Atari XE User manual

SYSTEM
Owner's Manual

IMPORTANT
INFORMATION
The
ATARI
XE
game system uses and produces radio frequency energy.
If
not
Installed and used according to the instructions in
this
manual, the equipment may
cause Interference with your
rad
io and TV reception.
If you experience Interference while using the equipment, switch it
off
.
If
interfer-
ence stops, the equipment Is probably at fault. With the equipment switched on, try
to correct the problem using the following measures:
• Adjust the position
of
the radio
or
TV antenna.
• Reposition the equipment
In
relation to the radio
or
TV.
• Move the equipment away from the radio or TV.
• Plug the equipment Into a different electrical outlet so the equipment and radio
or TV are connected to separate branch circuits.
Consult your Atari dealer or
an
experienced radio-TV technician for additional
suggestions.
A helpful resource is How to Identify and Resolve Radio-TV Interference Problems,
prepared by the Federal Communications Commission and available from the
U.S
.
Government Printing Office, Washington,
DC
20402, Stock No. 004-000-00345-4 .
WARNING: This equipment Is certified
to
comply with the limits
lor
a Class 8 computing
device, pursuant
to
Subpart J of Part
15
of
the
FCC
rules. These rules are designed
to
provide reasonable protection from Interference when the equipment Is used
In
a resl·
dentlal setting. However, there Is no guarantee that Interference will not
occur
In
a partie·
ular home or residence. Only those computing devices that are certified
to
comply with
the
Class 8
limits
may
be
attached
to
this equipment. Operation
of
noncertlfled devices
with this equipment Is likely
to
result
In
Interference with radio and TV reception.
Shielded cables (except
the
Atarl joystick,
light
gun, and keyboard cables) must
be
used
on all 1/0 connectors; otherwise, radio emissions may exceed Class 8 limits.
Every effort has been made to ensure the accuracy
of
the product documentation
In
this
manual. However, because Atari Corporation is constantly improving
and
updating Its computer hardware and software,
it
is unable to guarantee the accuracy
of
printed material after the date
of
publication and disclaims liability for changes,
errors, or omissions. Reproduction of all or any portion of this manual is not allowed
without the written consent
of
Atari Corporation .
ATARI,
ATARI
BAsiC, Missile Command, Trak-Bail,
XE,
XG-1,
and XL are trademarks
or registered trademarks
of
Atari Corporation.
~ATARI"
Copyright ©
1987,
Atari Corporation
Sunnyvale, CA 94086
All rights reserved.

SYSTEM
Owner's Manual


TABLE
OF
CONTENTS
ooo
o
ooooo
oooooooo
INTRODUCTION
.......
..
...
.
............
.
........
.
Welcome to the
ATARI
XE
Game System! . .
...
. .
...
.
Using This Manual
..
.
....
.
....
..
...........
.
..
.
1
1
1
CHAPTER
1:
GETIING
STARTED
. . . . . . . . . . . . . . . . . . . . . 3
Setting
Up
Your
XE
System
.. ..
.
..
. .
............
.
Connecting the TV Switch Box
.....
...
...
..
. . . .
Setting
Up
the
XE
Console
.....
.
..
.
...
.
.......
.
Turning Your System
On
and Off . .
.............
.
Function
Keys
...........
. .
...
.............
.
..
.
Start
....
.....
..
...
.
.. ..
.
..
...
.............
.
Select
..
..
. .
..
.
.....
.
.....................
.
Option
...
.
.....
.
........
....
......
. .
...
.
..
.
Reset
..
.........
.....
......
. .
....
..
.......
.
Plugging
In
a Cartridge . . .
.........
...
..
..
....
. . .
Setting
Up
the
XE
Keyboard . . . .
.....
.. ..
...
.
..
. . .
Running BASIC and Missile Command
3
5
6
7
9
9
9
9
9
10
10
from the Keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . .
11
Using Game Controllers . . . . . . . . . . . . . . . . . . . . . . . . .
12
Joystick . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
12
Light Gun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
12
Expanding the
XE
System . . . . . . . . . . . . . . . . . . . . . . .
13
Adding a Disk Drive . . . . . . . . . . . . . . . . . . . . . . . . . .
13
Adding a Program Recorder. . . . . . . . . . . . . . . . . . . .
14
Additional Devices . . . . . . . . . . . . . . . . . . . . . . . . . . .
14
CHAPTER
2:
HELPFUL
INFORMATION
. . . . . . . . . . . . . . . . .
15
System Diagnostics
.. ..
. .
.............
.
........
15
Memory Test . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
16
Audio-Visual Test . . . . . . . . . . . . . . . . . . . . . . . . . . . .
17
Keyboard Test . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
17
All Tests . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
18
In
Case of Problems . . . . . . . . . . . . . . . . . . . . . . . . . . . .
18
The Picture Doesn't Look Right . . . . . . . . . . . . . . . . .
18
No Color
on
Screen . . . . . . . . . . . . . . . . . . . . . . . . . .
19
No Game Sound
..
....
.............
.
.........
19
It Just
Won
't Work .
..... .....
. . . .
........
.
....
19
Caring forYourXEGameSystem .
...
. .
...
....
.
...
.
19

Power Connection in the United Kingdom
..
.
..
....
.
20
Technical Information . . . . . . . . . . . . . . . . . . . . . . . . . . .
21
Specifications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
21
Connector Pinouts . . . . . . . . . . . . . . . . . . . . . . . . . . .
22
Customer Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
23
INDEX
.......
..
...................
.
.........
. .
..
25

INTRODUCTION
D D D D D D D D D D D D D D D D D
Welcome to the
ATARI
XE
Game System!
The
ATARI
XE
game system
is
made
fo
r you , the serious game
player. Its expansive memory capability (64 kilobytes) easily
handles the most exciting and complicated games with a variety
of great acti
on
features.
And
you can control the game any way
you
want-with a joystick,
Trak-Ball
~
light
gun,
mouse, or from the
keyboard.
The
XE
comes with two game controller ports
so
you
can share the
fun
with a friend (or opponent).
The
XE
game system starts
you
out with Missile Command™,
its own built-in game.
As
a bonus, the system also contains the
programming language
ATARI
BASIC
™
in
ROM
, its
perman~nt
memory. With the
XE
keyboard connected to your system,
you
can
access
BASIC
and begin writing your own computer programs.
Once
you
become familiar with your
XE
,
you
'
ll
want to expand
your system with a number of peripherals.
By
attaching a disk
drive
you
'
ll
be
able to store the programs
you
write with
BASIC,
or
the documents
you
create with other programs. Adding a printer
or modem to your system lets
you
publish your work and take
advantage of outside databases, bulletin boards, and other com-
puters. And
don
't forget the large library of cartridge, disk, and
cassette games available to
you
once
you
have the add-ons.
The
ATARI
XE
game system
is
compatible with most software and
hardware from both the
ATARI
XE
and
ATARI
XL™
computer lines.
Using This Manual
Operating your
XE
game system is easy, and you'll get the best
results if you connect and operate it correctly from the start.
This manual explains how to do that
in
clear, nontechnical
language.
Chapter
1:
Getting Started explains how to set up your system
and begin using it. Later sections of the chapter tell you how to
expand your system by adding peripheral devices.
Chapter
2:
Helpful Information tells you how to maintain your
system
in
top operating condition , and what to do
in
case of
problems.
XE
game system owners
in
the United Kingdom
should refer to the additional set-up instructions
in
this chapter
when connecting their systems.
1

Index
helps
you
locate terms and procedures explained
in
the manual.
Paragraphs marked
Note
or
Warning
appear throughout the
manual. Notes contain useful hints and other information
relevant to the topic being discussed. Warnings alert
you
to
potential problems and suggest ways to avoid them .
2

CHAPTER
1
GETTING
STARTED
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Setti
ng
Up
Your
XE
System
Your
ATARI
XE
game system should
be
set up
in
a roomy work-
space that's both healthy for the system and enjoyable for you .
When setting up your system , choose a location that has a
sturdy, level surface close to
an
electrical outlet. There should
be
plenty of room for airflow around the
XE
console and your
video display (either a color
TV
or color monitor). Don't set up
the system where it will
be
exposed to dust, grease, extreme
temperatures, direct sunlight, or high humidity.
An
environment
that works well for a
TV
or stereo system should suit your
XE
game system just fine.
Take
a moment to look at your
XE
console. The top of the con-
sole holds the [Power] key, four functi
on
keys, the cartrid
ge
port, and
an
air vent.
-
~
(7\.
[Power) Key
\f..Y
J
~
l
m1fm[R{~
0000
-----t
t
I
Function Key s
3

The right side of the console holds the game controller ports;
the left side contains the keyboard port.
Right Side Left Side
t=ffl~{
~
• Controller Port 1
$Controller
Port 2 Keyboard Port
The
XE
console's back panel contains the connectors for
attaching a video display device (either a
TV
or monitor). It
also holds the power jack and the
SIO
port for connecting
peripherals.
TV
Channel Selector = Power Jack
}_ll~l
__
...
_N,I(.._·
.......
__
;t?
._ I I
q-,
Monitor Audio Jack
~
TV
Jack
<t
o.. t'
~
~
~~
.,_
,
~
.,
t Monitor Video Jack
SIO
Peripheral Port
To
connect a monitor, follow the instructions
in
the manual sup-
plied with the monitor.
To
connect a
TV,
follow the instructions
in
the next section.
Connecting the TV Switch Box
Note: The
TV
Switch
Bo
x may not be included
in
the
XE
SYSTEM
sold outside The United states.
4

If you '
re
using a
TV
as your video display, you'
II
need to con-
nect the
TV
switch box supplied with your
XE
game system.
Follow these steps:
1.
Disconnect your present VHF antenna cable or cable
TV
line from the VHF terminal
on
the back of your
TV.
2.
If the cable or line has a flat twin-lead connector, attach it
directly to the screw terminals
on
the bottom of the
TV
switch
box. Use a flat-bladed screwdriver to secure the leads to
the switch box .
If the cable or line has a round screw-on connector, attach it
to
an
adapter and then attach the adapter to the screw ter-
minals
on
the bottom of the
TV
switch box . (You can buy
an
adapter at most
TV
and electronics stores.)
COMPUTER
Switch Box
COMPUTER
Switch
Bo
x
~
"
~
~:;
1---C=
~
C
O
M
1
~1
f
:
1---c=
u
fM
J
TV
TV
Screw-On
Antenna Cable Adapter
-Cl
Q
..
•--
----
3.
Connect the switch box's twin-lead cable to the VHF termi-
nal
on
the back of your
TV.
If the VHF terminal has two
screws, attach the switch box cable directly to the screws,
using a flat-bladed screwdriver to tighten the connection.
If the VHF terminal has a screw-in connector, attach a VHF
adapter to the switch box 's twin-lead connector. Then attach
the adapter to the VHF terminal. (A VHF adapter
is
usual
ly
supplied with your
TV;
if not, you can buy one at a
TV
or
electronics store.)
VHF
Term
inal VHF Terminal
Switch B
ox
COMPUTER Switch Box
COMPUTER
~
'",:
::;
t----'
U
Tw
in
-L
ead Cable
~
.
..
.,
..
u
~
~!:
TV TV
Twin-Lead Cable
5

Note: If the VHF terminal connections
on
your
TV
are different
from those shown here , refer to your
TV
manual or contact a
TV
service center.
4.
If you like, pull the cover off the adhes i
ve
sqLJare
on
the
back of the switch box, then stick the switch box securely
to your
TV.
Setting
Up
the XE Console
To
get the
XE
console set
up
and ready to work, follow these
steps:
1.
Connect the console to the
TV
switch box. Plug one end of
the
TV
cable supplied with your system into the jack labeled
"CO
MPUTER
"
on
the switch box . Plug the other end of the
cable into the jack labeled " Television "
on
the back of the
console. Move the sliding switch
on
the switch box to the
COMPUTER position.
TV Cable
t
~~
""'"":";'?
XE Console
Adapter
~
~
~
VHF Terminal
1 VHF
~
·
[@)
~
@
{7
rili1
00
¥
Switch Box
2.
Insert the round plug of the power adapter cable into the
port labeled " Power"
on
the back of the console . Plug the
other
end
of the cable into a grounded electrical outlet or
power strip.
s0 e ae
XE
Console
Note: If the [Power] key's indicator light comes
on
when you
plug
in
the power adapter cable, your console
is
turned
on
.
For now, press the [Power] key to turn off the console.
6

3.
Connect the joystick supplied with your system. Plug its
cable into controller port 1
on
the right side of your console.
Turning Your System
On
and Off
When you turn
on
your
XE
system, its
bu
ilt-in game Missile
Command will appear
on
screen ready for you to begin play.
Make sure you have connected a joystick, then follow these
steps:
1.
Turn
on
your TV or monitor. If you're
us
ing a
TV
, select
channel 2 or 3, whichever
is
weaker
in
your area. Set the
channel selector
on
the back of your
XE
console to the
same channel.
~-t
Channel Selector
2.
If you have connected any other peripherals (such as a
disk drive) to your system , turn those
on
now.
7

3.
Press the
[Power]
key to turn
on
the console. (Always turn
on
the console last.)
The
indicator light
on
the key comes
on
,
and
in
a few seconds the Missile Command title screen
appears
on
your video display. Adjust the controls
on
your
TV
or monitor to clearly tune
in
the sound and picture.
HI55IL
E
COHHANO
COPYRIGHT
1~81
ATARI
1PLAVER
S
KIPO
BONU
S
4.
To
begin game play, press the
[Start]
key
on
the console.
(The
Missile
Command Game Manual suppl
ie
d with your
XE
game system gives complete instructions
on
how to
play the game.)
5.
To
turn off the
XE
system, press (Power].
The
indicator light
goes off. Then turn off your video display and any other
peripherals you may have connected to your system. If
you
'
re
using a
TV
, move the sliding switch
on
the TV switch
box to the
TV
position .
COMPUTEA
Sl
iding n
"Wf:
Switch
-
r
~
'"
tDU
(tTIQI
.
l(
UI
8

Function
Keys
The
top of your
XE
console has four colored function keys
which are used to start and operate games and programs. The
following sections give general information about each key.
J~l
£1[£~~
~
0
0
I~
C?
0
![ResetJ
Key
[Start)
Key
[Option]
Key
[Select)
Key
Note: Key functions may change from one program to another.
The
manual supplied with each program will give the best
information
on
how a function key operates within that program.
Start
Pressing the [Start] key generally starts the operation of a
game or program.
Select
Pressing the [Select] key generally selects a particular part of
a program or game for operation. For example, when conduct-
i
ng
the
XE
's diagnostic tests (described later
in
this chapter),
you use [Select] to choose which test to
run
. [Select] may also
be
used to select a game variation . For example,
in
Missile
Command you use [Select] to select the number of players.
Option
Pressing the [Option] key generally selects a program option.
For example,
in
Missile Command
you
use the [Option] key to
turn the BONUS game option
on
and off.
Reset
Pressing the [Reset] key generally stops a program
in
progress
and returns
you
to the program's opening screen. This function
is
similar to turning the
XE
system off and
on
, except that the
program you '
re
using remains
on
screen.
9

Plugging
In
a Cartridge
Many game and applications programs for the
XE
system are
contained
on
cartridges.
To
plug
in
a cartridge , first make sure
the
XE
console
is
turned off. Hold the cartridge slotted-end
down with its label towards you and firmly push it into the
cartridge port
on
the top of the console.
When you turn
on
your system now the cartridge program
will load instantly.
To
change cartridges, turn off your system .
Remove the first cartridge and plug
in
the new one before
turning
on
your system again.
Warning: Never remove or insert cartridges while the
XE
is
turned
on
. Doing so can damage both the
XE
and the cartridge.
Setting
Up
the
XE
Keyboard
With a keyboard connected· to your system you can use the
XE's
built-in programming language
ATARI
BASIC
as
well
as
play the games that use keyboard control. First make sure
the
XE
console
is
turned off, then plug the
XE
keyboard cable
into the keyboard port
on
the left side of the console .
XE
Keyboard
10

If
you
li
ke
, you can connect the keyboard and console to form
one unit.
The
back of the keyboard has wide hooks, and the front
of the console
has
corresponding slots. Tip the keyboard and
engage the hooks into the slots under the front edge of the
console.
Running BASIC and Missile Command
from the Keyboard
Once you '
ve
connected a keyboard, you can use either of the
XE
's two built-in programs,
ATARI
BASIC
and Missile Command.
To
run
BASIC
, simply turn
on
your console . With the keyboard
connected, the
XE
loads BASIC instead of Missile Command
and displays it
on
screen:
•
Note: For complete information
on
using your keyboard and
ATARI
BASIC
,
see
the
XE
Keyboard Owner's Manual supplied
with your
XE
keyboard.
To
load Missile Command, hold down the [Select] key when
you
turn
on
the console. The Missile Command title screen
will appear.
11

Using Game Controllers
The joystick, light gun , mouse, and Trak-Ball controllers offer
different ways to control game acti
on
or
operate applications
programs. All controllers plug into the controller ports
on
the
right side of the
XE
console.
To
connect a controller, plug it into
controller port 1. For games with two players you can plug
an
additional controller into controller port 2.
Controller Port 1
Joystick
After plugging
in
the joystick supplied with your
XE
game sys-
tem, operate it by holding it with the fire button
on
the upper
left. Pushing the handle left, right, forward,
or
back generally
moves the on-screen cursor
in
the same direction, and press-
ing the fire button usually shoots at a game target. (See the
manual supplied with your particular game for specific instruc-
tions
on
joystick operation.)
Light Gun
In
some games, the
XG-1™
light gun
is
used to start the game
as
well
as
play it.
Plug
in
the gun, then aim it at
an
on-screen
target. When you pull the trigger,
an
invisible beam strikes the
target. Aim accurately
by
lining up the gun 's front sight between
the two arms of the rear sight.
Front Sight
12

The recommended shooting range for the light gun
is
three to
five feet from your video display screen.
You
may want to
increase your video display's brightness and contrast to ensure
the light gun's effectiveness.
Warning:
Do
not expose the light
gun
's lens to any intense
light other than that of the video display.
Expanding the XE System
Adding peripherals to your
XE
game system lets you take full
advantage of the system 's power
and
capabilities. For exam-
ple, with a disk drive or program recorder connected,
you
can save the programs you write with
ATARI
BASIC
as
well
as
access the hundreds of games and applications available
on
disk and cassette.
Your
XE
game system has
an
SIO
port (labeled
"P
eripheral " )
on
the back of the console that can accommodate disk drives,
program recorders , printers, modems, or other serial devices.
For instructions
on
connecting a peripheral , refer to the manual
that accompanies it.
Back of Console
tt.::::::~-
SIO Port
Adding a Disk Drive
Connecting
an
Atari disk drive to the
XE
lets you use disk-
based games and applications.
You
can also start
up
your sys-
tem with a disk program instead of Missile Command or
BASIC
.
To
start up your system with a disk program when a disk
drive
is
attached, follow these steps :
1.
Turn
on
your video display and disk drive.
2.
When the drive's busy light goes off, insert the program
disk into the drive and close the latch.
3.
Turn
on
power to the console. If the program runs with
BASIC
and a keyboard
is
attached, simply press [Power].
If the program runs with BASIC but you do not have a key-
board attached, hold down [Select] and press [Power] .
If the program runs without
BASIC,
hold down [Option]
and press [Power] .
The disk-based program will load, ready for you
to
start
working.
13

Adding a Program Recorder
Connecting
an
Atari program recorder to the
XE
lets you use
programs supplied
on
cassette tapes.
To
run
a cassette pro-
gram that does not require BASIC, follow these steps:
1.
Connect a program recorder to your
XE
system by plugging
its cable into the
SIO
port
on
the back of the console.
(Also connect the
XE
keyboard to your system if your pro-
gram uses a keyboard.)
2. With all system components turned off, insert the program
cassette into the program recorder.
3.
Turn
on
your video display and any other peripherals.
4.
Hold down [Start], then press [Power] to turn
on
your
console.
5.
After you hear a beep, press the [Play) key
on
the recorder,
then press [Start]
on
the
XE
console.
The program will load and begin
ru
nning .
Note: For inst
ru
ctions
on
running cassette programs that
must
be
loaded from
BASIC
, see the XE Keyboard Owner's
Manual supplied with your
XE
keyboard.
Additional Devices
You
can connect a number of serial devices (disk drive, printer,
modem , and so on) to your
XE
system at the same time. The
first peripheral
is
connected to the system,
and
the additional
peripherals are connected to it
in
a chain (this
is
called chain-
ing). Refe r to the manuals that accompany the devices, or con-
tact your authorized Atari dealer for more information.
14
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1
Table of contents
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