DGT 2010 User manual

DGT2010 Manual (English)
Introduction
Congratulations on your purchase of the DGT2010 game timer. The DGT2010 is the official FIDE
chess clock, approved and recommended by the International Chess Federation FIDE. It is in full
accordance with the FIDE rules and regulations for chess clocks and with the Laws of Chess. It can be
used for all 2-player games such as chess, go, draughts, shogi, Scrabble™ and many, many more.
The DGT2010 covers all popular timing systems and has 22 pre-programmed timing options as well as
manual settings for all timing options. Each timing method has its own charm and every system influ-
ences the way in which a sport or game is experienced. We recommend experimenting with the
different timing methods. It will add an extra dimension to your favorite sports and games.
Glossary
Blitz. A very quick game where each player’s thinking time is 10 minutes or less.
Rapid. A quick game where each player’s thinking time is more than 10 minutes, but less than 60.
Classical. Much time is given to each player; a classical game can take as long as 6 hours or more.
Period / time control. A game can be divided into several periods whereby each period lasts a certain
amount of time and within each period a certain number of moves must be completed (time control). At
the end of a period it must be checked whether the player made the required number of moves. If
there is only one period all moves of a game must be completed within that time. In the last period all
remaining moves of the game must be played.
Time. Time settings are basic countdown settings. When it is a player's turn, his clock simply contin-
ues to count down. Options 01-09 have one or more periods with the Time setting.
Bonus. In Bonus settings players receive an additional amount of time for each move (typically 2-3
seconds bonus time per move in blitz, 10 seconds bonus time in rapid, and 30 seconds in classical
chess). The bonus time is added before each move from the start of the game. Playing with bonus
time per move is also called playing with increments or playing with Fischer Bonus after the 11th World
Chess Champion Bobby Fischer who championed the system. Playing with increments has become
the standard in chess. Options 10-14 have a Bonus setting in the last period only (and Time settings in
preceding periods). Options 15-21 have Bonus settings in all periods. Note that according to FIDE
rules the clock can no longer be operated in Bonus settings when one of the players runs out of time in
the last period. The clock then freezes and a blinking flag will be shown.
Delay. In Delay settings the players are given a certain amount of free time at the start of each turn
before their main thinking time starts counting down. In the official FIDE chess clock this Delay time is
added to the main thinking time in the display so that the total time available to each player is always
visible. At the start of a player’s turn, the clock starts countdown and if the player moves within the
delay time, the time in the display will return to what it was before the start of the turn. This is called
Bronstein Delay after Grandmaster David Bronstein who first proposed the method. Options 22-25
have Bronstein Delay settings.
Byo-Yomi. Byo-Yomi options are mainly used in the games of Go (Baduk) and Shogi. The first period
is almost always a Time countdown period in which there is no required minimum number of moves.
Players transit to the byo-yomi period when the time of their first period runs out and it is thus possible
that one player has reached the byo-yomi periods when the other player is still in the first period. There
are a number of byo-yomi periods with a set amount of time for each move. For example: after the first
period players receive 5 byo-yomi periods of 1 minute each. If a player moves within 1 minute the
clock will jump back to show 5 minutes. If a player takes longer than 1 minute but moves within 2
minutes, the clock will jump to 4 minutes remaining, and so on.
Canadian byo-yomi. In Canadian byo-yomi a certain amount of time is given in the second period to
complete an agreed number of moves. When the agreed number of moves is completed, the player’s
clock can be reloaded with the byo-yomi time by pressing the button for one second. In option
30 it is possible to manually set a number of moves after which the clock will automatically reload the
byo-yomi time.
Hourglass. In Hourglass options players start with the same amount of time on the clock (typically one
minute each) but everytime one player's clock is counting down, the other player's clock is counting
up. This is a fun timing method that requires players to move quickly.
Gong: In Gong options players receive the same amount of time for each move. They have to make
their move when a signal indicates the end of their turn. This is a fun option for use at home or school.
Scrabble™.In Scrabble™ options, when zero is reached, the clock will start counting up.
Explanation of buttons and display
Symbol
Meaning
ON/OFF
Located at the bottom of the clock: switch on and off or reset for next game.
Decrease the blinking number. Enable or disable sound. Reload byo-yomi.
Increase the blinking number. Show move counter during play.
Start/Pauze the clock. Activates time correction when pressed for two seconds.
Activate selected option. Accept the blinking digit. Check active option number.
Battery power indication, when the icon is visible the batteries should be replaced.
bonus
Indicates that a bonus period is active.
delay
Indicates that a delay period is active.
byo-yomi
Indicates that a byo-yomi period is active.
Non-blinking flag shows first player to enter next period. Disappears after five minutes.
Flashing flag shows player that has run out of time.
hrs min
Indicates that the time is displayed in hours and minutes (separated by a colon).
min sec
Indicates that the time is displayed in minutes and seconds (separated by a colon).
sound on
Indicates that sound is activated.
Indicates that the clock is paused or ready to start a game.
Indicates that the clock is running.
Indicates the player colour.
Display layout
Sound
When sound is activated the “sound on” icon is shown in the display and beeps will be heard at 10
seconds and on the last 5 seconds of a period. To switch off the sound press the button when
the clock is pauzed. Options 26-36 have sound on by default; the other options have sound off by
default.
Selection of timing options
Turn on the clock with the ON/OFF button at the bottom of the timer. The display will show the last
used option number. Use the and buttons to change the option number and press the
button to select the required option. The display will show the default starting time for the select-
ed option. To speed up setting the clock, keep the , or buttons pressed down. Before
starting the game ensure the lever is in the correct position i.e. upward on the side of the first player to
move. The player colour is indicated by the symbol in the display. Start the game by pressing
the button. During play or when the clock is paused, the number of times the clock has been
pressed can be displayed by pressing the button. Functioning of the clock will not be interrupted
when checking this move counter. During play only press the lever at the end of each turn to ensure
the correct number of moves is counted. The timer can be paused during play and restarted by shortly
pressing the button. Pressing the button for two seconds will start the time correction
procedure. During a game, the selected option number can be checked by pressing the button.
Functioning of the clock will not be interrupted when checking the option.
List of timing options fb=followed by; s/m=seconds per move
Op-
tion
Timing method per period
(and number of periods)
Time per player
01
Time Blitz
1
5 min
02
Time Rapid
1
25 min
03
Time
1
manual set
04
Time fb Time
2
120 min fb 30 min
05
Time fb Time
2
manual set
06
Time fb Time fb Time
3
120 min fb 60 min fb 30 min
07
Time fb Time fb Time
3
manual set
08
Time fb Time repeated
NA
120 min fb 60 min (repeating)
09
Time fb Time repeated
NA
manual set
10
Time fb Bonus
2
25 min fb 5 min +10s/m
11
Time fb Bonus
2
120 min fb 15 min +30s/m
12
Time fb Bonus
2
manual set
13
Time fb Time fb Bonus
3
120 min fb 60 min fb 15 min +30s/m
14
Time fb Time fb Bonus
3
manual set
15
Bonus Blitz
1
3 min +2s/m
16
Bonus Rapid
1
25 min +10s/m
17
Bonus Classic
1
90 min +30s/m
18
Bonus
1
manual set
19
Bonus fb Bonus
2
90 min fb 30 min (all +30s/m)
20
Bonus fb Bonus fb Bonus
3
100 min fb 50 min fb 15 min (all +30s/m)
21
Bonus Tournament
1-4
manual set (move counter optional)
22
Bronstein Delay Blitz
1
5 min +3s/m free
23
Bronstein Delay Rapid
1
25 min +10s/m free
24
Bronstein Delay Classic
1
115 min +5s/m free
25
Bronstein Delay Tournament
1-4
manual set
26
Byo-Yomi for Go
2
60 min fb 20 sec Byo-Yomi
27
Byo-Yomi for Go
2
120 min fb. 30 sec Byo-Yomi
28
Byo-Yomi for Go
2
manual set
29
Canadian Byo-Yomi for Go
2
60 min fb 5 min overtime
30
Canadian Byo-Yomi for Go
2
manual set (move counter optional)
31
Hour Glass
1
1 min
32
Hour Glass
1
manual set
33
Gong
1
10 sec
34
Gong
1
manual set
35
Scrabble™
1
25 min
36
Scrabble™
1
manual set

MA_ENG_CLOCK_Q Guide DGT 2010_Rev1609 DGT Hengelosestraat 66 7514 AJ Enschede The Netherlands
© Copyright 2016 Digital Game Technology BV digitalgametechnology.com
Manual settings
To create a timing method that is not pre-programmed select the manual set option for the timing
system you require and set all parameters manually, digit-by-digit. First, the main period for each
player must be set. The hours and minutes will appear first. After accepting these values, the seconds
can be set. Subsequently a number of other parameters can be set depending on the selected option.
The period number is also shown in the display. Blinking digits can be changed using the and
buttons. Press to confirm a digit and move to the next one. If a period is programmed with
a zero value for thinking time, no further parameters can be set for this and any subsequent periods.
When all parameters have been entered the display will show the Pause symbol and the clock can
be started. Manual settings are stored in the clock’s memory until they are changed or until the batter-
ies are removed.
Instructions for manual settings hrs=hours, min=minutes, sec=seconds
Note: The zeros in above list are only displayed when the clock is not previously programmed or reset.
Note: When a manual option is selected (or when time correction mode is selected), it is possible to
skip the one by one entry of values by pressing the button as soon as the first blinking digit
appears. Previously set parameters remain unchanged and the clock is ready to be started at once,
showing in the display. If you wish to check each parameter in a manual setting, keep the
button pressed down to see all parameters move by quickly or simply press through the blinking
options one by one.
Note: Option 21 Bonus Tournament allows the programming of four periods, all with the same bonus
time per move. For the first three periods, a move number can be programmed. If the move number is
set to a non-zero number, the time for the next period is added when a player has completed the
programmed number of moves for that period. If the move number is programmed to 0 (zero) moves,
then the transition to the next period takes place when a player’s clock indicates 0.00. The time for the
next period is then added for both players at the same time.
If the move number is set to a non-zero number and a player does not complete the required pro-
grammed (non-zero) number of moves in any period, the DGT2010 will freeze and time counting is
stopped for both players and the game has ended. On the side of the player that reached 0.00 a
blinking flag will be shown to indicate that this player lost the game on time. Using the move counter in
this way means that the players must take great care to correctly press the clock after each move.
FIDE does not recommend using the move counter method for transition to the next period. Instead
transition to the next period when 0.00 is reached, is the preferred method. It remains the responsibility
of players and arbiter to check whether the correct number of moves has been played in any period.
Time and Move Counter Corrections
During a game the times in the display can be changed. To enter correction mode hold the
button for two seconds until the far left display digit starts blinking. Now the times of both players can
be corrected, digit by digit by pressing the and buttons. Press the button to confirm
a digit and move to the next one. After the time is corrected the move counter can be corrected. Press
to resume countdown. If you make a time correction when using an option with multiple periods,
the clock will normally assume that play continues in the same period that was active when the time
correction was initiated.
Displayed time
The maximum time is 9 hours 59 minutes and 59 seconds. If the available thinking time is more than
20 minutes, the display shows hours and minutes (the icons “hrs” and “min” are visible). When less
than 20 minutes remain, the clock displays minutes and seconds (“min” and “sec” icons are shown).
Warranty conditions
This product complies with our highest quality standards. Any warranty claims should be directed to
the retailer where the product was purchased (you may be asked for proof of purchase). When return-
ing a product under warranty please state serial number and give detailed description of reason for the
claim. The warranty is only valid if the product has been used in a reasonable and prudent manner as
intended to be used. Warranty is void if the product has been misused or if unauthorized repair at-
tempts were performed without prior written consent from Digital Game Technology.
Disclaimer
No efforts were spared to ensure the information in this manual is correct and complete. However
there shall be no liability for any errors or omissions. DGT reserves the right to change hardware and
software without prior notice. No part of this manual may be reproduced, transmitted or translated in
any language in any form, by any means, without the prior written permission of Digital Game Tech-
nology.
Technical Specifications
Batteries two AA (1,5 Volt)
Battery life approx. 5 years
Accuracy within 1 sec/hr
Housing ABS plastic
Color burgundy
Display size 25 x 135 mm
Clock weight 210 gr
EU directives 2004/108/EC 2011/65/EU
Option
Timing method
Shown in left display
Shown in right display
Settings
03
Time
0:00 then .00
0:00 then .00
Set left-hand player time, then set right-hand player time; first hrs:min, then sec.
05
Time fb Time
0:00 then .00
0:00 then .00
Set first period left-hand time and then right-hand time; first hrs:min, then sec.
2
0:00 then .00
Set second period - same time for both players; first hrs:min, then sec.
07
Time fb Time fb Time
0:00 then .00
0:00 then .00
Set first period left-hand time and then right-hand time; first hrs:min, then sec.
2
0:00 then .00
Set second period - same time for both players; first hrs:min, then sec.
3
0:00 then .00
Set third period - same time for both players; first hrs:min, then sec.
09
Time fb Time repeated
0:00 then .00
0:00 then .00
Set first period left-hand time and then right-hand time; first hrs:min, then sec.
2
0:00 then .00
Set repeating period time - same time for both players; first hrs:min, then sec.
12
Time fb Bonus
0:00 then .00
0:00 then .00
Set first period left-hand time and then right-hand time; first hrs:min, then sec.
2 bonus
0:00 then .00
bonus
Set second period - same time for both players; first hrs:min, then sec.
2 bonus
0.00
bonus
Set second period increment –same for both players; set min and sec.
14
Time fb Time fb Bonus
0:00 then .00
0:00 then .00
Set first period left-hand time and then right-hand time; first hrs/min, then sec.
2
0:00 then .00
Set second period - same time for both players; first hrs/min, then sec.
3 bonus
0:00 then .00
Set third period - same time for both players; first hrs/min, then sec.
3 bonus
0.00
Set third period increment –same for both players; set min and sec.
18
Bonus
0:00 then .00
bonus
0:00 then .00
bonus
Set left-hand player time, then set right-hand player time; first hrs:min, then sec.
0.00
bonus
0.00
bonus
Set increment for left-hand player, then increment for right hand player; set min and sec.
21
Bonus Tournament
0:00 then .00
0:00 then .00
Set first period left-hand time and then right-hand time; first hrs:min, then sec.
0.00
Set increment for all periods –same for both players; set min and sec.
1
00
Set number of moves in the first period.
2
0:00 then .00
Set second period left-hand time and then right-hand time; first hrs:min, then sec.
2
00
Set number of moves in the second period.
3
0:00 then .00
Set third period left-hand time and then right-hand time; first hrs:min, then sec.
3
00
Set number of moves in the third period.
4
0:00 then .00
Set fourth period left-hand time and then right-hand time; first hrs:min, then sec.
25
Bronstein Delay Tournament
0:00 then .00
0:00 then .00
Set first period left-hand time and then right-hand time; first hrs:min, then sec.
1
0.00
Set first period delay time per move –same for both players; set min and sec.
2
0:00 then .00
Set second period left-hand time and then right-hand time; first hrs:min, then sec.
2
0.00
Set second period delay time per move –same for both players; set min and sec.
3
0:00 then .00
Set third period left-hand time and then right-hand time; first hrs:, then sec.
3
0.00
Set third period delay time per move –same for both players; set min and sec.
4
0:00 then .00
Set fourth period left-hand time and then right-hand time; first hrs:min, then sec.
4
0.00
Set fourth period delay time per move –same for both players; set min and sec.
28
Byo-Yomi for Go
0:00 then .00
0:00 then .00
Set first period left-hand time and then right-hand time; first hrs:, then sec.
0.00
byo-yomi
1
byo-yomi
Set byo-yomi time for both players in min and sec; then set the number of byo-yomi periods.
30
Canadian Byo-Yomi for Go
0:00 then .00
0:00 then .00
Set first period left-hand time and then right-hand time; first hrs:min, then sec.
2
byo-yomi
0:00 then .00
byo-yomi
Set byo-yomi time –same for both players; first hrs:min, then sec.
2
byo-yomi
00
byo-yomi
Set the number of moves to be played before reloading the byo-yomi time.
32
Hourglass
0:00 then .00
0:00 then .00
Set left-hand player time, then set right-hand player time; first hrs:min, then sec.
34
Gong
0:00 then .00
Set gong period time; first hrs:min, then sec.
36
Scrabble™
0:00 then .00
0:00 then .00
Set left-hand player time, then set right-hand player time; first hrs:min, then sec.
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