single steps of the current quantize value (you cannot move backwards). If quantize is set
to 1/16, each step will equal 24/96 (If swing is set to 50%).
If adrum existed on astep in between the current quantize value, it will play as it is
stepped past, but the display will not stop on that drum. The lower display shows the
drum that was triggered followed by the volume of that drum. Since only one drum can be
displayed at atime, if more than one drum occurred on the same beat, the +arrow button
will advance through each drum one at atime before advancing to the next step. If a
quantize step does not have any drum recorded on it, the display will read EMPTY in place
of the drum name. The 16possible drums are displayed with 7characters each as follows:
TOM 1TOM 2TOM 3TOM 4RIDE CRASH PERC3 PERC 4
KICK SNARE CLS HAT MID HAT OPN HAT CLAPS PERC1 PERC2
These same displays appear elsewhere in this manual when the drum buttons are
displayed. The volume is shown as one of eight possible volumes. To add anew drum to
abeat, just press adrum button. That drum, along with its volume (how hard the pad was
hit), will be recorded onto the displayed step.
If there were other drums already recorded on that beat, they are not effected. If the drum
played already existed on the current beat, it will be replaced with the new volume played.
Erasing adrum from astep
To erase adrum from a step, hold ERASE, and press RECORD, the drum that was being
displayed will be erased. To edit the volume of adrum, the 1-8 buttons on the keypad are
used, or the displayed drum is replayed. Step mode is exited by pressing STOP or
PATTERN. If PLAY is pressed, step mode will be exited, and the pattern will begin
playing from the beginning. If swing is on, STEP mode will step in "swinged" increments.
SONG MODE
Selecting and Playing aSONG /SONG Button
Press the SONG button to enter song mode. The display will read as follows, with the last
song entered being indicated in the number portion of the display.
SELECT SONG Q0
STEP 01 PATT 27
Selecting aSONG
ASONG is alist of patterns in aspecific order, with each entry into the list being aSTEP
which contains apattern number. The 00 is underlined to indicate that it will be changed if
anew number is selected with the keypad .If asingle digit on the keypad is pressed (2,
for example), the display will change to:
SELECT SONG 2_
STEP 01 PA7T27
The display is now indicating that the second digit of the song should be entered. After
entering the second digit, the new song is selected. If the second digit is not entered
within 2seconds, the display will revert back to the previous song number, and no new
song will have been selected. The +/- arrow buttons are used to scroll forwards and
backwards through the steps within asong. Pressing PLAY will start playing the selected
song from its beginning, and the PLAY LED will light. The display will read, tor example:
Alesis HR-16 Instructions Page 9