Casio QW-1456 User manual

— 2 —
2. OPERATION CHART: QW-1456
AA
AA
AButton
Switches
between 12 and
24-hour format.
21
3
6
45
Game Mode
Alarm Mode
Meter Mode
(Memory P-3)
CHANGING BETWEEN MODES
Press the Cbutton to change from mode to mode.
•The watch automatically returns to the Timekeeping Mode if you do not perform any button operation for two or three minutes in any other mode.
Timekeeping Mode
Meter Mode
(Memory P-2)
•The Meter Mode can be used to
measure the power and speed of
a punch or kick.
•The Meter Mode has three mem-
ories, named P-1, P-2, and P-3.
Measured data is automatically
saved to the memory whose in-
dicator is on the display when the
measurement is performed.
•When you press the Cbutton to
change to another Meter Mode
memory, any power and speed
data already stored in that mem-
ory appears on the display.
•Whenever you display a Meter
Mode memory’s contents, a
wave graph moves across the
display. The height of the wave
is according to the size of the
measurement data stored in the
memory.
•Holding down the Abutton while
in the Meter Mode displays the
maximum measured power val-
ue.
•Pressing the Aand Bbuttons at
the same time while in the Meter
Mode clears the measured data
from the memory whose screen
is displayed (P-1, P-2, P-3), and
the maximum measured power
value.
Meter Mode (Memory P-1)
•Use this mode to set an alarm time.
•It can also be used to turn the hourly time signal (which sounds at
the top of each hour) on and off.
•Holding down the Abutton sounds the alarm.
This game is a virtual boxing match where you test your punch power
and reaction in a battle against the watch’s built-in computer. You
start out ranked 30th, and try to work your way up to the top where
you are crowned the Champion of the World.
•Holding down the Abutton displays the number of KO wins and
KO losses.
A built-in shock sensor can be used to measure the power (destruc-
tive force) and speed of a punch, kick, throw, swing, or other action.
Power
XX
XX
XButton
Illuminates
the display.
BB
BB
BButton
Hold down to
display the time
setting screen.
CC
CC
CButton
Advances to the
Meter Mode.
BB
BB
BButton
Hold down to
display the
personal data
setting screen.
XX
XX
XButton
Starts
measurement
operation.
CC
CC
CButton
Advances to P-2,
P-3, and the
Game Mode.
XX
XX
XButton
Illuminates the
display.
BB
BB
BButton
Hold down to
display the
alarm setting
screen.
CC
CC
CButton
Advances to the
Timekeeping
Mode.
AA
AA
AButton
Turns the alarm
and hourly time
signal on and
off. Holding
down this button
sounds the
alarm.
AA
AA
AButton
Displays the
maximum
measured
value screen.
P
10
:
58
35
2
98
53
POWER SPEED
Hour
Minutes
Seconds
A
7
:
30
Minutes
TIME POWER
ALARM
ALARM
TIME POWER
Hour
BB
BB
BButton
Turns sound on
and off.
XX
XX
XButton
Starts the
game.
CC
CC
CButton
Advances to the
Alarm Mode.
Wins
AA
AA
AButton
Displays the
number of KOs.
12
–
9
20
RANK
GAME
Sound on indicator
Speed
EL backlight
Turns on the EL
backlight to
illuminate the
display for about
three seconds.
RANK
GAME
Losses
0
0
POWER
POWER SPEED
3 65
59
POWER
POWER SPEED
6 06
76
POWER SPEED
MAX
MAX
POWER

— 3 —
2
143 Look at the display.
Start a measurement operation.
USING THE METER MODE
The built-in sensor used to measure power and speed is preset to measure in the direction of a punch motion. This means that the values
produced in the Meter Mode cannot be used to compare the relative power and speed between two different motions (between punching
and kicking, for example).
Punch, Kick
Select a Meter Mode memory.
•Always warm up for about five
minutes before punching, kick-
ing, or any other strenuous ac-
tivity. Punching or kicking with-
out warming up can result in in-
jury. Take special care to warm
up and stretch your shoulders,
arms, and back. Do not overdo
punching and kicking, and
avoid performing too many
punches or kicks during the
same session.
•When punching and kicking,
take care to avoid hitting any
people, animals, or objects
nearby. Hitting another person
or object can result in personal
injury to you or another person.
2
1
•For punching, affix the watch securely
to either your left or right wrist. The
watch should be high enough on your
arm and tightened snug enough so it
does not ride down to the back of your
hand when you punch.
•For kicking, affix the watch securely
to either your left or right ankle. The
body of the watch should be located
so it is either at the front or side of
your leg. The watch should be high
enough on your leg and tightened
snug enough so it does not ride down
to the top of your foot when you kick.
•If you want to compare your power with a friend’s,
you need to input some personal data. See “To
Input Personal Data”.
•Fully extending your arm or leg
when punching or kicking can
produce pain in your joints,
bones, and muscles. To avoid
this, you should stop your
punch or kick just of full exten-
sion so your arm or leg joints
are still relaxed and slightly
bent.
•Should you experience any
pain when performing a mea-
surement, immediately stop the
activity you are performing and
consult a physician.
•Whenever performing a mea-
surement with the watch affixed
to your ankle, take particular
care that you do not lose your
balance and fall over, possibly
injuring yourself or others. Do
not try to raise your leg too high
when kicking.
0
0
POWER
POWER SPEED
CC
CC
C
3
POWER
Countdown
XX
XX
X
4 16
63
POWER
POWER SPEED
Power Speed
Slightly bent
Wrist
Front
Side
Remember those around you..... When using the Meter Mode or Game Mode, never hit or kick another
person, an animal, or an object, and never throw an object or this watch.
Important!
Note the following important precautions before performing any operations in the Meter Mode or
before using the Game Mode.
To perform a measurement in the Meter Mode
In the Timekeeping Mode, press the CC
CC
Cbutton once (for P-1),
twice (P-2) or three times (P-3) to display the Meter Mode
memory screen you want to use.
Press the XX
XX
Xbutton and the watch performs a 4-second count-
down, with each second indicated by a beep and the num-
bers 3, 2, 1, 0 appearing successively on the display. After
the fourth beep, perform a punching or kicking motion.
•Measurement is performed for about two seconds after the
fourth beep.
Be sure to read the “SAFETY PRECAUTIONS” and “Impor-
tant!” before performing a punching or kicking motion.
Measured power and speed values are expressed in special
units defined by CASIO.
4
3

— 4 —
In the Timekeeping Mode, press the Cbutton four times.
Press the Xbutton to start the game. The first round starts
about four seconds after you press the Xbutton.
Be sure to read the “SAFETY PRECAUTIONS” and “Impor-
tant!” before performing a punching or blocking motion.
•Whenever your ranking is in the top ten in the world, the computer
will start to use feints. The signals that indicate a feint are lower
pitch than normal, so watch out so you don’t get fooled.
•Be sure to perform the procedure under “To Input Personal Data” to
tell the watch whether you will wear the watch on your left wrist or
right wrist before playing the game. Otherwise, the sensor will not
be able to detect your punch and block motions correctly.
After three rounds are done, the display shows how much
stamina you and the computer have remaining, and who is
the winner.
Knockouts
A knockout (KO) is scored whenever the
other party’s stamina becomes zero.Arun-
ning count of KOs is stored in memory.
World Champion
Your rank is indicated by “C” (champion) on the display when you
reach the World Champion ranking. The number of times you have
defended your title is also indicated by stars as shown below.
* : 1 to 10
** : 11 to 20
*** : 21 or more
2
14
3
Game over display
Start the game.
Punch and block.
Enter the Game Mode.
To play the game
2
1
4
3
Each game has three rounds.
•A game ends with a graph
that shows how much
stamina you and the com-
puter have left. The winner
of the game is the one with
more stamina remaining.
•Each side starts out with 50
stamina points.
•Respond to the attack signals and block signals the watch emits
during the fight time with an attack movement or block movement.
Anywhere from three to six signals are produced during each round.
•During the rest time between rounds, the result of the last round is
indicated by an animated figure on the display.
1 2
3 4
When you hear the block signal, block. The result of the game is determined by stamina.
When you hear the attack signal, punch.
•The attack signal is a short beep. The
amount of power produced by your punch
determines how many stamina points the
computer loses.
•The power of your punch is not affected by
the body weight you set for your personal
data settings.
•At the end of the round, a series of animat-
ed displays appear on the screen to shows
you whether each of your punch motions
were hit or misses.
•The block signal is a two-beep sound. De-
fend by pulling back on your arm where you
are wearing the watch. The speed that you
pull back your arm determines how many
stamina points you lose.
•At the end of the round, a series of animat-
ed displays appear on the screen to shows
you whether each of your block motions
were winners or losers.
USING THE GAME MODE /1
Rules
12
–
9
20
RANK
GAME
CC
CC
C
-
1 -
3
GAME
Round
XX
XX
X
25
–
15
GAME
Computer’s staminaYour stamina
Win indicator
Start
About 4
seconds
Fight time
(10 to 15 seconds)
Repeats 3 times.
Rest time
(about 5 seconds)
Computer wins
You win
25
–
15
GAME
Computer’s staminaYour stamina
Example: KO
Losing block
animation
Winning punch
animation

— 5 —
6
5
Quit the setting procedure.Change the left wrist/right wrist
setting.
In the Timekeeping Mode, press the Cbutton once.
• Use the Meter Mode’s P-1 memory screen to input personal data.
Hold down the Bbutton for about two seconds and the cur-
rent body weight setting will appear, flashing on the display.
• The body weight setting is flashing because it is
selected
.
Use the Abutton to input your body weight in kilograms.
• Each press of the Abutton increases the displayed weight by one.
• You can set a body weight within the range of 10 to 199 kg.
• If you want to change the body weight setting only, press the B
button after you finish inputting the weight you want.
Specify whether you will wear the watch on your left wrist or
right wrist. Pressing the Cbutton causes “R” or “L” to flash.
Each press of the Abutton toggles between “R” (right wrist)
and “L” (left wrist).
Press the Bbutton to stop the flashing and complete the
setting procedure.
2
14
3
Advance to the left wrist/right
wrist setting.
Display the setting screen.
Input your body weight.
Display the Meter Mode’s P-1
memory screen.
2
1
4
3
USING THE GAME MODE /2
To input personal data
5
6
•The above procedure clears all measure-
ment data in Meter Mode Memories P-1
through P-3. However, it does not clear
the maximum measurement value.
•If you do not operate any button for a few
minutes while a selection is flashing, the
flashing stops and the watch goes back
to the Meter Mode automatically.
Game Hints
World Rankings
The first time you play the game, your world ranking is 30th. How many places your ranking goes up or down depends on how you win or lose a
game.
Example:Winning by stamina points: 1 rank up
Winning by 3rd Round KO: 2 ranks up
There are other factors that determine your change in ranking, so be sure to do your best.
Computer Stamina
Whenever the computer’s stamina points drop below a certain level, your punches become stronger and the computer’s punches become weaker.
Other Information
Body Weight and Power
If two people deliver a punch with the same speed, the person who weighs more will generate more
power. Because of this, when you are using this watch to compare power with your friends, make sure that
each person inputs their body weight before punching or kicking.
Important!
The watch can measure punch and kick power
and speed regardless of the current left wrist/right
wrist setting. When playing the game, however,
the watch needs to know which wrist the watch is
on so it can tell whether you are punching or block-
ing. Before playing the game, make sure that the
left wrist/right wrist setting is correct.
Clearing the Number of Wins and Losses
If either you or the computer reaches
99 wins, the number of wins and loss-
es will no longer increase. The rank
also will not change. (Although you still
will be able to play the game.) When
you or the computer reaches 99 wins,
press Aand Bat the same time while
in the Game Mode to clear the wins
and losses. Doing so also sets your
world ranking to 30th place.
AA
AA
A
BB
BB
B
AA
AA
A
36
R
SET
POWER
Body weight
Left wrist indicator
3 8
L
SET
POWER
AA
AA
A
0
0
POWER
POWER SPEED
BB
BB
B
3 8
R
SET
POWER
Right wrist indicator.
CC
CC
C
2 98
53
POWER
POWER SPEED
CC
CC
C
Hold down the
B
button for
about two seconds.
35
R
SET
POWER
SET
BB
BB
B

— 6 —
In the Timekeeping Mode, press the CC
CC
Cbutton five times.
Hold down the BB
BB
Bbutton for about two seconds until the hour
digits start to flash on the display. Use the AA
AA
Abutton to change
the hour setting.
•The hour digits flash on the display because they are selected.
•This operation automatically turns on the Daily Alarm.
•Each press of Aincreases the hour setting by one.
•Holding down Achanges the setting at high speed.
Press the CC
CC
Cbutton so the minutes setting is flashing. Use
the AA
AA
Abutton to change the minutes setting.
•Each press of Aincreases the minutes setting by one.
•Holding down Achanges the setting at high speed.
Press the BB
BB
Bbutton to stop the flashing and complete the
alarm setting.
•If you do not operate any button for a few minutes while a selection
is flashing, the flashing stops and the watch goes back to theAlarm
Mode automatically.
To turn the alarm and hourly time signal on and off
In theAlarm Mode, press the AA
AA
Abutton to turn the alarm and hourly
time signal on and off in the following sequence.
21 4
3
Exit the setting screen.
Set the hour.
Set the minutes.
Enter the Alarm Mode.
2
1
4
3
SETTING THE ALARM
Hold down the BB
BB
Bbutton for about two seconds until the sec-
onds digits start to flash on the display. Press the AA
AA
Abutton
to reset the seconds count to “00”.
•If you press Awhile the seconds count is in the range of 30 to 59,
the seconds are reset to 00 and 1 is added to the minutes. If the
seconds count is in the range of 00 to 29, the minutes are un-
changed.
•You can ensure accurate timekeeping by resetting the seconds to
“00” on a time signal from the radio or TV about once a month.
•If you want to only reset the seconds to “00” without changing other
settings, press Bhere to exit the time setting screen.
Press the CC
CC
Cbutton so the hour setting is flashing. Use the
AA
AA
Abutton to change the hour setting.
•Each press of Aincreases the hour setting by one.
•Holding down Achanges the setting at high speed.
Press the CC
CC
Cbutton so the minutes setting is flashing. Use
the AA
AA
Abutton to change the minutes setting.
•Each press of Aincreases the minutes setting by one.
•Holding down Achanges the setting at high speed.
Press the BB
BB
Bbutton to stop the flashing and complete the
time setting.
•If you do not operate any button for a few minutes while a selection
is flashing, the flashing stops and the watch goes back to the Time-
keeping Mode automatically.
Switching between 12-hour and 24-hour Timekeeping
With 12-hour timekeeping, the “A” (am) indicator appears for times
between midnight and noon, while “P” (pm) appears for times be-
tween noon and midnight. With 24-hour timekeeping, each hour is
represented by a unique value from 0 to 23.
Example: The 12-hour time of 3:00 P (pm) would appear on the
display as 15:00 with 24-hour timekeeping.
Pressing the AA
AA
Abutton while in the Timekeeping Mode toggles be-
tween 12-hour and 24-hour timekeeping.
2
143
Exit the setting screen.
Set the hour.
Set the minutes.
1
4
SETTING THE TIME
To stop the alarm
Press any button to stop the alarm after it starts to sound.
To test the alarm
Hold down AA
AA
Awhile in the Alarm Mode to sound the alarm.
•The alarm and hourly time signal do not sound in the Meter Mode
or Game Mode, even if they are turned on.
Alarm
Hourly Time Signal
AA
AA
Abutton
OFF
OFF ON
OFF OFF
ON ON
ON
ALARM
A
12
:
00
CC
CC
C
A
1
:
00
Hour
SET
SET ALARM
11
11
1
22
22
2
AA
AA
A
BB
BB
B
22
22
2
AA
AA
A
Minutes
A
7
:
01
SET ALARM
11
11
1
CC
CC
C
A
7
:
30
ALARM
BB
BB
B
Seconds become “00”.
AA
AA
A
P
10
:
59
00
Seconds
SET
SET
TIME
11
11
1
BB
BB
B
22
22
2
2
3
11
11
1
CC
CC
C
22
22
2
AA
AA
A
Hour
P
11
:
59
05
SET
TIME
A
9
:
59
12
SET
TIME
Minutes
22
22
2
11
11
1
CC
CC
C
AA
AA
A
A
9
:
30
24
TIME
BB
BB
B

— 7 —
Pull both ends of the band to tighten it.
•The band can be adjusted to a circumference from 12cm to 21cm.
Push the band so it raises up in the center of band ring A, and
extend the length of the band.
TO FASTEN THE BAND ON YOUR WRIST
TO ADJUST THE LENGTH OF THE BAND
Extend.
EL Backlight
Pressing the Xbutton in the Timekeeping Mode or Alarm Mode
illuminates the display for about three seconds.
•The display does not illuminate while any number is flashing dur-
ing input operations.
•The EL (electro-luminescent) panel used to illuminate the display
of this watch tends to lose its brightness after long hours of use.
•Frequent use of the backlight shortens battery life.
Important!
•Backlight illumination may be difficult to see under bright sunlight.
•The backlight automatically turns off if an alarm starts to sound
while it is lit.
1
Pass the band through the bottom hole in the buckle (see fig-
ure).
2
Double the band back through the loop of the buckle and pull it
tight.
1 2
Slide band ring A into position and pass the free end of the
band through it.
3
Push up.
Ring A

— 8 —
SAFETY PRECAUTIONS
Improper use of this watch can result in personal injury. Make sure you carefully read all of the warnings, cautions, and important notes of this
User’s Guide before using the watch.
Adults supervising a child who will be using this
product...
•Make sure the child thoroughly understands the important pre-
cautions below before using this watch.
•Some of the activities described in this User’s Guide may be dan-
gerous for young children up to the age or about 10, so adult su-
pervision is required.
Check with a doctor first!
In order to ensure against personal injury, the following types of
individuals must check with a physician before using this watch to
perform measurements or before playing the game built into this
watch.
•Any person currently under the care of a physician
•Any person who has recently suffered from general illness, joint,
bone, or muscle problem (such as a broken bones, tennis elbow,
etc.)
•Any person currently suffering from fatigue, fever, etc.
Double check the band!
A damaged band can result in the watch flying off your wrist while
taking a measurement or playing the game, possible causing per-
sonal injury to those nearly. Be sure to double check the band for
any damage or other irregularities before measurements or playing
the game.
Fasten the watch securely to your wrist or ankle!
An improperly fastened band can result in the watch flying off your
wrist while taking a measurement or playing the game, possible
causing personal injury to those nearby. Be sure to double check
the band for proper fastening before measurements or playing the
game. The band should feel very snug, almost to the point of being
too snug. This watch is designed to be worn on the wrist or ankle
only, and should never be used on any other part of the body.
(See “TO FASTEN THE BAND ON YOUR WRIST” and “TO AD-
JUST THE LENGTH OF THE BAND”.)
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