LUMIPro 2017 User manual

LUMIPro 2017
User’s Guide

LUMIPro 2017
Congratulations, you now own the nest professional-grade lighting sys-
tem in the virtual world—LUMIPro 2017! Obviously you’re ready to do
more than take snapshots, and with LUMIPro, you will soon discover just
how indispensable professional lighting is to any photographer looking
to achieve the very best rusults. To help you along the path, this User’s
Guide will give you not just a summary of the HUD and what all the but-
tons do, we’ll also show you some of the theory behind how it works, as
well as some useful information on using all the tools Second Life makes
available to get great shots.
We also have a group where members regularly share tips, great sims to
visit for creative shoots (because aer all, you can take LUMIPro any-
where!), and even how to make great chocolate cookies. Visit our blog
that features great training videos, quick tutorials, and more, and take
advantage of all the social media sites, where we encourage you to show
o your own creative work!
ere’s only one rule of LUMIPro: talk about LUMIPro! Happy shooting!

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Table of Contents
What’s New ..................................................................................................4
Main HUD Overview ................................................................................5
Popouts Overview ......................................................................................6
e LCD Control Panel Overview ...........................................................7
e Power Strip...........................................................................................8
Lighting........................................................................................................ 9
Wearable Lights..................................................................................9
Lighting Presets................................................................................10
Moving Lights...................................................................................11
Intensity.............................................................................................12
Radius................................................................................................13
Fallo.................................................................................................14
e Toolbox and the Joystick..................................................................15
Lighting Control ..............................................................................17
High Resolution Eye Gazer.............................................................18
Rezzable Eye Gazer ..........................................................................19
Sit Ball................................................................................................20
Projector............................................................................................21
Projectors-Rotation .........................................................................22
Projectors-Locking Rezzables ........................................................23
Projectors-e Anatomy of a Scene ..............................................24
Sliders and Colors.....................................................................................25
Mixing Light .....................................................................................25
Scene Presets .............................................................................................26
Saving.................................................................................................26
Restoring ...........................................................................................27
Preset Options Menu.......................................................................28
Managing Models.....................................................................................29
Poses...........................................................................................................30
Hide, Give Lights, and Poses ..........................................................30
Adding Poses ....................................................................................31
Cataloging Poses ..............................................................................32
Backup and Restoring..............................................................................33
Backing Up Your HUD ...................................................................33
Backing Up Presets ..........................................................................33
Restoring ...........................................................................................33
APPENDICES
FAQs for New Users...................................................................................ii
FAQs for Existing Users............................................................................iii
Lighting Colors...........................................................................................v
Projector Bulbs ..........................................................................................vi
Projector Gobos........................................................................................vii
Tips & Hints................................................................................................ x
Zooming.............................................................................................. x
Adjusting Lights ................................................................................xi
Tidbits................................................................................................xii
Credits...................................................................................................... xiii
Version History........................................................................................xiv
QUICK START GUIDE
Part I—Overview........................................................................................1
Part II—Toolbox.........................................................................................2
Part III—Lights...........................................................................................3
Part IV—Projector...................................................................................... 4
Part V—Gazing...........................................................................................5
Part VI—Presets .........................................................................................6
Epilogue—Before & Aer.......................................................................... 7

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What’s New!
SO WHAT’S NEW???? As always, LUMIPro strives to exceed itself with every release, and LUMIPro 2017 is no exception. Here’s all things great and small that’s new or improved:
Scenes! If you’re not new to LUMIPro, you know the
older versions presets as well, and that remains the same
- only now they’re called Scenes. Nine handy slots in a
menu store your custom scenes for easy recall at a later
time. You can store your pose, your eye position, and
your camera position so you won’t have to tear your hair
out when you accidentally bump your mouse, knock-
ing your carefully-craed scene into oblivion. No more
searching around for the menu. Click the Scene button,
and you’re ready to go: select Lights, Camera, and Pose
(or any combination of those; you can store just the
lights if that’s all you want), click a slot number, and
click Save. at’s it! Not only that, but Restore works the
same way: you can, for example, switch among several
saved poses and keep everything else the same by select-
ing only the Pose button, and then clicking Restore. e
lights and camera will not budge. en if you’ve decided
on a pose you like, and want to switch up the lights...just
enable Lights and disable Pose...now every slot is about
only the lights.
e nine scenes can be saved to the server, then restored
for a future shoot with a new model. is makes it very
easy for product and blog photographers to have a
reliable go-to system they can recall at any time for their
next product or post.
Updated HUD Interface! e main LCD window has
changed slightly, getting rid of some duplication, and
bringing “hidden” features to the forefront. e REZ
and DEREZ buttons have been removed from the LCD,
but they are still available on the Toolbox (see the pic on
the le of this page).
Presets has been renamed, and is now called “Scene,”
and is right where it used to be under its old name.
Pose Filter has been a feature of LUMIPro for a couple
years, but it’s always been buried away. If you ever typed
“/43 stands,” or something similar aer /43, you were
using the Pose Filter. Now, it’s front and center in the
LCD window: click Pose Filter, type any word that will
help you nd specic poses, and suddenly even a HUD
with 300+ poses in it becomes easily manageable.
NEW!
Look for this symbol on any page that
includes changed features or functions
HUD Control of Lights! You knew it was coming; that
one thing that would really make LUMIPro outstanding,
an unparalleled tool for every photographer in Second
Life. Now you can swing your lights around your model
without having to exit the scene you carefully set up,
cam into the model, un-hide and click on giant light
balls until you nally sort of get it kind of where you
maybe think it would work. How do we do this magic?
With the latest addition to the Toolbox: Light Control!
It’s really very intuitive, and works just like the other
Toolbox controls; clicking the arrows around the pe-
rimeter move the lights in the direction clicked, in an
arc around the selected model (or move them closer
or farther away with the Forward/Back arrows). Used
in conjunction with the Colors popout panel, you can
move individual worn lights, or all three lights at once.
is new feature is a huge time saver, and we know
you’re going to totally love it!

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e Toolbox
Sitting on top of the HUD is the Toolbox, where you’ll nd
four very important tools: the Ball Movement controller
(shown), High Resolution Eye Gazer, a sit-ball controller, and
a projector controller. Clicking the Flipper will rotate between
them.
Use the Rez button to get rezzable tools such as projectors,
sitballs, backup servers, and eye gazers. e Derez button on
the opposite side will remove all unlocked rezzables
Click here to jump to the Toolbox section to learn more.
e Model
Sitting directly below the Toolbox is the model controller. e
currently-selected model’s Username is shown in yellow, with
arrows on either side to select from up to 10 models (includ-
ing yourself). Change or add models by clicking the yellow
text (or the Model button) to get a menu of all models within
20m. All functions on the HUD will apply to the currently
selected model, so all your lighting and pose setups for one
model won’t be aected by what you do with another model.
Click here to jump to the Models section to learn more.
e Lighting Presets
e main body of the HUD features four buttons—Buttery,
Rembrandt, Rim, and Split—that are classic lighting setups,
giving you great lighting right out of the box!
Click here for more info in the Lighting Presets section.
e Joystick
In the center of the Toolbox sits the Joystick area (where the
Ball Movement icon is showing here). Clicking inside this area
will move the selected tool relative to the center of the Joystick.
For example, with the Eye Gazer selected, clicking in the upper
le quadrant will move the model’s gaze up and le. Clicking
close to the center moves them a little, clicking at the edge
moves them a lot. Each tool moves in ways that make sense.
Click here to jump to the Joystick section to learn more.
LCD Control Panel
e LCD Control Panel gives you access to customizing lights
and colors, saving, loading, and managing all the rezzable
items inside LUMIPro. ere are two dierent LCD Control
Panel options; the Modern view is shown, and a click on the
gear icon ips the display to the legacy LCD panel for those
that prefer the old view.
Click here to jump to the LCD Panel section to learn more.
Hide, Give Lights, and the Wheelies
Topping the body section are the Hide button, which scoots
everything but the Hide button and the Wheelies o the
screen, and hides all rezzed items in-world. Give Lights sends
a set of lights and a projector to the current model that they
can wear, and you can control. e Wheelies step sequentially
through every pose stored in your HUD. Treat them kindly.
Click here to jump to the Hide, Give LIghts, and Pose section
to learn more.
e Power Strip
e bottom ve buttons do the following: Poses 1 and 2 give
you access to two groups of poses. You might assign group 1 to
female poses and group 2 to male poses, or maybe group 1 has
all standing poses while group 2 has all sitting poses. e red
X button stops all animation. e blue Power button icks the
switch on your wearable lights, turning them o, or back on
to exactly where they were set when you turned them o. e
green Help button opens the Help and Options menu for more
settings and controls.
Click here to jump to the Power Strip section.
Main HUD Overview

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Popouts Overview
Popout Menus
Preset lights are a great way to get started, both with LUMIPro, and
even when you’ve mastered LUMIPro and are just setting up a new
shoot. It’s useful to start from a good point, and then customize
lights and colors to achieve exactly the shot that is tickling your
imagination.
Sliders and Colors
e Sliders and Colors popout menus oer deep control of your
lighting setup, either on a per-light basis, or for all the lights at once.
Clicking on the Colors control panel button will pop out just the
color palette, where you can select which light or lights you will be
adding a preset color to, as well as letting you pick from an assort-
ment of color sets, or any color at all from the color strip.
Clicking either the Advanced button at the top of the Colors menu
or clicking on the Sliders button in the control panel will display
both the Color Palette menu and the Sliders menu. Sliders let you
ne-tune the color using the RGB sliders at the top, and the char-
acter of the light using the Saturation, Intensity, Radius, and Fallo
sliders.
Click here to jump to the Sliders and Colors section to learn more.
Panel Options
ColorSet opens a menu list of palettes broken out by color
Le and Right arrows move you through the pages of each color set
When the white button is selected, all edits apply to all the lights
When the red, green, or blue buttons are selected, edits apply only to
the red, green, or blue light balls worn by the current model
e black ball edits apply to all unlocked projectors on a model.
Scene
e Scene Save/Restore menu, updated for LUMIPro 2017, lets you
instantly save up to 9 scenes, each one including the lighting setup,
camera position, and current pose. Even better, you can save and re-
store all parts or any single part of a scene. For example, you might
want to pull the pose from Preset 1, the lighting from Preset 2, and
the camera angle from Preset 3. e Scene Save/Restore system is a
fantastic way to manage product shoots, where you might want to
repeat the exact same set of poses/eye positions and camera location
with several dierent outts—long aer the original shoot! Click
here to jump to the Scene section to learn more.
NEW!

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e LCD Panel - Overview
SLIDERS: this opens up a menu that gives you a bank of sliders that
gives you unprecedented control over Color, Intensity, Radius, Fallo,
and Alpha of your lights.
COLORS: as with the Legacy Panel, this opens up a color-selection panel
that lets you choose either preset light colors, or mix your own.
SCENE...: opens up the Scene Save/Restore panel that lets you store up
to 9 scenes, saving lights, camera position, and pose for later recall.
SIZE: opens a menu that lets you adjust the size of the light balls.
ALPHA: toggles the alpha state of balls and rezzables, as set using the
ALPHA GEAR button.
OPTIONS: opens a menu where you can adjust global HUD settings,
backup and restore your HUD, and more.
POSE FILTER: lets you enter keywords to focus on particular poses.
Note: using /43 {descriptor} still works.
GEAR ICON: ips to the Legacy Panel
?: sends you a help notecard for quick reference
SOCIAL MEDIA BUTTONS: opens a menu that contains links to our
blog, Flickr, and Facebook pages.
Each of the buttons above open a menu that lets you choose a preset val-
ue. is is great for quick setup or to rough in a lighting scene. You can
then ne-tune your lights using the tools in the Modern Panel.
Each colored button represents the following:
White = all the model’s lights
Red = only the red light ball
Green = only the green light ball
Blue = only the blue light ball
Black = all unlocked projectors
COLOR: opens a color-selection panel where you can choose preset light
colors, or create your own color.
INTENSITY: opens a menu with settings ranging from 0 (o) to 1 (full)
RADIUS: opens a menu to set the radius of the light, from .25m to 20m
FALLOFF; opens a menu to set the fallo amount, from 0 (natural fall-
o) to 3 (rapid fallo)
ALPHA: opens a menu to set the transparency of the lights, and when
the white button is clicked, of rezzed objects as well.
SIZE: opens a menu that lets you adjust the size of the light balls
GEAR ICON: ips to the Modern Panel
e LCD Panel is where you access the control features and some of the deeper tools inside LUMIPro 2017. ere are two LCD screens, and while there is some crossover, they each have
unique features and methods of managing LUMIPro’s tools. Let’s look at a side-by-side comparison to get a feel for what’s available. e functions will be covered in greater detail in later
sections (just click on “Sliders” for example, to jump to the Sliders section below). Note: the icons at the top of the LCD do not do anything other than sit there and look good, because
let’s face it: LUMIPro 2017 is all about lookin’ good!
Modern Panel Legacy Panel
e gear icon ips be-
tween the Modern and
Legacy panels.

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e Power Strip
New for LUMIPro 2017 is the Power Strip. As part of the overall cleanup of the HUD, we decided to make things a little clearer, and to add a little more functionality to LUMIPro 2017.
Now you can work faster and more eciently, and still have time to go shopping at the end of a session!
Pose Groups 1 and 2. While not technically
“new,” the pose groups now make a little more
sense. Instead of making gender the default
choice, now you can divide up your poses into
any two groups that make sense to you and
how you work. Click button 1 or 2 to call up
the menu for all the poses in that group, or
click between them for the poses from both
groups. Click the red X button to stop the cur-
rent pose, and new for LUMIPro 2017, the X
button will also release the camera lock.
e Power Button. New for LUMIPro 2017,
the power is a simple, elegant little tool. How
many times have you hit the stores aer a
shoot, only to realize your lights are still on?
You can turn the intensity to 0, or take them
o (which is a pain if your wearable lights in-
cludes a projector, which would be reset if you
took it o and then put it back on), but now
you don’t have to: one click of the blue Power
button, and your lights are turned o. One
more click, and they’re back on, all at the same
levels you le them.
e Help Button. is button gives you access
to the Help menus, and the Options menus.
Support opens a eld where you can enter a
question that will be sent to us via email.
Quick Help gives you a texture with an over-
view of the LUMIPro HUD.
Options opens the Options menu (shown at
le, under Pose Groups 1 and 2)
About gives you a texture with information
about this current release
Survey opens a quick Google form so that we
can learn more about you, how you use LUMI-
Pro, and how we can improve!
Help Menu
Options Menu

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Lighting - Wearable Lights
LUMIPro is all about the lights. Rez them, wear them, and share them
to your heart’s content—you have the One HUD to control them all!
e rst thing you will want to do is give your model (or yourself) a
set of wearables. To get them, click the GIVE LIGHTS button on the
HUD (helpfully pointed out here by our friend Le Wheelie), and a
folder named LUMIPro Talent: Right-click ADD this folder will be
sent to the model displayed in yellow under the Toolbox.
e red ball is typically the primary light,
and replaces the standard face light. It is
usually positioned somewhere in front of
the head. Whether general or dramatic,
the red ball is your go-to light.
e green ball is the accent light, and is
generally used as a ll light or for bal-
ance. is is best seen in the Rembrandt
preset, where the green light highlights
the back and side of the neck and head.
e blue ball’s purpose in life is to add
general illumination to the body of the
avatar, adding enough light to bring out
details that might otherwise remain hid-
den with just one or two lights.
LUMIPro’s wearable lights use an invisible prim to attach to the avatar’s chin. ey come in three delicious avors: Cherry Red, Lime Green, and Berry Blue. You can also just call them
simply red, green, and blue balls. We don’t mind. While any light can be used to light your here, there, or everywhere, the standard setup uses the lights in the following way:
When you rst put them on, they may seem bigger than you expected. is makes them easy to move around when attached to your model, but might otherwise be in the way more oen
than you’d like. We recommend shrinking them down to a manageable size once they’re positioned the way you like. It doesn’t matter what size they are—the light always emanates from
the very center of the ball, uses the slider settings to determine what to illuminate.
You also have the option of wearing a Projector which delivers a shadow-casting beam of light onto your avatar, and features various bulb sizes, shutter and window shadows, and gobos—
solid shapes between you and the light that cast shadows
Wear either the LUMIPro 2017 Wearable Lights, the LUMIPro 2017
Wearable Projector, or both. Do note that because these are worn,
and not rezzed in-world, you can use LUMIPro even in no-rez zones.
ey will even function in no-script zones, as long as they are worn
before entering that zone. And remember: you can control the lights
for up to 10 models from one HUD (including yourself)!
e Red Ball e Green Ball e Blue Ball
Give Lights

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Lighting Presets
We know that the world of the photographer can sometimes be hectic, and there are times when you just need lights that look good
right now. To this end, we’ve created four lighting presets based on real-world professional and artistic lighting techniques, used by
masters of light for centuries. Now with one click, you can set your lights to one of these four instant solutions: Buttery, Rembrandt,
Rim, and Split. Here’s what they look like, and how you might use them:
Buttery Rembrandt
Rim Split
It’s said that this preset is called
“buttery” because of the shape of
the shadow under the nose. You
may or may not see that, but what
you are certain to see is a smooth
overall face light, with the face
well-dened, the hair backlit, and
the light on the lower torso given a
gentle boost to balance the overall
eect.
Because of the even lighting, this
makes for a great starting point.
Rembrandt was a master at cap-
turing light, and this preset tries to
capture lighting characteristic to
his work. Here, the green light ball
is moved forward and made a little
brighter to add a glow to the shoul-
der and side of the face along the
jawline.
is preset is a very good starting
point for prole pictures and other
portrait work.
Sometimes, it’s not your face you
want to capture, and this is where
Rim comes into play. From the
rear, Rim highlights your backside,
adding shape and denition to your
posterior curvature.
From the front, Rim puts the model
in silhouette, which might be useful
for either a more noir approach, or
when using a projector to light the
front of the model.
Split tries to do it all, lighting front,
back, and sides as evenly as possi-
ble. It’s similar to Buttery, but the
lights are further from the model.
is oers both a little more even
lighting to what’s lit, and a little
more contrast in the parts that
aren’t.
If Buttery isn’t cutting it, give Split
a try—it just might do the trick!

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Moving Lights
In the old days, lights needed to be moved by clicking on
them in the direction you wanted them to go. Now, thanks
to the miracles of modern technology, and genius of Ste-
fan Buscaylet, this quaint method of touching the balls to
move them is a thing of the past.
If you really want to, you can attach wearable lights from
earlier versions (because ball touching in 2017 is not sup-
ported), but we recommend the new, improved joystick
controller. See below for more info on how to use this
feature. You’ll be glad you did!

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LUMIPro 2017
Lighting - Intensity
Intensity is how bright a light is. It’s like wattage in RL: a 150-watt bulb is much brighter than a 25-watt bulb. SL doesn’t use “watts” to describe how bright a light is, it uses a sliding scale
from 1.0, which is full brightness, down to 0, which is the same thing as “o.” You’ve seen this in action many times, when somebody will come into a store and blind everybody in sight.
ey’ve got several lights on at once, and they’re all at full strength. With LUMIPro, you can set the intensity for each wearable light, and each projector individually. e images below
were taken based on the Buttery preset. In the rst image, the Intensity was set for the Red ball to 0.0. In the second image, the Intensity was set to 1.0. With the controls, you can set the
Intensity to any value between 0 and 1. is gives you great exibility in setting your scene, whether you want a bright, well-lit model or are going for something darker and moodier.
Intensity at minimum Intensity at maximum

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Lighting - Radius
e Radius of a light is how far out from the center it will shine. Keep in mind that the size of your wearable lights has no bearing on the actual radius of the light itself. e images below
will give you an idea of how much space is lit with a few dierent radii. Remember—this is the radius; the sphere itself will be double the radius in diameter: a .25 sphere is .5 meters in
diameter—the size of a newly-rezzed prim. If the Fallo is set to 0 (see the next section), light will be cast from the center of the light ball right up to the edge, with a very quick fallo af-
ter that. In the real world, the photons will keep moving until they’re absorbed or reected. In SL, the light keeps going only until it hits the radius limit. erefore, if you want to light just
your model’s face, keep the radius small and the light close to the face. If you want to light up the room (and everybody in it), make the radius large; you can set it up to 20 meters!
Radius at minimum Radius at maximum

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Lighting - Fallo
In the real world, light follows what’s called the Inverse Square Law—the intensity is inversely proportional to the square of the distance from the source. What that means in English is
that when your model is twice the distance from a light source, they will receive only 1/4 of the illumination; at three times the distance, they’ll receive 1/9th the illumination, and at four
times the distance, only 1/16 as much light. is is called “fallo.” In SL, just like your belly size, Fallo can be controlled with the ick of a slider. e images below show the model in the
center of 3 circles: the outer with a radius of 3m, the middle at 2m, and the inner at 1m. e red ball on the le is the light source, set to illuminate a radius of 5m, and the other balls are
there so you can see the extent of illumination based on the Fallo setting.
At a Fallo setting of 0, SL light pretty much obeys the laws of physics. You can see at the source, the light is very bright. By the time it’s traveled 3 meters, it’s lost most of its intensity. In
the second picture, with the fallo at 1.5, the light is barely illuminating the ball on the 1m ring. At a Fallo setting of 2.0, the light barely illuminates the ball on the 2m ring. Used in con-
junction with Intensity and Radius, you have a great deal of control on the light reaching your model.
Intensity: 1.0
Radius: 5.0
Fallo: 0
Intensity: 1.0
Radius: 5.0
Fallo: 1.5

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e Toolbox and the Joystick
Sitting atop the LUMIPro HUD is the Toolbox. It features a large central virtual joystick surrounded by smaller positioning buttons, the Flipper that switches joystick modes from Ball
Movement to Eye Gazer to Sit Ball positioner to Projector controller, and back again. e REZ and DEREZ buttons open a menu to let you rez things in-world. Using these tools, you can
rez and position virtually unlimited projector lights and eye gazers, and add new dimensions to your virtual photography. is section will guide you through the basics of creating, edit-
ing, and positioning these gazers and projectors.
e Joystick
e large area in the center of the Toolbox is the Joystick.
Like a real joystick, things move in the direction you
point. It comes with four separate modes: Ball Move-
ment, Eye Gazer, Sit Ball, and Projector ( shown above).
Use the Flipper button to step through each mode.
e Direction Buttons
Surrounding the Joystick are six direction buttons: Up,
Down, Le, Right, and at the 2:00 and 4:00 positions,
Forward and Back. How these act depend on which Joy-
stick mode you’re in.
e Flipper
Click on this button to step forward through the various
Toolbox modes
e Rez and Derez buttons
e Rez button calls up a menu that gives you the option
to rez a new Sit Ball, a Projector, or a free-oating eye
gazing prim. You can also rez a backup server from here.
How the Direction Buttons Work
e Direction Buttons, while they perform similar tasks
in each mode, act slightly dierent depending on which
mode you are in.
Light Mode, Eye Gazer Mode & Projector Mode
When the Light mode, Eye Gazer mode or Projector
mode is active, the arrow buttons control the movement
of model-worn lights or tools created using the Rez
menu, including the rezzable eye gazer and projectors.
ey rotate the objects around a sphere centered on the
selected model, or move the objects closer in or further
away from the selected model.
Sit Ball Mode
e up and down arrow buttons will raise or lower the
sit ball, while the le and right buttons will rotate the sit
ball around the Z axis. e forward and back arrows will
move the sit ball accordingly.
Eye GazerBall Movement Sit Ball Projector

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e Toolbox and the Joystick
e original LUMIPro tool is the Eye Gazer.
By rezzing a controllable prim, controllable
by the HUD, photographers were able to
position a model’s eyes anywhere. With the
advent of the High Resolution Gazer in ver-
sion 3.4, it was no longer necessary to rez
a prim—especially useful on no-rez sims!
Now, the joystick area poses the model’s
eyes directly. With 121 possible positions in
the Joystick zone—far more than any other
eye gazer—you can nd the perfect look for
your model, whether gazing directly at the
camera, at another model, or anywhere else.
Note: you can still rez an Eye Gazer from
the REZ button, but it only works in areas
where you can rez objects.
New for LUMIPro 2017! Now you can con-
trol yours or your model’s lights right from
the HUD. Using the light selector buttons at
the bottom of the Colors panel (see below),
you can chose to move the red ball, the
green ball, the blue ball, or all the balls (the
white button).
Quick tip: to quickly select which light
you want to move for the selected model,
simply touch whichever light ball you want
to control, and the HUD will automatically
select that light for movement!
e Sit Ball is one of those tools that you
wonder how you ever lived without. Put
your model anywhere on your stage, and
they’ll be pinned right there as you nd
the perfect light and pose. You can use SL’s
Edit mode to put the into rough position,
then use a combination of the Direction
buttons and the Joystick to ne-tune the
position. When you click inside the Joystick
area for the Sit Ball, it will rotate around the
photographer—much like a projector will
rotate around a model. If you are both pho-
tographer and model, it will rotate around
a point about 2 meters from your center.
Note: the sit ball only works in areas where
you can rez objects.
e Projector is a powerful tool, a strong,
focused light that will cast shadows and
images onto the model. Clicking inside
the Joystick area will move the Projector
around an imaginary sphere centered on
the model. Note: you can only rez projec-
tors in areas that allow you rez perms. For
those cases, you can choose the Wearable
Projectors.
Eye Gazer ModeLight Ball Mode Sit Ball Mode Projector Mode
NEW!
ProjectorSit Ball
Eye GazerWearable Lights

LUMIPro 2017
17
Light Control
LUMIPro has always made it possible to adjust your model’s lights: by clicking in the direction you wanted them to move, you could position the lights to shine exactly where needed.
While this was a good solution, it still required the photographer to leave the set-up scene, and zoom in on the model — which prevented seeing how the lighting would look in context.
New with LUMIPro 2017, you can now adjust the lights directly from the HUD, without leaving your scene and without zooming in on the model. It’s all managed in a way you already
are familiar with: using the Joystick.
NEW!
Use the arrow buttons at 3:00 and 9:00 to
move the selected light to the le or right.
Clicking anywhere from the center of the
Joystick area up towards the arrow button
at 12:00 position will move the selected
light in an arc up and over the model’s head.
Clicking from the center down will move
the selected light in an arc downwards.
Use the Side Arrows to move the selected
light towards or away from the model.
Use the arrow buttons at 12:00 and 6:00 to
move the selected light vertically, up and
down along the Z axis.
Clicking from the center out towards the 3:00
or 9:00 arrow buttons will rotate the selected
light around the photographer.
Clicking anywhere inside the Joystick area
will move the selected light in that direc-
tion—up/le, up/right, bottom/le, or bot-
tom/right. Also, the closer to the center you
click, the ner the adjustments in position
you’ll be able to make.
Selecting the active light. In most cases,
you’ll want to select individual lights to move.
is is done the same way adjusting colors
is done: rst select which light you want to
move, then use the Joystick to move that
light. Click one of the buttons at the bottom
of the Colors popout panel: white, for all
lights; red, green, or blue for the red, green,
or blue light balls. Alternately, you can just
click on the desired light ball to automatically
select it (and the model wearing it)!
e Light Control

LUMIPro 2017
18
High Resolution Eye Gazer
LUMIPro’s High Resolution Eye Gazer was designed to let you adjust your model’s eyes anywhere, even on sims where rezzing is not permitted. is is a huge boon to the photographer
who likes to take their “studio” with them, and wants to take advantage of the abundance of beautiful sims available in Second Life. Accessing the High Resolution Gazer is simply a
matter of clicking the Flipper until the Gazer mode is activated. When the Gazer mode is activated, the outer arrows on the Joystick will control rezzed items like projectors. To adjust the
eyes, click anywhere inside the Joystick area in the direction you want your eyes looking. Note that there may be issues with some mesh heads; if the gazer doesn’t work as expected, turn
o the mesh head’s eye AO.
Look LeLook AheadLook Right

LUMIPro 2017
19
Rezzable Eye Gazer
LUMIPro’s High Resolution Eye Gazer is very good at positioning your eyes. With 121 separate eye positions, you’re virtually assured of nding the right position for your model’s gaze,
and it’s especially useful on no-rez sims. ere are times, though, when even that’s not enough. If you are looking for more ne-tuned gazing, or perhaps want all the models looking at
the same thing , the Rezzable Eye Gazer is the solution. Start by selecting your model on the HUD, then rezzing an Eye Gazer from the Toolbox:
To ensure that your model’s gaze stays transxed on the Eye Gazer, even if she clicks elsewhere, take steps below. Make sure they’re using Firestorm or another full-featured viewer. If
they’re using the basic LL viewer, the following steps are not possible, and you’ll just have to make sure your model does not click on anything else during the course of the shoot.
1. Alt-Click on the gazer (it will have the model’s name in oating text above the Gazer prim).
2. Open the Preferences to the Privacy tab, click on Show look at targets, then on Don’t send
any look at targets at all, not even to myself. Click Apply, and close Preferences.
is will keep their gaze locked on the gazer, and visible so that you can ensure at any time
that they’re looking where they should be looking. If you’ve got multiple models looking the
same direction, have them follow the same procedure above.
Tip: the further away from the model the Eye Gazer is positioned, the more ne-tuned the
gaze will be. For very ne adjustments, move the Gazer out 5-10 meters from the model. is
will usually keep the look-at cross-hairs from being in your screen, as well.

LUMIPro 2017
20
e Sit Ball
LUMIPro instituted the Sit Ball back in version 3.1, and it was a revolution for in-world photographers and models. No longer tied to the tyranny of the pose ball, LUMIPro users could
place their models anywhere, and position them freely. With the addition of the Sit Ball controller in LUMIPro 2016, photographers can now control the Sit Ball right from the HUD! No
more losing the shot because you had to cam out to nd and adjust the Sit Ball. Here’s how to control it from the HUD:
When selected from the REZ menu, a Sit Ball appears 2.5 meters in front of you, and adjusted to the height of the currently selected model. You can then use either Edit
mode or use the touch method to move the sit ball into position. To adjust the position of the Sit Ball, do the following:
Use the arrow buttons at 3:00 and 9:00 to
rotate the Sit Ball around the Z axis, spinning
them in a circle right where they’re sitting.
Clicking anywhere from the center of the
Joystick area up towards the arrow button
at 12:00 position will move the Sit Ball in
an arc up and over the photographer’s head.
Clicking from the center down will move
the Sit Ball in an arc downwards.
Use the Side Arrows to move the Sit Ball
towards or away from you. Note that the
direction the Sit Ball will move is relative to
the Sit Ball itself, not the photographer. In
practical terms, this means that sometimes
a Side Arrow will move the Sit Ball towards
the photographer, and sometimes it will
move away from the photographer.
Clicking anywhere inside the Joystick area will move the sitball that direc-
tion—up/le, up/right, bottom/le, or bottom/right. Also, the closer to
the center you click, the ner the adjustments in position you’ll make.
Use the arrow buttons at 12:00 and 6:00 to
move the Sit Ball vertically, up and down
along the Z axis
Clicking from the center out towards the 3:00
or 9:00 arrow buttons will rotate the Sit Ball
in a outward spiral around the photographer.
e Sit Ball
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