Yamaha VP1 Quick start guide

PERFORMANCE NOTES

No. A01(01)
VoiceName SPad: SpacePorta
EL1: SpacePorta EL2: -
EL3: - EL4: -
Comment Long-releasepadsoundwithportamento
Notes
Scene(Foot) InitialSceneNo.= 2 1 Indistinct(dull) 2 Normal 3 Modulated
Element1 Element2 Element3 Element4
Param1(MW1) VibDepth - - - VibratoDepth
Param2(MW2) Brilliance - - - Controlsbrilliance
Param3(FC1) HarmPosit - - - Depresstoreduceharmonics
Param4(FC2) HarmVol - - - Controlsthesoundclarity
Param5(MBx) ----
Param6(MBy) ----
Param7(CS1) Emerge - - - Raisetoconvertsoundintonoise
Param8(CS2) Resonance - - - Resonance
Param9(BC) ----
Param10(VEL) Stress - - - Stress
Param11(AT) ----
Param12(PB) ----
Param13(TEG) ----
SustainEnable OFF - - -
Portamento ON - - -
MaxNotes 16 - - -
Microtuning Equal(off) - - -
EffectType ReverbHall
Usefulforsynthrubatoandintro,orasnormalbackgroundpad.
UseMW2andCS2incombinationtoobtainextremeanalog-typesyntheticnuance.
FC1providesaninteresting,extremelydistinctiveeffect:depressingthecontrollereliminatesthelowerranges.
LiftingtheCS1controllerconvertsthesoundintonoise.
Usethescenecontrollertosimultaneouslymodulateallcontrolparameters.
Ifportamentoistoostrong,adjustQuickEditPORTIME.
Performance
Hints
Reading the Performance Sheets
Voice number Category Voice name Scene variations
01
Bank
Voice number
A
Element
Initial scene
Variations
produced by
controllers

Function Map
PLAY
PLAY MODE
EXIT NotesClose
F1 InformationDisplay
F2 ControllerValueView
F3 KeyboardTransmitChannel
F4 ControllerAssignTable
F5 Scene
F6 VoiceSetup
F7 Output
F8 VoiceDirectory
STORE
Store
COMPARE
Compare
SYSTEM
SYSTEM MODE
F1 TGSettings
F2 KbdSettings
F3 MIDISettings
F4 AssignableControllers
F5 GreetingMessage
F6 MiscellaneousSettings
DISK
DISK MODE
F1 LoadAllData
F2 Load 1 Bank
F3 Load1Voice
F4 SaveAllData
F5 Rename
F6 Format
F1 ControlRange
ElementSwitch
MaxNote
ReceiveChannel
KeyAssignMode
Volume
Detune
NoteShift
PanRange
NoteLimit
MicroTuning
PortamentoMode
PortamentoResolution
PBRange
PBCurve
ZonedAfterTouchMode
ZonedAfterTouchSplit
Sustain
F1 ElementCopy
Mixer
F8 Effect
F8 F8 Equalizer
A
/
B

A
01
No. A01(01)
VoiceName SPad: SpacePorta
EL1: SpacePorta EL2: -
EL3: - EL4: -
Comment Long-releasepadsoundwithportamento
Notes
Scene(Foot) InitialSceneNo.= 2 1 Indistinct(dull) 2 Normal 3 Modulated
Element1 Element2 Element3 Element4
Param1(MW1) VibDepth - - - VibratoDepth
Param2(MW2) Brilliance - - - Controlsbrilliance
Param3(FC1) HarmPosit - - - Depresstoreduceharmonics
Param4(FC2) HarmVol - - - Controlsthesoundclarity
Param5(MBx) - - - -
Param6(MBy) - - - -
Param7(CS1) Emerge - - - Raisetoconvertsoundintonoise
Param8(CS2) Resonance - - - Resonance
Param9(BC) - - - -
Param10(VEL) Stress - - - Stress
Param11(AT) - - - -
Param12(PB) - - - -
Param13(TEG) - - - -
SustainEnable OFF - - -
Portamento ON - - -
MaxNotes 16 - - -
Microtuning Equal(off) - - -
EffectType ReverbHall
Usefulforsynthrubatoandintro,orasnormalbackgroundpad.
UseMW2andCS2incombinationtoobtainextremeanalog-typesyntheticnuance.
FC1providesaninteresting,extremelydistinctiveeffect:depressingthecontrollereliminatesthelowerranges.
LiftingtheCS1controllerconvertsthesoundintonoise.
Usethescenecontrollertosimultaneouslymodulateallcontrolparameters.
Ifportamentoistoostrong,adjustQuickEditPORTIME.
Performance
Hints

A
02
No. A02(02)
VoiceName MSFx: WaterBell
EL1: WaterBell EL2: -
EL3: - EL4: -
Comment Usecontrollerstoselectwater,crystal,orbellsound.
Notes
Scene(Foot) InitialSceneNo.= 2 1 Watersound 2 Pitchedwatersound 3 Crystalbellsound
Element1 Element2 Element3 Element4
Param1(MW1) Stiffness - - - Bellsound
Param2(MW2) Mellow - - - Overallclarity
Param3(FC1) FluidSpeed - - - Modulationspeed
Param4(FC2) Emerge - - - Harmoniclevel
Param5(MBx) Resonance - - - Metallicquality
Param6(MBy) Thickness - - - Metallicquality
Param7(CS1) ----
Param8(CS2) ----
Param9(BC) ----
Param10(VEL) Stress - - - Stress
Param11(AT) PitchDown - - - Pitch-down
Param12(PB) ----
Param13(TEG) ----
SustainEnable OFF - - -
Portamento OFF - - -
MaxNotes 16 - - -
Microtuning Equal(off) - - -
EffectType ReverbHall
Atinitialselection,thisvoiceproducesabackgroundsoundofflowingwater.Flowspeedisextremelyslowwith
FC1infull-upposition,butincreasesasFC1isdepressed.
PressingFC2addsharmonics;whenFC2isinfull-upposition,soundiscompletelymetallicandvirtuallypitchless.
TheMBcontrolleralterstheresonancewithinthemetallicrange.
Asyoucontinuetoadjustcontrollers,youmaylosetrackoftheinitialsound.Torestoresound,returntheScene
Performance ControllertoPosition2.(IftheSceneControllerisalreadyatPosition2,moveitslightlyofftheposition,
Hints thenreturnit.)
Thisvoiceoffersawidevarietyofdifferingsounds.Practiceusingthecontrollerstogetthesoundsyoulike.

A
03
No. A03(03)
VoiceName MSFx: StrSqueak
EL1: StrSqueak EL2: -
EL3: - EL4: -
Comment Squeakingstringeffect
Notes
Scene(Foot) InitialSceneNo.= 2 1 Muted 2 Normal 3 Vibrato
Element1 Element2 Element3 Element4
Param1(MW1) VibDepth - - - Vibratodepth
Param2(MW2) FluidVol - - - Watersound
Param3(FC1) StrMute - - - Stringmute
Param4(FC2) Squeak - - - Stringstrokeposition
Param5(MBx) ----
Param6(MBy) ----
Param7(CS1) ----
Param8(CS2) ----
Param9(BC) ----
Param10(VEL) SqueakSpd - - - Speedofstroke-positionchange
Param11(AT) ----
Param12(PB) ----
Param13(TEG) Stress - - - Stress
SustainEnable OFF - - -
Portamento OFF - - -
MaxNotes 16 - - -
Microtuning Equal(off) - - -
EffectType ReverbHall
Atinitialselection,thisvoiceproducesattack/decayqualitiescharacteristicofflangerapplication.Asyouhold
thekeydown,asynthstringsoundgraduallycomesup.Thevoiceishighlydistinctive;itwillnotappealto
everyone,andisprobablynotsuitableforensembleplay.Butyoucanremovetheflangingeffectandproduce
anormalstringsoundbyincreasingtheQuickEditAttack/Decayspeed.
Thevoiceincludesabackgroundsoundofrunningwater,butyoucaneliminatethiseffectcompletelybyshifting
MW2allthewaydown.
Performance
Hints

A
04
No. A04(04)
VoiceName OEns: OrcheStr
EL1: RoughStr' EL2: LowBowed
EL3: HighBowed EL4: KitBowed'
Comment Stringsensemblesound
Notes
Scene(Foot) InitialSceneNo.= 2 1 Ensemblewithhighandlowsolos2Ensemblewithhighsolo3Solo
Element1 Element2 Element3 Element4
Param1(MW1) VibDepth - - - Vibratodepth
Param2(MW2) Tremolo Tremolo Tremolo Tremolo
Param3(FC1) - Volume - - Volumeoflowsolo
Param4(FC2) - - Volume - Volumeofhighsolo
Param5(MBx) ----
Param6(MBy) ----
Param7(CS1) Volume - - - Volumeofensemblestrings
Param8(CS2) - - - Volume Solovolume
Param9(BC) ----
Param10(VEL) Stress1 Stress Stress Stress Stress
Param11(AT) - VibDepth VibDepth VibDepth Solovibratodepth
Param12(PB) ----
Param13(TEG) Stress2 Strs&VibSp Strs&VibSp Strs&VibSp Solovibratospeed,volume
SustainEnable OFF OFF OFF OFF
Portamento OFF OFF OFF ON
MaxNotes 11 MONO MONO 3
Microtuning Equal(off) Equal(off) Equal(off) Equal(off)
EffectType ReverbHall
Thisvoiceproducesthesoundofalargestringensemblecombinedwithdistinctsolovoices.Ifyoufeel
thatthedefaultattacksettingistooslowforrapidpassages,increasetheQuickEditATTACKspeed.
Usethefootcontrollerstochangethesolo/low-rangebalance.Aftertouchaddsvibratotothesolo.
Performance
Hints

A
05
No. A05(05)
VoiceName Chor: VowBra
EL1: VowBra EL2: -
EL3: - EL4: -
Comment Brassysound;soundofhumanvoiceasreplayedathigh-speed.
Notes
Scene(Foot) InitialSceneNo.= 2 1 Vibrato 2 Normal 3 Dual
Element1 Element2 Element3 Element4
Param1(MW1) VibDepth - - - Vibratodepth
Param2(MW2) Chorus - - - Dual
Param3(FC1) ----
Param4(FC2) ----
Param5(MBx) ----
Param6(MBy) ----
Param7(CS1) AtkPitch - - - Attack-pitchinstabilitylevel
Param8(CS2) ----
Param9(BC) ----
Param10(VEL) Stress - - - Stress
Param11(AT) ----
Param12(PB) ----
Param13(TEG) Wah - - - Wah-Wah
SustainEnable OFF - - -
Portamento OFF - - -
MaxNotes 16 - - -
Microtuning Equal(off) - - -
EffectType ReverbHall
Atlowvelocities,thisvoicemaysoundeitherhumanorbrassy.Athighervelocities,
itsoundslikeaclavinet.
Besuretotryouttheaftertouchwoweffect.
IfyouincreasetheQuickEditAttack/Decayspeed,thevoicewillproduceamoreconventionalsynthsolosound.
Performance
Hints

A
06
No. A06(06)
VoiceName SCmp: NoisyKing
EL1: VowBra EL2: -
EL3: - EL4: -
Comment Pitchedattacknoise
Notes
Scene(Foot) InitialSceneNo.= 2 1 Faintpitch 2 Normal 3 Modulation,distortion
Element1 Element2 Element3 Element4
Param1(MW1) VibDepth - - - VibratoDepth
Param2(MW2) HarmPosit - - - CombineswithCS1toproduceextremepitchchanges
Param3(FC1) Emerge - - - Reducespitchquality,convertingsoundintonoise
Param4(FC2) Resonance1 - - - Resonance
Param5(MBx) ----
Param6(MBy) ----
Param7(CS1) HarmVol - - - Changesoverallharmonics
Param8(CS2) Resonance2 - - - Resonance
Param9(BC) ----
Param10(VEL) Stress - - - Stress
Param11(AT) ----
Param12(PB) ----
Param13(TEG) ----
SustainEnable OFF - - -
Portamento OFF - - -
MaxNotes 16 - - -
Microtuning Equal(off) - - -
EffectType ReverbHall
Highlyunusualvoice,withdistinctivebalancebetweenlow-rangenoiseandpitchedsound.
FC1controlsthebalance.
FC2andCS2bothcontrolresonance,buttheireffectsareslightlydifferent.
OperationofMW2haslittleeffectuntilyouraiseCS1.WhenCS1israised,MW2willproduceviolentringing
modulation.
Performance
Hints Skillfulhandlingofvelocityandcontrollerswillallowyoutoproduceextremelyinterestinglow-rangepercussive
sequences.Ifyouareusingasequencer,tryrecordingthenotesfirst,thenmixinginthecontrollersignals
inrealtime.
Notethatthisvoice'spitchqualitybeginstodegradeasyoumoveintothehigherranges.

A
07
No. A07(07)
VoiceName SCmp: Fantasy
EL1: Crystal EL2: Crystal
EL3: - EL4: -
Comment Sparklingsynthdecaysound
Notes
Scene(Foot) InitialSceneNo.= 1 1 Variation1 2 Variation2 3 Variation3
Element1 Element2 Element3 Element4
Param1(MW1) VibDepth VibDepth - - Vibratodepth
Param2(MW2) MetalTone MetalTone - - Increasesmetallictonecomponent
Param3(FC1) Stiffness Stiffness - - Addsdistinctiveharmonics
Param4(FC2) ----
Param5(MBx) ----
Param6(MBy) ----
Param7(CS1) ----
Param8(CS2) ----
Param9(BC) ----
Param10(VEL) Stress Stress - - Stress
Param11(AT) ----
Param12(PB) ----
Param13(TEG) ----
SustainEnable OFF OFF - -
Portamento OFF OFF - -
MaxNotes 8 8 - -
Microtuning Equal(off) Equal(off) - -
EffectType ReverbHall
Decaysoundwithhigh-qualitymetallicharmonics;canbeusedassynthbelloraschordbacking.
Controllereffectsarerelativelymild,makingthevoiceidealfortypicalperformances.Usethescenecontroller
toproduceappropriatevariations.
Tofilteroutallcomponentsotherthantheattacksound,shiftthefollowingQuickEditslidersallthewaydown:
EGATTACK,DECAY,SUSTN,andRELSE.ThentrytheMW2sliderforsomeinterestingeffects.
Performance
Hints

A
08
No. A08(08)
VoiceName SCmp: Sweepy
EL1: Sweepy EL2: -
EL3: - EL4: -
Comment Bellsoundwithaftertoucheffect
Notes
Scene(Foot) InitialSceneNo.= 3 1Decay 2Decay+pad 3Decay+sweep
Element1 Element2 Element3 Element4
Param1(MW1) VibDepth - - - Vibratodepth
Param2(MW2) NzVol - - - Noisehighlight
Param3(FC1) ----
Param4(FC2) ----
Param5(MBx) ----
Param6(MBy) ----
Param7(CS1) CompVol - - - Volumeofdecaysound
Param8(CS2) NzVol - - - Volumeofnoisecomponent
Param9(BC) ----
Param10(VEL) Stress - - - Stress
Param11(AT) - - -
Param12(PB) ----
Param13(TEG) NzStress - - - Noiseemphasis
SustainEnable OFF - - -
Portamento OFF - - -
MaxNotes 16 - - -
Microtuning Equal(off) - - -
EffectType ReverbHall
Atinitialselection,thisvoiceproducesasoftattackfollowedbymetallicharmonics.
(Ifvelocityisverylow,youwillnotheartheharmonics.)
Youcanuseaftertouchtoachieveastrongpaddingimage.
Forbestresults,playarpeggioswithyourrighthandwhileholdingdownchords(foraftertoucheffect)withyourleft
hand.
Performance UseCS1andCS2toalterthebalanceofthedecayandsustaincomponents.
Hints Onceyouhavemovedeitheroneofthesecontrollers,soundwillbecutoffifyouthenmovebothcontrollers
tothefulldownposition.
AftertouchandMW2affectthesustaincomponentonly.

A
09
No. A09(09)
VoiceName MKey: HarpBell
EL1: HarpBell EL2: -
EL3: - EL4: -
Comment Harptimbrewithbell-likemetalliccomponentmixedin
Notes
Scene(Foot) InitialSceneNo.= 2 1 Bellattack 2 Normal 3 Shortdecay
Element1 Element2 Element3 Element4
Param1(MW1) VibDepth - - - Vibratodepth
Param2(MW2) Stiffness1 - - - Harmonicsofattackcomponent
Param3(FC1) StrMute - - - Decay
Param4(FC2) HarmVol - - - Decay(ClearerthanFC1)
Param5(MBx) ----
Param6(MBy) ----
Param7(CS1) Stiffness2 - - - Overallharmonics
Param8(CS2) HarmPosit - - - Harmonicsofattackcomponent
Param9(BC) ----
Param10(VEL) Stress - - - Stress
Param11(AT) - - -
Param12(PB) ----
Param13(TEG) ----
SustainEnable OFF - - -
Portamento OFF - - -
MaxNotes 16 - - -
Microtuning Equal(off) - - -
EffectType ReverbHall
Whenfirstselected,thisvoiceproducesapleasantdecaysound,withabellsoundinthehighrange
andapluckedsoundinthelowrange.
IfyoumoveMW2allthewaydown,themetallicovertoneschangeintotheovertonesproducedbytappedglass,
whilethepluckedcomponentbecomesthinner.
UseCS1andCS2toemphasizeandcontrolthepluckingsound.
ExperimentwithMW2,CS1,andCS2toproduceawiderangeofsoundvariation.
Performance
Hints YoucanuseFC1tocutthepeakharmonics.DepressFC2toreducethedecayandreleasetimesfora
morepercussivesound.

A
10
No. A10(10)
VoiceName EGtr: HyperDrive
EL1: HyperDrive EL2: -
EL3: - EL4: -
Comment Lead-guitareffectwithextremesoundchanges
Notes
Scene(Foot) InitialSceneNo.= 2 1 Eerie 2 Normal 3 Feedback
Element1 Element2 Element3 Element4
Param1(MW1) VibDepth - - - Vibratodepth
Param2(MW2) Drive - - - Drive
Param3(FC1) ScreamWah - - - Woweffectwithharmonicschange
Param4(FC2) ----
Param5(MBx) ----
Param6(MBy) ----
Param7(CS1) ----
Param8(CS2) ----
Param9(BC) ----
Param10(VEL) AtkSpd - - - Attackspeed
Param11(AT) DirtyMod - - - Addsrapidpitchmodulationformuddiersound
Param12(PB) ----
Param13(TEG) ----
SustainEnable OFF - - -
Portamento ON - - -
MaxNotes MONO - - -
Microtuning Equal(off) - - -
EffectType StereoEcho
Atinitialselection,thisvoiceproducesthesoundofadistortionguitarlead.Usethepitchwheeltogetachoking
ortremoloarmeffect:movingthewheelallthewayraisespitchonlytwosteps,whilemovingitallthewaydown
dropsthepitchbyoneoctave.
MovingMW2belowmiddlepositionproducesthesoundofscrapingguitarstrings,withvariousharmonics.
ButifyoumoveMW2allthewaydown,onlytheattackcomponentwillremain.
Performance TryworkingwithaftertouchandtheFC1woweffecttoachievesomestrange,drasticsounds.
Hints Thisvoiceisinitiallysetformonophonic,butfeelfreetoresetitforpolyphonic.

A
11
No. A11(11)
VoiceName AGtr: SteelSpeak
EL1: Guitaristk EL2: -
EL3: - EL4: -
Comment Steelguitarsound
Notes
Scene(Foot) InitialSceneNo.= 1 1 Normal 2 Thinstring 3 Overtone
Element1 Element2 Element3 Element4
Param1(MW1) HarmVol - - - Harmonics
Param2(MW2) StrMute1 - - - Addssteeliness
Param3(FC1) BodyTone1 - - - Addsbodyresonance
Param4(FC2) StrMute2 - - - Brightness
Param5(MBx) Pan1 - - - Pan(forsomecomponents)
Param6(MBy) Pan2 - - - Pan(forremainingcomponents)
Param7(CS1) NzVol - - - Noisequality
Param8(CS2) BodyTone2 - - - Finetuningofbodyresonance
Param9(BC) ----
Param10(VEL) Stress - - - Stress
Param11(AT) VibDepth - - - Vibratodepth
Param12(PB) ----
Param13(TEG) ----
SustainEnable OFF - - -
Portamento OFF - - -
MaxNotes 16 - - -
Microtuning Equal(off) - - -
EffectType ReverbWhiteRoom
Thisvoiceproducesthesoundofapluckedacousticsteelguitar.Youcanusethecontrollertoadd
variousothercomponents.Controllerswillnotproducedrasticsoundchanges.
ThisvoicediffersfrommostinthatMW1regulatesharmonicsratherthanvibratodepth.
Inthisvoice,vibratocanonlybeappliedbyaftertouch.
Bodyresonancehasasignificantaffectontheoverallsound,sobesuretopracticewiththe
Performance FC1andCS2controllers.Thescenecontrollercanbealsobequiteeffectiveforbroadsoundchanges.
Hints Thisisessentiallyaguitar-likevoice,butyoucanmakeitpercussivebyliftingMW1allthewayup
andloweringMW2allthewaydown.

A
12
No. A12(12)
VoiceName Bass: FeedBackB
EL1: FeedBack1 EL2: -
EL3: - EL4: -
Comment Chopperbasssound,usefulforfeedbackorpercussioneffect
Notes
Scene(Foot) InitialSceneNo.= 1 1 Bass 2 Feedbackandharmonics 3 Bell
Element1 Element2 Element3 Element4
Param1(MW1) VibDepth - - - Vibratodepth
Param2(MW2) Feedback - - - Feedback
Param3(FC1) AtkTone - - - Low-rangequality
Param4(FC2) Stiffness - - - Bellsound
Param5(MBx) ----
Param6(MBy) ----
Param7(CS1) ----
Param8(CS2) ----
Param9(BC) ----
Param10(VEL) Thickness - - - Sound,volume;feedbackharmonics
Param11(AT) ----
Param12(PB) ----
Param13(TEG) ----
SustainEnable OFF - - -
Portamento OFF - - -
MaxNotes 16 - - -
Microtuning Equal(off) - - -
EffectType ReverbHall
Thisvoiceinitiallysoundslikeanormalelectricbass.TryliftingtheMW2controllertosustaintheharmonicsfor
aninterestingavant-gardequality.Thepitchoftheharmonicschangesdrasticallyinresponsetovelocity,
offeringsomepeculiarpossibilities.
Whenplayingthisvoiceasanormalbass,youcanuseFC1tobringoutthelower-rangeharmonics
foraheaviersound.
Performance
Hints

A
13
No. A13(13)
VoiceName Eth : Oriental
EL1: AsianPc EL2: -
EL3: - EL4: -
Comment Bellsoundwithfreedecay
Notes
Scene(Foot) InitialSceneNo.= 2 1 Attenuatingstrings 2 Normal 3 Vibrato
Element1 Element2 Element3 Element4
Param1(MW1) VibDepth - - - Vibratodepth
Param2(MW2) ----
Param3(FC1) Stiffness - - - Stringstiffness(thickness)=harmonicdiscord
Param4(FC2) StrMute - - - Stringmute
Param5(MBx) ----
Param6(MBy) ----
Param7(CS1) ----
Param8(CS2) ----
Param9(BC) ----
Param10(VEL) Stress - - - Stress
Param11(AT) RelseVol - - - Reverberation
Param12(PB) ----
Param13(TEG) ----
SustainEnable OFF - - -
Portamento OFF - - -
MaxNotes 16 - - -
Microtuning Equal(off) - - -
EffectType ReverbHall
Atinitialselection,thisvoiceproducesanattractivedecaysoundwithfreemetallicovertones.
PressingFC2allthewaydown(ifitisalreadyfullydepressed,raiseitalittleandthenpressitdownagain)
shortensthedecaytime,producingaclearerattack.IfyoufullydepressFC1whileFC2isalsodown,
youeliminatethediscordantmetallicovertone,obtainingakoto-likesound.
Applyingaftertouchwillbringupasustainedmodulatedtone.Thetonecomesupveryslowlyムitwilltakeatleast
threeorfoursecondstoarise.
Performance
Hints

A
14
No. A14(14)
VoiceName CPrc: Clox
EL1: Clikbel EL2: -
EL3: - EL4: -
Comment Backupsound:amultitudeofanalogclocks
Notes
Scene(Foot) InitialSceneNo.= 2 1 Addedwindingnoise 2 Clockshop 3 Largeoldclocks
Element1 Element2 Element3 Element4
Param1(MW1) NzVol1 - - - Windingnoise
Param2(MW2) Tone - - - Belltone
Param3(FC1) Thinness - - - Thinness
Param4(FC2) ----
Param5(MBx) ----
Param6(MBy) ----
Param7(CS1) Formant - - - Formant
Param8(CS2) Buzzmetal - - - Buzzing
Param9(BC) ----
Param10(VEL) Stress - - - Stress
Param11(AT) NzVol2 - - - Noisechange(fine)
Param12(PB) ----
Param13(TEG) ----
SustainEnable OFF - - -
Portamento OFF - - -
MaxNotes 16 - - -
Microtuning Equal(off) - - -
EffectType Chorus
Atinitialselection,thisvoiceproducesapleasantbellsoundwithrapiddecay.RaiseMW1toaddawindingnoise.
PlayingtheappropriatesequencewiththerighthandwhileraisingMW1willproduceavividimpressionofclocks.
MW2changestheattackharmonics,whileFC1adjuststheoverallharmonics.Usethesecontrollerstoproduce
different"clocksizes."
CS2introducesabuzzingnoise,andcanbeusedincombinationwithCS1toproduceinteresting
Performance harmonicchanges.
Hints

A
15
No. A15(15)
VoiceName Perc: TalkDrum
EL1: TalkDrum EL2: -
EL3: - EL4: -
Comment Percussivesoundwithinterestingcontroller-inducedvariations
Notes
Scene(Foot) InitialSceneNo.= 2 1 Pitcheddecay 2 Drum 3 Pitchedpercussion
Element1 Element2 Element3 Element4
Param1(MW1) Brilliance - - - Addition,variationofnoise
Param2(MW2) Stiffness - - - Harmonicschange
Param3(FC1) AtkTone1 - - - Soundchange(MosteffectivewithMW2atMax)
Param4(FC2) AtkTone2 - - - Soundchange(MosteffectivewithMW2atMax)
Param5(MBx) ----
Param6(MBy) ----
Param7(CS1) Tone - - - Tonebrightness
Param8(CS2) HarmVol - - - Lifttoproducevelocity-drivenpitchchange
Param9(BC) ----
Param10(VEL) HarmP/Mute - - - Volumecontrol.CombinewithCS2tocontrolpitch.Highvelocityproducesmutesound.
Param11(AT) ----
Param12(PB) ----
Param13(TEG) ----
SustainEnable OFF - - -
Portamento OFF - - -
MaxNotes 16 - - -
Microtuning Equal(off) - - -
EffectType ReverbRoom1
Thisvoicebecomesinterestingasyoumastertheuseofthecontrollers.
Thepitchwheelisparticularlyimportant:adjustthewheelduringplaytoproducethenuanceofa"tabla"or
"talkingdrum."
MW1addsarough,frictionalpink-noisereverbeffect.
FC1andFC2producemutedpitchchanges,differentfromtheeffectsyougetwiththepitchwheel.
Performance CS2alsoproducespitchchanges,basedonvelocity.
Hints BringingMW2allthewaydownremovesallinharmonicovertones,allowingyoutousethelowerrangesforbass
effects.Butnotethatothercontrollerscontinuetoremaineffective.
Ifyouareusingasequencer,tryplayingasimplephrasefirst,thenmerginginthecontrollersignalslater.

A
16
No. A16(16)
VoiceName SSFx: Harmagedon
EL1: Harmagedon EL2: -
EL3: - EL4: -
Comment Eerie,scarysoundeffect
Notes
Scene(Foot) InitialSceneNo.= 2 1 Turbulentrumbling 2 Knockingsound(left) 3 Modulatingsound(right)
Element1 Element2 Element3 Element4
Param1(MW1) MadMachine- - - Volumeofright-sidemodulationsound
Param2(MW2) Mute/Wah - - - Overallbrightness
Param3(FC1) Tone1 - - - Qualitychangeinpunchandmodulationsounds
Param4(FC2) Tone2 - - - Qualitychangeinpunchandmodulationsounds
Param5(MBx) ----
Param6(MBy) ----
Param7(CS1) ----
Param8(CS2) ----
Param9(BC) ----
Param10(VEL) ----
Param11(AT) Wildness - - - Wildchangesinpunchingandmodulationsounds
Param12(PB) ----
Param13(TEG) ----
SustainEnable OFF - - -
Portamento OFF - - -
MaxNotes 16 - - -
Microtuning Equal(off) - - -
EffectType ReverbHall
Athunderousstorm,withsomeone(orsomething)rappingonthedoor.
Depressthesustainpedaltomakethesoundevenscarier.
UseMW2,FC1,andFC2tovarythecharacteroftherappingsoundムmakingitheavier,shriller,moreviolent.
SlowlyraiseMW1tobringinsomehystericovertones.WhenMW1reachesfull-upposition,thesoundbecomes
oneofdreadfulchaos.Nowtrystrikingviolentlyatrandomkeysforsomeadditionalpanic.
Performance (Safetytip:Avoidextendeduseofthisvoicewhilelisteningthroughheadphones.)
Hints

B
01
No. B01(17)
VoiceName Bowd: Viologue
EL1: Bowed EL2: -
EL3: - EL4: -
Comment Bowed-stringsound
Notes
Scene(Foot) InitialSceneNo.= 2 1 Tremolo 2 Normal 3 Unstable
Element1 Element2 Element3 Element4
Param1(MW1) ----
Param2(MW2) Tremolo - - - Tremolodepth
Param3(FC1) ----
Param4(FC2) ----
Param5(MBx) ----
Param6(MBy) ----
Param7(CS1) Tone-Deaf - - - Random-attackpitch.Raisetoincreaserandomness.
Param8(CS2) ----
Param9(BC) ----
Param10(VEL) Stress - - - Stress
Param11(AT) VibDepth - - - Vibratodepth
Param12(PB) ----
Param13(TEG) Strs&VibSp - - - Volume,vibratospeed
SustainEnable OFF - - -
Portamento ON - - -
MaxNotes 16 - - -
Microtuning Equal(off) - - -
EffectType ReverbHall
Thisvoiceproducesabowed-stringlead.
Iftheinitialattacksettingseemstooslow,increasetheQuickEditATTACKspeed.
TryvaryingMW2(tremolo),aftertouchvibrato,andvolume.
Forastrange,scaryeffect,tryraisingtheQuickEditPORTIMEcontroltofull-upposition.
Phrasingwillbecomeunclear,butthesoundwillbeeerieandfulloftension.
Performance
Hints
Other manuals for VP1
2
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