
Disc golf game
6
Disc golf game
Objective of the game
Like regular golf, disc golf is won by the player
with the lowest score. Players set up their own golf
course using the targets as the “holes” and decide
on the number of targets in their course and the
PAR at each target. PAR is the average number of
throws it takes players to land their discs in the
targets. At each target, players take turn throwing
their disc to try to land it in the target with the
fewest number of throws. The player who has
completed all targets with the lowest score wins.
Before the game
1. Recruit players. Recommended number of
players: 2–4.
2. Select a playing area where the players will not
impact other nearby activities and cause any
danger to others and themselves.
Consider safety first!
3. Agree on how many targets (2–18) the game
will include.
4. Agree on the PAR for each target. Refer to the
PAR guide below for suggestions.
Distance from Tee to Target PAR
30 ft (10 m) 3
30–60 ft (10-20 m) 4
> 60 ft (> 20 m) 5
The PAR numbers can be changed according
to circumstances. They include special needs
of the players (e.g. age), obstacles or change in
elevation.
5. Agree on the tee locations. The tee is where a
player stands when first throwing their disc for
a target.
6. Place the targets at the selected locations.
Create the disc golf course using natural
elements such as trees, bushes and elevation
changes to make the course more challenging.
7. Get paper and pencils to keep scores. Refer to
the sample scorecard below.
Target 1
PAR = _
Target 2
PAR = _
Target 3
PAR = _
... Game
Player 1
Player 2
8. Decide on the teeing order of the players by
flipping a coin or disc.
9. Assign a disc color to each player.
10.Try a few warm up throws. Grip the disc as
shown below.
Playing the game
1. The winner of the disc/coin flip stands at the
tee and throws first. This is called a “stroke”. The
remaining players take turns throwing their
disc towards the first target.
2. After all players have thrown their disc, the
player whose disc is farthest from the target
goes first. The players alternate turns until all
players have thrown their disc into the target.
3. Count the number of throws it takes each
player before their disc lands in the target.
Compare the players’ numbers to the PAR and
keep the scores.
The disc must be entirely inside the target. A
disc landing on top of or leaning up against the
target is not considered “in”.
4. The player with the lowest score at the last
target will begin playing at the next one.
5. Repeat playing until all the targets are
complete. The player with the lowest total score
after the last target wins.
If a player scores 3 throws under
PAR (-3), it is called an “albatross”.
Scoring 2 throws under PAR (-2) is
called an “eagle” and 1 throw under
PAR (-1) is called a “birdie”.