Konami TOP GUN User manual

HOW
TO
PLAY *
I
OP
GUN
w
~KONAMJ
®
NES-TG-USA
TM

2
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INC.
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WARRANTY
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chase. This Konami
software
program
is
sold "as
is
·:
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express
or
1mpl1ed
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of
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.
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Nintendo
®
and
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Entertainment
System
~
are Trademarks
of
Nintendo
of
America Inc.
Copyright © 1987 Paramount Pictures Corporation. All
Rights
Reserved.
"TOP
GUN
" logo
is
a Trademark
of
Paramount Pictures Corporation.
Kona
mi
Inc.
Authorized
User.
Underlying
Source
Code
©
I987 Konami
In
c.
Produced in cooperation
with
Ocean Software. LTD.
This game
1s
licensed
by
Nintendo
for
play
on
the
(Nintendo)
EnTERTRlnmen
T
SYSTem
·

CONGRATULATIONS!
You
now
own
the
authentic Konami
home
version
of
the
"TOP
GUN"
video game. one
of
Konami's
many
original video hits.
We
suggest
that
you
read this instruc-
tion
manual
thoroughly
before playing
the
game.
TABLE
OF
CONTENTS
Introduction
I
How
To
Play
••. •. 4
The
F-14
Fighter
. . . . . . . . . . . . . . 5
Controlllng
Your
Fighter
In
Combat.
. . . . . . . •. . •.
6
Game
Screen. . . . . ••• • ••. ••• •. • 7
Controlllng
Your
Fighter
When
Refueling/Landing
. . . . . 8
Refuel
Mode/Landing
Mode...
9
Levels
of
Combat
..•.••••..•...
10
Enemy
Aircraft
•
•.•............
11
Enemy
Ships
••••..............
12
Enemy
Ground
Forces
....•....
13
Taking
Care
of
Your
Game
•....
14

4
The
lmposslble
Mission
7
Snug in the cockpit
of
a
thirty-million
dollar
war
machine,
you
ease
the
control stick
forward
and
aim
the
plane's nose
toward
the
center
of
the
runway.
The sun
glows
orange
on
the
horizon
of
Fightertown.
USA, and all appears peaceful
as
you
complete
your
second training
sortie
of
the
day
.
Back inside
the
flight
room,
you
relax
with
a
hot
cup
of
java,
content
beingthe
Navy
's
hottest
fighter
jock
. Suddenly
the
commander bursts
in
and gives
you
a quick salute. His face appears
ice cold
as
he hands
you
orders marked Top Secret. Breaking
the
seal,
you
read the
news
:
The enemy has
invaded
vital oil fields
and
is
preparing
to
advance
on
our
allies. It's
navy
is
fully
deployed,
and
our
intelligence
warn
sus
they
will
soon commence
an
all-out
attack
on
our
task force
in
the
region.
Adding
to
the
co
nflia
. theyhave
put
into
operation
their
latest
space base,
ca
pable
of
launching killer satellites ori a moments notice.
Your orders. Lieutenant. are
to
immediately
join
the
ca
rrier
USS
Enterprise. From there.
you
will
command a squadron
of
F-14's
into
battle,
with
your
primary
mission being
to
knock-out
the enemy's leading air.
sea
and
land forces.
and
then
to
proceed
forward,
destroying the
space
base
. Remember.
the
entire free
world
will
be flying
with
you
.
If
you
succeed,
World
War
Ill
will
be averted.
If
you
fail.
may
God
help
us
all.
Good
Luck.
Signed-Mr.
President.
You crumple
the
orders
and
eat them. You
know
what
you
must
do
.
How
To
Play
Strap in, Lieutenant.
and
take a deep breath.
You
'r
e about to be catapulted from
the
de
ck
of
a nuclear carrier.
within
range
of
enemy forces.
And,
once in
the
air.
you
'll take
full
control of
an
F-14 Fighter loaded
to
the
hilt
with
missiles and
ca
nnons.
You begin
your
mission
with
3 aircraft. The
game-if
you
can call
war
a
game-ends
when
your
3 planes are destroyed,
or
when
you
accomplish
your
mission
by
taking
ou
t
the
enemy
's
space
base
. But, before reaching
your
ultimate target.
you'
ll
confront
3 types
of
comba
t-
air-to-air combat. air-to-sea combat
and
air-to-ground combat.
After
battling
throug
h each
combat level,
you
must return
to
your
carrier and nail a
pin-point
landing
to
refuel and reload
before facing
your
next
deadly
challenge.

During
the
mission
your
F-14 Fighter can be
wiped-out
in the
following
manner. A
direa
hit
by
an
enemy
missile,
or
a
volley
of
enemy cannon shots.
will
damage
your
aircraft. The
only
way
to
avoid
the
catastrophies caused
by
enemy fire
is
to
be a great
pilot
.
Another
problem
during
these long-range attacks can be empty fuel tanks
that'll
send
you
tumbling
toward
Earth. But
to
avoid
a fuel shortage,
you
can refuel once in the middle
of
each level except
level I.
jSee
pages 8
&
9
for
refueling instruaions)
The "TOP
GUN
" video game
is
designed
for
a solo
pilot
using CONTROL
(I)
.
Your skill
as
a
Naval
aviator
is
determined
at
the
end
of
your
mission
by
the total
number
of
points
accumulated. Points are scored
by
knocking
off
enemy forces.
To
fire-up
your
jet
engines, press the
START
button
on
your
CONTROL.
Then.just
before
take-off,
selea
your
desired missiles.
You
can choose from the
T-11
HOUND
, the T-
22
WOLF
and the T-
33
TIGER
.
To
make
your
seleaion, move the curser
by
pressing the
SELECT
button.
When
you've
locked
onto
the
missile
you
want.
press
the
START
button
.
Once armed,
your
fighter
will
automatically launch
into
the
danger
zone. and the fate
of
the
free
world
will
instantly rest
on
your
shoulders.
The
F-14
Fighter
The F-14 Fighter
is
the Navy's premier
jet
fighter. It thrives
on
air-to-air combat and
is
considered
one
of
the
best
dogfighting
planes ever
flown
.
With
Mach
11
i+I
capabilities and an
array
of
heat-seeking missiles, this aircraft
is
a plane
that
makes the best pilots
proud
.
5

Controlling
Your
Fighter
In
Combat
Control Pad
Use
the control pad
to
guide
your
fighter.
It should become like an extension
of
your
hand, because the slightest touch
will
send
you
soaring at an incredible speed in
whatever
direction
you
point.
Select
Button
Start
Button
B
Button
Line
up
bogeys and
then
press B
button
to
lock
on
.
When
your
sights flash red
on
the
target. press B
button
again. This launches
one
of
your
missiles.
A
Button
Not
used
during
combat.
When
you
run low on fuel or
mi
ss
ile
s,
pre
ss
the s
tart
butt
on to
ca
ll in a
refueling plane. Note, you
ca
n only use
thistactic one time per
co
mbat
le
ve
l.
Press
the A
button
to fire cannons.
Remember,
yo"u
have an unlimited
s
upply
of
ro
und
s,
so
let '
em
have
it
.
6
/except combat
le
v
el
I.)

The
Pilot's-Eye
View
Altimeter
The
Altimeter
refleas
your
altitude.
Air
Speed
Indicator
r
---
--
-
Cannon
and
Missile Sight
Use
to
line
up
and
lock
onto
enemy bogeys.
Mult
i-
function
Mon
i
tor
The
Multi-funaion
Monitor
is
usually a radar screen, indicating
the positions
of
the enemy. But it
also indicates
warnings,
such
as
when
a
bogey
is
on
your
tail
or
when
you're
flying
too
low.
When
in
the
refueling mode, it
indicates the position
of
the
tanker plane's fuel line.
Number
of
Missiles Remaining
Fuel
Meter
Normal
Artificial
Horizon
The Artificial Horizon indicates
the various angles
and
direaions
you
are flying.
Left
Bank
Right
Bank
Missile Type
Indicator
Damage
Indicator
When
your
plane
is
hit
by
enemy
cannon shots, the Damage Indicator's
red blocks decline.
When
all
of
the
blocks are eliminated,
so
are
you
.
Climb
Dive
EBB
-
a-
a~-
..'
-- - ' .'
-- - -7

8
Controlling
Your
Fighter
When
Refueling
And
Landing
Control
Pad
Guide
your
a1rcraft
with
the
control
pad
to
line
up
with
the
tanker's fuel line.
When
landing. use
1t
to
maneuver
your
b1rd
for
a
pin-point
touch
down
on
the
earner deck.
Sel
ect
But
t
on
Start
Button
B
Button
Press
and
hold
down
the
B
button
to
decrease
your
air
speed.
Re
lease
it
when
you
have
slowed
to
a speed
you
want
to
maintain.
A
Button
Not
used
during
refueling
or
landing
mode
.
No
t used
during
the
landing
mode
. Used
to
start
the
refueling sequence.
Press
and
hold
down
the
A
button
to
increase
your
air
speed. Release
it
when
you
reach
the
speed
you
want
to
maintain.

Refueling
Mode
If
you
run
lo
w
on
fuel.
warni
ng messages
wi
ll al
ert
you
to
the predicament.
When
this occurs, be advised
to
press the
START
button,
calling in a refueling tanker.
After
the
tanker
arrives
and
lowers
its refueling
boom.
guide
your
aircraft. using the radar
screen,
into
docking
position.
If
the
rendezvous
is
successful.
you
'll be refueled
and
ready
to
fight
on
. But again
remember.
only
one
refueling per combat
level. (except level I .)
Landing
Mode
r
..
L
~
..
'Decca
"'t.
1 SPEED
UPI
/19100";"
aaaaam-
-
-
.,,..T-00•
IE9
=-~=
®®
--
-
-
-
-
~
-----
After
you
ace
each
of
the
four
combat
levels,
you
must r
eturn
to
your
carrier
and
successfully
land
.
If
you
make it. damage
to
your
F-14
will
be repaired,
and
you
may
even
receive
bonus
points. But
don
't get
too
cocky!
Because
any
good
pilot
will
tell
you
that
the
most
nerve
racking
part
of
this
job
is
landing
a
jet
fighter
on
the
narrow
deck
of
a
Navy
flat
top
.
And
if
you
fail.
your
plane
is
history
.
To
succeed.
your
altimeter
should
read 200.
and
your
air speed s
hould
be set at 288.
9

The
Four
Levels
Of
Combat
Combat
Level
One
Combat level
one
offers
you
yo
ur first taste
of
dogfighti
ng. It's like
an
introduaion
to
destruc-
tion
or
a
warm-up
stage
before
the
heat
of
battle.
But
don
't take
it
too
lightly
or
you
'll end
up
splashed
at
sea.
10
Combat
Level
Two
Combat
·level
two
leads
you
into
the
jaws
of
the
enemy
's
naval
prowess
.
Deadly
destroyers, killer
cruisers
and
shifty
subs
pose threats
from
below
,
while
enemy
planes
launched
from
the
carrier.
Minsk
, attack
from
above
.
So
aim
true
,
because unless
you
reach
the
Minsk
a
nd
smash
her
to
bits.
you
w
on'
t come
close
to
accomplishing
your
mission.
..
~,
Combat
Level Three
Combat level
three
se
nds
you
soaring
over
en
emy
shores
and
into
the
soul
of
their
ground
defenses.
You'll need serious poise
to
avoid
guided missiles
and
nerves
of
steel
to
out-maneuver
low
alti-
tude
attack copters. But
if
yo
u c
an
blast
through
the
main
enemy fortres
s.
you'll
find
yourseJf
on
the
edge of
glory
.
,,.,p
SECllET
Combat
Level
Four
Nob
o
dy
ever
sa
id
gl
o
ry
was
for
those
with
weak
stomachs,
and
in
combat
level
four
your
guts
will
be tested like
never
before. The
enemy
will
throw
everything
they
'v
e
got
at
you
in all
or
nothin
g
defense
of
their
pride
and
joy-the
killer
sa
tellite
s
pa
ce base.
which
istheir
means
of
conque
ring
the
heavens
and
ev
entu
a
lly
dominating
the
world
.
This
is
your
Waterl
oo.
Spare
nothing
and
return
a
hero
.

Enemy
Planes
IL-76
Gargantuan
Transport
Plane
Ml-24
Attack
Copter
TU-13
Backfire
Bomber
MG-25
Coyote
Fighter
TU-126
Seek
and
Destroy
Craft
SY-27
Rapid
Fire
Jump
Jet
11

12
Enemy
Ships
Surface
Warfare
Destroyer
Aircraft
Carrier
Main
Battle
Cruiser

Enemy
Ground
Forces
MBT
Main
Battle
Tank
The
Sage
Fire
Multiple
Rocket
System
SK
-
91
Mobile
Cruise
Missile
Launcher
All
-
Terrain
Advance
Troop
Transport
13

14
Treat
Your
Konami
Game
Carefully
• This Konami Game
Pak
is
a precision-<:rafted device
with
complex electronic circuitry.
Avoid
subjecting
it
to
undue
shock
or
extremes
of
temperature. Never attempt
to
open
or
dismantle
the Game
Pak.
•
Do
not
touch the terminal leads
or
allow
them
to
come
into
contact
with
water
or
the game circuitry
will
be damaged.
•
Always
make sure
your
NES
Control Deck
is
SWITCHED OFF
when
inserting the Game
Pak
or
removing it from the
NES
Control Deck.
• Never insert
your
fingers
or
any
metal objects
into
the
terminal
portion
of
the expansion connector. This can result in malfunction
or
damage.

COMPLIANCE WITH
FCC
REGULATIONS
This
equipment
generates
and
uses
radio
frequency
energy
and
1f
not
installed
and
used
properly,
that
is,
in
strict accordance
with
the
manufacturer's
1nstruct1ons,
may
cause
interference
to
radio
and
television
reception
. It has been
type
tested
and
found
to
comply
with
the
l1m1ts
for
a Class B com-
puting
device
1n
accordance
with
the
spec1f1cat
1
ons
1n
Subpart J
of
Part
15
of
FCC
Rule, ,
which
are
designed
to
provide
reasonable
protection
against such
interference
1n
a res1dent1al 1nstallat1on
However,
there
1s
no
guarantee
that
interference
will
not
occur
1n
a particular 1nstallat1on. If
thi
s
equipment
does cause interference
to
radio
or
telev1s1on reception.
which
can be
determ
in
ed
by
turning
the
equipment
off
and
on,
the
user
1s
encouraged
to
try
to
correct
the
interference
by
one
or
more
of
the
following
measures.
-Reorient
the
rece1v1ng
antenna
-Relocate
the
NES
with
respect
to
the
receiver
-
Move
the
NES
away
from
the
receiver
-Plug
the
NES
into
a
different
outlet
so
that
computer
and
receiver are
on
different
circuits.
ff necessary,
the
user
should
consult
the
dealer
or
an
experienced
rad10/telev1s1on
technician
for
add1
-
t1onal suggestions. The user
may
find
the
following
booklet
prepared
by
the Federal Communications
Comm1ss1on
helpful
:
How
to
Identify
and
Resolve Radio-TV Interference Problems. This
booklet
1s
available
from
the
U.S.
Government
Print1ngOff1ce,
Washington,
DC 20402.Stock
No
004-000-0034'>-4.
SCORES
15

TM
Printed in Japan
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