
PIN-BOT GAME PLAY (Continued)
At Game Start. PIN'BOT selects adestination (planet) for the player.
Reaching selected planet scores Special. Reaching The SUN lights lower
right target for an additional Special (and asuper light show). Planets
score 20,000 each at Bonus Collect.
VORTEX Hole values range from 5,000 (easy) to 20,000 (medium) to
100,000 (hard). Every ball shooter shot entering VORTEX multiplies Hole
values, starting at XI up to X10 for the tenth time, then back to XI.
Examples: 50,000 =5,000 X10; 200,000 =20,000 X10; 1million =
100,000 X10.
Bonus goes from 1,000 to 99,000 max., and is displayed when bonus is ad-
vanced, when ball drains, and also when aflipper button is held for astatus
report.
PIN'BOT GAME STATUS DISPLAYS
PIN'BOT utilizes anew format for the display of information concerning the game's bookkeeping and
game play feature adjustment. Basically, three classes of information now become available to the
game owner/ operator: M(Identification); Ajj (Audit); A£ (Adjustment). Each of the underscored two-
letter abbreviations for these classes appears in the Credits display, while the system microprocessor
for the PIN'BOT game is displaying the items within each class in the status display mode.
Identification Information-Id
With the game turned on, the coin door open, and the AUTO-UP/MANUAL-DOWN switch in the
AUTO-UP position, the operator can press the ADVANCE switch once, briefly. PIN-BOT's displays
immediately change from the Attract Mode to the Game Status Display Mode. This is evident by the
following display, shown in columnar form. The column headings refer to the various backbox
displays. (Player display 3does not appear in the listing because it remains blank):
Player Player Player Credits BALL IN PLAY
/
124MATCH
PIN-BOT 549 L-x* Id 00
*x-indicates ROM revision level; e.g., 1is initial issue; 2, 3, etc. for later revisions.
The game is named in the player score 1and 2displays. The game's identification number and the
ROM revision level appears in the player 4display. The Credits display shows Ihe status display mode
in abbreviated form, Id. The BALL IN PLAY/MATCH display shows Ihe status display mode item for
this particular display.
Pressing ADVANCE once more causes the Id 01 display to appear. This display describes which of
the "Install" options is currently in effect. For example, if the YES option of fhe INSTALL FACTORY
Adjustment Item (Ad 70) was last selected, FACTORYSETTING appears on the Player Score displays.
Changing the setting of any other game adjustment item, after selecting the YES option for Ad 70
causes the display to change to FACTORY ALTERED. Similarly, if the operator selects the YES op-
tion for INSTALL HARD (Ad 65), the display indicates HARD SETTING. Changing agame adjustment
item later then causes the display to show HARD ALTERED.
Audit Information-Au
While the AUTO-UP switch remains in the Up position, the operator can press the ADVANCE switch
once, briefly, to begin the backbox displays of Audit (sometimes called "bookkeeping") Information.
Forty-four audit entries are now available. Calculation of the various factors is no longer necessary
because the PIN-BOT System 11's game program now performs all the mathematical factor computa-
tions. This information is intended to aid the owner/operator in evaluating how the game is performing
in each location, by providing knowledge about which game features are receiving the most play.
With this information, the owner/operator can determine whether adjusting the game features to other
PIN’BOT 6
VORTEX
BONUS