Yamaha PM5D User manual

PM5D / PM5D-RH Quick Start Guide Part 3
1
Quick Start Guide
A guide for people using PM5D in the real world.
/
Part 3
Introduction to Studio Manager and PM5DV2 Editor.
Show setup walk through guide.
This “quick start guide” series is designed for people about
to use Yamaha PM5D for the first time. It is not a guide to
audio mixing and it assumes the reader has experience of
analog mixers. It does not cover all features or all approaches
to PM5D use, nor does it replace the manual; we recommend
referring to the manual if further information is required.

PM5D / PM5D-RH Quick Start Guide Part 3
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The PM5D / PM5D-RH Quick Start Guide is in three parts.
Part 1 (Introduction and set up walk through guide);
1) An overview of the PM5D connections, the layout of the surface and main mix features.
2) A quick explanation of storing / recalling and saving / loading.
3) A walk through example of how a band’s engineer could set up the console for a specific show. The walk through
goes as far as the creation of the first scene of the show.
The set up walk through guide covers;
1) Inputs naming and patching
2) Phantom set
3) Outputs naming and patching
4) Effects patching
5) Matrix naming and patching
6) GEQ patching
7) User defined keys programming
8) Assignable faders assignment
9) Monitor on fader if required
10) Storing all that as a starting scene
362 pages of manual and then the editor and driver
guides. Mmmm... there has got to be a quicker way...
Part 2 (Store edit and save);
1) Storing and editing stored scenes using PREVIEW mode, Global Paste and Tracking Recall.
2) Recalling scenes and limiting the recall with Recall Safe or Selective Recall.
3) Saving and loading with a PCMCIA card; how to save individual libraries or scenes and load them into another
console without loss of audio or data on the receiving console.
Part 3 Introduction to Studio Manager and PM5DV2 Editor;
The guide introduces Studio Manager and the PM5DV2 Editor. There are three sections.
1) How the setup and actions covered in parts one and two can be achieved with the Studio Manager Software working
off-line.
2) How to go on-line with PM5D and remote control and monitor the console.
3) How to use PM5DV2 Editor to load scenes into PM5D without using a PCMCIA card or stopping the show.

PM5D / PM5D-RH Quick Start Guide Part 3
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Table of Contents
The PM5D/PM5D-RH Quick Start Guide is in three parts 2
Table of Contents 3
Background and introduction to Studio Manager. 4
What is Studio Manager for? 5
Where can I get Studio Manager? 5
What kind of computer do I need? 6
Which version of software should I use? 7
How can I deal with older versions? 7
If I don’t have access to a PM5D can I still get started and use the software? 7
Opening Studio Manager and the Editor for the first time. 8
Using Editor Windows. 8
Changing parameters. 9
Dragging a rotary knob. 10
The SEL channel windows; main and Additional. 10
Channel copy and paste. 10
Keyboard Shortcuts. 11
PM5D setup; a walk through guide. 12
PM5D rider specifications; 12
Entering names and doing the patch; the planning stage. 13
Entering names and doing the patch; 14
To pair mono input channels as stereo; 15
Output patching. 15
To pair output mixes as stereo. 16
Setting the mix levels. 16
Store your scene and save your setup work. 17
Internal effects engines 18
The Matrix 20
Graphic equalizers, GEQ. 20
User Defined Keys 21
Assignable/DCA faders 21
Cue level on faders for monitor engineers. 22
Store and Save again 22
PM5D data loading from PCMCIA card. (Basic Load All data) 23
Going on-line for the first time; Studio Manager, PM5DV2 Editor and PM5D 24
PM5D mixer settings 24
Setting up MIDI ports the first time you go on-line. 25
On-line, Off-line and Synchronized. 26
Loading and saving sessions without a PCMCIA card; Use Studio Manager. 26
Advanced Load and Save using On-line connection. 27
What makes up a Console or Session File? 27
Library Window dragging. Example; load a stored user effect from one session to another. 28
Using two PM5DV2 Editors. 29
Making and breaking scene links in PM5DV2 Editor 30
To merge two bands scenes into one session file; 30
Wireless remote control of PM5D. 31
PM5D/PM5D-RH Quick Start Guide in three parts. 31

PM5D / PM5D-RH Quick Start Guide Part 3
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Background and introduction to Studio Manager.
PM5D is not particularly aimed at any kind of studio activity; it is primarily a live concert mixer so many people
are confused by the Studio Manager title of its remote control and editing software. In fact the Studio Manager and
PM5DV2 editor are very well adapted to the needs of the live sound engineer; PM5D files can be opened on a PC or
Mac, away from the console, and edited, saved and copied. The files are small and can be easily emailed and scenes
from different shows can be brought together to create a new file allowing seamless changes from any one scene to
another.
The Studio Manager title comes from the software’s much broader capability to integrate with many other digital audio
products found in studio environments. Far from being limited to the remote control of a PM5D, Studio Manager can
remote control several PM5Ds, other Yamaha digital mixers, SPX2000s and Motif Keyboards. In turn Studio Manager
can be part of a Steinberg Cubase SX3 DAW setup and all the settings of these products can be saved in a single file
launched from the DAW.
Of course this broader functionality is not relevant for the simple remote control and editing of
PM5D, but it is useful to learn a little background now in order to understand later how you can save
files that are from setups of PM5D and DSP5D together or from multiple consoles used in a master
and sub mix configurations.
Studio Manager
SPX2000
DM2000
MOTIF ES6/7/8
MOTIF ES6/7/8 Multi Part Editor
DM2000 Editor
Synchro-
nize
Synchro-
nize
Synchro-
nize
SPX2000 Editor
Hardware products
Open from a
compatible DAW
application
Start up Studio
Manager in
stand-alone form
Open an editor from
Studio Manager

PM5D / PM5D-RH Quick Start Guide Part 3
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What is Studio Manager and PM5DV2 Editor for?
The combination of Studio Manager and PM5DV2 Editor gives you the software to create and edit .PM5 files on your
personal computer. These files hold all the parameter data for all the scenes in a setup and can be transferred to a
console using a PCMCIA data card. Alternatively, by using the USB MIDI driver and a USB cable connection, the
Studio Manager and PM5D Editor can be used "online" for remote control and monitoring of a PM5D console or direct
exchange of data between the computer and console memory.
In a similar way the same Studio Manager with the DSP5D Editor can create and edit .PM5 files for loading into the
DSP5D. In this case the connection is via a network port and the necessary driver software is the Yamaha DME-N
Network driver. Studio Manager and DSP5D editor is by far the most efficient way to load and save data from a DSP5D.
It is not required to ever use Studio Manager with a PM5D; the console offers all its features without any external
computer devices, but Studio Manager adds very useful extra access. The preparation chores like naming channels,
patching I/O, setting effects units and parameters can all be done on your PC without the need to access the console;
while you are at home, on the bus, or even on a plane. Secondly Studio Manager offers an alternative interface when
connected to a PM5D, this gives a different view, an extra control interface for dual operators and the possibility of
remote or even wireless control using tablet type PCs.
Where can I get Studio Manager?
Studio Manager and the various editor programmes are available as free download from;
www.yamahaproaudio.com
From the DOWNLOADS page look for FIRMWARE AND SOFTWARE.
There are three things you should download for PM5D;
1. The Studio Manager V2 Host (available in Windows and Mac OS versions)
2. The PM5DV2 Editor (available in Windows and Mac OS versions)
3. The USB-MIDI Driver (available in various Windows and Mac OS versions)
For DSP5D control you need to add the DSP5D Editor and the DME-N Network driver.
Downloads from www.yamahaproaudio.com will always be the latest versions and compatible with each other and the
latest console firmware. Older versions of Studio Manager may not communicate with the latest console versions and so
it is best to rely on downloads rather than a CD that may have come with the console or been loaned to you. Any extra
limitations caused by the ongoing development of the software will be explained on the website.
The Studio Manager software can currently be downloaded free of charge, but remember there is a "LicenceAgreement"
to check and you should only use the software as permitted by the terms and conditions of that agreement.

PM5D / PM5D-RH Quick Start Guide Part 3
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For Mac OSX (There is currently no Mac editor for DSP5D)
CPU: PowerPC G4 or higher
OS: MacOS X 10.4-10.5
Hard Disk: 30 MB or more
Memory: 512MB or more
Display: 1,024 x 768 pixels or higher; High Color 16-bit or higher
Other: USB port (PM5D)
If you would like to use PM5D Editor Mac version on Intel Mac, the Editor works only under Rosetta.
What kind of computer do I need?
The system requirements are subject to change with future updates and current information is given on the download
pages of the website, but in Autumn 2008;
For Windows Vista
CPU: 1.4GHz or higher Intel Core/Pentium/Celeron family processor
OS: Windows Vista(32-bit; Ultimate/Enterprise/Business/Home Premium/Home Basic)
Hard Disk: 30 MB or more
Memory: 1GB or more
Display: 1,024 x 768 pixels or higher; High Color 16-bit or higher
Other: USB port (PM5D) Network port (DSP5D)
For Windows XP
CPU: 1 GHz or higher Intel Core/Pentium/Celeron family processor
OS: Windows XP Professional / XP Home Edition / XP Tablet PC Edition 2005
Hard Disk: 30 MB or more
Memory: 512 MB or more
Display: 1,024 x 768 pixels or higher; High Color 16-bit or higher
Other: USB port (PM5D) Network port (DSP5D)

PM5D / PM5D-RH Quick Start Guide Part 3
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Installing the software.
Full instructions for installing the software are available form the download pages. The wizards will guide you through
the installation. Use the default settings unless you have particular requirements on where to install things.
If I don’t have access to a PM5D can I still get started and use
the software?
Yes. Once the software is installed correctly you can open the Studio Manager without a console. However you should
understand that the PM5DV2 Editor graphics are not the same as those in the console and that studying PM5DV2 Edi-
tor is not an efficient way to learn how the actual console appears and works. The USB-MIDI Driver cannot be opened
without the PM5D, but this is only required for communication when a PM5D is connected.
Which Version of Software should I use?
Yamaha constantly develops the PM5D mixing system,
sometimes new versions are released that include new
features and sometimes versions simply tweak the existing
system to improve performance and “bug fix”. When new
console versions are released, new Studio Manager and
Editor versions are often required to keep compatibility.
All files saved in mixers are .PM5 type files and these will
open in all future mixer versions, however it is not pos-
sible to guarantee future files will still be compatible with
older mixers. For this reason Yamaha strongly recom-
mends the use of current mixer firmware in all consoles. If
you own the mixer, keep it up to date or visiting engineers
may not be able to open their files. If you are a touring
freelance engineer carry latest firmware and PCMCIA or
CF card for upgrading. Console firmware is provided free
of charge on www.yamahaproaudio.com
Files saved in Studio Manager can have other formats (see
page 15/16 of this guide). If a file was saved as a .YSM or
.YSE file in V1 of Studio Manager it will not open in V2.
Yamaha always recommends the latest version of console firmware and the latest version of Studio Manager and PM-
5DV2 Editor. This combination is compatible for on-line connection and synchronization, will have the latest features
and least known bug problems. However, we understand that in the real world there are older versions of consoles in
circulation and that some engineers may have saved data in older versions of the SM and Editor.
How can I deal with older versions?
This table is an example from Dec 2008; get
the latest from www.yamahaproaudio.com
To ensure that no files become unusable there are two PC and two Mac versions of Studio Manager PM5D Editor avail-
able from the www.yamahaproaudio.com download pages. These relate to the last V1 and the latest V2 of the PM5D
mixer firmware. If you have existing V1 Editor files saved as .YSM or .YSE type files you need to use the V1 versions.
You can then re-save these as .PM5 files that will load into any version. If the console is V2 then the newly saved file
will be upgraded to V2 and you can move on to using V2 Studio Manager and Editor.
Open Studio Manager like any other programme;
click“Start”..............

PM5D / PM5D-RH Quick Start Guide Part 3
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PM5D
V2
V2
DSP5D
DSP5D
When the program opens, select the Setup parameter from
the File menu. Highlight the PM5DV2 Editor and click
[Add->] to move it to the workspace. repeat this for the
DSP5D if you wish.
When the editors are in the workspace you should check
the [Set Default] box so that you don’t have to do this next
time you open Studio Manager.
Click the [OK] button and the Studio Manager Window
will show the Chosen Editors.
Double click on the Editor Icon to open the Editor.
(If you have a more complicated set up with multiple
consoles you can choose to name each one by double left
clicking on the name below the icon)
Windows can be sized but the contents do not scale.
You must use scroll bars if your screen is not big enough.
For Windows like INPUT CH 1-24 the View tab can
be useful. You can remove unused parts of the window
from display, for example if you don’t use input delays or
all the Mix sends you can hide them and have a smaller
window. This means you may not have to scroll to see the
whole window and there is space to open other windows
at the same time.
When the Editor opens it shows the window INPUT CH
1-24.
Opening Studio Manager and the Editor for the first time.
Using Editor Windows
The first time you open Studio manager there are some setup chores to be done.

PM5D / PM5D-RH Quick Start Guide Part 3
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Use the Window tab to open other windows as
required. The better resolution your screen has
the more windows you can layout.
Changing parameters
Use your computer mouse to set the controls shown in the
Editor Window.
For example;
Click and drag a fader up or down.
Click a button on or off.
Click and drag a rotary knob either clockwise or anticlock-
wise.
Double click on dB numerical values and type in a value.
Double click on the name (eg Ch14) and rename the chan-
nel. (Still limited to four characters).
You can click and drag mix send values up and down
or click on the mix number to turn them on/off, but this
method does not offer very fine control, similarly you can
click and drag the EQ curve but it is hard to make precise
adjustments.
For finer control use the SEL channel window. Open the
SEL channel window from the menu bar or double click
on the channel number above the mix bars.

PM5D / PM5D-RH Quick Start Guide Part 3
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The SEL channel windows;
Main and Additional
In the PM5DV2 Editor there are two SEL channel win-
dows; Main View and Additional View. Both views ap-
pear the same, and both can be on screen at the same time,
they differ in how their displayed channel is selected.
Note also the main view can access the libraries from
buttons within the window, but these are greyed out in the
additional view.
The selection of the Main View is by the [SEL] buttons,
but the Additional View selection is either by using the
arrows to increment and decrement the channel or by
clicking on the [Select] bar to produce a drop down box
of all the channels to choose from.
For now it doesn’t matter which SEL channel you use, the
Main View is probably a little easier, and it has the library
short-cuts, but later when connected on-line to the console
you may want to decide if you need the Studio Manager to
show the same SEL channel as the console or a different
SEL channel.
Dragging a rotary knob.
To set the value of a rotary knob click on the knob and
drag it round. The knob will reach an end stop just like
an analogue knob. For greater accuracy you can click on
the knob, drag the pointer out along the radius of a circle
and then turn the knob as if it was a giant knob with this
radius. This can be especially useful when using tablet
control. Alternatively, type a value into the text box
above the knob.
Drag out,
then turn
Channel copy and paste
The SEL channel can easily be copied and pasted to a
newly selected channel. Use the Edit menu or the familiar
short cut of Ctrl+C and Ctrl+V in windows (a+C and
a+V in Mac).

PM5D / PM5D-RH Quick Start Guide Part 3
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Menu Action Windows Macintosh
File menu
Creates a new Session Ctrl+N +N
Opens a previously saved Session Ctrl+O +O
Saves the current Session Ctrl+S +S
Edit menu
Undo Ctrl+Z +Z
Redo Ctrl+Y +Y
Ch Copy Ctrl+C +C
Ch Paste Ctrl+V +V
Windows menu
Closes the active window Ctrl+W +W
Closes all windows Ctrl+Alt+W +Option+W
Opens the Sync window Ctrl+1 +1
Opens the INPUT CH (CH1-24) window Ctrl+2 +2
Opens the INPUT CH (CH25-48) window Ctrl+Alt+2 +Option+2
Opens the Selected Channel window Ctrl+3 +3
Opens the Library window Ctrl+4 +4
Opens the Patch Editor window Ctrl+5 +5
Opens the Surround Editor window Ctrl+6 +6
Opens the Timecode Counter window Ctrl+7 +7
Opens the Effect Editor window Ctrl+8 +8
Opens the Meter window Ctrl+9 +9
Opens the GEQ Editor window Ctrl+0 +0
Opens the DCA/Mute Group window Ctrl+Alt+1 +Option+1
Opens the Scene window Ctrl+Alt+3 +Option+3
Library window or
SCENE MEMORY page
of the Scene window
Selects consecutive multiple items (memories) Shift+click shift+click
Selects non-consecutive multiple items (memories) Ctrl+click +click
Selects all memories in a section Ctrl+A +A
Keyboard Shortcuts

PM5D / PM5D-RH Quick Start Guide Part 3
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THE EXAMPLES
PLEASE DO NOT USE ANY GENETICALLY MODIFIED INGREDIENTS, AND USE
ORGANIC PRODUCE WHEREVER POSSIBLE.
PLEASE NO BLACK PEPPER IN VEGETARIAN DISHES DUE TO ALLERGY.
Crew party is 7, band party is 8 We have a number of strict vegetarians on our
touring staff. Please ensure they are properly catered for.
DRESSING ROOMS
BAND DRESSING ROOM - TO BE SET 4 hrs before show time
BEVERAGES - half to be well chilled on plenty of ice
1 TEA KETTLE ABLE TO BOIL WATER
FULL ASSORTED TEA SET-UP (PLEASE INCLUDE PG TIPS AND ENGLISH BREAKFAST)
WITH LEMONS, HONEY, RAW GINGER ROOT, CUTTING BOARD, KNIFE, AND CARROT
PEELER
PLATES, SILVER AND NAPKINS FOR 15
1 DOZEN RED WINE GLASSES
1 DOZEN COFFEE MUGS
Fresh Cut Flower Assortment
VERY IMPORTANT - your efforts in securing these wines will go a long way to ensuring fond
memories of your show:
1 bottle of excellent quality Italian red wine - Sassicaia, Solaia or Tignanello - vintages
between 88 and 91.
1 bottle of excellent quality white wine - Corton Charlemagne preferred - between 88 and 91
12 – 1 LITER EVIAN, OR NAYA, OR FIJI WATER
2 CASES (48) SMALL EVIAN, OR NAYA, OR FIJI
6 COKE, 6 DIET COKE, 6 7-UP
6 ASSORTED ODWALLA OR NAKED JUICE OR HANSEN SMOOTHIES
4 SMALL TWIST OFF PERRIER OR SAN PELLIGRINO
1 BOTTLE POM POMEGRANITE JUICE (PLAIN, NOT FLAVORED)
6 BLUE GATORADES, 6 RED GATORADES
6 CORONA, 6 BECKS, 6 SIERRA NEVADA PALE ALE, ALL BOTTLES
4 GUINESS PUB STYLE DRAUGHT IN CANS
1 FRESH SUSHI PLATTER (FROM A LOCAL SUSHI RESTAURANT)
SHOULD INCLUDE ABOUT 20 ASSORTED PIECES INCLUDING SOME THAT ARE ALL
VEGETARIAN (NO CRAB EITHER)
1 ANTIPASTO PLATTER – SHOULD INCLUDE AN ASSORTMENT OF OLIVES,
ARTICHOKE HEARTS, STUFFED GRAPE LEAVES, CRUDITE WITH DIP, SLICED
GOURMET SALAMI, ROASTED VEGGIES ETC …ETC … (BE CREATIVE)
1 GOURMET CHEESE PLATTER TO INCLUDE 2-3 DIFFERENT CHEESES, CRACKERS
AND SEEDLESS GRAPES
1 WHOLE FRUIT BASKET
1 CUT FRESH FRUIT PLATTER
1 CONTAINER OF HUMMUS AND TRIANGLES OF WHEAT PITA BREAD
AND ABOUT FIVE OR SIX SMALL BOWLS OF THINGS TO NIBBLE ON …... ASSORTED
CHOCOLATES, ASSORTED HARD CANDIES, HEALTHY SNACKS LIKE DRIED
APRICOTS, YOGURT RAISINS, MIXED NUTS, DATES ETC …ETC
….
Input Channel List for THE EXAMPLES Output Channel list for THE EXAMPLES
As; August 2006 As; August 2006
Ch Channel Mic +48V Mix Description Notes
1 KICK 1 SH 53 Mix 1 SF SR TOP + SUB
2 KICK2 S
H 92 YMix2SF
SL TOP + SUB
3 SNARE TOP SH 57 Mix 3 Bass Out Wedges
4 SNARE IN XLR Y Mix 4 Bass In Wedges
5 SNARE BOTT KP 85 Y Mix 5 GTR Out Wedges
6 T
IMBALE Theta 98 Mix 6 GTR In Wedges
7 HI HAT A 452 * Y Mix 7 Drum Wedge Wedge
8 T
OM 1 Theta 98 Y Mix 8 Drum Sub Dual 15 Pwr Sub
9 T
OM 2 Theta 98 Y Mix 9 Drum Rev FX 3
10 TOM 3 Theta 98 Y Mix 10 Key Wedge L Wedges
11 TOM 4 Theta 98 Y Mix 11 Key Wedge R Wedges
12 RIDE A 461 Y Mix 12 Nick Ears L Wireless IEM Plus Extra Belt pack for Keys Tech
13 OH SR A 415 Y Mix 13 Nick Ears R Wireless IEM Plus Spare Pack = 3 packs
14 OH SL A 415 Y Mix 14 Drum Ears L Wired Ears Plus Spare Belt Pack = 2 packs
15 SPD Active DI Y Mix 15 Drum Ears R Wired Ears
16 BASS PRE Active DI Y Mix 16 Simon
Ears L Wireless IEM Plus Spare Belt Pack = 2 packs
17 BASS POST UHF Theta 98 Mix 17 Simon Ears R Wireless IEM
18 OCARINA UHF Theta 98 Mix 18 Anna Ears L Wireless IEM
19 SAX UHF Theta 98 Mix 19 Anna Ears R Wireless IEM
20 ACC GTR BSS DI Y Mix 20 Sax Ears L Wireless IEM
21 GTR TOP BT 4051 * Y Mix 21 Sax Ears R Wireless IEM
22 GTR BOTT MD422 Mix
22 DDL 1 FX 1
23 LINE 6 BSS DI Y Mix 23 Rev 2 FX 2
24 HARMONICA XLR Mix 24 Rev 3 FX 4
25 SIMON VOX UHF Theta 58d Matrix 1 Spare IEM Plus Spare
Belt Pack = 2 packs
26 SIMON VOX SPARE UHF Theta 58d Matrix 2 Spare IEM
27 BASS VOX Theta 57d Matrix 3
28 KEY VOX Theta
57d Matrix 4
29 GTR VOX Theta 57d Matrix 5
30 BV UHF Theta 58d Matrix 6
31 YAMAHA AN1x Active DI Y Matrix 7
32 YAMAHA FS1R Active DI Y Matrix 8
33 Motif ES Active DI Y Master L Wedge Cue L
34 YAMAHA CS6x L Active DI Y Master R Wedge Cue R
35 YAMAHA CS6x R Active DI Y Master L IEM Cue L
36 VL1 L Active DI Y Master R IEM Cue R
37 VL1 R Active DI Y
38 SEQ 1 - LOOPSXL
R
39 SEQ 2 - LOOPS XLR
40 SEQ 3 - BASS XLR
41 SEQ 4 - FX XLR
42 SEQ 5 - KEY 1L XLR
43 SEQ 6 - KEY 1R XLR
44 SEQ 7 - KEY 2L XLR
45 SEQ 8 - KEY 2R XLR
46 SEQ 9 - VOX XLR
47 SEQ 10 - VOX XLR
48 SEQ 11 - GUIDE XLR
49 SEQ 12 - CLICK XLR
50 KEY TALKBACK MXL 58mic
51 AMBIENCE SR A415 Y
52 AMBIENCE SL A415 Y
53 Talk to Stage MXL58 switch
54 CD
55 CD
56 DDL Simon
57 DDL Simon
58 Rev Simon
59 Rev Simon
60 Rev Sax
61 Rev Sax
62 Rev Kit
63 Rev Kit
64
PM5D set up: a walk through guide.
In part 1 of the guide we did a walk through of how to set up the PM5D as a monitor desk for a particular large monitor
set up. In this section we will use the same rider information to set up the same show but using PM5D Editor and not
the console. The same techniques would apply for a FOH or Broadcast set up.
PM5D rider specifications;
When specifying a PM5D console, we suggest you make it clear which model you prefer; PM5D (Manual Head Amp)
or PM5D-RH (Recallable Head Amp) and if you need DSP5D and DCU5D for extra channels.. Also specify you need
the latest console firmware, any MY cards, spare PSU, LA1L desk lamps and mains power for your laptop to run Studio
Manager. Always provide your own PCMCIA card for data back up and loading and remember your USB cable for
Studio Manager connection!
PM5DV2 Editor files can be loaded by either console hardware version, but the Editor software version must be
compatible with the console firmware version. The latest versions are always available from www.yamahaproaudio.com
together with a compatibility list. But as a rule of thumb the latest console version will always accept same release and
older version .PM5 files. Problems may only arise when a newer version of Editor is used to create a file for a console
running on old firmware. Yamaha always recommends that you use latest versions of console firmware to avoid this
potential problem, but if this is impossible create older .PM5 files by using PM5D Editor V1. If you intend to go on-
line then you will need concurrent versions. If necessary you can carry current console firmware with you on a suitable
PCMCIA card and be prepared to upgrade the console.

PM5D / PM5D-RH Quick Start Guide Part 3
13
Entering names and doing the patch; the planning stage.
When preparing a show file with the PM5DV2 Editor it is important to remember the layout of the actual console surface
and the limitations of using paired/stereo channels. Some important points to remember;
1) Mono channels can be paired to make stereo but only adjacent odd / even channels.
2) There are 24 channels in each mono layer and stereo channels are in two layers of 4 so avoid putting groups of
related channels across the layers. (Just like splitting related channels across a center-master analog console.)
“THE EXAMPLES” have less than 64 channel requirement and many are stereo so they can be accommodated on a
single PM5D.
The most obvious candidates for the stereo channels are the effects returns, CD and ambience mics. There needs to be
one more stereo channel; this could be a stereo keyboard or stereo sampler line; but in this example the drum overhead
mics were chosen.
The revised list here shows this in the “First Attempt” column.
Input Channel List for THE EXAMPLES As; August 2006
First Second
Attempt!Attempt!
Multicore PM5D PM5D
Ch Ch Ch Channel 4Nam! Mic +48V
111 K
ICK B52 K 52 SH 53
222 K
ICK 91 K91SH
92 Y
333 S
NARE TOP SNtp SH 57
444 S
NARE IN SNin XLR Y
555 S
NARE BOTT SNbtKP
85 Y
6 6 6 TIMBALE Timb Theta 98
777HIHAT Hats A 452 * Y
8 8 8 TOM 1 Tom1 Theta 98 Y
9 9 9 TOM 2 Tom2 Theta 98 Y
10 10 10 TOM 3 Tom3 Theta 98 Y
11 11 11 TOM 4 Tom4 Theta 98 Y
12 12 12 RIDE Ride A 461Y
13 Stereo 1L Stereo 1L OH SR OhsrA
415 Y
14 Stereo 1R Stereo 1R OH SL Ohsl A 415 Y
15 13 13 SPD SPD Active DI
Y
16 14 14 BASS PRE Bss1 Active DI Y
17 15 15 BASS POST Bss2 UHF Theta 98
18 16 16 OCARINA Ocar UHF Theta 98
19 17 17 SAX Sax UHF
Theta 98
20 18 18 ACC GTR Acou BSS DI Y
21 19 19 GTR TOP GtrT BT 4051 * Y
22 20 20 GTR BOTT GtrB MD422
23 21 21 LINE 6 Lin6 BSS DI Y
24 22 22 HARMONICA Harm XLR
25 23 23 SIMON VOX Simo UHF Theta 58d
26 24 24 SIMON VOX SPARE Sspr UHF Theta 58d
27 25 25 BASS VOX JohnTh
eta 57d
28 26 26 KEY VOX Nick Theta 57d
29 27 27 GTR VOX AndyTh
eta 57d
30 28 28 BV Anna UHF Theta 58d
31 29 29 YAMAHA AN1x AN1x Active DI Y
32 30 30 YAMAHA FS1R Voco Active DI Y
33 31 31 Motif ES Moti Active DI Y
34 32 32 YAMAHA CS6x L CS6L Active DI Y
35 33 33 YAMAHA CS6x R CS6R Active DI Y
36 34 34 VL1 L VL1L Active DI Y
37 35 35 VL1 R VL1R Active DI Y
38 36 >>37 SEQ 1 - LOOPS Loop XLR
39 37 38 SEQ 2 - LOOPS Loop XLR
40 38 39 SEQ 3 - BASS Bass XLR
41 39 40 SEQ 4 - FX FX XLR
42 40 41 SEQ 5 - KEY 1L Key1 XLR
43 41 42 SEQ 6 - KEY 1R Key1 XLR
44 42 43 SEQ 7 - KEY 2L Key2 XLR
45 43 44 SEQ 8 - KEY 2R Key2 XLR
46 44 45 SEQ 9 - VOX Vox XLR
47 45 46 SEQ 10 - VOX Vox XLR
48 46 47 SEQ 11 - GUIDE Gide XLR
49 47 48 SEQ 12 - CLICK Clik XLR
50 48 36 KEY TALKBACK KeyT MXL 58mic
51 Stereo 2L Stereo 2L AMBIENCE SR Ambi A415 Y
52 Stereo 2R Stereo 2R AMBIENCE SL Ambi A415 Y
53 FX 4L FX 4L Talk to Stage TTS MXL58 switch
54 FX 3L FX 3L CD CD L
55 FX 3R FX 3R CD CD R
56 Stereo 3L Stereo 3L DDL Simon DDL
57 Stereo 3R Stereo 3R DDL Simon DDL
58 Stereo 4L Stereo 4L Rev SimonRe
vS
59 Stereo 4R Stereo 4R Rev Simon RevS
60 FX 1L FX 1L Rev Sax Rsax
61 FX 1R FX 1R Rev Sax Rsax
At this stage it is noted that the stereo sampler lines
are in even + odd pairs so they cannot be linked into
pairs. By making the decision to move a single channel
the pairing can be made; this is labeled second
attempt.
With “THE EXAMPLES”, the choice is made to keep the
Simon vocal as the last channel in a layer; making it
quick to find.

PM5D / PM5D-RH Quick Start Guide Part 3
14
Entering names and doing the patch;
In the Editor, channel names can be entered on either the patch window or the main INPUT CH windows. Rapid naming
is easiest in the INPUT CH windows as the Tab key can be used to move to the next name. Double click on the name to
highlight it then type in your name. Of course you are restricted to using four characters for names, but don’t forget use-
ful keys such as the circumflex key^ and v for up and down and the left/right arrow keys; <>, use the Tab key to move
to the next name.
Name>Tab>Name>Tab>etc
Input Channel List for THE EXAMPLES As; August 2006
FirstSe
cond
Attempt!Attempt!
Multicore PM5D PM5D
Ch Ch Ch Channel 4Nam! Mic +48V
111 K
ICK B52 K 52 SH 53
222 K
ICK 91 K91SH92 Y
333 S
NARE TOP SNtp SH 57
444 S
NARE IN SNin XLRY
555 S
NARE BOTT SNbt KP 85 Y
666 TIMBALE TimbTh
eta 98
777 H
I HAT Hats A 452 * Y
888 TOM 1 Tom1 Theta 98 Y
999 TOM 2 Tom2 Theta 98 Y
10 10 10 TOM 3 Tom3 Theta 98 Y
11 11 11 TOM 4 Tom4 Theta 98 Y
12 12 12 RIDE Ride A 461 Y
13 Stereo 1L Stereo 1L OH SR Ohsr A 415 Y
14 Stereo 1R Stereo 1R OH SL Ohsl A 415 Y
15 13 13 SPD SPD Active DI Y
16 14 14 BASS PRE Bss1 Active DI Y
17 15 15 BASS POST Bss2 UHF Theta 98
18 16 16 OCARINA Ocar UHF Theta 98
19 17 17 SAX Sax UHF Theta 98
20 18 18 ACC GTR Acou BSS DI Y
21 19 19 GTR TOP GtrT BT 4051 * Y
22 20 20 GTR BOTT GtrBMD422
23 21 21 LINE 6 Lin6 BSS DI Y
24 22 22 HARMONICA Harm XLR
25 23 23 SIMON VOX Simo UHF Theta 58d
26 24 24 SIMON VOX SPARE Sspr UHF Theta 58d
27 25 25 BASS VOX John Theta 57d
28 26 26 KEY VOX Nick Theta 57d
29 27 27 GTR VOX AndyTh
eta 57d
30 28 28 BV Anna UHF Theta 58d
31 29 29 YAMAHA AN1xAN1xActiveDI Y
32 30 30 YAMAHA FS1R Voco Active DI Y
33 31 31 Motif ES Moti Active DI Y
34 32 32 YAMAHA CS6x L CS6L Active DI Y
35 33 33 YAMAHA CS6x RC
S6R Active DI Y
36 34 34 VL1 L VL1LAc
tive DI Y
37 35 35 VL1 R VL1RAc
tive DI Y
38 36
>>37
SEQ 1 - LOOPS Loop XLR
39 37 38 SEQ 2 - LOOPS Loop XLR
40 38 39 SEQ 3 - BASS Bass XLR
41 39 40 SEQ 4 - FX FX XLR
42 40 41 SEQ 5 - KEY 1L Key1 XLR
43 41 42 SEQ 6 - KEY 1RKey1XLR
44 42 43 SEQ 7 - KEY 2L Key2 XLR
45 43 44 SEQ 8 - KEY 2R Key2 XLR
46 44 45 SEQ 9 - VOX VoxXLR
47 45 46 SEQ 10 - VOX VoxXLR
48 46 47 SEQ 11 - GUIDE Gide XLR
49 47 48 SEQ 12 - CLICK Clik XLR
50 48
36
KEY TALKBACK KeyT MXL 58mic
51 Stereo 2L Stereo 2L AMBIENCE SR Ambi A415 Y
52 Stereo 2R Stereo 2R AMBIENCE SL Ambi A
415 Y
53 FX 4LFX
4L Talk to Stage TTS MXL58 switch
54 FX 3LFX
3L CD CD L
55 FX 3R FX 3R CD CD R
56 Stereo 3L Stereo 3L DDL Simon DDL
57 Stereo 3R Stereo 3R DDL Simon DDL
58 Stereo 4L Stereo 4L Rev Simon RevS
59 Stereo 4R Stereo 4R Rev Simon RevS
60 FX 1LFX
1L Rev Sax Rsax
61 FX 1RFX
1R Rev Sax Rsax
62 FX 2LFX
2L Rev Kit R sn
63 FX 2RFX
2R Rev Kit R sn
64
Altering the patch;
One of PM5D’s great strengths has always been that it has a standard default patch and that for simple shows no patch-
ing is needed. However, the examples is a long and complex input list with many stereo channels so some patching is
useful.
The patch could be achieved by re-writing the channel
list or analog style by moving the XLR connectors in the
back of the console. But to avoid physical patching like
this confusing any other engineers using the console and
to keep in line with the FOH and any other recording or
broadcast consoles it is better to use the internal “soft
patch.”
The blue blobs show the connection between the desk
channels (down the left) and the input sockets (across the
top). The default patch is 1 to 1.
To change the patch;
Simply click on the blue blobs to add or remove
connections.
Confirmation pop-ups can be disabled in
WINDOWS>UTILITY > PREFERENCES . An input
socket can be patched to several channels (Y-Split) but
multiple inputs cannot be fed to one channel. (That’s what
you need a mixer for!)
Use the patch to ensure your channels are in convenient
places; ie stereo channels are in odd-even positions and
channels are in related groups on different layers.

PM5D / PM5D-RH Quick Start Guide Part 3
15
To pair mono input channels as stereo;
On the console worksurface we can press and hold two
[SEL] buttons to make a pair, but in the Editor we must
use the Selected Channel window. Click on the
heart icon to make a paired (stereo) channel. All param-
eters except pan and HA are linked. To pair or Gang the
HA use the [Gang] button beside the HA control knob.
HA can be ganged with an offset if required.
Applying +48V to inputs.
On the regular PM5D model the +48V switch is located
above the analog gain pots but on the PM5D-RH model
the +48V is software controlled and so can be set in the
Editor.
There is a +48V switch in the selected channel or on the
INPUT CH window for each of the 24 channels.
Output patching.
The main outputs (StereoA,B, CUE, MONITOR, MATRIX 1-8, ) have dedicated output XLRs on the back, but they are
also patchable to the MY slots or even the block of 24 Mix Output sockets. The 24 Mix outputs are patched to the 24
Mix out sockets by default, but they can also be patched to MY slots if you need outputs in a digital or analog format.
We will look at FX patching separately.
Output channel list for THE EXAMPLES
As; August 2006
MixDescrip
tion Notes
Mix 1 SF SR TOP + SUB
Mix 2 SF SL TOP + SUB
Mix 3 Bass Out Wedges
Mix 4 Bass In Wedges
Mix 5 GTR Out Wedges
Mix 6 GTR In Wedges
Mix 7 Drum Wedge Wedge
Mix 8 Drum Sub Dual 15" Pwr Sub
Mix 9 Drum Rev FX 3
Mix 10 Key Wedge L Wedges
Mix 11 Key Wedge R Wedges
Mix 12 Nick Ears L Wireless IEM Plus Extra Belt pack for Keys Tech
Mix 13 Nick Ears R Wireless IEM Plus Spare Pack = 3 packs
Mix 14 Drum Ears L Wired Ears Plus Spare Belt Pack = 2 packs
Mix 15 Drum Ears R Wired Ears
Mix 16 Simon Ears LWi
reless IEM Plus Spare Belt Pack = 2 packs
Mix 17 Simon Ears R Wireless IEM
Mix 18 Anna Ears L Wireless IEM
Mix 19 Anna Ears R Wireless IEM
YMix 20 Sax Ears L Wireless IEM
Y Mix 21 Sax Ears R Wireless IEM
Mix 22 DDL 1 FX 1
Y Mix 23 Rev 2FX2
Mix 24 Rev 3 FX 4
Martix 1 Spare IEM Plus Spare Belt Pack = 2 packs
Matrix 2 Spare IEM
Martix 2
Matrix 3
Martix 3
Matrix 4
YM
artix 4
Y Matrix 5
Y Martix 5
Y Matrix 6
Y Martix 6
YM
atrix 7
YM
artix 7
Matrix 8
Master L
Master R
Master L
Master R
Planning your outputs;
Only odd / even pairs can be linked to make stereo mixes
so if you use stereo outputs plan the mixes accordingly.
You can patch in an analogue style using XLRs in the
sockets on the back of the desk, but if you are using an
MY output card, for example MY16-AE to output into
AES/EBU inputs on amps then the output patch must be
used.
The "Examples" system requires analogue inputs to
IEMs and DSP amps so the output patching can be left
as one to one.

PM5D / PM5D-RH Quick Start Guide Part 3
16
To pair output mixes as stereo;
On the console worksurface we can press and hold two
[SEL] buttons to make a pair, but in the Editor we must
use the Selected Channel window. Click on the
heart icon to make a paired (stereo) channel. All param-
eters except pan are linked. Remember the pan needs to
be set; you can do this in the Selected Channel window or
in the MIX window.
Output naming;
In the Editor, output mix names can be entered on either
the patch window or the main MIX, MATRIX or STEREO
channel windows. Rapid naming is easiest in the channel
windows as the Tab key can be used to move to the next
name. Double click on the name to highlight it, then type
in the name. Output names are useful in the Editor and ap-
pear on the console in the relevant screens. Output names
only appear on the panel surface when the Assignable
Faders are used.
If you want to set a rough mix for FOH you can easily
drag the input faders to their levels, but for monitors there
is no Fader Flip or Sends on Fader type mode. The easiest
way is to use the SEL channel window and drag the rotary
knobs to set the levels. At this early stage the process is
almost meaningless, and could cause more problems than
leaving the values at zero, but later, after the soundcheck
and first show this is how to make adjustments.
This is also the most accurate way to make mix send ad-
justments via a tablet type controller.
Setting the mix levels.

PM5D / PM5D-RH Quick Start Guide Part 3
17
Now is a good time to store your scene and save your setup
work.
After completing the naming and the patch it is a good
time to make a first save of your setup. We will go on to
Save the data as a console file on a memory card, but first
we should Store the setup we have done so far as a scene
within that file.
Remember Yamaha uses the term “Store” for creating
scene memories and “Save” for creating whole console
and other setup memories.
Open the SCENE window and select a scene location, then
press [STORE].
The Store process does not prompt you to add a name,
but you can do this by double clicking on the [Initial data]
name area.
.PM5D format
.PM5 files can be opened by PM5D consoles and the
PM5DV2 Edtior, .YSE files can only be opened by the
editor.
If you are setting up the most simple system of one PM5D
console it makes sense to always save as .PM5 file using
the Editor File>Save menu.
.YSE format
The other formats offer some advantages. One small con-
venience is that the .YSE files open with the same window
layout as they were stored with, so they can be faster to
get going with. Also the .YSE file format is necessary as
a component of a .YSM (Yamaha Studio Manager) file.
Editor: File> Save As> .PM5
The exact way of saving depends on whether you use a Windows or Mac computer, but the routine should be familiar.
Go to File>Save. The first time you save a dialogue box will ask you to name the file and choose where to save it.
Choose a name like “The Examples show” and save in a folder on your system. There are two formats that the data can
be saved in; a .PM5 file or a .YSE file (Yamaha Studio Editor).
Store a scene
Save a session
If you don’t store your setup as a user scene with a number it can be still be saved to a card and it will be loaded as the
current scene. However, it can’t be loaded as an individual scene into another session file if it hasn’t been stored and
remember if you load your data as the current scene it is vulnerable to being changed by accident and there is no scene to
return to, so it is very advisable to store as a scene.

PM5D / PM5D-RH Quick Start Guide Part 3
18
Manager; File >SaveAs>. YSM
.YSM Format
If you have a PM5D and DSP5D or other multiple unit
system it may make managing data easier to save as a
.YSM file as this will save both “consoles” in one memory.
However, remember that this data must be translated into
two .PM5 files if it is to be card loaded. If a .YSM file
is opened in Studio Manager connected on-line to the
DSP5D and PM5D it can be synchronised to the consoles
simultaneously and more rapidly than card loading.
.YSM files also remember the window layout so they are
convenient for editing. A .YSM file can also be opened
through links with a Steinberg Cubase session. These are
the advantages of .YSM files.
To save as a .YSM use the File>Save menus from the Stu-
dio Manager window containing the Editor icons.
Internal effects engines.
PM5D has eight internal effects engines; each works like a stereo in/out SPX 2000 type multi-effects unit. All the effect
programs and parameters can be pre-selected using the Editor and saved into a console file.
Patching internal effects;
The In and Out of the effects engine can be patched from
the Input and Output Patch Editor windows, but it is easier
to see the effects patch from the Effect Editor window
itself.
Effects can be patched as send and return type (Mix
out>Effect>Channel in) or inserted. The inserted option is
useful for the Add-On compressors, but “The Examples”
engineer inserts a reverb on the saxophone channel; this
saves a valuable mix send, and the balance of sax to effect
is done with the Wet/Dry Mix Balance control. There
are two Effect Editor windows; the first Effect Editor
can be used to alter all parameters and access the library
of Effects presets. The second window Effect Editor
[Locked] can be used to change parameters but not the
main library preset. You can access all eight engines from
each window.
Click on [Library] in the Effect editor window to change
the effect from the default Large Hall reverb.

PM5D / PM5D-RH Quick Start Guide Part 3
19
Enhanced GUI (Graphical User Interface) for Add-on Effects.
The effects in library positions 46 to 54 come from a special series of “Add-on” effects and they have special control
GUI pages available in the Editor. These GUI are not available on the console screen but the effects obviously do run
in the console, just with a simpler GUI. The Rev-X GUI is especially useful in helping to understand the parameters of
reverb. Rev-X
EQ 601
Comp276
Comp260
Opendeck

PM5D / PM5D-RH Quick Start Guide Part 3
20
The Matrix.
The PM5D matrix has 8 outputs and is fed by the 24 mix buses and the two Stereo Master buses. You can pair matrixes
just like mixes.
The Matrix window shows the mas-
ter output level faders and the bars
show the levels of the 24 Mix buses
and two Stereo Meters feeding into
that Matrix channel. You can drag
the bars across from this window
but it’s tricky without a very large
screen.
For more accurate setting of levels
use the Selected Channel window.
“THE EXAMPLES” use the matrix for their spare in-ear monitor systems;
If there is a failure of a band member’s IEM system then their mix can be sent to the spare;
1) Turn on MATRIX 1 and 2 and pair them by pressing the heart symbol in the SEL channel window.
2) Turn [ON] and up the matrix send to nominal by clicking and dragging round the knob image,
3) If a spare IEM pack is connected to the matrix output it can now be used for any IEM user who's own system fails.
Quickly double press the SEL key of the mix with the failed pack and turn up the mix to matrix with the matrix
encoder (or use Studio Manager if it is on-line.), the mix will now be available in the spare pack.
Graphic equalizers, GEQ.
PM5D has 12 dedicated internal graphic equalizers and a further 8 that can be added by utilising the FX units. These are
31 band, 1/3 octave GEQ with a choice of cut / boost depths and a spectrum analysis of what is passing through them.
Flex-15 type GEQs are not available on PM5D. The GEQs are insertable on any input or output channel. Patching and
setup of the GEQs can be done in Studio Manager.
To operate or patch a GEQ, open the GEQ Editor window.
There are two views available, both can contain any of the
GEQs. To patch the GEQ click on [NONE] and select a
channel to insert the device into.
When a GEQ is inserted the channel insert point is auto-
matically switched on. But note the GEQ is not on (in
bypass).
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