Wicked3D eyeSCREAM User manual

i(e)
Wicked3DTM eyeSCREAMTM
Stereoscopic Eyewear System
USER GUIDE
Copyright 1998 Metabyte, Inc. All rights reserved. Metabyte, Wicked3D, eyeSCREAM and DriveThru are trademarks and/or registered trademarks
of Metabyte, Inc. Copyright 1998 3Dfx Interactive, Inc. The 3Dfx Interactive logo, Voodoo Graphics, Voodoo Rush and Voodoo2 are trademarks
and/or registered trademarks of 3Dfx Interactive, Inc. All rights reserved. This product may be covered by one or more of the following U.S. patents:
5,724,561 5,740,343. Copyright All other product names are the service marks, trademarks, or registered trademarks of their respective holders.
Disclaimer: Metabyte, Inc. reserves the right to make changes to this document and to the product specification without notice. While every effort is
made to ensure that the information contained in this document is accurate and reliable, Metabyte assumes no responsibility for any errors,
omissions or changes. No reproduction of this document is allowed without the written permission of Metabyte, Inc.
ES 11-10-98 WAM

ii (e)
FCC COMPLIANCE STATEMENT
Warning: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user’s authority to operate this
equipment. The use of shielded cables for connection of the monitor to the card is required to meet FCC requirements. Note: This device complies with Part 15 of
FCC Rules. Operation is subject to the following two conditions:
1. This device may not cause harmful interference, and
2. This device must accept any interference received, including interference that may cause undesired operation.
This device has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. If this equipment causes harmful
interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference
by one or more of the following measures:
1. Reorient or relocate the receiving antenna. 2. Increase the separation between the equipment and receiver. 3. Connect the equipment into an outlet on a
circuit different from that to which the receiver is connected. 4. Consult the dealer or an experienced radio/TV technician for help.
The user is advised that any equipment changes or modifications not expressly approved by the party responsible for compliance would void the compliance to
FCC regulations and therefore, the user’s authority to operate the equipment.
Notice for Canada: This device complies with the Class “B” limits for radio interference as specified in the Canadian Department of Communications Radio
Interference Regulations.
Compliance: This product conforms to the following Council Directive:
Directive 89/336/EEC, 92/31/EEC (EMC)
12-MONTH LIMITED WARRANTY
Thank you for purchasing this product for your computer system. In addition to this high-quality product, your purchase entitles you to the warranty
coverage set forth herein. In order to provide this warranty coverage, we must have the warranty registration completed and returned to us within 15
days of your purchase. Also, in order for us to provide you the highest level of service, we must know where you purchased your product.
If at any time during the 12-month period immediately following the date of original purchase of the product enclosed herewith (the "PRODUCT")
you discover one or more defects in the material or workmanship, METABYTE will repair or at METABYTE'S sole option, replace the PRODUCT. If
the PRODUCT fails to operate at any time within seven days after the date of its original purchase, it will be replaced by METABYTE. Such repair
or replacement will be your sole remedy against METABYTE and METABYTE'S only liability to you, for any failure or malfunctions of the
PRODUCT. The warranty set forth in this paragraph will be void if:
1. The PRODUCT has been installed in an improper manner or in an improper operating environment
2. The PRODUCT has been modified or repaired by any party other than METABYTE or a METABYTE factory authorized service center.
3. The PRODUCT has been damaged
Some products will have a Warranty Expiration date label affixed to the product itself. When present, the warranty period will extend through the last
day of the month indicated.
This warranty will not apply to, and METABYTE provides no warranty for, any BIOS software, ROM-based firmware or any other product developed
or manufactured by any third party, whether included with this PRODUCT or not. Such warranty or any other warranties as are provided by third
parties, to the extent permitted thereby, shall be made available, and are hereby assigned, by METABYTE to the purchaser of this PRODUCT.
If METABYTE issues a revision to software included with this PRODUCT within 30 days of your purchase, METABYTE will replace such firmware
at no charge except handling fees.
Out Of Warranty Service
Products which are ineligible for warranty service may be serviced by METABYTE according to our standard price list, as modified from time to
time. A current copy of the standard price list is available from the Technical Support Department.
LIMITATION OF LIABILITY
METABYTE'S liability arising from the sale, use and disposition of this PRODUCT shall in no event exceed the amount paid to METABYTE for this
PRODUCT. METABYTE assumes no liability for damages arising from the use or failure of any product. The WARRANTY DESCRIBED ABOVE
CONSTITUTES THE ONLY WARRANTY MADE BY METABYTE. METABYTE EXPRESSLY DISCLAIMS ANY AND ALL OTHER
WARRANTIES OF ANY KIND WHATSOEVER, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTIES OF MERCHANT
ABILITY AND FITNESS FOR A PARTICULAR PURPOSE, WHICH ARE HEREBY EXPRESSLY EXCLUDED. IN NO EVENT WILL METABYTE
BE LIABLE FOR INCIDENTAL, ECONOMIC, PUNITIVE, SPECIAL OR CONSEQUENTIAL DAMAGES (INCLUDING WITHOUT LIMITATION
LOSS OF DATA, USE OR INCOME), EVEN IF ADVISED OF SUCH DAMAGES IN ADVANCE. Your sole remedies shall be as provided herein.
SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR LIMITATIONS OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO
THAT EXCLUSIONS OF LIMITATION MAY NOT APPLY TO YOU.
Disclaimer: Metabyte, Inc. reserves the right to make changes to this document and to the product specification without notice. While every effort
is made to ensure that the information contained in this document is accurate and reliable, Metabyte assumes no responsibility for any errors,
omissions or changes. No reproduction of this document is allowed without the written permission of Metabyte, Inc.

iii (e)
CONTENTS
IF YOU NEVER READ MANUALS, READ THIS! .................................................................................................................1
INTRODUCTION..................................................................................................................................................................1
What does eyeSCREAM consist of?................................................................................................................................1
System Requirements .....................................................................................................................................................1
THE EYESCREAM EYEWEAR..............................................................................................................................................1
Eyewear Operation Test..................................................................................................................................................2
Eyewear Care..................................................................................................................................................................2
Battery Replacement.......................................................................................................................................................2
Eyewear Specifications....................................................................................................................................................2
THE EYESCREAM TRANSMITTER ......................................................................................................................................2
Near/Far Settings............................................................................................................................................................2
THE EYESCREAM ADAPTER ..............................................................................................................................................2
INSTALLING THE HARDWARE ..........................................................................................................................................3
INSTALLING THE SOFTWARE...........................................................................................................................................3
GET ME GOING… QUICKLY!............................................................................................................................................4
I want my games to use the Wicked3D Direct3D, Glide, and OpenGL wrappers… Now! ..................................................4
I want to use eyeSCREAM stereoscopic support… Now!..................................................................................................4
ADJUSTMENTS FOR THE MAXIMUM VISUAL EXPERIENCE ...........................................................................................5
Vertical Separation..........................................................................................................................................................5
Stereo Image Separation.................................................................................................................................................5
Ambient lighting ..............................................................................................................................................................5
Monitor settings...............................................................................................................................................................5
Resolution/Refresh Rate..................................................................................................................................................5
Image Ghosting...............................................................................................................................................................5
Viewing Comfort..............................................................................................................................................................5
METABYTE WICKED 3D EYESCREAM DISPLAY PROPERTY SHEET................................................................................6
RE2FLEX........................................................................................................................................................................6
Custom Resolutions........................................................................................................................................................6
Custom Refresh Rates ....................................................................................................................................................7
Testing a mode ...............................................................................................................................................................8
Direct3D Properties.........................................................................................................................................................9
Glide Properties.............................................................................................................................................................12
OpenGL Properties........................................................................................................................................................ 16
eyeSCREAMTM Settings Tab.......................................................................................................................................... 19
Advanced Properties ..................................................................................................................................................... 23
Gamma Correction........................................................................................................................................................ 23
System Info...................................................................................................................................................................24
Metabyte Wicked3D Useful Links................................................................................................................................... 24
TROUBLESHOOTING.......................................................................................................................................................25
No video image............................................................................................................................................................. 25
No depth effects............................................................................................................................................................ 25
Dual images at top and bottom of monitor.....................................................................................................................25
Intermittent depth effects...............................................................................................................................................25

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W A R N I N G...................................................................................................................................................................26
RETURN MERCHANDISE AND SERVICE.........................................................................................................................27
WICKED3D MAILING LIST................................................................................................................................................28

1(e)
IF YOU NEVER READ MANUALS, READ THIS!
The eyeSCREAM™ Stereoscopic Eyewear System is designed to give you a very high quality, comfortable visual
experience. You should not experience any discomfort whatsoever when using this product with the appropriate games. If
you don't read anything else in this manual, please read the section on "Adjustments for the Maximum Visual Experience," to
ensure that your experience is everything you're hoping for!
INTRODUCTION
Congratulations on your purchase of the eyeSCREAM™ Stereoscopic Eyewear System. You have joined a growing
community of PC enthusiasts, who have demanded and found the ultimate PC gaming experience. The Wicked3D
eyeSCREAM Stereoscopic Eyewear System will allow you experience truly immersive gaming with near universal 3D
stereoscopic support. In addition, you will reap the benefits of Metabyte’s awesome driver technology for use with your
eyeSCREAM-Ready product. Features such as Metabyte’s Re2Flex and Resolution Override technologies will give you
flexibility in your gaming environment even when you are not using eyeSCREAM’s stereoscopic support!
What does eyeSCREAM consist of?
•Wicked3D eyeSCREAM™ Eyewear
•Wicked3D eyeSCREAM™ Transmitter
•Wicked3D eyeSCREAM™ Adapter
•CR-2032 battery (included with Wicked3D eyeSCREAM™ Eyewear)
•9 volt power adapter
•Wicked3D eyeSCREAM™ Installation CD
System Requirements
The following are the minimum system requirements for the use of this System:
•3D-accelerator card, such as the Wicked3D featuring Voodoo2, or other compatible 3Dfx Voodoo2– based product.
•Software that works with the eyeSCREAM Stereoscopic Eyewear System, such as eyeSCREAM™-rated games
(see http://www.wicked3d.com for list of games).
•Multiscan monitor capable of at least 100Hz vertical refresh frequency
•Pentium 90 MHz or 100% compatible
•8MB System Memory
•Windows 9x
THE eyeSCREAM EYEWEAR
Your eyeSCREAM Eyewear takes advantage of the latest advancements in electronics and optics to provide a lightweight,
high-quality imaging system. The Eyewear contains high quality liquid crystal lenses which, when properly cared for, will
deliver endless hours of viewing.
•The Eyewear fits most head sizes and can be worn over most prescription eyeglasses.
•The Eyewear turns on automatically when you place them on your head, and turn off automatically when removed.
•The Eyewear communicates with the Transmitter via infrared light signals similar to those used by your TV remote
control. In order to work properly, a clean line of sight must be provided continuously between the Eyewear and the
Transmitter.
•To ensure comfortable viewing for all types of individuals, the lens spacing on the Eyewear can be adjusted. Use the
slides located on the bridge of the Eyewear to set the spacing of the lenses so that the edges do not obstruct your view of
the monitor.
•The Eyewear is designed so that the temples and small shield attached to the center of the Eyewear are removable.
They can easily be reattached if necessary. Reattach the shield by placing the tab on the top of the shield into the hole
on the bridge of the Eyewear. The "hook" on the shield then easily clicks into place. Note: The "hook" should not be
inserted into the hole on the bridge of the Eyewear.

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Eyewear Operation Test
A useful test of proper operation of the Eyewear and batteries is to hold them by the temple pieces, flex the temples outward
and hold for a few seconds. After releasing the temple pieces, watch to see if the right lens turns momentarily black, then
fades to clear again. If so, your Eyewear is most likely operating properly.
Eyewear Care
The Eyewear uses optical-quality lenses that should be treated like any other high quality eyeglasses. You should handle
your Eyewear carefully to minimize scratches, which reduce the quality of the visual experience. The plastic packaging that
came with your Eyewear should be used for storage and protection of the Eyewear.
Soft clothes are ideal for cleaning your Eyewear. As an alternative, you can use a clean, soft, lightly dampened cloth and a
mixture of 50% rubbing alcohol and water to clean the lenses. Do not use household cleaners or paper towels or similar
products on your Eyewear, as these can ruin the
surface of the lenses.
Never immerse your Eyewear in water or rinse them
under a faucet or you risk damaging the electronics.
Battery Replacement
Your Eyewear will operate for up to 200 hours before
the batteries need to be replaced. If the Eyewear
begin to operate unreliably (e.g. lenses turn black or
flutter during operation) or will only work at close
distances, it may be due to low batteries. If you are
unsure if the batteries need to be replaced, use the
Operation Test (above). You can purchase battery
replacements at most stores. The batteries in your
Eyewear are CR-2032. Always replace batteries in
pairs to insure best operating results.
To replace the batteries, remove the battery
compartment door and carefully remove the batteries.
Place the replacement batteries in the compartment one at a time with the (+) side face up. Both batteries should be firmly
but comfortably seated within the compartment and the battery door placed back in its original position.
Eyewear Specifications
Temperature: Operating: 50 to 80°F (10 to 27°C) Humidity: 10 to 90% RH (non condensing)
Storage: 14 to 113°F (-10 to 45°C) 5 to 95% RH
THE eyeSCREAM TRANSMITTER
The eyeSCREAM Transmitter plugs into the eyeSCREAM Adapter, which automatically activates it. The Transmitter
receives instructions from the Adapter and communicates to the Eyewear via Infrared LED’s located on the front surface of
the Transmitter.
Near/Far Settings
The Transmitter has two settings, “Near” and “Far” which control the distance at which the Eyewear can reliably sense the
signal. Normally, you should leave the Transmitter set at “Far” for a maximum viewing distance of about 20 feet (6 meters).
However, if two Transmitters are working in close proximity, it may be necessary to set the Transmitter to “Near” operation
(max 10 feet / 3 meters viewing distance) to avoid interference between the two signals.
THE eyeSCREAM ADAPTER
Once plugged in, the Adapter is automatically activated and communicates with the Transmitter. The Adapter must always
be plugged in so that it can properly pass through the video signal at all times. The Adapter will not interfere with the
monitor signal being sent by your PC under normal operation.

3(e)
INSTALLING THE HARDWARE
Note: To avoid the chance of electric shock to you and damage to your computer and components, we strongly
recommend disconnecting the power supply cord from your computer during the installation process.
1. As a precaution to protect your PC and the hardware, shut down your system and turn off the power to your computer
before beginning installation.
2. Locate the VGA cable that leads from your monitor to your PC and disconnect the end attached to the VGA port on your
card. Next, connect the “male” end of the eyeSCREAM Adapter to the VGA output of your computer, then re-attach the
monitor cable to the eyeSCREAM Adapter.
NOTE: The eyeSCREAM Adapter should be attached to the VGA port that goes to your monitor. In the case of 3Dfx
Voodoo2-baseed products, it should not be connected to your 2D card, which should be attached to your 3D accelerator
using the pass-through cable as normal.
3. Attach the power cord plug into a standard power outlet or power strip.
4. Attach the eyeSCREAM Transmitter cable to the eyeSCREAM Adapter.
5. Place the eyeSCREAM Transmitter on top of your monitor or, if you prefer, another flat surface in the vicinity of the
monitor. There must be a direct line of sight between the eyeSCREAM Transmitter and the eyeSCREAM Eyewear while
viewing the monitor. This is because the eyeSCREAM Transmitter sends an infrared signal into the room, which is
picked up by the eyeSCREAM Eyewear. You can use the retractable stand on the bottom of the transmitter to adjust the
angle at which the Transmitter sits.
INSTALLING THE SOFTWARE
Upon successfully installing the Wicked3D eyeSCREAM hardware, you may use the following installation
procedure to install the Wicked3D eyeSCREAM software in Windows 95 or Windows 98. Note: Installing these
drivers will replace your current 3D graphics card drivers. This is required for full eyeSCREAM software
functionality.
1) Start Windows 95/98.
2) Once in the Windows operating system: From the Start menu, choose Run…, then Browse. Double-click on your
CD-ROM drive, then the WIN9x directory, then on SETUPEX.EXE. Once you have been returned to the Run dialog
box, click on OK.
Note: If you downloaded the driver as an update, you will need to specify the path where you placed the
SETUPEX.EXE file.
3) You will receive a popup dialogue box "InstallShield Self-extracting EXE" on title bar. The message reads "This will
install Wicked3D eyeSCREAM. Do you wish to continue?" Click the Yes button.
4) InstallShield will extract setup files to your hard drive. After doing so, you will receive the "Software License
Agreement" dialogue box. Read the Software License Agreement. Click the Yes button to accept the terms and
continue the installation procedure.
Note: Clicking the No button will terminate the setup program.
5) You will then receive a "Medical Warning" dialogue box. Carefully Read the eyeSCREAMTM Medical Warning. Click
the Yes button to accept the terms and continue the installation procedure.
Note: Clicking the No button will terminate the setup program.
6) You will proceed to the "Wicked3D Setup" dialogue box. The message will inform you that "This Setup program will
install the Metabyte Wicked3D Software on your computer." You will be presented with options to install
stereoscopic support. Choose the options you wish to install by placing a check mark next to them. Note: Direct3D
stereoscopic support is integrated into the Direct3D driver. Therefore, no option for Direct3D stereoscopic support is
available (it's installed automatically!).

4(e)
7) After making your selections, click the Install button to continue. The setup program will proceed to install the
software for the Wicked3D eyeSCREAM product.
8) After the necessary files are installed, you will receive a "Setup Complete" dialogue box. You may choose to review
the README file for the latest information on the software release. Click the Finish button.
9) Reboot your computer for the driver installation to be complete.
10) Congratulations! You are now ready to experience the ultimate in 3D gaming!
GET MEGOING… QUICKLY!
OK… SO YOU INSTALLED EVERYTHING, AND YOU’RE ON A MISSION TO FRAG SOMEBODY!? USE THIS SECTION TO
GET EVERYTHING UP AND RUNNING AS FAST AS POSSIBLE WITH THE LEAST AMOUNT OF HASSLE.
I want my games to use the Wicked3D Direct3D, Glide, and OpenGL wrappers… Now!
Check these settings in the Wicked3D eyeSCREAM display property sheet:
Direct3D
Direct3D/Settings – Select “Force selected video mode”. Choose the mode you want to use.
Glide
Glide/Wrapper – Select “Force selected video mode”. Choose the mode you want to use.
Glide/Wrapper – Select “Use Glide Wrapper for Glide games”.
OpenGL
Before you can use this wrapper, you must copy C:\Program Files\Metabyte\Wicked3D\ OpenGL32.DLL
to the game directory you wish to use it with. (I.e. C:\QUAKE2\).
OpenGL/Settings – Select “Force selected video mode”. Choose the mode you want to use.
I want to use eyeSCREAM stereoscopic support… Now!
Check these settings in the Wicked3D eyeSCREAM display property sheet:
eyeSCREAM
eyeSCREAM/eyeSCREAM Settings – It is VERY IMPORTANT to test the mode you want to use. Make sure that
the vertical alignment is even. Failing to do this could cause eyestrain.
eyeSCREAM/Keyboard Controls – It is VERY IMPORTANT to set up your hot keys!
Direct3D
Direct3D/Stereo – If you want eyeSCREAM stereoscopic support to be on by default, check “Default
stereo on”
Glide
Glide/Stereo – Click the “Enable” button to enable stereo.
OpenGL
eyeSCREAM stereoscopic support is enabled by default.

5(e)
ADJUSTMENTS FOR THE MAXIMUM VISUAL EXPERIENCE
The following are some of the areas where you can make adjustments to ensure the most comfortable viewing:
Vertical Separation
It is imperative that there is no vertical separation for maximum visual comfort. Having even a small amount of vertical
separation can cause eyestrain over a period of time. Since vertical separation may change as you use different modes,
please be sure to make adjustments for each mode you intend to use. This can be accomplished using the eyeSCREAM
test mechanism described in the “eyeSCREAM Test” section on page 19. We also recommend setting hotkeys to control
vertical separation, as described on page 21 in the section “Keyboard Controls Tab”.
Stereo Image Separation
We know it looks really cool when the visual depth on your game is cranked up, but please be aware that this can strain your
eyes if you turn up the depth too high. If you are experiencing eyestrain, it may be due to your exercising your eye muscles
a little too strenuously. Take it easy and decrease the visual depth, using the settings in the eyeSCREAM display property
sheet as described on Page 21 in the section named eyeSCREAMTM Settings Tab …
Ambient lighting
As with any application, anything you can do to reduce screen glare reduces eyestrain. Dim the lighting in the room, and
make sure there is no light shining directly on your monitor screen.
Monitor settings
•Adjust brightness: Since the eyeSCREAM Eyewear uses liquid crystal lenses, which include polarizers, some of the light
from your monitor does not reach your eye. You can easily remedy this by adjusting the brightness setting on your
monitor and/or in your game. If brightness is too high you'll see ghosting (see below). If brightness is too low, you won't
get the visual effect you want. (Note: GLQuake ignores this setting, so you may need to modify the gamma values, using
the Gamma button in the eyeSCREAM display property sheet.)
•Increase your contrast.
Resolution/Refresh Rate
The higher your resolution and the higher your refresh rate, the better the visual experience. We recommend that you keep
your game at the highest resolution possible, while still running your game at least 100Hz (50 Hz per eye).
Image Ghosting
Because some monitors' phosphor glows a very long time, a "ghost" or partial image from the other eye may be visible,
especially with colors that include some amount of green. Adjust the brightness of your monitor to minimize this, and dim
the room lighting.
Viewing Comfort
Under normal operating conditions, the eyeSCREAM Stereoscopic Eyewear System is perfectly safe to use for any duration
you would normally view your PC monitor. However, some people may experience discomfort. You can avert much of this
discomfort by adjusting the items listed above (ambient lighting, monitor settings, and separation settings). If these items are
properly adjusted, and you still experience discomfort, it could signal operating problems with the hardware, software and/or
a physical problem with your visual system.

6(e)
METABYTE WICKED 3D eyeSCREAM DISPLAY PROPERTY SHEET
The Metabyte Wicked3D eyeSCREAM Display Property Sheet allows you to customize the Metabyte Wicked3D eyeSCREAM
product features for your use. With the availability of Metabyte's Re2Flex technology, you can specify custom resolutions
and refresh rates to get the most out of your board/monitor configuration. You may also customize settings for your
Direct3D, Glide, and OpenGL applications. You also use this page to customize your stereoscopic support.
RE2FLEX
Metabyte's Re2Flex technology gives you complete control over your gaming resolutions and refresh rates in compatible
Direct3D, QuakeGL, and Glide titles. (Note: Not all Direct3D titles allow for custom resolutions and refresh rates). The
Re2Flex section of the Metabyte Wicked3D Display Properties Tab allows you to adjust your gaming environment.
Custom Resolutions
Metabyte's Re2Flex technology allows you to customize the resolution of your 3D environment in increments of 1 pixel
vertical and 1 pixel horizontal (providing your 3D application is capable of accepting a custom mode). The range of
selectable modes starts at 320x200. You may select up to 1024x672 with one 3Dfx Voodoo2based product, and 1024x1024
with two cards (SLI configuration).
Warning: Different monitors have different mode capabilities. Use the Test ModeTest Mode button to test custom modes
before using in actual games.
The Resolution slider bar located on the main Metabyte Wicked3D display property sheet will allow you to select from a
group of pre-defined modes - 512x384, 640x400, 640x480, 800x600, 1024x672, 1024x768∗, and 1024x1024∗. Perform the
following procedure to add a custom resolution:
*These modes available with SLI configuration only.
1) Click on the Add Resolution button. This will bring you to the Custom Resolution Control Center.
2) There are two possible ways to select the resolution.
a. Type in the desired width and height values in the Input Desired Resolution. You may also increment and
decrement the values using the arrows on the sides of the input windows. Note: The Wicked3D bitmap will change in
size to reflect the values indicated.
b. Place your mouse cursor on the lower right corner of the Wicked3D bitmap. The mouse pointer will change to a
diagonal resize cursor. You can resize the bitmap to reflect the desired resolution. Note: The numbers in the Input
Desired Resolution fields will change as you resize this image.
3) When the desired resolution has been reached, select Add. The new resolution will be added to the list of available
resolutions. The new resolution will have the word "custom" next to it to indicate it is user specified.
4) Click the OK button to return to the main Metabyte Wicked3D display property sheet.
You may now select the new mode using the Resolution slider bar. Note: You can have a total of 14 modes, including the
standard modes.

7(e)
If you would like to remove a custom mode, use the following procedure:
1. Click on the Add Resolution button. This will bring you to the Custom Resolution Control Center.
2. Select the resolution you would like to remove. (Note: You may NOT remove the predefined modes. Only modes
marked "(custom)" may be removed.)
3. Click on the Delete button.
4. Click the OK button to return to the main Metabyte Wicked3D display property sheet.
Custom Refresh Rates
Metabyte's Re2Flex technology also allows you to customize the refresh rates used in your 3D environment in 1 Hz
increments. You may select a refresh rate using any of the following methods:
•Moving the slider bar to the desired refresh rate.
•Typing in the desired refresh rate in the refresh rate window.
•Using the increment and decrement arrow buttons on the side of the refresh rate window.
Warning: Different monitors have different mode capabilities. Use the Test Mode button to test custom modes before
using in actual games. If you get a blank screen, or the image is incorrect, reduce the refresh rate then test again.
Figure 2: Metabyte Wicked3D Display Properties sheet. Figure 3: Custom Resolution Control Center

8(e)
Testing a mode
It is important to test a mode prior to saving your mode configuration. Using the Test Mode feature will assure you the
mode is safe to use in your 3D environment. When you click the Test Mode button, you will get the following dialogue box:
Figure 4: Test Mode warning dialogue box
After clicking OK, you should get a screen, which the letters spelling "Wicked3D" will float around. The mode you are testing
will appear at the bottom right corner of the test screen. If the mode is not centered, we recommend you use your monitor
controls to adjust the image. If your monitor does not have this capability, you may use the software controls provided in the
test screen to adjust the image.
Figure 5: Test Mode screen.
Once you have verified the desired mode works correctly, hit the <Esc> key. If the mode does not display properly, lower
the refresh rate and try the test again.
Figure 6: Test Mode exit warning

9(e)
Direct3D Properties
Settings Tab
Direct3D Advanced Options
Allows you to manipulate a couple of 3D features supported by your Wicked3D eyeSCREAM product, which are supported
by some (but not all) Direct3D applications.
Enable Anti-Aliasing
Anti-aliasing reduces the "jaggies" in certain game polygons, thereby providing cleaner visuals. Anti-aliasing is enabled by
default. Disable this option if you experience problems with your Direct3D applications.
Force trilinear texture filtering
Use this checkbox to force the Wicked3D eyeSCREAM drivers to render using trilinear filtering for D3D applications that use
mipmapping and bilinear filtering. If supported, you will get smoother visual images. Disable this option if you experience
problems with your Direct3D applications.
Don't sync buffer swaps to monitor refresh rate
Use this checkbox to allow games to run at the fastest framerate possible, ignoring the limit imposed by the monitor's refresh
rate.
Note: When the framerate is faster than the refresh rate, the application data is being updated faster than the monitor is
putting it on the screen. In some instances where a lot of data is being processed (i.e. the rendering of lots of polygons and
textures in a high-speed environment), your image may have the appearance of "tearing". This is not a driver or board issue;
it is a side effect of the application being updated faster than the monitor can refresh the screen.
Figure 7: D3D Properties, Settings tab

10 (e)
Resolution Override
This section allows you to override the resolution selection of your Direct3D applications. Once the Force selected video
mode capability is enabled, you must set a hot key to turn on this function in the Keyboard Controls section of
EyeSCREAMTM Properties sheet.
Use mode selection in game
When this option is selected, the mode selection is performed in the Direct3D application.
Force selected video mode
When this option is selected, the mode specified by the Video Mode slider bar will override the mode selected by the
Direct3D application.
Video Mode
Allows you to select the mode you wish to use with your Direct3D application. You must select Force selected video mode
to use this feature. You must also set a hot key to toggle Resolution override located in the Keyboard Controls section of
eyeSCREAMTM Properties sheet.
Default Resolution Override On
Sets the mode selected in Video Mode to be applied to all Direct3D applications by default.
Stereo Tab
Default Stereo On
Use these radio buttons to select whether or not to enable stereoscopic support by default. Enable stereo support only if you
have eyeSCREAMTM Eyewear.
Enable advanced stereo controls
This selection allows you to manipulate the Zero stereo separation distance and Depth Gap Correction settings. These
default settings should be fine for most applications.
Zero stereo separation distance
This setting may be used to set the closest point of the closest object to zero stereo separation. An example of when an
adjustment may be appropriate would be if the gun or heads up display (HUD) is "sticking out" of the screen, when it should
be "inside" the screen. Note: Do not adjust this setting unless you are sure that the application you are using requires this
adjustments.
2D Objects Detection
Sets the minimum depth coordinate of a 3D object. Objects with a depth coordinate of a lesser value are treated as 2D
objects, and are not displayed with stereo separation.
Note: Do not adjust this setting unless you are sure that the application you are using requires this adjustment.

11 (e)
Ignore Partial Clear
The “Partial Clear” function is a 2D instruction that clears a portion of the Direct3D screen to display a separate Direct3D
window (i.e. a rear-view mirror in a racing game). Since this “Partial clear” is a 2D function, it may not appear correctly in
stereo. Ignoring the “Partial Clear” causes the second Direct3D image to be overlaid on to of the first, causing the image to
appear correctly in stereo. Note: Do not adjust this setting unless you are sure that the application you are using requires
this adjustment.
Figure 8: D3D Properties, Stereo tab

12 (e)
Glide Properties
Settings Tab
Original Glide Advanced Options
This section allows you to manipulate specific features within your Glide environment. Not all Glide applications support
these features.
Force mipmap dithering
Turns on mipmapping dithering for Glide applications. Can result in higher visual quality.
Limit texture memory to 2MB
Use this checkbox if you experience problems with certain older Glide games.
Force triple color buffering
Enables triple buffering for Glide applications. This can result in a frame rate increase, however some games that expect
only double buffering can experience graphics flashing.
Don't sync buffer swaps to monitor refresh rate
Use this checkbox to allow games to run at the fastest framerate possible, ignoring the limit imposed by the monitor's refresh
rate. Note: When the framerate is faster than the refresh rate, the application data is being updated faster than the monitor
is putting it on the screen. In some instances where a lot of data is being processed (i.e. the rendering of lots of polygons
and textures in a high-speed environment), your image may have the appearance of "tearing". This is not a driver or board
issue; it is a side effect of the application being updated faster than the monitor can refresh the screen.
Figure 9: Glide Properties, Settings tab

13 (e)
Wrapper Tab
Resolution Override
With Re2Flex, you can override a game's built-in resolution controls, allowing you to run in custom resolutions up to
1024x1024. To enable this feature, select the Force selected video mode radio button and select the desired resolution
using the Video Mode slider bar. To use the game's built-in resolution controls, select the Use mode selection in game
radio button.
Note: In order to select a custom resolution, you must have added the custom resolution in the Custom Resolution Control
Center.
Original Glide Options
This section allows you to enable Re2Flex and eyeSCREAMTM stereoscopic support in Glide games. Choose the Use Glide
Wrapper for Glide Games radio button to enable these features. To disable these features, select Use Original Glide. The
Original Glide Path should point to GLIDE2X.ORG, located in the directory where the Wicked3D software is installed
Figure 10: Glide Properties, Wrapper tab

14 (e)
Crosshair Tab
A stereo-correct crosshair as well as a dynamic laser sight has been implemented to provide a unique experience in Glide-
based first person shooters.
Note: This feature only works when our "wrapper" is running. If you are playing a game, which DOES NOT require a
crosshair (such as a "race car" game,) you need to turn off the crosshair by selecting Off in the Image section of this tab.
Image
Choose Off for use the game's built-in targeting device. Select Cross for a stereo-correct crosshair or Laser for a dynamic
laser sight targeting device.
Size
Selects the size of the crosshair or laser sight. Values larger than 100 specify a 3D crosshair that changes its size depending
on the distance to the objects being targeted.
Shift X
Use to correct aiming for non-centered gun in first-person shooter type games.
Shift Y
Use to correct aiming for non-centered gun in first-person shooter type games.
Figure 11: Glide Properties, Crosshair tab

15 (e)
Stereo Tab
Stereo Enabled/Disabled
Use these radio buttons to select whether or not to enable stereo support. Enable stereo support only if you have
eyeSCREAMTM Eyewear.
Enable advanced stereo controls
This selection allows you to manipulate the Zero stereo separation distance and Depth Gap Correction settings. These
default settings should be fine for most applications.
Zero stereo separation distance
This setting may be used to set the closest point of the closest object to zero stereo separation. An example of when an
adjustment may be appropriate would be if the gun or heads up display (HUD) is "sticking out" of the screen, when it should
be "inside" the screen. Note: Do not adjust this setting unless you are sure that the application you are using requires this
adjustment.
Depth Gap Correction
Includes:
•Gap start
•Correction
•Reduced stereo separation
These settings may be used to "compress" distance on a portion of the Z-axis to correct instances where objects are closer
or further than they should appear.
Note: Do not adjust these settings unless you are sure that the application you are using requires these adjustments.
2D Objects Detection
Sets the minimum depth coordinate of a 3D object. Objects with a depth coordinate of a lesser value are treated as 2D
objects, and are not displayed with stereo separation.
Note: Do not adjust this setting unless you are sure that the application you are using requires this adjustment.
Figure 12: Glide Properties, Stereo tab

16 (e)
OpenGL Properties
Installing the Metabyte OpenGL Wrapper
The Metabyte Open GL wrapper must be manually installed. In the C:\Program Files\Metabyte\Wicked3d directory, there are
3 files pertaining to OpenGL
OpenGL32.ORG – Backup copy of the original OpenGL
OpenGL32.WRP – Backup copy of the Metabyte OpenGL Wrapper
OpenGL32.DLL – Metabyte OpenGL Wrapper
To install the OpenGL wrapper, copy C:\Program Files\Metabyte\Wicked3d\OpenGL32.DLL to the game directory you wish
to use it with. (i.e. C:\Quake2) To reinstate the original version of OpenGL, copy C:\Program
Files\Metabyte\Wicked3d\OpenGL32.ORG to your game directory.
Settings Tab
Resolution Override
With Re2Flex, you can override a game's built-in resolution controls, allowing you to run in custom resolutions up to
1024x1024. To enable this feature, select the Force selected video mode radio button and select the desired resolution
using the Video Mode slider bar. To use the game's built-in resolution controls, select the Use mode selection in game
radio button.
Note: You must add the desired custom resolutions in the Custom Resolution Control Center prior to their availability in
Video Mode Selection.
Additional Gamma Correction
Settings for software gamma correction. Use to change the display brightness of games.
Figure 13: OpenGL Properties, Settings tab
Table of contents