EG C846 User manual

MODEL C846
SHOW JUMPING TIMER
INSTRUCTIONS

iv
NOTE
The C846 timer can now add
added time (time penalties)
to the displayed time.
This is switched on and off
at the same time as the
countdown option is set.
If the timer is stopped, the
calculation is made when
the timer re-starts.

v
Contents
GETTING STARTED ............................................................................ 1
THE TIMER SCREEN .......................................................................... 2
SPECIAL FEATURES OF THE TIMER ............................................ 3
GATE MEMORY ..................................................................................... 3
BELL ..................................................................................................... 3
BELL MODE SETTING ............................................................................ 4
SHOW JUMPING - NORMAL COMPETITIONS ............................ 5
STANDARD TIMING ............................................................................... 5
SINGLE GATE OPERATION ..................................................................... 5
TOPSCORE COMPETITIONS .................................................................... 5
COUNTDOWN TIMER ............................................................................. 6
FAULT CALCULATION ........................................................................... 6
SHOW JUMPING - TWO PHASE COMPETITIONS ...................... 8
INTRODUCTION ..................................................................................... 8
TIMING IN TWO ADJACENT RINGS ........................................................ 9
USING ONLY ONE OR TWO GATES ...................................................... 10
POLO TIMING .................................................................................... 10
MARATHON TIMING ........................................................................ 11
COUNTBACK TIMING ...................................................................... 11
TIME OF DAY MODE ........................................................................ 12
TEST MODE ......................................................................................... 12
RESULTS .............................................................................................. 13
GATES ................................................................................................... 14
SETTING UP ......................................................................................... 14
GATE CHANNELS ................................................................................ 14
GATE EQUALISATION DELAY .............................................................. 14
CHARGING AND BATTERY CARE ......................................................... 15
TROUBLESHOOTING ............................................................................ 15
PUBLIC DISPLAYS AND ACCESSORIES ...................................... 16
REMOTE BUTTONS .............................................................................. 16
PUBLIC DISPLAYS ............................................................................... 16
PRINTER .............................................................................................. 16
POWER, BATTERIES AND CHARGING ....................................... 17
MENUS .................................................................................................. 18
‘WELCOME’ MENU ............................................................................. 18
LIST OF ALL MENU OPTIONS .............................................................. 19
CONTROLS AND INDICATORS ...................................................... 21
CONNECTORS .................................................................................... 24
TROUBLESHOOTING AND REPAIRS ........................................... 25
GLOSSARY .......................................................................................... 26

vi
IMPORTANT NOTES
Ø The display screen goes blank after a period of
inactivity in order to save power.
The timer is still switched on, and timing will be
started as normal.
Starting the timer or pressing ZERO or any of the
keypad buttons will activate the screen.
Ø Although the heads are designed for outdoor use,
the timer is not, and must not get wet.
Glossary: see page 28 if you are unfamiliar with any terms
used in this booklet.
Conventions: TEXT SHOWN THUS indicates a control button or
key on the timer, or a connector on the rear of the
timer.
Text shown thus indicates a message shown on
the timer screen.

1
Getting Started
Before use the timer (and the wire-free heads) should be charged for 24 hours. One charger will charge
the timer and two heads all at the same time. To charge, plug the charger lead into the CHARGE socket on
the rear of the timer. The red light next to the socket will come on.
To open the timer case, pull the top of the catch towards you.
When the timer lid is opened, the aerial socket is in the top right edge of the lid and the aerial is clipped
inside the lid. Insert the aerial into the socket if wire-free gates are to be used. Do not lose the aerial as
replacements are expensive.
Press the ZERO button to switch the timer on.
A Welcome menu will appear. The novice user is advised to press the 1 key, which will program the timer
for standard Show Jumping timing.
Adjust the CONTRAST and BRIGHTNESS until a clear display is obtained.
The timer can be controlled manually using the START, STOP and ZERO buttons (the timer must be
stopped before it can be zeroed).
For automatic timing first set up the gates as described on page 14.
Pull the START GATE switch towards you (to arm the start gate) as the competitor approaches the start
line. The timer will start when the competitor breaks the start beam.
Pull the FINISH GATE switch towards you (to arm the finish gate) as the competitor approaches the finish
line. The timer will stop when the competitor breaks the start beam.
To switch the timer off, press the OFF key.

2
The Timer Screen
In menu mode, the screen displays a list of settings and the particular
option selected for each setting.
In timing mode, the screen is divided into four areas, as illustrated:
Settings bar: this shows some of the settings that have been
selected for the current timing mode.
Time display: this shows the competition time.
Status bar: this shows warnings if the timer battery is low, or
if the public display or fastest time display are
switched off. It also shows the current gate
channel.
Information area: this shows additional information specific to the
current timing mode.
The top and bottom items show different things for each mode.
Here is a summary:
Mode
Settings bar
Information area
Show
Jumping
Class number
Competition type
Countdown setting
Lead competitor
Last competitor
Competitor number
Jumping faults
Time penalties
Time faults
Polo
Mode
Home score
Away score
Marathon
Mode
Settings menu *
Countback
Mode
Settings menu *
Home score
Away score
Time of day
Mode
Settings menu *
Test
Mode
<blank>
* in these modes, you must press an arrow key to make the menu visible.
Settings bar
Status bar
Time display
Information area

3
Special Features of the Timer
Gate Memory
Normally the start or finish gate must be armed before a competitor crossing the beam will start or stop
the timer.
A gate is armed by pulling the START GATE or FINISH GATE switch towards you. The gate is disarmed by
pushing the switch away from you. The red SET lamp lights when a gate is armed.
The timer is designed to give a correct time even if a competitor passes the start or finish with the gate
accidentally not armed. In these circumstances a buzzer will sound for 10 seconds. If, during this time, the
MEMORY button is pressed, the timer will start from the time the start beam was crossed, or will stop from
the time the finish beam was crossed, as appropriate.
If this is not required, do nothing - at the end of the 10 seconds the buzzer will stop. Or you may press
ZERO to cancel the buzzer.
This facility can be switched off, or the 10 second period can be changed to 5 or 20 seconds using the
menu (see p 19).
There is no gate memory in Countback, Marathon or Polo modes.
Bell
The timer incorporates an electronic ‘bell’ that can be connected to a public address system to provide an
audible warning to competitors. Eight different sounds are available, and the signal can be adjusted for
different amplifier requirements.
To ‘ring’ the bell:
Press the BELL key on the timer.
Press the BELL button on the remote console if one is available.
Press the COUNTDOWN button on the remote console if one is available.
The bell can be sounded automatically in these circumstances:
{Bell mode: in the main menu must first be set to Auto}
Show Jumping 45s topscore competitions - at the end of 45 seconds (see p 5).
Show Jumping 60s topscore competitions - at the end of 60 seconds (see p 5).
Polo timing - at the end of extra time, or if the stop button is pressed during extra time (see p 10).
Countback timing - when the timer has reached zero (see p 11).
To make the bell to sound automatically:
Press the MENU key.
Press
¯
five times so that Bell mode: is highlighted.
Press
¬
or
®
until Auto is shown.
Press ENT.
To change the sound of the ‘bell’:
Press the MENU key.
Press
¯
six times so that Bell sound: is highlighted.
Press
¬
or
®
until the desired sound is shown.
Press ENT.
To change the output signal:
Press the MENU key.
Press
¯
seven times so that Bell output: is highlighted.
Press
¬
or
®
until the desired type of output is shown.
Press ENT.
{Line is suitable for connecting to the ‘line’ or ‘aux’ socket on an amplifier,
Mic is suitable for connecting to the ‘microphone’ socket on an amplifier,
Relay is suitable for operating an external bell or ‘traffic lights’ (see p 25).

4
Bell Mode Setting
This has different effects in different timing modes. The setting is automatically changed to the default
value each time the timing mode is changed.
You must alter the 'Bell mode' setting after changing the timing mode if you do not want to use the
default setting.
Show Jumping:
Normal setting
An external bell button will not start the countdown timer. Use the yellow BELL button on the
timer or the yellow COUNTDOWN button on the remote console.
In two phase competitions if there are faults in phase 1, the timer will continue to time phase 2.
Phase 2 must be stopped manually by pressing the F:A button.
For topscore competitions the buzzer in the timer will sound at the end of the 45 or 60 seconds, but
the bell must be rung manually.
Auto setting
An external bell button will start the countdown timer (if countdown is enabled).
In two phase competitions if there are faults in phase 1, the timer will not start phase 2.
For topscore competitions the bell will sound automatically at the end of the 45 or 60 seconds.
The default setting is Normal.
Polo and Countback modes:
Normal setting
At the end of the competition the buzzer in the timer will sound but the bell must be rung manually.
Auto setting
At the end of the competition the bell will sound automatically.
The default setting is Auto

5
Show Jumping - Normal Competitions
Standard Timing
Press the ZERO button to switch the timer on.
The simplest way to program the timer for straightforward show jumping timing is to press 1 when the
Welcome menu is displayed. This is displayed when the timer is first switched on and can be recalled at
any time by pressing MENU followed by CLR.
Set up the gates (see p 14).
If wire-free gates are used, make sure the aerial that is clipped inside the lid of the timer is plugged into
the socket on the top right edge of the timer lid. The timer must be set to the same channel as the heads.
All the standard timing functions are available using the START, STOP and ZERO buttons and the GATE
switches.
The timer will automatically start from zero if it is triggered by the start gate or by the MEMORY button.
If you are starting the timer manually with the START button you must zero the timer manually.
It is best to zero the timer first in any case.
Public display. This normally shows the time, but a menu option allows it to show the competitor
number before the timer starts, and then show the time once it has started (see p 19).
Slave display. Menu options (see p19) allow it to show:
The competitor number before the timer starts, and then show the time once it has started.
The fastest time (including time penalties).
The competitor number (left) and the jumping faults (right).
Switching off the timer will loose some data (fastest time and last competitor’s time, for example).
The timer will automatically switch to the power saving standby mode after a period if it is not actually
running. There is usually no need to switch off until the end of the day. To switch off, press the OFF key.
Single Gate Operation
A single gate can be used for start and finish. The head must be set up as a start head. Only the start gate
BEAM lamp will operate, the finish BEAM lamp will light permanently.
The gates are armed as though there were two gates.
Topscore Competitions
For Topscore competitions, a buzzer will sound after 45 or 60 seconds. The bell can be selected to sound.
To select Topscore:
First make sure that you are in Show Jumping mode.
Press the SET CLASS key.
Press
¯
twice so that Competition: is highlighted.
Press
¬
or
®
until the correct Topscore option is shown.
Press ENT.
To make the bell to sound automatically:
Press the MENU key.
Press
¯
five times so that Bell mode: is highlighted.
Press
¬
or
®
until Auto is shown.
Press ENT.

6
Countdown Timer
The countdown timer starts at 45 seconds and counts down to zero. If the competitor has not crossed the
start beam by that time, the timer is started automatically.
This setting also determines whether time penalties are added to the time shown on the screen and
the public display.
To enable the countdown timer:
First make sure that you are in Show Jumping mode.
Press the SET CLASS key.
Press
¯
three times so that Countdown: is highlighted.
Press
¬
or
®
until the correct countdown option is shown.
Press ENT.
To start the countdown timer:
The countdown is started when the yellow bell key on the timer is pressed. The timer must be set to
zero first - if it is not, a warning will sound and the countdown will not be started.
If remote buttons (see page 16) are attached to the timer, the countdown can be started by pressing
the remote COUNTDOWN button. In this case it is not necessary to zero the timer first.
If a remote bell button is attached to the timer it can be used to start the countdown, but only if
Bell mode: on the main menu is set to Auto (this is not the usual setting). The timer must be set
to zero first - if it is not, a warning will sound and the countdown will not be started.
If the countdown timer is started in error, it can be cancelled by pressing ZERO.
The countdown timer can be interrupted using the STOP and START buttons, but pressing START when
the countdown is running will cancel the countdown and start timing proper.
Normally, during the countdown period, the display shows the countdown time with a preceding minus
sign. If the 45 second period ends during the start memory period, the public display is blanked until
either the MEMORY button is pressed or the memory period ends. The correct time is then displayed.
Fault Calculation
The timer will calculate time faults automatically and will record total time and faults for compiling a
results list that can be viewed later (see p 13). For the results list to be meaningful, a class number should
be entered for each competition, and the date setting (see p 12) should be correct.
To set the class number:
First make sure that you are in Show Jumping mode.
Press the SET CLASS key.
With Class: highlighted, key in the class number.
Press ENT.
To set the allowed time and fault rate:
First make sure that you are in Show Jumping mode.
Press the SET CLASS key.
Press
¯
until Allowed time: (called Phase 2 time: for two phase competitions) is highlighted.
Key in the allowed time.
Press
¯
until Faults rate: is highlighted.
Press
¬
or
®
until the correct fault rate is shown.
Press ENT.
For two phase competitions, repeat for the phase 1 allowed time and fault rate.

7
The Show Jumping timing screen must be visible to perform the following functions.
To enter a competitor number:
Key in the competitor number, then press ENT.
The competitor number appears at the bottom of the screen, and may also be shown on the public
display.
To enter jumping faults:
Key in the faults, then press FAULTS.
The faults are added to the existing total that appears at the bottom of the screen and may also be
shown on the slave display.
If an error is made, press CLR then press FAULTS to clear the faults total and you can begin again.
To enter time penalties (also known as added time):
Key in the time penalties, then press ADD TIME.
The penalties are added to the existing total that appears at the bottom of the screen.
If an error is made, press CLR then press ADD TIME to clear the penalties total and you can begin
again.
If the number of faults or penalties exceed 99 (the maximum allowed), F is shown.
If a competitor retires or is eliminated:
Press RET or ELIM.
The faults will change to r or E (if the slave display is showing faults, it will show F, not r).
If you make an error:
Press UNDO to cancel the last change to competitor number, faults or time penalties.
There is only one level of undo.
Time faults:
These are calculated continuously according to the allowed time, fault rate and time penalties. They
are shown at the bottom of the screen (as TF).
Fastest time:
The lead competitor’s number, time (including time penalties) and faults (including time faults) are
shown on the bottom left of the screen. The fastest (lead) time can also be shown on the slave
display. The fastest time is calculated taking into account time penalties, jumping faults and time
faults.
The fastest time is cleared when the class or round is changed (using the class settings menu) or
when the timer is switched off.
Last time:
The last competitor's number, time (including time penalties) and faults (including time faults) is
shown on the bottom left display screen.
For two phase competitions, it is the previous phase that is shown.
The last time is cleared when the class or round is changed (using the class settings menu) or when
the timer is switched off.
In accordance with BSJA rules, the main time display does not include any time penalties.
The display of lead time and last time does include time penalties.
The display of time faults does include time penalties.
To view the results:
See the instructions on page 13.
Limitations: Maximum course time + penalties = 799 sec
Maximum jumping faults + time faults = 99
Maximum time penalties = 99

8
Show Jumping - Two Phase Competitions
Introduction
To time a two phase competition, three gates are normally used.
If wired heads are used, an optional 'Two Phase Adapter' will be required so that the start and
intermediate heads can both be plugged into the start socket on the timer.
In the arena:
Set the start gate to CH1-S.
Set the intermediate gate to CH2-S.
Set the finish gate to CH2-F.
On the timer:
First make sure that you are in Show Jumping mode.
Press the SET CLASS key.
Press
¯
twice so that Competition: is highlighted.
Press
¬
or
®
until Two Phase is shown.
Press
¯
until Gate channel: is highlighted.
Press
¬
or
®
until 2 Green is shown.
{Note: select 2 Black or 2 Grey depending on the channel coding of the heads you are using for
the phase 2 start and finish - both must be the same colour.}
Press
¯
again so that Phase 1 start: is highlighted.
Press
¬
or
®
until the Ch 1 S is shown.
{You may select allowed times and fault rates for both phase 1 and phase 2 if you wish the timer to
do the time faults calculation.}
Press ENT.
The timer will start phase 1 when the competitor crosses the start beam if the start gate is armed,
otherwise the START button or MEMORY button (if memory is enabled) will start phase 1.
The timer will start phase 2 when the competitor crosses the intermediate beam if the start gate is armed,
otherwise the START button or MEMORY button (if memory is enabled) will start phase 2.
Phase two will not start if there are faults in phase 1 and Bell mode: in the main menu is set to Auto.
Once phase 2 has started, the time for phase one will be displayed as the LAST time on the bottom left of
the screen.
The timer will stop phase 2 when the competitor crosses the finish beam if the finish gate is armed,
otherwise the STOP button or MEMORY button (if memory is enabled) will finish phase 2.
The information line at the top of the screen shows if Phase 1 or Phase 2 is being timed. If Two Phase is
shown, the timer is waiting for phase 1 to start.
{On older timers, the finish 'Fault' lamp came on to indicate that the timer was waiting for phase 1 to start
- this is no longer the case}
If the competitor has jumping or time faults in phase 1, they should not start phase 2. In this case press the
F:A key to stop the timer and display the time for phase1 (time includes penalties).
The countdown timer can be used in the same way as for normal Show Jumping competitions.
Faults and time faults can be entered and calculated separately for both phases.

9
Timing in Two Adjacent Rings
To time 2 two phase competitions in adjacent rings using wire-free heads, the C846 timer can be set so
that phase 1 is started using a head set to the finish position. This is counter-intuitive but is the only way
it can be done whilst retaining compatibility with older equipment.
You will need:
2 timers of which one must be a C840 or better - the other timer may be a C700, C830 or better.
6 heads, two of which must be of one colour channel and two of another colour channel. The
channel of the remaining two does not matter.
If you do not have this equipment, you can either use wire connections to the heads (in this case the head
must be switched off), or you can operate one or both rings using one or two gates, as described below.
Ring 1 - set the C840 or better timer as follows:
First make sure that you are in Show Jumping mode.
Press the SET CLASS key.
Press
¯
twice so that Competition: is highlighted.
Press
¬
or
®
until Two Phase is shown.
Press
¯
until Gate channel: is highlighted.
Press
¬
or
®
until 2 Green is shown.
{Note: select 2 Black or 2 Grey depending on the channel of the heads you are using for the phase
2 start and finish.}
Press
¯
again so that Phase 1 start: is highlighted.
Press
¬
or
®
until the Ch 1 F is shown.
{note: this is different from the normal setting}
Press ENT.
Ring 1 - set the heads as follows:
Start gate to CH1-F {this is not the normal setting}
- the channel colour of this head does not matter.
Intermediate gate to CH2-S
Finish gate to CH2-F
- both these heads must have the same channel colour, which must be different from the channel
of the intermediate and finish gates in ring 2.
Ring 2 - set the timer as follows:
Select two phase timing.
Set the gate channel to 2 Green
{Note: select 2 Black or 2 Grey depending on the channel of the heads you are using for the phase
2 start and finish.}
- the precise way of setting the timer will vary, depending which model it is.
If a C846 timer is used make sure that Phase 1 start: is set to Ch 1 S (the normal setting).
Ring 2 - set the heads as follows:
Start gate to CH1-S (as normal)
- the channel colour of this head does not matter.
Intermediate gate to CH2-S
Finish gate to CH2-F
- both these heads must have the same channel colour, which must be different from the channel
of the intermediate and finish gates in ring 1.

10
Using Only One or Two Gates
The start gate and the intermediate gate can be combined:
Set the start/intermediate gate to CH1-S.
Set the finish gate to CH1-F.
Set the gate channel on the timer to 1.
Operate the timer exactly as you would if there were three heads.
{this only uses one radio channel, so a normal competition can be run in an adjacent ring using channel
2}
The intermediate gate and the finish gate can be combined:
Set the start gate to CH1-S.
Set the intermediate/finish gate to CH2-S.
Set the gate channel on the timer to 2 Green.
{or 2 Black or 2 Grey depending on the head}
Operate the timer exactly as you would if there were three heads.
All three gates can be combined:
Set the start/intermediate/finish gate to CH1-S.
Set the gate channel on the timer to 1.
Operate the timer exactly as you would if there were three heads.
It is also possible to use two wire-free heads and a wired head:
Set the start gate to CH1-S.
Set the intermediate gate to CH2-S.
Connect the finish gate to the timer by cable.
Set the gate channel on the timer to 2 Green.
{or 2 Black or 2 Grey depending on the head}
Operate the timer exactly as you would if there were three heads.
Polo Timing
Polo mode times in minutes and seconds.
The clock is started and stopped using the START and STOP buttons on the timer. External start and stop
and bell buttons may be connected to the remote socket on the back of the timer. The gates are not used.
The ZERO button sets the clock to 7 minutes (the timer must be stopped before it is zeroed). After the time
has counted down to zero it starts to count up to 30 seconds, showing the letter E to indicate extra time.
The buzzer sounds when the extra time reaches 30 seconds, or if the stop button is pressed in the extra
time period. This can be relayed to the teams as a bell sound using a public address system if the Bell
mode: is set to Auto (see page 19).
Scores:
Home and Away scores can be displayed.
Press the S:H or F:A buttons to increment the Home or Away scores respectively.
Enter a number followed by S:H or F:A to set the Home or Away scores to that number. The scores
are shown at the bottom of the screen and can be shown on a public display.
Public display. This always shows the elapsed time.
Slave display. This shows Home (left) and Away (right) scores.
Polo timing is selected using the Mode: option on the main menu (see page 19).

11
Marathon Timing
Marathon mode times in hours, minutes and seconds.
The public display can be set to show either hours, minutes and seconds (up to 9:59:59) or hours and
minutes (up to 99:59).
The timer is usually operated manually using the START and STOP buttons. The ZERO button sets the
timer to zero (the timer must be stopped first).
To synchronise the timer to another chronometer:
Press
¯
so that Preset: is highlighted near the bottom of the screen.
Enter the time in hours, minutes and seconds, using the numeric keys.
Press ENT when the external chronometer reaches the time you have entered. The C846 clock will
start as soon as ENT is pressed.
To change the way the time is shown on the Public display:
Press
¯
twice, so that Public display: is highlighted near the bottom of the screen.
Press
¬
or
®
until the correct display option is shown.
Press ENT.
Public display. This always shows the elapsed time.
Slave display. This also shows the elapsed time
Marathon timing is selected using the Mode: option on the main menu (see page 19).
Countback Timing
Countback mode times backwards in hours, minutes and seconds from a preset time.
The public display can be set to show either hours, minutes and seconds (up to 9:59:59) or hours and
minutes (up to 99:59).
The timer is usually operated manually using the START and STOP buttons. If the timer is stopped, the
ZERO button sets it back to the preset time. The buzzer sounds when time counts down to zero. This can
be relayed to the teams as a bell sound using a public address system if the Bell mode: is set to Auto
(see page 19).
Scores:
Home and Away scores can be displayed.
Press the S:H or F:A buttons to increment the Home or Away scores respectively.
Enter a number followed by S:H or F:A to set the Home or Away scores to that number. The scores
are shown at the bottom of the screen and can be shown on a public display.
To change the preset time:
Press
¯
so that Preset: is highlighted near the bottom of the screen.
Enter the time in hours, minutes and seconds, using the numeric keys and then press ENT.
To change the way the time is shown on the Public display:
Press
¯
twice, so that Public display: is highlighted near the bottom of the screen.
Press
¬
or
®
until the correct display option is shown.
Press ENT.
Public display. This always shows the elapsed time.
Slave display. This shows Home (left) and Away (right) scores.
Countback timing is selected using the Mode: option on the main menu (see page 19).

12
Time of Day Mode
The time of day is displayed on the screen (and on the public display) in hours and minutes. Seconds are
not displayed.
If an optional temperature probe is connected to the socket on the rear of the timer, the time and
temperature will alternate.
The time can be displayed in 12 hour or 24 hour format.
If 12 hour format is selected, temperature is displayed in °F.
If 24 hour format is selected, temperature is displayed in °C.
Time of Day mode is selected using the Mode: option on the main menu (see page 19).
Settings
To set the display format:
Press
¯
so that Display: is highlighted near the bottom of the screen.
Press
¬
or
®
until the correct starting option is shown.
Press ENT.
To set the date:
Press
¯
twice so that Date(dd/mm/yy): is highlighted near the bottom of the screen.
Enter the date in day, month, year format, using the numeric keys. You must enter 6 digits.
Press ENT.
Note: the date cannot be displayed, but it is used when recording results, so it is important it is
correct.
To set the time:
Press
¯
three times until Time(24hr): is highlighted at the bottom of the screen.
Enter the time in hours (24 hour format), minutes and seconds, using the numeric keys. You must
enter 4 digits.
Press ENT. This will start the internal clock.
Test Mode
This is useful for testing that public displays are working correctly.
Test mode cycles both the screen and public displays as follows: first all 0s are shown, followed by all 1s
and so on up to all 9s. The display is then blanked, then shows 123.456
Then the cycle repeats.
Test mode is selected using the Mode: option on the main menu (see page 19).

13
Results
Results are available only for Show Jumping competitions.
For the recorded results to be meaningful you should:
Check that the date entered in the timer is correct (see page 12).
Enter a new class number for each class (see p 6).
Enter the correct allowed time and fault rate for each class and for each phase of a two phase
competition (see p 6).
Enter the competitor number, jumping faults, and time penalties as the competition proceeds (see
page 7).
In order to view the results, press the RESULTS key.
This show a list of the last 12 classes.
Press
$
or
¯
to highlight the class whose results you wish to view.
Press 1 (or ENT) to see the first 12 competitors in rank order.
Press 2 to see the clear rounds. The
$
or
¯
keys allow you to scroll through the list.
Press 3 to see all the results in competition order. The
$
or
¯
keys allow you to scroll through the
list.
Phase 1 times are not included in the list of competitors in rank order.
When you have finished, press ENT or UNDO to return to timing mode.

14
Gates
Setting Up
Attach the heads and reflectors to tripods and set at each side of start and finish lines (maximum distance
of head from reflector is 30 metres, minimum is 5 metres). Push tripods into ground slightly, tighten leg
locking-nuts to ensure that tripods are firm and point the reflector towards the head.
If wired heads are used, they are plugged into the back of the timer.
If wire-free heads are used, plug the aerial into the timer lid.
Set the timer to channel 1 using the menu.
Switch the head to CH1-S for the start gate, or to CH1-F for the finish gate. The BATT lamp should light - if
not the head needs charging (you can still use it with a cable connection).
If there are two rings, set the timer to channel 2 and switch the heads to CH2-S and CH2-F for the second
ring.
Align the head with the reflector - the BEAM lamp will go out to show correct alignment. Tighten all the
screws and check the head is still aligned. The head must be carefully aligned and rock solid. The
reflector does not need aligning.
Switch OFF when not in use to preserve the internal batteries.
Gate Channels
Different channels are available for wire-free heads - this allows several adjacent rings to operate without
mutual interference.
The timer and both heads must be set to the same channel (different instructions apply for Show Jumping
two phase competitions).
To set the timer channel, press menu, then press
¯
until Gate channel: is highlighted. Press
¬
or
®
until
the correct channel is selected, then press ENT.
The head channel is selected by the rotary switch on the back of the head.
Six different channels are available for channel 2. They are identified by the colour of the channel switch
on the heads. Normally Green is used but Black, or Grey are available to order. Special heads are
available with an additional switch to select cxGreen, cxBlack or cxGrey.
Channel 1 is the same for heads of all colour codes. Additional channel 1cx is available on heads with the
extra switch.
Gate Equalisation Delay
When using wire-free gates, you may notice a delay between the competitor breaking the beam and the
timer responding.
This equalisation delay (of exactly 350 thousandths of a second) is deliberate.
The heads work in ‘real time’ mode, and transmit a digital signal to the timer that gives the exact time
when the beam was broken. The timer then uses this information to correctly calculate the competitor’s
time.
The result of this complexity is that accurate timing is assured even at times of radio interference. Severe
interference may cause communication to fail, but it cannot result in inaccurate times.
Less sophisticated systems that do not introduce such a delay cannot be relied upon, since their timing
then may be affected by interference.

15
Charging and Battery Care
It is best to charge the heads 24 hours before and after each use.
You cannot overcharge.
Every 3 months the batteries should be fully discharged, and then recharged for at least 24 hours. This
should be done even when the equipment is not used (in winter for example).
Also see page 17.
Troubleshooting
Heads cannot be aligned:
Ensure the head lenses and the reflectors are clean and dry.
Ensure the head lenses and reflectors are free from mist. If they are prone to misting, ensure that
they are stored at the same temperature as that at which they will be used.
Ensure the head and reflector are no further then 30 metres apart and that they are no closer than
5 metres (the heads will not focus at shorter distances).
In heavy rain it will be necessary to have the head and reflector closer than 30 metres.
Heads can be aligned but they then go in and out of alignment:
Ensure the fixing nuts on the head and tripod are secure. It is very important that the head does not
move or wobble about.
If the head wobbles on the tripod, even with the fixing nut secure, then the mounting bracket may
be distorted where it meets the tripod. This can happen when the head has been kicked over a
number of times. In this case the bracket must be removed and re-shaped by tapping the face that
meets the tripod with a hammer until it is flat or slightly concave.
Fault lamp on timer is lit:
Ensure head is switched to the same channel as the timer.
Ensure the timer aerial is plugged into the socket on the timer lid.
Ensure head is not too far form receiver (a maximum of 200 metres max. in good conditions).
Remove the aerial from the timer and use a short television aerial extension lead so that the aerial
can be mounted outside, above the Judge’s box and well away from any metalwork.
Fault lamp on timer flashes:
Ensure no two heads have the same switch position.
If the fault persists, use a cable connection as there may be bad radio interference. If the problem
occurs at different sites, the switch may be damaged. The head must be returned for repair (see
page 27).
Batt. lamp on timer flashes:
Batteries are low but you may have up to two hours of use.
If the batteries run down you can still use the head with a cable connection to the timer, or you can
connect an external 12 volt battery to the cable socket using the battery lead supplied with the
timer.
Head will not switch on:
The batteries may need charging. Fully discharged batteries should be charged for 48 hours.
The switch may be damaged or the batteries may be faulty. The head must be returned for repair
(see page 27).
Note that the head is an optical instrument and will need realignment if opened. Do not
attempt to replace head batteries yourself.
Head will not switch off:
The switch is damaged. The head must be returned for repair (see page 27).

16
Public Displays and Accessories
Remote Buttons
Remote START, STOP, BELL and COUNTDOWN buttons give the course judge as well as the timing judge
control of the timing.
The button console is connected to the remote socket on the rear of the timer.
A version with a built-in time display is available.
{these are sometimes referred to as FEI buttons}
Public Displays
Various sizes and types of display are available for relaying the time to the competitors and spectators.
See our brochure or website for further details.
A number of displays can be connected together to give visibility over a wider area.
Power: The displays require power from a 12 volt battery, or from the mains using a power unit.
The power unit should be mounted indoors and must not be allowed to get wet.
Warning: The battery lead, or the lead from the power unit to the display must not be extended or the
display will not work properly. The battery or mains supply must be within 3 metres of the
display.
Signal: The display is normally connected to the timer by cable. 10 metres is supplied as standard
but may be extended to several hundred metres.
A radio link with a range of up to 100 metres is available as an option.
Printer
A printer can be connected to the timer.
It operates only in Show Jumping mode, and prints a tally roll slip for each competitor, showing the
competitor’s number, total time, time faults added, total faults and time faults.
To enable the printer output:
Press menu.
Press
¯
until Serial port: is highlighted.
Press
¬
or
®
until Printer is shown.
Press ENT.
If you wish to use your own printer it must have an RS232 serial input set to 2400 baud.
Table of contents
Other EG Timer manuals