
A
02
No. A02(02)
VoiceName MSFx: WaterBell
EL1: WaterBell EL2: -
EL3: - EL4: -
Comment Usecontrollerstoselectwater,crystal,orbellsound.
Notes
Scene(Foot) InitialSceneNo.= 2 1 Watersound 2 Pitchedwatersound 3 Crystalbellsound
Element1 Element2 Element3 Element4
Param1(MW1) Stiffness - - - Bellsound
Param2(MW2) Mellow - - - Overallclarity
Param3(FC1) FluidSpeed - - - Modulationspeed
Param4(FC2) Emerge - - - Harmoniclevel
Param5(MBx) Resonance - - - Metallicquality
Param6(MBy) Thickness - - - Metallicquality
Param7(CS1) ----
Param8(CS2) ----
Param9(BC) ----
Param10(VEL) Stress - - - Stress
Param11(AT) PitchDown - - - Pitch-down
Param12(PB) ----
Param13(TEG) ----
SustainEnable OFF - - -
Portamento OFF - - -
MaxNotes 16 - - -
Microtuning Equal(off) - - -
EffectType ReverbHall
Atinitialselection,thisvoiceproducesabackgroundsoundofflowingwater.Flowspeedisextremelyslowwith
FC1infull-upposition,butincreasesasFC1isdepressed.
PressingFC2addsharmonics;whenFC2isinfull-upposition,soundiscompletelymetallicandvirtuallypitchless.
TheMBcontrolleralterstheresonancewithinthemetallicrange.
Asyoucontinuetoadjustcontrollers,youmaylosetrackoftheinitialsound.Torestoresound,returntheScene
Performance ControllertoPosition2.(IftheSceneControllerisalreadyatPosition2,moveitslightlyofftheposition,
Hints thenreturnit.)
Thisvoiceoffersawidevarietyofdifferingsounds.Practiceusingthecontrollerstogetthesoundsyoulike.