Yamaha MT3X User manual

AMAHA
MULTITRACK
CASSETTE
RECORDER
ENREGISTREUR
DE
CASSETTE
MULTIPISTE
MEHRSPUR-KASSETTENDECK
МТТ
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OPERATION
MANUAL
MANUEL
D'INSTRUCTIONS
BEDIENUNGSANLEITUNG
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оро
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AN
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COUNTER
YAMAHA
MULTITRACK
CASSETTE
RECORDER.
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CONGRATULATIONS!
Your
MT3X
Multitrack
Cassette
Recorder
is
a
fine
creative
tool
that
will
enable
you
to
work
with
sound
in
many
ways.
Whether
you
need
to
record
acoustic
instruments
or
voice
using
microphones,
electronic
instruments
and
sources
via
direct
line,
or
a
creative
blend
of
the
two,
the
MT3X
makes
the
process
of
building
up
your
own
sound
extraordinarily
smooth
and
simple.
You
can
simply
record
and
remix
four
tracks,
or
use
the
multitrack
“ping-pong”
recording
tech-
nique
to
individually
record
up
to
ten
independent
parts
—
adding
sound
layer
by
layer
until
you
create
exactly
the
ar-
rangement
and
texture
your
imagination
demands.
There’
s
even
a
sophisticated
auto
punch-inlout
feature
that
lets
you
re-record
a
section
of
a
previously
recorded
track
with
automated
convenience.
The
MT3X
is
just
as
easy
to
use
alone
or
with
a
band.
And,
because
it's
a
YAMAHA,
you
know
that
the
MT3X
will
give
you
the
very
finest
sound
quality
and
overall
performance
available.
In
order
to
make
use
of
the
MI3X'
s
many
features
and
obtain
maximum
performance,
we
urge
you
to
read
this
opera-
tion
manual
thoroughly
—
and
keep
it
in
a
safe
place
for
later
reference.
CONTENTS
PRECAUTIONS
7:
cox
tesa
a
oar
ee
PP
ERE
T
eege
2
BEFORE-
OPERATION
255555
м
a
ai
3
THE
CONTROLS
AND
CONNECTORS
.....................................
5
CONNECTION
EXAMPLES
22522
odin
eS
iG
au
ааа
Тијана
ва
наст
tin
DOR
ARN
A
13
THE
RECORDING
PROCESS
2.2
nun
ааа
а
Ya
d
ви
14
RECORDING
THE
FIRST
TRACK
........................................
15
STEP
1:
CHANNEL-TO-TRACK
ASSIGNMENT
........................
15
STEP
2:
MONITOR
SETUP
22:2
22mm
sale
ued
RC
ed
S
16
STEP
3:
SETTING
RECORDING
LEVELS
............................
17
STEPS
RECORD
Ar
рала
ie
wav
ees
EE
17
OVERDUBBING
........................
КОКТО
УКО
Р
УОК
СО
ГС
18
PING-PONG
RECORDING
.........................
ete
aim
уалы
ры
ыз
19
A
PING-PONG
RECORDING
EXAMPLE
.............................
20
MIXDOWN
ык
асық
ЫП
ны
He
WAN
ҚЫН
МАЯ
ҚБ
ра
21
USING
THE
AUX
SEND/RTN
LOOPS
................
E
Re
И
22
PUNCH-IN/OUT
RECORDING
...........:................................
23
Manual
Punch-in/out
Using
the
REC
SELECT
Switches
.................
23
Footswitch
Punch-in/out
...........................................
23
Automatic
Punch-in/out
..
:...
hh
hh
neas
24
MIDI
SYNC
OPERATION
.................
DE
жаза
Elte
25
MAINTENANCE
.......
e
IH]
hehehe
rus
BEER
UNE
26
SPECIFICATIONS
`...
27
BLOCK
DIAGRAM
...
не
EEN
28

PRECAUTIONS
.
AVOID
EXCESSIVE
HEAT,
HUMIDITY,
DUST
AND
VIBRATION
Keep
the
unit
away
from
locations
where
it
is
likely
to
be
exposed
to
high
temperatures
or
humidity
—
such
as
near
radiators,
stoves,
etc.
Also
avoid
loca-
tions
which
are
subject
to
excessive
dust
accumula-
tion
or
vibration
which
could
cause
mechanical
dam-
age.
.
AVOID
PHYSICAL
SHOCKS
Strong
physical
shocks
to
the
unit
can
cause
dam-
age.
Handle
it
with
care.
.ОО
NOT
OPEN
THE
CASE
OR
ATTEMPT
REPAIRS
OR
MODIFICATIONS
YOURSELF
This
product
contains
no
user-serviceable
parts.
Refer
all
maintenance
to
qualified
YAMAHA
service
personnel.
Opening
the
case
and/or
tampering
with
the
internal
circuitry
will
void
the
warranty.
.
МАКЕ
SURE
POWER
IS
OFF
BEFORE
MAKING
OR
REMOVING
CONNECTIONS
Always
turn
the
power
OFF
prior
to
connecting
or
disconnecting
cables.
This
is
important
to
prevent
damage
to
the
unit
itself
as
well
as
other
connected
equipment.
.
HANDLE
CABLES
CAREFULLY
Always
plug
and
unplug
cables
—
including
the
AC
cord
—
by
gripping
the
connector,
not
the
cord.
6.
CLEAN
WITH
A
SOFT
DRY
CLOTH
Never
use
solvents
such
as
benzine
or
thinner
to
clean.the
unit.
Wipe
clean
with
a
soft,
dry
cloth.
.
ALWAYS
USE
THE
CORRECT
POWER
SUPPLY
The
МТЗХ
is
sold
with
the
appropriate
power
specifi-
cations
for
the
local
area
(power
supply
voltage
and.
power
consumption
are
listed
on
the
bottom
panel).
H
you
move
to
a
different
area
that
might
have
а
different
AC
mains
voltage,
however,
be
sure
to
check
with
your
nearest
YAMAHA
dealer before
us-
ing
your
МТЗХ.
.
KEEP
THE
HEADS
AND
TAPE
PATH
CLEAN
To
ensure
consistent
high
performance
and
sound
quality
from
your
МТЗХ,
it
is
important
to
clean
the
head
and
tape
path
regularly
(ideally
before
each
recording
session).
To do
this,
use
a
cleaning
kit
specifically
designed
for
use
with
cassette
tape
equipment.
.
USE
ONLY
HIGH-QUALITY
CHROME
CASSETTE
TAPE
The
МТЗХ
is
designed
for
use
with
CrO2
(chrome)
formulation
tape,
and
will
not
provide
proper
per-
formance
with
any
other
type
of
tape.
Always
choose
cassette
tapes
from
a
reliable
manufacturer.
FCC
CERTIFICATION
(USA)
This
equipment
generates
and
uses
radio
frequency
en-
ergy
and
if
not
installed
and
used
properly,
that
is,
in
strict
accordance
with
the
manufacturer's
instructions,
may
cause
interference
to
radio
and
television
reception.
It
has
been
type
tested
and
found
to
comply
with
the
limits
for
a
Class
B
computing
device
in
accordance
with
the
specifica-
tions
in
Subpart
J
of
Part
15
of
FCC
Rules,
which
are
de-
signed
to
provide
reasonable
protection
against
such
inter-
ference
in
a
residential
installation.
However,
there
is
no
guarantee
that
interference
will
not
occur
in
a
particular
in-
stallation.
If
this
equipment
does
cause
interference
to
rado
or
television
reception,
which
can
be
determined
by
turning
the
equipment
off
and
on,
the
user
is
encouraged
to
try
to
correct
the
interference
Бу
one
or
more
of
the
following
measures:
Reorient
the
receiving
antenna.
Relocate
the
computer
with
respect
to
the
receiver.
Move
the
computer
away
from
the
receiver.
Plug
the
computer
into
a
different
outlet
so
that
com-
puter
and
receiver
are
on
different
branch
circuits.
If
necessary,
the
user
should
consult
the
dealer
or
an
experienced
radio/television
technician
for
additional
sug-
gestions.
The
user
may
find
the
following
booklet
prepared
by
the
Federal
Communications
Commission
helpful;
"How
to
identify
and
Resolve
Radio-TV
interfernce
-
problem".
This
booklet
is
available
from
the
U.S.
Govern-
ment
Printing
Office,
Washington,
DC
20402,
Stock
No.
004-000-00345-4.
This
information
òn-
safety:
is
provided-to
comply.
with:
U.S.A.
laws;
but
should.be
observed
Бу
users
in:all
countries.
|

BEFORE
OPERATION
D
M
THE
DIFFERENCE
BETWEEN
TRACKS
AND
CHANNELS
The
words
“track”
and
“channel”
are
often
confused.
In
order
to
properly
operate
this
unit,
stand
the
meanings
of
these
terms.
TRACK:
The
“band”
on
the
tape
itself
where
a
certain
signal
is
recorded.
The
tape
inside
a
cassette
has
four
different
tracks,
enabling
the
recording
of
four
distinct
signals.
For
conventional
recordings,
there
are
two
tracks
(ste-
reo
left
and
right)
on
each
of
the
tape.
it
is
necessary
to
under-
CHANNEL:
The
route
of
a
signal
input
or
output.
In
the
input
side,
this
unit
has
six
INPUT
channels
and
two
AUX
chan-
nels.
The
output
side
consists
of
one
stereo
channel
(made
up
of
two
mono
channels)
and
an
AUX
channel.
Ш
WHAT
IS
A
MULTITRACK
CASSETTE
RECORDER
?
The
difference
between
the
MT3X
multitrack
cassette
recorder
and
a
conventional
stereo
cassette
deck
is
shown
below.
CONVENTIONAL
STEREO
CASSETTE
DECK
MT3X
MULTITRACK
CASSETTE
RECORDER
For
channel
4
For
channel
3
For
channel
2
For
channel
1
Track
for
channel
4
(track
4)
Track
for
channel
3
(track
3)
Track
for
channel
2
(track
2)
Track
for
channel
1
(track
1)
*-For
left
channel
track
on
the
B
side
For
right
channel
track
on
the
B
side
For
right
channel
track
on
the
A
side
For
left
channel
track
on
the
A
side
The
diagram
shows
how
a
conventional
stereo
cas-
sette
deck
records
and
plays
back
music.
The
four
tracks
on
a
cassette
tape
represent
the
left
and
right
(for
stereo)
sound
for
each
side
of
the
tape.
The
МТЗХ
uses
these
four
tracks
for
single-direction
recording
and
playback
on
only
one
side
of
a
cassette
tape.
Conventional
stereo
cassette
recorders
always
record
and
play
back
in
the
same
mode,
with
the
tape
side
(direction)
determining
which
two
tracks
will
be
used.
These
recorders
do
not
allow
separate
selection
of
tracks
for
recording
and
playback.
|
Multitrack
recorders,
however,
allow
you
to
record
ог
playback
tracks
separately
as
you
choose.
This
en-
ables
a
degree
of
recording
and
playback
freedom
not
possible
with
conventional
cassette
recorders.

Ш
ABOUT
CASSETTE
TAPES
This
unit
is
designed
to
be
used
only
with
Chromeposition
tape,
and
will
not
work
properly
with
Ferrichrome
tape
formulations.
CrO2
tape
(Bias:
HIGH;
EQ:
70us)
should
be
used.
Also,
the
use
of
C-120
tapes
is
not
recommended
because
they
exhibit
poorer
performance,
and
can
be
the
cause
of
equipment
failure.
@
Preventing
accidental
erasure
of
recordings
To
keep
from
inadvertently
erasing
a
prized
recording,
all
cassette
tapes
have
record
protection
tabs
along
the
top
edge
of
the
cassette
shell.
If
this
tab
is
broken
out
using
a
screwdriver
or
any
other
appropriate
imple-
ment,
it
will
not
be
possible
to
record
on
the
corre-
sponding
side
of
the
tape.
This
will
protect
your
record-
ings
from
accidental
erasure.
For
4-track
recording,
it’s
necessary
to
break
out
the
tabs
for
both
the
A
and
B
sides
of
the
tape.
When
уош'а
like
to
record
over
a
tape
with
the
tabs
broken
out,
just
cover
the
holes
(where
the
tabs
were)
with
tape.
е
PREVENTING
ACCIDENTAL
ТАРЕ
ERASURE:
Break
off
the
tab
with
a
screwdriver
similar
implenent.
A
side
tab
B
side
tab
$
•
RECORDING
OVER
A
TAPE
WITH
THE
TABS
BROKEN
OUT:
Cover
the
hole
with
adhesive
tape.
or
Ф
Taking
up
tape
slack
If
the
tape
is
used
when
it
is
slack,
or
some
portion
of
the
tape
is
out
of
the
cassette
shell,
there
is
a
risk
it
may
become
tangled
around
the
capstan
or
pinchroller.
In
order
to
correct
this,
insert
a
pencil
or
ballpoint
pen
into
the
center
of
one
reel,
and
rotate
to
take
up
loose
tape
slack.
€
Storing
cassette
tapes
To
prevent
tape
slack,
fit
a
stopper
into
the
tape
or
keep
tapes
in
their
cases.
Do
not
store
tapes
in
direct
sunlight,
or
in
places
with
high
heat
or
humidity,
as
this
may
damage
the
tapes.
Also,
keep
the
tapes
away
from
magnetic
fields,
such
as
near
televisions
or
Speakers,
because
the
recordings
can
be
erased
or
sonically
alterd
to.some
degree.

THE
CONTROLS
AND
CONNECTORS
—
CONTROL
PANEL
—
IULTITRACK
CASSETTE
RECORDER.
MIT
Size
E]
;B
x
o
da
eg
а
Ји
Та]
LL
[Г
Е
з
A
Па |» Па
ба
Гата
Би]
—
FRONT
PANEL
—
LINE
6
PHONES
PUNCH
ИО

Ө
Input
Jacks
1—6
‚
These
six
input
jacks
(MIC/LINE
1,
MIC/LINE
2
and
LINE
3
through
LINE
6)
accept
signals
from
any
line-level
source
such
as
an
electronic
musical
in-
strument
or
a
tape
player.
MIC/LINE
jacks
1
and
2
CHANNELS
AND
TRACKS
The
terms
“channel”
and
“track”
are
used
in
this
operation
manual
to
differentiate
be-
tween
the
MT3X
mixer
section's
six
“channels”
and
the
recorder
section's
four
“tracks.”
“Track”
is
also
used
when
referring
to
the
four
“tracks”
actually
recorded
on
the
tape.
.
also
accept
signals
from
electric
musical
instru-
ments
such
as
electric
guitars
and
basses,
or
mi-
crophones.
Inputs
1
through
6
are
standard
monaural
1/4"
phone
jacks.
When
a
source
is
plugged
into
one
of
these
jacks,
its
signal
is
sent
to
the
corresponding
channel
of
the
MT3X’s
mixer.
MIC/LINE
Trim
Controls
(Channels
1
and
2
only)
|
The
trim
controls
adjust
the
sensitivity
of
the
chan-
nel-1
and
channel-2
inputs
to
accept
a
wide
range
of
signal
levels
—
from
line
to
microphone.
The
trim
controls
are
used
in
conjunction
with
the
channel-1
and
channel-2
faders
to
set
the
optimum
recording
level
with
a
wide
range
of
sources
(see
“SETTING
RECORDING
LEVELS”
on
page
17).
TAPE-OFF-MIC/LINE
(TAPE-OFF-LINE)
Se-
lector
(Channels
1
through
4
only)
These
selectors
determine
whether
the
input
to
the
`
corresponding
mixer
channel
is
the
output
from
the
correspondingly
numbered
track
of
the
МТЗХ
re-
corder
section,
or
the
channel
MIC/LINE
or
LINE
input.
The
OFF
position
turns
the
input
to
that.
channel
OFF.
Channels
5
and
6
accept
line-level
input
only.
Ө
EQLO
&
HI
Controls
These
controls
permit
individually
modifying
the
re-
sponse
of
each
channel.
The
HI
and
LO
EQ
con-
trols
function
as
follows:
Shelving
Shelving
оСопио
|:
100
200
500
ж
2k
5x
00k
20k
FREQUENCY
(Hz)
Ө
AUX
1
and
AUX
2
Controls
The
AUX
controls
are
used
primarily
when
adding
effects
such
as
reverberation
or
delays
to
the
sound
of
each
channel
or
track.
The
AUX
1
and
AUX
2
controls
on
each
mixer
channel
determine
the
amount
of
signal
from
that
channel
sent
to
the
AUX
SND
1
or
AUX
SND
2
jack,
respectively.
The
AUX
SND
jacks
can
be
connected
to
the
input
of
an
external
signal
processor
such
as
the
YAMAHA
SPX900
Professional
Multi-Effect
Processor
(see
“USING
THE
AUX
SEND/RTN
LOOPS”
on
page
22).

Ө
PAN
Controls
The
PAN
controls
assign
the
signal
from
the
corre-
sponding
mixer
channel
to
any
desired
position
in
the
“stereo
sound
field.”
If
a
PAN
control
is
set
to
the
maximum
“LEFT”
position,
the
signal
from
that
channel
will
appear
only
at
the
left-channel
MT3X
output
(ST
OUT
1).
If
the
PAN
control
is
set
fully
RIGHT,
the
signal
will
appear
only
at
the
ST
OUT
R
output
jack.
If
a
PAN
control
is
set
to
its
center
position,
then
the
signal
from
that
channel
will
ap-
pear
equally
at
both
the
left-
and
right-channel
out-
puts,
and
the
sound
will
appear
at
the
center
of
the
stereo
sound
field
(at
a
point
midway
between
the
two
stereo
speakers).
Other
PAN
control
settings
place
the
sound
at
positions
roughly
corresponding
to
the
PAN
control
setting
by
varying
the
level
of
the
signal
sent
to
the
left-
and
right-channel
out-
puts.
The
PAN
controls
can
also
be
used
during
record-
ing
to
assign
the
signal
from
several
channels
to
a
single
track
of
the
recorder
section,
or
to
assign
a
channel
to
а
differently-numbered
recorder
track
(see
"CHANNEL-TO-TRACK
ASSIGNMENT”
оп
page
15).
LEFT
SPEAKER
RIGHT
SPEAKEP
~
5.
À
А
PUER
ЖА
:
ZIN
AZ
o
|
—
ж
П
EN
Ц
„2
н
~
^
2
~
7
Ў.
LEFT
——PAN—=RIGHT
„
~
D
Channel
Faders
The
channel
faders
are
used
to
adjust
the
level
(volume)
of
the
corresponding
mixer
channel's
sig-
nal,
whether
it
comes
from
a
source
plugged
into
an
input
jack
or
from
the
MT3X's
recorder
section.
The
faders
are
used
to
set
up
the
optimum
levels
when
recording,
and
to
balance
(mix)
the
sound
from
the
recorder’s
tracks
when
playing
back
а
recording.
O
REC
SELECT
Switches
The
REC
SELECT
switches
are
used
when
record-
ing
to
assign
(send)
the
signal
from
each
mixer
channel
either
directly
to
the
corresponding
track
of
the
recorder
or
to
a
different
track
via
the
PAN
controls
(see
"CHANNEL-TO-TRACK
ASSIGN-
MENT”
on
page
15).
NOTE:
When
any
of
the
REC
SELECT
switches
are
set
to
a
position
other
than
OFF,
the
red
“Ф
REC”
indicator
below
the
corresponding
channel's
bar-graph
level
meter
(see
“CENTRAL
DISPLAY
PANEL”
on
page
11)
will
flash,
indicating
that
the
МТЗХ
is
set
up
to
record.
©
SYNC
Switch
When
the
SYNC
switch
is
turned
ON
(the
SYNC
in-
dicator
will
light),
the
input
and
output
to
and
from
track
4
of
the
MT3X
recorder
are
diverted
to
the
rear-panel
SYNC
IN
and
OUT
jacks.
The
SYNC
IN
and
OUT
jacks
can
be
connected
to
the
corre-
sponding
input
and
output
of
an
external
MIDI
con-
verter
unit
such
as
the
YAMAHA
YMC-10,
allowing
MIDI
sequence
recorders,
rhythm
programmers,
computers
or
similar
equipment
to
be
synchronized
to
playback
of
the
МТЗХ.

MIXER
MASTER
SECTION
-
®
AUX
SEND
1
and
AUX
SEND
2
Controls
These
adjust
the
overall
output
level
of
the
AUX
1
and
AUX
2
“mixes”
set
up
using
the
corresponding
channel
AUX
controls:
AUX
SEND
1
sets
the
over-
all
level
of
the
AUX
1
mix
signal
appearing
at
the
AUX
SND
1
jack,
and
AUX
SND
2
sets
the
overall
level
of
the
AUX
2
mix
signal
appearing
at
the
AUX
SND
2
jack.
These
controls
should
be
used
to
opti-
mally
match
the
AUX
SND
output
level
of
the
mixer
to
the
input
sensitivity
of
the
external
signal
proc-
essing
device
used.
AUX
RTN
1
and
AUX
RTN
2
Controls
The
AUX
RTN
1
and
AUX
RTN
2
controls
deter-
mine
the
level
at
which
the
signal
from
an
external
signal
processor
fed
by
the
corresponding
AUX
SND
jack
is
returned
and
mixed
in
with
the
MT3X's
main
stereo
output
signal.
The
output
from
an
ex-
ternal
signal
processor
fed
by
the
AUX
SND
1
or
AUX
SND
2
jack
must
be
connected
to
the
AUX
RTN
1
(L/R)
or
AUX
RTN
2
(L/R)
jacks
(see
“US-
ING
THE
AUX
SEND/RTN
LOOPS"
on
page
22).
MONITOR
Controls
The
four
MONITOR
controls
determine
the
level
of
the
signal
from
the
corresponding
recorder
tracks
which
is
sent
to
the
PHONES
jack
when
the
PHONES
SELECT
switch
is
set
to
either
“MONI-
TOR”
or
“MIX.”
The
MONITOR
controls
are
primar-
ily
used
to
set
up
the
optimum
levels
for
monitoring
recorded
tracks
while
recording
new
material
(over-
dubbing).
PHONES
SELECT
Switch
The
MT3X
permits
convenient
headphone
monitor-
ing
via
a
pair
of
headphones
plugged
into
the
PHONES
jack.
The
PHONES:
SELECT
switch
de-
termines
which
signals
are
sent
to
the
PHONES
_jack
for
monitoring.
MONITOR:
In
this
position
only
the
output
from
the
recorder's
four
tracks
is
sent
directly
to
the
PHONES
jack
via
the
four
MONITOR
con-
trols.
MIX:
Both
the
output
from
the
recorder’s
four
tracks
(via
the
MONITOR
controls)
and
the
stereo
m
THE
CONTROLS
AND
CONNECTORS
output
from
the
mixer
section
are
sent
to
the
PHONES
jack.
STEREO:
Only
the
stereo
output
from
the
mixer
section
is
sent
to
the
PHONES
jack.
PHONES
Control
The
PHONES
control
adjusts
both
the
level
of
the
headphone
signal
appearing
at
the
PHONES
jack
and
the
level
of
the
signal
appearing
at
the
rear-
panel
MONITOR
OUT
jacks,
making
it
simple
to
set
the
most
comfortable
monitoring
level.
PHONES
Jack
Any
pair
of
stereo
monitor
headphones
with
an
impedance
of
between
approximately
8
and
40
ohms
can
be
plugged
into
this
jack.
Headphone
monitoring
is
the
most
convenient
way
to
listen
to
the
MT3X's
various
signals,
and
we
recommend
that
you
obtain
a
pair
of
high-quality
monitoring
headphones
for
this
purpose.
The
YAMAHA
RH-
series
Monitor
Headphones
are
ideal.
MASTER
Fader
|
The
MASTER
fader
sets
the
overall
output
level
of
the
MT3X
mixer
section,
and
thus
the
level
of
the
output
signal
appearing
at
the
ST
OUT
jacks.
The
MASTER
fader
also
affects
recording
level
when
any
of
the
mixer
section's
channels
are
assigned
to
the
recorder's
tracks
via
the
PAN
controls
(see
"SETTING
RECORDING
LEVELS"
on
page
17).

MULTITRACK
RECORDER
SECTION
Ф
dbx
ON/OFF
Switch
The
dbx
switch
determines
whether
the
MT3X's
internal
dbx
noise
reduction
system
is
ON
or
OFF.
For
normal
recording
and
playback
using
the
МТЗХ,
the
dbx
switch
should
be
turned
ON.
This
provides
a
significantly
improved
signal-to-noise
ratio
(as
much
as
85
dB)
so
your
recordings
will
sound
cleaner
and
have
much
less
tape
hiss.
For
dbx
noise
reduction
to
be
effective,
it
must
be
turned
ON
both
during
recording
and
playback.
The
dbx
switch
may
be
turned
OFF
when
playing
back
tapes
that
were
recorded
on
other
equipment
and
which
are
not
dbx-encoded.
TAPE
SPEED
Switch
The
TAPE
SPEED
switch
selects
either
the
stan-
dard
4.75-cm/sec
cassette
tape
speed,
or
the
MT3X's
special
9.5-cm/sec
high
tape
speed.
Use
the
standard
(4:75)
speed
when
replaying
tapes
recorded
on
standard
cassette
recorders,
or
to
ob-
tain
maximum
tape
economy.
When
you.
want
maximum
sound
quality,
use
the
high
(9.5)
tape
speed.
The
improvement
in
sound
quality
provided
by
the
high
tape
speed
is
significant,
and
we
rec-
ommend
that
you
use
the
high
speed
for
all
impor-
tant
recordings.
PITCH
Control
The
PITCH
control
varies
tape
speed
by
+10%,
making
it
possible
to
*tune"
material
recorded
on
the
MT3X
to
match
the
pitch
of
musical
instru-
ments,
or
to
slightly
lengthen
or
shorten
the
running
time
of
a
recording
to
meet
specific
timing
require-
.
ments.
Tape
speed
is
normal
when
the
PITCH
control
is
set
to
its
center
click-stop
position.
Tape
Speed
is
increased
by
sliding
the
control
towards
the
“+”
end
of
the
scale,
and
decreased
by
sliding
the
control
towards
the
“—
end
of
the
scale.
ZERO
STOP
Button
The
ZERO
STOP
button
provides
a
fast,
easy
way
to
locate
a
specific
location
on
the tape.
This
is
particularly
handy
in
multitrack
recording,
since
it
is
necessary
to
repeatedly
rewind
the
tape
to
the
same
point
to
record
overdubs
(i.e.
record
a
new
track
while
monitoring
previously
recorded
tracks).
=
To
use
the
ZERO
STOP
function,
set
the
tape
counter
(below)
to
“0000”
at
the
point
you
wish
to
locate
by
pressing
the
COUNTER
RESET
button.
Then,
with
the
ZERO
STOP
function.
ON
(the
ZERO
STOP
“ON”
indicator
in
the
central
display
panel
will
light),
the
tape
will
automatically
stop
from
the
rewind
or
fast
forward
modes
when
the
counter
“0000”
position
is
reached.
AUTO
PUNCH
UO
Button
This
button
activates
the
MT3X’s
automatic
punch-
in/out
function,
making
a
simple
operation
to
re-
record
any
section
of
a
previously
recorded
track.
When
the
AUTO
PUNCH
I/O
button
is
pressed
—
after
the
punch-in
and
punch-out
points
have
been
specified
using
the
AUTO
PUNCH
MEMO
button
(below)
—
the
AUTO
PUNCH
I/O
“I/O”
indicator
іп
the
central
display
panel
will
light,
indicating
that
the
AUTO
PUNCH
МО
function
is
ready.
If
the
transport
is
now
set
running
in
the
record
mode
in
the
normal
way,
the
record
mode
will
automatically
be
entered
only
during
the
specified
section
of
the
selected
track(s).
See
“Automatic
Punch-in/out”
on
page
24
for
full
details.
AUTO
PUNCH
MEMO
Button
This
button
is
used
to
specify
the
start
and
end
(punch-in
and
punch-out)
points
for
the
MT3X's
AUTO
PUNCH
1/0
function.
While
running
the
tape
in
the
playback
mode,
press
the
AUTO
PUNCH
MEMO
button
once
to
specify
the
punch-in
point
(the
AUTO
PUNCH
МО
"MEMO"
indicator
will
flash),
and
then
again
to
specify
the
punch-out
point
(the
AUTO
PUNCH
1/0
“МЕМО”
indicator
will
light
continuously).
See
“Automatic
Punch-in/out”
on
page
24
for
full
details.
|
COUNTER
RESET
Button
The
COUNTER
RESET
button
resets
the
elec-
tronic
tape
counter
to
“0000”
at
the
current
tape
position.
|

@
Transport
Controls
These
light-touch
electronic
transport
controls
pro-
vide
smooth,
sure
control
of
all
tape
transport
func-
tions.
PLAY:
Starts
the
transport
running
in
the
PLAY
mode.
The
green
“PLAY”
indicator
in.the
cen-
tral
display
panel
lights
during
playback.
RECORD:
Press
the
REC
button
to
enter
the
“REC/PAUSE”
mode.
If
all
the
REC
SELECT
switches
are
turned
OFF,
the
red
REC
indica-
tor
will
flash
and
the
green
PAUSE
‘indicator
`
will
light.
If
any
of
the
REC
SELECT
switches
are
set
to
a
position
other
than
OFF,
both
the
red
REC
and
green
PAUSE
indicators
will
light
continuously.
In
this
mode
the
transport
is
not
yet
running
and
recording
has
not
be-
gun.
From
the
REC/PAUSE
mode,
press
the
PLAY
button
to
actually
start
the
transport
running
in
THE
CONTROLS
AND
CONNECTORS
REWIND
(REW)
&
FAST
FORWARD
(FF):
These
buttons
cause
fast
winding
of
the
tape
in
the
specified
direction.
STOP:
Immediately
stops
the
transport
from
any
of
its
operational
modes.
Cassette
Compartment
Your
cassette
tape
is
loaded
here.
Use
only
high-
quality
chrome
(CrO2)
formula
cassette
tape.
Other
types
of
tape
will
not
provide
correct
frequency
_
characteristics
and.
minimum
noise
with
the
MT3X.
First
flip
up
the
cassette
compartment
lid
(a
lifter
tab
is
provided
at
the
right
side
of
the
cover),
then
insert
the
tape
with
the
open
end
of
the
cassette
(the
end
at
which
you
can see
the
tape)
facing
the
transport
controls.
Press
the
back
(closed)
edge
of
the
cassette
down
under
the
central
retaining
finger
at
the
rear
of
the
cassette
compartment,
then
press
the
front
(open)
end
down
into
the
mechanism
—
the
RECORD
mode
(if
any
of
the
REC
SE-
LECT
switches
are
set
to
a
position
other
than
OFF),
or
the
RECORD-READY
mode
(if
all
the
REC
SELECT
switches
are
set
to
OFF).
The
red
REC
and
green
PLAY
indica-
tors
both
light
during
recording.
The
red
REC
indicator
will
continue
to
flash
and
recording
will
not
occur
if
none
of
the
REC
SELECT
switches
are
set
to
a
recording
position.
GENTLY!
Close
the
compartment
lid
when
ready.
NOTE:
-
Since
the
MT3X
uses
the
entire
width
of
the
cassette
tape
to
record
four
tracks,
the
cassette
can
only
be
recorded
on
one
side.
If
you
attempt
to
flip
the
cas-
sette
and
record
on
the
second
side,
you
will
erase
any
previously
recorded
material.
.
NOTE:
Only
tracks
for
which
the
REC
SELECT
switch
is
set
to
a
recording
position
will
be
recorded
when
the
RECORD
mode
is
activated.
Ф
PUNCH
UO
Footswitch
Jack
An
optional
YAMAHA
FS-1
Footswitch
can
be
con-
nected
to
this
jack
to
permit
foot-controlled
punch-
іп
and
punch-out
recording
(see
*PUNCH-IN/OUT
NOTE:
RECORDING"
on
page
23).
.
The
RECORD
mode
cannot
be
activated
if
a
cas-
2D
sette
is
loaded
from
which
the
record-prevention
tab
has
been
removed.
PAUSE:
Temporarily
stops
playback
or
recording.
The
green
PAUSE
indicator
will
light
when
the
PAUSE
mode
is
active.
Press
the
PLAY
but-
ton
to
disengage
the
PAUSE
mode
and
con-
tinue
playback
or
recording.
-ioe

CENTRAL
DISPLAYPANEL
|
a
Ф
REC
E
EE
@
Recorder
Track
Level
Meters
These
four
vertical
bar-graph
type
peak
meters
accurately
display
output
levels
from
the
MT3X's
four
recorder
tracks.
The
track
level
meters
are
important
for
setting
up
the
optimum
recording
lev-
els
when
recording
new
material
(see
"SETTING
RECORDING
LEVELS"
on
page
17).
LEFT
and
RIGHT
Master
Stereo
Level
Me-
ters
The
horizontal
LEFT
and
RIGHT
level
meters
show
levels
on
the
MT3X
stereo
master
buss
—
so
you
have
an
accurate
visual
indication
of
overall
pro-
gram
signal
level.
Electronic
Tape
Counter
The
MT3X's
electronic
four-digit
tape
counter
pro-
vides
a
handy
index
to
tape
position.
It’s
a
good
idea
to
write
down
the
counter
readings
for
impor-
tant
points
of
a
recording,
so
you
can
locate
them
easily
afterwards.
SERES
@
Mode
Indicators
The
“©
REC"
indicators
below
each
vertical
track
level
meter
show
which
tracks
are
ready
to
record,
the
“REC,” “PLAY,”
and
“PAUSE”
indicators
show
the
current
transport
mode,
the
ZERO
STOP
"ON"
indicator
lets
you
know
when
the
ZERO
STOP
function
is
ON,
and
the
AUTO
PUNCH
I/O
“I/O”
and
“МЕМО”
indicators
tell
you
the
current
status
of
the
AUTO
PUNCH
UO
function.

_ВЕАВ
РАМЕ
002
THE
CONTROLS
AND
CONNECTORS
SYNC
ST
OUT.
TAPE
OUT:
К
ӨРҮҮЧҮ
©
©
С
@
TAPE
OUT
Jacks
The
four
TAPE
OUT
jacks
are
direct
outputs
from
the
corresponding
tracks
of
the
МТЗХ
recorder.
These
jacks
make
it
possible
to
feed
the
output
from
the
four
recorder
tracks
to
an
external
mixing
console.
The
TAPE
OUT
jacks
can
also
be
used
to
feed
each
of
the
recorder's
tracks
to
external
signal
processors,
the
output
of
which
can
then
be
re-
turned
to
the
MT3X’s
mixer
inputs.
The
TAPE
OUT
jacks
are
RCA
pin
types
with
a
nominal
output
level
of
—10
dB
into
a
load
of
greater
than
50
k-ohms.
ST
OUT
R
and
L
Jacks
These
are
the
main
outputs
from
the
МТЗХ,
deliv-
ering
the
stereo
output
signal
from
the
MT3X
mixer
section.
The
ST
OUT
jacks
can
be
connected
to
a
stereo
sound
system
for
monitoring
and
listening,
or
to
a
second
cassette
recorder
when
recording
a
stereo
“mix”
of
a
multitrack
MT3X
master
tape.
The
ST
OUT
R
and
L
jacks
are
RCA
pin
types
with
a
nominal
output
level
of
-10
dB
when
feeding
a
load
of
greater
than
50
k-ohms.
–
12
-
®
SYNC
IN
and
OUT
Jacks
These
jacks
can
be
connected
to
the
correspond-
ing
input
and
output
of
an
external
MIDI
converter
unit
such
as
the
YAMAHA
YMC-10,
allowing
re-
cording
of
an
FSK
synchronization
signal
on
track
4
of
the
MT3X
recorder
section
(the
MT3X
SYNC
switch
must
be
ON).
The
recorded
sync
signal
can
be
used
to
synchronize
MIDI
sequence
recorders,
rhythm
programmers,
computers
or
similar
equip-
ment
to
playback
of
the
МТЗХ.
AUX
SND
8
RTN
Jacks
`
The
AUX
SND
(1
and
2)
and
RTN
(1
and
2)
jacks
make
it
simple
to
use
external
signal
processors
(such
as
the
YAMAHA
SPX900
Professional
Multi-
Effect
Processor)
to
add
effects
to
MT3X
signals.
The
AUX
SND
1
or
2
jack
should
be
connected
to
the
input
of
your
signal
processor,
and
the
output
from
your
signal
processor
should
be
connected
to
the
corresponding
AUX
RTN
jacks.
Stereo
AUX
RTN
jacks
are
provided
for
both
AUX
RTN
1
and
2,
providing
compatibility
with
the
wide
range
of
high-
performance
mono-in/stereo-out
signal
processors
currently
available.
Dual
AUX
SEND/RTN
loops
afford
extra
signal
processing
versatility.
(see
“US-
ING
THE
AUX
SEND/RTN
LOOPS"
on
page
22).

Ө
MONITOR
OUT
L
and
В
Jacks
Ф
POWER
Switch
|
These
jacks
deliver
a
line-level
version
of
the
same
Press
the
POWER
switch
once
to
turn
power
ON,
a
signal
that
appears
at
the
PHONES
jack,
and
thus
second
time
to
turn
power
OFF.
the
signal
can
be
selected
using
the
PHONES
SE-
LECT
switch.
The
MONITOR
OUT
level
is
con-
trolled
by
the
PHONES
control.
The
MONITOR
OUT
jacks
can
be
used
to
feed
a
power
amp/
speaker
system
for
open-air
(i.e.
non-headphone)
monitoring.
NOTE:
№
you
are
familiar
with
block
diagrams
of
electronic
equipment,
refer
to
the
“BLOCK
DIAGRAM”
on
page
28
for
a
full
overview
of
the
MT3X
system.
CONNECTION
EXAMPLES
—
BASIC
CONNECTIONS
—
Stereo
cassette
deck
t
4
External
effect
unit
o
be
used
for
mixdown
OUTPUT:
L
AUX
RTN
L
AUX
OUT
SE
EE
MIDI
MID!
instrument
converter
YMC-10
>
-
Footswitch
FS-1
PHONES
Microphones
and
electronic
instruments
Monitor
headphones
FRE

THE
RECORDING
PROCESS
Red
Recording
with
the
МТЗХ
is
a
very
simple
process.
A
minimum
of
equipment
will
allow
you
to
create
fairly
sophisti-
cated
recordings:
the
МТЗХ,
а
pair
of
monitor
headphones,
and
an
instrument,
microphone,
or
other
signal
source.
The
multitrack
recording
process
can
be
basically
broken
down
into
the
following
steps:
1.
Record
the
First
Track.
a)
Channel-to-track
Assignment.
b)
Set
Record
Level.
c)
Record.
2.
Overdub
the
Remaining
Tracks.
a)
Channel-to-track
assignment
for
each
overdub.
b)
Set
record
level
for
each
overdub.
c)
Record
the
overdub.
3.
Ping-pong
and
Overdub
More
Tracks
(if
necessary).
4.
Mixdown.
.
a)
Set
up
for
monitoring
the
mix.
b)
Set
up
a
rough
mix
and
add
effects.
с)
Finalize
and
rehearse
the
mix.
d)
Connect
the
MT3X
ST
OUT
jacks
to
a
stereo
cassette
recorder.
е)
Record
(from
the
МТЗХ
to
the
stereo
cassette
recorder).
These
steps
(and
what
the
recording
terms
mean)
will
be
described
in
detail
below,
so
its
a
good
idea
to
read
through
the
following
sections
in
sequence
in
order
to
get
a
clear
picture
of
the
overall
recording
process.
-14-

RECORDING
THE
FIRST
TRACK
STEP
1:
CHANNEL-TO-TRACK
ASSIGNMENT
The
first
step
in
making
any
recording
is
to
assign
the
channel
to
which
your
instrument
or
other
source
is
connected
to
one
of
the
recorder’s
tracks.
Depending
on
what
you
are
recording,
you
might
want
to
record
a
single
instrument
or
other
source
to
a
single
track
on
the
recorder,
or
you
might
want
to
combine
several
instruments
or
other
sources
and
record
them
on
a
single
track.
The
МТЗХ
offers
two
“channel-to-track
assignment”
you
the
track
assignments
that
you
need.
©
Direct
Channel-to-Track
Assignment
With
this
method,
an
instrument
or
source
connected
to
опе
of
the
mixer's
first
four
channels
is
fed
directly
to
the
correspondingly
numbered
track
of
the
recorder.
You
can
record
a
single
track
like
this,
or
up
to
all
four
tracks
simultaneously.
For
direct
channel-to-track
assignment,
the
REC
SE-
LECT
switch
of
the
channel(s)
to
be
recorded
must
be
set
to
the
“number”
position
(1,
2,
3
or
4).
For
example,
if
the
channel
1
REC
SELECT
switch
is
set
to
“1,”
the
channel
1
signal
will
be
sent
directly
to
track
1
of
the
recorder.
This
applies
in
the
same
way
to
all
other
channels
and
tracks.
MIXER
SECTION
RECORDER
SECTION
TRACK
1
methods
that
can
be
used
individually
or
combined
to
give
@
Panned
Channel-to-Track
Assignment
The
panned
channel-to-track
assignment
method
makes
it
possible
to
assign
several
of
the
mixer's
chan-
nels
to
a
single
recorder
track,
or
single
mixer
channels
can
be
assigned
to
different
track
numbers.
Each
of
the
REC
SELECT
switches
has
either
an
“L”
or
“А”
position.
These
correspond
to
the
left
(L)
and
right
(В)
channels
of
the
mixer's
output.
If
a
REC
SELECT
switch
is
set
to
“L,”
for
example,
any
of
the
mixer's
six
channels
can
be
assigned
to
the
correspondingly
num-
bered
track
by
setting
its
PAN
control
fully
LEFT.
You
could
assign
channel
1
to
track
4,
for
example,
by
set-
ting
the
channel-4
REC
SELECT
switch
to
“R”
and
the
channel-1
PAN
control
fully
RIGHT.
The
assignment
shown
in
the
diagram
below
is
achieved
by
setting
the
channel-4
REC
SELECT
switch
to
“R,”
and
setting
the
PAN
controls
of
channel
1,
2,
3
and
6
fully
RIGHT.
The
channel-4
and
channel-5
PAN
controls
are
set
fully
LEFT
to
prevent
their
signal
from
reaching
track
4
of
the
recorder.
MIXER
SECTION
RECORDER
SECTION
TRACK
1
TRACK
2
TRACK
3
TRACK
4
-
15-

о
STEP
2:
MONITOR
SETUP
Once
your
source
is
connected
to
an
input
channel
and
that
channel
is
assigned
to
one
of
the
recorder's
tracks,
you
should
set
up
your
monitor
system
so
that
you
can
monitor
the
track
as
it
is
recorded.
@
PHONES
or
MONITOR
OUT
Monitoring
Monitoring
via
a
pair
of
headphones
connected
to
the
PHONES
jack
or
a
sound
system
connected
to
the
MONITOR
OUT
jacks
offers
the
greatest
flexibility
and
is
recommended
for
general
recording.
The
PHONES
SELECT
switch
allows
you
to
select
the
desired
signal
for
monitoring
as
follows:
MONITOR:
In
this
position
only
the
output
from
the
recorders
four
tracks
is
sent
directly
to
the
PHONES
and
MONITOR
OUT
jacks
via
the
four
MONITOR
controls.
The
MONITOR
controls
are
used
to
set
up
the
desired
monitor
“mix.”
This
setup
is
ideal
for
general
monitoring
while
record-
ing
because
it
allows
you
to
set
up
a
monitor
mix
independently
from
the
channel
faders.
Material
already
recorded
on
any
of
the
recorder’s
tracks
is
delivered
to
the
PHONES
and
MONITOR
OUT
jacks
via
the
corresponding
MONITOR
controls
as
long
as
the
REC
SELECT
switches
for
the
playback
channels
are
set
to
OFF.
MIX:
Both
the
output
from
the
recorder’s
four
tracks
(via
the
MONITOR
controls)
and
the
stereo
output
from
the
mixer
section
are
sent
to
the
PHONES
and
MONITOR
OUT
jacks.
STEREO:
Only
the
stereo
output
from
the
mixer
sec-
tion
is
sent
to
the
PHONES
and
MONITOR
OUT
jacks.
This
setting
is
most
useful
for
mixdown
of
a
completed
multitrack
recording,
since
you
want
to
hear
the
mix
produced
by
the
mixer
section's
channel
faders
and
any
effects
applied
using
the
AUX
SEND
and
RTN
controls
while
mixing.
Ф
Monitoring
via
a
Sound
System
Connected
to
the
ST
OUT
Jacks
It
is
also
possible
to
use
a
stereo
sound
system
with
speakers
or
a
pair
of
powered
monitor
speakers
(such
as
the
YAMAHA
MS101
Powered
Monitor
Speaker)
connected
to
the
MT3X
ST
OUT
L
and
R
jacks
for
monitoring.
When
monitoring
via
a
sound
system
in
this
way,
only
the
stereo
output
from
the
MT3X
mixer
sec-
tion
can
be
monitored.
This
is
the
same
situation as
monitoring
via
headphones
with
the
PHONES
SELECT
switch
set
to
STEREO.
The
use
of
a
sound
system
for
monitoring
is
therefore
not
recommended
for
general
recording,
but
is
highly
recommended
for
mixdown
since
it
allows
you
to
monitor
your
mix
under
conditions
that
are
closer
to
the
way
your
final
tape
will
hopefully
be
heard
—
via
a
stereo
sound
system
and
speakers.
NOTE:
Speakers
should
not
be
used
for
monitoring
if
you
will
be
recording
via
microphones,
since
the
monitor
sound
will
leak
into
the
microphone(s)
and
spoil
the
recording.
-
16
–

STEP
3:
SETTING
RECORDING
LEVELS
Setting
optimum
recording
levels
is
vitally
important
to
achieve
the
best
possible
recording
quality.
.
Start
with
the
channel
fader
on
the
channel
to
be
used
set
to
its
minimum
(“0”)
position,
and
the
MIC/
LINE
trim
control
(if
you
are
recording
via
channel
1
or
2)
set
all
the
way
to
LINE.
.
Once
everything
is
properly
set
up
play
the
source
at
the
highest
(loudest)
level
that
it
will
be
played
while
actually
recording.
.
Set
the
MASTER
fader
to
about
“7”
ог
“8”
on
the
scale,
and
gradually
raise
the
channel
fader
until
you
begin
to
hear
the
source
sound
and
see
the
LEFT
and/or
RIGHT
level
meters
come
to
life.
If
your
source
is
an
electric
instrument
(guitar
or
bass)
or
a
microphone
and
you
are
recording
via
channel
1
or
2,
you
may
also
have
to
slide
the
MIC/LINE
trimmer
towards
the
MIC
end
of
its
scale
to
get
a
sufficiently
high
meter
reading.
Adjust
the
channel
fader
(and
MIC/LINE
trim
control
if
applicable)
so
that
the
meter
reading
averages
between
about
“0”
and
“+3”
on
the
scale.
The
channel
1
or
2
CLIP
indicator
should
either
not
light
at
all,
or
light
only
occasionally
on
high-level
peaks.
Ideally,
the
chan-
nel
fader
should
be
set
at
about
“7”
or
“8”
on
its
scale
to
achieve
the
above-mentioned
meter
read-
ing.
This
is
to
ensure
the
best
possible
signal-to-
noise
ratio
and
allow
plenty
of
plus
and
minus
lee-
way
for
later
adjustment.
If
the
fader
setting
is
way
off,
try
adjusting
the
volume
control
on
the
instru-
ment
or
other
source
until
you
can
get
the
optimum
reading
with
a
fader
setting
between
“7”
and
“8.”
STEP
4:
RECORD
After
assigning
the
input
channel
to
a
recorder
track,
checking
the
monitor
Settings
and
setting
the
optimum
record
level
for
me
new
track,
you're
ready
to
record.
1.
Make
sure
that
a
cassette
has
been
loaded
into
the
4.
Play
back
the
recording
(press
the
PLAY
transport
cassette
compartment,
and
that
it
is
wound
to
the
point
at
which
you
intend
to
start
your
recording.
It’s
a
good
idea
to
press
the
counter
RESET
button
to
set
the
counter
to
“0000”
at
this
point
so
that
you
can
automatically
locate
the
beginning
of
‘the
re-
cording
later
using
the
ZERO
STOP
function.
.
Press
the
REC
button
and
then
the
PLAY
button
to
Start
recording,
wait
a
few
seconds,
and
start
play-
ing.
.
When
you've
finished
recording
the
track,
press
the
STOP
transport
button,
turn
the
REC
SELECT
switch
for
the
track
just
recorded
OFF,
rewind
the
tape
(the
tape
will
stop
automatically
at
counter
"0000"
if
the
ZERO
STOP
function
is
ON).
control)
and
listen
to
the
track
to
make
sure
that
everything
went
as
planned.
NOTE:
When
recording
the
first
track
it
is
vital
to
record
some
form
of
“count-in”
prior
to
actually
playing
your
instrument!
If
you
haven't
included
a
опе-
or
two-
-measure
count-in
in
your
first
track,
you'll
have
а
heck
of
a
time
trying
to
coordinate
the
beginning
of
'
your
second
track
with
the
first.
-
17-

OVERDUBBING
Overdubbing
is
the
process
of
recording
a
new
track
(or
new
tracks)
while
monitoring
previously
recorded
tracks.
If
you're
only
planning
to
record
a
maximum
of
four
tracks,
you
can
go
ahead
and
overdub
the
second,
third
and
fourth
tracks.
If
you're
planning
to
use
the
"ping-pong"
recording
technique
to
record
more
than
four
parts,
however,
record
only
up
to
the
third
track
and
then
move
on
to
the
ping-pong
step
(see
"PING-PONG
RECORDING"
on
page
19).
1.
Plug
the
instrument
or
other
source
to
be
recorded
into
an
available
channel
input.
2.
Make
sure
that
the
REC
SELECTOR
switches
of
previously-recorded
tracks
are
set
to
OFF
so
that
they
aren't
erased
when
the
new
track
is
recorded.
3.
Set
up
the
channel-to-track
assignment
for
the
new
track.
4.
Check
your
monitor
settings
to
ensure
that
you
can
monitor
the
previously
recorded
track(s)
as
well
as
the
new
track
to
be
recorded
(the
PHONES
SE-
LECT
switch
should
be
set
to
MIX).
|
5.
Set
the
recording
level
for
the
new
track.
6.
You
can
now
“rehearse”
the
overdub
without
actu-
ally
recording
by
simply
playing
back
the
already-
recorded
track(s)
and
playing
the
new
part.
7.
Make
sure
the
tape
is
rewound
to
the
beginning
of
the
piece
and
start
recording.
These
steps
are
simply
repeated
to
overdub
tracks
3
and
4.
-
18-

PING-PONG
RECORDING
Ping-pong
recording
is
a
technique
you
can
use
to
squeeze
more
than
just
4
parts
onto
your
4-track
machine.
In
ping-pong
recording,
you
can
record
parts
on
tracks
NOTE:
1,
2,
and
3,
for
example,
and
then
re-record
these
Ping-ponging
is
a
critical
step
because
the
tracks
to
tracks
onto
track
4,
using
the
mixer
controls
to
set
up
be
ping-ponged
must
be
mixed
perfectly
before
you
the
right
balance
between
the
3
original
tracks.
You
can
go
on
to
recording
the
subsequent
tracks.
This
now
have
a
“mix”
of
the
first
3
tracks
on
track
4,
and
is
because
once
they’re
ping-ponged
and
new
mate-
lacks
1,
2,
and
3
are
available
for
more.
recording.
rial
has
been
recorded
on
the
original
tracks,
their
That's
already
the
equivalent
of
6
"tracks"
on
your
4-
|
balance
and
individual
sound
cannot
be
changed
track
recorder.
While
mixing
the
first
3
tracks
down
unless
you
go
back
and
record
the
original
tracks
all
onto
track
4
you
can
also
mix
in
a
live
instrument
via
over
again.
the
MT3X
mixer
section.
That
would
give
you
4
parts
recorded
on
track
4
of
the
tape.
With
the
3
tracks
you
stil
have
available
for
recording,
that's
a
total
of
7
NOTE:
12
tracks.
Now,
if
you
record
only
2
of
the
remaining
It
is
recommended
that
you
record
using
the
9.5
Om
tracks
and
ping-pong
these
to
track
3
while
mixing
in
sec
tape
speed
with
dbx
ON
if
you
plan
to
combine
another
live
instrument,
you’ll
have
4
parts
on
tracks
4,
tracks
using
the
ping-pong
technique.
Under
Some
3
parts
on
track
3,
and
2
tracks
available.
That's
a
total
conditions,
use
of
the
4.75
cm/sec
tape
speed
with
of 9.
Following
this
procedure
it
is
actually
possible
to
noise
reduction
OFF
will
cause
feedback
when
a
record
up
to
10
individual
tracks
without
re-recording
previously
recorded
track
is
re-recorded
onto
an
ad-
any
single
track
more
than
once
(refer
to
the
illustra-
Jacent
track.
tion).
EXAMPLE:
Recording
tracks
"1"
through
"10"
using
the
Ping-
pong
process.
Ping-Pong
1,
2
and
3
Ping-Pong
5
and
6
to
я
Record
parts
1,
2
о
track
4
while
add-
Ser?
3
while
adding
Move
8
to
track
2
Record
10
the
last
and
3.
ingpatt4.
——
——
part
4.
Record
parts
5
and
6.
Record
part
8.
while
adding
9.
art,
TRACK
1
Bere
TRACK
2
[-
е
ТВАСК
3
ТВАСК
4
1,2,3+4
1,2,3+4
12,344
1,
2,3+4
_
1,
2,3+4
jos
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