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  9. Hasbro ATTACKTIX 2 Series User manual

Hasbro ATTACKTIX 2 Series User manual

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QUICK BATTLE
Get the action started in 5 easy steps!
(Be sure to play a few quick battles before moving on
to more advanced play!)
Choose any 3 battle fi gures for
your squad (save the Emperor for
master battles).
Line up fi gures about 3 feet apart.
1
2
About 3 feet
LEVEL 1
LEVEL 2
LEVEL 3
Objective: To be the player with the last
fi gure standing!
LAST PLAYER WITH A FIGURE STANDING WINS!
MOVE as many of your fi gures as you
want. You can move in any direction, up to the
number of “tix” shown on top of the base.
3
After moving,
ATTACK
with
2 different fi gures
. When a fi gure is knocked over, it’s defeated
and taken out of the game. Reload missiles at the start of your next turn.
Y
oungest player goes fi rst. On each turn
MOVE & ATTACK!
4
5
Note: Make sure you use the
missile that comes with each fi gure;
larger missiles may not fi t.
Write your name here to
keep track of your squad!
Check out a demo
battle! Go to
SPEED
(how many tix
fi gure can move)
ATTACKTIX CLASS
NAME
STAR WARS
CLASS
STAR WARS CLASSSTAR WARS
POINT VALUE
EQUAL POINTS
Once you’ve played a few quick battles, you can start playing
the game with equal points:
Each player now starts the game with a squad that’s worth the same
total number of points; each fi gure’s
point value
is listed on its base.
100 points is standard, but you can select any point value.
Try 200- or even 500-point games!
Be sure to play a few quick battles before moving on
to master battles!
STOP
Free move and attack
for one of your
Captains.
Attackback
If White
NAME OF
SPECIAL POWER
ATTACKTIX WINDOW
(color changes with every tix)
INSTRUCTIONS
MASTER BATTLE
Now you’re ready for the ultimate ATTACKTIX™* battle! Master battles are played with equal points, and
add 2 new elements to the game:
(1) Special powers
(2) Effects
SPECIAL POWERS
Whenever your battle fi gure is defeated (knocked over), turn it over to learn its special power.
Special powers take effect only when the ATTACKTIX window under the base is white. Special powers
take effect as soon as the fi gure is knocked down; if a power cannot be put into effect, your
fi gure goes into the defeated area (see next page).
Special powers can affect the defeated fi gure or any other fi gure… even those that aren’t in play!
The affected fi gure will be listed by name, ATTACKTIX class or Star Wars class. If the listed fi gure is not
available, the power does not take effect.
LEVEL 1
LEVEL 2
LEVEL 3
BATTLE AREA
About 3 feet
Now that you’re playing master battles,
your battle area should look like this
offi cial tournament set-up!
If a special power calls a fi gure back into play (from the defeated
area or your backups), be sure to grind the fi gure (roll it forward a
few tix) before putting it back in the playing area. Place the fi gure
2 tix away from your starting line.
BACKUPS
(extra fi gures)
STARTING LINE
(2 tix from the edge)
DEFEATED AREA
ATTACKTIX™* Class
Warrior
Leader
Captain
Trooper
Specialist
Mega
Droid Army
Wookiee
Rebel
Bounty Hunter
Separatist
Sith
Empire
Republic
Jedi
Remember:
Always grind your fi gures
before putting them into play!
Who goes fi rst?
For master battles, try this to decide who
goes fi rst!
Grind a battle fi gure (roll it forward a
few tix) while covering the window on its
base. After your opponent calls “red” or
“black”, uncover the speed window.
A correct guess wins the fi rst turn!
STARTING LINE
(2 tix from the edge)
DEFEATED AREA
Remember:
Special powers take effect only if:
the color in the ATTACKTIX fi gure window is
white
the fi gure listed is available for play
Get the most power from your
striker attack! As you pull back
on the lightsaber, twist the base
in the opposite direction.
Battle
Tip
Experience the “healing” powers of
this specialized droid! Set pointer to
“1”. At the start of each of your turns,
twist pointer to the next number. When
the pointer reaches “1” again, you can
bring any one of your defeated fi gures
back into play!
EFFECTS
You know about attacks and special powers; the next level of play involves
effects. An effect is a power that’s active the entire time the fi gure is in play.
Using effects is optional, but you may do so at the beginning of your turn. R2-D2
and Medic Droid are the only 2 fi gures with an effect in Series 2.
Take a chance on everyone’s favorite droid!
When you begin any turn, you can press
the button on R2-D2. The wheel will spin
and stop on a number from 1 to 4. That’s
the number of attacks you are allowed
this turn. Since you’re normally allowed 2
attacks per turn, chances are 50-50 that
you could end up with more!
Remember: Effects are active the entire time the
fi gure is in play, so you can decide to use them on
your turn if you wish. You may have multiples of
the same effect fi gure, but you may only use one
of the same effect per turn.
Press
button
to reveal
your
number of
your
number of
your
attacks.
Twist pointer
to the
Twist pointer
to the
Twist pointer
next number.
BATTLE FIGURES
What happens if a fi gure falls out of the playing area?
It’s defeated.
What if I accidentally knock over my fi gure with my hand?
Stand it back up!
What if I accidentally shoot my own fi gure?
Bummer. If it falls, it’s defeated.
What if a fi gure is not knocked all the way down?
If any part of the base is not touching the table, the fi gure is defeated.
SELECTING A SQUAD
Can I play more than one of the same fi gure?
Yes.
Can I choose the same fi gures as my opponent?
Yes.
Can I have both good and evil characters on my squad?
Sure!
RULES OF PLAY
Can I turn a fi gure in a different direction to get a better aim?
Yes, as long as you do it before you fi re. Once you’ve fi red, the fi gure can’t be moved.
BATTLE FAQs
Can I use my own fi gures to block an opponent’s attack?
Good strategy! At the beginning of play, all the fi gures are lined up side by side, but
after that you’re free to move some fi gures in front of others to act as shields.
Can I push my opponent’s fi gure?
No. You can stand your fi gure so it’s touching the base of another, but you cannot
actually move your opponent’s fi gure.
BATTLE AREA
Where is the defeated area?
Anywhere you like; usually off to the side of the playing area. Just be sure to keep
defeated fi gures away from your backups, so they don’t get mixed up!
Do I have to play on a table?
No, you can play on any fl at surface.
For even more FAQs, or to Ask the Expert, go to
Set up your own ATTACKTIX™* tournament! Find out how at ATTACKTIX.com!
Go to attacktix.com for more information!
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2
Collect all of the
new series 2 fi gures!