
AUDIO SELECTION (SCARE)
Much like the ambient sound switch, this switch allows you to choose one (1)
of the four (4) scare audio tracks provided, let the system choose the sound at
random or you can choose no scare sound.
TIMER
In addition to external triggers, your MonsterEyes IITM includes an internal
timer to trigger it at preset intervals. With the control fully counter-clockwise,
the timer is o. Rotate slightly for 10 seconds and up to 60 seconds in the fully
clockwise position. Top dead center (12 o’clock) is approximately 30 seconds
from the end of one scare until the unit triggers again.
BRIGHTNESS
e normal position for this control is top dead center (TDC), which yields
medium brightness of the eyeball LEDs. Rotating the control to the full coun-
terclockwise position decreases the brightness by 50% for scenes where you may
not want the eyeballs to be overwhelming. Rotating fully clockwise doubles the
brightness or situations where there is more ambient light or when you just want
MonsterEyes to be more prominent in a scene.
SPEED
e top dead center position of this control is the normal operating speed.
Rotating to the fully counterclockwise position (CCW) cuts speed by 50%, while
rotation it to the fully clockwise position doubles the speed.
SPEAKER VOLUME
e SPEAKER VOLUME control aects only the volume from the internal pow-
er amplier to passive speakers. It does NOT aect the line level output.
TEST
e TEST pushbutton allows you to conrm proper operation of the unit by
triggering it manually. Note, the trigger indicator will not light when this button
is pressed. See below for more details.
POWER
e green POWER indicator is on anytime appropriate power is applied to the
DC power jack on the rear of MonsterEyes IITM.
STATUS
e STATUS indicator will glow blue when the controller is in the normal/calm
mode. Once startled (triggered) the STATUS indicator will turn red along with
all the connected eyeballs. When the controller returns to the normal/come
mode the STATUS light will turn blue again. Triggering from any method (test
button, internal timer or external trigger) will cause the STATUS light to be red.
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