to select single/multiple players (P1/P2/P3/P4).
Press "PLAY" after the number of player is selected.
Scoreboard "HOME" displays Player 1/2/3/4, "VISITOR" displays scored points.
Once score comes to 10 points or time comes to 99 seconds countdown 5 seconds to next player's turn when one
player finishes game.
Player who finishes the game first wins (LED will flash on winner). Press "PLAY" to restart this game.
7. Left and Right Shoot
Press "PLAY" to enter game 7.
Press "UP or Down" to select single/multiple players (P1/P2/P3/P4).
Press "UP or Down" to select single/multiple players (P1/P2/P3/P4).
Press "PLAY" after the number of player is selected.
Press "PLAY" after the number of player is selected.
Press "UP or Down" to select playing time, 30/45/60 seconds.
Press "PLAY" to begin the game.
Scoreboard "HOME" displays Player, "VISITOR" displays points.
Make a shot in "HOME" frame when LED is flashing on "HOME", 2 points scored display on "HOME".
Make a shot in "VISITOR" frame when LED is flashing on "VISITOR", 2 points scored display on " VISITOR".
Countdown 5 seconds to next player's turn when one player finishes game.
Player with more points scored wins ( LED will flash on player with higher score). Press "PLAY" to restart this
game.
8. One on One
Press "PLAY" to enter game 8.
Shot made in "HOME" frame, 2 points scored for "HOME", all shots count 3 points in last 10 seconds.
Shot made in "VISITOR" frame, 2 points scored for "VISITOR", all shots count 3 points in last 10 seconds.
Player with more points scored wins when time is out.
Press "PLAY" to restart this game.
To go to another game, turn game off and back on, follow steps 1 thru 4 in General Control Box Operation.
To go to another game, turn game off and back on, follow steps 1 thru 4 in General Control Box Operation.
To go to another game, turn game off and back on, follow steps 1 thru 4 in General Control Box Operation.
To go to another game, turn game off and back on, follow steps 1 thru 4 in General Control Box Operation.
Note: This equipment has been tested and found to comply with the limits for a Class B digital device,
pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against
harmful interference in a residential installation. This equipment generates, uses and can radiate radio
frequency energy and, if not installed and used in accordance with the instructions, may cause harmful
interference to radio communications. However, there is no guarantee that interference will not occur in
a particular installation. If this equipment does cause harmful interference to radio or television reception,
which can be determined by turning the equipment off and on, the user is encouraged to try to correct the
interference by one or more of the following measures:
- Reorient or relocate the receiving antenna.
- Increase the separation between the equipment and receiver.
- Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
- Consult the dealer or an experienced radio/TV technician for help.
This device complies with part 15 of the FCC Rules. Operation is subject to the following two conditions:
(1) This device may not cause harmful interference, and (2) this device must accept any interference
received, including interference that may cause undesired operation."
"CAUTION: Changes or modifications not expressly approved by the party responsible for compliance
could void the user's authority to operate the equipment."
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15

First Time Battery Installation:
Locate battery compartment for this product .
Use alkaline batteries for maximum performance .
Using a small Phillips head screwdriver – loosen and remove the battery compartment cover
screw(s).
Remove battery compartment cover .
Install new batteries only after reading the “ Battery Information NOTICE“ !
Replace compartment cover and secure cover with the cover screw . Do not over tighten and
strip out the screw .
Notice:
1. Remove and replace batteries when the electrical features of this product work slowly or are not
functional .
2. Do not mix old and new batteries .
3. Do not mix different types of batteries : Alkaline , Standard ( Carbon-Zinc) , or rechargeable
( Nickel-Cadmium batteries ) .
4. Use Alkaline Batteries for maximum performance .
5. Do not use damaged batteries .
6. Use only batteries of the same or equivalent type as recommended.
7. Install new batteries as per matching the battery polarity guide ( + & - , positive and negative ) inside
of the battery compartment . Correct battery polarity installation is critical as to not damage the internal
electrical components as well as insuring the correct functionality of the product .
8. Do not short circuit the battery terminals .
9. Always remove exhausted , leaking, weak , and batteries from long periods of nonuse from the
product . Battery leakage and corrosion can cause damage .
10. Check the battery terminals are clean and bright before installing new batteries.
11. Dispose of old batteries safely and per local battery disposal codes .
12. Do not dispose of batteries into a fire as they may explode or leak.
13. If removable rechargeable batteries are used , they are to be charged under adult supervision .
14. Rechargeable batteries are to removed from the product before they are charged .
15. If you use a battery charger, it should be examined regularly for damage to the cord , plug, enclosure,
and other parts. Do not use a damaged or malfunctioning charger until it is properly repaired.
16. Non rechargeable batteries must not be recharged .
17. Always remove batteries from this product for extended storage and or non-use .
18. Should this product cause , or be affected by, local electrical interference , move it away from other
electrical equipment . Reset ( switching off and back on again and or removing and reinserting the
batteries ) if necessary .
IMPORTANT: BATTERY INFORMATION
Please retain this information for future reference. Batteries must be installed / replaced by an adult .
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16

This consumer warranty extends to the original consumer purchase of any ESCALADESPORTS
Product (hereinafter referred as the "Product").
WARRANTY DURATION: This Product is warranted to the original consumer purchase of a pe-
riod of 90 days from the original purchase.
WARRANTY COVERAGE: ESCALADE SPORTS warrants to the original Consumer Purchaser
that any Product of its manufacture is free from defects in material and workmanship when used
for the intended purpose under normal use and conditions. THIS WARRANTY IS VOID IF THE
PRODUCT HAS BEEN DAMAGED BY ACCIDENT, UNREASONABLE USE, NEGLIGENCE,
IMPROPER SERVICE, FAILURE TO FOLLOW INSTRUCTIONS PROVIDED WITH THE PROD-
UCT OR OTHER CAUSES NOT ARISING OUT OF DEFECTS IN MATERIAL AND WORKMAN-
SHIP.
WARRANTY PERFORMANCE: During the above 90 day warranty period, ESCALADESPORTS
shall repair or replace with a comparable model, and Product, or component thereof, which may
prove defective under normal use and proper care, and which our examination shall disclose to
our satisfaction to be thus defective, please contact our Warranty Dept.
1-888-996-2729 / Warranty Dept.
Or Write us at:
Escalade® Sports, Inc. - P.O. Box 889, Evansville, IN 47706
Attn: Warranty Dept.
Or E-mail us at:
Other than shipping requirements no charge will be made for such repair or replacement of in-
warranty Products. ESCALADE SPORTS strongly recommends that the Product is insured for
value prior to mailing.
WARRANTY DISCLAIMERS: ANY IMPLIED WARRANTIES ARISING OUT OF
THIS SALE, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIM-
ITED IN DURATION TO THE ABOVE 90 DAY PERIOD. ESCALADE SPORTS
SHALL NOT BE LIABLE FOR LOSS OF USE OF THE PRODUCT OR OTHER
CONSEQUENTIAL OR INCIDENTAL COSTS, EXPENSES OR DAMAGES IN-
CURRED BY THE CONSUMER OF ANY OTHER USE.
Some states do not allow the exclusion or limitation of implied warranties or consequential or
incidental damages, so the above limitations or exclusions may not apply to you.
LEGAL REMEDIES: This warranty gives you specific legal rights and you may also have other
rights which may vary from state to state.
90 DAY LIMITED WARRANTY
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17
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