FEILOLI ANGRY BIRDS F24B User manual

1
頁
USER'S MANUAL
ISSUE DATE:2021.09.29
F04Q
MANUAL VERSION:F24B-HAR-E-VB1.0
ANGRY BIRDS
F24B

2
頁
CONTENTS
▲SAFETY NOTICE ...........................................................................................1
1SAFETY NOTICE ........................................................................................................ 1
2TRANSPORTATION AND MOVING ............................................................................ 1
3POWER NOTICE......................................................................................................... 1
4ORDER IN POWER ON .............................................................................................. 1
5ORDER IN POWER OFF............................................................................................. 1
COMPONENT................................................................................................2
1LIST OF COMPONENTS............................................................................................. 2
ABOUT THE MACHINE .................................................................................3
1SPECIFICATION.......................................................................................................... 3
2DIMENSION ................................................................................................................ 3
GAME INTRODUCTION ................................................................................4
1HOW TO PLAY ............................................................................................................ 4
2SYSTEM SETTING...................................................................................................... 4
3HOW TO CLEAR SCORE, COIN AND TICKET RECORD .......................................... 5
4HOW TO TEST THE COIL........................................................................................... 5
5FIGURE MECHANISM ................................................................................................ 6
6DIP SWITCH SETTING ............................................................................................... 7
WIRING DIAGRAM......................................................................................10
1DIAGRAM OF MAIN BOARD .................................................................................... 10
2ELECTRONIC METER DIAGRAM ............................................................................ 12
3 SYSTEM WIRING DIAGRAM ................................................................................... 13
TROUBLESHOOTING .................................................................................14
1ERROR CODE .......................................................................................................... 14
ENCLOSURE ..............................................................................................15
1WARRANTY .............................................................................................................. 15

1
SAFETY NOTICE
Wait for 10 seconds to reboot
▲SAFETY NOTICE
1 SAFETY NOTICE
a. Please read carefully with enclosure of “Warranty”.
b. Please read carefully with enclosure of “Maintenance”.
c. Please check and maintain the machine regularly, DO NOT use any synthetic
detergents to clean the machine.
d. Places where the ground is sloping, uneven or there is strong vibration.
e. Avoid direct sunlight machine placed in place in case the internal parts damaged.
f. Avoid machine in high dust, high humidity, high temperature environment, so as to
avoid damage to machine parts.
g. Machine does not have waterproof, limited to indoor use, do not place water &
beverages in the machine.
h. DO NOT climbing or stand above the machine in any time, to avoid a threat to
personal safety.
i. Any casualties which caused by inappropriate behavior and dangerous acts, the
Company shall not be responsible.
j. This appliance is not for children and persons with reduced physical, sensory or
mental capabilities or lack of experience and knowledge.
k. Do not use this appliance near bathtubs, showers, basins or other vessels containing
water.
l. After using this appliance should be cleaned to avoid the accumulation of grease and
other residues.
m. Children should be supervised to ensure that they do not play with the appliance.
n. If the supply cord is damaged, it must be replaced by the manufacturer, its service
agent or similarly qualified persons in order to avoid a hazard.
o. Do not use any other subject to hit the machine expect the standard hammer.
2 TRANSPORTATION AND MOVING
a. Before moving the machine, make sure to unplug it from the mains.
b. Turn off the power as notice before unplug from the mains, inappropriate handling
will cause damage to the machine.
3 POWER NOTICE
a. Before power connecting, verified the voltage is correct. 110V, 220V or 240V
b. DO NOT touch the plug with damp hands to avoid electric shock.
c. When installing the device, should ensure a smooth footing.
4 ORDER IN POWER ON
Plug in and turn on the power.
5 ORDER IN POWER OFF
Turn off the power and unplug

COMPONENT
2
COMPONENT
1 LIST OF COMPONENTS
ITEM
DESCRIPTION
PICTURE
a. KEY
QT’Y:2
REMARK:2735 x 2
b. Power line
QT’Y:1
REMARK:
Plug form according area.
c. Manual
QT’Y:1 pc
REMARK:
d. Hammer
QT’Y:1
Manual

ABOUT THE MACHINE
3
ABOUT THE MACHINE
1 SPECIFICATION
a. Voltage &
Frequency
Voltage:100V、110V、220V、240V
(Refer to Specification Label)
Frequency:50 / 60HZ
b. Dimension
(W)1125 x (D)810 x (H)2225 mm
c. User
1 person
d. Environment
Weather Protected Environment
e. Temperature
0°C~40°C
f. Humidity
10%~70%
g. Power
Consumption
Maximum:660W
2 DIMENSION

4
GAME INTRODUCTION
GAME INTRODUCTION
1 HOW TO PLAY
a. Game Instruction:
(1) Hit rising figures to score
(2) The game provides 2 stages. Reach setting scores in stage 1 to enter stage 2.
(3) Game time and score for stage 2 are adjustable by DIPSW.
2 SYSTEM SETTING
Electronic Counter
Free play button:Free game will not activate input counters.
Test button:For test of figures and figures’sensors
A:Coin Mech 1 Counter
B:Coin Mech 2 Counter
C:Tickets Payout Counter
①
FREE PLAY
③RESERVE
②TEST
④RESERVE

5
GAME INTRODUCTION
3 HOW TO CLEAR SCORE, COIN AND TICKET RECORD
(1) Keep pressing TEST button and turn on the machine. Release the button when it
shows “222” on display and it will show “001” for reset item 1.
(2) Press TEST button to reset and it will alarm once.
(3) Press FREE PLAY button to enter next item.
Reset items list:
[001] : Score for last game
[002] : Coin memory
[003] : Tickets memory
[004]:Demo music
(Press “TEST”button to set it for playing demo music once per “1”to
“10”minutes and “0”for DISABLE)
[005]:Use the Demo Music as the game music for stage 1
(Press “TEST”button to select : “0 –don’t use”or “1 –use”)
(4) Reboot the machine after reset
4 HOW TO TEST THE COIL
In stand-by mode, press TEST button to test coil.
(1) All coils will be off for initial test. If there is any coil (figure) is rising or its sensor is
on, it will alarm correspondent error code. It maybe caused by sensor or coil
malfunctioning.
(2) And then figures will rise in turn for test of all figures and its sensor. If there is any
one of figures failed to rise or sensors off, it will also alarm correspondent error
code.

6
GAME INTRODUCTION
5 FIGURE MECHANISM
(1) Press down or pull the doll when game proceeding will be not cause any
breakdown.
(2) Malfunction by 1 or 2 of the doll won't effect others.
(3) Test progress: Test button on the counter base.
Press "TEST" button to test each doll, please check the "Elimination of
Malfunction"
if there has any breakdown.
(4) The Coil is equipped with temperature protection to prevent overheated.
SENSOR:Obstruct->MCU induct the signal in LO
COIL

7
GAME INTRODUCTION
6 DIP SWITCH SETTING
DIP SW 1 1=ON 0=OFF
FUNCTION /DIP
1
2
3
4
5
6
7
8
COIN 1
1 COIN 1 CREDIT
0
0
1 COIN 2 CREDITS
1
0
1 COIN 4 CREDITS
0
1
1 COIN 5 CREDITS
1
1
COIN 2
1 COIN 1 CREDIT
0
0
1 COIN 2 CREDITS
1
0
1 COIN 4 CREDITS
0
1
1 COIN 5 CREDITS
1
1
CREDIT(S) PER PLAY
1 CREDIT
0
0
2 CREDITS
1
0
3 CREDITS
0
1
4 CREDITS
1
1
COIN MEMORY
Y
0
N
1
REMARK:REBOOT THE MACHINE IF THE DIP SW SETTING CHANGED

8
GAME INTRODUCTION
DIP SW 2 1=ON 0=OFF
FUNCTION /DIP
1
2
3
4
5
6
7
8
TICKET PAYOUT
1 POINT 1 TICKET
0
0
0
5 POINTS 1 TICKET
1
0
0
10 POINTS 1 TICKET
0
1
0
15 POINTS 1 TICKET
1
1
0
20 POINTS 1 TICKET
0
0
1
25 POINTS 1 TICKET
1
0
1
30 POINTS 1 TICKET
0
1
1
40 POINTS 1 TICKET
1
1
1
MERCY TICKET
0 TICKET
0
1 TICKET
1
MAXIMUM TICKET
PAYOUT
UNLIMITED
0
20 TICKETS
1
TICKET MEMORY
Y
0
N
1
TICKET PAYOUT
N
0
Y
1
REMARK:REBOOT THE MACHINE IF THE DIP SW SETTING CHANGED

9
GAME INTRODUCTION
DIP SW 3 1=ON 0=OFF
FUNCTION /DIP
1
2
3
4
5
6
7
8
GAME TIME FOR STAGE 1
30 SECONDS
0
0
40 SECONDS
1
0
50 SECONDS
0
1
60 SECONDS
1
1
GAME TIME FOR STAGE 2
10 SECONDS
0
20 SECONDS
1
RESERVED, KEEP SETTING IN "0"
0
1
PASS SCORE FOR STAGE 1
40
0
0
50
1
0
60
0
1
80
1
1
RESERVED, KEEP SETTING IN "0"
0
1
AUTO RUN
N
0
Y
1
REMARK:REBOOT THE MACHINE IF THE DIP SW SETTING CHANGED

10
WIRING DIAGRAM
WIRING DIAGRAM
1 DIAGRAM OF MAIN BOARD
JP1(NO USE)
JP2 (Coin Selector)
JP3 (Sound Out Put)
JP4 (Power Input)
(No Use)
1. (Yellow)Coin Selector V+
2. (White)Coin Selector Input
3. (Black)GND
4. (Yellow) V+
5. No Use
6. (Black)Coin Selector GND
1. (White)Out Put
2. No Use
3. GND
4. GND
1. (Yellow)+12V
2. (Yellow).+12V
3. (Black)GND
4. (Black)GND
5. (Red)+5V
6. (Red)+5V
JP5 (Hitting Detector)
1.(Brown) Figure Sensor 1
3.(Grey) Figure Sensor 6
5.No Use
7.No Use
9.(Orange) Figure Sensor 2
11.No Use
13.No Use
15.No Use
17.(Green) Figure Sensor 3
19.No Use
21.No Use
23.No Use
25.(Blue) Figure Sensor 4
27.No Use
29.No Use
31.No Use
33.(Purple) Figure Sensor 5
35.No Use
37.No Use
39.No Use
2.(Yellow)+12V
4.(Yellow)+12V
6.(Yellow)+12V
8.(Yellow)+12V
10.(Yellow)+12V
12.(Yellow)+12V
14.+12V
16.+12V
18.+12V
20.+12V
22.(Black)GND
24.(Black)GND
26.(Black)GND
28.(Black)GND
30.(Black)GND
32.(Black)GND
34.GND
36.GND
38.GND
40.GND
1 12
JP15
1 12
JP16
1 8
JP14
1 8
JP13
1 6
JP9
1 14
JP11
1 14
JP10
14
1
JP12
4
1
JP3
2 4 6…16
JP6
1 3 5…15
2 4 6…40
JP5
1 3 5…39
1 6
JP4
1
9
1
5
1
6
JP8
1
3
JP7
JP2
JP1
MAIN PROGRAM IC
SOUND IC (U9)
SOUND IC (U8)
SW1
SW 2
SW 3

11
WIRING DIAGRAM
JP6 (No Use)
JP7 (Ticket Dispenser)
JP8 (In/Out Counter)
1.No Use
3.No Use
5.No Use
7.No Use
9.No Use
11.NC
13.NC
15.+12V
2.GND
4.GND
6.GND
8.GND
10.+12V
12.+12V
14.+12V
16.+12V
1. Ticket Dispenser
(Tecway)
2. (Blue)Ticket Detector
3. Ticket Dispenser
(Yenox)(White)
4. GND(Black)
5. +12V(Red)
1. (Black)Free Play GND
2. (Brown)Free Play
3. (Black)Test SW GND
4. (Green)Test SW
5. GND
6. (Yellow)+12V
7. (Blue)In Counter1
8. (Purple)In Counter
9. (Grey)Out Counter
JP9 (No Use)
JP10(Score Display)
JP11
(Time Display / Best Score)
JP12 (Coin Display)
(No Use)
1. (Black)light D0
2. (Brown)light D1
3. (Red)lightD2
4. (Orange)light D3
5. (Yellow)light D4
6. (Green)light D5
7. (Blue)light D6
8. (Black)light D7
9. (Brown)units digit driver
10. (Red)tens digit driver
11. (Orange)hundreds' digit
12. (Yellow)VCC
13. (Green)+12V
14. (Blue)GND
1. (Black)light D0
2. (Brown)light D1
3. (Red)lightD2
4. (Orange)light D3
5. (Yellow)light D4
6. (Green)light D5
7. (Blue)light D6
8. (Black)light D7
9. (Brown)units digit driver
10. (Red)tens digit driver
11. (Orange)hundreds' digit
12. (Yellow)VCC
13. (Green)+12V
14. (Blue)GND
1. (Black)light D0
2. (Brown)light D1
3. (Red)lightD2
4. (Orange)light D3
5. (Yellow)light D4
6. (Green)light D5
7. (Blue)light D6
8. (Black)light D7
9. (Brown)units digit driver
10. (Red)tens digit driver
11. (Orange)hundreds' digit
12. (Yellow)VCC
13. (Green)+12V
14. (Blue)GND
JP13 (Level Light)
JP14 (Head Driver)
JP15 (Cover LED 2)
JP16 (Cover LED 1)
1. (Yellow)+12V
2. (Yellow)+12V
3. (Gray) Level Light 1
4. (Purple) Level Light 2
5. (Blue) Level Light 3
6. (Green) Level Light 4
7. GND
8. GND
1. (Brown) Figure Enable 1
2. (Orange) Figure Enable 2
3. (Green) Figure Enable 3
4. (Blue) Figure Enable 4
5. (Purple) Figure Enable 5
6. (Grey) Figure Enable 6
7. (Yellow)+12V
8. (Yellow)+12V
1. (Yellow)+12V
2. (Yellow)+12V
3. (White in Red)Cover LED
Back Right_R
4. (White in Green) Cover
LED Back Right _G
5. (White in Blue) Cover
LED Back Right _B
6. (White in Red) Cover
LED Back Middle _R
7. (White in Green) Cover
LED Back Middle _G
8. (White in Blue) Cover
LED Back Middle _B
9. (White in Red) Cover
LED Back Left _R
10. (White in Green) Cover
LED Back Left _G
11. (White in Blue) Cover
LED Back Left _B
12. (Brown) Level Light 6
1. (White in Red) Cover
LED Front Left _R
2. (White in Green) Cover
LED Front Left _G
3. (White in Blue) Cover
LED Front Left _B
4. (White in Red) Cover
LED Front Middle _R
5. (White in Green) Cover
LED Front Middle _G
6. (White in Blue) Cover
LED Front Middle _B
7. (White in Red) Cover
LED Front Right _R
8. (White in Green) Cover
LED Front Right _G
9. (White in Blue) Cover
LED Front Right _B
10. (Orange) Level Light 5
11. (Yellow)+12V
12. (Yellow)+12V

12
WIRING DIAGRAM
2 ELECTRONIC METER DIAGRAM
Button S1:FREE PLAY Button Button S3:NO USE
Button S2:TEST Button Button S4:NO USE
Meter 1(A)
Meter 2(A)
Output Meter(C)

13
WIRING DIAGRAM
3 SYSTEM WIRING DIAGRAM
1 12
JP15
1 12
JP16
1 8
JP13
1 6
JP9
1 14
JP11
1 14
JP10
14
1
SW1
SW2
SW3
1 8
JP14
4
1
1
9
JP8
1
5
JP7
JP
12
1
6
JP2
1
3
JP1
1 6
JP4
2 4 6 8,…. 40
JP5
1 3 5 7,…. 39
2 4 6,…. 16
JP6
1 3 5,…. 15
Coin Selector X1
TICKET DISPENSER
BUTTON / Electronic Counter
Cover LED Drive ports
AC DRIVER BOARD
6X1
COIL PCB
X6
COIL
X6
TIME / BEST SCORE
DISPLAY
SCORE DISPLAY
Level Light
SOUND OUTPUT
VOLUME
ADJUST
RECORD DISPLAY
HITTING DETECTOR
U SHAPE SENSOR X 6
POWER SUPPLY
RD-85A-12V4A,5V8A
ANTI-INTERFERENCE
FILTER
PLUG
POW
DETECTOR
HEAD DRIVER
DISPLAY
AC IN
DISPLAY
DISPLAY
AMPLIFIER POWER
FROF04Q
ER SUPPLYF04Q
rank_6
rank_5
rank_4
rank_3
rank_2
rank_1

14
TROUBLESHOOTING
TROUBLESHOOTING
1 ERROR CODE
NO.
ERROR ITEM
SOLUTION
01
Coin Meter 1
(1)Check wire. (2)Replace the Meter.
02
Coin Meter 2
(1)Check wire. (2)Replace the Meter.
03
Ticket Meter
(1)Check wire. (2)Replace the Meter.
04
Coin Selector 1
(1)Check wire. (2)Replace the selector.
05
Coin Selector 2
(1)Check wire. (2)Replace the selector.
06
Memory Card
Replace PCB.
07
Ticket Machine
Check and replenish the token.
08
Linking Game Setting
Problem
Set one machine for Master and another for Slave in
Linking Game Setting.
11
Coil Set No.1 Error
(1)Check set No.1 and sensor. (2)Replace the sensor.
12
Coil Set No.2 Error
(1)Check set No.2 and sensor. (2)Replace the sensor.
13
Coil Set No.3 Error
(1)Check set No.3 and sensor. (2)Replace the sensor.
14
Coil Set No.4 Error
(1)Check set No.4 and sensor. (2)Replace the sensor.
15
Coil Set No.5 Error
(1)Check set No.5 and sensor. (2)Replace the sensor.
16
Coil Set No.6 Error
(1)Check set No.6 and sensor. (2)Replace the sensor.
21
Structure1 UP SPEED Unusual
(1)check function of structure1
(2)check coil over heat or aging
22
Structure2 UP SPEED Unusual
(1)check function of structure2
(2)check coil over heat or aging
23
Structure3 UP SPEED Unusual
(1)check function of structure3
(2)check coil over heat or aging
24
Structure4 UP SPEED Unusual
(1)check function of structure4
(2)check coil over heat or aging
25
Structure5 UP SPEED Unusual
(1)check function of structure5
(2)check coil over heat or aging
26
Structure6 UP SPEED Unusual
(1)check function of structure6
(2)check coil over heat or aging

15
ENCLOSURE
ENCLOSURE
1 WARRANTY
a. Please be prepared to provide the following information for place a warranty request:
(1) The Machine type or product number.
(2) Serial Number of Game or Commercial Invoice of Sale.
(3) A Detailed Description of the Equipment Fault Symptoms.
b. All product is warranted as follows:
(1) Main PCB and Computer: 12 Months since produce finished.
(2) Major Mechanism and Kit: 12 Months since produce finished.
(3) All other components: 180 days since produce finished.
( i.e. ticket dispenser, coin selector, bill acceptor, printer, LCD, hopper,
transformer, card dispenser, and etc. )
(4) All repaired items: 90 days since produce finished.
( i.e. Light, hammer, fan, motor, figure, power supply, transmission belt, and etc. )
c. Please note:
(1) Major Mechanism and Kit request to return for repair or replacement.
(2) Damage through transportation will be cover by Seller after issue been
confirmed.
(3) The warranty of replacement will be warranted as same as machine or no longer
than 90 days since replaced.
(4) The copy of warranty is not transferable and applies only to first purchaser.
(5) These statements do not contain any warranty due to improper installation,
accidents, natural disasters, abuse, misuse, inadequate or excessive volts power
supply, improper operation, poor environmental conditions and any unauthorized
disassembly, repair, or product damage caused by the changes.
(6) These warranty statement does not apply to warranty sticker has been to modify,
alter or remove the tear of the product.
The product with packaging damaged, incomplete, second-hand resale or any
violation of national resale product.
Data criteria of warranty has been advice as warranty sticker.
(7) Warranty does not include copies of third-party, or the connected devices.
Any warranty requirements, the force's responsibility of Seller is only to replace
the products to consumers. The cost of repair and shipping required by the
purchaser.

© FEILOLI Co. Ltd.. All Rights Reserved
Table of contents
Other FEILOLI Arcade Game Machine manuals
Popular Arcade Game Machine manuals by other brands

LIGHT & WONDER
LIGHT & WONDER Kascada SK-1V227ST Service manual

Sega
Sega SHOOT THIS WIN THIS Service manual

Bob's Space Racers
Bob's Space Racers DOG POUNDER AIR Operation manual

Atari
Atari ASTEROIDS Operation, maintenance and service manual

UNIS
UNIS Extreme Shot Operation manual

Raw Thrills
Raw Thrills Bust-a-Move Frenzy Operator's manual

Sega
Sega ALL AIR TRIX DLX Service bulletin

Merit
Merit Ion Rx Removal/Installation Instructions

Incredible Technologies
Incredible Technologies SilverStrike 2009 Bowler's Club Operation manual

Ice
Ice Hoopla Service manual

Sega
Sega HOUSE OF THE DEAD 4 SUPER DELUXE owner's manual

Nintendo
Nintendo POPEYE TPP2-UP Operation manual