Avolites Sapphire Touch User manual

Sapphire Touch
Operator’s Manual
Version 9.0

TitanUniversal_Man_v9-0_ST.doc 09 March 2015

TitanUniversal_Man_v9-0_ST.doc 09 March 2015
Useful Avolites phone numbers:-
Avolites England
Sales and service* (+44) (0) 20 8965 8522
Service out of hours* (+44) (0) 831 17 8888
Fax (+44) (0) 20 8965 0290
Website http://www.avolites.com
Before contacting Avolites for service enquiry please ensure that you
have the product serial number and the software version. The serial
number can be found on the back of the desk; the software version is
displayed on the menu prompt when the Sapphire Touch is switched
to System mode.
The latest version of this manual and console software can be
downloaded from the Avolites website.
The small print :
No Liability for Consequential Damages
Avolites has a policy of continuous product and documentation improvement. As such
the detail within this manual may not match the operation of the console.
In no event shall Avolites be liable for any direct, indirect, special, incidental, or
consequential damages or loss whatsoever (including, without limitation, damages for
loss of profits, business interruption, or other pecuniary loss) arising out of the use or
inability to use the console even if Avolites Ltd. has been advised of the possibility of
such damages. Because some jurisdictions do not allow the exclusion or limitation of
liability for consequential or incidental damages, the above limitation may not apply to
you.
Avolites Ltd recognise that all trademarks within the manual are the property of their
respective owners.
Reprint and revision history:
Titan Universal Manual v9: March 2015

TitanUniversal_Man_v9-0_ST.doc 09 March 2015
Written by Tim Mitchell, Sabre Technology Ltd
http://www.sabretechnology.co.uk
with examples by Nic Morris

Reference Manual Contents - Page 5
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SECTIONS
1. QUICK START 13
2. SETTING UP AND USING THE CONSOLE 17
3. PATCHING 48
4. CONTROLLING DIMMERS AND FIXTURES 68
5. PALETTES 92
6. SHAPES AND PIXEL MAPPER EFFECTS 106
7. CUES 144
8. CHASES 164
9. CUE LISTS 175
10. RUNNING THE SHOW 193
11. REMOTE CONTROL 206
12. USER SETTINGS AND OTHER OPTIONS 212
13. WORKING WITH FIXTURE PERSONALITIES 230
14. NETWORKING THE CONSOLE 234
15. USING DIFFERENT AVOLITES CONSOLES 244
16. RELEASE NOTES 246
17. TITAN COMMANDS QUICK REFERENCE 262
18. GLOSSARY OF WORDS 266
This icon shows important information which you should
know about to avoid damage to your console or loss of
important data.
This icon shows information which is useful to know.
This icon shows handy tips which will help you use the
console more efficiently.

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CONTENTS
1. Quick Start 13
1.1 Patching fixtures ................................................................... 13
1.2 Controlling fixtures ................................................................ 13
1.3 Programming cues and chases................................................. 14
1.4 Programming palettes ............................................................ 15
1.5 DMX / network setup ............................................................. 16
2. Setting up and using the console 17
2.1 Guide to the Sapphire Touch ................................................... 17
2.2 Connecting up.......................................................................21
2.2.1 Cautions............................................................................................ 21
2.2.2 Connecting mains power...................................................................... 21
2.2.3 Starting up and shutting down.............................................................. 22
2.2.4 Titan Healthcheck ............................................................................... 22
2.2.5 Connecting DMX lines.......................................................................... 23
2.2.6 Connecting the Sapphire Wing.............................................................. 24
2.2.7 Connecting the Titan Mobile Wing ......................................................... 24
2.3 Using the touch screens ......................................................... 25
2.3.1 Workspace windows............................................................................ 25
2.3.2 The menu area of the touch screen ....................................................... 30
2.3.3 The toolbar ........................................................................................ 31
2.3.4 Calibrating the touch screens ............................................................... 33
2.3.5 The Heads-Up Display (HUD)................................................................ 33
2.3.6 Visualiser........................................................................................... 34
2.3.7 Key profiles........................................................................................ 35
2.3.8 Undo/Redo......................................................................................... 35
2.3.9 Key macro buttons.............................................................................. 35
2.3.10 Keyboard shortcuts ........................................................................... 36
2.3.11 Locking the console........................................................................... 37
2.4 Multi-user operation............................................................... 37
2.4.1 Users ................................................................................................ 37
2.4.2 Handle Worlds.................................................................................... 38
2.4.3 Linking to other TitanNet sessions......................................................... 38
2.5 Titan Simulator .....................................................................40
2.5.1 Installing Titan Simulator..................................................................... 40
2.5.2 Running Titan Simulator ...................................................................... 41
2.5.3 Using Virtual Panel with a console......................................................... 41
2.6 Loading and saving shows ...................................................... 41
2.6.1 Saving the show ................................................................................. 41
2.6.2 Loading a show .................................................................................. 42
2.6.3 Importing parts of other shows............................................................. 43
2.6.4 Autosave ........................................................................................... 44
2.6.5 Backing up existing show files to USB pen drive...................................... 45
2.7 Clearing the console............................................................... 45
2.8 Creating reports....................................................................45
3. Patching 48
3.1 Patching new fixtures or dimmers ............................................ 48
3.1.1 Fixture select buttons and handles ........................................................ 48
3.1.2 Patching dimmers ............................................................................... 49
3.1.3 Patching moving light fixtures............................................................... 50
3.1.4 Visualiser Auto Patch........................................................................... 53
3.1.5 Patching fixtures with multiple cells (sub fixtures)................................... 53
3.1.6 Patching by RDM................................................................................. 53
3.1.7 Finding a lost fixture ........................................................................... 54
3.2 Changing the patch................................................................ 55
3.2.1 Patch View......................................................................................... 55
3.2.2 View detailed fixture information........................................................... 56
3.2.3 Changing DMX address using Patch menu.............................................. 57
3.2.4 Setting legends .................................................................................. 57
3.2.5 DMX view window............................................................................... 58
3.2.6 Fixture Exchange................................................................................ 59
3.2.7 Exchange Mapping.............................................................................. 60
3.2.8 Update personalities............................................................................ 62
3.3 Copying, moving and deleting fixtures...................................... 62

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3.3.1 Copying or moving a patched fixture..................................................... 62
3.3.2 Using copied fixtures........................................................................... 63
3.3.3 Deleting a patched fixture.................................................................... 63
3.4 Advanced options ..................................................................64
3.4.1 Swap pan and tilt................................................................................ 64
3.4.2 Invert attributes ................................................................................. 64
3.4.3 Attribute limits ................................................................................... 65
3.4.4 Fixture Offset ..................................................................................... 66
3.4.5 Fixture / Attribute curves..................................................................... 66
3.4.6 Freeze fixtures or attributes ................................................................. 67
3.4.7 Editing the personality......................................................................... 67
4. Controlling dimmers and fixtures 68
4.1 Using the select buttons and wheels......................................... 68
4.1.1 Selecting fixtures and dimmers for control ............................................. 68
4.1.2 Setting fixtures to a start position (Locate) ............................................ 69
4.1.3 Clearing selection................................................................................ 70
4.1.4 Fixtures with multiple cells/subfixtures .................................................. 71
4.1.5 Changing attributes using the wheels .................................................... 73
4.1.6 Setting attributes using the touch screen ............................................... 74
4.1.7 Setting attributes from the softkeys ...................................................... 77
4.1.8 Adjusting attributes with the @ buttons ................................................. 77
4.1.9 Selecting fixtures and dimmers by number (Channel).............................. 78
4.1.10 Selecting using a pattern ................................................................... 79
4.1.11 Selecting fixtures which are in a palette or playback.............................. 79
4.1.12 Attribute groups – IPCGBES-FX........................................................... 80
4.1.13 Using fixture groups.......................................................................... 80
4.1.14 Fixture Order and Fixture Layout in groups........................................... 82
4.1.15 Stepping through selected fixtures one at a time................................... 83
4.1.16 Highlighting the selected fixture with Prev/Next .................................... 83
4.1.17 Flash selected fixtures to full .............................................................. 84
4.1.18 Turn off unselected fixtures................................................................ 84
4.1.19 Align fixtures.................................................................................... 84
4.1.20 Flip ................................................................................................. 85
4.1.21 Fan mode......................................................................................... 85
4.1.22 Setting fixture/attribute times............................................................. 88
4.2 Viewing and using numerical values ......................................... 89
4.2.1 The Channel Grid window..................................................................... 89
4.3 Advanced options ..................................................................90
4.3.1 The ML Menu button........................................................................... 90
4.3.2 Lamping fixtures on and off.................................................................. 90
5. Palettes 92
5.1 Creating palettes................................................................... 93
5.1.1 Which attributes are stored in palettes................................................... 93
5.1.2 Storing a palette................................................................................. 93
5.1.3 Nested palettes .................................................................................. 96
5.1.4 Quick record ...................................................................................... 96
5.1.5 Setting legends for palettes.................................................................. 97
5.1.6 Creating an effects palette (shape or pixel mapper) ................................ 98
5.1.7 Creating a time palette........................................................................ 98
5.2 Recalling palettes ..................................................................99
5.2.1 Recalling a palette value...................................................................... 99
5.2.2 Palette pages ..................................................................................... 99
5.2.3 Only showing relevant palettes............................................................100
5.2.4 Quick palettes with no fixtures selected ................................................100
5.2.5 Setting palettes to all fixtures in a playback ..........................................100
5.3 Editing palettes ................................................................... 100
5.3.1 Viewing and editing the content of palettes ...........................................100
5.3.2 Changing the content of palettes .........................................................101
5.3.3 Updating palettes used in a playback....................................................101
5.4 Copying, moving and deleting palettes ................................... 102
5.4.1 Copying or moving a palette................................................................102
5.4.2 Deleting palettes................................................................................102
5.5 Timing with palettes............................................................. 103
5.5.1 Palettes with saved times....................................................................103
5.5.2 Manually overriding palette times.........................................................103
5.5.3 Manual fixture overlap when recalling palettes.......................................103
5.5.4 Master Time for palettes .....................................................................104

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6. Shapes and Pixel Mapper effects 106
6.1 Shape generator.................................................................. 106
6.1.1 Selecting a shape...............................................................................106
6.1.2 Changing size and speed of a shape.....................................................108
6.1.3 Changing the phase of a shape across multiple fixtures ..........................109
6.2 Key frame shapes................................................................ 110
6.2.1 Creating a key frame shape ................................................................110
6.2.2 Changing shape parameters in the Effect Editor.....................................111
6.2.3 Saving a key frame shape to a cue.......................................................115
6.3 Pixel mapper....................................................................... 116
6.3.1 Creating Pixel Mapper effects ..............................................................116
6.3.2 Pixel mapper Layer Masters.................................................................119
6.4 Editing shapes and effects .................................................... 119
6.4.1 Editing shapes and effects in cues........................................................119
6.4.2 Selecting a running shape to edit.........................................................120
6.4.3 Resynchronise shapes ........................................................................120
6.4.4 Changing fixture order in a shape ........................................................120
6.4.5 Removing or adding fixtures................................................................120
6.4.6 Reversing a shape..............................................................................120
6.4.7 Deleting shapes.................................................................................121
6.5 Advanced options ................................................................ 121
6.5.1 Fading shape size and speed ...............................................................121
6.6 Pixel Mapper examples......................................................... 121
6.6.1 Randomising effects...........................................................................121
6.6.2 Overlaying effects..............................................................................125
6.6.3 Creative use of fixture layouts.............................................................127
6.6.4 Other Layout Editor tools....................................................................131
6.6.5 Playback Order and Priorities...............................................................132
6.6.6 Displacement and Layer Properties.......................................................137
6.6.7 Spawn and Pre-Spool .........................................................................139
7. Cues 144
7.1 Creating a cue..................................................................... 144
7.1.1 How the Sapphire Touch works when programming................................144
7.1.2 Creating a cue...................................................................................145
7.1.3 Quick Build cues ................................................................................146
7.1.4 Using shapes/effects in cues................................................................146
7.1.5 Blind mode .......................................................................................146
7.1.6 Recording cue with a mask..................................................................146
7.1.7 Convert cue to chase or cue list...........................................................147
7.2 Using a cue......................................................................... 147
7.2.1 HTP and LTP......................................................................................147
7.2.2 Playing back a cue .............................................................................147
7.2.3 Changing playback pages....................................................................148
7.2.4 Viewing active playbacks ....................................................................148
7.2.5 Speed Masters...................................................................................149
7.2.6 Releasing running playbacks ...............................................................149
7.2.7 Release mask - releasing individual attributes........................................150
7.2.8 Programming the Release / Power On state...........................................150
7.2.9 Turning off individual fixtures ..............................................................151
7.3 Editing cues........................................................................ 151
7.3.1 Editing a cue by merging ....................................................................151
7.3.2 Updating stored values and palettes used in a cue .................................151
7.3.3 Playback and Cue view .......................................................................152
7.3.4 Using parts of existing cues - the Include function..................................153
7.3.5 Removing attributes from cues using “Off”............................................154
7.4 Copying, moving, linking and deleting .................................... 155
7.4.1 Copying or moving a cue ....................................................................155
7.4.2 Deleting a cue ...................................................................................156
7.5 Cue timing.......................................................................... 156
7.5.1 Setting fade times and Overlap for a cue ..............................................156
7.5.2 Changing fixture order........................................................................158
7.5.3 Setting attribute fade times for a cue ...................................................159
7.5.4 Editing times in the programmer..........................................................160
7.6 Advanced options ................................................................ 160
7.6.1 Release mask....................................................................................160
7.6.2 Shape size/speed on fader ..................................................................161
7.6.3 Curve...............................................................................................161
7.6.4 Locking a playback onto a handle.........................................................161

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7.6.5 Playback priority................................................................................161
7.6.6 Blind mode .......................................................................................162
7.6.7 Key Profile ........................................................................................162
8. Chases 164
8.1 Creating a chase ................................................................. 164
8.1.1 Programming a chase.........................................................................164
8.1.2 Creating a chase with Quick Build ........................................................165
8.2 Playback ............................................................................ 165
8.2.1 Playing back a chase ..........................................................................165
8.2.2 Connecting a chase for control.............................................................166
8.2.3 Setting speed and crossfade for a chase ...............................................166
8.2.4 Manually controlling the steps of a chase ..............................................167
8.2.5 Changing chase direction ....................................................................167
8.2.6 Jumping to a step ..............................................................................167
8.3 Editing a chase.................................................................... 168
8.3.1 Opening a chase for editing.................................................................168
8.3.2 Editing a chase using Unfold................................................................168
8.4 Copying, moving, linking and deleting .................................... 169
8.4.1 Copying or moving a chase .................................................................169
8.4.2 Deleting a chase................................................................................169
8.4.3 Deleting a step from a chase...............................................................169
8.5 Chase timing....................................................................... 169
8.5.1 Global timings for chases....................................................................169
8.5.2 Individual cue times in chases .............................................................171
8.5.3 Setting attribute fade times for a cue in a chase ....................................172
8.6 Advanced options ................................................................ 172
8.6.1 Loop/Stop on Final Cue.......................................................................172
8.6.2 Forwards/backwards/bounce/random ...................................................172
8.6.3 Cue linking........................................................................................173
8.6.4 Release between cues ........................................................................173
8.6.5 Renumber cues..................................................................................173
9. Cue Lists 175
9.1 Creating a cue list................................................................ 175
9.1.1 Programming a cue list.......................................................................175
9.1.2 Changing legends for cues in a cue list .................................................177
9.1.3 Autoloading a playback within a cue list................................................177
9.1.4 Running a key macro from a cue list.....................................................178
9.1.5 Keyboard shortcuts/syntax for cue lists ................................................178
9.2 Cue List playback ................................................................ 179
9.2.1 Running a cue list ..............................................................................179
9.2.2 Killing a cue list .................................................................................180
9.3 Editing cue lists................................................................... 180
9.3.1 Playback View window........................................................................180
9.3.2 Editing values in Cue View window.......................................................180
9.3.3 Moving and copying cues ....................................................................181
9.3.4 Editing a cue list using Unfold..............................................................182
9.3.5 Using Update to change tracked cues ...................................................182
9.3.6 Editing a cue list which is running ........................................................183
9.3.7 Editing a cue list while recording..........................................................183
9.3.8 Updating values in a range of cues.......................................................184
9.3.9 Disabling a cue..................................................................................184
9.4 Copying, moving, linking and deleting .................................... 184
9.4.1 Copying or moving a cue list ...............................................................185
9.4.2 Deleting a cue list ..............................................................................185
9.4.3 Deleting a cue from a cue list ..............................................................185
9.5 Cue list timing..................................................................... 185
9.5.1 Time and fade options for Cue Lists......................................................185
9.5.2 Cue linking & Link Offset.....................................................................186
9.5.3 Individual attribute fade times.............................................................187
9.5.4 Fixture overlap ..................................................................................187
9.5.5 Running a cue list to timecode.............................................................188
9.6 Advanced options ................................................................ 189
9.6.1 Release mask....................................................................................189
9.6.2 Fader mode.......................................................................................190
9.6.3 Release between cues ........................................................................190
9.6.4 Handle Paging ...................................................................................190
9.6.5 Cue Options ......................................................................................190

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9.6.6 Autoload...........................................................................................191
9.6.7 Macro Links.......................................................................................191
9.6.8 Key Profile ........................................................................................191
9.6.9 Shape Size/Shape Speed ....................................................................191
9.6.10 Tracking .........................................................................................191
9.6.11 Move In Dark (MID) functions............................................................191
9.6.12 Fire first cue option ..........................................................................192
10. Running the show 193
10.1 Playback controls................................................................. 193
10.1.1 Back up the show.............................................................................193
10.1.2 Label the console .............................................................................193
10.1.3 Master faders ..................................................................................193
10.1.4 Speed Masters.................................................................................193
10.1.5 Group Masters.................................................................................194
10.1.6 Flash and swop buttons ....................................................................195
10.1.7 Playback priority ..............................................................................195
10.1.8 Locking a playback onto the same handle on every page.......................195
10.1.9 Viewing active playbacks...................................................................196
10.1.10 Blind mode....................................................................................196
10.1.11 Busking with palettes......................................................................196
10.2 Using multiple on-screen workspaces ..................................... 197
10.2.1 View menu......................................................................................197
10.3 Organising the console ......................................................... 198
10.3.1 Using the Move function....................................................................198
10.4 Set List window................................................................... 198
10.5 MIDI, DMX or audio triggering............................................... 199
10.5.1 Connecting remote trigger sources.....................................................199
10.5.2 Setting up remote triggering .............................................................199
10.5.3 Classic Pearl MIDI triggers ................................................................201
10.5.4 MIDI show control............................................................................202
10.5.5 Audio control (sound to light) ............................................................202
10.6 Linking consoles for multi-user or backup................................ 203
10.6.1 Setting up consoles for multi-user......................................................203
10.6.2 Setting up consoles for backup ..........................................................203
11. Remote control 206
11.1 Setting up the remote.......................................................... 206
11.1.1 Using an existing network .................................................................207
11.1.2 Network setup using a dedicated access point......................................207
11.2 Operating the remote........................................................... 208
11.2.1 Keypad...........................................................................................208
11.2.2 Controlling fixtures...........................................................................209
11.2.3 Recording groups and palettes...........................................................210
12. User Settings and other options 212
12.1 Configuring the Workspace ................................................... 212
12.1.1 Opening workspace windows .............................................................212
12.1.2 Selecting and positioning workspace windows......................................212
12.1.3 Saving workspaces...........................................................................213
12.1.4 Compatibility windows for Pearl Expert shows......................................214
12.1.5 Configuring an external monitor.........................................................214
12.2 Key Profiles ........................................................................ 215
12.2.1 Creating and editing key profiles........................................................215
12.2.2 Selecting a Key Profile ......................................................................217
12.2.3 Individual Key profiles for playbacks...................................................217
12.3 The System menu ............................................................... 217
12.3.1 TitanNet Security .............................................................................217
12.3.2 Network Settings .............................................................................217
12.3.3 User Settings...................................................................................217
12.3.4 Key Profiles.....................................................................................219
12.3.5 Wipe ..............................................................................................219
12.3.6 DMX settings...................................................................................220
12.3.7 DMX Merge Settings.........................................................................220
12.3.8 Triggers..........................................................................................220
12.3.9 Display Setup ..................................................................................220
12.3.10 Assign mastering............................................................................220
12.4 DMX output mapping ........................................................... 220
12.4.1 Configuring DMX outputs ..................................................................220

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12.4.2 TitanNet Overview............................................................................222
12.4.3 DMX merge.....................................................................................222
12.5 Curves............................................................................... 223
12.6 Upgrading the software ........................................................ 227
12.7 Recovering/reinstalling the system......................................... 227
12.7.1 Booting from USB recovery stick........................................................228
12.7.2 Installation Instructions ....................................................................228
12.7.3 Software licensing............................................................................229
13. Working with Fixture Personalities 230
13.1.1 Downloading fixture personalities from Avolites ...................................230
13.1.2 Updating the personality library on the console....................................231
13.1.3 User/custom personalities .................................................................231
13.1.4 Requesting a new fixture personality ..................................................232
13.1.5 Reporting a personality bug to Avolites...............................................232
13.1.6 In an emergency..............................................................................232
14. Networking the console 234
14.1 Controlling fixtures over a network......................................... 234
14.1.1 Setting IP address............................................................................234
14.1.2 Setting up DMX outputs....................................................................235
14.1.3 A simple Art-Net system ...................................................................235
14.1.4 Setting up an Art-Net system ............................................................236
14.1.5 Additional Art-Net Resources .............................................................238
14.2 Connecting to a simulator with ACDI ...................................... 238
14.2.1 ACDI ..............................................................................................238
14.3 Module Setup...................................................................... 239
14.4 Using Active Fixtures with CITP ............................................. 239
14.4.1 Example CITP setup .........................................................................240
14.5 All about IP addressing......................................................... 240
14.5.1 Setting your IP address ....................................................................240
14.5.2 Subnet Masks..................................................................................241
14.5.3 Choosing an IP address and Subnet Mask............................................241
14.5.4 Automatically assigning IP addresses (DHCP) ......................................242
14.5.5 Private IP address ranges..................................................................242
15. Using different Avolites consoles 244
15.1 The console controls ............................................................ 244
15.2 Programming features in Titan .............................................. 244
16. Release notes 246
16.1 Version 9.0......................................................................... 246
16.1.1 Upgrade Procedure...........................................................................246
16.1.2 Version 9 New Features ....................................................................246
16.1.3 Improvements.................................................................................257
16.1.4 Changes .........................................................................................258
16.1.5 Bugs Fixed ......................................................................................258
17. Titan Commands quick reference 262
17.1.1 Fixtures ..........................................................................................262
17.1.2 Select If..........................................................................................263
17.1.3 Record............................................................................................263
17.1.4 Copy, Move.....................................................................................264
17.1.5 Delete ............................................................................................264
17.1.6 Include...........................................................................................264
17.1.7 Times.............................................................................................264
17.1.8 Cue Lists.........................................................................................265
18. Glossary of words 266
INDEX 272

1. Quick Start - Page 13
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1. Quick Start
This section is a quick guide on how to do most things on the
Sapphire Touch. Each section has a link to take you to the
appropriate manual section for more details.
Softkeys are shown in square brackets like [This].
The trackball can be used to control the mouse pointer on the screens
or to control fixtures. For mouse mode, hold Assign and click the 'Left'
mouse button (the ring will scroll windows up and down). For pan-tilt
fixture control, press the Assign button on its own (the ring will
control fine tilt).
1.1 Patching fixtures
Press Patch, [Dimmers] or [Fixtures].
For Fixtures, from the softkeys choose fixture manufacturer (type on
keyboard to filter the list) then fixture type, then fixture mode.
Set [DMX Line] and [Address]. Console will automatically set these if
you don’t change them.
Press buttons in the Fixtures window to patch the fixture. You can
also patch fixtures on the top preset playbacks using the blue select
buttons. (Section 3.1.3, p50).
To patch a number of dimmers or fixtures at once, drag over buttons
to draw a selection box on the screen. On the preset playbacks hold
first select button and press last in range. Or, set [Quantity] in the
patch menu.
To change DMX address or line, use [Repatch Fixtures]. (Section 3.2,
p55).
View fixture patch
To see an overview screen of how the console is patched, press View
then Patch (Section 3.2.1 , p55).
Setting fixture options
Press Patch, [Edit Fixtures], or use the Patch View screen.
1.2 Controlling fixtures
Select fixtures for control by pressing select buttons.
Press Locate to “home” selected fixtures with lamp on. If fixture is on
a preset playback, the fader controls the dimmer. . (Section 4.1.2.
p69). Hold locate and press attribute button to remove that attribute
from the locate (e.g. to locate without changing pan/tilt, hold Locate
and press Pan/Tilt).
Select attribute to control using attribute bank buttons (below the
wheels, or right hand edge of console for Tiger Touch mk1) , then
turn the wheels to set fixture. Display shows which attribute each
wheel is controlling. (Section 4.1.5, p73).
Open Attribute window onscreen (View, Attribute Options) to select
attributes from buttons. (Section 4.1.6, p74).

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Use Palettes to store often-used colours, positions etc. for instant
recall, see next page.
Fixture Groups
Fixtures may be grouped for quick selection, press Group, [Record
Group], select fixtures for group, set legend using [Provide a legend],
press a handle to store. If the handle has a fader it becomes a master
fader for the group. Order of fixture selection is remembered for use
with shapes. (Section4.1.13, p80).
Shapes / effects
Titan can use preset shapes, patterns you create yourself (key frame
shapes) or pixel mapped patterns.
Select fixtures. The order of fixture selection is used by shapes.
At top menu press [Shapes and Effects], [Shape Generator],
[Create]. Select attribute of shape then select a shape to run.
(Section 6.1.1, p106).
Or from the Shape Library window (View, [Open Workspace Window],
[Shape Library]) you can select a shape directly. Filter the list of
shapes using the attribute buttons.
Use the wheels and [Adjust Speed, Size and Phase]/[Adjust Phase,
Spread and Offset] to configure the shape. Spread distributes the
shape across a number of fixtures.
Key frame shapes are similar but you can program the sequence of
effects in the shape (Section 6.2, p110).
To use Pixel Mapper, save fixtures to a group, select the group. Use
Layout Editor to set the real-world layout of the fixtures. Then use
Effects Editor to create effects on the pixels. (Section 6.6,p121 ).
1.3 Programming cues and chases
Cues
Set up the look to be recorded.
Press Record.
Set [Record Mode] to Channel (saves only modified attributes),
Fixture (saves all attributes of fixtures which have been modified or
are selected), Stage (saves all attributes of all fixtures with nonzero
dimmer), or Quick Build (merges palettes and playbacks into the cue
when you select them).
To store, press blue Select button on playback fader, or press button
in Playbacks window. (Section 7.1.2, 145).
Chases
Press Record twice (or Record then [Create Chase]) .
Press blue Select button on a playback fader, or press button in
Playbacks window.
Set up the look for the first step, press playback select button to
store. Repeat until all steps stored. Quick Build mode can be used to
merge palettes and cues into chase steps.

1. Quick Start - Page 15
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Press Exit to finish storing chase steps. (Section 8.1.1, 164).
Timings
All times (cue times and fixture attribute times) are stored in the
programmer and are saved when you store a cue.
To edit times in the programmer before saving, press the Times
button (previously labelled “Set” on Quartz/Titan Mobile/Sapphire
Touch/Tiger Touch and “Next Time” on Pearl Expert/Tiger Touch
mk1).
For chases, speed and fade can be set with wheels A and B when the
chase is running.
To edit times in a saved cue, at top level menu press [Edit Times]
then the select button for the playback. Timing options are set from
softkeys.
[Fixture Overlap] sets each fixture to fade in sequence (100%=all
together, 0%=fixture waits for previous one to complete).
[Attribute times] sets individual fade times for different attributes.
[Fixture order] changes sequence for shapes and Overlap. (Section
8.5, p169).
Cue Lists
Cues may be stored in a Cue List which allows a full show to be run
from a Go button. Chases can be included using Autoload. Cue lists
can run in tracking or non-tracking mode.
1.4 Programming palettes
Set up the attributes to be recorded. If attribute is the same for all
fixtures of one type (e.g. colour), only one fixture need be set up and
palette will be “shared”.
Press Record, Palette.
Use [Set Mask] to choose attributes to record/exclude.
Press a grey palette button to store, or press a button in one of the
Colours/Positions/Gobos windows. (Section 5.1.2, p93).
To recall palette, select fixtures, select recall mask using Attribute
Bank buttons, press palette button.
To set a legend, press [Set Legend] then the palette’s button. Press
[Picture] to draw a picture legend.
Quick Record
Press an unused button in one of the windows – the button turns red
with a +. Press again to save the palette. The mask is automatically
set to match the window (e.g. Positions window is masked for only
position attributes).
Busking with palettes
To fade palettes when busking a show, select fixtures, type fade time
on the keypad then recall the palette (you have to do this each time).
If no fixtures selected, palette will recall to all applicable fixtures.
To set fixture overlap, type 0-100 then press [Set Overlap], then
recall the palette.

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To set a fade time for all palettes, press Palette then [Master Time].
(Section 5.5, p103). Faded palettes do not go into the programmer so
don’t use fades when programming.
1.5 DMX / network setup
The console can output up to 16 universes of DMX (called DMX Lines)
which may be routed to the 8 XLR sockets or over Ethernet. The Pro
versions of Pearl Expert and Tiger Touch can output 16 Universes.
The Titan One dongle is limited to a single universe. By connecting
further DMX processing nodes to the network using TitanNet, you can
control up to 64 universes.
Multiple consoles can be linked by Ethernet to provide a multi-user
system, or to provide tracking backup (Section 10.6,p203).
Switch to System mode by holding Avo and pressing Disk, press
[DMX Settings].
Select a Node on the left (where the DMX is going to), click the blue
arrow. On the right, select the DMX line it will be fed by. The ‘i’
buttons set properties for Nodes/Lines. (Section 5.5, p220).
To change the IP address of the console, press [Network Settings] in
System mode (Section 14.1.1, p234).
To change User Settings which let you personalise how the console
works, hold down Avo and select [User Settings] (Section.12.3.3,
p217).

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2. Setting up and using the console
Welcome to the Sapphire Touch from Avolites. This manual is a
reference guide to all the functions of the console.
We explain things in the order you’re most likely to use them, so we
start with how to set up the console, then look at patching lights,
controlling lights and how to program cues.
2.1 Guide to the Sapphire Touch
The Sapphire Touch has four main control areas:
The two Touch screens contains fixture, palette and group select
buttons. They also shows legends for the playback faders and shows
the current menu page and softkey buttons on the top right of the
right hand screen.
The Playback faders select and control cues and programs
The Preset playbacks are used for patching fixtures or for additional
playbacks.
The Programming and setup controls configure and program the
console and the macro/executor buttons allow storage of frequent
key sequences, screen layouts, groups or programs.
Touch screens
Preset playbacks
Playback faders
Programming and setup

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The main controls
The Workspace windows on the touch screens contain touch
buttons for fixtures, palettes, groups, playbacks, macros and more.
You can also set fixture attributes and show information windows.
The System display area of the touch screen is the nerve centre of
the console and shows you what is going on. This part of the display
shows various screens of information depending on what you are
currently doing.
The Menu Softkeys (labelled A – G) are used to select control
options. The options for each key change depending on what the
console is doing. Softkey commands are shown in the manual with
square brackets like this: [Edit Times]
The Preset Playbacks at the top are used to patch fixtures, and
store and play back cues or chases. The Preset Page Select
buttons in the centre of the faders let you change to a different
page.
The Macro Buttons store frequently used sequences of keypresses
which can be replayed with a single button press. Playbacks can also
be stored here. The display immediately above the buttons shows
legends for the buttons
The Playback faders are used to store and play back cues or
chases. The Playback Page Select buttons let you change to a
different page of playbacks. The touch screen above the faders shows
information about each playback.
Workspace
windows
System display Menu softkeys
Wrist rest (lift for
p
ower switch
)
Preset
p
la
y
backs
Macro buttons
Playback faders

2. Setting up and using the console - Page 19
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The Control wheels are used to set control values (attributes) for
the fixtures, and to set chase speeds and fades. The touch screen
above the wheels shows information about the attributes being
controlled.
The trackball controls pan and tilt of fixtures, and can also be used
to control the mouse pointer for the screens.
The Numeric keypad and other control buttons are used to enter
values and change controls on the console.
The Function buttons are used to carry out functions such as
storing cues, copying, patching, saving to disk, etc.
The Attribute select buttons are used to select which attributes of
a fixture (e.g. colour, gobo, pan, focus) are going to be controlled
using the Control wheels. The buttons have lights on to show you
which attributes are active. The bottom (red) button allows you to
locate fixtures, which sets them to a known start position while
programming.
The Wrist Rest across the front of the console lifts to reveal a handy
storage tray. On the left hand end is a USB socket for saving shows
and power/disk indicator lights. Near the right hand side is the power
switch.
Control wheels Attribute information Attribute select buttons
Trackball
Numeric keypad
Function buttons

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The back panel
All the connections required for the console are found on the back
panel.
On the left hand side are connectors for eight DMX512 outputs, MIDI,
ethernet, and a DVI/USB connection for an external touch screen.
On the right hand side are DVI/USB connections for another external
touch screen (screen 3) and a general purpose USB connector.
Power is connected in the middle of the rear panel
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