XQ MAX QD7800260 User manual

MANUAL DART COUNTER

Thank you for purchasing this electronic darts scorer. Its computerized scoring
system makes game playing easy and enjoyable. With 40 built-in games and over
272 variations to choose from, both beginners and more advanced players will find
games to suit them. Up to 8 players can play at one time. Please read the
instructions before playing and be sure to save them for future reference.
MOUNTING INSTRUCTION:
Tools required:
! Pencil or marker
! Philips screwdriver
! Power drill with either:
- 1/16” (0.0625 inch) drill bit, or
- 1/4” (0.25 inch) drill bit
! 3 AA batteries
! Mounting screws with wall anchors (included)
! Level
! Stud finder (recommended to use a stud finder prior to drilling to locate studs)
The mounting location should be determined by where the scorekeeping will take place.
The Dart Scorer has a bracket to secure to a wall using two screw holes. The mounting
tab will be found at the middle of the back side of Dart Scorer. The Dart Scorer will be
positioned over the tab and slide down to mount onto the bracket.
BEWARE OF ELECTRICAL WIRES AND WATER PIPES WHEN DRILLING
THROUGH YOUR WALL

1. Find a spot that aside your dartboard that suit for installation. You need to locate
the stud first if you install it on a stud wall.
2. Put the mounting plate on the wall. Align it. Use a leveler if needed.
3. Use a pencil to mark the screw holes.
4. Drill the holes. If mounting it to a stud, use 1/16” drill bit. If there is no stud, use
1/4” drill bt and anchor.
5. Install two screws to the wall.
6. Slide the dart scorer to the mounting plate. Make sure it is secured in place.
This dart scorer also equiped with standing feet that you can use it as tabletop. Pull
standing feet from the slot at the back side of dart scorer, place it on the table.

POWER INSTALLATION:
The dart scorer is designed to be powered by 3 x 1.5v AA (LR6) batteries. The battery
compartment can be opened from the back to install the batteries. To conserve
batteries, this dart scorer is equipped with an auto power-off mode. If the dartboard is
not being used, it will automatically turn off after 30 minutes.
It also can be powered by an AC to 5V DC, 500 milliamp (minimum) adapter. For the
DC adapter, it is with the DC plug polarity configured as positive (+) outside, and
negative (-) center. To connect by adapter, plug the DC plug insert into the DC power
jack and the AC plug into an electrical outlet.
WARNING!
• Batteries should be replaced by an adult.
• Non-rechargeable batteries are not to be recharged.
• Rechargeable batteries are to be removed from the toy before being charged.
• Rechargeable batteries are only to be charged under adult supervision.
• Different types of batteries or new and used batteries are not to be mixed.
• Only batteries of the same or equivalent types as recommended are to be
used.
• Batteries are to be inserted with the correct polarity.
• Exhausted batteries are to be removed from the toy.
• The supply terminals are not to be short-circuited.
• Do not dispose of in fire, in water or the general rubbish.

• During use, ensure the connecting cable does not present a tripping or other
hazard.
• After using, switch off the power at the mains and unplug the adapter from the
mains and dartboard.
• Never leave the adapter connected to the dartboard when not in use.
• Stow the adapter safely when not in use.
IMPORTANT NOTE
1. Under the environment with electrical fast transient the dart scorer may
malfunction and require use to reset the dart scorer.
2. Dart is an adult game which includes functional sharp point. Children should
only play under adult supervision.
Please peel off the protective film (if any) at the display area before use.
QUICK START:
1. Turn the Dart Scorer on by pressing the ON/OFF button. The default game is
G01 301 with 2 players.
2. Press the ENTER button to get to option selection, L01 (option) is
displayed. Use the UP or DOWN buttons if you would like to change
option.
3. Press the ENTER button again, 2-P (player number) is displayed. Use
the UP or DOWN buttons if you would like to change the number of
players.
4. Once selection is done, press the ENTER button to start the game.
5. Press and Hold the RESET button to return to starting page.

GAME MENU:
Game
Name
Options
Players
01
301
6
1 - 8
02
501
6
1 - 8
03
601
6
1 - 8
04
701
6
1 - 8
05
801
6
1 - 8
06
901
6
1 - 8
07
301 League
6
4 - 8
08
501 League
6
4 - 8
09
601 League
6
4 - 8
10
701 League
6
4 - 8
11
801 League
6
4 - 8
12
901 League
6
4 - 8
13
Cricket
3
1 - 8
14
No Score Cricket
3
1 - 8
15
Cut Throat Cricket
3
1 - 8
16
Killer Cricket
3
2 - 8
17
Scram Cricket
1
2
18
Low Pitch Cricket
3
1 - 8
19
English Cricket
1
2
20
Single Only Cricket
3
1 - 8
21
Count Up
9
1 - 8
22
Round the Clock
12
1 - 8
23
Shanghai
4
1 - 8
24
High Score
12
1 - 8
25
Overs
19
2 - 8
26
Unders
19
2 - 8
27
Halve-It
1
1 - 8
28
Big-6
19
2 - 8
29
Double Down
1
1 - 8
30
21 Points
7
1 - 8
31
Nine Dart Century
3
1 - 8
32
Best of Nine
5
1 - 8
33
3 Point Contest
2
1 - 8
34
9 Lives
7
2 - 8
35
Forty-One
1
1 - 8
36
Shoot-Out
19
1 - 8
37
Bingo
4
1 - 8
38
Killer
30
2 - 8
39
Shooting
1
1 - 8
40
All Fives
5
1 - 8

OPERATIONS:
1. Press the ON/OFF button to activate the Dart Scorer.
2. Press the UP or DOWN button until the desired game is displayed. Press
ENTER to confirm your selection.
3. Press the UP or DOWN button to select a game option. Press ENTER to
confirm your selection.
4. For the G01 to G12 games you can press the UP or DOWN button to select
Double In/ Out or Master Out. DI, DO and MO icons are displayed. Press
ENTER to confirm your selection.
5. Press the UP or DOWN buttons to select number of players. There are 13
selections of players from 1 player mode to 8 players’ mode, then scroll
through the 5 levels of the computer player: Beginner, Intermediate,
Advanced, Expert, Professional, and then scroll back to 1 player. Press
ENTER to start the game. For more than 2 players, some players will
share the player score display.
6. For some games, handicap mode can be selected. Player handicaps must
be set before pressing ENTER. When the number of players has been
chosen but before ENTER has been pressed, press the HANDICAP button
to cycle through the handicap options. Enter will save the settings and
move to the next page. The games that use handicap mode are listed
below.
No icons are lit up
Single In/Single Out
DI icon lit up
Double In/Single Out
DO icon lit up
Single In/Double Out
DI and DO icons lit up
Double In/Double Out
MO icon lit up
Single In/Master Out (double or triple)
DI and MO icons lit up
Double In/Master Out (double or triple)

Games with HANDICAP feature:
Game
Name
Options
Players
1
301
6
1-8
2
501
6
1-8
3
601
6
1-8
4
701
6
1-8
5
801
6
1-8
6
901
6
1-8
7
301 League
6
4-8
8
501 League
6
4-8
9
601 League
6
4-8
10
701 League
6
4-8
11
801 League
6
4-8
12
901 League
6
4-8
13
Cricket
3
1-8
21
Count Up
9
1-8
24
High Score
12
1-8
7. To enter a dart score, press the segment number that matches the
segment you hit. For a double, press X2 before the segment number. For a
triple, press X3 before the segment number.
8. Press VOLUME button to select the desired sound level.
9. When finishing a game, press ENTER to restart the game, or press and
hold the RESET button by 2 second to return to the beginning selection.
10. To switch off the game, press and hold the ON/OFF button for 2 seconds.
11. The Dart Scorer will automatically go into the power OFF mode if no button
is activated for 30 minutes.

BUTTON FUNCTIONS:
1. ON/OFF Button – Press ON/OFF to turn on the board. Press and hold ON/OFF
to turn the board off.
2. NEXT PLAYER Button – Press NEXT PLAYER to switch to next player after a
turn is finished.
3. RESET Button – Press RESET and hold for 2 seconds to return to the
beginning of the game. Player can select another game by pressing Up and
Down button.
4. MISS Button – Press MISS during the game to register missed darts.
Press and release to score 0 and record a dart thrown.
P
5. VOLUME Button – Press repeatedly to scroll through 4 positions: Mute, low
volume, middle volume, high volume. Default at middle volume when the
power of the dartboard is turned on.
6. ENTER Button - Press ENTER to confirm the selection and start game.
7. QUICK CRICKET Button – Press QUICK CRICKET to select Game 13 Standard
Cricket directly.
8. HANDICAP Button – After selecting the number of players and before pressing
ENTER, use this button to select the players that will be receiving a handicap.
The UP and DOWN buttons are then used to select the level of the handicap.
9. UP button - This button is used to move upward through selections.

10. DOWN button - This button is used to move downward through selections.
11. Numbered buttons 1 thru 20, 25 and 50 - Use these buttons to enter the
segment hit by the dart. 25 is for a single bull and 50 for a double bull hit.
12. X2 button - Press before you press a numbered button to count the dart as a
double segment.
13. X3 button - Press before you press a numbered button to count the dart as a
triple segment.
DISPLAY FUNCTIONS:
1. Player Number - The number indicates the player that the cricket and score
display apply to.
2. Player’s Score - Display the current score for players 1, 3, 5 and 7.
3. Player’s Score - Display the current score for players 2, 4, 6 and 8.
4. Cricket Scoring - The Scorer utilizes a scoreboard display that keeps track of

each player’s segment status when playing cricket or any game that uses
marks. The display uses traditional X and O style characters to track the marks.
During the game segments will display as marks are scored.
5. Temporary Score - When a dart score is entered, the temporary total
score is displayed on the top score digits. The player’s temporary game
score will be updated as per the darts thrown entered. The temporary score
is shown until the next player.
6. Dart Score - When a dart score is entered, it is displayed on the bottom score
digits for the 3 thrown. “X2” or “X3” is displayed for showing when the double
or triple of the score is entered.
7. DI, DO, MO - Shows the double option selected at the start of the game
8. For playing 301-901 games, after the game is over, the point per dart
(PPD) and the rank of the player 1 and player 2 will show up
automatically. Press NEXT to view the PPD of the other players by
pages, i.e. 3 and 4, 5 and 6, 7 and 8 in the subsequent pages
accordingly.
9. Once a player finishes the game, there are 2 options available:
- Start a new round with the same settings by pressing ENTER; or
- Continue to play the same game to allow the remaining players to
finish to get their rankings by pressing NEXT.
No icons are lit up
Single In/Single Out
DI icon lit up
Double In/Single Out
DO icon lit up
Single In/Double Out
DI and DO icons lit up
Double In/Double Out
MO icon lit up
Single In/Master Out (double or triple)
DI and MO icons lit up
Double In/Master Out (double or triple)

GAME DESCRIPTIONS AND RULES
G01 301 (With 6 options of Single In/Out, Double In/Out and Master Out)
The score will be deducted for each dart from 301 points; the first player who reaches
exactly 0 will be the winner. Please refer to clause (5) of the operation for the
selection of various single in/out, double in/out and master out options.
For single in or single out options, the game can be started or ended by throwing at
any segments, regardless if single, double or triple. For double in / double out
options, the beginning / ending throw will only be accepted respectively by hitting the
double zone or double the bull’s eye. For master out, you have to hit either double or
triple zone to end the games. You cannot start or end the game by hitting the wrong
score segments.
For more fun, the board will display the closest segment to be hit in order to end the
game in the fastest manner if a player's score is lower than 170 for Double Out or
180 for Master Out options.
To ma ke g am es m or e en joyable , th e ga me c an a ls o di sp la y the dart po in t av eraging
for each player to check the skill level after finishing the game.
G02 501
All games and features same as the G01 301 rules except the game starts from 501.
G03 601
All games and features same as the G01 301 rules except that the game starts from
601.
G04 701
All games and features same as the G01 301 rules except the game starts from 701.
G05 801
All games and features same as the G01 301 rules except the game starts from 801.
G06 901
All games and features same as the G01 301 rules except the game starts from 901.

G07 301 LEAGUE (With options of Single In/Out, Double In/Out and Master Out,
team selection)
Similar to 301 Count-down but here the teams play against each other. If a member
of the team reaches 0 exactly, his/her team has won. However, there is one
condition. The total score of his/her team must not be greater that the opposing
team’s total score. If it is greater, the team has not won and it resumes its previous
position. Apart from the 301 standard variations, this game also allows selection of
the different team combinations to play with.
G08 501 LEAGUE
All games and feature same as the G07 301 League rules except the game starts
from 501.
G09 601 LEAGUE
All games and feature same as the G07 301 League rules except the game starts
from 601.
G10 701 LEAGUE
All games and feature same as the G07 301 League rules except the game starts
from 701.
G11 801 LEAGUE
All games and feature same as the G07 301 League rules except the game starts
from 801.
G12 901 LEAGUE
All games and feature same as the G07 301 League rules except the game starts
from 901.
G13 CRICKET (With option C00, C20, C25)
Following the standard rules, in Simple Cricket only the number 15-20 & bull’s eye
are used. All valid hits will be confirmed & displayed by the Cricket Display.

1. When a number has been hit 3 times by a player, it is then ‘open’ to that player
and any further hits will score points as thrown.
2. Once a number has been hit 3 times by all players, that number is then ‘closed’
and can no longer be scored upon by any player. At that time, the cricket score
of that number will display as O.
3. A player who has ‘opened’ a number can continue to score on that number until it
becomes ‘closed’.
4. A player wins the game when he first ‘closes’ all the numbers and has equal or
greater scores than the other players. However, if players are tied on points, or
have no points, the first player to ‘close’ all numbers wins.
5. And if a player has ‘closed’ all numbers first, but is behind on points, scoring
continues on ‘open’ numbers. If that player has not accumulated the highest
point total by the time another player ‘closes’, the player with the most points will
be the winner.
6. Options:
C00 – hit & “open” the numbers 15-20 and bull’s eye at any order.
C20 – hit & “open” the number 20 first, then in order “open” numbers 19, 18, 17,
16, 15 & bull’s eye
C25 – hit & “open” bull’s eye first, then in order “open” numbers 15, 16, 17, 18,
19 & 20.
7. Note:
Single segment - count one time
Double segment - count two times
Triple segment - count three times
The segment will be opened if already hit more than three times. It will then be
closed if all players open the same segment.
G14 NO SCORE CRICKET (with options of 000, 020, 025)
The game is played the same as Cricket EXCEPT no score is made. The winner is
the player who first closed all the points.

G15 CUT THROAT CRICKET (with options of 00C, 20C, 25C)
Same basic rules as the standard cricket EXCEPT points are added to your
opponents’ total once scoring begins. The player who first closes all segments with
the fewest scores wins. This variation enables players to rack up scores for his
opponents, digging them into a deeper hole.
G16 KILLER CRIKCET (with options of H00, H20, H25)
The game is played the same as No Score Cricket. Except when you closed a point,
and your opponents do not, you can eliminate opponent’s marking by hitting the
same number again. The winner is the player who closed all the points.
G17 SCRAM CRICKET
This game is a variation of Cricket. The game consists of 2 rounds. In the first round,
player
1 must close 15 through 20 and bull`s eye while player 2 attempts to get as high a
score as he can by scoring the open numbers. Round 1 will be finished when all
numbers have been closed. For round 2, the reverse is done. The player with the
highest score after both rounds is the winner.
G18 LOW PITCH CRICKET (with options of E00, E20, E25)
The game is played the same as Cricket. Except the points to be shot are changed
from 15 to 20 and Bull to 1 to 6 and Bull.
Options:
E00 – Open numbers 1 to 6 and bull’s eye in any order
E20 – Open numbers 6 to 1 and bull’s eye in order
E25 – Open numbers bull’s eye and 1 to 6 in order
G19 ENGLISH CRICKET
This game is for 2 players only. The game consists of two rounds. In round one, the
target of player one is the bulls’ eye, each hit of the outer bull counts as one-mark,
inner bull counts as two marks, and the other numbers are count as 0 mark. The
object of Player 2 is to get the highest possible score before Player 1 accumulates 9
marks. Player 2 can throw any number. However, if player 2 scores 42 points, it
counts as 2 points, if player 2 scores 59 points, it counts as 19 points. Therefore,
score is counted only when the total score of three darts is over 40 otherwise it

counts as 0 points. The first round is finished when Player 1 accumulates 9 marks. In
round two, the players change their roles. Player 2 hits the bulls’ eye and Player 1
goes for points. The game is over when Player 2 accumulates 9 marks. The player
with the most pints is the winner.
G20 SINGLE ONLY CRICKET (with options of S00, S20, S25)
Played like traditional cricket except the double and triple only score as 1 time of
score. Example if player A hits a triple 20, only one 20 is scored. If player A hits a
double 20, only one 20 is scored.
If player A hits three 20s either by single, double or triple the number is closed if
player B does not hit three 20s and leaves the 20 open. Player A has a chance to
score. Player A can score points in the following manor Single 20 scores 20 points,
Double 20 scores 20points, Triple 20 scores 20 points.
Bull eyes function in the same manner, if a double bull is hit it counts as a single bull.
The game is finished when a player has closed all of his numbers and bulls eyes and
is ahead in points
G21 Count Up (with options of 100, 200, 300... 900)
The score will be accumulated for each dart, the first player who reaches or goes
over the set points will be the winner. The set point options are 100, 200, 300 … 900.
G22 ROUND THE CLOCK (with options of 105, 110, 115, 120, 205, 210, 215, 220,
305, 310, 315, 320)
Hit in strict order of 1, 2, 3 … until 5, 10, 15 or 20s are reached with single, double or
triple shots depending on the performance level. The first player to reach the final
score is the winner. Players start their next turn with the next correct number in the
sequence. The computer will display the number that the player has to hit.
Options
105, 110, 115, 120 – The last number is 5,10,15,20 respectively regardless of single,
double or triple.
205, 210, 215, 220 – The last number is 5,10,15,20 respectively and only double is
valid.
305, 310, 315, 320 – The last number is 5,10,15,20 respectively and only triple is
valid.

G23 SHANGHAI (with options of L01, L05, L10, L15)
Each player has to proceed around the board to score from 1 through 20 and then
the bull’s eye, in sequence. The dartboard will display the target number to hit.
Players try to score as many points as possible per turn by using all three darts. It will
move to next target number after each round. The player who gets the highest scores
wins. Each player can score on any correct segments (single X 1, Double X 2, Triple
X 3) and selections are varied as the following.
The player may win the game by scoring a “Shanghai”. A Shanghai is hitting the
single, double, and triple of the number in play.
Options:
L01 the game starts from segment 1
L05 the game starts from segment 5
L10 the game starts from segment 10
L15 the game starts from segment 15
The opening segment will automatically appear on the display.
G24 HIGH SCORE (with options of H03, H04, H05, H06, H07, H08, H09, H10, H11,
H12, H13, H14)
The rules are simple. Each player has to rack up the most points in 3, 4, 5...or 14
rounds (each round 3 darts) to win. Doubles and triples count as X2 and X3 that
segment’s score respectively.
G25 OVERS (with options of O03, O04, O05… O21)
The players have to take turns to throw 3 darts. If a player’s score is less than the
previous player’s score, one cricket light will turn off which means he loses one life.
Before each player shoots in each round, the text screen displays the record score.
A player will be out of the game when all his lives are gone. The last surviving player
is the winner. O03 – O21 represents 3 lives to 21 lives.
G26 UNDERS (with options of U03, U04, U05… U19, U20, U21)
Rules follow exactly as above except
1. The leader’s score is the lowest score for each turn.
2. A missed dart should be counted as 60 by pressing the MISS button.
U03-U21 represents 3 lives to 21 lives.

G27 HALVE-IT
There are 12 rounds of three darts each in this game. The objective is to score as
many points of the designated numbers as possible. The designated numbers for
each round are:
1st round
12
2nd round
13
3rd round
14
4th round
Any doubles
5th round
15
6th round
16
7th round
17
8th round
Any triples
9th round
18
10th round
19
11th round
20
12th round
Bull’s Eye
Scoring occurs when the dart hits the designated area only. All hits are scored at face
value. Should all three of a player’s darts miss the designated target area, his total
score to those points is cut in half. The highest score at the end is the winner.
G28 BIG-6 (with options of b03, b04, b05… b19, b20, b21)
This game allows players to challenge their opponents to hit the targets of their
choice. However, players must earn the chance of picking the next target for their
opponent by making a hit on the current target first. The object of the game is to force
your opponent into losing lives by selecting tough targets for your opponent to hit
such as “Double Bull’s eye” or “triple 20”.
Single 6 is the first target to hit when the game begins. Before the game starts,
players must agree on how many lives will be used by pressing OPTION button (e.g.,
B3 represents 3 lives, and etc.). Within the two throws, player 1 must hit a 6 to
“save” his/her life. If player 1 hits the target within two throws, the next dart thrown
will determine the opponent’s target. If player 1 fails to hit the current target within 2
darts, he/she will lose the chance to determine the next target for player 2. If a player
misses all three throws, he will lose a life and the next player will get to try a random
target. If player 1 hits the target at the third throw, the target for the next player will
also be randomly generated.

Singles, doubles and triples are all separate targets for this game.
The last player with a life left is the winner.
The number of lives left is displayed by the cricket display.
G29 DOUBLE DOWN
The game starts with a base score of 60 for each player. The player has to score by
hitting the active segments of the current round. For instance, the 1st round, the
player must throw to hit segment 15. If no 15’s is hit, the player’s score will be cut by
half. The next round is 16 and so on. For D and T, the player has to hit any double or
triple and the same rule will be applied. The player who gets the highest score is the
winner.
15
16
D
17
18
T
19
20
B
TOTAL
PLAYER 1
PLAYER 2
D: Double T: Triple B: Bull’s eye
G30 21 POINTS (with options of 005, 006, 007, 008, 009, 010, 011)
The object of this game is to get the most marks. A player can get one mark in two
ways:
1. Gets 21 points exactly with 1, 2 or 3 darts
2. Gets the highest points up to 21 points (if no one gets 21 points in this
round)
The player will ‘bust’ when a score is over 21 points and the player cannot get a
mark. After the game is over, the player with the highest marks wins the game.
Options 005, 006, 007… 011 represent 3 rounds, 4 rounds, 5 rounds… 11 rounds
respectively.

G31 NINE DART CENTURY (with options of 100, 150, 200)
The options are the target score, see the chart below.
Option
100
150
200
Target Score
100 Points
150 Points
200 Points
In this game each player has 9 darts (three turns) to score 100 (or 150, 200) points
without going over, or get as close to 100 as possible. If you go over you are out of
the game. The dart board will announce “Bust”. Darts that land outside the scoring
area will reset your score back down to zero. Darts that bounce out are not
penalized and do not count for any points. The number on the dartboard that you hit
will be your score. A double segment is worth double points and a triple is worth
triple. The player that gets closest to the Target Score without going over is the
winner.
G32 BEST OF NINE (with options of 009, 012, 015, 018, 021)
The computer will display a random number for the player to hit in each round. A
player receives 1 score when hitting the number, 2 scores when hitting a double
and 3 scores for hitting a triple. Number is determined by computer randomly.
Option
009
012
015
018
021
No. of dart
9
12
15
18
21
The player with the highest score at the end of the game wins.
G33 Three Points Contest
In a basketball game, the three-pointer contest consists of 5 positions (0, 45, 90, 135,
180 degrees) and each shoot 3 goals (darts).
Table of contents
Other XQ MAX Sport & Outdoor manuals
Popular Sport & Outdoor manuals by other brands

MOB
MOB MO9304 user manual

Favero Electronics
Favero Electronics INOUT-1s Installation and user manual

EastPoint
EastPoint Belvidere 32103 Assembly instructions

Polanik
Polanik LD-S283 TECHNICAL SPECIFICATION INSTRUCTION MANUAL

SKLZ
SKLZ PRACTICE PLAY WIN QUICKSTER Setup instructions

LOBSTER SPORTS
LOBSTER SPORTS Phenom 1 Troubleshooting instructions

Acon
Acon X 17 User manual & assembly instructions

Nielsen-Kellerman
Nielsen-Kellerman SpeedCoach GPS 2 quick start guide

Christopeit Sport
Christopeit Sport T200 Assembly and exercise instructions

JustinTymeSports
JustinTymeSports MINI PRO 1.0 manual

Crivit
Crivit 93713 manual

Squirrel
Squirrel SAUSAGE 3 user manual